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RPG Character Compendiums, Volume 4 Free Pre-Release

This is the free version of Volume 4 of the RPG Character Compendiums. Want the full version, come support and become part of the community at Patreon.com/Jeshields

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R P G C H A R A C T E R C O M P E N D I U M S<br />

PATREON.COM/JESHIELDS<br />

V O L U M E F O U R<br />

L I M I T E D P R E L E A S E f o r N O V E M B E R 2 0 1 4


CREDITS & DISCLAIMERS<br />

DISCLAIMER<br />

This is a NON-COMMERCIAL version.<br />

Supporting the <strong>RPG</strong>CCs via Patreon.com at a commercial level grants licensed rights to certain <strong>RPG</strong>CC<br />

images. However, no illustrations may be sourced from this publication as licensed images are released<br />

separately.<br />

Artwork<br />

Writing<br />

CREDITS<br />

Jeshields<br />

Stacey Shields<br />

Stacey Shields<br />

Jeshields<br />

Graphic Design<br />

Editing<br />

Jeshields<br />

Jeshields<br />

Stacey Shields<br />

COPYRIGHTS<br />

Copyright © 2014 by Jeshields<br />

All rights reserved. This book or any portion thereof<br />

may not be reproduced or used in any manner whatsoever<br />

without the express written permission of the publisher<br />

except for personal use in roleplaying games.<br />

www.jeshields.com


TABLE OF CONTENTS<br />

iv<br />

vii<br />

2<br />

4<br />

6<br />

8<br />

10<br />

12<br />

14<br />

16<br />

18<br />

20<br />

22<br />

24<br />

26<br />

28<br />

30<br />

32<br />

34<br />

36<br />

38<br />

40<br />

Using the <strong>RPG</strong>CCs<br />

Conversions<br />

FANTASY<br />

Amako Orcus<br />

Croaking Vyn, Forest Master<br />

Geta the Impenetrable<br />

Gryalth the Gentle<br />

Jerick Oathbound<br />

Jabbar the Conqueror<br />

K'ohr the Awakened<br />

Olo'rin the Wizard<br />

Rinion the Torchrunner<br />

The Skullpunt Kids<br />

Tiny Tack Gnash<br />

RENAISSANCE / FANTASY<br />

Jadus Ironskin<br />

Remy Toussaint<br />

Ruthless Orcbane<br />

GASLIGHT<br />

Josephine Beretta<br />

SUPERHEROES<br />

Adam Brody, aka Ionic<br />

Angelica Starr, aka Starr-Burst<br />

Konungs, the Squid-Man<br />

Marco Dioli, aka The Errant<br />

SCI-FI<br />

Blayne Graves, aka Shadowblade


TO MY PATRONS<br />

THANK YOU SO MUCH!<br />

It is because of the following people that this volume of the<br />

<strong>RPG</strong> <strong>Character</strong> <strong>Compendiums</strong> exist. They pledge each month<br />

at www.patreon.com/jeshields and I am so thankful for them.<br />

Justin Halliday<br />

Tim Czarnecki<br />

Joe Sweeney<br />

Lester Ward<br />

Romall Smith<br />

Eric Moreau<br />

Alyssa Faden<br />

Angus Abranson<br />

Scott Gladstein<br />

Jonas Richter<br />

Patrick Gamblin<br />

Robert Kosek<br />

Peter Cobcroft<br />

Jerry Teleha<br />

Warren Winston Randall Jr.<br />

Adam Waite<br />

Josh Sitton<br />

Kenji Ikiryo


USING THE <strong>RPG</strong>CCS<br />

Use the charts below to understand the attributes given to the characters in this compendium and for converting to your<br />

system of choice. Also check the conversion tables to see if your preferred system has already been converted for you.<br />

The ability to move quickly, easily, and gracefully. Used to<br />

avoid being hit, to catch objects, handle vehicles, and<br />

other feats that require quick action or co-ordination.<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

AGILITY (Dexterity, Reflexes, Quickness)<br />

More AGILE than Most in:<br />

None<br />

A Few People<br />

A Neighborhood<br />

A City/Town<br />

A County/Region<br />

A State/Province<br />

A Nation<br />

A Planet<br />

A Solar System<br />

A Galaxy<br />

A Universe<br />

Category<br />

Handicapped<br />

Adolescent<br />

Average Human<br />

Above Average<br />

Olympic<br />

Superhuman<br />

Phenomenal<br />

Legendary<br />

Unearthly<br />

Cosmic<br />

God-Like<br />

A measure of natural magnetic charm or appeal. Used to<br />

inspire others, intimidate opponents, promote diplomacy, and<br />

other feats requiring force of personality to affect others.<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

CHARISMA (<strong>Pre</strong>sence, Charm, Social)<br />

More CHARMING than Most in:<br />

None<br />

A Few People<br />

A Neighborhood<br />

A City/Town<br />

A County/Region<br />

A State/Province<br />

A Nation<br />

A Planet<br />

A Solar System<br />

A Galaxy<br />

A Universe<br />

Category<br />

Handicapped<br />

Adolescent<br />

Average Human<br />

Above Average<br />

Olympic<br />

Superhuman<br />

Phenomenal<br />

Legendary<br />

Unearthly<br />

Cosmic<br />

God-Like<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

ENDURANCE (Constitution, Stamina, Vitality)<br />

The ability to withstand hardship or maintain strenuous activity.<br />

Used to resist the effects of disease, poison, gas, lack of<br />

oxygen, as well as other feats requiring physical toughness.<br />

More ENDURABLE than Most in:<br />

None<br />

A Few People<br />

A Neighborhood<br />

A City/Town<br />

A County/Region<br />

A State/Province<br />

A Nation<br />

A Planet<br />

A Solar System<br />

A Galaxy<br />

A Universe<br />

Category<br />

Handicapped<br />

Adolescent<br />

Average Human<br />

Above Average<br />

Olympic<br />

Superhuman<br />

Phenomenal<br />

Legendary<br />

Unearthly<br />

Cosmic<br />

God-Like<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

HIT POINTS (Health, Life, Vitality)<br />

The measure of a character's bodily condition and fervor<br />

to live. Used to determine how much physical abuse a<br />

character can withstand before unsciousness or death.<br />

More RESILIENT than Most in:<br />

None<br />

A Few People<br />

A Neighborhood<br />

A City/Town<br />

A County/Region<br />

A State/Province<br />

A Nation<br />

A Planet<br />

A Solar System<br />

A Galaxy<br />

A Universe<br />

Category<br />

Handicapped<br />

Adolescent<br />

Average Human<br />

Above Average<br />

Olympic<br />

Superhuman<br />

Phenomenal<br />

Legendary<br />

Unearthly<br />

Cosmic<br />

God-Like<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

INTELLIGENCE (Reason, Intellect, Smarts)<br />

The ability to comprehend information and think logically.<br />

Used to modify or invent technology, learn new skills, and<br />

other feats requiring some degree of intellectual capacity.<br />

SMARTER than Most in:<br />

None<br />

A Few People<br />

A Neighborhood<br />

A City/Town<br />

A County/Region<br />

A State/Province<br />

A Nation<br />

A Planet<br />

A Solar System<br />

A Galaxy<br />

A Universe<br />

Category<br />

Handicapped<br />

Adolescent<br />

Average Human<br />

Above Average<br />

Olympic<br />

Superhuman<br />

Phenomenal<br />

Legendary<br />

Unearthly<br />

Cosmic<br />

God-Like<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

PERCEPTION (Alertness, Awareness, Intuition)<br />

A measure of immediate insight and ability to apprehend<br />

situational information. Used to discover clues, gain initiative,<br />

detect hidden items, and other feats requiring attentiveness.<br />

More PERCEPTIVE than Most in:<br />

None<br />

A Few People<br />

A Neighborhood<br />

A City/Town<br />

A County/Region<br />

A State/Province<br />

A Nation<br />

A Planet<br />

A Solar System<br />

A Galaxy<br />

A Universe<br />

Category<br />

Handicapped<br />

Adolescent<br />

Average Human<br />

Above Average<br />

Olympic<br />

Superhuman<br />

Phenomenal<br />

Legendary<br />

Unearthly<br />

Cosmic<br />

God-Like


USING THE <strong>RPG</strong>CCS<br />

Use the charts below to understand the attributes given to the characters in this compendium and for converting to your<br />

system of choice. Also check the conversion tables to see if your preferred system has already been converted for you.<br />

POPULARITY (Fame, Reputation)<br />

A measure of reputation around one's usual<br />

environment. Often used to affect large<br />

crowds, gain favors, borrow items, etc.<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

KNOWN by Most in:<br />

None<br />

A Few People<br />

A Neighborhood<br />

A City/Town<br />

A County/Region<br />

A State/Province<br />

A Nation<br />

A Planet<br />

A Solar System<br />

A Galaxy<br />

A Universe<br />

The measure of a character's monetary influence. Used to determine a<br />

character's ability to afford rent, fund organizations, employ staff, pay off<br />

witnesses, afford ransoms, and other feats that require access to finances.<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

RESOURCES (Wealth, Riches, Assets)<br />

RICHER than Most in:<br />

None<br />

A Few People<br />

A Neighborhood<br />

A City/Town<br />

A County/Region<br />

A State/Province<br />

A Nation<br />

A Planet<br />

A Solar System<br />

A Galaxy<br />

A Universe<br />

Category<br />

Reduced Circumstance, Unemployed<br />

<strong>Free</strong>lance, Lower Middle Class<br />

Salaried Employment, Middle Class<br />

Professional Employment<br />

Businesses, Upper Class, Trust Fund<br />

Corporations, Millionaires<br />

Multi-Ntnl Corporations, Billionaire<br />

National Government, Mega-Corps<br />

Planetary Empire<br />

Galactic Empire<br />

Inter-Galactic Empire<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

STRENGTH (Might, Brawn, Muscle)<br />

The measure of a character's physical muscular power. Used to<br />

lift heavy objects, to escape from grapples, for damage in<br />

melee combat, and other feats that require raw physical power.<br />

STRONGER than Most in:<br />

None<br />

A Few People<br />

A Neighborhood<br />

A City/Town<br />

A County/Region<br />

A State/Province<br />

A Nation<br />

A Planet<br />

A Solar System<br />

A Galaxy<br />

A Universe<br />

Up to:<br />

0 lbs<br />

50 lbs<br />

100 lbs<br />

500 lbs<br />

1000 lbs<br />

100 tons<br />

1000 tons<br />

10K tons<br />

100K tons<br />

1M tons<br />

10M tons<br />

Category<br />

Handicapped<br />

Adolescent<br />

Average Human<br />

Above Average<br />

Olympic<br />

Superhuman<br />

Phenomenal<br />

Legendary<br />

Unearthly<br />

Cosmic<br />

God-Like<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

WILLPOWER (Psyche, Spirit, Resolve)<br />

A measure of willpower and mental strength. Used to<br />

resist attacks vs mind or will, to resist fearful or stressful<br />

situations, and any other feat requiring mental fortitude.<br />

More RESOLVED than Most in:<br />

None<br />

A Few People<br />

A Neighborhood<br />

A City/Town<br />

A County/Region<br />

A State/Province<br />

A Nation<br />

A Planet<br />

A Solar System<br />

A Galaxy<br />

A Universe<br />

Category<br />

Handicapped<br />

Adolescent<br />

Average Human<br />

Above Average<br />

Olympic<br />

Superhuman<br />

Phenomenal<br />

Legendary<br />

Unearthly<br />

Cosmic<br />

God-Like<br />

The ability to think and act based upon knowledge &<br />

experience. Used to discern motives or feelings, judge<br />

proper action, and other feats that require discernment.<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

WISDOM (Common Sense, Insight, Acumen)<br />

WISER than Most in:<br />

None<br />

A Few People<br />

A Neighborhood<br />

A City/Town<br />

A County/Region<br />

A State/Province<br />

A Nation<br />

A Planet<br />

A Solar System<br />

A Galaxy<br />

A Universe<br />

Category<br />

Handicapped<br />

Adolescent<br />

Average Human<br />

Above Average<br />

Phenomenal<br />

Olympic<br />

Superhuman<br />

Legendary<br />

Unearthly<br />

Cosmic<br />

God-Like


Skills are individual abilities possessed by a character to<br />

effectively use their knowledge in execution of particular<br />

tasks. These are learned or developed aptitudes.<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

SKILLS<br />

BETTER than Most in:<br />

None<br />

A Few People<br />

A Neighborhood<br />

A City/Town<br />

A County/Region<br />

A State/Province<br />

A Nation<br />

A Planet<br />

A Solar System<br />

A Galaxy<br />

A Universe<br />

USING THE <strong>RPG</strong>CCS<br />

Use the charts below to understand the attributes given to the characters in this compendium and for converting to your<br />

system of choice. Also check the conversion tables to see if your preferred system has already been converted for you.<br />

Category<br />

Untrained<br />

Hobby<br />

Associates<br />

Bachelors<br />

Masters<br />

Doctorate<br />

National Expert<br />

Global Expert<br />

System Expert<br />

Galactic Expert<br />

Universal Expert<br />

Powers not normally possessed by humans. from sources such<br />

as mutations, alien origin, mystic endowments, mystic martial<br />

abilities, genetic experimentation, equipment, and more.<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

ABILITIES<br />

More POWERFUL than Most in:<br />

None<br />

A Few People with Similar Abilities<br />

A Neighborhood with Similar Abilities<br />

A City/Town with Similar Abilities<br />

A County/Region with Similar Abilities<br />

A State/Province with Similar Abilities<br />

A Nation with Similar Abilities<br />

A Planet with Similar Abilities<br />

A Solar System with Similar Abilities<br />

A Galaxy with Similar Abilities<br />

A Universe with Similar Abilities<br />

This attribute is used to determine the rate of physical<br />

movement as a result of a power, equipment, and even a skill, if<br />

appropriate. This is separate from distance.<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

SPEED<br />

Comparison to others:<br />

Category<br />

Faster than None<br />

0 mph<br />

Fastest in the Family 5 mph<br />

Fastest in the Neighborhood 10 mph<br />

Fastest in the City/Town 50 mph<br />

Fastest in the County/Region 100 mph<br />

Fastest in the State/Province 500 mph<br />

Fastest in the Nation Speed of Sound<br />

Fastest in the Planet Faster than Sound<br />

Fastest in the Solar System Speed of Light<br />

Fastest in the Galaxy Faster than Light<br />

Fastest in the Universe Speed of Time<br />

Distance is a measurement of range that an ability,<br />

equipment, or skill provides. Some movement abilities will<br />

rank under distance rather than speed.<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

DISTANCE<br />

Ranged Distance:<br />

Touch Range<br />

Across a Room<br />

Across a Building<br />

Across a Block<br />

Across a Neighborhood<br />

Across a City<br />

Across a State/Province<br />

Across a Country/Nation<br />

Across a Planet<br />

Across a Solar System<br />

Across a Galaxy<br />

These attributes are a delicate one as they can be<br />

confused for the other. Duration determines how long<br />

while rate determines how often something occurs.<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

DURATION<br />

0 seconds<br />

10 seconds<br />

1 minute<br />

10 minutes<br />

1 hour<br />

10 hours<br />

1 day<br />

10 days<br />

1 month<br />

1 year<br />

Permanent<br />

DURATION / RATE<br />

RATE<br />

10 years<br />

1 year<br />

1 month<br />

10 days<br />

1 day<br />

10 hours<br />

1 hour<br />

10 minutes<br />

1 minute<br />

10 seconds<br />

Instant<br />

Damage is used to determine the physical destruction that may<br />

be caused by a single use of a character's attribute, ability, skill,<br />

or equipment.<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

DAMAGE<br />

DAMAGE CAPACITY<br />

Destroy a Bug<br />

Destroy Household Toys<br />

Destroy Household Appliances<br />

Destroy Household Furniture<br />

Destroy a Vehicle<br />

Destroy an Armored Vehicle<br />

Destroy a Building<br />

Destroy a Neighborhood<br />

Destroy a City<br />

Destroy an Island<br />

Destroy a Planet


CONVERSIONS<br />

In an effort to provide a universal character compendium, these conversion charts have been provided. If<br />

your system uses stats similar to the left column, then use that chart with the character sheets provided in<br />

this compendium. If not, feel free to contact freelance@jeshields.com, especially if you've already<br />

converted particular system. (Blank charts are reserved for future conversions.)<br />

Their<br />

System<br />

0<br />

2-4<br />

6<br />

10<br />

20-30<br />

40-50<br />

75<br />

100<br />

150<br />

2-500<br />

1-5000<br />

The<br />

<strong>RPG</strong>CCs<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

Their<br />

System<br />

0<br />

1-4<br />

5-6<br />

7-8<br />

9-12<br />

13-16<br />

17-18<br />

19-20<br />

21-22<br />

23-26<br />

27+<br />

The<br />

<strong>RPG</strong>CCs<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

Their<br />

System<br />

0<br />

1-2<br />

3<br />

4<br />

5-7<br />

8-13<br />

14-16<br />

17-19<br />

20-22<br />

23-25<br />

26+<br />

The<br />

<strong>RPG</strong>CCs<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

Their<br />

System<br />

0d6<br />

1-2d6<br />

3d6<br />

4d6<br />

5-6d6<br />

7-12d6<br />

13-15d6<br />

16-18d6<br />

19-21d6<br />

22-25d6<br />

26+d6<br />

The<br />

<strong>RPG</strong>CCs<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

Their<br />

System<br />

0<br />

d2-d4<br />

d6<br />

d8<br />

d10-d12<br />

2d8-d20<br />

3d10<br />

4d10<br />

5d10<br />

6d10<br />

7+d10<br />

The<br />

<strong>RPG</strong>CCs<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

Their<br />

System<br />

0-4<br />

5-9<br />

10–12<br />

13–15<br />

16–19<br />

20–24<br />

25–27<br />

28–30<br />

31–35<br />

36–39<br />

40+<br />

The<br />

<strong>RPG</strong>CCs<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

Their<br />

System<br />

The<br />

<strong>RPG</strong>CCs<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

Their<br />

System<br />

The<br />

<strong>RPG</strong>CCs<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

Their<br />

System<br />

The<br />

<strong>RPG</strong>CCs<br />

0<br />

1<br />

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JERICK OATHBOUND


Real Name:<br />

Occupation:<br />

Alignment:<br />

Jerick Oathbound<br />

Other Aliases:<br />

Origin:<br />

Age:<br />

Strength<br />

Endurance<br />

Agility<br />

Perception<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○○<br />

Intelligence<br />

Wisdom<br />

Willpower<br />

Charisma<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

Hit Points<br />

Resources<br />

Popularity<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

ABILITIES<br />

Know Languages :<br />

Disguise Self :<br />

Detect Undead :<br />

Negate Aroma :<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

Alter Self :<br />

Invisibility :<br />

See Invisible :<br />

Spider Climb :<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

Cure Major Wounds :<br />

Remove Curse :<br />

Remove Disease :<br />

Gaseous Form :<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

SKILLS<br />

Alchemy :<br />

Create Explosives :<br />

Brew Potion :<br />

Throw Objects :<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

Appraise :<br />

Disable Device :<br />

Sleight of Hand :<br />

Holistic Medicine :<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

Identify Plant/Herb :<br />

Magic Lore :<br />

Detect Traps :<br />

Create Poison :<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●○○○○○○○○<br />

EQUIPMENT<br />

Bomb - Smoke:<br />

Bomb - Stink :<br />

Bomb - Madness :<br />

Leather Armor :<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

Magical Dagger :<br />

Blowgun :<br />

Caltrops :<br />

Grappling Hook :<br />

●●●○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●●●○○○○○○○<br />

Alchemist's Lab :<br />

Alchemist's Fire :<br />

Everburning Torch :<br />

Spyglass :<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

PERSONALITY<br />

Devoted :<br />

Crafty :<br />

Orderly :<br />

Independent:<br />

Sensitive :<br />

Introvert :<br />

FLAWS<br />

Guilt :<br />

Debt :<br />

Family :<br />

Honest :<br />

Undead :<br />

Oath :<br />

Jerick is devoted to keeping his word and is very trustworthy.<br />

He never thinks inside the box and always plans for the least amount of conflict.<br />

Everything has a place and a purpose.<br />

Jerick needs to solve problems his way and has a hard time coping when he can't.<br />

He can sense the emotional states of others and shares them to a degree.<br />

Jerick's thoughts and feelings are his own to wrestle with.<br />

Jerick's past negligence is an emotional soft spot for depression as well as rage.<br />

Jerick has incurred a lot of debt in carrying out his oaths, so money is often a motivator.<br />

He will do anything for the well-being of his remaining family.<br />

Jerick cannot tell a convincing blatant lie. Any deceit is in the form of misdirection.<br />

He has a fear of the undead and will avoid them when possible.<br />

Jerrick will not entertain romantic thoughts, fleeing if strongly tempted.<br />

BACKGROUND<br />

Jerick was born into a peasant family in a town full of militia veterans and was the oldest of<br />

several children. He grew up helping his father haul ore from a local mine and would often neglect his<br />

militia training to steal away at nights and listen discreetly to a village elder read from his library of<br />

ancient texts. Over time, he became infatuated with the elder's daughter who would sit and learn by her<br />

father's side. His life became more and more about the girl and less about his family and his duties.<br />

That all changed when the an army of undead swept through his village, slaughtered most of his family<br />

and kidnapped the rest while he was away. When he discovered the elder's daughter feeding on the<br />

flesh of her father, he understood the seriousness of his folly. He now lives in life, pursuing the<br />

remainder of his family to make things right. He has vowed to never give his heart away until he does.


RUTHLESS ORCBANE


Real Name:<br />

Occupation:<br />

Alignment:<br />

T'lyatha Yulbarra<br />

Pirate<br />

Chaotic Neutral<br />

Other Aliases:<br />

Origin:<br />

Age:<br />

Ruthless Orcbane<br />

Atlantean<br />

46<br />

Strength<br />

Endurance<br />

Agility<br />

Perception<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●●●○○○○○○<br />

●●●●●○○○○○<br />

Intelligence<br />

Wisdom<br />

Willpower<br />

Charisma<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●○○○○○○○○<br />

Hit Points<br />

Resources<br />

Popularity<br />

●●●●●○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

ABILITIES<br />

Water Breathing:<br />

Low Light Vision:<br />

●●●●●●●●●●<br />

●●●●○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

SKILLS<br />

Swordsmanship:<br />

Brawl<br />

Dodge:<br />

Swimming:<br />

●●●●●○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

Sneak:<br />

Bluff:<br />

Tumble:<br />

Use Rope:<br />

●●●●○○○○○○<br />

●●●●○○○○○○<br />

●●●●●○○○○○<br />

●●●○○○○○○○<br />

Sense Motive:<br />

Intimidate:<br />

Appraise:<br />

Balance:<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●●●●○○○○○<br />

EQUIPMENT<br />

Saber of Speed:<br />

Poisoned Dagger:<br />

Padded Leather:<br />

Ring of Water Walk:<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

Amulet of Spell Turn:<br />

Hidden Pouches:<br />

Climber's Kit :<br />

Horn of Summoning:<br />

●●○○○○○○○○<br />

●○○○○○○○○○<br />

●●●○○○○○○○<br />

●●●●●○○○○○<br />

Fishing Net:<br />

Signet Ring:<br />

Telescope:<br />

Compass:<br />

●●○○○○○○○○<br />

○○○○○○○○○○<br />

●●●●●○○○○○<br />

○○○○○○○○○○<br />

PERSONALITY<br />

Ruthless:<br />

Stoic:<br />

Greedy:<br />

Tough:<br />

Cunning:<br />

Detached:<br />

FLAWS<br />

Pride:<br />

Grudge:<br />

Stubborn:<br />

Aquatic:<br />

Blunt:<br />

Impatient:<br />

T'lyatha has no compassion when it comes to any and all dealings with Orcs<br />

Whenever she encounters a stressful situation, T'lyatha can remain unmoved.<br />

A strong desire for treasure, especially belonging to orcs, has taken hold of her.<br />

T'lyatha has a strong will to survive, since her family wasn't given that choice.<br />

She is a woman of strong ambitions, but these are curbed by a shrewd foresight.<br />

She uses the memories of her pain to keep her emotionless and unreadable.<br />

She has a high opinion of her own importance and rarely gives others proper credit.<br />

T'lyatha harbors great resentment toward the orcish race.<br />

Her relentless persistence often gets her into any number of troublesome situations.<br />

As an Atlantean, T'lyatha must spend a certain amount of time in water each day.<br />

She has no censor, and gives you her opinion, wanted or not.<br />

T'lyatha wants things done in her time, on her schedule and rushes all around her.<br />

BACKGROUND<br />

T'lyatha Yulbarra was the firstborn of three girls to an Atlantean family. At a young age, a group of<br />

pirating orcs raided her family during one of their diplomatic voyages. They kidnapped T'lyatha after<br />

slaughtering most of the royal entourage. The orcs forced her into ruthless servitude on the seas with<br />

no regard to her well-being. Subsequently, she developed an ability to steal food and other items from<br />

her captors. She remained emotionless as she studied those she hated to learn their strengths and their<br />

weaknesses. She subjected herself to more abuse and instigated young orcs into fights to prepare her<br />

for the day she would rebel and earn her freedom. Slowly, she began poisoning her captors and feigned<br />

illness as those around her became sick. She then rose in the night and slew her weak captors usurped<br />

command of their ship. She now roams the seas with an orc bodyguard that she raised as her own.


K'OHR the AWOKEN


Real Name:<br />

Occupation:<br />

Alignment:<br />

True Neutral<br />

Other Aliases:<br />

Origin:<br />

Age:<br />

None<br />

Elemental<br />

2000+<br />

Strength<br />

Endurance<br />

Agility<br />

Perception<br />

●●●●●●○○○○<br />

●●●●●●●○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

Intelligence<br />

Wisdom<br />

Willpower<br />

Charisma<br />

●●○○○○○○○○<br />

●○○○○○○○○○<br />

●●●●●●○○○○<br />

●○○○○○○○○○<br />

Hit Points<br />

Resources<br />

Popularity<br />

●●●●●●●○○○<br />

○○○○○○○○○○<br />

●●●●○○○○○○<br />

ABILITIES<br />

Dark Vision:<br />

See the Invisible:<br />

Detect Magic:<br />

Sense Evil:<br />

●●●●●○○○○○<br />

●●●●○○○○○○<br />

●●●●●○○○○○<br />

●●●●●○○○○○<br />

Earth Control:<br />

Quake:<br />

Absorb Energy:<br />

Deflect Light:<br />

●●●●●●●○○○<br />

●●●●●○○○○○<br />

●●●●●●○○○○<br />

●●●○○○○○○○<br />

Immune - Poison:<br />

Immune - Sleep:<br />

Immune - Disease:<br />

Immune - Mind:<br />

●●●●●●●●●●<br />

●●●●●●●●●●<br />

●●●●●●●●●●<br />

●●●●●●●●●●<br />

SKILLS<br />

Brawl:<br />

Grapple:<br />

Languages - All:<br />

Detect Motive:<br />

●●●●○○○○○○<br />

●●●●○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

Read Magic:<br />

Intimidate:<br />

Identify Plants/Herb:<br />

Dowsing:<br />

●●●●○○○○○○<br />

●●●●○○○○○○<br />

●●●●●○○○○○<br />

●●●●●○○○○○○<br />

Land Navigation:<br />

Geology:<br />

Gemology:<br />

Tracking:<br />

●●●●●●●●○○<br />

●●●●●●●●○○<br />

●●●●●●●●○○<br />

●●●●○○○○○○<br />

EQUIPMENT<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

PERSONALITY<br />

Detached:<br />

Stoic:<br />

Adamant:<br />

Honest:<br />

Jaded:<br />

FLAWS<br />

Crystalline:<br />

Inept:<br />

Size:<br />

Hatred:<br />

Loud:<br />

K'ohr has no care for emotional attachment and rarely bonds with others.<br />

It does not get offended by insults nor is driven by most emotions.<br />

K'ohr will do what K'ohr wishes and will not be swayed otherwise.<br />

It has no concept of deceit nor desire to lie.<br />

K'ohr has condemned most mortals for the rampant assault of the earth.<br />

As a crystalline creature, K'ohr is more susceptible to shattering attacks.<br />

K'ohr's social skills are atrocious and speaks bluntly.<br />

It's enormous size make it an easy target and seen from long distances.<br />

K'ohr has no tolerance for those that pillage the earth and its riches.<br />

It has only one volume level – loud.<br />

BACKGROUND<br />

An ancient war between two armies headed by powerful magicians demolished the landscape in<br />

a wide deep valley. The residual mystic forces wreaked havoc on the physical plane, causing locals to<br />

consider the valley haunted. All who lived to return after daring to explore the area and the crystalline<br />

caves exposed from eons past reported echoes of moaning and earthquakes and untimely cave-ins. It<br />

was only when one brave sorcerer determined to do something about the area did things change. In an<br />

attempt to quell the apparent evil, the magic conjured over the area summoned further life into the<br />

caves and a sentient being rose from the core of the earth, seeking vengeance for being separated<br />

from the earth it loved so much. For centuries, it had protected the caves from the miner's pick, but now,<br />

as a moving entity, K'ohr the Awakened, hunts down all who would harm the earth for greedy gain.


THE SKULLPUNT KIDS


Real Name:<br />

Occupation:<br />

Alignment:<br />

Punt, Kik, and Tagg<br />

Athlete<br />

Chaotic Neutral<br />

Other Aliases:<br />

Origin:<br />

Age:<br />

Skullpunt Kids<br />

Goblin<br />

13<br />

Strength<br />

Endurance<br />

Agility<br />

Perception<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

Intelligence<br />

Wisdom<br />

Willpower<br />

Charisma<br />

●●○○○○○○○○<br />

●○○○○○○○○○<br />

●●●●○○○○○○<br />

●○○○○○○○○○<br />

Hit Points<br />

Resources<br />

Popularity<br />

●●○○○○○○○○<br />

●○○○○○○○○○<br />

●●●●○○○○○○<br />

ABILITIES<br />

Dark Vision:<br />

Fangs:<br />

Enhanced Fortune:<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

SKILLS<br />

Brawl:<br />

Running:<br />

Throwing:<br />

Kicking:<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

Dodge:<br />

Escape Artist:<br />

Stealth:<br />

Pick Pockets:<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

Wrestling:<br />

Bluff:<br />

Read Lips:<br />

Play Instrument:<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●○○○○○○○○○<br />

EQUIPMENT<br />

Leather Armor:<br />

Knee Pads:<br />

Thieves Tools:<br />

Bag of Holding:<br />

●○○○○○○○○○<br />

●●○○○○○○○○<br />

○○○○○○○○○○<br />

●○○○○○○○○○<br />

Dagger:<br />

Musical Instrument:<br />

Everlasting Glue:<br />

Eternal Chalk:<br />

●●○○○○○○○○<br />

○○○○○○○○○○<br />

●●●●●●●●○○<br />

●●●●●●●●○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

PERSONALITY<br />

Focused:<br />

Rude:<br />

Hive:<br />

Supportive:<br />

Excited:<br />

Immature:<br />

FLAWS<br />

Dependent:<br />

Benefactor:<br />

Competitive:<br />

Argumentative:<br />

Protective:<br />

Sweets:<br />

The three brothers are very difficult to distract when competing.<br />

These kids don't care what you think of them or their behavior.<br />

The brothers think and behave very much alike, even in their preferences.<br />

Only Skullpunt Kids insult Skullpunt Kids. All others are skull-punted.<br />

They try to live in the moment and have fun, regardless of the cost.<br />

The brothers are typical youths and will laugh at any crude joke.<br />

These brothers rely on each other and cannot function well apart.<br />

If the cave demon dies, the Skullpunt Kids will lose their good fortune.<br />

Punt, Kik, and Tagg can't help but to accept most any dare or challenge.<br />

The three can easily be stirred into an argument.<br />

They will do anything to safeguard one of their siblings.<br />

These goblins are easily coerced with sweets of any kind.<br />

BACKGROUND<br />

The Skullpunt Kids were three of five goblin brothers. The two younger siblings were considered<br />

the runts of the family and fed to a local cave demon as a sacrificial offering. Punt, Kik, and Tagg<br />

witnessed their parents perform this act, asking a special blessing on their remaining children. As a<br />

result, the trio performed exceptionally well, so long as they worked as a team... which for most goblins,<br />

it was essentially a curse. Conversely, when they did not, they suffered in some form or another. Were it<br />

not for the suffering, they would have bickered and fought their entire life. Due to their situation, they<br />

quickly took to sports and became known as the best little soccer players around. Off the field, however,<br />

they remain some of the worst pranksters and trouble-makers around... so long as they are together.


Josephine 'Joe' Beretta


Real Name:<br />

Occupation:<br />

Alignment:<br />

Josephine Beretta<br />

Monster Hunter<br />

Other Aliases:<br />

Origin:<br />

Age:<br />

Strength<br />

Endurance<br />

Agility<br />

Perception<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

Intelligence<br />

Wisdom<br />

Willpower<br />

Charisma<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●●●●○○○○○<br />

Hit Points<br />

Resources<br />

Popularity<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

ABILITIES<br />

Ambidexterity:<br />

Eidetic Memory:<br />

Empathy:<br />

Peripheral Vision:<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

:<br />

:<br />

:<br />

:<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

:<br />

:<br />

:<br />

:<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

SKILLS<br />

Marksmanship:<br />

Fisticuffs:<br />

Dodge:<br />

Tumbling:<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

Stealth:<br />

Horsemanship:<br />

Tracking:<br />

Lore-Supernatural:<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

Read Runes:<br />

Lockpicking:<br />

Detect Ambush:<br />

Trap Construction:<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

EQUIPMENT<br />

Colt Revolver:<br />

Bridesburg Musket:<br />

Silver Cross Dagger:<br />

Silver Ammunition:<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

Shotgun Shells-Salt:<br />

Iron Pellets:<br />

Holy Water:<br />

Lamp & Oil:<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

Silver Stakes:<br />

Sulphur:<br />

Mallet:<br />

Binoculars:<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

PERSONALITY<br />

Confident:<br />

Dedicated:<br />

Gritty:<br />

Hard-Working:<br />

Silver-Tongued:<br />

Tender:<br />

FLAWS<br />

Wanted:<br />

Nightmares:<br />

Addiction:<br />

Compulsive:<br />

Girly:<br />

Curious:<br />

Josephine displays a bold self assurance in whatever she does.<br />

She is not about to let anything get in her way, not even her own emotion.<br />

Josephine isn't easily intimidated by mundane threats.<br />

She's not afraid to sweat and diligently does the job ahead of her.<br />

Josephine has a way with words and can make anything seem true.<br />

Though she has a tough exterior, she is still soft on the inside.<br />

Josephine and has made many supernatural enemies.<br />

She gets little actual rest as she still struggles with varied nightmares.<br />

Josephine is addicted to shopping, whether the next gun or next dress.<br />

She wastes no time acting on her ideas, whether it's shopping or killing.<br />

Though she's a tomboy by nature, she loves to dress in girly style.<br />

Josephine can't help but pursue anything that rouses her curiosity.<br />

BACKGROUND<br />

Although she grew up in a home with five older brothers, young Josephine Beretta didn't let that<br />

get in the way of being a little dainty. She was as rough and tough as any of them and became a third<br />

generation monster hunter. Life as a hunter was hard on Josephine and though the years progressed, it<br />

never got easier. One night, during a full moon, the family was ambushed by a pack of werewolves.<br />

They managed to fight them off, killing several and injuring others, but it was at a cost. Three of her<br />

brothers lay dead while her father was wounded with bite marks. As he lay struggling, he made her<br />

promise to give up the dangerous life as she ended his life with tears in her eyes. However, it was a<br />

promise she wouldn't keep. She and her remaining brothers continue to hunt in honor of their father.


IONIC


Real Name:<br />

Occupation:<br />

Alignment:<br />

Other Aliases:<br />

Origin:<br />

Age:<br />

Ionic<br />

Mutant<br />

Strength<br />

Endurance<br />

Agility<br />

Perception<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

Intelligence<br />

Wisdom<br />

Willpower<br />

Charisma<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●●●○○○○○<br />

●●●○○○○○○○<br />

Hit Points<br />

Resources<br />

Popularity<br />

●●●●●○○○○○<br />

●●○○○○○○○○<br />

●○○○○○○○○○<br />

ABILITIES<br />

Ionic Blast<br />

Flight<br />

Force Field<br />

Detect Energy<br />

●●●●●●○○○○<br />

●●●●○○○○○○<br />

●●●●●○○○○○<br />

●●●●○○○○○○<br />

Phasing<br />

Magnetism<br />

Deflection<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

SKILLS<br />

Kickboxing<br />

Wrestling<br />

Streetwise<br />

Stealth<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●●●○○○○○○<br />

Pilot - Truck<br />

Repair<br />

Law<br />

First Aid<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

Tailing<br />

Identify Drugs<br />

Read Lips<br />

Breed Dogs<br />

●●●●○○○○○○<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

EQUIPMENT<br />

Gauntlets<br />

Armored Cloth<br />

Truck<br />

CB Radio<br />

●●●●●○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●●●●○○○○○<br />

Kennel ○○○○○○○○○○<br />

Small House ○○○○○○○○○○<br />

Protective Gear ●●○○○○○○○○<br />

Binoculars ●●●●○○○○○○<br />

Video Camera<br />

●●●●●○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

PERSONALITY<br />

Focused:<br />

Strong-Willed:<br />

Faithful:<br />

Willing:<br />

Calm:<br />

FLAWS<br />

Detached:<br />

Repressed:<br />

Impulsive:<br />

Nervous:<br />

Impatient:<br />

Adam gives his full attention to those who have been hurt or forgotten.<br />

He doesn't let anyone dissuade him from what he sees as his mission.<br />

He typically sleeps during the day, so he can always help at night.<br />

Adam is always ready to do whatever it takes to defend the helpless.<br />

No matter what arises, Adam keeps a cool head about him.<br />

Adam doesn't allow himself to grow close to the men and women on the streets.<br />

Feeling unworthy, Adam doesn't allow himself to show any emotions.<br />

Often he gets an idea in his head, and acts without knowing all facts.<br />

Adam is always looking over his shoulder in case authorities come calling.<br />

It's very hard for Adam to sit around and wait for something to happen.<br />

BACKGROUND<br />

Adam Brody's all that you'd expect from somebody with a disturbing past. He was born and grew<br />

up in a well known family in a larger city. He stayed out of trouble until he was about 11 years old when<br />

his life took a turn for the worst. Adam inadvertently killed his family during a car accident caused by his<br />

powers erupting. Alone, miserable and abandoned, he hid in the shadows of the streets for several<br />

months until he was found by a retired cop. Barely able to walk, weak with hunger, he was shown<br />

compassion. The cop took him in, and nursed him back to health. Adam still kept his dark secret, but<br />

began using it to fuel his want to help those less fortunate then himself. He became an invisible hero to<br />

those living on the streets. Watching over them at night, in the shadows, and lurking down alleyways.<br />

Always keeping his head down, and trying to avenge the man he stole life from.


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