LinMot
LinMot
LinMot
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Motion Control SW<br />
L i n M o t ®<br />
4.3.107 VAI Predef Acc Go To Pos On Falling Trigger Event (0BCxh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 0BCxh: VAI Predef Acc Go To Pos On Falling UInt16 -<br />
Trigger Event<br />
1. Par 2 Target Position SInt32 0.1 um<br />
2. Par 6 Maximal Velocity UInt32 1E-6 m/s<br />
4.3.108 VAI Predef Acc Increment Target Pos On Falling Trigger<br />
Event (0BDxh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 0BDxh: VAI Predef Acc Increment Target Pos On UInt16 -<br />
Falling Trigger Event<br />
1. Par 2 Position Increment SInt32 0.1 um<br />
2. Par 6 Maximal Velocity UInt32 1E-6 m/s<br />
4.3.109 VAI Dec=Acc Go To Pos (0C0xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 0C0xh: VAI Dec=Acc Go To Pos UInt16 -<br />
1. Par 2 Target Position SInt32 0.1 um<br />
2. Par 6 Maximal Velocity UInt32 1E-6 m/s<br />
3. Par 10 Acceleration = Deceleration UInt32 1E-5 m/s 2<br />
4.3.110 VAI Dec=Acc Increment Dem Pos (0C1xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 0C1xh:VAI Dec=Acc Increment Dem Pos UInt16 -<br />
1. Par 2 Position Increment SInt32 0.1 um<br />
2. Par 6 Maximal Velocity UInt32 1E-6 m/s<br />
3. Par 10 Acceleration = Deceleration UInt32 1E-5 m/s 2<br />
4.3.111 VAI Dec=Acc Increment Target Pos (0C2xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 0C2xh: VAI Dec=Acc Increment Target Pos UInt16 -<br />
1. Par 2 Position Increment SInt32 0.1 um<br />
2. Par 6 Maximal Velocity UInt32 1E-6 m/s<br />
3. Par 10 Acceleration = Deceleration UInt32 1E-5 m/s 2<br />
NTI AG / <strong>LinMot</strong> User Manual Motion Control SW/ 07.09.2011 Page 53/105