LinMot
LinMot
LinMot
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L i n M o t ®<br />
Motion Control SW<br />
4.3.16 VAI Stop (017xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 017xh: VAI Stop UInt16 -<br />
1. Par 2 Deceleration UInt32 1E-5 m/s 2<br />
4.3.17 VAI Go To Pos After Actual Command (018xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 018xh: VAI Go To Pos After Actual Command UInt16 -<br />
1. Par 2 Target Position SInt32 0.1 um<br />
2. Par 6 Maximal Velocity UInt32 1E-6 m/s<br />
3. Par 10 Acceleration UInt32 1E-5 m/s 2<br />
4. Par 14 Deceleration UInt32 1E-5 m/s 2<br />
This command waits until the actual motion setpoint generation has finished, then starts the<br />
new defined VAI motion.<br />
4.3.18 VAI Go To Analog Pos (019xh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 019xh: VAI Go To Analog Pos UInt16 -<br />
1. Par 2 Maximal Velocity UInt32 1E-6 m/s<br />
2. Par 6 Acceleration UInt32 1E-5 m/s 2<br />
3. Par 10 Deceleration UInt32 1E-5 m/s 2<br />
4.3.19 VAI Go To Pos On Rising Trigger Event (01Axh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 01Axh: VAI Go To Pos On Rising Trigger Event UInt16 -<br />
1. Par 2 Target Position SInt32 0.1 um<br />
2. Par 6 Maximal Velocity UInt32 1E-6 m/s<br />
3. Par 10 Acceleration UInt32 1E-5 m/s 2<br />
4. Par 14 Deceleration UInt32 1E-5 m/s 2<br />
4.3.20 VAI Increment Target Pos On Rising Trigger Event (01Bxh)<br />
Name Byte Description Type Unit<br />
Offset<br />
Header 0 01Bxh: VAI Increment Target Pos On Rising Trigger UInt16 -<br />
Event<br />
1. Par 2 Position Increment SInt32 0.1 um<br />
2. Par 6 Maximal Velocity UInt32 1E-6 m/s<br />
3. Par 10 Acceleration UInt32 1E-5 m/s 2<br />
4. Par 14 Deceleration UInt32 1E-5 m/s 2<br />
Page 32/105 User Manual Motion Control SW / 07.09.2011 NTI AG / <strong>LinMot</strong>