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CS 478 - Evolutionary Algorithms 1 - Neural Networks and Machine ...

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Representation based typically on a list of discrete tokens,<br />

often bits (Genome) - can be extended to graphs, lists, realvalued<br />

vectors, etc.<br />

Select m parents probabilistically based on fitness<br />

Create m (or 2m) new children using genetic operators<br />

(emphasis on crossover) <strong>and</strong> assign them a fitness - singlepoint,<br />

multi-point, <strong>and</strong> uniform crossover<br />

Replace m weakest c<strong>and</strong>idates in the population with the<br />

new children (or can always delete parents)<br />

<strong>CS</strong> <strong>478</strong> - <strong>Evolutionary</strong> <strong>Algorithms</strong> 18

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