LinMot
LinMot
LinMot
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Motion Control SW<br />
L i n M o t ®<br />
4.3.31 Predef VAI Go To Pos After Actual Command (028xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 028xh: Predef VAI Go To Pos After Actual UInt16 -<br />
Command<br />
1. Par 2 Target Position SInt32 0.1 um<br />
This command waits until the actual motion setpoint generation has finished, then starts the<br />
new defined VAI motion.<br />
4.3.32 Predef VAI Go To Pos On Rising Trigger Event (02Axh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 02Axh: Predef VAI Go To Pos On Rising Trigger UInt16 -<br />
Event<br />
1. Par 2 Target Position SInt32 0.1 um<br />
4.3.33 Predef VAI Increment Target Pos On Rising Trigger Event<br />
(02Bxh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 02Bxh: Predef VAI Increment Target Pos On Rising UInt16 -<br />
Trigger Event<br />
1. Par 2 Position Increment SInt32 0.1 um<br />
4.3.34 Predef VAI Go To Pos On Falling Trigger Event (02Cxh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 02Cxh: Predef VAI Go To Pos On Falling Trigger UInt16 -<br />
Event<br />
1. Par 2 Target Position SInt32 0.1 um<br />
4.3.35 Predef VAI Go To Pos On Falling Trigger Event (02Dxh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 02Cxh: Predef VAI Go To Pos On Falling Trigger UInt16 -<br />
Event<br />
1. Par 2 Target Position SInt32 0.1 um<br />
4.3.36 Predef VAI Infinite Motion Positive Direction (02Exh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 02Exh: Predef VAI Infinite Motion Positive Direction UInt16 -<br />
4.3.37 Predef VAI Infinite Motion Negative Direction (02Fxh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 02Fxh: Predef VAI Infinite Motion Negative Direction UInt16 -<br />
NTI AG / <strong>LinMot</strong> User Manual Motion Control SW/ 07.09.2011 Page 35/105