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The RAPID 2013 Conference & Exposition Directory - Society of ...

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11:30–11:55 am<br />

Evaluating Your 3D Printing Options:<br />

Advice from the Experts<br />

Todd A. Grimm, President, T.A. Grimm & Associates<br />

Kevin L. Ayers, BS, Mechanical Engineer, FBI<br />

This presentation will guide the attendee on how best to obtain<br />

the right technology to meet their needs. We will start by<br />

going through a checklist identifying their organization's key<br />

requirements for the system.<br />

• How to thoroughly investigate all 3D printer options<br />

• How to best reach out to salespeople, users and<br />

industry experts<br />

• Explore the common pitfalls in the industry<br />

• Learn how to best hedge your bet before, during,<br />

and after the selection<br />

Creative Uses for Art, Architecture and More<br />

10–11:55 am<br />

New materials are contributing to thinking outside the box for<br />

product designers. This session will present applications for<br />

additive manufacturing/3D printing used in art, jewelry making,<br />

fashion, entertainment and the emerging maker community.<br />

10:30–10:55 am<br />

Making It Personal<br />

Sean Wise, President, RepliForm Inc.<br />

Evaluate the suitability <strong>of</strong> several additive manufacturing<br />

methods to make personal figurines or statuettes that would<br />

be <strong>of</strong> sufficient quality to display in the formal living spaces in a<br />

consumer’s home or <strong>of</strong>fice, just as portraits are displayed now.<br />

<strong>The</strong> figurine geometric data was submitted to several traditional<br />

service bureaus and equipment manufacturers along with several<br />

consumer-level 3D printer manufacturers with the instructions<br />

to give us the best quality output the machines are capable <strong>of</strong>.<br />

<strong>The</strong>se were returned to us for evaluation and application <strong>of</strong> a<br />

copper electroplated coating. This presentation will review the<br />

quality vs. costs to produce a 3D-printed resin figurine on the<br />

systems that were tested, along with the suitability <strong>of</strong> each for<br />

plating. We will look at this trade-<strong>of</strong>f for printing <strong>of</strong> individual<br />

pieces on personal printers and industrial additive manufacturing<br />

systems as well as the cost <strong>of</strong> full trays or vats <strong>of</strong> unique parts<br />

on the industrial systems. This was done since a combination <strong>of</strong><br />

personal and industrial printers might allow a studio doing the 3D<br />

data capture a reasonable way <strong>of</strong> handling peak and slack times<br />

for the finished items that might be given as gifts.<br />

10–10:25 am<br />

<strong>The</strong> Factory 2.0: <strong>The</strong> <strong>RAPID</strong>LY Evolving Relationship<br />

Between Art and Additive Manufacturing<br />

Murray Moss, Curator and Creative Director, Moss Bureau<br />

This presentation will illuminate the <strong>RAPID</strong>ly evolving relationship<br />

between art and additive manufacturing. <strong>The</strong> interactive<br />

installation at the Warhol Museum will show the intersection<br />

<strong>of</strong> Andy’s Warhol’s now-iconic innovations in art with the new<br />

possibilities today.<br />

<strong>The</strong> presentation will also focus on innovations which are<br />

changing how art is conceived and made by highlighting<br />

proprietary Mammoth Stereolithography technology. <strong>The</strong><br />

Mammoth printers have made previously unrealizable, mammoth<br />

works <strong>of</strong> art a reality.<br />

11–11:25 am<br />

Merging Digital and Physical Processes in<br />

Architectural Design and Fabrication<br />

Madeline Gannon, Adjunct Instructor, School <strong>of</strong> Architecture,<br />

Carnegie Mellon University<br />

<strong>The</strong>re is still a palpable disconnect between how architecture is<br />

designed in the digital realm, and how it is realized in the physical<br />

realm. A number <strong>of</strong> factors contribute to this gap, including a<br />

virtual environment’s infinite scale, its autonomy from a tangible<br />

context, and its lack <strong>of</strong> physical materiality. This presentation<br />

addresses such issues through custom vision-based modeling<br />

s<strong>of</strong>tware that uses a 3D scanning/sensing/printing workflow to<br />

merge digital processes in architectural design with physical<br />

processes in fabrication. <strong>The</strong> application internalizes three layers<br />

<strong>of</strong> physical information to simultaneously influence the digital<br />

design. <strong>The</strong> first layer is a physical context that is 3D scanned<br />

as the base geometry from which to design. <strong>The</strong> second layer<br />

uses a depth camera to sense a designer’s hand gestures, and<br />

brings it into the virtual environment as a 3D controller. <strong>The</strong> third<br />

6/<strong>2013</strong> – <strong>RAPID</strong> 39

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