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BHS<br />
PUBLICATIONS<br />
FIELD GUIDE<br />
PHOTOGRAPHY<br />
RYAN MCCALLUM
“These snapshots are their little<br />
stands against the flow of<br />
time. The shutter is clicked,<br />
the flash goes off, and<br />
they've stopped time, if just<br />
for the blink of an eye.<br />
And if these pictures have<br />
anything important to say<br />
to future generations, it's<br />
this: 'I was here; I existed;<br />
I was young; I was<br />
happy; and someone<br />
cared enough about<br />
me in this world to<br />
take my picture'."<br />
-Sy the Photo Guy<br />
One Hour Photo<br />
Photo by Melisa Miller ‘04<br />
Cover by Allie Houfer ‘05
2 INTRODUCTION<br />
You are the eyes of the school...<br />
Whether you are taking pictures for the newspaper<br />
or the yearbook, you have become the<br />
eyes of the school. A <strong>photo</strong>grapher decides<br />
what gets remembered about a person, event,<br />
or place. You allow people to experience<br />
things they’ve never seen and remember<br />
moments that will inspire memories. You control<br />
a part of history.<br />
In order to live up to this role, you should learn<br />
how to take the best pictures possible. This<br />
<strong>guide</strong> is designed to help you understand the<br />
world of <strong>photo</strong>graphy; from the technical<br />
aspects of cameras and the fundamental rules<br />
of picture composition to technical aspects<br />
involved in digital editing.<br />
While reporters and writers work on chronicling<br />
events that can help provide a glance<br />
into an event, <strong>photo</strong>graphers provide a living<br />
history of the school. A yearbook full of great<br />
stories and a newspaper full of important<br />
issues will go unread and unnoticed.<br />
Photographs add importance, impact, and<br />
emotion to to any publication. Photography<br />
allows us, in a sense, own what we do not.<br />
You decide what people remember and what<br />
will be forgotten. You can’t capture every<br />
moment, so make what you do capture<br />
amazing.<br />
Photography is a means<br />
of recording forever the<br />
things one sees for a<br />
moment.<br />
-Aaron Sussman
INTRODUCTION<br />
3<br />
Melisa Miller ‘04
4 BEFORE YOU GO<br />
You only get one chance<br />
Good pictures don’t happen<br />
unless the <strong>photo</strong>grapher is prepared.<br />
Every assignment you<br />
will go on will involve several<br />
important factors that will dictate<br />
which camera settings are<br />
appropriate. If you don’t anticipate<br />
these factors in advance,<br />
you may return with an ugly<br />
shot of a beautiful moment or<br />
miss important events as you<br />
rethink the camera’s settings.<br />
Factors to consider<br />
Setting: Will you be shooting<br />
indoors or outdoors? Will the<br />
light source be mostly artificial?<br />
If it’s indoors, how large<br />
will the area be and how far<br />
away will the source of light<br />
be? Be sure to scout out your<br />
location in order to take your<br />
pictures from the best location.<br />
Time: If your event is outdoors<br />
in in natural light, try to take<br />
most of your pictures during<br />
the brightest times. When daylight<br />
starts getting sparse, be<br />
sure to show up to events<br />
while it is still light if you can.<br />
Certain shutter speeds become<br />
useless when it begins to darken.<br />
Light: Adjust the camera to<br />
compensate for the amount<br />
and type of lighting that will be<br />
available.<br />
Motion: You should know how<br />
Angela Salveson ‘04<br />
much motion to expect from<br />
your subjects. Anticipate and<br />
compensate for motion and<br />
adjust your shutter speed<br />
appropriately.<br />
“The camera is no<br />
more an instrument<br />
of preservation, the<br />
image is...” Berenice<br />
Abbott
5<br />
Tip<br />
Action shots require<br />
a higher shutter<br />
speed, which needs a<br />
lot of light. Try to get<br />
all sports shots during<br />
the daytime.<br />
Allie Houfer ‘05<br />
Weather: Overcast skies, rain, wind,<br />
and snow cover should all affect how<br />
you set up your camera.<br />
Intent: Know what you <strong>photo</strong>s are<br />
going to be used for. Will it be large<br />
and dominant? Will it be horizontal or<br />
vertical? Will there be digital editing<br />
with it? If you are taking a picture that<br />
is supposed to be artistic, talk with the<br />
writer or editor to find out exactly what<br />
the picture is supposed to look like.<br />
Emotion: Pictures are meant to do<br />
more than just provide proof that<br />
something happened. Be sure to prepare<br />
to capture meaning behind<br />
events. Think carefully about where to<br />
place yourself to capture the honest<br />
emotions behind an event. Remember<br />
that not all sports <strong>photo</strong>graphy should<br />
be done on the field of play.
6 GUIDING PRINCIPLES<br />
We are not interested in the unusual but the usual seen unusually.<br />
-Beaumont Newhall<br />
Ryan Strugar ‘04<br />
Perspective<br />
As a <strong>photo</strong>grapher, your main goal should be to<br />
get as close to your subject as possible.<br />
Everybody can see a sporting event from the<br />
stands, a speech from the bleachers, or a classroom<br />
from the doorway. It should be your aim to<br />
provide your audience the view from where they<br />
want to be. The best <strong>photo</strong>graphers are not<br />
embarrassed by getting on the playing field and<br />
next to their subjects. If you aren’t willing to get<br />
up close, you may as well send someone else.<br />
Honesty<br />
Just as writers cannot make up quotes, no matter<br />
how good they would sound. You should<br />
never, under any circumstance, pose a <strong>photo</strong> or<br />
attempt to recreate a candid situation, no matter<br />
how good it may look. Also, during editing, you<br />
may never alter a <strong>photo</strong>s content or meaning.<br />
Candid<br />
Saved posed shots for portraits and group <strong>photo</strong>s.<br />
While posed shots may be great for personal<br />
albums, they are horrible for newspapers and<br />
yearbooks. Candid <strong>photo</strong>s capture emotion,<br />
action, and motion. This is they type of <strong>photo</strong><br />
that everyone will be interested in, even if they<br />
don’t know the people or have never seen the<br />
event. Candid <strong>photo</strong>s are honest and create a<br />
living representation. Be creative and outgoing to<br />
get interesting and unique candid <strong>photo</strong>graphs.<br />
Awareness<br />
A good <strong>photo</strong>grapher is aware of their surroundings<br />
and is able to take candid <strong>photo</strong>s without<br />
being noticed by subjects or getting in the way.<br />
Get outside of yourself. Become a part of the<br />
environment you are <strong>photo</strong>graphing and take the<br />
pictures that you know your readers want to see.
HISTOGRAM<br />
7<br />
Too<br />
Dark<br />
(Underexposed)<br />
Too<br />
Bright<br />
(Overexposed)<br />
The histogram is a handy graph that<br />
alerts you to the two extreme cases of<br />
underexposure and overexposure in<br />
your pictures.<br />
In severely underexposed pictures,<br />
you lose details in the shadows. In<br />
severely overexposed pictures that<br />
result in blown highlights, you lose<br />
details in the highlights.<br />
If the image is too dark (histogram<br />
touches the left side), dial in a positive<br />
exposure compensation value in<br />
+1/3EV steps, and see if the histogram<br />
shifts to the right. Some pictures<br />
might require up to a +1EV<br />
exposure compensation to preserve<br />
details in the shadows.<br />
If the image is too bright (histogram<br />
touches the right side), dial in a negative<br />
exposure compensation value in -<br />
1/3EV steps, and see if the histogram<br />
shifts to the left. Some pictures might<br />
require up to a -1EV exposure compensation<br />
to preserve details in the<br />
highlights.<br />
Most digital cameras allow you to dial<br />
in an exposure compensation<br />
between -2EV to +2EV, in 1/3EV<br />
steps.<br />
Just<br />
Right<br />
(Balanced Exposure)<br />
We have also seen that there is no<br />
good or bad histogram, per se. A histogram<br />
simply tells us how our picture<br />
is exposed and we retain the control<br />
to decide whether -- and how -- to<br />
adjust the exposure. We might decide<br />
to compensate for the under or overexposure,<br />
or we might even force an<br />
underexposure if that is the effect we<br />
are after.<br />
For more info, see page 74 of the Sony manual<br />
or page 110 of the Nikon manual.
8 TERMINOLOGY<br />
It is important to understand that<br />
a <strong>photo</strong>graph actually captures<br />
an image during a certain length<br />
of time. A <strong>photo</strong> can never<br />
freeze time, but we can control<br />
the length of time a <strong>photo</strong> captures.<br />
While some <strong>photo</strong>s capture<br />
action over several seconds,<br />
minutes, or hours, other<br />
can show as little as 1/1600th of<br />
a second. It is important to<br />
remember that the passage of<br />
time is represented in each <strong>photo</strong>graph<br />
we take.<br />
Exposure<br />
Exposure is the amount of light<br />
that reaches the image sensor<br />
and is controlled by a combination<br />
of the lens aperture and<br />
shutter speed. Exposure, and its<br />
effect on shutter speed, may be<br />
the single greatest technical<br />
aspect of <strong>photo</strong>graphy. It affects<br />
every aspect of a <strong>photo</strong>, so it<br />
should be a key consideration<br />
before you set out to take a picture.<br />
The shutter speed is the length<br />
of time that film is exposed to<br />
light. A rapid shutter speed (400<br />
and above) means that very little<br />
light reaches the lens while the<br />
shutter is open. A slow shutter<br />
speed allows more light to reach<br />
the lens, but also makes it difficult<br />
to capture motion because<br />
the lens is open longer. If you<br />
have a strong flash or are shooting<br />
in daylight, a fast shutter<br />
speed will capture amazing<br />
action. However, in low light,<br />
a fast shutter makes for pictures<br />
so dark they are almost<br />
unrecognizable. Experiment<br />
with different shutter speeds<br />
in new locations before you<br />
go out on assignment. 200<br />
speed is good for most other<br />
<strong>photo</strong>s.<br />
The idea that any <strong>photo</strong>graphy<br />
can't be personal is madness!<br />
... I see something; it goes<br />
through my eye, brain, heart,<br />
guts; I choose the subject.<br />
What could be more personal<br />
than that?<br />
-Cornell Capa<br />
Melisa Miller ‘04
9<br />
Optical vs. Digital zoom<br />
Never allow the camera to use digital zoom.<br />
Optical zoom is done using the camera’s<br />
actual lens, thus pictures will have no distortion.<br />
Digital zoom, on the other hand, takes<br />
an image and digitally magnifies it, distorting<br />
the image and adding grain. Digital zoom<br />
may look fine on the camera’s display, but<br />
any pictures that are blown up or published<br />
will be flawed. If you need to get closer than<br />
the camera will zoom, opt for a tele<strong>photo</strong><br />
AE - Auto Exposure<br />
A system for automatically setting the proper<br />
exposure a<strong>cc</strong>ording to the existing light conditions.<br />
There are three types of AE systems:<br />
Programmed where the camera picks the<br />
best shutter speed and aperture automatically<br />
Aperture Priority, the user chooses an<br />
aperture value and the shutter speed is<br />
automatically determined by lighting conditions<br />
Shutter Priority, the user chooses a shutter<br />
speed and the aperture is automatically<br />
determined by lighting conditions<br />
AE Lock<br />
The ability to hold the current exposure settings<br />
and allow you to point the camera elsewhere<br />
before capturing the image. This is<br />
usually a<strong>cc</strong>omplished by half-pressing the<br />
shutter button and keeping it at that position<br />
until you're ready to capture the image.<br />
Bulb<br />
This is a long time exposure setting - shutter<br />
stays open for as long as you keep the shutter<br />
release button held down. Time exposure<br />
mode. Similar to bulb mode, only the <strong>photo</strong>grapher<br />
presses the shutter release once<br />
to open the shutter and once again to close<br />
it.<br />
Burst Mode<br />
“Photography must contain one thing:<br />
the humanity of the moment”<br />
-Robert Frank<br />
Angie Pietrantonio ‘05<br />
The ability to rapidly capture images as long as the shutter button is held<br />
down.Also called Continuous frame capture.<br />
Color Balance<br />
Color Balance - The a<strong>cc</strong>uracy with which the colors captured in the<br />
image match the original scene.<br />
Contrast<br />
A measure of rate of change of brightness in an image.<br />
Digital Zoom<br />
A digital magnification of the center 50% of an image. Digital zooms by<br />
nature generate less than sharp images because the new "zoomed"<br />
image has been interpolated.
10 TERMINOLOGY<br />
DPI - Dots Per Inch<br />
Dots per Inch. A measurement value<br />
used to describe either the resolution of<br />
a display screen or the output resolution<br />
of a printer.<br />
EV - Exposure Value<br />
A very complex thing but in the digicam<br />
world it usually means the ability to override<br />
the auto exposure system to lighten<br />
or darken an image.<br />
Exposure Compensation: Lighten or<br />
darken the image by overriding the exposure<br />
system. Also known as EV<br />
Compensation.<br />
f-stop<br />
A numerical designation that indicates<br />
the size of the aperture. It is inversely<br />
proportional as a smaller number like<br />
F2.8 is a large opening and a large number<br />
like F16 is a relatively small opening.<br />
Flash<br />
A built-in flash supplies auxiliary light to<br />
supplement natural or available lighting<br />
conditions often resulting in better color,<br />
better exposure, and improved picture<br />
sharpness.<br />
Gray Scale<br />
A term used to describe an image containing<br />
shades of gray rather than color.<br />
Histogram<br />
A bar graph analysis tool that can be<br />
used to identify contrast and dynamic<br />
range of an image. histogram are found<br />
in the more advanced digicams and software<br />
programs (graphic editors) used to<br />
manipulate digital images. The histogram<br />
shows a scale of 0 - 255 (left to right)<br />
with 0 being black and 255 being white.<br />
Hot Shoe<br />
A flash connector generally found on the<br />
top of the camera that lets you attach a<br />
flash unit and trigger it in sync with the<br />
shutter.<br />
Hologram Laser<br />
Hologram Laser AF - Sony introduced a<br />
new laser-assisted auto focus system on<br />
the Cyber-shot DCS-F707 that uses a<br />
safe Class 1 laser to paint a grid on the<br />
subject that makes the auto focus fast<br />
and a<strong>cc</strong>urate. Also found on the DSC-<br />
F717, F828 and V1 cameras. We own<br />
the F-707. Use this feature rarely, as it<br />
may make candid <strong>photo</strong>s difficult when<br />
people are staring at a laser.<br />
Hue<br />
A term used to describe the entire range<br />
of colors of the spectrum; hue is the<br />
component that determines just what<br />
color you are using. In gradients, when<br />
you use a color model in which hue is a<br />
component, you can create rainbow<br />
effects.<br />
Image Resolution<br />
The number of pixels per unit length of<br />
image. For example, pixels per inch, pixels<br />
per millimeter, or pixels wide.<br />
Yearbook images need to be 300dpi or<br />
greater. Newspaper images should be<br />
over 72 dpi.<br />
InfoLITHIUM<br />
InfoLITHIUM - Sony's "smart" lithium<br />
rechargeable battery pack. It has a chip<br />
inside that tells the camera how long (in<br />
minutes) it will last at the current discharge<br />
rate. Our cybershot camera uses<br />
this type of battery.<br />
ISO<br />
The speed or specific light-sensitivity of a<br />
camera is rated by ISO numbers such as<br />
100, 400, etc. The higher the number,<br />
the more sensitive it is to light. As with<br />
film, the higher speeds usually induce<br />
more electronic noise so the image gets<br />
grainier. ISO is the abbreviation for<br />
International Standards Organization. (In<br />
the good old days it was known as the<br />
"ASA film speed.")<br />
“Jaggies”<br />
Slang term for the stair-stepped appearance<br />
of a curved or angled line in digital<br />
imaging. The smaller the pixels, and the<br />
greater their number the less apparent<br />
the "jaggies". Also known as pixelization.<br />
Megan Warfield ‘04
11<br />
JPEG<br />
Joint Photographic Experts Group - The<br />
name of the committee that designed the<br />
standard image compression algorithm.<br />
JPEG is designed for compressing either<br />
full-color or grey-scale digital images of<br />
"natural", real-world scenes. It does not<br />
work so well on non-realistic images,<br />
such as cartoons or line drawings, blackand-white<br />
(1 bit-per-pixel) images or<br />
moving pictures. See "JPG" below.<br />
JPG<br />
The most common type of compressed<br />
image file format used in digicams. It is a<br />
"lossy" type of storage because even in<br />
its highest quality mode there is compression<br />
used to minimize its size. Shoot<br />
in RAW format or in the lowest compression<br />
possible. Convert pictures to TIFF<br />
format before printing in high quality.<br />
Lossless<br />
Storing the image in a non-compressed<br />
format, most likely RAW or TIFF format.<br />
Mega Pixel<br />
CCD resolution of one million pixels.<br />
Digicams are commonly rated by<br />
Megapixels. You multiply the horizontal<br />
resolution by the vertical resolution to get<br />
the total pixel count.<br />
Full page bleed <strong>photo</strong>s in the yearbook,<br />
a 5 megapixel camera or higher should<br />
be used. Never use a camera below 3.0<br />
megapixels for publishing.<br />
Noise<br />
Pixels in your digital image that were<br />
misinterpreted. Usually o<strong>cc</strong>urs when you<br />
shoot a long exposure (beyond 1/2-second)<br />
or when you use the higher ISO values<br />
from 400 or above in incorrect lighting<br />
situations. It appears as random<br />
groups of red, green or blue pixels.<br />
Noise Reduction<br />
Some cameras that offer long shutter<br />
speeds (exceeding 1 second) usually<br />
have a noise reduction (NR) feature that<br />
is either automatic or can be enabled in<br />
the menu. This is to help eliminate random<br />
"hot" pixels and other image noise.<br />
Incorrect exposure setting or difficult<br />
lighting conditions produce more noise.<br />
Optical Zoom<br />
Means that the camera has a real multifocal<br />
length lens, this is not the same as<br />
a "Digital Zoom" which magnifies the<br />
center portion of the picture.<br />
Overexposure<br />
An image that appears too light. All the<br />
highlights and colors are totally lost and<br />
usually unrecoverable even by software.<br />
Underexposure<br />
A picture that appears too dark because<br />
insufficient light was delivered to the<br />
imaging system. Opposite of overexposure.<br />
Pixel<br />
The individual imaging element of a CCD<br />
or the individual output point of a display<br />
device. This is what is meant by the figures<br />
640x480, 800x600, 1024x768,<br />
1280x960 and etc when dealing with the<br />
resolution of a particular digicam. Higher<br />
numbers are always better!!<br />
Polarizer<br />
Polarizer - A <strong>photo</strong>graphic filter for eliminating<br />
glare and reflections. Just like<br />
your polarized sunglasses get rid of<br />
annoying glare, the polarizer filter does<br />
the same for your digicam. However -<br />
there are 2 types, linear and circular.<br />
Linear is for film only, it screws up most<br />
auto focus systems on digicams.<br />
Polarizing Filter<br />
A filter than helps eliminate light reflections<br />
by limiting the angle of light that<br />
reaches the lens. There are two types:<br />
Linear and Circular. Linear type filters<br />
should not be used with digicams as they<br />
hinder the auto focus system. The circular<br />
type filters can be rotated to adjust to<br />
the light angle needed.<br />
RAW<br />
RAW files basically hand the raw<br />
unprocessed data - at 12 bits per channel<br />
- from the camera’s imaging chip to<br />
your computer. Lossless compression is<br />
applied to reduce filesize slightly without<br />
compromising any quality.<br />
Melisa Miller ‘04
12 TERMINOLOGY<br />
Red Eye<br />
An effect caused by an electronic<br />
flash reflecting off of the<br />
human eye and making it look<br />
red. Compact cameras with the<br />
flash located close to the lens<br />
suffer the worst from this problem.<br />
Pro <strong>photo</strong>graphers use a<br />
bracket to hold an external flash<br />
unit above and off to the side of<br />
the lens to eliminate red-eye.<br />
Red Eye Reduction<br />
A special flash mode whereby a<br />
pre-flash or a series of lowpowered<br />
flashes are emitted<br />
before the main flash goes off<br />
to expose the picture. This<br />
causes the pupil in the human<br />
eye to close and helps eliminate<br />
red-eye.<br />
Resize<br />
Usually means to take a large<br />
image and downsize it to a<br />
smaller one. Most graphic viewing<br />
and editing programs offer a<br />
Resize option for this purpose.<br />
Never make a <strong>photo</strong>graph less<br />
than 65% of its original size or<br />
over 100% of its size using layout<br />
software. Always resize<br />
these pictures in Photoshop.<br />
Resolution<br />
The quality of any digital image,<br />
whether printed or displayed on<br />
a screen, depends in part on its<br />
resolution—the number of pixels<br />
used to create the image.<br />
More and smaller pixels adds<br />
detail and sharpens edges.<br />
Yearbook images should be<br />
300dpi, and newspaper images<br />
should be over 72dpi.<br />
Shutter<br />
The physical device that opens<br />
and closes to let light from the<br />
scene strike the image sensor.<br />
Digicams use both electronic<br />
and mechanical shutters.<br />
Shutter Lag<br />
The time between pressing the<br />
shutter and actually capturing<br />
the image. This is due to the<br />
camera having to calculate the<br />
exposure, set the white balance<br />
and focus the lens.<br />
SLR<br />
Single Lens Reflex - Means the<br />
camera has a viewfinder that<br />
sees through the lens (TTL) by<br />
way of a 45°-angled mirror that<br />
flips up when the shutter fires<br />
and allows the light to strike the<br />
image sensor (or film).<br />
Tele<strong>photo</strong><br />
Tele<strong>photo</strong> - The focal length<br />
that gives you the narrowest<br />
angle of coverage, good for<br />
bringing distant objects closer.<br />
TIFF<br />
Tagged Image File Format - An<br />
uncompressed image file format<br />
that is lossless and produces<br />
no artifacts as is common with<br />
other image formats such as<br />
JPG.<br />
UV Filter<br />
This is an UltraViolet absorbing<br />
filter that helps overcome the<br />
abundance of blue in outdoor<br />
<strong>photo</strong>graphs. Not really necessary<br />
in digital <strong>photo</strong>graphy as<br />
the camera's white balance system<br />
adjusts for the color temperature<br />
of the scene. We do<br />
use them to protect the camera's<br />
lens from scratching, fingerprints<br />
or dirt.<br />
White Balance<br />
Refers to adjusting the relative<br />
brightness of the red, green and<br />
blue components so that the<br />
brightest object in the image<br />
appears white. Look at these settings<br />
to help overexposure.<br />
Megan Warfield ‘04
RULES OF GOOD COMPOSITION<br />
13<br />
Rules of good composition<br />
Composition is the arrangement of<br />
various objects in a picture in relation<br />
to each other. You can change<br />
composition by changing your point<br />
of view, cropping the picture, paying<br />
attention to motion, and composing<br />
the picture yourself. Be aware that<br />
highlights, shadows, and empty<br />
space all effect your picture’s composition.<br />
The following <strong>guide</strong>lines are only<br />
suggestions. Photography depends<br />
on the originality and creativity that<br />
you bring to it. Use these rules to<br />
help you see what professionals consider<br />
when composing <strong>photo</strong>graphs.<br />
Allie Houfer ‘05<br />
The <strong>photo</strong>grapher for this shot framed the subjects between the shoulders<br />
of people watching the scene. An original perspective and point of view<br />
makes a good picture better.<br />
The first rule of good <strong>photo</strong>graphy is: Try to find a fresh point of view.<br />
-Digital Photography Bible<br />
The rule of thirds<br />
If you only have time to learn one thing about taking <strong>photo</strong>s, this is<br />
it! The Rule of Thirds is a principle of composition used by <strong>photo</strong>graphers<br />
and artists. In <strong>photo</strong>graphy, the rule helps people understand to<br />
keep a subject "off center," ie. not placing the focal point right smack<br />
in the middle of the frame. When the main point of interest is off-center,<br />
a <strong>photo</strong> is more dynamic and encourages eye movement throughout<br />
the image.<br />
The Rule of Thirds envisions horizontal and vertical lines trisecting<br />
an image and creating four intersecting points. You place your subject<br />
where the lines intersect not centered in the frame. For example, placing<br />
the horizon on the upper or the lower line creates a well-composed<br />
landscape <strong>photo</strong>. For portrait shots, placing person where lines intersect<br />
creates a more compelling portrait.<br />
The Rule adds dynamism to <strong>photo</strong>s. And the underlying principle is<br />
really so very easy to understand and remember: keep subjects and<br />
horizon lines (even vertical ones such as buildings or trees) out of the<br />
middle of a picture. If you don't achieve this with a camera, do so<br />
when you crop an image.
14 COMPOSITION<br />
Move close<br />
Don’t include anything unimportant.<br />
Force your viewer to concentrate on<br />
only the most important aspect of your<br />
<strong>photo</strong>. Don’t include a busy background<br />
or other information that makes your<br />
<strong>photo</strong>grapher lose meaning and focus.<br />
In the <strong>photo</strong>s at right, the close up <strong>photo</strong>graphy<br />
eliminates a large background<br />
and highlights what is truly important.<br />
Leave space for motion<br />
If you are shooting action, especially if speed (as<br />
opposed to a specific moment) is the point. Leave<br />
lead space ahead of the subject or in whatever direction<br />
the action is moving. Remember the rule of thirds<br />
and try to keep the fast moving subject heading into<br />
the empty two-thirds of the frame.<br />
Use natural lighting whenever possible<br />
We are used to seeing things naturally. Natural light is the most recognizable and<br />
familiar light, so it makes your images look better to your viewer. Natural light makes<br />
any shutter speed work well, and doesn’t “bloom” like artificial light sources. Even if a<br />
background is completely eliminated, it’s easy to tell what light source was prevalent.<br />
Sometimes, this isn’t possible, so shoot with as much light that is available. Shoot<br />
near natural light sources when possible.<br />
Use perspective<br />
Place your main subject between objects that are large and close to the camera and<br />
others that are small and far away. Alternately, find converging lines that give the<br />
viewer a feeling of space and depth. This gives the viewer the feeling of being there<br />
and surrounded by real space. When taking candid <strong>photo</strong>s, it becomes more difficult<br />
to do this, but that doesn’t make it any less important. You need to monitor and adapt<br />
to your surroundings quickly in order to set up your shot. Try to scout the area before<br />
hand and use the camera’s LCD display as you move in order to frame <strong>photo</strong>s well.<br />
Include the ball in sports <strong>photo</strong>s<br />
If a player is interacting with a ball or puck in a sports<br />
<strong>photo</strong>, be sure to keep it as part of the subject of the<br />
picture. Pictures that crop too close to the player and<br />
forget the ball look confusing. Use the rule of thirds<br />
Melisa Miller ‘04 with this, also.<br />
Allie Houfer ‘05
15<br />
You have unlimited film... use it all<br />
The secret to su<strong>cc</strong>essful <strong>photo</strong>graphy is to take<br />
a lot of pictures. This is especially important<br />
when the importance of the picture is the<br />
moment. Fill your memory card as often as you<br />
can. It will make it easy to choose exactly the<br />
right point of view, exposure, composition, and<br />
quality of light and you can carefully and deliberately<br />
pick between a variety of images.<br />
Angelica Montantes ‘04<br />
Stability makes crisp images<br />
Whenever possible, use a tripod or unipod to<br />
help support and stabilize your camera, especially<br />
when motion and moments are key. Even a<br />
slight twitch during a picture can cause major<br />
blur.<br />
Get out there!<br />
It's a common mistake to stand at a comfortable spot<br />
and wait for a great <strong>photo</strong> opportunity to surface--it<br />
almost never does. With your eye through the viewfinder,<br />
move around or manipulate your subjects, if possible,<br />
until these are as close to your mental picture as<br />
they can be. Get the picture that everyone wants to see,<br />
by getting as close to your subject as possible.<br />
Shutter Lag - Know your camera<br />
When you press the button to take a picture, every digital<br />
camera has a slight delay before the picture is actually<br />
taken. The main solution to this is to practice, practice,<br />
and practice. Get to know your camera. Become<br />
familiar with the time it takes between the button press<br />
and the actually <strong>photo</strong>. If you are at a basketball game,<br />
learn to anticipate the moment before the ball leaves<br />
someone’s hand or before they jump for a rebound.<br />
Hold the button half way as you prepare for a shot and<br />
allow the camera to adjust to the lighting and focus.<br />
Then, when you see what you want, press the button<br />
the rest of the way, and the picture will be taken immediately.<br />
Holding steady without a tripod...<br />
In any situation, the correct stance and camera holding<br />
technique are essential. Even if the lens is adjusted<br />
correctly with all the appropriate controls selected, a<br />
slight shift of your hands can render a blurry, unusable<br />
image. This becomes more crucial when you're shooting<br />
with natural light and in darkening conditions with<br />
longer shutter speeds. Always grip your camera in a<br />
firm manner, with the other hand supporting and adjusting<br />
any controls, and maintain a steady breathing pattern.<br />
If you're panting after a quick run to catch up with<br />
the subject, for example, take a few deep breaths<br />
before composing and snapping your shot.<br />
One recommended stance to adopt is to hold your arms<br />
close, tucking elbows close to the body so the camera<br />
is braced, and to take shallow, long breaths. Try leaning<br />
against an available support, sitting or squatting down if<br />
possible, as these help to curb body movement like<br />
swaying. A simple rule of thumb is to have a shutter<br />
speed of at least 1/60th of a second when handholding<br />
without using a flash, for a<strong>cc</strong>eptable results. However,<br />
in general, the longer the focal length and lens used,<br />
the faster the shutter speed should be. A tripod is still<br />
the best method of avoiding camera shake, so keep it<br />
in the car or carry around a light model if available. The<br />
tripod becomes particularly useful when dealing with<br />
night <strong>photo</strong>graphy and landscapes in the evenings.
16 SPORTS PHOTOGRAPHY<br />
Ashley Deisting ‘07<br />
Stopping Action<br />
Blurry pictures can be creative, but most of the<br />
time, you should try to freeze the moment so<br />
that people and their actions can be seen clearly.<br />
Stopping action can prove to be a frustrating<br />
experience, but here are some tips that should<br />
help stop action in its tracks.<br />
1. Set the ISO or shutter speed to 400 or higher.<br />
Using a higher sensor sensitivity will let you use<br />
a faster shutter speed without sacrificing sharpness<br />
or field depth.<br />
2. Adjust the camera to its default “Action” setting,<br />
if it exists. This helps the camera automatically<br />
adjust to the available light and calculate<br />
the best shutter speed.<br />
3. If there is a shutter speed setting separate<br />
from the ISO setting, set it at 1/300 or higher (if<br />
possible). If your first pictures come back too<br />
dark, it means your shutter settings are too fast.<br />
Adjust your settings a<strong>cc</strong>ordingly.<br />
Stopping Action with a Slow Shutter Speed<br />
If you are unable to get a clear, bright image with<br />
a fast shutter speed, you may need to try different<br />
methods to compensate for lack of light or<br />
too much field depth. Chances are that you will<br />
get slight blur, even with these techniques, so be<br />
prepared to take many <strong>photo</strong>graphs.<br />
1. Us the camera’s default “Action” setting, if it<br />
allows enough light into the pictures.<br />
2. If your camera allows you to adjust the f-stop<br />
setting, use a smaller f-stop (the larger numbers,<br />
such as f/8, f/11, or f/16). If you mandate a small<br />
f-stop, the camera’s automatic exposure controls<br />
will be forced to use a slower shutter speed.<br />
3. If you want to freeze as much of the action as<br />
possible, take the picture when a player or other<br />
fast moving object is coming toward the camera.<br />
Action that o<strong>cc</strong>urs in the direction of the camera<br />
can be captured at a slower shutter speed than<br />
action that crosses in front of the camera<br />
because the apparent motion is less.
17<br />
Stopping Action, continued<br />
4. If you want to freeze action that is crossing in<br />
front of the camera, move (pan) your camera in<br />
the same direction as the action on the field, and<br />
take the picture while you are synchronized.<br />
When you follow the moving subject with the<br />
camera, you are reducing the amount of relative<br />
motion, so even a slow shutter speed with freeze<br />
the image. However, when you pan, the background<br />
will be blurry because it is stationary.<br />
This effect is much better than a blurry subject.<br />
5. Take the <strong>photo</strong>graph. If you’re panning the<br />
camera, continue your movement for a short<br />
time after you think the picture has been taken.<br />
The shutter may still be open, particularity if you<br />
are using an extra-long exposure time, such as<br />
1/8 or 1/15 of a second.<br />
6. If all else fails, try using a film SLR 35mm<br />
camera. It may take slightly better <strong>photo</strong>s, but<br />
you lose the advantage of using a digital camera.<br />
Be sure to bring along a strong flash with it.<br />
choosing your spot<br />
One of the most important aspects of<br />
taking a good sports <strong>photo</strong> is choosing<br />
the right spot to shoot from. At<br />
high school sporting events, you can<br />
chose the best position possible.<br />
Never shoot a sporting events from<br />
the stands unless your plan is to take<br />
pictures of fans. Here are some tips<br />
to help you find the best spots.<br />
Melisa Miller ‘04<br />
1. Make sure your position won’t block the<br />
view of others or interfere with action on the<br />
field. At basketball games, stand near the end of<br />
the court, but not behind the basket.<br />
2. Chose an appropriate elevation. High angle<br />
shots work for some sports if you want to show<br />
several members of a team who are spread out.<br />
Other times, eye-level view are best if you want<br />
to focus on one or two players. Low-level,<br />
ground views are seldom effective. Be careful.<br />
3. If you have the freedom of movement during<br />
an event, be prepared to follow the<br />
action. Don’t want for the action to come to you.<br />
Move around and try different angles and views.<br />
4. Don’t forget that not all action happens in<br />
the same place, There’s action in front and<br />
behind the play, as well as on the sideline.<br />
Coaches and teammates on the bench often<br />
make for good <strong>photo</strong>s if you want to capture<br />
emotion or if you are having trouble with the<br />
action on the field.
18 SPORTS PHOTOGRAPHY<br />
“Photojournalists have the incredible<br />
role of bringing to life stories<br />
through the <strong>photo</strong>graphs that they<br />
take. In most cases, these <strong>photo</strong>graphs<br />
will be the only visual representation<br />
of the story that the<br />
public will ever see.”<br />
-Judy Lyon<br />
Tim Kolehmainen - Journal Press<br />
Taking a sports <strong>photo</strong><br />
1. Watch the game for a while and get a<br />
feel for the type of movement and action<br />
that will take place. Try to anticipate what<br />
will happen next. Don’t watch the entire<br />
game through the LCD screen. Look up.<br />
Is there a runner ready to steal a base?<br />
Does the quarter back look ready to<br />
throw a long pass? Is the coach starting<br />
to get animated? Get to know a little<br />
about the sport before you take pictures<br />
so you can anticipate <strong>photo</strong> opportunities.<br />
2. Put the camera to your eye long<br />
before you are ready to take the picture.<br />
Follow the action through the viewfinder<br />
so you’ll be ready to snap a <strong>photo</strong>. Some<br />
<strong>photo</strong>graphers like to keep their eye<br />
open so they can have both an overview<br />
of the action as well as the close up<br />
shot.<br />
3. As the action moves across your field<br />
of view, follow it with your camera and<br />
snap the picture. You’ll know how to take<br />
a picture just before the batter swings,<br />
the ball falls into the receiver’s hand, or<br />
the gymnast launches onto the vault.<br />
4. Practice. Don’t expect to get the perfect<br />
shot on your first trip to the field. Try<br />
different things and stand in different<br />
places. You will be rewarded with the<br />
best pictures possible.
SOURCES<br />
19<br />
The Buffalo High School Publications Photography Field Guide was designed and created by Ryan<br />
McCallum. The following sources were consulted in the creation of this <strong>guide</strong>:<br />
Busch, David D. Digital Photography for<br />
Dummies Quick Reference. New York: Wiley<br />
Publishing, Inc. 2000.<br />
Milburn, Ken. Digital Photography Bible. New<br />
York: Hungry Minds, Inc. 2000.<br />
Sheppard, Rob. National Geographic Digital<br />
Photography Field Guide. Washington, D.C.:<br />
National Geographic. 2004.<br />
“Composition: The Rule of Thirds.”<br />
Digicamhelp.com. Available: www.digicamhelp.<br />
com. May 2, 2004.<br />
Quotations a<strong>cc</strong>essed at www.<strong>photo</strong>quotes.com<br />
Durham University Photography Society.<br />
http://www.dur.ac.uk/<strong>photo</strong>graphy.society/<br />
“Tech Guide: Ten Tips for Great Photos.” ZD Net<br />
Australia. Available: http://www.zdnet.com.au/<br />
reviews/coolgear/caeras/0,39023377,20269683,0<br />
0.htm. May 2, 2004.<br />
“The Rule of Thirds” Available: http://jlsite.com/Oklahoma/RuleofThirds.html.<br />
May 2,<br />
2004.<br />
Melisa Miller ‘04<br />
Thank you to the <strong>photo</strong>graphers: Ashley Diesting, Allie Houfer, Tim Kolehmainen, Melisa Miller,<br />
Angelica Montantes, Angela Salveson, Ryan Strugar, and Megan Warfield. Photos were taken for<br />
the 2004 Tatanka and the eight issues of the Hoofprint produced in 2004-2004.<br />
Melisa Miller ‘04 Melisa Miller ‘04