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Volume 1 Issue 3 August 2005 Serious Sam II - Hardcore Gamer

Volume 1 Issue 3 August 2005 Serious Sam II - Hardcore Gamer

Volume 1 Issue 3 August 2005 Serious Sam II - Hardcore Gamer

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Publisher : Rockstar<br />

Developer : Rockstar North<br />

Release Date : June 7, <strong>2005</strong><br />

Genre(s) : Action<br />

Category : Gangsta Sandbox<br />

# of players : 1<br />

Rating : MATURE; Blood and Gore, Intense Violence, Strong<br />

Language, Strong Sexual Content, Use of Drugs<br />

Review by<br />

Syriel<br />

The original Grand Theft Auto may have gotten its start on<br />

the PC, but it was the PlayStation 2 release of Grand Theft<br />

Auto <strong>II</strong>I that shot the series into the stratosphere and gave<br />

Rockstar a license to print money. As the series progressed,<br />

the games got more complex, and started pushing the PS2<br />

hardware to its limits. While last fall’s release of Grand Theft<br />

Auto: San Andreas was undoubtedly fun, no one can deny the<br />

noticeable draw-in or the annoyingly long loading times that<br />

plagued it. Now that Sony’s window of exclusivity is over, the<br />

game has made its way to both the PC and Xbox, opening up<br />

the world of Grand Theft Auto: San Andreas to everyone.<br />

Set in the early 90’s, the game tells the story of Carl Johnson. A<br />

former gangbanger, Carl has returned home to bury his mother and<br />

make peace with his past. Sadly, his past isn’t ready to make peace<br />

with him. Framed for murder by corrupt cops and facing a neighborhood<br />

torn apart by drugs and fighting, Carl is drawn back into the<br />

gangland warfare that he hoped to avoid.<br />

Playing as Carl, you have to navigate your way through this world of<br />

urban conflict, dealing with unsavory characters and completing missions<br />

that will require you to drive, fly, shoot, fight, work out, paint<br />

and even get your hair cut. Broken down individually, each objective<br />

is rather simplistic in nature, but layered together they form the basis<br />

of a surprisingly rich story which is helped along by the impressive<br />

voice work. Featuring talent such as <strong>Sam</strong>uel L. Jackson and Peter<br />

Fonda, Grand Theft Auto: San Andreas is one of the few games to hit<br />

perfection in the voice acting department.<br />

Of course, if you decide to take a break from the story, nothing’s<br />

stopping you from running off and having a bit of fun. One moment<br />

you might be trying to pick up a girl, the next you could be hopping<br />

a fence at the airport and stealing a plane. Need some weapons? You<br />

can either buy them from the crazy old man across town, or simply<br />

run down some rival gang members and collect what you need from<br />

their corpses. The choice is yours.<br />

PRESENTATION<br />

MATTERS<br />

In the days of minimalist<br />

manuals and electronic<br />

documentation, it is nice<br />

to see a developer actually<br />

put some work into the<br />

packaging. Detailed manuals<br />

and maps used to be standard<br />

fare with games, but in<br />

recent years packaging seems<br />

to have become a lost art. Not<br />

so here. Though the console<br />

versions of GTA:SA ship with<br />

thin booklets, Rockstar went all<br />

out for the PC release.<br />

Rip the shrink wrap off this one and you won’t find a generic<br />

jewel case. Instead there is a hardcover book waiting for you.<br />

Written as a travel guide for the three cities in the game, the<br />

manual is both visually appealing and loaded with tidbits about<br />

the world. You can easily waste an hour just flipping though it. A<br />

pull-out map is tucked into the front, while the game DVD-ROM<br />

is secured just inside the back cover.<br />

While it doesn’t directly affect gameplay, the classy packaging<br />

is impressive and enjoyable. Kudos to Rockstar for making the<br />

PC version of Grand Theft Auto: San Andreas more than just a<br />

commodity.<br />

Unfortunately, neither the Xbox or PC version of the game offer a totally unlocked<br />

world right from the start. Just like in the PS2 original, you must advance<br />

through the story mode to enable the cities of San Fierro and Las Venturas. This<br />

is a bit disappointing, as tooling around in an open-ended sandbox is one of the<br />

series’ great appeals, and while the story mode is engaging, it can be a bit tiresome<br />

to run through a second time if you’ve already played the PS2 version.<br />

Visually, both the Xbox and PC versions feature small improvements over the<br />

original. On the Xbox, GTA:SA supports progressive scan, and the PC version’s<br />

resolutions go all the way up to 1600x1200. It looks good, but for some reason<br />

Rockstar failed to take the extra step and recreate high-resolution textures for<br />

the ports. As a result, the new versions are sharper, but<br />

aren’t as impressive as they could be. It’s quite obvious<br />

that the game was designed with the limitations of the PS2<br />

in mind. The loading times have also been improved; the<br />

Xbox’s are manageable, and the PC’s, virtually non-existent.<br />

Oddly, control is something of a mixed bag, with the Xbox<br />

version feeling incredibly twitchy. This was most noticeable<br />

when driving or in the middle of a firefight. On the other<br />

hand, the PC version was incredibly tight and responsive,<br />

especially when using a Logitech gamepad.<br />

While Grand Theft Auto: San Andreas isn’t perfect — it’s<br />

a jack of all trades, and master of none — it does a fine<br />

job integrating a number of different styles of play into<br />

one relatively seamless experience. All of the porting flaws<br />

combined don’t detract from what is still one of the best<br />

gameplay experiences around. If you’ve already put in a few<br />

hours with the PS2 version there’s<br />

nothing new here, but if you<br />

skipped out last fall,<br />

now’s your chance to<br />

see what you missed. Of<br />

the three, the PC version<br />

is easily the best,<br />

proving the old adage<br />

that yes, you can go<br />

home again.<br />

Rating : 4.5 of 5<br />

2nd opinion by Roger Danish • Alternate Rating : 4 of 5<br />

Since GTA: SA doesn’t really offer much in the way of solid new features on the Xbox or PC,<br />

there isn’t much of a reason for to go back to San Andreas for a repeat visit.<br />

4.25 of 5<br />

48_REVIEW_GRAND THEFT AUTO SAN ANDREAS<br />

HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 3_WRITTEN BY BOOTH BABES<br />

HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 3_WRITTEN BY BOOTH BABES<br />

GRAND THEFT AUTO SAN ANDREAS_REVIEW_49

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