LinMot
LinMot
LinMot
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Motion Control SW<br />
L i n M o t ®<br />
4.3.170 Wait Until In Target Position (212xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 212xh: Wait Until Motion Finished UInt16 -<br />
Can be used in a linked command table sequence.<br />
4.3.171 Wait Until Rising Trigger Event (213xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 213xh: Wait Until Rising Trigger UInt16 -<br />
Can be used in a linked command table sequence.<br />
4.3.172 Wait Until Falling Trigger Event (214xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 214xh: Wait Until Falling Trigger UInt16 -<br />
Can be used in a linked command table sequence.<br />
4.3.173 Wait Until Demand Position Greater Than (220xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 220xh: Wait Until Demand Position Greater Than UInt16 -<br />
1. Par 2 Dem Pos Trig Level SInt32 0.1 um<br />
Can be used in a linked command table sequence.<br />
4.3.174 Wait Until Demand Position Less Than (221xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 221xh: Wait Until Demand Position Less Than UInt16 -<br />
1. Par 2 Dem Pos Trig Level SInt32 0.1 um<br />
Can be used in a linked command table sequence.<br />
4.3.175 Wait Until Actual Position Greater Than (222xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 222xh: Wait Until Actual Position Greater Than UInt16 -<br />
1. Par 2 Act Pos Trig Level SInt32 0.1 um<br />
Can be used in a linked command table sequence.<br />
4.3.176 Wait Until Actual Position Less Than (223xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 223xh: Wait Until Actual Position Less Than UInt16 -<br />
1. Par 2 Act Pos Trig Level SInt32 0.1 um<br />
NTI AG / <strong>LinMot</strong> User Manual Motion Control SW/ 07.09.2011 Page 69/105