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Volume 1 Issue 3 August 2005 Serious Sam II - Hardcore Gamer

Volume 1 Issue 3 August 2005 Serious Sam II - Hardcore Gamer

Volume 1 Issue 3 August 2005 Serious Sam II - Hardcore Gamer

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Review by Syriel<br />

Publisher : Activision<br />

Developer : seven studios<br />

Release Date : 6/28/<strong>2005</strong><br />

Rating : TEEN<br />

Genre(s) : Action<br />

Category : Comic Superhero<br />

# of players : 1-2<br />

When most gamers hear the name Fantastic Four, the<br />

first thing that comes to mind is Acclaim’s horrendous<br />

PSone game. Referred to by many as the worst game<br />

ever made, the mere sight of it makes gamers cringe.<br />

Thankfully, the current take on the cosmic quartet isn’t<br />

nearly as bad as its predecessor, though it does make its<br />

fair share of mistakes.<br />

Based on the movie of the same name, Fantastic Four has<br />

players taking control of Mr. Fantastic, the Invisible Woman, the<br />

Human Torch and the Thing as the team races to save the world<br />

from the evil of Doctor Doom. Though it follows the basic plot<br />

of the film, the game expands on the action by introducing new<br />

opponents and environments that weren’t on the big screen.<br />

The game offers up a different set of moves and special attacks<br />

for each character, and requires players to tailor their style<br />

to the selected hero. For example, the Thing excels at melee<br />

combat, but try the same thing with the Invisible Woman and<br />

it’s game over. The special powers are just as varied, giving you<br />

a reason to switch back and forth between team members, and<br />

assist moves allow an AI-controlled hero to help out the player.<br />

While certain levels will force you to use a particular hero, the<br />

majority of the game allows you to swap amongst them freely<br />

with a simple press of the D-pad.<br />

Unfortunately, the coolest moves in the game are contextsensitive,<br />

meaning you can only execute them when the game<br />

says you can. This is indicated onscreen by a colored icon that<br />

corresponds to your hero. Move to the icon, click the action<br />

button and a minigame will pop up. Win the game and you’ll<br />

perform the move. It’s interesting at first, but the repetitive<br />

nature of the minigames soon becomes apparent as you play<br />

them over and over again.<br />

With all of this variety amongst the main characters, one would<br />

expect the fighting engine with Fantastic Four to have a bit of<br />

depth. Strangely, it doesn’t. It feels rushed and simplistic; it’s<br />

a simple matter of button mashing. The collision detection is<br />

extremely picky, requiring players to be spot on for an attack to<br />

connect. Another point of contention is range. Why is it that the<br />

elastic Mr. Fantastic has the same reach as the bulky Thing<br />

when fighting hand-to-hand? Other problems include<br />

camera and clipping issues that appear<br />

at inopportune times, as well as<br />

repetitive level design that has often<br />

you playing through the mirror image<br />

of the room you just completed.<br />

Ultimately, Fantastic Four feels like<br />

a game that was rushed out the<br />

door just a little too early.<br />

The concept is great, but the<br />

execution stumbles and the<br />

end result is<br />

merely average.<br />

Rating : 3 of 5<br />

2.5 of 5<br />

2nd opinion by Roger Danish • Alternate Rating : 2 of 5<br />

Like the movie, Fantastic Four the game doesn’t live up to its potential. Derivative<br />

beat-’em-up gameplay and sub-par graphics round out this un-fantastic title.<br />

64_REVIEW_FANTASTIC FOUR<br />

HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 3_WRITTEN BY BOOTH BABES

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