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L i n M o t ®<br />

Motion Control SW<br />

4.3.81 VAI 16 Bit Go To Pos After Actual Command (098xh)<br />

Name Byte Description Type Unit<br />

Offset<br />

Header 0 098xh: VAI 16 Bit Go To Pos After Actual UInt16 -<br />

Command<br />

1. Par 2 Target Position SInt16 Scaled<br />

2. Par 4 Maximal Velocity UInt16 Scaled<br />

3. Par 6 Acceleration UInt16 Scaled<br />

4. Par 8 Deceleration UInt16 Scaled<br />

This command waits until the actual motion setpoint generation has finished, then starts the<br />

new defined VAI motion.<br />

4.3.82 VAI 16 Bit Go To Pos On Rising Trigger Event (09Axh)<br />

Name Byte Description Type Unit<br />

Offset<br />

Header 0 9Axh: VAI 16 Bit Go To Pos On Rising Trigger UInt16 -<br />

Event<br />

1. Par 2 Target Position SInt16 Scaled<br />

2. Par 4 Maximal Velocity UInt16 Scaled<br />

3. Par 6 Acceleration UInt16 Scaled<br />

4. Par 8 Deceleration UInt16 Scaled<br />

4.3.83 VAI 16 Bit Increment Target Pos On Rising Trigger Event<br />

(09Bxh)<br />

Name Byte Description Type Unit<br />

Offset<br />

Header 0 9Bxh: VAI 16 Bit Increment Target Pos On Rising UInt16 -<br />

Trigger Event<br />

1. Par 2 Position Increment SInt16 Scaled<br />

2. Par 4 Maximal Velocity UInt16 Scaled<br />

3. Par 6 Acceleration UInt16 Scaled<br />

4. Par 8 Deceleration UInt16 Scaled<br />

4.3.84 VAI 16 Bit Go To Pos On Falling Trigger Event (09Cxh)<br />

Name Byte Description Type Unit<br />

Offset<br />

Header 0 09Cxh: VAI 16 Bit Go To Pos On Falling Trigger UInt16 -<br />

Event<br />

1. Par 2 Target Position SInt16 Scaled<br />

2. Par 4 Maximal Velocity UInt16 Scaled<br />

3. Par 6 Acceleration UInt16 Scaled<br />

4. Par 8 Deceleration UInt16 Scaled<br />

Page 48/105 User Manual Motion Control SW / 07.09.2011 NTI AG / <strong>LinMot</strong>

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