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The_Film_That_Changed_My_Life

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Paper Moon<br />

171<br />

characters, and yet it was so cinematic, a film that couldn’t be done in any<br />

other medium. It just kind of blew my socks off.<br />

Can you tell me what lessons you took from it? What lessons did you<br />

learn and adapt to Monsters, Inc.?<br />

Docter: We went through the film and charted out relationships. In a<br />

weird way, it’s almost a buddy film, as well. It actually had a lot of similarities<br />

to the Shirley Temple film Little Miss Marker where characters are<br />

metaphorically handcuffed together. For it to really work, you have this<br />

curmudgeonly guy who’s got his own life, his own way of doing things, and<br />

then he’s handcuffed with this kid. Story-wise, Paper Moon certainly did<br />

this really well—coming up with some social reason why he can’t dump the<br />

kid or pawn her off on some relative. So I guess, long after your question,<br />

it was probably more story beats, if that makes sense. How the relationship<br />

progresses throughout the story. And this was probably more evident in<br />

earlier drafts because as it turned out, when you have a younger kid, that<br />

relationship is a little more of a one-way street. It’s kind of like getting a cat<br />

or something. So that’s kind of the way Monsters, Inc. turned out as the kid<br />

got younger.<br />

<strong>The</strong>re’s this great line that kept coming up in pieces in 1973 and ’74<br />

when it was Oscar time for Paper Moon. Someone said, “You aren’t a<br />

director until you directed children.” I was wondering, how does that<br />

translate for voice-directing a child for animation? What are the specific<br />

challenges?<br />

Docter: For us, we get off pretty easy. For Monsters, I initially thought, “Oh<br />

well, we’ll stand her in front of the microphone, and I will say the line to her<br />

and she’ll say it back.” Well, she was two and a half, and she didn’t want to<br />

do that at all. Basically what we wanted from her were real sounds, screams<br />

and yells, and giggles and things like that. She just started running around<br />

the room, and I thought, “Oh boy, this is going to be a disaster.” Luckily one<br />

of the sound guys just brought in a boom mic and held it. We could play.<br />

So we had puppets, and we had quiet toys and candies and things like that.<br />

<strong>That</strong>’s how we got the sound, by just goofing around, which is nothing that<br />

would be useful at all in a live action film.

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