LinMot
LinMot
LinMot
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L i n M o t ®<br />
Motion Control SW<br />
4.3.89 Predef VAI 16 Bit Increment Dem Pos (0A1xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 0A1xh: Predef VAI 16 Bit Increment Dem Pos UInt16 -<br />
1. Par 2 Position Increment SInt16 Scaled<br />
4.3.90 Predef VAI 16 Bit Increment Target Pos (0A2xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 0A2xh: Predef VAI 16 Bit Increment Target Pos UInt16 -<br />
1. Par 2 Position Increment SInt16 Scaled<br />
4.3.91 Predef VAI 16 Bit Go To Pos From Act Pos And Act Vel<br />
(0A3xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 0A3xh: VAI 16 Bit Go To Pos From Act Pos And UInt16 -<br />
Act Vel<br />
1. Par 2 Target Position SInt16 Scaled<br />
This command starts a new VAI setpoint generation from the actual position, can be used<br />
after a press command.<br />
4.3.92 Predef VAI 16 Bit Go To Pos From Act Pos Starting With Dem<br />
Vel = 0 (0A4xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 0A4xh: Predef VAI 16 Bit Go To Pos From Act Pos UInt16 -<br />
Starting With Dem Vel = 0<br />
1. Par 2 Target Position SInt16 Scaled<br />
This command starts a new VAI setpoint generation from the actual position and the start<br />
velocity is forced to zero. Can be used after a press command.<br />
4.3.93 Predef VAI 16 Bit Stop (0A7xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 0A7xh: Predef VAI Stop With Quick Stop UInt16 -<br />
Deceleration<br />
4.3.94 Predef VAI 16 Bit Go To Pos After Actual Command (0A8xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 0A8xh: Predef VAI 16 Bit Go To Pos After Actual UInt16 -<br />
Command<br />
1. Par 2 Target Position SInt16 Scaled<br />
This command waits until the actual motion setpoint generation has finished, then starts the<br />
new defined VAI motion.<br />
Page 50/105 User Manual Motion Control SW / 07.09.2011 NTI AG / <strong>LinMot</strong>