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Lecture notes for Introduction to Representation Theory

Lecture notes for Introduction to Representation Theory

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A 4 Id (123) (132) (12)(34)<br />

# 1 4 4 3<br />

C 1 1 1 1<br />

C ρ 1 φ φ 2 1<br />

C ρ 2 1 φ 2 φ 1<br />

C 3 3 0 0 −1<br />

where φ = exp( 2 νi<br />

3<br />

).<br />

The last row can be computed using the orthogonality of rows. Another way <strong>to</strong> compute the<br />

last row is <strong>to</strong> note that C 3 is the representation of A 4 by rotations of the regular tetrahedron: in<br />

this case (123), (132) are the rotations by 120 0 and 240 0 around a perpendicular <strong>to</strong> a face of the<br />

tetrahedron, while (12)(34) is the rotation by 180 0 around an axis perpendicular <strong>to</strong> two opposite<br />

edges.<br />

Example 3.15. The following three character tables are of Q 8 , S 4 , and A 5 respectively.<br />

Q 8 1 -1 i j k<br />

# 1 1 2 2 2<br />

C ++ 1 1 1 1 1<br />

C +− 1 1 1 -1 -1<br />

C−+<br />

1 1 -1 1 -1<br />

C−−<br />

1 1 -1 -1 1<br />

C 2 2 -2 0 0 0<br />

S 4 Id (12) (12)(34) (123) (1234)<br />

# 1 6 3 8 6<br />

C + 1 1 1 1 1<br />

C−<br />

1 -1 1 1 -1<br />

C 2 2 0 2 -1 0<br />

C 3 + 3 -1 -1 0 1<br />

C 3 − 3 1 -1 0 -1<br />

A 5 Id (123) (12)(34) (12345) (13245)<br />

# 1 20 15 12 12<br />

C 1 1 1 1 1<br />

C 3 3 0 -1<br />

+<br />

1+ ⊗ 5<br />

1−2⊗<br />

5<br />

1− ⊗ 5<br />

1+2⊗<br />

5<br />

2<br />

C 3 − 3 0 -1<br />

2<br />

C 4 4 1 0 -1 -1<br />

C 5 5 -1 1 0 0<br />

Indeed, the computation of the characters of the 1-dimensional representations is straight<strong>for</strong>ward.<br />

The character of the 2-dimensional representation of Q 8 is obtained from the explicit <strong>for</strong>mula<br />

(3) <strong>for</strong> this representation, or by using the orthogonality.<br />

For S 4 , the 2-dimensional irreducible representation is obtained from the 2-dimensional irreducible<br />

representation of S 3 via the surjective homomorphism S 4 ⊃ S 3 , which allows <strong>to</strong> obtain its<br />

character from the character table of S 3 .<br />

The character of the 3-dimensional representation C 3 is computed from its geometric realization<br />

+<br />

by rotations of the cube. Namely, by rotating the cube, S 4 permutes the main diagonals. Thus<br />

(12) is the rotation by 180 0 around an axis that is perpendicular <strong>to</strong> two opposite edges, (12)(34)<br />

41

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