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BHS<br />

PUBLICATIONS<br />

FIELD GUIDE<br />

PHOTOGRAPHY<br />

RYAN MCCALLUM


“These snapshots are their little<br />

stands against the flow of<br />

time. The shutter is clicked,<br />

the flash goes off, and<br />

they've stopped time, if just<br />

for the blink of an eye.<br />

And if these pictures have<br />

anything important to say<br />

to future generations, it's<br />

this: 'I was here; I existed;<br />

I was young; I was<br />

happy; and someone<br />

cared enough about<br />

me in this world to<br />

take my picture'."<br />

-Sy the Photo Guy<br />

One Hour Photo<br />

Photo by Melisa Miller ‘04<br />

Cover by Allie Houfer ‘05


2 INTRODUCTION<br />

You are the eyes of the school...<br />

Whether you are taking pictures for the newspaper<br />

or the yearbook, you have become the<br />

eyes of the school. A <strong>photo</strong>grapher decides<br />

what gets remembered about a person, event,<br />

or place. You allow people to experience<br />

things they’ve never seen and remember<br />

moments that will inspire memories. You control<br />

a part of history.<br />

In order to live up to this role, you should learn<br />

how to take the best pictures possible. This<br />

<strong>guide</strong> is designed to help you understand the<br />

world of <strong>photo</strong>graphy; from the technical<br />

aspects of cameras and the fundamental rules<br />

of picture composition to technical aspects<br />

involved in digital editing.<br />

While reporters and writers work on chronicling<br />

events that can help provide a glance<br />

into an event, <strong>photo</strong>graphers provide a living<br />

history of the school. A yearbook full of great<br />

stories and a newspaper full of important<br />

issues will go unread and unnoticed.<br />

Photographs add importance, impact, and<br />

emotion to to any publication. Photography<br />

allows us, in a sense, own what we do not.<br />

You decide what people remember and what<br />

will be forgotten. You can’t capture every<br />

moment, so make what you do capture<br />

amazing.<br />

Photography is a means<br />

of recording forever the<br />

things one sees for a<br />

moment.<br />

-Aaron Sussman


INTRODUCTION<br />

3<br />

Melisa Miller ‘04


4 BEFORE YOU GO<br />

You only get one chance<br />

Good pictures don’t happen<br />

unless the <strong>photo</strong>grapher is prepared.<br />

Every assignment you<br />

will go on will involve several<br />

important factors that will dictate<br />

which camera settings are<br />

appropriate. If you don’t anticipate<br />

these factors in advance,<br />

you may return with an ugly<br />

shot of a beautiful moment or<br />

miss important events as you<br />

rethink the camera’s settings.<br />

Factors to consider<br />

Setting: Will you be shooting<br />

indoors or outdoors? Will the<br />

light source be mostly artificial?<br />

If it’s indoors, how large<br />

will the area be and how far<br />

away will the source of light<br />

be? Be sure to scout out your<br />

location in order to take your<br />

pictures from the best location.<br />

Time: If your event is outdoors<br />

in in natural light, try to take<br />

most of your pictures during<br />

the brightest times. When daylight<br />

starts getting sparse, be<br />

sure to show up to events<br />

while it is still light if you can.<br />

Certain shutter speeds become<br />

useless when it begins to darken.<br />

Light: Adjust the camera to<br />

compensate for the amount<br />

and type of lighting that will be<br />

available.<br />

Motion: You should know how<br />

Angela Salveson ‘04<br />

much motion to expect from<br />

your subjects. Anticipate and<br />

compensate for motion and<br />

adjust your shutter speed<br />

appropriately.<br />

“The camera is no<br />

more an instrument<br />

of preservation, the<br />

image is...” Berenice<br />

Abbott


5<br />

Tip<br />

Action shots require<br />

a higher shutter<br />

speed, which needs a<br />

lot of light. Try to get<br />

all sports shots during<br />

the daytime.<br />

Allie Houfer ‘05<br />

Weather: Overcast skies, rain, wind,<br />

and snow cover should all affect how<br />

you set up your camera.<br />

Intent: Know what you <strong>photo</strong>s are<br />

going to be used for. Will it be large<br />

and dominant? Will it be horizontal or<br />

vertical? Will there be digital editing<br />

with it? If you are taking a picture that<br />

is supposed to be artistic, talk with the<br />

writer or editor to find out exactly what<br />

the picture is supposed to look like.<br />

Emotion: Pictures are meant to do<br />

more than just provide proof that<br />

something happened. Be sure to prepare<br />

to capture meaning behind<br />

events. Think carefully about where to<br />

place yourself to capture the honest<br />

emotions behind an event. Remember<br />

that not all sports <strong>photo</strong>graphy should<br />

be done on the field of play.


6 GUIDING PRINCIPLES<br />

We are not interested in the unusual but the usual seen unusually.<br />

-Beaumont Newhall<br />

Ryan Strugar ‘04<br />

Perspective<br />

As a <strong>photo</strong>grapher, your main goal should be to<br />

get as close to your subject as possible.<br />

Everybody can see a sporting event from the<br />

stands, a speech from the bleachers, or a classroom<br />

from the doorway. It should be your aim to<br />

provide your audience the view from where they<br />

want to be. The best <strong>photo</strong>graphers are not<br />

embarrassed by getting on the playing field and<br />

next to their subjects. If you aren’t willing to get<br />

up close, you may as well send someone else.<br />

Honesty<br />

Just as writers cannot make up quotes, no matter<br />

how good they would sound. You should<br />

never, under any circumstance, pose a <strong>photo</strong> or<br />

attempt to recreate a candid situation, no matter<br />

how good it may look. Also, during editing, you<br />

may never alter a <strong>photo</strong>s content or meaning.<br />

Candid<br />

Saved posed shots for portraits and group <strong>photo</strong>s.<br />

While posed shots may be great for personal<br />

albums, they are horrible for newspapers and<br />

yearbooks. Candid <strong>photo</strong>s capture emotion,<br />

action, and motion. This is they type of <strong>photo</strong><br />

that everyone will be interested in, even if they<br />

don’t know the people or have never seen the<br />

event. Candid <strong>photo</strong>s are honest and create a<br />

living representation. Be creative and outgoing to<br />

get interesting and unique candid <strong>photo</strong>graphs.<br />

Awareness<br />

A good <strong>photo</strong>grapher is aware of their surroundings<br />

and is able to take candid <strong>photo</strong>s without<br />

being noticed by subjects or getting in the way.<br />

Get outside of yourself. Become a part of the<br />

environment you are <strong>photo</strong>graphing and take the<br />

pictures that you know your readers want to see.


HISTOGRAM<br />

7<br />

Too<br />

Dark<br />

(Underexposed)<br />

Too<br />

Bright<br />

(Overexposed)<br />

The histogram is a handy graph that<br />

alerts you to the two extreme cases of<br />

underexposure and overexposure in<br />

your pictures.<br />

In severely underexposed pictures,<br />

you lose details in the shadows. In<br />

severely overexposed pictures that<br />

result in blown highlights, you lose<br />

details in the highlights.<br />

If the image is too dark (histogram<br />

touches the left side), dial in a positive<br />

exposure compensation value in<br />

+1/3EV steps, and see if the histogram<br />

shifts to the right. Some pictures<br />

might require up to a +1EV<br />

exposure compensation to preserve<br />

details in the shadows.<br />

If the image is too bright (histogram<br />

touches the right side), dial in a negative<br />

exposure compensation value in -<br />

1/3EV steps, and see if the histogram<br />

shifts to the left. Some pictures might<br />

require up to a -1EV exposure compensation<br />

to preserve details in the<br />

highlights.<br />

Most digital cameras allow you to dial<br />

in an exposure compensation<br />

between -2EV to +2EV, in 1/3EV<br />

steps.<br />

Just<br />

Right<br />

(Balanced Exposure)<br />

We have also seen that there is no<br />

good or bad histogram, per se. A histogram<br />

simply tells us how our picture<br />

is exposed and we retain the control<br />

to decide whether -- and how -- to<br />

adjust the exposure. We might decide<br />

to compensate for the under or overexposure,<br />

or we might even force an<br />

underexposure if that is the effect we<br />

are after.<br />

For more info, see page 74 of the Sony manual<br />

or page 110 of the Nikon manual.


8 TERMINOLOGY<br />

It is important to understand that<br />

a <strong>photo</strong>graph actually captures<br />

an image during a certain length<br />

of time. A <strong>photo</strong> can never<br />

freeze time, but we can control<br />

the length of time a <strong>photo</strong> captures.<br />

While some <strong>photo</strong>s capture<br />

action over several seconds,<br />

minutes, or hours, other<br />

can show as little as 1/1600th of<br />

a second. It is important to<br />

remember that the passage of<br />

time is represented in each <strong>photo</strong>graph<br />

we take.<br />

Exposure<br />

Exposure is the amount of light<br />

that reaches the image sensor<br />

and is controlled by a combination<br />

of the lens aperture and<br />

shutter speed. Exposure, and its<br />

effect on shutter speed, may be<br />

the single greatest technical<br />

aspect of <strong>photo</strong>graphy. It affects<br />

every aspect of a <strong>photo</strong>, so it<br />

should be a key consideration<br />

before you set out to take a picture.<br />

The shutter speed is the length<br />

of time that film is exposed to<br />

light. A rapid shutter speed (400<br />

and above) means that very little<br />

light reaches the lens while the<br />

shutter is open. A slow shutter<br />

speed allows more light to reach<br />

the lens, but also makes it difficult<br />

to capture motion because<br />

the lens is open longer. If you<br />

have a strong flash or are shooting<br />

in daylight, a fast shutter<br />

speed will capture amazing<br />

action. However, in low light,<br />

a fast shutter makes for pictures<br />

so dark they are almost<br />

unrecognizable. Experiment<br />

with different shutter speeds<br />

in new locations before you<br />

go out on assignment. 200<br />

speed is good for most other<br />

<strong>photo</strong>s.<br />

The idea that any <strong>photo</strong>graphy<br />

can't be personal is madness!<br />

... I see something; it goes<br />

through my eye, brain, heart,<br />

guts; I choose the subject.<br />

What could be more personal<br />

than that?<br />

-Cornell Capa<br />

Melisa Miller ‘04


9<br />

Optical vs. Digital zoom<br />

Never allow the camera to use digital zoom.<br />

Optical zoom is done using the camera’s<br />

actual lens, thus pictures will have no distortion.<br />

Digital zoom, on the other hand, takes<br />

an image and digitally magnifies it, distorting<br />

the image and adding grain. Digital zoom<br />

may look fine on the camera’s display, but<br />

any pictures that are blown up or published<br />

will be flawed. If you need to get closer than<br />

the camera will zoom, opt for a tele<strong>photo</strong><br />

AE - Auto Exposure<br />

A system for automatically setting the proper<br />

exposure a<strong>cc</strong>ording to the existing light conditions.<br />

There are three types of AE systems:<br />

Programmed where the camera picks the<br />

best shutter speed and aperture automatically<br />

Aperture Priority, the user chooses an<br />

aperture value and the shutter speed is<br />

automatically determined by lighting conditions<br />

Shutter Priority, the user chooses a shutter<br />

speed and the aperture is automatically<br />

determined by lighting conditions<br />

AE Lock<br />

The ability to hold the current exposure settings<br />

and allow you to point the camera elsewhere<br />

before capturing the image. This is<br />

usually a<strong>cc</strong>omplished by half-pressing the<br />

shutter button and keeping it at that position<br />

until you're ready to capture the image.<br />

Bulb<br />

This is a long time exposure setting - shutter<br />

stays open for as long as you keep the shutter<br />

release button held down. Time exposure<br />

mode. Similar to bulb mode, only the <strong>photo</strong>grapher<br />

presses the shutter release once<br />

to open the shutter and once again to close<br />

it.<br />

Burst Mode<br />

“Photography must contain one thing:<br />

the humanity of the moment”<br />

-Robert Frank<br />

Angie Pietrantonio ‘05<br />

The ability to rapidly capture images as long as the shutter button is held<br />

down.Also called Continuous frame capture.<br />

Color Balance<br />

Color Balance - The a<strong>cc</strong>uracy with which the colors captured in the<br />

image match the original scene.<br />

Contrast<br />

A measure of rate of change of brightness in an image.<br />

Digital Zoom<br />

A digital magnification of the center 50% of an image. Digital zooms by<br />

nature generate less than sharp images because the new "zoomed"<br />

image has been interpolated.


10 TERMINOLOGY<br />

DPI - Dots Per Inch<br />

Dots per Inch. A measurement value<br />

used to describe either the resolution of<br />

a display screen or the output resolution<br />

of a printer.<br />

EV - Exposure Value<br />

A very complex thing but in the digicam<br />

world it usually means the ability to override<br />

the auto exposure system to lighten<br />

or darken an image.<br />

Exposure Compensation: Lighten or<br />

darken the image by overriding the exposure<br />

system. Also known as EV<br />

Compensation.<br />

f-stop<br />

A numerical designation that indicates<br />

the size of the aperture. It is inversely<br />

proportional as a smaller number like<br />

F2.8 is a large opening and a large number<br />

like F16 is a relatively small opening.<br />

Flash<br />

A built-in flash supplies auxiliary light to<br />

supplement natural or available lighting<br />

conditions often resulting in better color,<br />

better exposure, and improved picture<br />

sharpness.<br />

Gray Scale<br />

A term used to describe an image containing<br />

shades of gray rather than color.<br />

Histogram<br />

A bar graph analysis tool that can be<br />

used to identify contrast and dynamic<br />

range of an image. histogram are found<br />

in the more advanced digicams and software<br />

programs (graphic editors) used to<br />

manipulate digital images. The histogram<br />

shows a scale of 0 - 255 (left to right)<br />

with 0 being black and 255 being white.<br />

Hot Shoe<br />

A flash connector generally found on the<br />

top of the camera that lets you attach a<br />

flash unit and trigger it in sync with the<br />

shutter.<br />

Hologram Laser<br />

Hologram Laser AF - Sony introduced a<br />

new laser-assisted auto focus system on<br />

the Cyber-shot DCS-F707 that uses a<br />

safe Class 1 laser to paint a grid on the<br />

subject that makes the auto focus fast<br />

and a<strong>cc</strong>urate. Also found on the DSC-<br />

F717, F828 and V1 cameras. We own<br />

the F-707. Use this feature rarely, as it<br />

may make candid <strong>photo</strong>s difficult when<br />

people are staring at a laser.<br />

Hue<br />

A term used to describe the entire range<br />

of colors of the spectrum; hue is the<br />

component that determines just what<br />

color you are using. In gradients, when<br />

you use a color model in which hue is a<br />

component, you can create rainbow<br />

effects.<br />

Image Resolution<br />

The number of pixels per unit length of<br />

image. For example, pixels per inch, pixels<br />

per millimeter, or pixels wide.<br />

Yearbook images need to be 300dpi or<br />

greater. Newspaper images should be<br />

over 72 dpi.<br />

InfoLITHIUM<br />

InfoLITHIUM - Sony's "smart" lithium<br />

rechargeable battery pack. It has a chip<br />

inside that tells the camera how long (in<br />

minutes) it will last at the current discharge<br />

rate. Our cybershot camera uses<br />

this type of battery.<br />

ISO<br />

The speed or specific light-sensitivity of a<br />

camera is rated by ISO numbers such as<br />

100, 400, etc. The higher the number,<br />

the more sensitive it is to light. As with<br />

film, the higher speeds usually induce<br />

more electronic noise so the image gets<br />

grainier. ISO is the abbreviation for<br />

International Standards Organization. (In<br />

the good old days it was known as the<br />

"ASA film speed.")<br />

“Jaggies”<br />

Slang term for the stair-stepped appearance<br />

of a curved or angled line in digital<br />

imaging. The smaller the pixels, and the<br />

greater their number the less apparent<br />

the "jaggies". Also known as pixelization.<br />

Megan Warfield ‘04


11<br />

JPEG<br />

Joint Photographic Experts Group - The<br />

name of the committee that designed the<br />

standard image compression algorithm.<br />

JPEG is designed for compressing either<br />

full-color or grey-scale digital images of<br />

"natural", real-world scenes. It does not<br />

work so well on non-realistic images,<br />

such as cartoons or line drawings, blackand-white<br />

(1 bit-per-pixel) images or<br />

moving pictures. See "JPG" below.<br />

JPG<br />

The most common type of compressed<br />

image file format used in digicams. It is a<br />

"lossy" type of storage because even in<br />

its highest quality mode there is compression<br />

used to minimize its size. Shoot<br />

in RAW format or in the lowest compression<br />

possible. Convert pictures to TIFF<br />

format before printing in high quality.<br />

Lossless<br />

Storing the image in a non-compressed<br />

format, most likely RAW or TIFF format.<br />

Mega Pixel<br />

CCD resolution of one million pixels.<br />

Digicams are commonly rated by<br />

Megapixels. You multiply the horizontal<br />

resolution by the vertical resolution to get<br />

the total pixel count.<br />

Full page bleed <strong>photo</strong>s in the yearbook,<br />

a 5 megapixel camera or higher should<br />

be used. Never use a camera below 3.0<br />

megapixels for publishing.<br />

Noise<br />

Pixels in your digital image that were<br />

misinterpreted. Usually o<strong>cc</strong>urs when you<br />

shoot a long exposure (beyond 1/2-second)<br />

or when you use the higher ISO values<br />

from 400 or above in incorrect lighting<br />

situations. It appears as random<br />

groups of red, green or blue pixels.<br />

Noise Reduction<br />

Some cameras that offer long shutter<br />

speeds (exceeding 1 second) usually<br />

have a noise reduction (NR) feature that<br />

is either automatic or can be enabled in<br />

the menu. This is to help eliminate random<br />

"hot" pixels and other image noise.<br />

Incorrect exposure setting or difficult<br />

lighting conditions produce more noise.<br />

Optical Zoom<br />

Means that the camera has a real multifocal<br />

length lens, this is not the same as<br />

a "Digital Zoom" which magnifies the<br />

center portion of the picture.<br />

Overexposure<br />

An image that appears too light. All the<br />

highlights and colors are totally lost and<br />

usually unrecoverable even by software.<br />

Underexposure<br />

A picture that appears too dark because<br />

insufficient light was delivered to the<br />

imaging system. Opposite of overexposure.<br />

Pixel<br />

The individual imaging element of a CCD<br />

or the individual output point of a display<br />

device. This is what is meant by the figures<br />

640x480, 800x600, 1024x768,<br />

1280x960 and etc when dealing with the<br />

resolution of a particular digicam. Higher<br />

numbers are always better!!<br />

Polarizer<br />

Polarizer - A <strong>photo</strong>graphic filter for eliminating<br />

glare and reflections. Just like<br />

your polarized sunglasses get rid of<br />

annoying glare, the polarizer filter does<br />

the same for your digicam. However -<br />

there are 2 types, linear and circular.<br />

Linear is for film only, it screws up most<br />

auto focus systems on digicams.<br />

Polarizing Filter<br />

A filter than helps eliminate light reflections<br />

by limiting the angle of light that<br />

reaches the lens. There are two types:<br />

Linear and Circular. Linear type filters<br />

should not be used with digicams as they<br />

hinder the auto focus system. The circular<br />

type filters can be rotated to adjust to<br />

the light angle needed.<br />

RAW<br />

RAW files basically hand the raw<br />

unprocessed data - at 12 bits per channel<br />

- from the camera’s imaging chip to<br />

your computer. Lossless compression is<br />

applied to reduce filesize slightly without<br />

compromising any quality.<br />

Melisa Miller ‘04


12 TERMINOLOGY<br />

Red Eye<br />

An effect caused by an electronic<br />

flash reflecting off of the<br />

human eye and making it look<br />

red. Compact cameras with the<br />

flash located close to the lens<br />

suffer the worst from this problem.<br />

Pro <strong>photo</strong>graphers use a<br />

bracket to hold an external flash<br />

unit above and off to the side of<br />

the lens to eliminate red-eye.<br />

Red Eye Reduction<br />

A special flash mode whereby a<br />

pre-flash or a series of lowpowered<br />

flashes are emitted<br />

before the main flash goes off<br />

to expose the picture. This<br />

causes the pupil in the human<br />

eye to close and helps eliminate<br />

red-eye.<br />

Resize<br />

Usually means to take a large<br />

image and downsize it to a<br />

smaller one. Most graphic viewing<br />

and editing programs offer a<br />

Resize option for this purpose.<br />

Never make a <strong>photo</strong>graph less<br />

than 65% of its original size or<br />

over 100% of its size using layout<br />

software. Always resize<br />

these pictures in Photoshop.<br />

Resolution<br />

The quality of any digital image,<br />

whether printed or displayed on<br />

a screen, depends in part on its<br />

resolution—the number of pixels<br />

used to create the image.<br />

More and smaller pixels adds<br />

detail and sharpens edges.<br />

Yearbook images should be<br />

300dpi, and newspaper images<br />

should be over 72dpi.<br />

Shutter<br />

The physical device that opens<br />

and closes to let light from the<br />

scene strike the image sensor.<br />

Digicams use both electronic<br />

and mechanical shutters.<br />

Shutter Lag<br />

The time between pressing the<br />

shutter and actually capturing<br />

the image. This is due to the<br />

camera having to calculate the<br />

exposure, set the white balance<br />

and focus the lens.<br />

SLR<br />

Single Lens Reflex - Means the<br />

camera has a viewfinder that<br />

sees through the lens (TTL) by<br />

way of a 45°-angled mirror that<br />

flips up when the shutter fires<br />

and allows the light to strike the<br />

image sensor (or film).<br />

Tele<strong>photo</strong><br />

Tele<strong>photo</strong> - The focal length<br />

that gives you the narrowest<br />

angle of coverage, good for<br />

bringing distant objects closer.<br />

TIFF<br />

Tagged Image File Format - An<br />

uncompressed image file format<br />

that is lossless and produces<br />

no artifacts as is common with<br />

other image formats such as<br />

JPG.<br />

UV Filter<br />

This is an UltraViolet absorbing<br />

filter that helps overcome the<br />

abundance of blue in outdoor<br />

<strong>photo</strong>graphs. Not really necessary<br />

in digital <strong>photo</strong>graphy as<br />

the camera's white balance system<br />

adjusts for the color temperature<br />

of the scene. We do<br />

use them to protect the camera's<br />

lens from scratching, fingerprints<br />

or dirt.<br />

White Balance<br />

Refers to adjusting the relative<br />

brightness of the red, green and<br />

blue components so that the<br />

brightest object in the image<br />

appears white. Look at these settings<br />

to help overexposure.<br />

Megan Warfield ‘04


RULES OF GOOD COMPOSITION<br />

13<br />

Rules of good composition<br />

Composition is the arrangement of<br />

various objects in a picture in relation<br />

to each other. You can change<br />

composition by changing your point<br />

of view, cropping the picture, paying<br />

attention to motion, and composing<br />

the picture yourself. Be aware that<br />

highlights, shadows, and empty<br />

space all effect your picture’s composition.<br />

The following <strong>guide</strong>lines are only<br />

suggestions. Photography depends<br />

on the originality and creativity that<br />

you bring to it. Use these rules to<br />

help you see what professionals consider<br />

when composing <strong>photo</strong>graphs.<br />

Allie Houfer ‘05<br />

The <strong>photo</strong>grapher for this shot framed the subjects between the shoulders<br />

of people watching the scene. An original perspective and point of view<br />

makes a good picture better.<br />

The first rule of good <strong>photo</strong>graphy is: Try to find a fresh point of view.<br />

-Digital Photography Bible<br />

The rule of thirds<br />

If you only have time to learn one thing about taking <strong>photo</strong>s, this is<br />

it! The Rule of Thirds is a principle of composition used by <strong>photo</strong>graphers<br />

and artists. In <strong>photo</strong>graphy, the rule helps people understand to<br />

keep a subject "off center," ie. not placing the focal point right smack<br />

in the middle of the frame. When the main point of interest is off-center,<br />

a <strong>photo</strong> is more dynamic and encourages eye movement throughout<br />

the image.<br />

The Rule of Thirds envisions horizontal and vertical lines trisecting<br />

an image and creating four intersecting points. You place your subject<br />

where the lines intersect not centered in the frame. For example, placing<br />

the horizon on the upper or the lower line creates a well-composed<br />

landscape <strong>photo</strong>. For portrait shots, placing person where lines intersect<br />

creates a more compelling portrait.<br />

The Rule adds dynamism to <strong>photo</strong>s. And the underlying principle is<br />

really so very easy to understand and remember: keep subjects and<br />

horizon lines (even vertical ones such as buildings or trees) out of the<br />

middle of a picture. If you don't achieve this with a camera, do so<br />

when you crop an image.


14 COMPOSITION<br />

Move close<br />

Don’t include anything unimportant.<br />

Force your viewer to concentrate on<br />

only the most important aspect of your<br />

<strong>photo</strong>. Don’t include a busy background<br />

or other information that makes your<br />

<strong>photo</strong>grapher lose meaning and focus.<br />

In the <strong>photo</strong>s at right, the close up <strong>photo</strong>graphy<br />

eliminates a large background<br />

and highlights what is truly important.<br />

Leave space for motion<br />

If you are shooting action, especially if speed (as<br />

opposed to a specific moment) is the point. Leave<br />

lead space ahead of the subject or in whatever direction<br />

the action is moving. Remember the rule of thirds<br />

and try to keep the fast moving subject heading into<br />

the empty two-thirds of the frame.<br />

Use natural lighting whenever possible<br />

We are used to seeing things naturally. Natural light is the most recognizable and<br />

familiar light, so it makes your images look better to your viewer. Natural light makes<br />

any shutter speed work well, and doesn’t “bloom” like artificial light sources. Even if a<br />

background is completely eliminated, it’s easy to tell what light source was prevalent.<br />

Sometimes, this isn’t possible, so shoot with as much light that is available. Shoot<br />

near natural light sources when possible.<br />

Use perspective<br />

Place your main subject between objects that are large and close to the camera and<br />

others that are small and far away. Alternately, find converging lines that give the<br />

viewer a feeling of space and depth. This gives the viewer the feeling of being there<br />

and surrounded by real space. When taking candid <strong>photo</strong>s, it becomes more difficult<br />

to do this, but that doesn’t make it any less important. You need to monitor and adapt<br />

to your surroundings quickly in order to set up your shot. Try to scout the area before<br />

hand and use the camera’s LCD display as you move in order to frame <strong>photo</strong>s well.<br />

Include the ball in sports <strong>photo</strong>s<br />

If a player is interacting with a ball or puck in a sports<br />

<strong>photo</strong>, be sure to keep it as part of the subject of the<br />

picture. Pictures that crop too close to the player and<br />

forget the ball look confusing. Use the rule of thirds<br />

Melisa Miller ‘04 with this, also.<br />

Allie Houfer ‘05


15<br />

You have unlimited film... use it all<br />

The secret to su<strong>cc</strong>essful <strong>photo</strong>graphy is to take<br />

a lot of pictures. This is especially important<br />

when the importance of the picture is the<br />

moment. Fill your memory card as often as you<br />

can. It will make it easy to choose exactly the<br />

right point of view, exposure, composition, and<br />

quality of light and you can carefully and deliberately<br />

pick between a variety of images.<br />

Angelica Montantes ‘04<br />

Stability makes crisp images<br />

Whenever possible, use a tripod or unipod to<br />

help support and stabilize your camera, especially<br />

when motion and moments are key. Even a<br />

slight twitch during a picture can cause major<br />

blur.<br />

Get out there!<br />

It's a common mistake to stand at a comfortable spot<br />

and wait for a great <strong>photo</strong> opportunity to surface--it<br />

almost never does. With your eye through the viewfinder,<br />

move around or manipulate your subjects, if possible,<br />

until these are as close to your mental picture as<br />

they can be. Get the picture that everyone wants to see,<br />

by getting as close to your subject as possible.<br />

Shutter Lag - Know your camera<br />

When you press the button to take a picture, every digital<br />

camera has a slight delay before the picture is actually<br />

taken. The main solution to this is to practice, practice,<br />

and practice. Get to know your camera. Become<br />

familiar with the time it takes between the button press<br />

and the actually <strong>photo</strong>. If you are at a basketball game,<br />

learn to anticipate the moment before the ball leaves<br />

someone’s hand or before they jump for a rebound.<br />

Hold the button half way as you prepare for a shot and<br />

allow the camera to adjust to the lighting and focus.<br />

Then, when you see what you want, press the button<br />

the rest of the way, and the picture will be taken immediately.<br />

Holding steady without a tripod...<br />

In any situation, the correct stance and camera holding<br />

technique are essential. Even if the lens is adjusted<br />

correctly with all the appropriate controls selected, a<br />

slight shift of your hands can render a blurry, unusable<br />

image. This becomes more crucial when you're shooting<br />

with natural light and in darkening conditions with<br />

longer shutter speeds. Always grip your camera in a<br />

firm manner, with the other hand supporting and adjusting<br />

any controls, and maintain a steady breathing pattern.<br />

If you're panting after a quick run to catch up with<br />

the subject, for example, take a few deep breaths<br />

before composing and snapping your shot.<br />

One recommended stance to adopt is to hold your arms<br />

close, tucking elbows close to the body so the camera<br />

is braced, and to take shallow, long breaths. Try leaning<br />

against an available support, sitting or squatting down if<br />

possible, as these help to curb body movement like<br />

swaying. A simple rule of thumb is to have a shutter<br />

speed of at least 1/60th of a second when handholding<br />

without using a flash, for a<strong>cc</strong>eptable results. However,<br />

in general, the longer the focal length and lens used,<br />

the faster the shutter speed should be. A tripod is still<br />

the best method of avoiding camera shake, so keep it<br />

in the car or carry around a light model if available. The<br />

tripod becomes particularly useful when dealing with<br />

night <strong>photo</strong>graphy and landscapes in the evenings.


16 SPORTS PHOTOGRAPHY<br />

Ashley Deisting ‘07<br />

Stopping Action<br />

Blurry pictures can be creative, but most of the<br />

time, you should try to freeze the moment so<br />

that people and their actions can be seen clearly.<br />

Stopping action can prove to be a frustrating<br />

experience, but here are some tips that should<br />

help stop action in its tracks.<br />

1. Set the ISO or shutter speed to 400 or higher.<br />

Using a higher sensor sensitivity will let you use<br />

a faster shutter speed without sacrificing sharpness<br />

or field depth.<br />

2. Adjust the camera to its default “Action” setting,<br />

if it exists. This helps the camera automatically<br />

adjust to the available light and calculate<br />

the best shutter speed.<br />

3. If there is a shutter speed setting separate<br />

from the ISO setting, set it at 1/300 or higher (if<br />

possible). If your first pictures come back too<br />

dark, it means your shutter settings are too fast.<br />

Adjust your settings a<strong>cc</strong>ordingly.<br />

Stopping Action with a Slow Shutter Speed<br />

If you are unable to get a clear, bright image with<br />

a fast shutter speed, you may need to try different<br />

methods to compensate for lack of light or<br />

too much field depth. Chances are that you will<br />

get slight blur, even with these techniques, so be<br />

prepared to take many <strong>photo</strong>graphs.<br />

1. Us the camera’s default “Action” setting, if it<br />

allows enough light into the pictures.<br />

2. If your camera allows you to adjust the f-stop<br />

setting, use a smaller f-stop (the larger numbers,<br />

such as f/8, f/11, or f/16). If you mandate a small<br />

f-stop, the camera’s automatic exposure controls<br />

will be forced to use a slower shutter speed.<br />

3. If you want to freeze as much of the action as<br />

possible, take the picture when a player or other<br />

fast moving object is coming toward the camera.<br />

Action that o<strong>cc</strong>urs in the direction of the camera<br />

can be captured at a slower shutter speed than<br />

action that crosses in front of the camera<br />

because the apparent motion is less.


17<br />

Stopping Action, continued<br />

4. If you want to freeze action that is crossing in<br />

front of the camera, move (pan) your camera in<br />

the same direction as the action on the field, and<br />

take the picture while you are synchronized.<br />

When you follow the moving subject with the<br />

camera, you are reducing the amount of relative<br />

motion, so even a slow shutter speed with freeze<br />

the image. However, when you pan, the background<br />

will be blurry because it is stationary.<br />

This effect is much better than a blurry subject.<br />

5. Take the <strong>photo</strong>graph. If you’re panning the<br />

camera, continue your movement for a short<br />

time after you think the picture has been taken.<br />

The shutter may still be open, particularity if you<br />

are using an extra-long exposure time, such as<br />

1/8 or 1/15 of a second.<br />

6. If all else fails, try using a film SLR 35mm<br />

camera. It may take slightly better <strong>photo</strong>s, but<br />

you lose the advantage of using a digital camera.<br />

Be sure to bring along a strong flash with it.<br />

choosing your spot<br />

One of the most important aspects of<br />

taking a good sports <strong>photo</strong> is choosing<br />

the right spot to shoot from. At<br />

high school sporting events, you can<br />

chose the best position possible.<br />

Never shoot a sporting events from<br />

the stands unless your plan is to take<br />

pictures of fans. Here are some tips<br />

to help you find the best spots.<br />

Melisa Miller ‘04<br />

1. Make sure your position won’t block the<br />

view of others or interfere with action on the<br />

field. At basketball games, stand near the end of<br />

the court, but not behind the basket.<br />

2. Chose an appropriate elevation. High angle<br />

shots work for some sports if you want to show<br />

several members of a team who are spread out.<br />

Other times, eye-level view are best if you want<br />

to focus on one or two players. Low-level,<br />

ground views are seldom effective. Be careful.<br />

3. If you have the freedom of movement during<br />

an event, be prepared to follow the<br />

action. Don’t want for the action to come to you.<br />

Move around and try different angles and views.<br />

4. Don’t forget that not all action happens in<br />

the same place, There’s action in front and<br />

behind the play, as well as on the sideline.<br />

Coaches and teammates on the bench often<br />

make for good <strong>photo</strong>s if you want to capture<br />

emotion or if you are having trouble with the<br />

action on the field.


18 SPORTS PHOTOGRAPHY<br />

“Photojournalists have the incredible<br />

role of bringing to life stories<br />

through the <strong>photo</strong>graphs that they<br />

take. In most cases, these <strong>photo</strong>graphs<br />

will be the only visual representation<br />

of the story that the<br />

public will ever see.”<br />

-Judy Lyon<br />

Tim Kolehmainen - Journal Press<br />

Taking a sports <strong>photo</strong><br />

1. Watch the game for a while and get a<br />

feel for the type of movement and action<br />

that will take place. Try to anticipate what<br />

will happen next. Don’t watch the entire<br />

game through the LCD screen. Look up.<br />

Is there a runner ready to steal a base?<br />

Does the quarter back look ready to<br />

throw a long pass? Is the coach starting<br />

to get animated? Get to know a little<br />

about the sport before you take pictures<br />

so you can anticipate <strong>photo</strong> opportunities.<br />

2. Put the camera to your eye long<br />

before you are ready to take the picture.<br />

Follow the action through the viewfinder<br />

so you’ll be ready to snap a <strong>photo</strong>. Some<br />

<strong>photo</strong>graphers like to keep their eye<br />

open so they can have both an overview<br />

of the action as well as the close up<br />

shot.<br />

3. As the action moves across your field<br />

of view, follow it with your camera and<br />

snap the picture. You’ll know how to take<br />

a picture just before the batter swings,<br />

the ball falls into the receiver’s hand, or<br />

the gymnast launches onto the vault.<br />

4. Practice. Don’t expect to get the perfect<br />

shot on your first trip to the field. Try<br />

different things and stand in different<br />

places. You will be rewarded with the<br />

best pictures possible.


SOURCES<br />

19<br />

The Buffalo High School Publications Photography Field Guide was designed and created by Ryan<br />

McCallum. The following sources were consulted in the creation of this <strong>guide</strong>:<br />

Busch, David D. Digital Photography for<br />

Dummies Quick Reference. New York: Wiley<br />

Publishing, Inc. 2000.<br />

Milburn, Ken. Digital Photography Bible. New<br />

York: Hungry Minds, Inc. 2000.<br />

Sheppard, Rob. National Geographic Digital<br />

Photography Field Guide. Washington, D.C.:<br />

National Geographic. 2004.<br />

“Composition: The Rule of Thirds.”<br />

Digicamhelp.com. Available: www.digicamhelp.<br />

com. May 2, 2004.<br />

Quotations a<strong>cc</strong>essed at www.<strong>photo</strong>quotes.com<br />

Durham University Photography Society.<br />

http://www.dur.ac.uk/<strong>photo</strong>graphy.society/<br />

“Tech Guide: Ten Tips for Great Photos.” ZD Net<br />

Australia. Available: http://www.zdnet.com.au/<br />

reviews/coolgear/caeras/0,39023377,20269683,0<br />

0.htm. May 2, 2004.<br />

“The Rule of Thirds” Available: http://jlsite.com/Oklahoma/RuleofThirds.html.<br />

May 2,<br />

2004.<br />

Melisa Miller ‘04<br />

Thank you to the <strong>photo</strong>graphers: Ashley Diesting, Allie Houfer, Tim Kolehmainen, Melisa Miller,<br />

Angelica Montantes, Angela Salveson, Ryan Strugar, and Megan Warfield. Photos were taken for<br />

the 2004 Tatanka and the eight issues of the Hoofprint produced in 2004-2004.<br />

Melisa Miller ‘04 Melisa Miller ‘04

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