Media Policy and Globalization - Blogs Unpad
Media Policy and Globalization - Blogs Unpad
Media Policy and Globalization - Blogs Unpad
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THE INFORMATION SOCIETY 119<br />
phrasing, across the years. Without them of course, it would be difficult<br />
to imagine other scenarios of possible world(s); they also succeed<br />
in describing moments of social <strong>and</strong> individual cooperation, while at the<br />
same time providing sets of st<strong>and</strong>ards to counteract a monolithic market<br />
centred <strong>and</strong> militarized circular logic.<br />
Japan is probably the first case of a society taking proactive measures<br />
to define a future IS, the policy for achieving an IS derived from the<br />
Ministry of Trade <strong>and</strong> Industry to ‘foster synergies between research <strong>and</strong><br />
development, <strong>and</strong> between the public sector <strong>and</strong> major private firms’<br />
(Mattelart 2002: 100). A concept of the early 1970s, the plan envisaged<br />
a completely computerized central ‘administration’, the ‘Computeropolis’.<br />
That would be a city equipped with specially programmed systems to<br />
manage traffic, hypermarkets, financial services, training facilities, transportation<br />
<strong>and</strong> distance-controlled medical systems (Mattelart 2002: 100).<br />
The vision of this IS was of gradual development towards the ultimate<br />
liberation of human beings from need. The discourse blended with this<br />
vision spoke of a society in which ‘intellectual creativity would supplant<br />
the desire for material consumption’ (Mattelart 2002: 101). The prophet<br />
of this new world was futurist Yoneji Masuda.<br />
Because of the attention paid to education <strong>and</strong> computer technologies<br />
by the Japanese long-term IS policy, Mattelart argues, Japan is likely to<br />
be one of the few places in the world where educational channels have<br />
a popular national audience. In its initial stage, the US vision of an IS<br />
also made strong references to the aims of surpassing social inequalities<br />
<strong>and</strong> achieving the complete amalgamation of the separate realms of<br />
‘home’ <strong>and</strong> ‘school’, as a policy that would bring access to education<br />
to every child who is unable to attend school. That would be accomplished<br />
with the help of computers. US state policy discourse tried to<br />
build on the momentum of technological awe, after the moon l<strong>and</strong>ing<br />
in 1969. Through a series of decentralized initiatives for research support<br />
<strong>and</strong> implementation, the research arm of universities together with<br />
the military drove computer communications through a series of technological<br />
‘breakthroughs’ that would project the supremacy of US-based<br />
corporations <strong>and</strong> the military onto world markets. The ‘children’ of this<br />
revolution were IBM, which at one point controlled three out of four<br />
computers in the US market (Mattelart 2003), <strong>and</strong> the Strategic Defense<br />
Initiative or, as they are commonly known, Star Wars (launched in 1983).<br />
Well into the first decade of the twenty-first century, computer access<br />
<strong>and</strong> use for educational purposes, especially within the context of primary<br />
education, had yet to achieve the goals envisioned thirty years ago.<br />
In particular, schools in urban centres as well as remote rural areas, with<br />
higher rates of minority African American, Latino <strong>and</strong> Native American