RPG Character Compendiums, Volume 4 Free Pre-Release
This is the free version of Volume 4 of the RPG Character Compendiums. Want the full version, come support and become part of the community at Patreon.com/Jeshields
This is the free version of Volume 4 of the RPG Character Compendiums. Want the full version, come support and become part of the community at Patreon.com/Jeshields
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R P G C H A R A C T E R C O M P E N D I U M S<br />
PATREON.COM/JESHIELDS<br />
V O L U M E F O U R<br />
L I M I T E D P R E L E A S E f o r N O V E M B E R 2 0 1 4
CREDITS & DISCLAIMERS<br />
DISCLAIMER<br />
This is a NON-COMMERCIAL version.<br />
Supporting the <strong>RPG</strong>CCs via Patreon.com at a commercial level grants licensed rights to certain <strong>RPG</strong>CC<br />
images. However, no illustrations may be sourced from this publication as licensed images are released<br />
separately.<br />
Artwork<br />
Writing<br />
CREDITS<br />
Jeshields<br />
Stacey Shields<br />
Stacey Shields<br />
Jeshields<br />
Graphic Design<br />
Editing<br />
Jeshields<br />
Jeshields<br />
Stacey Shields<br />
COPYRIGHTS<br />
Copyright © 2014 by Jeshields<br />
All rights reserved. This book or any portion thereof<br />
may not be reproduced or used in any manner whatsoever<br />
without the express written permission of the publisher<br />
except for personal use in roleplaying games.<br />
www.jeshields.com
TABLE OF CONTENTS<br />
iv<br />
vii<br />
2<br />
4<br />
6<br />
8<br />
10<br />
12<br />
14<br />
16<br />
18<br />
20<br />
22<br />
24<br />
26<br />
28<br />
30<br />
32<br />
34<br />
36<br />
38<br />
40<br />
Using the <strong>RPG</strong>CCs<br />
Conversions<br />
FANTASY<br />
Amako Orcus<br />
Croaking Vyn, Forest Master<br />
Geta the Impenetrable<br />
Gryalth the Gentle<br />
Jerick Oathbound<br />
Jabbar the Conqueror<br />
K'ohr the Awakened<br />
Olo'rin the Wizard<br />
Rinion the Torchrunner<br />
The Skullpunt Kids<br />
Tiny Tack Gnash<br />
RENAISSANCE / FANTASY<br />
Jadus Ironskin<br />
Remy Toussaint<br />
Ruthless Orcbane<br />
GASLIGHT<br />
Josephine Beretta<br />
SUPERHEROES<br />
Adam Brody, aka Ionic<br />
Angelica Starr, aka Starr-Burst<br />
Konungs, the Squid-Man<br />
Marco Dioli, aka The Errant<br />
SCI-FI<br />
Blayne Graves, aka Shadowblade
TO MY PATRONS<br />
THANK YOU SO MUCH!<br />
It is because of the following people that this volume of the<br />
<strong>RPG</strong> <strong>Character</strong> <strong>Compendiums</strong> exist. They pledge each month<br />
at www.patreon.com/jeshields and I am so thankful for them.<br />
Justin Halliday<br />
Tim Czarnecki<br />
Joe Sweeney<br />
Lester Ward<br />
Romall Smith<br />
Eric Moreau<br />
Alyssa Faden<br />
Angus Abranson<br />
Scott Gladstein<br />
Jonas Richter<br />
Patrick Gamblin<br />
Robert Kosek<br />
Peter Cobcroft<br />
Jerry Teleha<br />
Warren Winston Randall Jr.<br />
Adam Waite<br />
Josh Sitton<br />
Kenji Ikiryo
USING THE <strong>RPG</strong>CCS<br />
Use the charts below to understand the attributes given to the characters in this compendium and for converting to your<br />
system of choice. Also check the conversion tables to see if your preferred system has already been converted for you.<br />
The ability to move quickly, easily, and gracefully. Used to<br />
avoid being hit, to catch objects, handle vehicles, and<br />
other feats that require quick action or co-ordination.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
AGILITY (Dexterity, Reflexes, Quickness)<br />
More AGILE than Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
Category<br />
Handicapped<br />
Adolescent<br />
Average Human<br />
Above Average<br />
Olympic<br />
Superhuman<br />
Phenomenal<br />
Legendary<br />
Unearthly<br />
Cosmic<br />
God-Like<br />
A measure of natural magnetic charm or appeal. Used to<br />
inspire others, intimidate opponents, promote diplomacy, and<br />
other feats requiring force of personality to affect others.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
CHARISMA (<strong>Pre</strong>sence, Charm, Social)<br />
More CHARMING than Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
Category<br />
Handicapped<br />
Adolescent<br />
Average Human<br />
Above Average<br />
Olympic<br />
Superhuman<br />
Phenomenal<br />
Legendary<br />
Unearthly<br />
Cosmic<br />
God-Like<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
ENDURANCE (Constitution, Stamina, Vitality)<br />
The ability to withstand hardship or maintain strenuous activity.<br />
Used to resist the effects of disease, poison, gas, lack of<br />
oxygen, as well as other feats requiring physical toughness.<br />
More ENDURABLE than Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
Category<br />
Handicapped<br />
Adolescent<br />
Average Human<br />
Above Average<br />
Olympic<br />
Superhuman<br />
Phenomenal<br />
Legendary<br />
Unearthly<br />
Cosmic<br />
God-Like<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
HIT POINTS (Health, Life, Vitality)<br />
The measure of a character's bodily condition and fervor<br />
to live. Used to determine how much physical abuse a<br />
character can withstand before unsciousness or death.<br />
More RESILIENT than Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
Category<br />
Handicapped<br />
Adolescent<br />
Average Human<br />
Above Average<br />
Olympic<br />
Superhuman<br />
Phenomenal<br />
Legendary<br />
Unearthly<br />
Cosmic<br />
God-Like<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
INTELLIGENCE (Reason, Intellect, Smarts)<br />
The ability to comprehend information and think logically.<br />
Used to modify or invent technology, learn new skills, and<br />
other feats requiring some degree of intellectual capacity.<br />
SMARTER than Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
Category<br />
Handicapped<br />
Adolescent<br />
Average Human<br />
Above Average<br />
Olympic<br />
Superhuman<br />
Phenomenal<br />
Legendary<br />
Unearthly<br />
Cosmic<br />
God-Like<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
PERCEPTION (Alertness, Awareness, Intuition)<br />
A measure of immediate insight and ability to apprehend<br />
situational information. Used to discover clues, gain initiative,<br />
detect hidden items, and other feats requiring attentiveness.<br />
More PERCEPTIVE than Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
Category<br />
Handicapped<br />
Adolescent<br />
Average Human<br />
Above Average<br />
Olympic<br />
Superhuman<br />
Phenomenal<br />
Legendary<br />
Unearthly<br />
Cosmic<br />
God-Like
USING THE <strong>RPG</strong>CCS<br />
Use the charts below to understand the attributes given to the characters in this compendium and for converting to your<br />
system of choice. Also check the conversion tables to see if your preferred system has already been converted for you.<br />
POPULARITY (Fame, Reputation)<br />
A measure of reputation around one's usual<br />
environment. Often used to affect large<br />
crowds, gain favors, borrow items, etc.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
KNOWN by Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
The measure of a character's monetary influence. Used to determine a<br />
character's ability to afford rent, fund organizations, employ staff, pay off<br />
witnesses, afford ransoms, and other feats that require access to finances.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
RESOURCES (Wealth, Riches, Assets)<br />
RICHER than Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
Category<br />
Reduced Circumstance, Unemployed<br />
<strong>Free</strong>lance, Lower Middle Class<br />
Salaried Employment, Middle Class<br />
Professional Employment<br />
Businesses, Upper Class, Trust Fund<br />
Corporations, Millionaires<br />
Multi-Ntnl Corporations, Billionaire<br />
National Government, Mega-Corps<br />
Planetary Empire<br />
Galactic Empire<br />
Inter-Galactic Empire<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
STRENGTH (Might, Brawn, Muscle)<br />
The measure of a character's physical muscular power. Used to<br />
lift heavy objects, to escape from grapples, for damage in<br />
melee combat, and other feats that require raw physical power.<br />
STRONGER than Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
Up to:<br />
0 lbs<br />
50 lbs<br />
100 lbs<br />
500 lbs<br />
1000 lbs<br />
100 tons<br />
1000 tons<br />
10K tons<br />
100K tons<br />
1M tons<br />
10M tons<br />
Category<br />
Handicapped<br />
Adolescent<br />
Average Human<br />
Above Average<br />
Olympic<br />
Superhuman<br />
Phenomenal<br />
Legendary<br />
Unearthly<br />
Cosmic<br />
God-Like<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
WILLPOWER (Psyche, Spirit, Resolve)<br />
A measure of willpower and mental strength. Used to<br />
resist attacks vs mind or will, to resist fearful or stressful<br />
situations, and any other feat requiring mental fortitude.<br />
More RESOLVED than Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
Category<br />
Handicapped<br />
Adolescent<br />
Average Human<br />
Above Average<br />
Olympic<br />
Superhuman<br />
Phenomenal<br />
Legendary<br />
Unearthly<br />
Cosmic<br />
God-Like<br />
The ability to think and act based upon knowledge &<br />
experience. Used to discern motives or feelings, judge<br />
proper action, and other feats that require discernment.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
WISDOM (Common Sense, Insight, Acumen)<br />
WISER than Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
Category<br />
Handicapped<br />
Adolescent<br />
Average Human<br />
Above Average<br />
Phenomenal<br />
Olympic<br />
Superhuman<br />
Legendary<br />
Unearthly<br />
Cosmic<br />
God-Like
Skills are individual abilities possessed by a character to<br />
effectively use their knowledge in execution of particular<br />
tasks. These are learned or developed aptitudes.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
SKILLS<br />
BETTER than Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
USING THE <strong>RPG</strong>CCS<br />
Use the charts below to understand the attributes given to the characters in this compendium and for converting to your<br />
system of choice. Also check the conversion tables to see if your preferred system has already been converted for you.<br />
Category<br />
Untrained<br />
Hobby<br />
Associates<br />
Bachelors<br />
Masters<br />
Doctorate<br />
National Expert<br />
Global Expert<br />
System Expert<br />
Galactic Expert<br />
Universal Expert<br />
Powers not normally possessed by humans. from sources such<br />
as mutations, alien origin, mystic endowments, mystic martial<br />
abilities, genetic experimentation, equipment, and more.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
ABILITIES<br />
More POWERFUL than Most in:<br />
None<br />
A Few People with Similar Abilities<br />
A Neighborhood with Similar Abilities<br />
A City/Town with Similar Abilities<br />
A County/Region with Similar Abilities<br />
A State/Province with Similar Abilities<br />
A Nation with Similar Abilities<br />
A Planet with Similar Abilities<br />
A Solar System with Similar Abilities<br />
A Galaxy with Similar Abilities<br />
A Universe with Similar Abilities<br />
This attribute is used to determine the rate of physical<br />
movement as a result of a power, equipment, and even a skill, if<br />
appropriate. This is separate from distance.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
SPEED<br />
Comparison to others:<br />
Category<br />
Faster than None<br />
0 mph<br />
Fastest in the Family 5 mph<br />
Fastest in the Neighborhood 10 mph<br />
Fastest in the City/Town 50 mph<br />
Fastest in the County/Region 100 mph<br />
Fastest in the State/Province 500 mph<br />
Fastest in the Nation Speed of Sound<br />
Fastest in the Planet Faster than Sound<br />
Fastest in the Solar System Speed of Light<br />
Fastest in the Galaxy Faster than Light<br />
Fastest in the Universe Speed of Time<br />
Distance is a measurement of range that an ability,<br />
equipment, or skill provides. Some movement abilities will<br />
rank under distance rather than speed.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
DISTANCE<br />
Ranged Distance:<br />
Touch Range<br />
Across a Room<br />
Across a Building<br />
Across a Block<br />
Across a Neighborhood<br />
Across a City<br />
Across a State/Province<br />
Across a Country/Nation<br />
Across a Planet<br />
Across a Solar System<br />
Across a Galaxy<br />
These attributes are a delicate one as they can be<br />
confused for the other. Duration determines how long<br />
while rate determines how often something occurs.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
DURATION<br />
0 seconds<br />
10 seconds<br />
1 minute<br />
10 minutes<br />
1 hour<br />
10 hours<br />
1 day<br />
10 days<br />
1 month<br />
1 year<br />
Permanent<br />
DURATION / RATE<br />
RATE<br />
10 years<br />
1 year<br />
1 month<br />
10 days<br />
1 day<br />
10 hours<br />
1 hour<br />
10 minutes<br />
1 minute<br />
10 seconds<br />
Instant<br />
Damage is used to determine the physical destruction that may<br />
be caused by a single use of a character's attribute, ability, skill,<br />
or equipment.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
DAMAGE<br />
DAMAGE CAPACITY<br />
Destroy a Bug<br />
Destroy Household Toys<br />
Destroy Household Appliances<br />
Destroy Household Furniture<br />
Destroy a Vehicle<br />
Destroy an Armored Vehicle<br />
Destroy a Building<br />
Destroy a Neighborhood<br />
Destroy a City<br />
Destroy an Island<br />
Destroy a Planet
CONVERSIONS<br />
In an effort to provide a universal character compendium, these conversion charts have been provided. If<br />
your system uses stats similar to the left column, then use that chart with the character sheets provided in<br />
this compendium. If not, feel free to contact freelance@jeshields.com, especially if you've already<br />
converted particular system. (Blank charts are reserved for future conversions.)<br />
Their<br />
System<br />
0<br />
2-4<br />
6<br />
10<br />
20-30<br />
40-50<br />
75<br />
100<br />
150<br />
2-500<br />
1-5000<br />
The<br />
<strong>RPG</strong>CCs<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
Their<br />
System<br />
0<br />
1-4<br />
5-6<br />
7-8<br />
9-12<br />
13-16<br />
17-18<br />
19-20<br />
21-22<br />
23-26<br />
27+<br />
The<br />
<strong>RPG</strong>CCs<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
Their<br />
System<br />
0<br />
1-2<br />
3<br />
4<br />
5-7<br />
8-13<br />
14-16<br />
17-19<br />
20-22<br />
23-25<br />
26+<br />
The<br />
<strong>RPG</strong>CCs<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
Their<br />
System<br />
0d6<br />
1-2d6<br />
3d6<br />
4d6<br />
5-6d6<br />
7-12d6<br />
13-15d6<br />
16-18d6<br />
19-21d6<br />
22-25d6<br />
26+d6<br />
The<br />
<strong>RPG</strong>CCs<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
Their<br />
System<br />
0<br />
d2-d4<br />
d6<br />
d8<br />
d10-d12<br />
2d8-d20<br />
3d10<br />
4d10<br />
5d10<br />
6d10<br />
7+d10<br />
The<br />
<strong>RPG</strong>CCs<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
Their<br />
System<br />
0-4<br />
5-9<br />
10–12<br />
13–15<br />
16–19<br />
20–24<br />
25–27<br />
28–30<br />
31–35<br />
36–39<br />
40+<br />
The<br />
<strong>RPG</strong>CCs<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
Their<br />
System<br />
The<br />
<strong>RPG</strong>CCs<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
Their<br />
System<br />
The<br />
<strong>RPG</strong>CCs<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
Their<br />
System<br />
The<br />
<strong>RPG</strong>CCs<br />
0<br />
1<br />
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JERICK OATHBOUND
Real Name:<br />
Occupation:<br />
Alignment:<br />
Jerick Oathbound<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
ABILITIES<br />
Know Languages :<br />
Disguise Self :<br />
Detect Undead :<br />
Negate Aroma :<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
Alter Self :<br />
Invisibility :<br />
See Invisible :<br />
Spider Climb :<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
Cure Major Wounds :<br />
Remove Curse :<br />
Remove Disease :<br />
Gaseous Form :<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
SKILLS<br />
Alchemy :<br />
Create Explosives :<br />
Brew Potion :<br />
Throw Objects :<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
Appraise :<br />
Disable Device :<br />
Sleight of Hand :<br />
Holistic Medicine :<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
Identify Plant/Herb :<br />
Magic Lore :<br />
Detect Traps :<br />
Create Poison :<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
EQUIPMENT<br />
Bomb - Smoke:<br />
Bomb - Stink :<br />
Bomb - Madness :<br />
Leather Armor :<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
Magical Dagger :<br />
Blowgun :<br />
Caltrops :<br />
Grappling Hook :<br />
●●●○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
●●●○○○○○○○<br />
Alchemist's Lab :<br />
Alchemist's Fire :<br />
Everburning Torch :<br />
Spyglass :<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
PERSONALITY<br />
Devoted :<br />
Crafty :<br />
Orderly :<br />
Independent:<br />
Sensitive :<br />
Introvert :<br />
FLAWS<br />
Guilt :<br />
Debt :<br />
Family :<br />
Honest :<br />
Undead :<br />
Oath :<br />
Jerick is devoted to keeping his word and is very trustworthy.<br />
He never thinks inside the box and always plans for the least amount of conflict.<br />
Everything has a place and a purpose.<br />
Jerick needs to solve problems his way and has a hard time coping when he can't.<br />
He can sense the emotional states of others and shares them to a degree.<br />
Jerick's thoughts and feelings are his own to wrestle with.<br />
Jerick's past negligence is an emotional soft spot for depression as well as rage.<br />
Jerick has incurred a lot of debt in carrying out his oaths, so money is often a motivator.<br />
He will do anything for the well-being of his remaining family.<br />
Jerick cannot tell a convincing blatant lie. Any deceit is in the form of misdirection.<br />
He has a fear of the undead and will avoid them when possible.<br />
Jerrick will not entertain romantic thoughts, fleeing if strongly tempted.<br />
BACKGROUND<br />
Jerick was born into a peasant family in a town full of militia veterans and was the oldest of<br />
several children. He grew up helping his father haul ore from a local mine and would often neglect his<br />
militia training to steal away at nights and listen discreetly to a village elder read from his library of<br />
ancient texts. Over time, he became infatuated with the elder's daughter who would sit and learn by her<br />
father's side. His life became more and more about the girl and less about his family and his duties.<br />
That all changed when the an army of undead swept through his village, slaughtered most of his family<br />
and kidnapped the rest while he was away. When he discovered the elder's daughter feeding on the<br />
flesh of her father, he understood the seriousness of his folly. He now lives in life, pursuing the<br />
remainder of his family to make things right. He has vowed to never give his heart away until he does.
RUTHLESS ORCBANE
Real Name:<br />
Occupation:<br />
Alignment:<br />
T'lyatha Yulbarra<br />
Pirate<br />
Chaotic Neutral<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
Ruthless Orcbane<br />
Atlantean<br />
46<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●●○○○○○○<br />
●●●●●○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
●●●●●○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
ABILITIES<br />
Water Breathing:<br />
Low Light Vision:<br />
●●●●●●●●●●<br />
●●●●○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
SKILLS<br />
Swordsmanship:<br />
Brawl<br />
Dodge:<br />
Swimming:<br />
●●●●●○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
Sneak:<br />
Bluff:<br />
Tumble:<br />
Use Rope:<br />
●●●●○○○○○○<br />
●●●●○○○○○○<br />
●●●●●○○○○○<br />
●●●○○○○○○○<br />
Sense Motive:<br />
Intimidate:<br />
Appraise:<br />
Balance:<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●●●○○○○○<br />
EQUIPMENT<br />
Saber of Speed:<br />
Poisoned Dagger:<br />
Padded Leather:<br />
Ring of Water Walk:<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
Amulet of Spell Turn:<br />
Hidden Pouches:<br />
Climber's Kit :<br />
Horn of Summoning:<br />
●●○○○○○○○○<br />
●○○○○○○○○○<br />
●●●○○○○○○○<br />
●●●●●○○○○○<br />
Fishing Net:<br />
Signet Ring:<br />
Telescope:<br />
Compass:<br />
●●○○○○○○○○<br />
○○○○○○○○○○<br />
●●●●●○○○○○<br />
○○○○○○○○○○<br />
PERSONALITY<br />
Ruthless:<br />
Stoic:<br />
Greedy:<br />
Tough:<br />
Cunning:<br />
Detached:<br />
FLAWS<br />
Pride:<br />
Grudge:<br />
Stubborn:<br />
Aquatic:<br />
Blunt:<br />
Impatient:<br />
T'lyatha has no compassion when it comes to any and all dealings with Orcs<br />
Whenever she encounters a stressful situation, T'lyatha can remain unmoved.<br />
A strong desire for treasure, especially belonging to orcs, has taken hold of her.<br />
T'lyatha has a strong will to survive, since her family wasn't given that choice.<br />
She is a woman of strong ambitions, but these are curbed by a shrewd foresight.<br />
She uses the memories of her pain to keep her emotionless and unreadable.<br />
She has a high opinion of her own importance and rarely gives others proper credit.<br />
T'lyatha harbors great resentment toward the orcish race.<br />
Her relentless persistence often gets her into any number of troublesome situations.<br />
As an Atlantean, T'lyatha must spend a certain amount of time in water each day.<br />
She has no censor, and gives you her opinion, wanted or not.<br />
T'lyatha wants things done in her time, on her schedule and rushes all around her.<br />
BACKGROUND<br />
T'lyatha Yulbarra was the firstborn of three girls to an Atlantean family. At a young age, a group of<br />
pirating orcs raided her family during one of their diplomatic voyages. They kidnapped T'lyatha after<br />
slaughtering most of the royal entourage. The orcs forced her into ruthless servitude on the seas with<br />
no regard to her well-being. Subsequently, she developed an ability to steal food and other items from<br />
her captors. She remained emotionless as she studied those she hated to learn their strengths and their<br />
weaknesses. She subjected herself to more abuse and instigated young orcs into fights to prepare her<br />
for the day she would rebel and earn her freedom. Slowly, she began poisoning her captors and feigned<br />
illness as those around her became sick. She then rose in the night and slew her weak captors usurped<br />
command of their ship. She now roams the seas with an orc bodyguard that she raised as her own.
K'OHR the AWOKEN
Real Name:<br />
Occupation:<br />
Alignment:<br />
True Neutral<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
None<br />
Elemental<br />
2000+<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●●●●●○○○○<br />
●●●●●●●○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●○○○○○○○○<br />
●○○○○○○○○○<br />
●●●●●●○○○○<br />
●○○○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
●●●●●●●○○○<br />
○○○○○○○○○○<br />
●●●●○○○○○○<br />
ABILITIES<br />
Dark Vision:<br />
See the Invisible:<br />
Detect Magic:<br />
Sense Evil:<br />
●●●●●○○○○○<br />
●●●●○○○○○○<br />
●●●●●○○○○○<br />
●●●●●○○○○○<br />
Earth Control:<br />
Quake:<br />
Absorb Energy:<br />
Deflect Light:<br />
●●●●●●●○○○<br />
●●●●●○○○○○<br />
●●●●●●○○○○<br />
●●●○○○○○○○<br />
Immune - Poison:<br />
Immune - Sleep:<br />
Immune - Disease:<br />
Immune - Mind:<br />
●●●●●●●●●●<br />
●●●●●●●●●●<br />
●●●●●●●●●●<br />
●●●●●●●●●●<br />
SKILLS<br />
Brawl:<br />
Grapple:<br />
Languages - All:<br />
Detect Motive:<br />
●●●●○○○○○○<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
Read Magic:<br />
Intimidate:<br />
Identify Plants/Herb:<br />
Dowsing:<br />
●●●●○○○○○○<br />
●●●●○○○○○○<br />
●●●●●○○○○○<br />
●●●●●○○○○○○<br />
Land Navigation:<br />
Geology:<br />
Gemology:<br />
Tracking:<br />
●●●●●●●●○○<br />
●●●●●●●●○○<br />
●●●●●●●●○○<br />
●●●●○○○○○○<br />
EQUIPMENT<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
PERSONALITY<br />
Detached:<br />
Stoic:<br />
Adamant:<br />
Honest:<br />
Jaded:<br />
FLAWS<br />
Crystalline:<br />
Inept:<br />
Size:<br />
Hatred:<br />
Loud:<br />
K'ohr has no care for emotional attachment and rarely bonds with others.<br />
It does not get offended by insults nor is driven by most emotions.<br />
K'ohr will do what K'ohr wishes and will not be swayed otherwise.<br />
It has no concept of deceit nor desire to lie.<br />
K'ohr has condemned most mortals for the rampant assault of the earth.<br />
As a crystalline creature, K'ohr is more susceptible to shattering attacks.<br />
K'ohr's social skills are atrocious and speaks bluntly.<br />
It's enormous size make it an easy target and seen from long distances.<br />
K'ohr has no tolerance for those that pillage the earth and its riches.<br />
It has only one volume level – loud.<br />
BACKGROUND<br />
An ancient war between two armies headed by powerful magicians demolished the landscape in<br />
a wide deep valley. The residual mystic forces wreaked havoc on the physical plane, causing locals to<br />
consider the valley haunted. All who lived to return after daring to explore the area and the crystalline<br />
caves exposed from eons past reported echoes of moaning and earthquakes and untimely cave-ins. It<br />
was only when one brave sorcerer determined to do something about the area did things change. In an<br />
attempt to quell the apparent evil, the magic conjured over the area summoned further life into the<br />
caves and a sentient being rose from the core of the earth, seeking vengeance for being separated<br />
from the earth it loved so much. For centuries, it had protected the caves from the miner's pick, but now,<br />
as a moving entity, K'ohr the Awakened, hunts down all who would harm the earth for greedy gain.
THE SKULLPUNT KIDS
Real Name:<br />
Occupation:<br />
Alignment:<br />
Punt, Kik, and Tagg<br />
Athlete<br />
Chaotic Neutral<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
Skullpunt Kids<br />
Goblin<br />
13<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●○○○○○○○○<br />
●○○○○○○○○○<br />
●●●●○○○○○○<br />
●○○○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
●●○○○○○○○○<br />
●○○○○○○○○○<br />
●●●●○○○○○○<br />
ABILITIES<br />
Dark Vision:<br />
Fangs:<br />
Enhanced Fortune:<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
SKILLS<br />
Brawl:<br />
Running:<br />
Throwing:<br />
Kicking:<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
Dodge:<br />
Escape Artist:<br />
Stealth:<br />
Pick Pockets:<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
Wrestling:<br />
Bluff:<br />
Read Lips:<br />
Play Instrument:<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●○○○○○○○○○<br />
EQUIPMENT<br />
Leather Armor:<br />
Knee Pads:<br />
Thieves Tools:<br />
Bag of Holding:<br />
●○○○○○○○○○<br />
●●○○○○○○○○<br />
○○○○○○○○○○<br />
●○○○○○○○○○<br />
Dagger:<br />
Musical Instrument:<br />
Everlasting Glue:<br />
Eternal Chalk:<br />
●●○○○○○○○○<br />
○○○○○○○○○○<br />
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○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
PERSONALITY<br />
Focused:<br />
Rude:<br />
Hive:<br />
Supportive:<br />
Excited:<br />
Immature:<br />
FLAWS<br />
Dependent:<br />
Benefactor:<br />
Competitive:<br />
Argumentative:<br />
Protective:<br />
Sweets:<br />
The three brothers are very difficult to distract when competing.<br />
These kids don't care what you think of them or their behavior.<br />
The brothers think and behave very much alike, even in their preferences.<br />
Only Skullpunt Kids insult Skullpunt Kids. All others are skull-punted.<br />
They try to live in the moment and have fun, regardless of the cost.<br />
The brothers are typical youths and will laugh at any crude joke.<br />
These brothers rely on each other and cannot function well apart.<br />
If the cave demon dies, the Skullpunt Kids will lose their good fortune.<br />
Punt, Kik, and Tagg can't help but to accept most any dare or challenge.<br />
The three can easily be stirred into an argument.<br />
They will do anything to safeguard one of their siblings.<br />
These goblins are easily coerced with sweets of any kind.<br />
BACKGROUND<br />
The Skullpunt Kids were three of five goblin brothers. The two younger siblings were considered<br />
the runts of the family and fed to a local cave demon as a sacrificial offering. Punt, Kik, and Tagg<br />
witnessed their parents perform this act, asking a special blessing on their remaining children. As a<br />
result, the trio performed exceptionally well, so long as they worked as a team... which for most goblins,<br />
it was essentially a curse. Conversely, when they did not, they suffered in some form or another. Were it<br />
not for the suffering, they would have bickered and fought their entire life. Due to their situation, they<br />
quickly took to sports and became known as the best little soccer players around. Off the field, however,<br />
they remain some of the worst pranksters and trouble-makers around... so long as they are together.
Josephine 'Joe' Beretta
Real Name:<br />
Occupation:<br />
Alignment:<br />
Josephine Beretta<br />
Monster Hunter<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●●●○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
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●●●○○○○○○○<br />
●●●○○○○○○○<br />
ABILITIES<br />
Ambidexterity:<br />
Eidetic Memory:<br />
Empathy:<br />
Peripheral Vision:<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
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:<br />
:<br />
:<br />
:<br />
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●○○○○○○○○○<br />
●○○○○○○○○○<br />
:<br />
:<br />
:<br />
:<br />
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●○○○○○○○○○<br />
●○○○○○○○○○<br />
SKILLS<br />
Marksmanship:<br />
Fisticuffs:<br />
Dodge:<br />
Tumbling:<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
Stealth:<br />
Horsemanship:<br />
Tracking:<br />
Lore-Supernatural:<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
Read Runes:<br />
Lockpicking:<br />
Detect Ambush:<br />
Trap Construction:<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
EQUIPMENT<br />
Colt Revolver:<br />
Bridesburg Musket:<br />
Silver Cross Dagger:<br />
Silver Ammunition:<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
Shotgun Shells-Salt:<br />
Iron Pellets:<br />
Holy Water:<br />
Lamp & Oil:<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
Silver Stakes:<br />
Sulphur:<br />
Mallet:<br />
Binoculars:<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
PERSONALITY<br />
Confident:<br />
Dedicated:<br />
Gritty:<br />
Hard-Working:<br />
Silver-Tongued:<br />
Tender:<br />
FLAWS<br />
Wanted:<br />
Nightmares:<br />
Addiction:<br />
Compulsive:<br />
Girly:<br />
Curious:<br />
Josephine displays a bold self assurance in whatever she does.<br />
She is not about to let anything get in her way, not even her own emotion.<br />
Josephine isn't easily intimidated by mundane threats.<br />
She's not afraid to sweat and diligently does the job ahead of her.<br />
Josephine has a way with words and can make anything seem true.<br />
Though she has a tough exterior, she is still soft on the inside.<br />
Josephine and has made many supernatural enemies.<br />
She gets little actual rest as she still struggles with varied nightmares.<br />
Josephine is addicted to shopping, whether the next gun or next dress.<br />
She wastes no time acting on her ideas, whether it's shopping or killing.<br />
Though she's a tomboy by nature, she loves to dress in girly style.<br />
Josephine can't help but pursue anything that rouses her curiosity.<br />
BACKGROUND<br />
Although she grew up in a home with five older brothers, young Josephine Beretta didn't let that<br />
get in the way of being a little dainty. She was as rough and tough as any of them and became a third<br />
generation monster hunter. Life as a hunter was hard on Josephine and though the years progressed, it<br />
never got easier. One night, during a full moon, the family was ambushed by a pack of werewolves.<br />
They managed to fight them off, killing several and injuring others, but it was at a cost. Three of her<br />
brothers lay dead while her father was wounded with bite marks. As he lay struggling, he made her<br />
promise to give up the dangerous life as she ended his life with tears in her eyes. However, it was a<br />
promise she wouldn't keep. She and her remaining brothers continue to hunt in honor of their father.
IONIC
Real Name:<br />
Occupation:<br />
Alignment:<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
Ionic<br />
Mutant<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●●●○○○○○<br />
●●●○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
●●●●●○○○○○<br />
●●○○○○○○○○<br />
●○○○○○○○○○<br />
ABILITIES<br />
Ionic Blast<br />
Flight<br />
Force Field<br />
Detect Energy<br />
●●●●●●○○○○<br />
●●●●○○○○○○<br />
●●●●●○○○○○<br />
●●●●○○○○○○<br />
Phasing<br />
Magnetism<br />
Deflection<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
SKILLS<br />
Kickboxing<br />
Wrestling<br />
Streetwise<br />
Stealth<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●●○○○○○○<br />
Pilot - Truck<br />
Repair<br />
Law<br />
First Aid<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
Tailing<br />
Identify Drugs<br />
Read Lips<br />
Breed Dogs<br />
●●●●○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
EQUIPMENT<br />
Gauntlets<br />
Armored Cloth<br />
Truck<br />
CB Radio<br />
●●●●●○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●●●○○○○○<br />
Kennel ○○○○○○○○○○<br />
Small House ○○○○○○○○○○<br />
Protective Gear ●●○○○○○○○○<br />
Binoculars ●●●●○○○○○○<br />
Video Camera<br />
●●●●●○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
PERSONALITY<br />
Focused:<br />
Strong-Willed:<br />
Faithful:<br />
Willing:<br />
Calm:<br />
FLAWS<br />
Detached:<br />
Repressed:<br />
Impulsive:<br />
Nervous:<br />
Impatient:<br />
Adam gives his full attention to those who have been hurt or forgotten.<br />
He doesn't let anyone dissuade him from what he sees as his mission.<br />
He typically sleeps during the day, so he can always help at night.<br />
Adam is always ready to do whatever it takes to defend the helpless.<br />
No matter what arises, Adam keeps a cool head about him.<br />
Adam doesn't allow himself to grow close to the men and women on the streets.<br />
Feeling unworthy, Adam doesn't allow himself to show any emotions.<br />
Often he gets an idea in his head, and acts without knowing all facts.<br />
Adam is always looking over his shoulder in case authorities come calling.<br />
It's very hard for Adam to sit around and wait for something to happen.<br />
BACKGROUND<br />
Adam Brody's all that you'd expect from somebody with a disturbing past. He was born and grew<br />
up in a well known family in a larger city. He stayed out of trouble until he was about 11 years old when<br />
his life took a turn for the worst. Adam inadvertently killed his family during a car accident caused by his<br />
powers erupting. Alone, miserable and abandoned, he hid in the shadows of the streets for several<br />
months until he was found by a retired cop. Barely able to walk, weak with hunger, he was shown<br />
compassion. The cop took him in, and nursed him back to health. Adam still kept his dark secret, but<br />
began using it to fuel his want to help those less fortunate then himself. He became an invisible hero to<br />
those living on the streets. Watching over them at night, in the shadows, and lurking down alleyways.<br />
Always keeping his head down, and trying to avenge the man he stole life from.
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