Volume 1 Issue 3 August 2005 Serious Sam II - Hardcore Gamer
Volume 1 Issue 3 August 2005 Serious Sam II - Hardcore Gamer
Volume 1 Issue 3 August 2005 Serious Sam II - Hardcore Gamer
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Review by Syriel<br />
Publisher : Activision<br />
Developer : seven studios<br />
Release Date : 6/28/<strong>2005</strong><br />
Rating : TEEN<br />
Genre(s) : Action<br />
Category : Comic Superhero<br />
# of players : 1-2<br />
When most gamers hear the name Fantastic Four, the<br />
first thing that comes to mind is Acclaim’s horrendous<br />
PSone game. Referred to by many as the worst game<br />
ever made, the mere sight of it makes gamers cringe.<br />
Thankfully, the current take on the cosmic quartet isn’t<br />
nearly as bad as its predecessor, though it does make its<br />
fair share of mistakes.<br />
Based on the movie of the same name, Fantastic Four has<br />
players taking control of Mr. Fantastic, the Invisible Woman, the<br />
Human Torch and the Thing as the team races to save the world<br />
from the evil of Doctor Doom. Though it follows the basic plot<br />
of the film, the game expands on the action by introducing new<br />
opponents and environments that weren’t on the big screen.<br />
The game offers up a different set of moves and special attacks<br />
for each character, and requires players to tailor their style<br />
to the selected hero. For example, the Thing excels at melee<br />
combat, but try the same thing with the Invisible Woman and<br />
it’s game over. The special powers are just as varied, giving you<br />
a reason to switch back and forth between team members, and<br />
assist moves allow an AI-controlled hero to help out the player.<br />
While certain levels will force you to use a particular hero, the<br />
majority of the game allows you to swap amongst them freely<br />
with a simple press of the D-pad.<br />
Unfortunately, the coolest moves in the game are contextsensitive,<br />
meaning you can only execute them when the game<br />
says you can. This is indicated onscreen by a colored icon that<br />
corresponds to your hero. Move to the icon, click the action<br />
button and a minigame will pop up. Win the game and you’ll<br />
perform the move. It’s interesting at first, but the repetitive<br />
nature of the minigames soon becomes apparent as you play<br />
them over and over again.<br />
With all of this variety amongst the main characters, one would<br />
expect the fighting engine with Fantastic Four to have a bit of<br />
depth. Strangely, it doesn’t. It feels rushed and simplistic; it’s<br />
a simple matter of button mashing. The collision detection is<br />
extremely picky, requiring players to be spot on for an attack to<br />
connect. Another point of contention is range. Why is it that the<br />
elastic Mr. Fantastic has the same reach as the bulky Thing<br />
when fighting hand-to-hand? Other problems include<br />
camera and clipping issues that appear<br />
at inopportune times, as well as<br />
repetitive level design that has often<br />
you playing through the mirror image<br />
of the room you just completed.<br />
Ultimately, Fantastic Four feels like<br />
a game that was rushed out the<br />
door just a little too early.<br />
The concept is great, but the<br />
execution stumbles and the<br />
end result is<br />
merely average.<br />
Rating : 3 of 5<br />
2.5 of 5<br />
2nd opinion by Roger Danish • Alternate Rating : 2 of 5<br />
Like the movie, Fantastic Four the game doesn’t live up to its potential. Derivative<br />
beat-’em-up gameplay and sub-par graphics round out this un-fantastic title.<br />
64_REVIEW_FANTASTIC FOUR<br />
HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 3_WRITTEN BY BOOTH BABES