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Quantum Mechanics for Engineers - ECS - Baylor University

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Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong><br />

Matt Robinson<br />

<strong>Baylor</strong> <strong>University</strong><br />

Department of Physics<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

1 What is Classical Physics?<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

1 What is Classical Physics?<br />

2 What is <strong>Quantum</strong> Physics?<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

1 What is Classical Physics?<br />

2 What is <strong>Quantum</strong> Physics?<br />

3 How Can This Apply to Computers?<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Actions and The Principle of Least Action<br />

Example<br />

Concluding Thoughts on Classical Physics<br />

Actions and The Principle of Least Action<br />

Knowing the (scalar) expressions <strong>for</strong> the kinetic energy T ( ˙q)<br />

and the potential energy V (q) <strong>for</strong> a system, we can define the<br />

Lagrangian as<br />

L(q, ˙q) ≡ T − V<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Actions and The Principle of Least Action<br />

Example<br />

Concluding Thoughts on Classical Physics<br />

Actions and The Principle of Least Action<br />

Knowing the (scalar) expressions <strong>for</strong> the kinetic energy T ( ˙q)<br />

and the potential energy V (q) <strong>for</strong> a system, we can define the<br />

Lagrangian as<br />

L(q, ˙q) ≡ T − V<br />

The Action S[q] is then defined as the integral over time,<br />

∫<br />

S[q] ≡ dt L(q, ˙q)<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Actions and The Principle of Least Action<br />

Example<br />

Concluding Thoughts on Classical Physics<br />

Actions and The Principle of Least Action<br />

The equations of motion are then given by the zeros of the<br />

Euler Lagrange Derivative,<br />

δL<br />

δq ≡ d ∂L<br />

dt ∂ ˙q − ∂L<br />

∂q = 0<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Actions and The Principle of Least Action<br />

Example<br />

Concluding Thoughts on Classical Physics<br />

Actions and The Principle of Least Action<br />

The equations of motion are then given by the zeros of the<br />

Euler Lagrange Derivative,<br />

δL<br />

δq ≡ d ∂L<br />

dt ∂ ˙q − ∂L<br />

∂q = 0<br />

This is called the principle of Least Action.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Projectile Motion<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Actions and The Principle of Least Action<br />

Example<br />

Concluding Thoughts on Classical Physics<br />

T = 1 2 m(ẋ 2 + ẏ 2 ),<br />

V = mgy<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Projectile Motion<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Actions and The Principle of Least Action<br />

Example<br />

Concluding Thoughts on Classical Physics<br />

T = 1 2 m(ẋ 2 + ẏ 2 ),<br />

V = mgy<br />

L = T − V = 1 2 m(ẋ 2 + ẏ 2 ) − mgy<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Projectile Motion<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Actions and The Principle of Least Action<br />

Example<br />

Concluding Thoughts on Classical Physics<br />

T = 1 2 m(ẋ 2 + ẏ 2 ),<br />

V = mgy<br />

L = T − V = 1 2 m(ẋ 2 + ẏ 2 ) − mgy<br />

d ∂L<br />

dt ∂ẋ = d ∂L<br />

dt<br />

mẋ = mẍ,<br />

∂x = 0 ⇒ mẍ = 0<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Actions and The Principle of Least Action<br />

Example<br />

Concluding Thoughts on Classical Physics<br />

Projectile Motion<br />

T = 1 2 m(ẋ 2 + ẏ 2 ),<br />

V = mgy<br />

L = T − V = 1 2 m(ẋ 2 + ẏ 2 ) − mgy<br />

d ∂L<br />

dt ∂ẋ = d ∂L<br />

dt<br />

mẋ = mẍ,<br />

∂x = 0 ⇒ mẍ = 0<br />

d ∂L<br />

dt ∂ẏ = d ∂L<br />

dt<br />

mẏ = mÿ,<br />

∂y = −mg<br />

⇒ mÿ = −mg<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Actions and The Principle of Least Action<br />

Example<br />

Concluding Thoughts on Classical Physics<br />

Concluding Thoughts on Classical Physics<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Actions and The Principle of Least Action<br />

Example<br />

Concluding Thoughts on Classical Physics<br />

Concluding Thoughts on Classical Physics<br />

For a given initial condition,<br />

only one path is possible - the<br />

path which satisfies the<br />

Euler-Lagrange Equation.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Actions and The Principle of Least Action<br />

Example<br />

Concluding Thoughts on Classical Physics<br />

Concluding Thoughts on Classical Physics<br />

For a given initial condition,<br />

only one path is possible - the<br />

path which satisfies the<br />

Euler-Lagrange Equation.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Actions and The Principle of Least Action<br />

Example<br />

Concluding Thoughts on Classical Physics<br />

Concluding Thoughts on Classical Physics<br />

For a given initial condition,<br />

only one path is possible - the<br />

path which satisfies the<br />

Euler-Lagrange Equation.<br />

The nature of classical physics<br />

can be thought of as follows:<br />

INPUT: Ask question.<br />

OUTPUT: Get answer.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

So What is <strong>Quantum</strong> Physics?<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Classical physics demanded<br />

δL<br />

δq = 0 Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Classical physics demanded<br />

δL<br />

δq = 0 Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Classical physics demanded<br />

δL<br />

δq = 0<br />

<strong>Quantum</strong> physics allows any<br />

value on the right hand side<br />

δL<br />

δq = λ<br />

where λ can be anything.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Classical physics demanded<br />

δL<br />

δq = 0<br />

<strong>Quantum</strong> physics allows any<br />

value on the right hand side<br />

δL<br />

δq = λ<br />

where λ can be anything.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Classical physics demanded<br />

δL<br />

δq = 0<br />

<strong>Quantum</strong> physics allows any<br />

value on the right hand side<br />

δL<br />

δq = λ<br />

where λ can be anything.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

However, not all paths are equally probable.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

However, not all paths are equally probable.<br />

Each possible path has a statistical weight/probability equal to<br />

e −S[q]/ or e iS[q]/<br />

(these are the same under the change of variables dt → idt)<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

But it gets worse<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Interference<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

q → e −S[q]/<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Interference<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

q → e −S[q]/<br />

q + δq → e −S[q+δq]/<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Interference<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

q → e −S[q]/<br />

q + δq → e −S[q+δq]/<br />

e −S[q+δq]/ = e<br />

δS[q]<br />

−(S[q]+δq δq )/ = e −S[q]/ e − δq δS[q]<br />

δq<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Interference<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

q → e −S[q]/<br />

q + δq → e −S[q+δq]/<br />

e −S[q+δq]/ = e<br />

Most likely path is where<br />

δS[q]<br />

−(S[q]+δq δq )/ = e −S[q]/ e − δq δS[q]<br />

δq<br />

δS[q]<br />

δq<br />

= 0<br />

(which is the same as where δL<br />

δq = 0)<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Equation of State<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

If ψ ∝ e iS/ , then<br />

∂ψ<br />

∂t = i ∂S<br />

∂t ψ<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Equation of State<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

If ψ ∝ e iS/ , then<br />

(where H ≡ T + V )<br />

∂ψ<br />

∂t = i ∂S<br />

∂t ψ<br />

Hψ = i ∂ψ<br />

∂t<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Equation of State<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

If ψ ∝ e iS/ , then<br />

∂ψ<br />

∂t = i ∂S<br />

∂t ψ<br />

Hψ = i ∂ψ<br />

∂t<br />

(where H ≡ T + V )<br />

Solving this differential equation (called Schroedinger’s Equation)<br />

<strong>for</strong> ψ will give the (complex) Wave Function <strong>for</strong> the particle<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Equation of State<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

If ψ ∝ e iS/ , then<br />

∂ψ<br />

∂t = i ∂S<br />

∂t ψ<br />

Hψ = i ∂ψ<br />

∂t<br />

(where H ≡ T + V )<br />

Solving this differential equation (called Schroedinger’s Equation)<br />

<strong>for</strong> ψ will give the (complex) Wave Function <strong>for</strong> the particle<br />

∫ b<br />

a<br />

ψ ⋆ ψ dx =<br />

∫ b<br />

a<br />

|ψ| 2 dx<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Hydrogen Atom<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Hydrogen Atom<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Observation<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

But it gets even worse ...<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Observation<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

A system exists in every possible state it can be in prior to<br />

observation (superposition).<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Observation<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

A system exists in every possible state it can be in prior to<br />

observation (superposition).<br />

These possibilities all interfere with each other.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Observation<br />

Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

A system exists in every possible state it can be in prior to<br />

observation (superposition).<br />

These possibilities all interfere with each other.<br />

Once an observation is made, the system “collapses” into one<br />

of the possible states, according to some probability<br />

distribution which depends on the system.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

For a given initial condition, any path/state is possible - no<br />

matter how improbable it may be.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

For a given initial condition, any path/state is possible - no<br />

matter how improbable it may be.<br />

How often you will observe that path/state is determined by<br />

the wave function, which is a probability distribution.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

For a given initial condition, any path/state is possible - no<br />

matter how improbable it may be.<br />

How often you will observe that path/state is determined by<br />

the wave function, which is a probability distribution.<br />

The classical path/state will be the most likely, which is why<br />

macroscopic systems appear classical.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Principle of Least Action . . . Probably<br />

Superposition<br />

So How Do We Do <strong>Quantum</strong> <strong>Mechanics</strong>?<br />

Observation<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

Concluding Thoughts on <strong>Quantum</strong> Physics<br />

For a given initial condition, any path/state is possible - no<br />

matter how improbable it may be.<br />

How often you will observe that path/state is determined by<br />

the wave function, which is a probability distribution.<br />

The classical path/state will be the most likely, which is why<br />

macroscopic systems appear classical.<br />

The nature of quantum physics can be thought of as follows:<br />

INPUT: Ask question, suggest an answer.<br />

OUTPUT: How often that answer will be right.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Classical Bits and <strong>Quantum</strong> Bits<br />

Classical computer works using bits, which can either be 0 or 1<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Classical Bits and <strong>Quantum</strong> Bits<br />

Classical computer works using bits, which can either be 0 or 1<br />

A quantum computer uses quantum bits, which can be 0 and<br />

1<br />

|ψ〉 = α|0〉 + β|1〉<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Classical Bits and <strong>Quantum</strong> Bits<br />

Classical computer works using bits, which can either be 0 or 1<br />

A quantum computer uses quantum bits, which can be 0 and<br />

1<br />

|ψ〉 = α|0〉 + β|1〉<br />

Measurement produces:<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Classical Bits and <strong>Quantum</strong> Bits<br />

Classical computer works using bits, which can either be 0 or 1<br />

A quantum computer uses quantum bits, which can be 0 and<br />

1<br />

|ψ〉 = α|0〉 + β|1〉<br />

Measurement produces:<br />

0 with probability |α| 2<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Classical Bits and <strong>Quantum</strong> Bits<br />

Classical computer works using bits, which can either be 0 or 1<br />

A quantum computer uses quantum bits, which can be 0 and<br />

1<br />

|ψ〉 = α|0〉 + β|1〉<br />

Measurement produces:<br />

0 with probability |α| 2<br />

1 with probability |β| 2<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Manipulating Q-Bits<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Manipulating Q-Bits<br />

Any (invertible) trans<strong>for</strong>mation done to |ψ〉 will act on every<br />

term in the superposition:<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Manipulating Q-Bits<br />

Any (invertible) trans<strong>for</strong>mation done to |ψ〉 will act on every<br />

term in the superposition:<br />

NOT|ψ〉 = NOT(α|0〉 + β|1〉) = α|1〉 + β|0〉<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Manipulating Q-Bits<br />

Any (invertible) trans<strong>for</strong>mation done to |ψ〉 will act on every<br />

term in the superposition:<br />

NOT|ψ〉 = NOT(α|0〉 + β|1〉) = α|1〉 + β|0〉<br />

But, all operations done to a q-bit must be reversible<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Illustration of Why <strong>Quantum</strong> Computing Is So Powerful<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Illustration of Why <strong>Quantum</strong> Computing Is So Powerful<br />

Consider the Hadamard trans<strong>for</strong>mation H, which takes<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Illustration of Why <strong>Quantum</strong> Computing Is So Powerful<br />

Consider the Hadamard trans<strong>for</strong>mation H, which takes<br />

|0〉 → 1 √<br />

2<br />

(|0〉 + |1〉)<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Illustration of Why <strong>Quantum</strong> Computing Is So Powerful<br />

Consider the Hadamard trans<strong>for</strong>mation H, which takes<br />

|0〉 → 1 √<br />

2<br />

(|0〉 + |1〉)<br />

and<br />

|1〉 → 1 √<br />

2<br />

(|0〉 − |1〉)<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Illustration of Why <strong>Quantum</strong> Computing Is So Powerful<br />

Consider n copies of |0〉.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Illustration of Why <strong>Quantum</strong> Computing Is So Powerful<br />

Consider n copies of |0〉.<br />

Act on each with H.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Illustration of Why <strong>Quantum</strong> Computing Is So Powerful<br />

Consider n copies of |0〉.<br />

Act on each with H.<br />

Result is<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Illustration of Why <strong>Quantum</strong> Computing Is So Powerful<br />

Consider n copies of |0〉.<br />

Act on each with H.<br />

Result is<br />

1<br />

√<br />

2 n<br />

∑<br />

|j〉<br />

2 n<br />

j=1<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Illustration of Why <strong>Quantum</strong> Computing Is So Powerful<br />

Consider n = 3. Acting on three |0〉’s with H gives<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Illustration of Why <strong>Quantum</strong> Computing Is So Powerful<br />

Consider n = 3. Acting on three |0〉’s with H gives<br />

1<br />

√<br />

8<br />

(|0〉 + |1〉)(|0〉 + |1〉)(|0〉 + |1〉)<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Illustration of Why <strong>Quantum</strong> Computing Is So Powerful<br />

Consider n = 3. Acting on three |0〉’s with H gives<br />

1<br />

√<br />

8<br />

(|0〉 + |1〉)(|0〉 + |1〉)(|0〉 + |1〉)<br />

= 1 √<br />

8<br />

(<br />

|0〉|0〉|0〉 + |0〉|0〉|1〉 + |0〉|1〉|0〉 + · · · + |1〉|1〉|1〉<br />

)<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Illustration of Why <strong>Quantum</strong> Computing Is So Powerful<br />

Consider n = 3. Acting on three |0〉’s with H gives<br />

1<br />

√<br />

8<br />

(|0〉 + |1〉)(|0〉 + |1〉)(|0〉 + |1〉)<br />

= 1 √<br />

8<br />

(<br />

|0〉|0〉|0〉 + |0〉|0〉|1〉 + |0〉|1〉|0〉 + · · · + |1〉|1〉|1〉<br />

)<br />

So, any operation done to this state with n q-bits will produce<br />

a superposition of 2 n outcomes.<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>


Outline<br />

What is Classical Physics?<br />

What is <strong>Quantum</strong> Physics?<br />

How Can This Apply to Computers?<br />

Matt Robinson<br />

<strong>Quantum</strong> <strong>Mechanics</strong> <strong>for</strong> <strong>Engineers</strong>

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