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ADVANCE PROGRAM/REGISTRATION<br />

19 TH ANNUAL<br />

<strong>June</strong> <strong>25</strong>-<strong>29</strong>, <strong>2007</strong><br />

<strong>Vancouver</strong> <strong>BC</strong>, <strong>Canada</strong><br />

Sheraton <strong>Vancouver</strong> Wall Centre Hotel<br />

http://www.aace.org/conf/edmedia<br />

• Keynote Speakers<br />

• Invited Panels/Speakers<br />

• Full & Brief Papers<br />

• Best Practices<br />

• Panels<br />

• Roundtables<br />

• Student Panels Dissertation Help Sessions<br />

• Posters/Demonstrations<br />

• Corporate Demonstrations/Literature<br />

• Corporate Showcases<br />

• Tutorials/Workshops<br />

• Symposia<br />

Proceedings file deadline: May 2, <strong>2007</strong><br />

Early registration deadline: May 2, <strong>2007</strong><br />

Hotel reservation deadline: May <strong>25</strong>, <strong>2007</strong><br />

Advance registration deadline: <strong>June</strong> 7, <strong>2007</strong><br />

Co-sponsored by:<br />

Journal of Interactive Learning Research (JILR)<br />

Journal of Educational Multimedia and Hypermedia (JEMH)<br />

International Journal on E-Learning (IJEL)<br />

http://www.aace.org/pubs<br />

A CONFERENCE OF AACE • http://www.aace.org<br />

http://www.EdITLib.org


INVITATION<br />

ED-MEDIA <strong>2007</strong> – World Conference on Educational Multimedia,<br />

Hypermedia & Telecommunications is an international conference, organized by<br />

<strong>the</strong> <strong>Association</strong> <strong>for</strong> <strong>the</strong> Advancement of Computing in Education (AACE). This<br />

annual conference serves as a multi-disciplinary <strong>for</strong>um <strong>for</strong> <strong>the</strong> discussion and<br />

exchange of in<strong>for</strong>mation on <strong>the</strong> research, development, and applications on all<br />

topics related to multimedia, hypermedia and telecommunications/distance education.<br />

ED-MEDIA, <strong>the</strong> premiere international conference in <strong>the</strong> field, spans all<br />

disciplines and levels of education and annually attracts more than 1,500 leaders<br />

in <strong>the</strong> field from over 70 countries. For a list, see: Countries @ ED-MEDIA.<br />

We invite you to attend ED-MEDIA.<br />

Presentation Categories<br />

The Technical Program includes a wide range of interesting and useful activities<br />

designed to facilitate <strong>the</strong> exchange of ideas and in<strong>for</strong>mation.<br />

• Keynote & Invited Speakers • Student Panels Dissertation Help Sessions<br />

• Full & Brief Papers • Corporate Demonstrations/Literature<br />

• Best Practices<br />

• Corporate Showcases<br />

• Panels<br />

• Tutorials/Workshops<br />

• Roundtables<br />

• Symposia<br />

• Posters/Demonstrations<br />

Corporate Participation<br />

A variety of opportunities are available to present research-oriented papers, or<br />

to showcase and market your products and services. For in<strong>for</strong>mation about<br />

Corporate Showcases (30 minutes) and Corporate Demonstrations (2-hours,<br />

scheduled with <strong>the</strong> Poster/Demos). See: http://www.aace.org/conf/edmedia/corporate.htm<br />

Proceedings<br />

Accepted papers will be published in <strong>the</strong> Proceedings (book and CD-ROM <strong>for</strong>mats)<br />

as well as in <strong>the</strong> AACE Digital Library. These proceedings serve as major<br />

sources in <strong>the</strong> multimedia/ hypermedia/telecommunications community,<br />

reflecting <strong>the</strong> current state of <strong>the</strong> art in <strong>the</strong> discipline. In addition, <strong>the</strong><br />

Proceedings also are internationally available and distributed via <strong>the</strong> online<br />

EdITLib - Education & In<strong>for</strong>mation Technology Library, sponsored by AACE.<br />

(http://www.editlib.org/). The Proceedings also will be available as a searchable<br />

electronic book on CD-ROM (Macintosh, IBM, and ISO 9660 <strong>for</strong>mats) and<br />

included in each conference registrant's packet. And <strong>the</strong> Proceedings may be<br />

purchased in hard copy book <strong>for</strong>m prior to <strong>the</strong> conference. Selected papers<br />

may be invited <strong>for</strong> publication in AACE’s respected journals especially in <strong>the</strong><br />

Journal of Educational Multimedia and Hypermedia (JEMH), International<br />

Journal on E-Learning (IJEL), or Journal of Interactive Learning Research<br />

(JILR). See: http://www.aace.org/pubs<br />

Paper Awards<br />

Papers present reports of significant work or integrative reviews in research,<br />

development, and applications related to <strong>the</strong> educational multimedia, hypermedia<br />

and telecommunications/distance education. All presented papers will be<br />

considered by <strong>the</strong> Program Committee <strong>for</strong> Outstanding Paper Awards. There will<br />

also be an award <strong>for</strong> Outstanding Student Paper (<strong>the</strong>re<strong>for</strong>e, please indicate with<br />

your submission if <strong>the</strong> primary author is a full-time student). Award winning<br />

papers will be highlighted in <strong>the</strong> AACE online periodical <strong>the</strong> AACE Journal.<br />

Background<br />

The ED-MEDIA conference series originated as <strong>the</strong> International Conference<br />

on Computers and Learning (ICCAL) which was held as a major international<br />

symposium in Calgary, <strong>Canada</strong> (1987); Dallas, USA (1989); Hagen, Germany<br />

(1990); and Wolfville, <strong>Canada</strong> (1992). ED-MEDIA conferences have been held<br />

in Orlando, USA (1993); <strong>Vancouver</strong>, <strong>Canada</strong> (1994); Graz, Austria (1995);<br />

Boston, USA (1996); Calgary, <strong>Canada</strong> (1997); Freiburg, Germany (1998),<br />

Seattle, USA (1999), Montreal, <strong>Canada</strong> (2000), Tampere, Finland (2001),<br />

Denver, USA (2002), Honolulu, Hawaii, USA (2003), Lugano, Switzerland<br />

(2004), Montreal, <strong>Canada</strong> (2005), and Orlando, USA (2006). ED-MEDIA <strong>2007</strong><br />

is <strong>the</strong> 19 th in this series of internationally respected meetings.<br />

ED-MEDIA <strong>2007</strong> Topics<br />

The scope of <strong>the</strong> conference includes, but is not limited to, <strong>the</strong> following<br />

major topics as <strong>the</strong>y relate to <strong>the</strong> educational and developmental aspects<br />

of multimedia/hypermedia and telecommunications:<br />

Infrastructure<br />

Architectures <strong>for</strong> Educational Technology Systems<br />

Design of Distance Learning Systems<br />

Distributed Learning Environments<br />

Methodologies <strong>for</strong> System Design<br />

Multimedia/Hypermedia Systems<br />

WWW-based Course-Support Systems<br />

Tools & Content-oriented Applications<br />

Agents<br />

Authoring Tools<br />

Evaluation of Impact<br />

Groupware Tools<br />

Interactive Learning Environments<br />

Multimedia/Hypermedia Applications<br />

Research Perspectives<br />

Virtual Reality<br />

WWW-based Course Sites & Learning Resources<br />

New Roles of <strong>the</strong> Instructor & Learner<br />

Constructivist Perspectives<br />

Cooperative/Collaborative Learning<br />

Implementation Experiences<br />

Improving Classroom Teaching<br />

Instructor Networking<br />

Instructor Training and Support<br />

Pedagogical Issues<br />

Teaching/Learning Strategies<br />

Human-Computer Interaction (HCI/CHI)<br />

Computer-Mediated Communication<br />

Design Principles<br />

Usability/User Studies<br />

User Interface Design<br />

Cases & Projects<br />

Country-Specific Developments<br />

Exemplary Projects<br />

Institution-Specific Cases<br />

Virtual Universities<br />

Universal Web Accessibility<br />

This topic strand provides in<strong>for</strong>mation to help adhere to laws, regulations and guidelines<br />

to make electronic accessibility available to those with physical challenges.<br />

Emerging Technologies & Accessibility<br />

Infrastructure, Technology & Techniques<br />

International Challenges<br />

New Roles <strong>for</strong> Teachers/Learners<br />

O<strong>the</strong>r: Research, Library Issues, etc<br />

Policy and Law<br />

Site Management Considerations<br />

Indigenous Peoples & Technology<br />

This topic provides in<strong>for</strong>mation on <strong>the</strong> issues and applications related to indigenous<br />

peoples and technology. Submissions are invited on <strong>the</strong> following non-exclusive<br />

list of topics.<br />

The Internet's Effects on Linguistic Diversity<br />

Promoting Indigenous Language Development via Discussion & Chat<br />

Multimedia Support of Language & Culture<br />

Exploring Language with Digital Resources<br />

Cultural Attitudes and Technology Acceptance<br />

Modifying Computers to meet Minority Language Requirements<br />

Oral Tradition Meets Voice Dictation<br />

Voice Over IP, Net Meetings and Collaborative Thinking<br />

Asynchronous, Reflective Discourse<br />

Online Dctionaries and Language Development<br />

2


Overview<br />

MONDAY, JUNE <strong>25</strong><br />

Registration..................................................................7:30 AM-7:30 PM<br />

Tutorials/Workshops .....................................................8:30 AM-12 NOON<br />

Beverage Break ............................................................10:00-10:15 AM<br />

Lunch Break ................................................................12 NOON-1:30 PM<br />

Tutorials/Workshops ..........................................................1:30-5:00 PM<br />

Beverage Break ................................................................3:00-3:15 PM<br />

Newcomer Welcome .........................................................5:30-6:00 PM<br />

Social Event: Welcome Reception.......................................6:00-7:00 PM<br />

TUESDAY, JUNE 26<br />

Registration..................................................................8:00 AM-5:00 PM<br />

Welcome & Opening General Session (Keynote)..................8:30-9:30 AM<br />

Beverage Break ..............................................................9:30-10:00 AM<br />

Newcomer Welcome........................................................9:30-10:00 AM<br />

Morning Sessions.....................................................10:00 AM-12:15 PM<br />

Lunch Break ...................................................................12:15-1:30 PM<br />

Afternoon Sessions ...........................................................1:30-5:00 PM<br />

Beverage Break ................................................................2:30-2:45 PM<br />

WEDNESDAY, JUNE 27<br />

Registration..................................................................8:00 AM-5:00 PM<br />

General Session (Keynote & Paper Awards) ........................8:30-9:30 AM<br />

Beverage Break ..............................................................9:30-10:00 AM<br />

Morning Sessions.....................................................10:00 AM-12:15 PM<br />

Lunch Break ...................................................................12:15-1:30 PM<br />

Social Event: Topic Discussion Lunch ...............................12:30-1:30 PM<br />

Afternoon Sessions ...........................................................1:30-5:00 PM<br />

Beverage Break ................................................................2:30-2:45 PM<br />

Poster/Demonstrations ......................................................5:15-7:15 PM<br />

THURSDAY, JUNE 28<br />

Registration..................................................................8:00 AM-5:00 PM<br />

General Session (Keynote) .................................................8:30-9:30 AM<br />

Beverage Break ..............................................................9:30-10:00 AM<br />

Morning Sessions.....................................................10:00 AM-12:15 PM<br />

Lunch Break ..................................................................12:15-1:30 PM<br />

Afternoon Sessions ...........................................................1:30-5:00 PM<br />

Beverage Break ................................................................2:30-2:45 PM<br />

Special Event: TBA ............................................................6:00-8:00 PM<br />

ED-MEDIA <strong>2007</strong> SOCIAL EVENTS<br />

MONDAY, JUNE <strong>25</strong><br />

Welcome Reception<br />

6:00-7:00 PM<br />

All attendees welcome!<br />

MONDAY, JUNE <strong>25</strong> & TUESDAY, JUNE 26<br />

Newcomer Receptions<br />

Monday, <strong>June</strong> <strong>25</strong> • 5:30-6:00 PM<br />

Tuesday, <strong>June</strong> 26 • 9:30-10:00 AM<br />

All attendees welcome!<br />

WEDNESDAY, JUNE 27<br />

Topic Discussion Luncheon<br />

12:30-1:30 PM<br />

Join colleagues <strong>for</strong> a networking luncheon to discuss various topics<br />

selected from <strong>the</strong> conference topics (see page 2 <strong>for</strong> list of topics). A specific<br />

topic will be designated at each table and you will have <strong>the</strong> opportunity<br />

to create your own topics at <strong>the</strong> lunch. Make your reservations now as<br />

tickets are limited. If you have already registered, you may add <strong>the</strong> lunch<br />

at <strong>the</strong> conference registration desk. Cost: $<strong>25</strong><br />

FRIDAY, JUNE 30<br />

Reception & Invitation to ED-MEDIA 2008<br />

in Vienna, Austria!<br />

5:00-5:30 PM<br />

FRIDAY, JUNE <strong>29</strong><br />

Registration..................................................................8:00 AM-5:00 PM<br />

General Session (Keynote) .................................................8:30-9:30 AM<br />

Beverage Break ..............................................................9:30-10:00 AM<br />

Morning Sessions.....................................................10:00 AM-12:15 PM<br />

Lunch Break ...................................................................12:15-1:30 PM<br />

Afternoon Sessions ...........................................................1:30-5:00 PM<br />

Reception & Invitation to ED-MEDIA 2008 in Vienna, Austria! ......5:00-5:30 PM<br />

3


KEYNOTE SPEAKERS<br />

Tuesday, <strong>June</strong> 26, 8:30 AM<br />

Is Web 2.0 <strong>the</strong> Future of <strong>the</strong> Web?<br />

Bebo White<br />

Stan<strong>for</strong>d University, USA<br />

Wednesday, <strong>June</strong> 27, 8:30 AM<br />

Teaching and Learning in Networked World<br />

Terry Anderson<br />

Athabasca University, <strong>Canada</strong><br />

Thursday, <strong>June</strong> 28, 8:30 AM<br />

Working Smarter to Maximise Returns<br />

From Educational Technologies<br />

Ron Oliver<br />

Edith Cowan University, Australia<br />

INVITED SPEAKERS<br />

Partial List<br />

Tuesday, <strong>June</strong> 26, 11:15 AM<br />

Let’s Get Real: The University Without Walls and Au<strong>the</strong>ntic<br />

Learning Experiences<br />

Tony Koppi, Univ. of New South Wales, Sydney, Australia<br />

Tuesday, <strong>June</strong> 26, 1:30 PM<br />

School Motivation among Elementary and High School Students:<br />

The Foundation <strong>for</strong> Students’ Academic success<br />

Frédéric Guay, Univ. Laval, <strong>Canada</strong><br />

Wednesday, <strong>June</strong> 27, 1:30 PM<br />

Teaching and Assessing What Undergraduates Really Need to Learn:<br />

Technology and <strong>the</strong> Conative Domain<br />

Thomas C. Reeves, The Univ. of Georgia, USA<br />

Thursday, <strong>June</strong> 28, 1:30 AM<br />

Generating New Learning Contexts: Novel Forms of Reuse and<br />

Learning on <strong>the</strong> Move<br />

John Cook, London Metropolitan Univ., UK<br />

Thursday, <strong>June</strong> 28, 4:00 PM<br />

Holy Cow, Ed Tech is Finally Mainstream: What Do We Do Now?<br />

Cathie Norris, Univ. of North Texas, USA; Elliot Soloway, Univ. of Michigan, USA<br />

Friday, <strong>June</strong> <strong>29</strong>, 11:15 AM<br />

Mind <strong>the</strong> Gap: Bridging <strong>the</strong> Home School Divide through Contextualized<br />

Activities and Personalized Mobile Technology<br />

Rose Luckin, Univ. of London, UK<br />

Friday, <strong>June</strong> <strong>29</strong>, 8:30 AM<br />

Challenging or Con<strong>for</strong>ming: The Art of<br />

Blended E-Learning<br />

Allison Littlejohn<br />

Chair of Learning Technology, Director, Caledonian<br />

Academy, Glasgow Caledonian University, UK<br />

Education & In<strong>for</strong>mation Technology Library<br />

Please<br />

Recommend Your<br />

Library Subscribe!<br />

http://www.EdITLib.org<br />

• Conduct scholarly research • Receive Table of Contents alerts • Keep current on <strong>the</strong> latest research and publications in your field<br />

The EdITLib is your source <strong>for</strong> 5+ years of peer-reviewed and published articles and papers on <strong>the</strong> latest<br />

research,developments, and applications related to all aspects of Educational Technology and E-Learning.<br />

Journals – http://www.aace.org/pubs<br />

International Journal on E-Learning<br />

(Corporate, Government, Healthcare, & Higher Education)<br />

Journal of Computers in Ma<strong>the</strong>matics and Science Teaching<br />

Journal of Educational Multimedia and Hypermedia<br />

Journal of Interactive Learning Research<br />

Journal of Technology and Teacher Education<br />

AACE Journal (electronic)<br />

Contemporary Issues in Technology & Teacher Education (electronic)<br />

Conferences – http://www.aace.org/conf<br />

ED-MEDIA – World Conference on Educational Multimedia, Hypermedia<br />

& Telecommunications<br />

E-Learn – World Conference on E-Learning in Corporate,Healthcare,<br />

Government, and Higher Education<br />

SITE – Society <strong>for</strong> In<strong>for</strong>mation Technology and Teacher Education<br />

International Conference<br />

and o<strong>the</strong>rs...<br />

Sponsored by AACE: info@aace.org • 757-366-5606<br />

4


PRE-CONFERENCE TUTORIALS & WORKSHOPS<br />

Monday, <strong>June</strong> <strong>25</strong>, Morning, 8:30 AM – 12:00 NOON<br />

T1: Exploring Design-Based Research Methods<br />

Ron Oliver, Edith Cowan University, Australia<br />

Jan Herrington, University of Wollongong, Australia<br />

Tom Reeves, University of Georgia, USA<br />

Abstract<br />

This tutorial has been designed to help participants understand and be able to apply<br />

design-based research (DBR) approaches to explorations and inquiries into technology-supported<br />

learning and teaching. Design-based research comprises various<br />

approaches undertaken with <strong>the</strong> intent of producing new <strong>the</strong>ories, artifacts, and practices<br />

that account <strong>for</strong>, and potentially impact, learning and teaching in naturalistic settings.<br />

Design-based research provides a sound basis <strong>for</strong> meaningful and effective<br />

research that can deliver outcomes and findings which will have value and impact.<br />

Objectives<br />

Participation in this workshop will enable participants to:<br />

• understand <strong>the</strong> conceptual basis underpinning DBR approaches;<br />

• appreciate <strong>the</strong> <strong>for</strong>ms of inquiry suited to DBR approaches;<br />

• know <strong>the</strong> important steps and processes in DBR approache;<br />

• understand <strong>the</strong> processes associated with planning a DBR project;<br />

• plan a research project using a DBR approach;<br />

• evaluate DBR approaches and understand <strong>the</strong>ir potential to support quality<br />

research outoomes.<br />

Outline<br />

The workshop will follow <strong>the</strong> following <strong>for</strong>mat:<br />

• discussion and description of DBR as a research methodology (presentation).<br />

The presenters will provide an overview of DBR from a conceptual perspective<br />

highlighting <strong>the</strong> characteristic attributes and <strong>the</strong> principles underpinning<br />

<strong>the</strong> approach. The introduction will provide examples of <strong>the</strong> <strong>for</strong>ms of research<br />

suited to DBR approaches and <strong>the</strong> outcomes that can be achieved.<br />

• reviewing case studies of DBR projects (groupwork). Participants will work in<br />

small groups to review examples of DBR and to analyse <strong>the</strong> opporunties<br />

derived from <strong>the</strong> approaches employed. The review will seek to discern <strong>the</strong><br />

critical elements of DBR and <strong>the</strong> opportunities <strong>the</strong>y present to <strong>the</strong> researcher.<br />

• conceptualising a DBR approach (presentation). The presenters will describe<br />

<strong>the</strong> processes associated with planning and developing a DBR project. The<br />

presentation will highlight <strong>the</strong> critical decisions and judgments that guide <strong>the</strong><br />

planning and implementation of DBR.<br />

• planning a DBR project (groupwork). Participants will work in homogeneous<br />

groups to create plans <strong>for</strong> DBR projects based on personal interests and<br />

experience. The process is intended to develop participants' skills in applying<br />

DBR approaches in a grounded fashion.<br />

Prerequisites<br />

Audience need to have some experience in research into learning technologies ei<strong>the</strong>r<br />

as students, supervisors or academics. The workshop will assume an understanding<br />

of qualitative and/or quantitative research methodologies and previous experience in<br />

conducting research into technology-supported learning using <strong>the</strong>se methods.<br />

Intended Experience Level<br />

Beginner<br />

Instructor Qualifications<br />

Thomas C. Reeves is a Professor of Instructional Technology at The University of<br />

Georgia in <strong>the</strong> USA. Jan Herrington is an Associate Professor of Education at <strong>the</strong><br />

University of Wollongong in Australia. Ron Oliver is a Professor of Interactive<br />

Multimedia and an Associate Dean of Teaching and Learning at Edith Cowan<br />

University in Australia. Our research collaboration has been partially funded by <strong>the</strong><br />

Australian Research Council, <strong>the</strong> Australian-American Fulbright Commission, and our<br />

respective universities.<br />

Tutorials are indicated by a T# and have a lecture/demonstration <strong>for</strong>mat. Workshops are indicated by a W# and are primarily hands-on sessions.<br />

We advise early registration <strong>for</strong> all Tutorials and Workshops due to limited space available.<br />

5


PRE-CONFERENCE TUTORIALS & WORKSHOPS<br />

Monday, <strong>June</strong> <strong>25</strong>, Morning, 8:30 AM – 12:00 NOON<br />

T2: Quick Start to E-Learning<br />

Edgar R. Weippl, Vienna University of Technology, Austria<br />

Abstract<br />

The goal of this tutorial is to give participants all <strong>the</strong>y need to quickly get started<br />

with e-learning. The focus is on organizing courses (course management) and NOT<br />

on content creation. In <strong>the</strong> first part of <strong>the</strong> tutorial <strong>the</strong>y learn everything <strong>the</strong>y need<br />

to set up <strong>the</strong>ir first courses <strong>for</strong> a small department using Moodle. The second part<br />

presents a light-weight approach of <strong>the</strong> project management necessary to introduce<br />

an e-learning plat<strong>for</strong>m at a larger scale.<br />

Objectives<br />

Benefits <strong>for</strong> Participants<br />

• Hands-on experience how to set-up Moodle on a Microsoft Windows system.<br />

• Ready-to-use templates <strong>for</strong> <strong>the</strong> project management when introducing larger-scale<br />

e-learning solution<br />

Resources<br />

After <strong>the</strong> conference participants will have access to a recording of how to per<strong>for</strong>m<br />

<strong>the</strong> installation and links to <strong>the</strong> appropriate downloads. In addition template documents<br />

will be available that participants can use when managing projects.<br />

Outline<br />

First Part<br />

• Introduction to Moodle<br />

• System Requirements<br />

• Installation of a Web Server, database, and Moodle (Demo or Hands-on),<br />

• First steps in Moodle: Setting up courses, assigning lecturers, using<br />

resources and simple <strong>for</strong>ms of grading students. (Demo or Hands-on)<br />

• Advanced teaching concepts and <strong>the</strong> constructivist approach of Moodle.<br />

Second Part<br />

• Vision Document<br />

• Choosing a plat<strong>for</strong>m and how to convince people (requirements analysis and<br />

evaluation) - Prototype installations<br />

• Planning <strong>the</strong> implementation<br />

• Possible options of introducing Moodle at a large university where many o<strong>the</strong>r<br />

smaller legacy plat<strong>for</strong>ms exists.<br />

Prerequisites<br />

Lecturers that need to quickly set up a personal e-learning plat<strong>for</strong>m <strong>for</strong> <strong>the</strong>mselves or<br />

<strong>for</strong> few coworkers. (Part 1 of <strong>the</strong> tutorial) Inexperienced project managers or lecturers<br />

that have never managed large-scale implementation projects (Part 2 of <strong>the</strong> tutorial)<br />

Intended Experience Level<br />

Beginner<br />

Instructor Qualifications<br />

Dr. Edgar R. Weippl is assistant professor at <strong>the</strong> Vienna University of Technology and<br />

CEO of Security Research. His research focuses on applied concepts of IT-security<br />

and e-learning. Edgar has taught several tutorials on security issues in e-learning at<br />

international conferences, including ED-MEDIA 2003-2006 and E-Learn 2005. In<br />

2005, he published Security in E-Learning with Springer. After graduating with a<br />

Ph.D. from <strong>the</strong> Vienna University of Technology, Edgar worked <strong>for</strong> two years in a<br />

research startup. He <strong>the</strong>n spent one year teaching as an assistant professor at Beloit<br />

College, WI. From 2002 to 2004, while with <strong>the</strong> software vendor ISIS Papyrus, he<br />

worked as a consultant <strong>for</strong> an HMO (Empire BlueCross BlueShield) in New York, NY<br />

and Albany, NY, and <strong>for</strong> Deutsche Bank (PWM) in Frankfurt, Germany. An extended<br />

CV including all publications is available at www.ifs.tuwien.ac.at/~weippl.<br />

Tutorials are indicated by a T# and have a lecture/demonstration <strong>for</strong>mat. Workshops are indicated by a W# and are primarily hands-on sessions.<br />

We advise early registration <strong>for</strong> all Tutorials and Workshops due to limited space available.<br />

6


PRE-CONFERENCE TUTORIALS & WORKSHOPS<br />

Monday, <strong>June</strong> <strong>25</strong>, Morning, 8:30 AM – 12:00 NOON<br />

W1: Pervasive Gaming and Experiential Learning (bring your laptop)<br />

Robert Biddle & Claire Dormann, Carleton University, <strong>Canada</strong><br />

Abstract<br />

This workshop will introduce a new geo-pervasive game that uses active learning<br />

and is suitable <strong>for</strong> many learning contexts. The game has two phases, one to<br />

explore and one to tell stories. The first phase involves exploration of an environment<br />

in small teams, using a set of cards to guide exploration in new ways and<br />

focus attention on multi-modal interaction. The second phase involves stories<br />

recorded in a community "wiki": a website that thus grows to be a kind of community<br />

atlas of <strong>the</strong> environment. The workshop will first introduce <strong>the</strong> <strong>the</strong>ory of this<br />

kind of pervasive game, and describe our experience with <strong>the</strong> game in various<br />

learning environments. We will <strong>the</strong>n play <strong>the</strong> game ourselves, using teams and our<br />

cards to explore <strong>the</strong> environment, and <strong>the</strong>n collaborate to create an emergent atlas.<br />

Finally, we will work in small groups to brainstorm how <strong>the</strong> game could be applied<br />

to learning subjects and environments of interest to those in <strong>the</strong> workshop.<br />

Objectives<br />

1. To Explain <strong>the</strong> Theory and Benefits of Pervasive Games in Learning. We will<br />

review <strong>the</strong> idea of pervasive games, give some examples from <strong>the</strong> literature, and<br />

show <strong>the</strong> connection to experiential learning.<br />

2. To Learn and Experience a Pervasive Game First-Hand. We will introduce our<br />

adaptable pervasive game, facilitate play-testing of <strong>the</strong> game, and <strong>the</strong> creation<br />

of a community wiki atlas. After this experience, participants will be able to play<br />

<strong>the</strong> game in <strong>the</strong>ir teaching environments, as no special material is needed o<strong>the</strong>r<br />

than <strong>the</strong> cards and access to one of <strong>the</strong> many free wiki websites.<br />

3. To Explore How To Adapt a Pervasive Game to New Learning Contexts. We will<br />

facilitate brainstorming on how to apply <strong>the</strong> game to teaching and learning environments<br />

of interest to participants.<br />

Outline<br />

We have hardly begun to explore <strong>the</strong> potential of games <strong>for</strong> education. The potential<br />

is not only in games which increase motivation and support learning, but also in<br />

games that engage players and involve participation in communities. Pervasive digital<br />

games are a new <strong>for</strong>m of game that involves cyberspace, but extends <strong>the</strong> gaming<br />

experiences out into <strong>the</strong> world. In this workshop, we will present our own adaptable<br />

pervasive game based on experiential learning. Experiential learning <strong>the</strong>ory<br />

defines learning as “<strong>the</strong> process whereby knowledge is created through <strong>the</strong> trans<strong>for</strong>mation<br />

of experience”. The design of our game is based on fundamental aspects<br />

of experiential learning: discovery and multi-sensory exploration, collaboration and<br />

social interaction, enhanced reflection through creation of urban stories or multi-sensory<br />

representations. The gameplay mechanics involve a very low tech but carefully-crafted<br />

team card game that is designed to enhance <strong>the</strong> motivation of <strong>the</strong> players.<br />

Players are divided into teams, and two teams play <strong>the</strong> game toge<strong>the</strong>r with a<br />

deck of cards: one team plays while <strong>the</strong> o<strong>the</strong>r scores <strong>the</strong>m. The deck of cards is<br />

composed of four sections: direction, <strong>the</strong>me cards, engagement cards and jokers.<br />

The results are documented in a “wiki community atlas”: a “wikipedia” of <strong>the</strong> community<br />

environment. The game experience takes players on a journey of personal<br />

evolution, which trans<strong>for</strong>ms <strong>the</strong> ways <strong>the</strong>y understand <strong>the</strong> world. The creation, sharing<br />

and distribution of personal stories, and urban representations <strong>for</strong>m a rich experience<br />

that is an important element of modern life emerging through <strong>the</strong> use of digital<br />

technologies. The workshop will consist of outlining <strong>the</strong> gameplay and game<br />

mechanics, playing-test <strong>the</strong> game as a group, and discussing our experience.We will<br />

<strong>the</strong>n focus on a final session to brainstorm and identify opportunities <strong>for</strong> using <strong>the</strong><br />

game in new teaching and learning situations of interest to workshop participants.<br />

Prerequisites<br />

1. EXPERIENCE LEVEL: Any level.<br />

2. PREREQUISITES: Familiarity with using <strong>the</strong> World-Wide-Web.<br />

Intended Experience Level<br />

Intermediate<br />

Instructor Qualifications<br />

Claire Dormann, BA (Psyc) MSc (Comp Sci) PhD (Communications): Research<br />

Associate, Carleton University, Ottawa, <strong>Canada</strong>. Dr. Dormann has a record of<br />

research and publications in educational technology, and hedonic factors and <strong>the</strong>ir<br />

role in games and learning. Her rich multi-disciplinary background highlights her<br />

commitment to bringing technology and human experience toge<strong>the</strong>r in innovative<br />

ways. Dr. Dormann's paper on humour in computer games was honoured as one of<br />

<strong>the</strong> top ten papers in game studies <strong>for</strong> 2006.<br />

Robert Biddle, DipEd, BMath, MMath, PhD (Comp Sci): Professor of Human-<br />

Computer Interaction, Carleton University, Ottawa, <strong>Canada</strong>. Professor Biddle has a<br />

record of research on innovative technology and human experience documented in<br />

over 150 publications. He is on <strong>the</strong> editorial boards of a number of conferences and<br />

journals, and is <strong>the</strong> Program Chair <strong>for</strong> <strong>the</strong> <strong>2007</strong> International Wiki Symposium.<br />

Recent relevant collaborative publications:<br />

Dormann, C., Barr, P., & Biddle, R. (2006). Humour <strong>the</strong>ory and videogames: Laughter in<br />

<strong>the</strong> slaughter. ACM SIGGRAPH Videogame Symposium. Boston, Massachusetts: ACM.<br />

Dormann, C., & Biddle, R. (2006). Humour in game-based learning. Learning, Media,<br />

and Technology, Vol. 31:4. pp. 411-424.<br />

Dormann, C., Woods, B., Cacquard, S., & Biddle, R. (2006). Cybercartography as a role<br />

playing game: From multiple perspectives to critical thinking. Cartographica, 41 (1).<br />

Greenspan, B., Dormann, C., Eaket, C., Cacquard, S., & Biddle, R. (2006). Live<br />

hypernarrative and cybercartography: You are here, now. Cartographica, 41 (1).<br />

Dormann, C., Fiset, J-P, Caquard, S., Woods, B., Hadziomerovic, A., Whitworth, E.,<br />

Hayes, A., Biddle, R. (2005). Computer games as homework: How to Delight and<br />

Instruct. Home Oriented In<strong>for</strong>matics and Telematics Conference, April 13-15, 2005,<br />

University of York, United Kingdom.<br />

Woods, B., Whitworth, E. Hadziomerovic, A., Dormann, C., Fiset, J.P., Caquard, S.,<br />

Hayes, A. &. Biddle, R. (2005). Repurposing a Computer Role Playing game <strong>for</strong><br />

engaging learning, Proceedings of World conference on Educational Multimedia,<br />

and Hypermedia, Montreal, 27<strong>June</strong> -2 July 2005.<br />

Tutorials are indicated by a T# and have a lecture/demonstration <strong>for</strong>mat. Workshops are indicated by a W# and are primarily hands-on sessions.<br />

We advise early registration <strong>for</strong> all Tutorials and Workshops due to limited space available.<br />

7


PRE-CONFERENCE TUTORIALS & WORKSHOPS<br />

Monday, <strong>June</strong> <strong>25</strong>, Morning, 8:30 AM – 12:00 NOON<br />

W2: Reusable Learning Objects: How to Unlock High-Quality Expert Content (bring your laptop)<br />

Dawn Leeder, University of Cambridge, UK<br />

Tom Boyle, London Metropolitan University, UK<br />

John Cook, London Metropolitan University, UK<br />

Richard Windle, University of Nottingham, UK<br />

Raquel Morales, University of Cambridge, UK<br />

Abstract<br />

This internationally acclaimed workshop introduces participants to <strong>the</strong> principles of<br />

reusability and <strong>the</strong> templates, tools and methods used by Centre <strong>for</strong> Excellence in<br />

Teaching & Learning in Reusable Learning Objects (RLO-CETL), UK <strong>for</strong> RLO creation<br />

and evaluation. The workshop is a lively mix of short presentations and demos of<br />

RLOs punctuated by activities in pairs feeding back to <strong>the</strong> whole group. The central<br />

focus is <strong>the</strong> engaging “unlocking content" session that takes place in hands-on<br />

small break-out groups facilitated by roving presenters. Participants work on<br />

poster-sized blow-ups of <strong>the</strong> templates to brainstorm and create content in groups.<br />

This content is compared, discussed and evaluated by all and digitally archived to<br />

<strong>the</strong> RLO-CETL website <strong>for</strong> subsequent download. The workshop is practical, handson<br />

and practitioner-focused and requires no prerequisite knowledge or specialist<br />

equipment. It is facilitated by experts from <strong>the</strong> Centre <strong>for</strong> Excellence in Teaching and<br />

Learning in Reusable Learning Objects (RLO-CETL), UK.<br />

Objectives<br />

This workshop will enable participants to:<br />

• Be introduced to a national community of e-learning practice supported by a<br />

leading UK Centre <strong>for</strong> Excellence<br />

• Identify <strong>the</strong> key features of RLOs<br />

• Identify <strong>the</strong> key stages of RLO development<br />

• Describe examples of RLOs from practice<br />

• Understand how RLOs are evaluated<br />

• Identify broad topics suitable <strong>for</strong> development<br />

• Have hands-on experience of tools, templates and production methods<br />

• Have hands-on experience of collaborative work in small groups to unlock<br />

content<br />

• Be able to subsequently download <strong>the</strong> workshop outputs <strong>for</strong> future use<br />

Outline<br />

Workshop’s activities<br />

• Introduction to RLO-CETL, its community of practice approach and <strong>the</strong> development<br />

methodology and evaluation frameworks<br />

• Learning Object Showcase – demonstrations of a variety of RLOs in practice<br />

• Facilitated discussion of <strong>the</strong> principles of reusability<br />

• Background to RLOs and how <strong>the</strong>y are made, shared and evaluated<br />

• Identification of broad topics suitable <strong>for</strong> development<br />

• Interactive hands-on session. Collaborative work on RLO poster templates to<br />

create content in small groups facilitated by roving presenters<br />

• Presentation and discussion of group work<br />

• Outputs captured digitally to be archived<br />

Draft programme:<br />

09.30 Tea/coffee and introductions<br />

09.45 Outline of <strong>the</strong> day’s activities<br />

10.00 Learning Object showcase<br />

10:20 Introduction to RLO-CETL – how are learning objects made, shared and evaluated?<br />

10.45 Small group brainstorming to identify topics suitable <strong>for</strong> development<br />

11.00 Tea/coffee<br />

11.15 Interactive hands-on session. Working collaboratively on RLO poster templates to<br />

create content in small groups facilitated by roving presenters<br />

12.30 Presentation and discussion of group work. Results are captured digitally to be<br />

archived on <strong>the</strong> RLO-CETL website.<br />

13.00 Close<br />

Prerequisites<br />

The workshop will be of interest to educators, developers, educational technologists,<br />

IT and support staff, instructional designers, content providers, staff developers,<br />

administrators, e-learning champions and anyone with an interest in RLOs and<br />

<strong>the</strong>ir effective development and deployment. No prior experience is required o<strong>the</strong>r<br />

than a willingness to participate in hands-on content creation activities. Beginners<br />

are welcome!<br />

Intended Experience Level<br />

Beginner<br />

Instructor Qualifications<br />

Dawn Leeder is Reward & Development Manager, RLO-CETL, Cambridge University,<br />

UK with special responsibility <strong>for</strong> staff development programmes and international<br />

dissemination. As Director of Universities' Collaboration in eLearning (UCeL), Dawn<br />

devised <strong>the</strong> innovative “unlocking content” workshop <strong>for</strong>mat where practitioners<br />

engage in hands-on content creation activities and <strong>the</strong>se workshops have been<br />

running to international acclaim since 2002. More recently <strong>the</strong> workshop <strong>for</strong>mat<br />

has been adopted by RLO-CETL as a most effective method <strong>for</strong> introducing practitioners<br />

to <strong>the</strong> joys and pitfalls of reusable learning object development. As Principal<br />

Investigator of <strong>the</strong> “Sharing <strong>the</strong> LOAD project”, a part of <strong>the</strong> JISC Design <strong>for</strong><br />

Learning Programme, Dawn has recently facilitated 4 sell-out UK workshops to<br />

capture pedagogical patterns underpinning reusable learning designs.<br />

Tutorials are indicated by a T# and have a lecture/demonstration <strong>for</strong>mat. Workshops are indicated by a W# and are primarily hands-on sessions.<br />

We advise early registration <strong>for</strong> all Tutorials and Workshops due to limited space available.<br />

8


PRE-CONFERENCE TUTORIALS & WORKSHOPS<br />

Monday, <strong>June</strong> <strong>25</strong>, Morning, 8:30 AM – 12:00 NOON<br />

T3: Designing Training Simulations to Support Participant Attitude Change:<br />

The NPD Challenge Simulation<br />

Terry Schumacher, Rose-Hulman Institute of Technology, USA<br />

Abstract<br />

Educators designing training simulations and Au<strong>the</strong>ntic Learning Environments want<br />

to understand how design influences pedagogical effectiveness. This workshop<br />

explores a specific simulation designed to induce attitude change. The simulation<br />

addresses issues (sometimes labeled ‘Market Orientation’) encountered by entrepreneurs<br />

and engineers involved in new product development. Attitude change data<br />

will be presented to support claims of design effectiveness. The speaker will run <strong>the</strong><br />

simulation with participants viewing projected screen images and making decisions.<br />

Participants are placed in <strong>the</strong> role of an entrepreneur with an initial product vision.<br />

They move through customer interviews, trade shows, product feature selection, and<br />

customer segmentation, concluding with product launch. This simulation has been<br />

used in our graduate Marketing class and our undergraduate Entrepreneurship class<br />

and students enjoyed it. The role of fun as a design goal is also addressed in a discussion<br />

of design guidelines drawn from <strong>the</strong> Constructivism literature.<br />

Objectives<br />

Participants will spend about 2 hours exploring <strong>the</strong> ‘New Product Development<br />

Challenge’ simulation. It incorporates <strong>the</strong> ‘Paired-Game’ design created in previous<br />

research (Simulation Design, Role Identification, and Attitude Change in a High<br />

Technology Culture, doctoral dissertation in Systems Science PhD program,<br />

Portland State University, 1992). After experiencing this simulation, its design elements<br />

will be discussed and mapped to reviews of <strong>the</strong> Au<strong>the</strong>ntic Learning<br />

Environments and Constructivism literatures. Participants will be presented a view<br />

of how simulation design choices can impact pedagogical effectiveness. The special<br />

challenge of achieving attitude change – as opposed to in<strong>for</strong>mation transfer -<br />

will be discussed.<br />

Outline<br />

• Simulation / Au<strong>the</strong>ntic Learning Environments design goals.<br />

• Attitude change - a special challenge in learning<br />

• Review of research on simulation & attitude change<br />

• Golas / Luca time estimates <strong>for</strong> managing multimedia projects<br />

• The Revolution Plat<strong>for</strong>m (subset of my presentation at Ed-Media 2005 which<br />

was well attended)<br />

• Features of The NPD Challenge Simulation (experience <strong>the</strong> simulation, discussion<br />

of features)<br />

• Linking simulation features to Constructivist & Au<strong>the</strong>ntic Learning<br />

Environment literatures<br />

Prerequisites<br />

This workshop requires no prerequisites. It is <strong>for</strong> those interested in developing simulations<br />

/ Au<strong>the</strong>ntic Learning Environments and will explore <strong>the</strong> presenter’s distinctions<br />

between <strong>the</strong>se. It will be useful <strong>for</strong> participants who need to evaluate <strong>the</strong> likely<br />

effectiveness of simulations (e.g., third party work).<br />

Intended Experience Level<br />

Intermediate<br />

Instructor Qualifications<br />

Dr. Schumacher built a training simulation <strong>for</strong> a high-tech company in his doctoral<br />

dissertation research. He measured significant employee attitude change following<br />

simulation use in <strong>the</strong>ir corporate training classes. He was employed <strong>for</strong> two years as<br />

a Research Fellow in Multimedia at <strong>the</strong> Open University Business School where he<br />

designed a simulation on innovation. His current project is a simulation <strong>for</strong> training<br />

virtual teams. He presented at Ed-Media in 2001, 2003, 2004 and E-Learn 2006.<br />

Tutorials are indicated by a T# and have a lecture/demonstration <strong>for</strong>mat. Workshops are indicated by a W# and are primarily hands-on sessions.<br />

We advise early registration <strong>for</strong> all Tutorials and Workshops due to limited space available.<br />

9


PRE-CONFERENCE TUTORIALS & WORKSHOPS<br />

Monday, <strong>June</strong> <strong>25</strong>, Afternoon, 1:30 PM - 5:00 PM<br />

T4: Security and Dependability in E-Learning<br />

Edgar R. Weippl, Vienna University of Technology, Austria<br />

Abstract<br />

This tried-and-true tutorial provides attendants with a comprehensive overview of<br />

security issues relevant to e-learning. After attending <strong>the</strong> tutorial, participants will<br />

be able to per<strong>for</strong>m a security risk analysis <strong>for</strong> <strong>the</strong>ir projects and have a through<br />

understanding of possible risks in e-learning. Even though security has become<br />

paramount in many o<strong>the</strong>r areas of Web-based business, research in e-learning is<br />

still hardly concerned about <strong>the</strong> issues of security and privacy. A similar tutorial<br />

(Security in E-Learning) has already been presented at many conferences, including<br />

EDMEDIA 2003-2006 and E-Learn 2005. Based <strong>the</strong> feedback of <strong>the</strong>se tutorials<br />

and ongoing research work this year's tutorial will offer insight to recent<br />

advances in computer security and include aspects of dependability.<br />

Objectives<br />

Considering <strong>the</strong> enormous costs of creating and maintaining courses, it is surprising<br />

that security is not yet considered an important issue by most people involved,<br />

including teachers and students. Unlike traditional security research, which has<br />

largely been driven by military requirements to en<strong>for</strong>ce secrecy, in <strong>the</strong> realm of e-<br />

learning it is not <strong>the</strong> in<strong>for</strong>mation itself that has to be protected against unauthorized<br />

access but, <strong>the</strong> way it is presented. In most cases <strong>the</strong> knowledge contained in e-<br />

learning programs is more or less widely available; <strong>the</strong>re<strong>for</strong>e, <strong>the</strong> asset is not <strong>the</strong><br />

in<strong>for</strong>mation itself but <strong>the</strong> hypermedia presentation used to convey it.<br />

Dependability includes most security requirements but does no longer focus on<br />

confidentiality, a requirement that is considered not that important by many teachers<br />

and students. In this tutorial we build on <strong>the</strong> findings published in our book<br />

"Security in E-Learning" (to be published by Springer NY in 2005) and extend <strong>the</strong>m<br />

to include aspects of dependability.<br />

Outline<br />

Objectives - After attending <strong>the</strong> tutorial <strong>the</strong> audience will be able to answer following<br />

questions:<br />

• Authors<br />

-Why is security relevant when creating content?<br />

-Which kind of threats are <strong>the</strong>re?<br />

-Which assets should I protect?<br />

* Texts, Images<br />

* Links,<br />

* Exams, Solutions<br />

* Programs and Interactive Examples<br />

-How can I protect <strong>the</strong> a<strong>for</strong>ementioned assets?<br />

-Are <strong>the</strong>re ways to impede illegal use through smart design?<br />

-How much additional ef<strong>for</strong>t will be required?<br />

• Teachers<br />

-Why is security relevant when using e-learning?<br />

-Which kind of threats are <strong>the</strong>re?<br />

-Which assets should I protect?<br />

-Does standardization (of e.g. exams) undermine <strong>the</strong> freedom of academia?<br />

-How can I determine <strong>the</strong> level of risk exposure of my exam questions?<br />

-How can I make my lecture “secure“? Will it have a negative impact on my<br />

“honest” students?<br />

-How much additional ef<strong>for</strong>t will be required?<br />

• Managers<br />

-Which organization issues are relevant to security?<br />

-How is security influenced by<br />

* infrastructure<br />

* buildings and floor layouts,<br />

* organizational workflows<br />

(e.g. how are exam results handled to eventually affect grades?)<br />

-How can a manager make a good case <strong>for</strong> security so that teachers, authors<br />

and students will support him?<br />

-How much additional ef<strong>for</strong>t will be required?<br />

Prerequisites<br />

Target Audience<br />

• Authors creating e-learning content.<br />

• Teachers using e-learning systems.<br />

• Managers responsible <strong>for</strong> <strong>the</strong> selection and maintenance of e-learning programs.<br />

Intended Experience Level<br />

Advanced<br />

Instructor Qualifications<br />

Dr. Edgar R. Weippl is assistant professor at <strong>the</strong> Vienna University of Technology and<br />

CEO of Security Research. His research focuses on applied concepts of IT-security<br />

and e-learning. Edgar has taught several tutorials on security issues in e-learning at<br />

international conferences, including ED-MEDIA 2003-2006 and E-Learn 2005. In<br />

2005, he published Security in E-Learning with Springer. After graduating with a<br />

Ph.D. from <strong>the</strong> Vienna University of Technology, Edgar worked <strong>for</strong> two years in a<br />

research startup. He <strong>the</strong>n spent one year teaching as an assistant professor at Beloit<br />

College, WI. From 2002 to 2004, while with <strong>the</strong> software vendor ISIS Papyrus, he<br />

worked as a consultant <strong>for</strong> an HMO (Empire BlueCross BlueShield) in New York, NY<br />

and Albany, NY, and <strong>for</strong> Deutsche Bank (PWM) in Frankfurt, Germany. An extended<br />

CV including all publications is available at www.ifs.tuwien.ac.at/~weippl<br />

Tutorials are indicated by a T# and have a lecture/demonstration <strong>for</strong>mat. Workshops are indicated by a W# and are primarily hands-on sessions.<br />

We advise early registration <strong>for</strong> all Tutorials and Workshops due to limited space available.<br />

10


PRE-CONFERENCE TUTORIALS & WORKSHOPS<br />

Monday, <strong>June</strong> <strong>25</strong>, Afternoon, 1:30 PM - 5:00 PM<br />

T5: Making Media <strong>2007</strong>- Everybody’s Doing It!<br />

Anthony Klejna, Daemen College, USA<br />

Abstract<br />

A tremendous eruption of media has occurred! From global news to universities to<br />

YouTube everybody’s doing it. Are you? This tutorial is designed as a broad introduction<br />

to <strong>the</strong> development of media projects, various methods of creating content,<br />

and means of presenting to your audience. Delivery to cell phones, handhelds, and<br />

multiple devices, and IPTV is now a reality. We will look at many technologies including<br />

podcasting, vpodcasting, and webcasting. Adobe, Microsoft, Real, QuickTime,<br />

and MPEG-4 have all made significant during <strong>the</strong> past year. While we will discuss a<br />

wide range of solutions <strong>for</strong> delivering media <strong>the</strong> primary focus will be <strong>the</strong> creation of<br />

media projects with readily available tools that can get your media to your audience<br />

by multiple delivery methods. Media from <strong>the</strong> conference is used to illustrate basic<br />

editing, encoding, and production techniques. All tutorial content will be made available<br />

to tutorial participants via CD-ROM.<br />

Objectives<br />

1. Identify moderate cost solutions to developing live and on-demand media<br />

2. Identify required/ recommended hardware components<br />

3. Compare methods and results of several new video/audio editing software packages<br />

4. Compare/ contrast media types, compression methods, and media quality<br />

5. Explore podcast, vpodcast, webcast, and handheld device media creation<br />

6. Create basic media content with video and audio (demonstrated in tutorial)<br />

7. Edit content with widely available software tools (demonstrated in tutorial)<br />

8. Compare/ contrast media encoding techniques used by major software vendors.<br />

9. Create basic web site with media (demonstrated in tutorial)<br />

10. Identify organizations developing and hosting media content<br />

11. Explore future delivery methods and plat<strong>for</strong>ms – i.e. IPTV and ITV<br />

Outline<br />

- Overview of Media and Current Solutions<br />

• The explosion of on-line media outlets and how it happened<br />

• How media can improve educational experiences<br />

• On-Demand versus Live webcasting<br />

• How streaming media and compression work<br />

• What are codecs and why are <strong>the</strong>y so important?<br />

• The ISO MPEG-4 standard<br />

-Creating Media<br />

• What is high-definition media and do you need it?<br />

• Developing media <strong>for</strong> cell phones, handhelds, web, DVD, and high-definition<br />

• Video camera considerations<br />

• Making multimedia content- audio, video, hardware / software requirements<br />

• Direct-to-Disk recording systems<br />

• Transcoding existing media<br />

-Editing<br />

• Adobe Premiere Pro II- an updated and more powerful choice<br />

• Sony Vegas 7 – a new standard<br />

• Avid Technology- Emmy award-winning software in education<br />

• Audio editing - Sony Sound Forge 8 and freeware/shareware options<br />

• Microsoft Expression Media and Studio<br />

- All About Bandwidth<br />

• Live webcasting demonstration from <strong>Vancouver</strong> to New York and back!<br />

• Bandwidth Considerations- from low-bandwidth handhelds through Internet 2<br />

• Wireless Media– new advances in technology and clients enable <strong>the</strong> potential<br />

of accessing media from handhelds to televisions<br />

- Encoding Content<br />

• Video conferencing equipment as your source <strong>for</strong> streaming<br />

• Using Polycom and Adobe Breeze software <strong>for</strong> live streaming<br />

• Producing <strong>for</strong> live events and on-demand<br />

• Powerful packages from The Big Four<br />

• FLASH 8 / ON2 VP6 codec advantage<br />

MICROSOFT SOLUTIONS<br />

• Windows Media Player 11 –handhelds to television<br />

• Windows Media Encoder<br />

• WMA – higher quality audio at smaller file sizes<br />

REALNETWORKS SOLUTIONS<br />

• Real Networks Helix Producer, and Helix Producer Pro<br />

WORKING WITH PRESENTATIONS<br />

• Visual Communicator - create tutorials, on-line training<br />

• Archive presentations <strong>for</strong> on-demand viewing<br />

• Adding audio/ narration<br />

- Deliver Your Content<br />

• Podcasting, vpodcasting, and easy methods to do it<br />

• Best practices in site creation and maintenance<br />

• Media players in a web site<br />

- Serve <strong>the</strong> World<br />

• Media servers<br />

• Macromedia Media Server 2<br />

• Multicast vs Unicast<br />

• Content Delivery Networks<br />

-Cost analysis<br />

• Cost comparisons of solutions<br />

Prerequisites<br />

This tutorial is intended <strong>for</strong> beginning to intermediate users although advanced topics<br />

can be addressed. Sufficient time will be allowed <strong>for</strong> additional discussion of<br />

emerging technologies. Participants should have a desire to learn <strong>the</strong> basics of creating<br />

on-line media from existing content, presentations, and from live sources.<br />

Participants should have a basic knowledge of Windows/ Mac operating systems<br />

and a conceptual understanding of on-line media. Participants sharing experiences<br />

is encouraged in this lively tutorial and discussion.<br />

Intended Experience Level<br />

Beginner<br />

Instructor Qualifications<br />

Member- National Academy of Television Arts and Sciences<br />

Blue-ribbon panel Judge -57th Annual Technology & Engineering EMMY Awards -<br />

Advanced Media Technology, Creation of Non-Traditional Programs or Plat<strong>for</strong>ms<br />

Moderator and Presenter – Streaming Media East 2006 Conference– New York,<br />

New York – “Rich Media and <strong>the</strong> Road to Convergence” – new technologies and<br />

applications to make media available on multiple devices from high-definition television<br />

through handheld devices and cell phones..<br />

Moderator and Presenter – Streaming Media East 2005 Conference– New York,<br />

New York – “Streaming & Video Conferencing Technology” - <strong>the</strong> ways in which<br />

streaming and videoconferencing work toge<strong>the</strong>r<br />

Moderator and Presenter – Streaming Media West 2004 Conference– Santa Clara,<br />

CA, “Streaming In The University: Beyond Distance Learning” - How educational<br />

institutions are using streaming <strong>for</strong> more than just distance learning<br />

Presenter and Trainer – ED-MEDIA – The World Conference on Educational<br />

Multimedia, Hypermedia & Telecommunications<br />

ED-MEDIA 2006 – Orlando, Florida, “The Media Explosion”<br />

ED-MEDIA 2005 – Montreal, Quebec, “Five Streaming Media Technologies <strong>for</strong> 2005”<br />

ED-MEDIA 2004 – Lugano, Switzerland, “Media Everywhere”<br />

ED-MEDIA 2003 - Honolulu, Hawaii, “Multiple Media”<br />

ED-MEDIA 2002 – Denver, Colorado, “Media <strong>for</strong> All”<br />

ED-MEDIA 2001 – Tampere, Finland, “A Media Odyssey”<br />

ED-MEDIA 2000 – Montreal, Quebec, “Welcome to Streaming Media”<br />

E-LEARN 2002 – Montreal, Quebec, “Media In Education”<br />

11


PRE-CONFERENCE TUTORIALS & WORKSHOPS<br />

Monday, <strong>June</strong> <strong>25</strong>, Afternoon, 1:30 PM - 5:00 PM<br />

W3: Reusable Learning Designs: How to Capture Powerful Pedagogical Patterns (bring your laptop)<br />

Dawn Leeder, University of Cambridge, UK<br />

Tom Boyle, London Metropolitan University, UK<br />

John Cook, London Metropolitan University, UK<br />

Richard Windle, University of Nottingham, UK<br />

Raquel Morales, University of Cambridge, UK<br />

Abstract<br />

This sell-out workshop ran in <strong>the</strong> UK in November and December 2006 as part of<br />

<strong>the</strong> JISC Design <strong>for</strong> Learning Programme . Participants are introduced to <strong>the</strong> principles<br />

of reusable learning design, <strong>the</strong> pedagogical attributes of learning objects<br />

and how this fits with <strong>the</strong> IMS Learning Design framework. The workshop commences<br />

with a practitioner questionnaire to identify current practice, followed by a<br />

lively and engaging mix of short presentations rooted firmly in practice. The central<br />

focus of <strong>the</strong> workshop is <strong>the</strong> brainstorming and storyboarding of reusable learning<br />

designs in small groups facilitated by roving presenters. Participants work on<br />

poster-sized blow-ups of <strong>the</strong> storyboards and present <strong>the</strong>ir results which are compared,<br />

discussed and evaluated by all participants. The outputs are digitally<br />

archived to <strong>the</strong> RLO-CETL website <strong>for</strong> subsequent download. The workshop is practical,<br />

hands-on and practitioner-focused and requires no prerequisite knowledge or<br />

specialist equipment. It is facilitated by experts from <strong>the</strong> Centre <strong>for</strong> Excellence in<br />

Teaching and Learning in Reusable Learning Objects (RLO-CETL), UK.<br />

Objectives<br />

This workshop will enable participants to:<br />

• Understand <strong>the</strong> background and rationale <strong>for</strong> reusable learning designs<br />

• Complete a practitioner questionnaire describing <strong>the</strong>ir current practice<br />

• Understand <strong>the</strong> relationship between learning objectives, learning objects and<br />

learning designs<br />

• Identify <strong>the</strong> pedagogical attributes of learning objects and how this relates to<br />

IMS learning design<br />

• Describe examples of reusable learning designs from practice<br />

• Understand how reusable learning designs are evaluated<br />

• Complete a pedagogical design sheet<br />

• Have hands-on experience of collaborative work in small groups to capture<br />

learning designs<br />

• Abstract pedagogical patterns from <strong>the</strong> designs that have been produced<br />

through facilitated discussion<br />

• Be able to subsequently download <strong>the</strong> archived designs <strong>for</strong> future use<br />

Outline<br />

• Outline of <strong>the</strong> workshop’s activities<br />

• Introduction to <strong>the</strong> learning design project and <strong>the</strong> JISC Design <strong>for</strong> Learning<br />

Programme<br />

• Learning Design Showcase – demonstrations of a variety of learning designs<br />

in practice<br />

• Facilitated discussion of <strong>the</strong> principles of pedagogical patterns<br />

• Background to <strong>the</strong> pedagogical attributes of learning objects and how this<br />

relates to <strong>the</strong> IMS Learning Design Framework<br />

• Brainstorm learning designs to develop in small groups<br />

• Interactive hands-on session. Collaborative work on storyboard posters to<br />

capture learning designs in small groups facilitated by roving presenters<br />

• Presentation and discussion of group work<br />

• Outputs captured digitally to be archived<br />

Draft programme:<br />

14:00 Tea/coffee and introductions<br />

14:15Outline of <strong>the</strong> day’s activities<br />

14:30 Learning design showcase<br />

14:50 Attributes of learning objects, how this relates to IMS Learning Design 15:15<br />

Small group brainstorming to identify topics suitable <strong>for</strong> development<br />

15:30 Tea/coffee<br />

15:45 Interactive hands-on session. Working collaboratively on storyboard posters<br />

to capture learning designs in small groups facilitated by roving presenters<br />

17.00 Presentation and discussion of group work. Results are captured digitally to<br />

be archived on <strong>the</strong> RLO-CETL website.<br />

17.30 Close<br />

Prerequisites<br />

The workshop will be of interest to educators, developers, educational technologists,<br />

IT and support staff, instructional designers, content providers, staff developers,<br />

administrators, e-learning champions and anyone with an interest in <strong>the</strong> pedagogical<br />

effectiveness of e-learning. No prior experience is required o<strong>the</strong>r than a willingness<br />

to participate in hands-on learning design activities. Beginners are welcome!<br />

Intended Experience Level<br />

Beginner<br />

Instructor Qualifications<br />

Dawn Leeder is Reward & Development Manager, RLO-CETL, Cambridge University,<br />

UK with special responsibility <strong>for</strong> staff development programmes and international<br />

dissemination. As Director of Universities' Collaboration in eLearning (UCeL), Dawn<br />

devised <strong>the</strong> innovative “unlocking content” workshop <strong>for</strong>mat where practitioners<br />

engage in hands-on content creation activities and <strong>the</strong>se workshops have been<br />

running to international acclaim since 2002. More recently <strong>the</strong> workshop <strong>for</strong>mat<br />

has been adopted by RLO-CETL as a most effective method <strong>for</strong> introducing practitioners<br />

to <strong>the</strong> joys and pitfalls of reusable learning object development. As Principal<br />

Investigator of <strong>the</strong> “Sharing <strong>the</strong> LOAD project”, a part of <strong>the</strong> JISC Design <strong>for</strong><br />

Learning Programme, Dawn has recently facilitated 4 sell-out UK workshops to<br />

capture pedagogical patterns underpinning reusable learning designs.<br />

Tutorials are indicated by a T# and have a lecture/demonstration <strong>for</strong>mat. Workshops are indicated by a W# and are primarily hands-on sessions.<br />

We advise early registration <strong>for</strong> all Tutorials and Workshops due to limited space available.<br />

12


PRE-CONFERENCE TUTORIALS & WORKSHOPS<br />

Monday, <strong>June</strong> <strong>25</strong>, Afternoon, 1:30 PM - 5:00 PM<br />

W4: Building Educational Games – Use of <strong>the</strong> Game Object Model (bring your laptop)<br />

Alan Amory, University of KwaZulu-Natal, South Africa<br />

Abstract<br />

The production of educational games is both complex, and technically challenging.<br />

The use of a model such as <strong>the</strong> Game Object Model (GOM) allows <strong>for</strong> <strong>the</strong> conceptualization<br />

and assessment of educational computer games based on contemporary<br />

educational ideas. The Game Achievement Model (GAM), based on GOM, provides<br />

a framework <strong>for</strong> <strong>the</strong> conceptualization, design, and development of an educational<br />

game where problem solving is <strong>the</strong> core component. During <strong>the</strong> workshop<br />

participants, working in groups, will evaluate two games created using GOM and<br />

GAM, explore <strong>the</strong> GOM to better understand <strong>the</strong> model and develop a mini-game<br />

using GAM.<br />

Objectives<br />

• Exploration of educational games designed using <strong>the</strong> Game Object Model to<br />

develop a better understanding of educational games;<br />

• Deconstruction of <strong>the</strong> Game Object Model to build insights into <strong>the</strong> complex<br />

relationships between educational games, au<strong>the</strong>ntic tasks, narrative spaces,<br />

gender, social interactions and development of challenges, puzzles or quests<br />

to support learning activities; and<br />

• Develop insight into <strong>the</strong> use of <strong>the</strong> Game Achievement Model (GAM) that provides<br />

a framework <strong>for</strong> game designers to link learning <strong>the</strong>ory to game design.<br />

Outline<br />

1. Welcome and Introduction (15 minutes). During this part of <strong>the</strong> workshop participants<br />

will introduce <strong>the</strong>mselves, sate <strong>the</strong>ir learning objectives and <strong>for</strong>m learning<br />

groups.<br />

2. Play and evaluation of two games created using GOM and GAM (75 minutes).<br />

CD-ROM disks will be provided to participant that will allow <strong>the</strong>m to install and<br />

play games designed using GOM and GAM ei<strong>the</strong>r individually as a group.<br />

3. Deconstruction of GOM (60 minutes). This part of <strong>the</strong> workshop will include a discussion<br />

of GOM.<br />

4. Development of a mini-game using GOM and GAM (60 minutes). GAM will be<br />

introduced and participants will work toge<strong>the</strong>r to develop <strong>the</strong>ir own mini-game<br />

using <strong>the</strong> knowledge constructed during <strong>the</strong> earlier stages of <strong>the</strong> workshop.<br />

Prerequisites<br />

Students and faculty members with little experience in <strong>the</strong> design of complex learning<br />

environments as well as experienced interactive educational media designers<br />

are welcome to participate. The workshop is structured in a way where participants<br />

with different skill levels will develop new insights into <strong>the</strong> planning/development<br />

phases of complex learning software.<br />

Intended Experience Level<br />

Intermediate<br />

Instructor Qualifications<br />

Degrees<br />

B.Sc. (1977) University of <strong>the</strong> Witwatersrand<br />

B.Sc.Hons (1977) University of <strong>the</strong> Witwatersrand<br />

Ph.D. (1983) University of <strong>the</strong> Witwatersrand<br />

Experience<br />

1979 Part Time Lecturer NU<br />

1980 Junior Lecturer NU<br />

1984 Lecturer NU<br />

1989 Senior lecturer NU<br />

1994 Associate Professor NU<br />

1999 Full Professor and Director ITEd NU-UKZN<br />

<strong>2007</strong> Director: eLearning, Education, Gauteng Provincial Government<br />

Publication Summary:<br />

Books or Chapters in Book – 6<br />

Peer Refereed Journal papers – 22<br />

Peer Refereed Conference papers – 17<br />

O<strong>the</strong>r Journal Articles – 3<br />

Reportsv2<br />

O<strong>the</strong>r Refereed Publish Conference Proceedings – 7<br />

Published Abstracts – 11<br />

Keynote/Plenary/Invited Addresses – 6<br />

Workshops – Invitations – 4<br />

Workshops – Presented – 2<br />

Papers given at conferences – 106<br />

Technical/Contract Reports – 3<br />

O<strong>the</strong>r Journals/Newspaper Articles – 3<br />

Popular Press – 7<br />

Creative Outputs:<br />

Software products – 13<br />

Internet sites – 15<br />

Tutorials are indicated by a T# and have a lecture/demonstration <strong>for</strong>mat. Workshops are indicated by a W# and are primarily hands-on sessions.<br />

We advise early registration <strong>for</strong> all Tutorials and Workshops due to limited space available.<br />

13


PRE-CONFERENCE TUTORIALS & WORKSHOPS<br />

Monday, <strong>June</strong> <strong>25</strong>, Afternoon, 1:30 PM - 5:00 PM<br />

W5: An Afternoon of Play: Introduction to Video Game Literacy (bring your laptop)<br />

Katrin Becker, University of Calgary, <strong>Canada</strong><br />

Abstract<br />

Not sure if games are good or bad <strong>for</strong> us? Not sure how much of what you hear is<br />

hype and how much is real? Want to know what it is that has your students so preoccupied?<br />

For many of today’s generation, digital games are replacing television as<br />

leisure activity and hype about games <strong>for</strong> learning in school settings is once again<br />

increasing. Digital games have become at least as much a part of our culture as television<br />

was to previous generations and so, it behoves us to become familiar with <strong>the</strong><br />

medium, but where can a novice go to get some experience? Games are no longer<br />

trivial so how are we to know where to start? Come join me in this two part tutorial<br />

and get a first-hand look at some of <strong>the</strong> games of interest to educators and see how<br />

Serious Games are having an impact on teaching and learning. Part one will introduce<br />

you to <strong>the</strong> field of serious games, some of what we already know about how<br />

games teach and some of <strong>the</strong> challenges to <strong>the</strong> use of games in <strong>the</strong> classroom. Part<br />

two will offer participants a hands-on opportunity to gain game literacy through play.<br />

Objectives<br />

- Participants will come away from this tutorial with:<br />

• An overview of some of <strong>the</strong> advantages and challenges associated with <strong>the</strong><br />

use of digital games in <strong>the</strong> classroom.<br />

• An increased ability to talk about video games from an in<strong>for</strong>med perspective<br />

to <strong>for</strong>m new connections between today’s learners and teachers.<br />

- Participants will have an opportunity to:<br />

• Become familiar with some of <strong>the</strong> game terminology and genres of digital<br />

games.<br />

• Be introduced to specific games of potential interest in educational contexts.<br />

• Learn how to play a selection of popular ‘E’ and ‘T’ rated games with o<strong>the</strong>r<br />

novices.<br />

Take-aways: CD containing slides from <strong>the</strong> talk, lists of all games and links to <strong>the</strong>ir<br />

official websites, an annotated list of resources <strong>for</strong> more in<strong>for</strong>mation (books, articles,<br />

websites), an off-line copy of <strong>the</strong> presenters’ Serious Games Pathfinder website,<br />

several freeware games.<br />

Outline<br />

- What are games doing now?<br />

• 1.1 Prologue View: “PBS Video Game Revolution” Excerpts from <strong>the</strong> 2005<br />

PBS special will start at 1:30 sharp and play while people are getting settled<br />

- Introduction and Introductions<br />

• 1.2 Presentation: What’s All The Buzz? Brief overview of <strong>the</strong> day’s tutorial, and<br />

(depending on audience size) introductions or a series of questions to be<br />

answered collectively. [who are you; why are you here; what you hope to get<br />

out of it; what is your experience with games;]<br />

- Case Study 1: A Simple Message<br />

• 1.3 Presentation & Hands On: Why Use Games? Hands on: play with<br />

September 12 Facilitator will ‘lead’ <strong>the</strong> play demo, followed by brief discussion<br />

of how something like this might be useful.<br />

- Case Study 2: Getting Fancy<br />

• 1.4 What Can Games Do? A Look at Several Games through game trailers,<br />

official websites, etc. In a few cases <strong>the</strong> games will be demo’d live (like<br />

Oregon Trail). How many of <strong>the</strong> listed games are examined depends on <strong>the</strong><br />

audience and <strong>the</strong> available time.<br />

• Games & Official Websites<br />

• Trailers/Video clips<br />

• and much more!<br />

- Hands-on (please bring your laptop)<br />

The purpose of <strong>the</strong> hands on section is to give participants an opportunity to play<br />

games in a supportive environment. Participants will be asked to play toge<strong>the</strong>r in<br />

groups so <strong>the</strong>y can help each o<strong>the</strong>r and share ideas. The number of sites and<br />

games experienced depends on <strong>the</strong> audience and <strong>the</strong> available time. During this<br />

time questions about where and how video games could be used in <strong>the</strong> classroom<br />

are discussed.<br />

-Welcome to <strong>the</strong> Arcade: Hands On, Q & A, Discussion<br />

• WhyVille.com , World of Monkey Island , Hungry Red Planet , Civilization III,<br />

DDR (Dance Dance Revolution):<br />

• Food Force, The Typing of <strong>the</strong> Dead<br />

• Animal Crossing; New Super Mario Bros. Phoenix Wright; Trauma Center;<br />

Electroplankton; Sims 2, Tetris, Mario Kart<br />

- Debriefing: Where does that leave us?<br />

• Presentation Where to Find; How to Assess; Opportunities <strong>for</strong> fur<strong>the</strong>r play<br />

• Teachers Evaluating Educational Multimedia [UK] (TEEM)<br />

• Games Parents Teachers<br />

• GameCritics<br />

• MobyGames<br />

Prerequisites<br />

People with little or no first-hand experience using (playing) modern video games.<br />

Note: online gambling and games like Solitaire are sufficiently different from commercial<br />

video games that <strong>the</strong>y don’t count as experience.<br />

Intended audience: Teachers, Administrators, Academics, Tech Support (pretty<br />

much anyone involved in use of, maintenance of, decisions surrounding <strong>the</strong> use of<br />

technology in <strong>for</strong>mal education).<br />

Intended Experience Level<br />

Beginner<br />

Instructor Qualifications<br />

Katrin Becker taught Computer Science (CS) at <strong>the</strong> University of Calgary <strong>for</strong> 23<br />

years and is currently a Doctoral Candidate in Educational Technology studying<br />

instructional design of video games. Her innovations in teaching CS have been<br />

internationally recognized and her current work breaks new ground in <strong>the</strong> <strong>the</strong>oretical<br />

landscape of digital game based learning by using a reverse engineering<br />

approach to uncovering instructional design principles in existing successful<br />

games. Katrin is uniquely positioned to bring expertise and literacy in both CS and<br />

educational research to bear on <strong>the</strong> question of how and what people learn in digital<br />

game based environments. She’s been using digital games to teach since 1998,<br />

designed and taught one of <strong>the</strong> first Digital Game Based Learning courses <strong>for</strong> an<br />

Education faculty, and has published widely in both CS education and digital game<br />

design and use <strong>for</strong> learning. These days she also spends some of her time helping<br />

teachers and o<strong>the</strong>rs gain games literacy so <strong>the</strong>y can see <strong>the</strong> educational potential<br />

of video games <strong>for</strong> <strong>the</strong>mselves.<br />

Tutorials are indicated by a T# and have a lecture/demonstration <strong>for</strong>mat. Workshops are indicated by a W# and are primarily hands-on sessions.<br />

We advise early registration <strong>for</strong> all Tutorials and Workshops due to limited space available.<br />

14


ED-MEDIA Committees<br />

STEERING COMMITTEE<br />

Chair: Carmel McNaught, Chinese Univ. of Hong Kong, Hong Kong; Chair (2002-2008)<br />

Alan Amory, Univ. of KwaZulu-Natal, South Africa (2004-<strong>2007</strong>)<br />

Grainne Conole, Univ. of Southampton, UK (2005-2008)<br />

Paul De Bra, Eindhoven Univ. of Technology, Ne<strong>the</strong>rlands (2005-2008)<br />

John Hedberg, Macquarie Univ., Australia (2005-2008)<br />

Joseph Luca, Edith Cowan Univ., Australia (2006-2009)<br />

Gary Marks, AACE, USA<br />

Susan Metros, The Ohio State Univ., USA (2004-<strong>2007</strong>)<br />

Elaine Pearson, Univ. of Teesside, UK (2006-2009)<br />

Griff Richards, Simon Fraser Univ., <strong>Canada</strong> (2004-<strong>2007</strong>)<br />

Malcolm Ryan, University of Greenwich, UK (2006-2009)<br />

Don Sheridan, Univ of Auckland, New Zealand (2005-2008)<br />

PROGRAM COMMITTEE<br />

Program Co-Chair: Craig Montgomerie, Univ. of Alberta, <strong>Canada</strong><br />

Program Co-Chair: Jane Seale, Univ. of Southampton, UK<br />

Tutorial/Workshop Chair: John Hedberg, Macquarie Univ., Australia<br />

Panels Chair: Don Sheridan, Univ of Auckland, New Zealand<br />

Esma Aïmeur, Univ. de Montréal, <strong>Canada</strong><br />

Tel Amiel, Univ. of Georgia, USA<br />

Alan Amory, Univ. of KwaZulu-Natal, South Africa<br />

Trish Andrews, Rangelands Australia, Australia<br />

Eun-Ok Baek, Cali<strong>for</strong>nia State Univ. San Bernardino, USA<br />

Michael Barbour, Univ. of Georgia, USA<br />

Sue Bennett, Univ. of Wollongong, Australia<br />

Madhumita Bhattacharya, Massey Univ., New Zealand<br />

Laura Bock, Simon Fraser Univ., <strong>Canada</strong><br />

Paul Bohman, George Mason Univ., USA<br />

Raj Boora, Univ. of Alberta, <strong>Canada</strong><br />

Chris Brook, Edith Cowan Univ., Australia<br />

Mark Brown, Massey Univ., New Zealand<br />

Renee Cambiano, Nor<strong>the</strong>astern State Univ., USA<br />

Lorenzo Cantoni, Switzerland<br />

Patricia Carlson, Rose-Hulman Institute of Technology, USA<br />

Maiga Chang, National Science and Technology Program fo<br />

e-Learning, Taiwan<br />

Yaowen Chang, Teacher College, Columbia Univ., USA<br />

Irene Linlin Chen, Univ. of Houston Downtown, USA<br />

Elizabeth Anne Christo-Baker, Univ. of Toledo, USA<br />

Barnard Clarkson, ECU, Australia<br />

Gráinne Conole, Univ. of Southampton, UK<br />

Ben Daniel, Virtual Learning Community Research Group, <strong>Canada</strong><br />

Christian Depover, Univ. de Mons-Hainaut, Belgium<br />

Gail Derrick, Regent Univ., USA<br />

Erik Duval, Belgium<br />

Jorma Enkenberg, Univ. of Joensuu, Savonlinna, Finland<br />

Yoram Eshet, Israel<br />

Margaret Farren, Dublin City Univ., Ireland<br />

Alejandro Fernandez, LIFIA - Universidad Nacional de La Plata, Argentina<br />

Ryan Flynn, Univ. of Greenwich, UK<br />

Monique Fuchs, Wentworth Insitute of Technology, USA<br />

Denis Gillet, Swiss Federal Institute of Technology in Lausanne (EPFL),<br />

Switzerland<br />

Tim Green, Cali<strong>for</strong>nia State Univeristy, Fullerton, USA<br />

Nuno Guimaraes, Univ. of Lisbon, Portugal<br />

Thorsten Hampel, Univ. of Paderborn, Germany<br />

Barry Harper, Univ. of Wollongong, Australia<br />

Stylianos Hatzipanagos, King's College London, UK<br />

John Hedberg, Macquarie Univ., Australia<br />

Eva Heinrich, Massey Univ., New Zealand<br />

Denis Helic, IICM, TU Graz, Austria<br />

Rachelle Heller, George Washington Univ., USA<br />

Michael Herczeg, Univ. of Luebeck, Germany<br />

Jan Herrington, Univ. of Wollongong, Australia<br />

Janette Hill, Univ. of Georgia, USA<br />

Paula Hodgson, LMI Academy, Hong Kong<br />

Phil Holifield, Univ. of Central Lancashire, UK<br />

Stefan Hrastinski, Jönköping International Business School, Sweden<br />

Sheila Jagannathan, The World Bank Institute, USA<br />

Jennifer Jilks, retired, <strong>Canada</strong><br />

Alan Jones, Univ. of Teesside, UK<br />

Tricia Jones, Univ. of Michigan, USA<br />

Nitya L. Karmakar, Univ. of Western Sydney, Australia<br />

Toshinobu Kasai, Okayama Univ., Japan<br />

Akihiro Kashihara, Japan<br />

Abtar Kaur, Open Univ. Malaysia, Malaysia<br />

Robert Kemm, Physiology Department, The Univ. of Melbourne, Australia<br />

David M Kennedy, Hong Kong<br />

Mike Keppell, Hong Kong Institute of Education, Hong Kong<br />

Linda Kieffer, Eastern Washington Un iversity, USA<br />

Joris Klerkx, Katholieke Univ. Leuven, Belgium<br />

Piet Kommers, Univ. of Twente, Ne<strong>the</strong>rlands<br />

Tony Koppi, Univ. of New South Wales, Australia<br />

Georgios Kouroupetroglou, Univ. of A<strong>the</strong>ns, Greece<br />

Poonam Kumar, Saginaw Valley State Univ., USA<br />

Paul Lam, The Chinese Univ. of Hong Kong, Hong Kong<br />

Geoffrey Lautenbach, South Africa<br />

Tracey Leacock, Simon Fraser Univ., <strong>Canada</strong><br />

Susan Rachel (Suki) Lechner, Technion, Israel Institute of Technology,<br />

Israel<br />

Chul-Hwan Lee, Univ. of Pittsburgh, USA<br />

Insook Lee, Sejong Univ., Korea (South)<br />

Geraldine Lefoe, Univ. of Wollongong, Australia<br />

Eric Zhi-Feng Liu, National Central Univ., Taiwan<br />

Min Liu, USA<br />

Lori Lockyer, Australia<br />

Joseph Luca, Edith Cowan Univ., Australia<br />

Brian Mackie, Nor<strong>the</strong>rn Illinois Univ., USA<br />

Gary Marks, AACE, USA<br />

Hermann Maurer, Graz Univ. of Technology, Austria<br />

Iain McAlpine, The Univ. of New South Wales, Australia<br />

Mark McMahon, Edith Cowan Univ., Australia<br />

Carmel McNaught, Hong Kong<br />

Michael Meire, Katholieke Univ. Leuven, Belgium<br />

Christina Metaxaki-Kossionides, Univ. of Thrace, Greece<br />

Susan Metros, The Ohio State Univ., USA<br />

Tanja Mitrovic, Univ. of Canterbury, New Zealand<br />

Craig Montgomerie, Univ. of Alberta, <strong>Canada</strong><br />

John O'Donoghue, Faculty of Health, UK<br />

Ron Oliver, Australia<br />

Meg O'Reilly, Australia<br />

Betul Ozkan, Long Island Univ., USA<br />

Elaine Pearson, Univ. of Teesside, UK<br />

Samuel Rebelsky, USA<br />

Thomas Reeves, The Univ. of Georgia, USA<br />

Griff Richards, E-Learn 2005 Program Chair, USA<br />

Riccardo Rizzo, Italian National Research Council, Italy<br />

Joan Robson, Retired from ACU, Australia<br />

Regina Royer, Salisbury Univ., USA<br />

Malcolm Ryan, Univ. of Greenwich, UK<br />

Steve Ryan, Centre <strong>for</strong> Learning Technology, UK<br />

Demetrios Sampson, Greece<br />

Jaime Sanchez, Chile<br />

Jason Schenker, Research Center <strong>for</strong> Educational Technology,<br />

Kent State Univ., USA<br />

Nick Scherbakov, IICM, TU Graz, Austria<br />

Vijayakumar Shanmugasundaram, Concordia College, USA<br />

Donald Sheridan, Univ. of Auckland Business School, New Zealand<br />

Gavin Sim, Univ. of Central Lancashire, UK<br />

Rod Sims, Knowledgecraft, Australia<br />

Stephen Sorden, Nor<strong>the</strong>rn Arizona Univ., USA<br />

Elsebeth Korsgaard Sorensen, Aalborg Univ. Dept. of Communication,<br />

Denmark<br />

J. Michael Spector, USA<br />

Sribhagyam Srinivasan, Lamar State College-Orange, USA<br />

Lars Svensson, Univ. West, Sweden<br />

Karen Swan, Kent State Univ., USA<br />

Akira Takeuchi, Kyushu Institute of Technology, Japan<br />

Ivan Tomek, Acadia Univ., <strong>Canada</strong><br />

Leo Valdes, Vision Office, <strong>Canada</strong><br />

Mark van 't Hooft, Research Center <strong>for</strong> Educational Technology, USA<br />

Duan vanderWesthuizen, Univ. of Johannesburg, South Africa<br />

Katrien Verbert, Katholieke Univ. Leuven, Belgium<br />

Ellen Walker, Hiram College, USA<br />

Simon Walker, The Univ. of Greenwich, UK<br />

Stephan Weibelzahl, National College of Ireland, Ireland<br />

Edgar R. Weippl, Vienna Univ. of Technology, Austria<br />

Craig Zimitat, Griffith Univ., Australia<br />

15


HOTEL INFORMATION<br />

NOTE: If possible, please support your conference by reserving your room at <strong>the</strong> conference hotel.<br />

ED-MEDIA reserves a block of discounted rooms <strong>for</strong> attendees. If <strong>the</strong>se rooms are not booked, <strong>the</strong><br />

conference must pay a sizeable penalty.<br />

ED-MEDIA <strong>2007</strong> Conference registration & concurrent sessions will be held at:<br />

Sheraton <strong>Vancouver</strong> Wall Centre Hotel<br />

1088 Burrard Street, <strong>Vancouver</strong>, <strong>BC</strong> V6Z 2R9 <strong>Canada</strong><br />

Phone: 800-663-9<strong>25</strong>5; 604-331-1000 • Fax: 604-893-7200<br />

E-Mail: reservations@wallcentre.com<br />

Special Hotel Rates<br />

Special discounted hotel rates have been secured <strong>for</strong> ED-MEDIA <strong>2007</strong> participants,To receive this special<br />

rate at <strong>the</strong> Sheraton, hotel reservations must be made by May <strong>25</strong>, <strong>2007</strong> and you must identify<br />

yourself as an ED-MEDIA <strong>2007</strong> attendee. Only a limited block of rooms are available at this rate, so<br />

be sure to book early! Single/Double: $145.00 (USD)<br />

The Sheraton <strong>Vancouver</strong> Wall Centre is <strong>Vancouver</strong>'s premier hotel - ideally located in <strong>the</strong> heart of <strong>the</strong><br />

city's business, financial and shopping districts - with magnificent views of <strong>the</strong> mountains and <strong>the</strong> Pacific<br />

Ocean.<br />

Points of Interest: The variety of attractions in Greater <strong>Vancouver</strong> can keep visitors entertained <strong>for</strong> days,<br />

<strong>for</strong> example, Harbour cruises, world-famous Stanley Park, <strong>Vancouver</strong> Lookout! Harbour Centre Tower,<br />

Science World <strong>BC</strong>, Capilano Suspension Bridge and Park, <strong>Vancouver</strong> Art Gallery, Dr. Sun Yat-Sen<br />

Classical Chinese Garden, and Grouse Mountain, The Peak of <strong>Vancouver</strong>.<br />

<strong>Vancouver</strong> Wea<strong>the</strong>r: <strong>June</strong>-August Warm temperatures ranging from 20-28C (approximately 78-90F)<br />

Lots of sunshine can be expected. Daylight hours are approximately 6:00 AM – 9:00 PM.<br />

TRAVEL INFORMATION<br />

Air: ED-MEDIA <strong>2007</strong> conference participants can fly into <strong>Vancouver</strong> International Airport.<br />

Ground: The <strong>Vancouver</strong> International Airport is 12 miles from Sheraton <strong>Vancouver</strong> Wall<br />

Centre Hotel. One way taxi fare is about $<strong>25</strong> CAD. There is a shuttle service (Airporter) running daily<br />

from 5:<strong>25</strong>am - 9:55 PM and runs every twenty minutes to and from <strong>the</strong> Sheraton <strong>Vancouver</strong> Wall<br />

Centre Hotel and <strong>Vancouver</strong> International Airport. The cost <strong>for</strong> <strong>the</strong> shuttle is $12 CAD one way/$18<br />

CAD roundtrip. Tickets can be purchased at <strong>the</strong> <strong>Vancouver</strong> International Airport.<br />

REGISTRATION INFORMATION<br />

Secure Web registration is also available: http://www.aace.org/conf/edmedia/registration<br />

Registration Discount <strong>for</strong> Current AACE Members. When you complete <strong>the</strong> ED-MEDIA Registration Form, you will have <strong>the</strong> option of joining<br />

AACE and registering <strong>for</strong> <strong>the</strong> Conference at <strong>the</strong> discounted member rate.<br />

➤ IMPORTANT DATES<br />

Early Registration Deadline: May 2, <strong>2007</strong><br />

Save over 10% if your registration and payment are received by May 2,<br />

<strong>2007</strong> (midnight EST). After this date, regular fees apply.<br />

Hotel Reservation Deadline: May <strong>25</strong>, <strong>2007</strong><br />

Advance Registration Deadline: <strong>June</strong> 7, <strong>2007</strong><br />

Any registration or payment (web,fax, or mail) received by AACE after <strong>June</strong> 7,<br />

will NOT be included in advance registration records. After <strong>June</strong> 7, you will<br />

ei<strong>the</strong>r need to register and make payment on-site at <strong>the</strong> conference registration<br />

desk or bring proof of registration and payment with you.<br />

➤ REGISTRATION<br />

The registration fee includes entry to: Keynote, Invited, Paper, Panel, and<br />

Interactive sessions; Poster/Demos and Corporate Demos; SIG Discussions;<br />

Receptions; Refreshment breaks; Abstract Book; and CD-ROM Proceedings.<br />

Cancellation/Refund Policy: Registrant requests <strong>for</strong> refund of registration<br />

fee will be considered if a written request is sent postmarked by <strong>the</strong><br />

early registration date. No refunds can be issued <strong>for</strong> requests postmarked<br />

after <strong>the</strong> early registration date. Refunds are subject to a $95 cancellation<br />

fee; <strong>the</strong>re are no refunds <strong>for</strong> non-attendance.<br />

16


AACE MEMBERSHIP INFORMATION<br />

PLEASE PRINT LEGIBLY–ONE REGISTRANT PER FORM–DO NOT SEND DUPLICATE FORMS<br />

First Name: l l l l l l l l l l l l l l l l Last Name: l l l l l l l l l l l l l l l l l l<br />

Company or School name: l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l<br />

Address: l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l<br />

City/State/Code/Country: l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l<br />

E-mail: l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l<br />

Phone: l l l l l l l l l l l l l Fax: l l l l l l l l l l l l l l l l<br />

AACE Membership: ❑ NEW ❑ Renewal AACE MEMBERSHIP #: l l l l l l l<br />

Professional Membership $95 – Includes a subscription to one AACE print Journal (see below), full online access to all back issues<br />

of <strong>the</strong> Journal selected, online subscription to <strong>the</strong> AACE Journal (<strong>for</strong>merly Educational Technology Review), discount on AACE conference registrations<br />

and proceedings, discount subscriptions to additional AACE journals, full access to <strong>the</strong> Career Center and Job Board, and all <strong>the</strong> benefits of<br />

AACE Membership. Please indicate below <strong>the</strong> Journal package you wish to receive.<br />

❑1 Journal $95 ❑ 2 Journals $150 ❑ 3 Journals $205 ❑ 4 Journals $260 ❑ All 5 Journals $315<br />

Non-U.S. postage: add $15 <strong>for</strong> shipping EACH Journal outside <strong>the</strong> U.S. Memberships extends <strong>for</strong> 1 year from <strong>the</strong> approximate date of application. Please allow 6-8 weeks <strong>for</strong> delivery. $<br />

Student Membership* $60 – Includes a subscription to one AACE print Journal (see below), full online access to all back issues of<br />

<strong>the</strong> Journal selected, online subscription to <strong>the</strong> AACE Journal (<strong>for</strong>merly Educational Technology Review), discount on AACE conference registrations<br />

and proceedings, discount subscriptions to additional AACE journals, full access to <strong>the</strong> Career Center and Job Board, and all <strong>the</strong> benefits of AACE<br />

Membership. Please indicate below <strong>the</strong> Journal package you wish to receive.<br />

❑1 Journal $60 ❑ 2 Journals $95 ❑ 3 Journals $130 ❑ 4 Journals $165 ❑ All 5 Journals $200<br />

Non-U.S. postage: add $15 <strong>for</strong> shipping EACH Journal outside <strong>the</strong> U.S. Memberships extends <strong>for</strong> 1 year from <strong>the</strong> approximate date of application. Please allow 6-8 weeks <strong>for</strong> delivery. $<br />

AACE Journals Check <strong>the</strong> journal(s) you wish to receive<br />

❑ International Journal on E-Learning (IJEL)<br />

❑ Jrl. of Computers in Math and Science Teaching (JCMST)<br />

❑ Jrl. of Technology and Teacher Education (JTATE)<br />

❑ Jrl. of Educational Multimedia and Hypermedia (JEMH)<br />

❑ Jrl. of Interactive Learning Research (JILR)<br />

Professional Membership PLUS <strong>the</strong> EdITLib - Education & Info. Tech. Library<br />

Best Value<br />

(electronic) $175 – Includes all <strong>the</strong> benefits mentioned above (except print journal) PLUS unlimited access to<br />

fully searchable EdITLib – Education & Info. Tech. Library (electronic). The EdITLib – Education & Info. Tech. Library (electronic) includes thousands of<br />

Educational Technology/E-Learning peer-reviewed journal articles, conference papers, and more.<br />

Memberships extends <strong>for</strong> 1 year from <strong>the</strong> approximate date of application. $<br />

Best Value Student Membership* PLUS <strong>the</strong> EdITLib - Education & Info. Tech. Library<br />

(electronic) $95 – ncludes all <strong>the</strong> benefits mentioned above (except print journal) PLUS unlimited access to fully<br />

searchable EdITLib – Education & Info. Tech. Library (electronic). The EdITLib – Education & Info. Tech. Library (electronic) includes thousands of<br />

Educational Technology/E-Learning peer-reviewed journal articles, conference papers, and more.<br />

Memberships extends <strong>for</strong> 1 year from <strong>the</strong> approximate date of application. $<br />

*If you selected a Student Membership rate above, you must be registered full-time in an accredited educational institution and you must provide <strong>the</strong> following in<strong>for</strong>mation:<br />

Expected graduation date: ______________ Educational Institution:<br />

Library/Institutional Subscriptions<br />

❑ International Journal on E-Learning (IJEL) $165 ❑ Jrl. of Educational Multimedia and Hypermedia (JEMH) $165<br />

❑ Jrl. of Computers in Math and Science Teaching (JCMST) $165 ❑ Jrl. of Interactive Learning Research (JILR) $165<br />

❑ Jrl. of Technology and Teacher Education (JTATE) $165 ❑ EdITLib – Education & Info. Tech. Library (electronic) $1,265<br />

Non-U.S. postage: add $15 <strong>for</strong> shipping EACH Journal outside <strong>the</strong> U.S. Memberships extends <strong>for</strong> 1 year from <strong>the</strong> approximate date of application. Please allow 6-8 weeks <strong>for</strong> delivery. $<br />

Method of Payment (US Dollars)<br />

Enclosed: ❏ Check (U.S. funds & bank, payable to AACE) ❏ Purchase Order (PO must be included)<br />

Credit Card: ❏ MasterCard ❏ VISA ❏ Discover ❏ AMEX<br />

Card Holder’s Name: l l l l l l l l l l l l l l l l l l l l l l l l<br />

Total: $<br />

Card # l l l l l l l l l l l l l l l l l Card Exp. Date: l l l l l l Signature:<br />

Return to: AACE, PO Box 1545, Chesapeake, Virginia 23327-1545 USA • 757-366-5606 • Fax: 703-997-8760 • E-mail: info@aace.org • http://www.aace.org<br />

17


ED-MEDIA <strong>2007</strong> Registration Form<br />

<strong>June</strong> <strong>25</strong>-<strong>June</strong> <strong>29</strong>, <strong>2007</strong> • Sheraton <strong>Vancouver</strong> Wall Centre Hotel<br />

PLEASE PRINT LEGIBLY–ONE REGISTRANT PER FORM–DO NOT SEND DUPLICATE FORMS<br />

First Name: l l l l l l l l l l l l l l l l Last Name: l l l l l l l l l l l l l l l l l l<br />

Company or School name: l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l<br />

Address: l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l<br />

City/State/Code/Country: l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l<br />

E-mail: l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l<br />

Phone: l l l l l l l l l l l l l Fax: l l l l l l l l l l l l l l l<br />

ED-MEDIA <strong>2007</strong> Registration (U.S. Dollars)<br />

Join or renew now and save by registering at <strong>the</strong> member rate.<br />

Registration and Payment Received By May 2 After May 2<br />

AACE Member $395 $455 $<br />

Nonmember $465 $510 $<br />

Student Member* $190 $200 $<br />

Student Nonmember* $210 $220 $<br />

K-12 Teacher* $210 $220 $<br />

*If you qualify <strong>for</strong> ei<strong>the</strong>r <strong>the</strong> student or K-12 teacher rate, you must bring to <strong>the</strong> on-site registration a department/school letter attesting to your full-time student<br />

or teacher status. Without this letter, <strong>the</strong> conference must charge you <strong>the</strong> regular registration rate.<br />

Tutorials (Please indicate a 2nd choice which will be assigned if 1st choice is filled to capacity.)<br />

Registration and Payment Received By May 2 After May 2<br />

Qty: @ $115 each $135 $<br />

Mon., <strong>June</strong> <strong>25</strong>-AM: 1st Choice ❏T1 ❏T2 ❏W1 ❏W2 ❏T3 Mon., <strong>June</strong> <strong>25</strong>-PM: 1st Choice ❏T4 ❏T5 ❏W3 ❏W4 ❏W5<br />

2nd Choice ❏T1 ❏T2 ❏W1 ❏W2 ❏T3<br />

2nd Choice ❏T4 ❏T5 ❏W3 ❏W4 ❏W5<br />

Topic Discussion Lunch Wednesday, <strong>June</strong> 27 - 12:30 -1:30 PM<br />

This luncheon will enable participants to meet with colleagues to discuss various selected topics at every table.<br />

Qty: @ $<strong>25</strong> each $<br />

Proceedings The Abstracts book & CD-ROM Proceedings (Mac and Windows 95/98/NT compatible) are included with registration.<br />

The Proceedings Book (3-5 volumes, approx. 10-15 lbs.) may be purchased separately and will be shipped to <strong>the</strong><br />

above address after <strong>the</strong> conference.<br />

Qty: @ $175.00 each* *Shipping cost added to <strong>the</strong> total ($10.00 US, $30.00 <strong>Canada</strong>, $80.00 all o<strong>the</strong>rs) $<br />

Method of Payment (US Dollars) Payment must accompany registration and be received by<br />

May 2, <strong>2007</strong> to qualify <strong>for</strong> discount rate.<br />

Select one: ❏ Check (U.S. funds/bank, payable to ED-MEDIA <strong>2007</strong>/AACE; must be mailed)<br />

❏ Purchase Order (must be postmarked or faxed by <strong>June</strong> 7, <strong>2007</strong>)<br />

❏ Bank Wire Transfer (add $<strong>25</strong> to total <strong>for</strong> bank fee; copy of wire transfer must be mailed or faxed)<br />

Credit Card: ❏ MasterCard ❏ VISA ❏ Discover ❏ AMEX<br />

Card Holder’s Name: l l l l l l l l l l l l l l l l l l l l l l l l<br />

Total: $<br />

Card # l l l l l l l l l l l l l l l l l Card Exp. Date: l l l l l l Signature:<br />

Return to: ED-MEDIA <strong>2007</strong>/AACE PO Box 1545, Chesapeake, Virginia 23327-1545 USA • 757-366-5606 • Fax: 703-997-8760 • E-mail: info@aace.org • http://www.aace.org<br />

18


<strong>Vancouver</strong><br />

spectacular by nature ©<br />

Top: H.R. MacMillan Space Center<br />

©Tourism <strong>Vancouver</strong>/Al Harvey<br />

Center: English Bay Inukshuk<br />

©Tourism <strong>Vancouver</strong>/Andy Mons<br />

Bottom: Seafood Tower<br />

©Tourism <strong>Vancouver</strong>/Andy Mons<br />

Cover: False Creek Evening<br />

©Tourism <strong>Vancouver</strong>/Al Harvey<br />

Cover: Stanley Park, Totem Pole<br />

©Tourism <strong>Vancouver</strong>/Tom Ryan<br />

Page 4: West End<br />

©Tourism <strong>Vancouver</strong>/Andy Mons<br />

<strong>Vancouver</strong> offers ED-MEDIA <strong>2007</strong><br />

attendees an un<strong>for</strong>gettable experience!<br />

<strong>Vancouver</strong> is a dynamic, multicultural city with a cosmopolitan flair set in a<br />

spectacular natural environment. Nestled between majestic mountains and<br />

sparkling ocean, <strong>Vancouver</strong> is one of <strong>the</strong> most beautiful cities in <strong>the</strong> world.<br />

Fall in <strong>Vancouver</strong> means NHL Hockey, cuisine from all points of <strong>the</strong> globe, museum<br />

visits, <strong>the</strong> launch of <strong>the</strong> <strong>the</strong>atre, opera and symphony seasons and holiday shopping<br />

- so much to see and do! The variety of attractions in Greater <strong>Vancouver</strong> can keep<br />

visitors entertained <strong>for</strong> days, <strong>for</strong> example, Harbour cruises, world-famous Stanley<br />

Park, <strong>Vancouver</strong> Lookout! Harbour Centre Tower, Science World <strong>BC</strong>, Capilano<br />

Suspension Bridge and Park, <strong>Vancouver</strong> Art Gallery, Dr. Sun Yat-Sen Classical Chinese Garden,<br />

and Grouse Mountain, The Peak of <strong>Vancouver</strong>. Consider just a few reasons why <strong>Vancouver</strong> is a<br />

wonderful destination <strong>for</strong> ED-MEDIA <strong>2007</strong>.<br />

• Spectacular Setting – Incredible mountains, sparkling ocean, rain<strong>for</strong>ests and beautiful foliage<br />

year round.<br />

• Unlimited Activities – Catering to any interest throughout all four seasons, you can enjoy world<br />

class shopping to outdoor adventures, gourmet meals to live entertainment, sporting events,<br />

<strong>the</strong>atre, outstanding sights and attractions.<br />

• Gateway to Adventure – Quick and easy access to <strong>the</strong> Canadian Rockies, Victoria, <strong>Vancouver</strong><br />

Island, and of course, endless water and land sports throughout <strong>the</strong> year.<br />

• Dining – What tempts your taste buds: Decadent desserts - grilled T-bone steak - Fresh seafood<br />

- Soy Burger? <strong>Vancouver</strong> has every taste and type of food you crave! <strong>Vancouver</strong>'s restaurant<br />

scene has exploded in <strong>the</strong> past few years offering world-class cuisine from every corner of <strong>the</strong><br />

globe. Fine dining, casual or family friendly restaurants are easily accessible throughout Greater<br />

<strong>Vancouver</strong>.<br />

• Excellent Infrastructure – <strong>Vancouver</strong> International Airport has consistently been rated as one of<br />

North America's top airports. A great walking city - clean, green, safe, and easily accessible!<br />

• Greater Value – <strong>Vancouver</strong> offers a world-class experience and excellent value <strong>for</strong> your money!<br />

For more in<strong>for</strong>mation about <strong>Vancouver</strong>, see:<br />

http://www.tourismvancouver.com

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