LinMot
LinMot
LinMot
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L i n M o t ®<br />
Motion Control SW<br />
4.3.81 VAI 16 Bit Go To Pos After Actual Command (098xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 098xh: VAI 16 Bit Go To Pos After Actual UInt16 -<br />
Command<br />
1. Par 2 Target Position SInt16 Scaled<br />
2. Par 4 Maximal Velocity UInt16 Scaled<br />
3. Par 6 Acceleration UInt16 Scaled<br />
4. Par 8 Deceleration UInt16 Scaled<br />
This command waits until the actual motion setpoint generation has finished, then starts the<br />
new defined VAI motion.<br />
4.3.82 VAI 16 Bit Go To Pos On Rising Trigger Event (09Axh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 9Axh: VAI 16 Bit Go To Pos On Rising Trigger UInt16 -<br />
Event<br />
1. Par 2 Target Position SInt16 Scaled<br />
2. Par 4 Maximal Velocity UInt16 Scaled<br />
3. Par 6 Acceleration UInt16 Scaled<br />
4. Par 8 Deceleration UInt16 Scaled<br />
4.3.83 VAI 16 Bit Increment Target Pos On Rising Trigger Event<br />
(09Bxh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 9Bxh: VAI 16 Bit Increment Target Pos On Rising UInt16 -<br />
Trigger Event<br />
1. Par 2 Position Increment SInt16 Scaled<br />
2. Par 4 Maximal Velocity UInt16 Scaled<br />
3. Par 6 Acceleration UInt16 Scaled<br />
4. Par 8 Deceleration UInt16 Scaled<br />
4.3.84 VAI 16 Bit Go To Pos On Falling Trigger Event (09Cxh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 09Cxh: VAI 16 Bit Go To Pos On Falling Trigger UInt16 -<br />
Event<br />
1. Par 2 Target Position SInt16 Scaled<br />
2. Par 4 Maximal Velocity UInt16 Scaled<br />
3. Par 6 Acceleration UInt16 Scaled<br />
4. Par 8 Deceleration UInt16 Scaled<br />
Page 48/105 User Manual Motion Control SW / 07.09.2011 NTI AG / <strong>LinMot</strong>