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Motion Control SW<br />

L i n M o t ®<br />

4.3.95 Predef VAI 16 Bit Go To Pos On Rising Trigger Event (0AAxh)<br />

Name Byte Description Type Unit<br />

Offset<br />

Header 0 0AAxh: Predef VAI 16 Bit Go To Pos On Rising UInt16 -<br />

Trigger Event<br />

1. Par 2 Target Position SInt16 Scaled<br />

4.3.96 Predef VAI 16 Bit Increment Target Pos On Rising Trigger<br />

Event (0ABxh)<br />

Name Byte Description Type Unit<br />

Offset<br />

Header 0 0ABxh: Predef VAI 16 Bit Increment Target Pos On UInt16 -<br />

Rising Trigger Event<br />

1. Par 2 Position Increment SInt16 Scaled<br />

4.3.97 Predef VAI 16 Bit Go To Pos On Falling Trigger Event (0ACxh)<br />

Name Byte Description Type Unit<br />

Offset<br />

Header 0 0ACxh: VAI 16 Bit Go To Pos On Falling Trigger UInt16 -<br />

Event<br />

1. Par 2 Target Position SInt32 0.1 um<br />

4.3.98 Predef VAI 16 Bit Increment Target Pos On Falling Trigger<br />

Event (0ADxh)<br />

Name Byte Description Type Unit<br />

Offset<br />

Header 0 0ADxh: Predef VAI 16 Bit Increment Target Pos UInt16 -<br />

On Falling Trigger Event<br />

1. Par 2 Target Position SInt16 Scaled<br />

4.3.99 VAI Predef Acc Go To Pos (0B0xh)<br />

Name Byte Description Type Unit<br />

Offset<br />

Header 0 0B0xh: VAI Predef Acc Go To Pos UInt16 -<br />

1. Par 2 Target Position SInt32 0.1 um<br />

2. Par 6 Maximal Velocity UInt32 1E-6 m/s<br />

4.3.100 VAI Predef Acc Increment Dem Pos (0B1xh)<br />

Name Byte Description Type Unit<br />

Offset<br />

Header 0 0B1xh:VAI Predef Acc Increment Dem Pos UInt16 -<br />

1. Par 2 Position Increment SInt32 0.1 um<br />

2. Par 6 Maximal Velocity UInt32 1E-6 m/s<br />

4.3.101 VAI Predef Acc Increment Target Pos (0B2xh)<br />

Name Byte Description Type Unit<br />

Offset<br />

Header 0 0B2xh: VAI Predef Acc Increment Target Pos UInt16 -<br />

1. Par 2 Position Increment SInt32 0.1 um<br />

2. Par 6 Maximal Velocity UInt32 1E-6 m/s<br />

NTI AG / <strong>LinMot</strong> User Manual Motion Control SW/ 07.09.2011 Page 51/105

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