CanSkate Program Handbook - Peterborough Figure Skating Club
CanSkate Program Handbook - Peterborough Figure Skating Club
CanSkate Program Handbook - Peterborough Figure Skating Club
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<strong>CanSkate</strong> <strong>Program</strong> <strong>Handbook</strong>
A C K N O W L E D G E M E N T S<br />
We would like to extend a special thanks to Monica Lockie and Leona Boyle. Both dedicated endless hours<br />
to this practical <strong>CanSkate</strong> toolkit.<br />
L E G A L N O T I C E<br />
The material and programming contained in this document are the sole property of Skate Canada. They may<br />
only be utilized for the purposes of delivering or promoting the <strong>CanSkate</strong> ® program to registered members of<br />
Skate Canada by Skate Canada registered coaches and program assistants at Skate Canada registered clubs<br />
or skating schools. Any other use of these materials and programs is strictly prohibited and Skate Canada<br />
reserves the right to protect its proprietary materials and programs by ALL LEGAL MEANS.<br />
Copyright © 2011 Skate Canada
TABLE OF CONTENTS<br />
<strong>CanSkate</strong> Philosophy..................................................................................................... 2<br />
The Importance of <strong>CanSkate</strong> at your <strong>Club</strong>..................................................................... 2<br />
Organization.................................................................................................................. 3<br />
Music............................................................................................................................ 4<br />
• Rhythm and Coordination.................................................................................... 4<br />
• Organization......................................................................................................... 4<br />
Teaching Aids and Props................................................................................................ 5<br />
Rewards and Incentives................................................................................................. 6<br />
Movement..................................................................................................................... 7<br />
Session Formats............................................................................................................ 7<br />
• Sample Session Layouts........................................................................................ 8<br />
Stations......................................................................................................................... 9<br />
Circuits........................................................................................................................ 10<br />
• Tips for Circuits................................................................................................... 11<br />
Quality Lessons........................................................................................................... 12<br />
<strong>Program</strong> Assistants...................................................................................................... 13<br />
Preschool <strong>CanSkate</strong>..................................................................................................... 14<br />
Theme Days/Fun Days................................................................................................. 15<br />
Appendices<br />
A: Leona’s List of Teaching Aids........................................................................... 16<br />
B: Fun Stations..................................................................................................... 20<br />
C: Theme Circuits & Games................................................................................. 33<br />
D: Skill Circuits - Examples for Stages 1-4<br />
(Effective for <strong>CanSkate</strong>rs of all ages!).............................................................. 83
CANSKATE PHILOSOPHY:<br />
<strong>CanSkate</strong>’s mission is to provide a program which helps individuals learn how to skate. In many areas, Skate<br />
Canada clubs are not the only programming option that parents can choose to register their children in;<br />
however, we want <strong>CanSkate</strong> to be the BEST option. By providing a program that is top notch in every way,<br />
we reinforce the values of our organization and uphold our vision and commitment to excellence.<br />
THE IMPORTANCE OF CANSKATE AT YOUR CLUB:<br />
<strong>CanSkate</strong> may be the most important program your club offers. It is the very foundation from which you<br />
build your membership of future recreational and competitive skaters, volunteers, judges and coaches.<br />
Your <strong>CanSkate</strong> program will have a dramatic effect on the percentage of skaters interested in continuing<br />
to skate through STARSkate, CanPowerSkate, SynchroSkate and CompetitiveSkate. <strong>CanSkate</strong> is the major<br />
feeder into your other programs.<br />
<strong>CanSkate</strong> also provides your first impression to the community. When a family walks into the rink for the<br />
first time to sign up for your program they will be thinking:<br />
• Do we like this club?<br />
• Do we like the coaches and program assistants?<br />
• Do we like the program?<br />
• Should we sign up again?<br />
<strong>CanSkate</strong> is also very important to your coaches. This is the program where all future students will start.<br />
A successful <strong>CanSkate</strong> program means there will be more movement into STARSkate and therefore more<br />
opportunity to develop skaters. It is also the best place to start identifying talent.<br />
2
ORGANIZATION:<br />
First impressions are always more positive when a new environment is organized and friendly. Here are<br />
some tips to help make your session efficient and effective:<br />
• Have skaters pre-grouped for the first day; any rearranging can be done on the ice or after the<br />
session.<br />
• Use laminated name tags that clip on; they make for easy group transfers, are visible, durable and<br />
sticker-friendly.<br />
• Use a group bag or board to direct skaters where to go on the ice for their lesson. To ease name<br />
tag headaches, have skaters wear them throughout the session. Collect the tags at the end of the<br />
lesson. This way the club always has access to the skaters’ name tags.<br />
• Ensure session music is readily available and has pre-recorded signals to indicate a change in the<br />
session, i.e. switch group.<br />
• Ensure that all teaching aids, props, badges and awards are easily accessible on the ice for lessons<br />
and are well stocked.<br />
• Use a session layout that best suits your <strong>CanSkate</strong> needs (see Session Layout for more details).<br />
3
MUSIC<br />
Music is a motivator! It can add smiles, laughter and energy to a session. It turns frowns upside down,<br />
sends sorrow away and sets the mood for a great learning environment. In addition to these great reasons,<br />
the use of music during a <strong>CanSkate</strong> session can also:<br />
• Help skaters develop rhythm and coordination<br />
• Keep the session organized<br />
Rhythm & Coordination<br />
Some skaters have natural rhythm and timing, while others need to develop it. Clapping, stepping, skating,<br />
jumping, stopping and dancing to music generally help skaters develop important skills in other critical and<br />
fundamental aspects of our sport such as:<br />
• Hitting accents in music for choreography<br />
• Recognizing the beats and staying on time for dances or skills<br />
• Encouraging freedom of movement and expression<br />
Organization<br />
Your <strong>CanSkate</strong> session will run itself once it is set to music. Lessons will be pre-timed ensuring equal<br />
attention to all groups. Warm-up, group activity and cool down will all be pre-determined and recorded in<br />
the appropriate order and placement to allow the session to flow effortlessly. Use an auditory signal to let<br />
all participants and parents know that the session is changing.<br />
Sample 45 minute session:<br />
Part 1 – Warm-Up: 2-5 upbeat action-type songs = 10 minutes<br />
Auditory signal or sound effect<br />
Part 2 – Lesson Time: 15 minutes of music followed by the auditory signal then another 15<br />
minutes of music to allow for two lessons of 15 minutes each = 30 minutes<br />
Auditory signal or sound effect<br />
Part 3 – Group Activity: 1-2 upbeat action songs = 3 minutes<br />
Part 4 – Cool Down: 1 slower song = 2 minutes<br />
4
TEACHING AIDS AND PROPS<br />
The difference between teaching a lesson with teaching aids and teaching a lesson without them is much<br />
like the difference between a young child reading a book with pictures and one without them.<br />
Adding visual aids to your lessons will stimulate the skaters’ learning ability. Colourful teaching aids will<br />
also add fun and variety to your lessons. Here are some ideas on how to add visual aids to increase fun and<br />
learning:<br />
Please refer to Appendix A “Leona’s List of Teaching Aids” for more tips and ideas.<br />
5
REWARDS & INCENTIVES<br />
<strong>Skating</strong> can be a challenging sport to navigate. Balancing on a quarter inch of steel in one of the most<br />
frictionless environments on earth can be a little daunting. Providing rewards and incentives for skaters (at<br />
any age) encourages persistence and recognizes achievements.<br />
<strong>CanSkate</strong> offers 16 badges to reward skaters for their progress:<br />
Stages 1, 2, 3, 4, 5, 6 and 7<br />
Fundamental Movement in Go Forward, Go Backward, Stop, Spin, Turn, Jump, Fitness 1 & 2 and the<br />
Kidskater Badge<br />
<strong>Club</strong>s/coaches may reward their skaters in many other ways as well. Stickers, colouring sheets, ribbons,<br />
buttons and participation certificates are all great for skaters.<br />
Our vision is for skaters to receive positive reinforcement every session!<br />
6
MOVEMENT<br />
Children learn by doing. Providing a program that operates using 90% continuous movement automatically<br />
encourages development. Setting up your <strong>CanSkate</strong> session to encourage movement is a process that<br />
requires yearly review to ensure maximum efficiency and effectiveness. Test your movement percentage -<br />
time the movement of your groups on the ice. To achieve 90% movement, skaters must be moving for 54<br />
minutes during a 60 minute session.<br />
To maximize your movement on the ice, ensure your program has:<br />
• The most effective session format<br />
• Use of circuits during lessons and practice time<br />
• Use of stations as a means to rotate around the ice<br />
• A warm-up and cool down that uses the entire ice surface<br />
• A fast track set up around the perimeter of the ice<br />
SESSION FORMATS<br />
Inside track<br />
could be used<br />
for new Skaters<br />
Fast Track<br />
Regardless of the length of your program, it is essential to have a choreographed warm-up and cool down<br />
at the beginning and end of your session. By using the entire ice surface, the club ensures that the skaters<br />
are given the opportunity to explore their speed, length of stride, gliding ability, agility, etc. Most clubs<br />
offer this at the beginning of the session; however, it is also beneficial to offer this at the end of a session<br />
as skaters tend to be at ease and more relaxed. The end of the session is where you will see the most<br />
progress, exploration of movement, balance and agility.<br />
The best layout for your lesson has many factors. The number of skaters, number of groups, length of<br />
session and number of coaches including program assistants will all have an effect on the layout that is<br />
most effective for your club.<br />
Here are some considerations to keep in mind when planning your lesson layout:<br />
• Ensure that the skaters are rotating to different stations on the ice<br />
• Ensure that every group spends at least 10 minutes with the coach<br />
• Evaluate use of ice to maximize skating development (lay out an ice usage plan that allows the<br />
skaters to use as much ice as possible during their lesson and practice time)<br />
7
Sample Session Layouts<br />
30 minute session: (usually for preschool aged skaters)<br />
10-minute choreographed warm-up to music (signal)<br />
15-minute lesson time with the coach (signal)<br />
5-minute fun time with toys, props, etc.<br />
45 minute session:<br />
8-minute choreographed warm-up to music (signal)<br />
3 x 10 minute lessons travelling to different stations on the ice<br />
2-minute Fast Track (60 seconds each) after lessons 1 and 2 (signal between each rotation)<br />
3-minute group activity (action song using full ice)<br />
2-minute cool down (slower song incorporating moving stretches and long glides)<br />
50 minute session:<br />
10-minute choreographed warm-up to music (signal)<br />
3 x 10-minute (or 2 x 15-minute) lessons travelling to different stations on the ice<br />
2-minute Fast Track (60 seconds each) after lessons 1 and 2 (signal between each rotation)<br />
5-minute group activity (action songs using full ice)<br />
3-minute cool down<br />
60 minute session:<br />
10 minute choreographed warm-up (signal)<br />
4 x 10 minute lesson time/stations<br />
3-minute Fast Track (60 seconds each) after lessons 1, 2 and 3 (signal between each rotation)<br />
5-minute group activity (action songs using full ice)<br />
2-minute cool down<br />
OR<br />
15-minute choreographed warm-up (signal)<br />
2 x 15-minute lessons travelling to different stations in the ice<br />
1-minute Fast Track after lesson 1 (signal between each rotation)<br />
10-minute group activity<br />
4-minute cool down<br />
OFF-ICE TIME:<br />
Warm-up can be done off the ice as well! A great way to introduce skaters to our sport is by doing<br />
off-ice exercises such as warming up, balancing and jumping. This is a good way to begin early talent<br />
identification.<br />
8
STATIONS<br />
Stations are used to help direct the focus of the skater. They also encourage movement, add variety, fun,<br />
and can be used to highlight or focus on areas in need of development. By rotating groups around the ice<br />
to different stations, many advantages are evident:<br />
1. Keeps skaters moving<br />
2. A change of scenery helps keep interest<br />
3. Allows coaches and <strong>Program</strong> Assistants to focus on different things at each station<br />
4. Adds variety to the session<br />
Here are some examples of different layouts for stations.<br />
Fun zone<br />
- Lots of props/<br />
teaching aids<br />
-Obstacle<br />
course<br />
Review<br />
or<br />
practice<br />
station<br />
Exp. PA<br />
Teaching or<br />
Lesson station<br />
Coach<br />
Challenge<br />
Station<br />
-Speed?<br />
-Challenge<br />
skills?<br />
-Synchro?<br />
-Power?<br />
Lesson/Teaching<br />
Practice Station<br />
Preschool<br />
skaters<br />
Circuit<br />
30 minutes<br />
Fun or Challenge Station<br />
Go forward<br />
&<br />
stop<br />
Spin<br />
&<br />
jump<br />
Go backward<br />
&<br />
turn<br />
4 groups - Rotate<br />
every 10 minutes<br />
1 coach<br />
2 coaches 1 Preschool<br />
1 Mainstream<br />
Up to 6 groups on ice<br />
3 X 10 minute rotations<br />
Teaching<br />
station<br />
#1<br />
Teaching<br />
station<br />
#2<br />
Fun<br />
zone<br />
Up to 8 groups<br />
2 in each teaching station<br />
4 in fun zone<br />
Teaching stations 2 X 10 minutes<br />
Fun zone 20 minutes<br />
Switch<br />
For more ideas, check out Appendix B “Fun Stations”<br />
9
CIRCUITS<br />
Circuits are the best way to keep skaters moving on the ice. They are fun, challenging, add variety and<br />
most of all effective! Having skaters practice their skills in a circuit gives them the repetition needed for<br />
advancement in our sport.<br />
At this level, skaters learn by watching and doing. Circuits allow the skaters to practice over and over again<br />
thus accelerating the learning process.<br />
Here are some examples:<br />
Jump over<br />
broken road<br />
STOP<br />
Drive over animals (Sculling)<br />
2 foot to 1 foot - Narrow road<br />
Whoa<br />
Curvy!!!<br />
Under bridge<br />
Keep circuits fun and challenging. For more ideas check out appendices C and D: “Theme Circuits &<br />
Games” and “Skill Circuits”.<br />
10
Tips for Circuits<br />
1. When drawing on the ice, try to make the tracing size-appropriate for the skater.<br />
2. Don’t worry if your pictures are not perfect. Skaters are forgiving and are more interested in the activity<br />
than the pictures that represent the action.<br />
3. If drawing on the ice is an issue, create laminated signs with symbols to represent an action or skill. Cut<br />
a slit on top of a pylon, insert the sign for visibility and place on the circuits.<br />
4. Be creative with your ice patterns. No need to follow existing lines on ice: swoop, curve,<br />
loop-de-loop, etc – go wild!<br />
5. Always draw arrows to indicate direction.<br />
Here are some simple symbols as examples:<br />
2 feet 1 foot Spin Tornado<br />
(spin)<br />
log<br />
(jump over)<br />
River<br />
(jump over)<br />
Lily pad<br />
(jump over)<br />
Puddle<br />
(make a splash)<br />
Santa hat Heart Pylon Snowman<br />
Sad snowman<br />
He is melting-need<br />
to make snow to<br />
help him<br />
Spiders<br />
-stamp on<br />
-erase<br />
-jump on<br />
Big dinosaur<br />
steps<br />
1 foot glide Spiral Shoot the duck<br />
2 foot jump front to back<br />
Note: Once the skaters learn which symbol<br />
stands for which skill, circuits become very easy.<br />
Car<br />
Fast car<br />
11
QUALITY LESSONS<br />
Our primary goal for <strong>CanSkate</strong> is to teach quality skating. Here are some tips to keep in mind when teaching<br />
your lessons:<br />
1. When working in a circuit, choose one skill to concentrate on. By staying in one place on the circuit, it<br />
encourages skaters to continue to move and allows you to work with skaters individually as they pass<br />
you.<br />
2. Make sure you have allowed for multiple repetition of skills on your circuit in both directions.<br />
3. When teaching a new skill, the first half of the circuit should be progressions leading up to your new<br />
skill. The second half of the circuit should be repetition of the learned skill.<br />
4. By adding props and teaching aids, you create a more visual experience for the skaters. This will help<br />
motivate skaters and add variety to previously learned skills.<br />
5. Be sure to use a lot of demonstration either by yourself or your PAs, so skaters can see what they are<br />
working towards.<br />
6. Helping skaters ‘feel’ the skill greatly improves their acquisition rate. Creating muscle memory allows<br />
the skater to better understand expectations. Lots of assistance and hands-on techniques allow for this<br />
to happen.<br />
7. Your voice can be a great motivator. Be sure to use lots of praise when making contact with each skater.<br />
A simple, “Wow, good job!” can do wonders.<br />
8. Be strong in your foundations. Teaching proper technique early lays the ground work for easy transition<br />
into any ice sport.<br />
9. Try to create 10 different ways to teach the same element. Your creativity will result in more effort from<br />
the skaters, more interest and faster learning.<br />
10. Have fun! The more fun you have, the more fun your skaters will have. It’s contagious.<br />
12
PROGRAM ASSISTANTS (PA)<br />
In many clubs, <strong>CanSkate</strong> relies on the dedication from skaters volunteering their time as PAs. To encourage<br />
the best PAs possible, consider the following:<br />
• Offer a minimum of one training session per year to your PAs. Touch base with them throughout the<br />
year to provide feedback, offer suggestions, praise/recognize their efforts and hear their thoughts<br />
on the program.<br />
• Ensure your PAs are recognizable on the ice. This helps with organization and professionalism of the<br />
program.<br />
• Be sure to thank your PAs!<br />
13
PRESCHOOL CANSKATE<br />
A preschool <strong>CanSkate</strong> session (whether it is run on its own ice or in conjunction<br />
with a regular <strong>CanSkate</strong> session), will have some special considerations appropriate<br />
to this age range.<br />
• Shorter sessions will appeal to their attention span<br />
• Recommended length: 30 minutes<br />
• Higher ratio of coach/PA to skater<br />
• Lots of props and teaching aids for a very visually stimulating environment<br />
• Fun music and actions<br />
• Lots of awards/rewards for small achievements (ribbons, stickers, colouring sheets, etc.)<br />
• Very animated<br />
• Lots of assistance, praise and encouragement<br />
• Colourful circuits (markers, toys, props, etc.)<br />
• Some fun time where skaters can participate in a coach directed activity and<br />
explore their movement without instruction (i.e. rolling hula hoops, catching bubbles, throwing<br />
beanie babies into a bucket, etc.)<br />
14
THEME DAYS/FUN DAYS<br />
Adding a fun day once a month is a great way to keep the variety, fun and challenge in the <strong>CanSkate</strong><br />
program. Here are some ideas:<br />
Easy:<br />
Pajama Day - Encourage skaters to come to skating in their PJ’s (including coaches). Bring your favourite<br />
teddy bear too, and use the stuffed animals in your circuit. The skaters will love skating with their “buddy”.<br />
A Little more Prep:<br />
Winter Sports Day - Have skaters represent their favourite country. Set up stations to represent different<br />
sports and teach lessons accordingly (i.e. speed skating, skiing, luge, etc.). At the end of the session, award<br />
each skater with a medal (chocolate loonies taped onto curling ribbon, prepared ahead of time).<br />
Get your community off to the right start on the ice. An enjoyable experience at your club will encourage<br />
your community members to stay involved in ice sports, perhaps for a lifetime.<br />
Be sure to promote all of your other programs to the <strong>CanSkate</strong> membership in your club.<br />
Have fun and keep skating!<br />
15
Appendix A<br />
Leona’s List of Teaching Aids<br />
by Leona Boyle<br />
16
Leona’s List of Teaching Aids<br />
• Classifying items - zoo and farm animals - skaters pick up animals and put zoo animals in one place and<br />
farm animals in another place.<br />
• Learning shapes - large and small square, circle and rectangle, triangle shapes cut out on different<br />
colours of poster paper and laminated. Doing only one shape per day, have the large shape on the<br />
boards. The coach or PA has the small shape in hands. Discuss the shape (colour, sides, corners, etc.)<br />
Have skaters find the large shape on the board and skate over to it to see if it is the same. Then skaters<br />
skate all over the ice, finding that coloured shape drawn on the ice with a felt marker. Skaters will<br />
perform a certain skill when they find the shape and continue to find another on.<br />
• Matching colours<br />
- Rice filled film canisters with colour circle taped on and construction paper laminated circles -<br />
skaters pick up film canister and skate over to the matching construction paper circles<br />
- Troll dolls with different colours of hair and felt markers. Skaters pick up trolls and skate to set trolls<br />
in the matching colour of circle that the coach has drawn on the ice.<br />
- Jungle Rhumba - Coach or PA has many clothespins attached to their clothing. The clothes pins have<br />
a coloured ribbon hanging from the end. Skaters skate around, trying to pull a ribbon off the coach or<br />
PA. The skater then skates over to place it in a matching coloured circle drawn on the ice. This game<br />
could also be played with the same colour of ribbon on each clothes pin. Skaters try to see who can<br />
get the most ribbons.<br />
• Plastic-type dolls to show correct posture and spiral positions<br />
• Cookie Monster - either stuffed or big picture on boards - cookies made out of ice cream pail lids,<br />
margarine or yogurt lids covered with brown construction paper and brown dots. Skaters pick up<br />
cookies off the ice and give cookies to Cookie Monster. Cookie Monster could be made with a hole<br />
through the mouth so that the skaters actually feed Cookie Monster.<br />
• Puppets - different animals. This adds variety to lessons. Skaters listen to puppet talk instead of PA<br />
or coach. Skaters could make the sound of the animal puppet. Puppet of a boy and a girl. Skaters are<br />
told they are the Canadian skating champions. Coach or PA asks who the champions are. If they do not<br />
know, they are told who they are and then skaters pretend they are those champions.<br />
• Steering wheels made out of ice cream pail lids with the centre cut out. These can be put on the tops<br />
of helmets for posture. Skaters could put one around each wrist. Skater must skate with arms out. They<br />
could also be used for creative expression in driving a car.<br />
• Bean bags for posture. Bean bags can also be thrown by skaters, they skate over to them, pick them up<br />
and continue.<br />
- Alphabet bean bags - 26 bean bags with the letters of the alphabet on them. Accordion booklet<br />
that will stand on the ice with pictures of items that start with those letters. Skaters pick up bean<br />
bags and skate over to the pictures and set in front of the correct picture.<br />
- Number bean bags - same activity as above.<br />
17
• Pom-poms or rhythmic gymnastic ribbons - skaters skate and shake pom-poms or ribbons. This helps<br />
with coordination and rhythm.<br />
• Parachute - skaters can play different games or practise circle thrusts, crosscuts and gliding on one or<br />
two feet while holding on to the parachute.<br />
• Stop and go gloves - coach or PA has one red and one green glove on. Skaters go and stop according to<br />
what coloured hand is up.<br />
• Large piece puzzles - skaters pick up pieces of the puzzle and skate over to a specified area to complete<br />
the puzzle.<br />
- Snowman puzzle - Large cut out laminated snowman pieces. Skaters skate over to the boards<br />
and pick off a piece of the snowman puzzle. They skate over to another area to put the snowman<br />
together.<br />
• Pool noodles - these can be used to help younger skaters start to glide on two feet. Skater holds on to<br />
the pool noodle at one end with the other end straight in front of them. Coach or PA holds on to the<br />
other end and gives a little pull so skater starts to glide. Coach or PA then lets go so that skater is gliding<br />
on own. Pool noodles can be used for skaters learning crosscuts. The pool noodle must always be in the<br />
centre of the circle. This helps with arm positions for the crosscuts. Scarves or elastic bands could also<br />
be used for this.<br />
• Large blocks - skaters pick up blocks and skate over to a specified area to build a castle<br />
• Pinwheels - the faster the skater skates the more the pinwheel will turn<br />
• Plastic hockey sticks and pucks - these add variety to a lesson. Skaters can go through a slalom course,<br />
maneuvering their puck around the pylons. The hockey sticks could also be turned into horses in which<br />
skaters can ride.<br />
• Bowling pins - skaters each have one bowling pin that is set on the ice about 8 to 10 feet in front of<br />
them. Skater skates up to the pin and then picks up one foot and kicks it. This helps skaters start to<br />
glide on one foot without realizing they are doing it. Skaters can also play a quick game of bowling.<br />
• Musical instruments - skaters march around playing a musical instrument or shaking a noisemaker.<br />
• Creative expression teaching aids<br />
- Story picture books - skaters act out story<br />
- Magic wands - change skaters into many different things<br />
(This has more effect if coach or PA is dressed like a magician or wizard)<br />
- Nursery rhyme pictures - skaters act out nursery rhymes<br />
- Different hats - coach or PA puts on a hat and skaters act out the person who would wear that type<br />
of hat<br />
- Stuffed animals - skaters act like the animals<br />
18
• Holiday teaching aids<br />
- Halloween - many laminated cut out paper pumpkins placed on boards, different cut out faces<br />
placed on boards on a different side of the arena. Skaters skate over to the faces, pull them off and<br />
turn the pumpkins into a jack-o-lantern.<br />
- Holiday season - Several large cut out laminated poster paper trees and many cut out paper<br />
ornaments. Skaters pull ornaments off the boards and decorate the trees which are on the other<br />
side of the rink.<br />
- New Year’s - noisemakers - skaters skate around the ice, doing different skills and making as much<br />
noise as they can.<br />
- Valentine’s Day - Valentine cards and a box that is decorated with a slot on the top. Skaters skate<br />
over to a specified place, pick up a valentine, then continue skating, doing a certain skill to deliver<br />
the valentine to the decorated box.<br />
- St. Patrick’s Day - a picture of a leprechaun, a pot and chocolate gold coins - skaters skate around<br />
the ice looking for a leprechaun and his pot of gold. While skaters are skating around, coach or PA is<br />
calling out different skills to do while looking. The pot and the coins are already hidden somewhere.<br />
A parent in the stands puts up the leprechaun on the Plexiglas in front of the pot. Skaters skate over<br />
to it and coins are handed out.<br />
Things to Remember<br />
1. Use the blue Fun-Tac ® . This brand works the best. This will hold most things onto the boards and<br />
Plexiglas unless it is very damp – or attach items with pant hangers. Laminating papers makes them last<br />
longer.<br />
2. When skaters are skating and picking things up, always think of safety first. Skaters should not lie down<br />
on the ice. Skaters need to slow down before they reach the object, bend down slowly and pick it up.<br />
Skaters should always be doing some specified skill when skating to objects or putting objects in a<br />
certain place.<br />
3. Be creative! There is lots you can do with almost anything. The possibilities are endless!<br />
4. If you are lacking ideas, visit your local elementary school and speak to a primary level teacher.<br />
5. To obtain teaching aids on a low budget:<br />
- Go to garage sales<br />
- Ask parents in a newsletter if they could donate something to the club that they are not using<br />
anymore<br />
- Make teaching aids at a PA training session<br />
6. Have fun!!!<br />
19
Appendix B<br />
Fun Stations<br />
by Leona Boyle<br />
Go Forwards<br />
Sombrero Relay<br />
START<br />
skate fast forward<br />
skate forward<br />
forward bubbles<br />
skate<br />
& clap<br />
START<br />
skate fast forward<br />
skate forward<br />
forward bubbles<br />
skate<br />
& clap<br />
20
Go Forwards<br />
Sombrero Relay<br />
START<br />
skate fast forward<br />
skate forward<br />
forward bubbles<br />
skate<br />
& clap<br />
START<br />
skate fast forward<br />
skate forward<br />
forward bubbles<br />
skate<br />
& clap<br />
21
Go Backward<br />
Piñata Circuit<br />
2 FOOT<br />
SPIN<br />
SKATE BACKWARD<br />
“Hold your arms in front<br />
with the pool noodle”<br />
JUMP<br />
SKATE<br />
BACKWARD<br />
BACKWARD<br />
BUBBLES<br />
START<br />
BACKWARD 2 FOOT TO<br />
ONE FOOT GLIDE<br />
HIT THE<br />
PIÑATA 3<br />
TIMES<br />
22
STOP<br />
Pin the Tail on the<br />
Donkey<br />
START<br />
FORWARD<br />
BUBBLES<br />
STOP<br />
SKATE<br />
GLIDE ON<br />
2 FEET TO<br />
1 FOOT<br />
Close eyes<br />
and put the<br />
tail on the donkey<br />
BACKWARD<br />
STOP<br />
BACKWARD<br />
BUBBLES<br />
Continue until all the tails are pinned on - see how close you were!<br />
Play again if there is more time.<br />
23
Turn<br />
Maraca Mambo<br />
(slalom, follow the leader)<br />
START<br />
SLALOM FORWARD<br />
2 FOOT TURN<br />
FORWARD TO<br />
BACKWARD<br />
2 FOOT TURN<br />
BACKWARD TO<br />
FORWARD<br />
Shake your maracas and<br />
skate to the beat<br />
SKATE<br />
BACKWARD<br />
24
Spin<br />
Mexican Dancing<br />
Use the ribbons and skate to the beat of the music.<br />
Be creative, try something new!<br />
Skate and dance with a partner!<br />
25
Jump<br />
Mexican Jumping Beans<br />
Be a Mexican jumping bean!<br />
Every time your program assistant<br />
shakes the beans, JUMP!<br />
26
WINTER SPORTS DAY<br />
GO FORWARD<br />
- balance on two feet with eye focus<br />
- march on the spot<br />
- duck walk<br />
- forward consecutive push/glide sequence (minimum eight thrusts)<br />
- forward glide (two feet to one foot)<br />
- forward half sit glide<br />
- forward two-foot sculling<br />
- forward slalom (two feet and one foot)<br />
- forward glide on a curve clockwise and counter-clockwise<br />
(two feet to one foot)<br />
- forward walking crosscuts<br />
(right over left and left over right)<br />
- forward circle thrusts clockwise and counter-clockwise<br />
- forward crosscuts in a figure 8 pattern<br />
- edge development (step/step/step and hold on alternating curves<br />
(forward inside and outside)<br />
- fast forward perimeter stroking clockwise and counter-clockwise<br />
27
WINTER SPORTS DAY<br />
GO BACKWARD<br />
- walking backward<br />
- walking backward with glide<br />
- backward consecutive push/glide sequence<br />
(minimum eight thrusts)<br />
- backward glide (two feet to one foot)<br />
- backward two-foot sculling<br />
- backward glide on a curve clockwise and counter-clockwise (two feet<br />
to one foot)<br />
- backward slalom (two feet to one foot)<br />
- backward circle thrusts clockwise and counter-clockwise<br />
- fast backward perimeter stroking clockwise and counter-clockwise<br />
- backward crosscuts in a figure 8 pattern<br />
- edge development (step/step/step and hold on alternating curves<br />
(backward outside and inside)<br />
28
WINTER SPORTS DAY<br />
STOP<br />
- falling down and getting up<br />
- making snow<br />
- forward snowplow or forward half snowplow stop<br />
- backward snowplow or backward half snowplow stop<br />
- forward two-foot side stop<br />
- one-foot side stop<br />
- forward two-foot side stop with speed<br />
29
WINTER SPORTS DAY<br />
TURN<br />
- two-foot quarter bend turns on the spot<br />
- two-foot half turn on the spot<br />
- two-foot turn forward to backward<br />
- two-foot turn backward to forward<br />
- turning on a curve forward to backward and backward to forward<br />
(two feet)<br />
- turning on a curve forward to backward (one foot) – outside and<br />
inside<br />
- turning on a curve backward to forward changing feet – (LBO – RFO<br />
or RBO – LFO), (LBI – RFI or RBI – LFI)<br />
- circle stroking with crosscuts and turns<br />
- turning on a curve forward to backward changing feet<br />
- turning on a curve backward to forward (one foot) – outside and<br />
inside<br />
30
- walking around on the spot<br />
- two-foot spin<br />
WINTER SPORTS DAY<br />
SPIN<br />
- two-foot spin picking up alternate feet<br />
- forward one-foot spin (one revolution)<br />
- two-foot sit spin<br />
- forward one-foot spin (more than one revolution)<br />
- one-foot back spin<br />
- one-foot spin with FO spiralling edge entry (more than one<br />
revolution)<br />
- one-foot back spin (more than one revolution)<br />
31
WINTER SPORTS DAY<br />
JUMP<br />
- two-foot jump on the spot<br />
- two-foot jump while gliding forward<br />
- two-foot jump while gliding backward<br />
- two-foot jump forward to backward and backward to forward on a<br />
curve<br />
- one-foot jump forward to backward<br />
- forward power jump<br />
- back toe-assisted jump<br />
- rotating power jump<br />
32
Farm Theme Circuit - Stage 1<br />
Appendix C<br />
Walk around<br />
on the spot,<br />
pick up baby<br />
duck<br />
Theme Circuits & Games<br />
by Duck Leona walk Boyle<br />
1/4 bend<br />
turns<br />
A Day at the Farm<br />
Happy<br />
Halloween!<br />
March<br />
Halloween Theme Circuit - Stage 1<br />
Make snow<br />
and say<br />
“Happy Halloween”<br />
Skate backward<br />
1/4 bend<br />
turn<br />
Duck walk and flap arms like a bat<br />
Booooo...Spooky Fun<br />
START<br />
Walk around the pumpkins,<br />
pylons or Halloween items<br />
Walk around the pylons<br />
Make<br />
snow, put<br />
duck in<br />
basket<br />
Walk backward<br />
33<br />
Walk<br />
around on<br />
the spot<br />
pretending<br />
to stir the
Farm Theme Circuit - Stage 1<br />
Walk around<br />
on the spot,<br />
pick up baby<br />
duck<br />
Duck walk<br />
1/4 bend<br />
turns<br />
March<br />
Skate backward<br />
START<br />
Walk around the pylons<br />
Make<br />
snow, put<br />
duck in<br />
basket<br />
34
Farm Theme Circuit - Stage 2<br />
2-foot spin, pick<br />
up baby duck<br />
Forward 2-foot jumps<br />
1/2 bend<br />
turns<br />
Skate backwards<br />
Forward 2-foot to 1-foot glide<br />
START<br />
Forward slalom<br />
Snowplow<br />
stop, put<br />
duck in<br />
basket<br />
35
Farm Theme Circuit - Stage 3<br />
Backward 1/2<br />
snowplow stop,<br />
pick up baby duck<br />
Forward sculling<br />
2-foot spin<br />
picking up<br />
alternate feet<br />
Skate backward<br />
Backward 2-foot to 1-foot glide<br />
START<br />
Backward 2-foot<br />
to 1-foot slalom<br />
Backward<br />
snowplow<br />
stop, put<br />
duck in<br />
basket<br />
36
Farm Theme Circuit - Stage 4<br />
Backward stop,<br />
pick up baby duck<br />
Forward 2-foot jumps<br />
(fwd to bwd & bwd to fwd)<br />
2-foot<br />
side stop<br />
Backward sculling<br />
Inside and outside 3-turns<br />
START<br />
Backward 2-foot<br />
to 1-foot slalom<br />
2-foot sit<br />
spin, put<br />
duck in<br />
basket<br />
37
Farm Theme Circuit - Stages 5 & 6<br />
1-foot side stop,<br />
pick up baby duck<br />
Forward power jumps<br />
Forward<br />
1-foot spin<br />
Forward outside edge development<br />
Backward inside and outside<br />
3-turns<br />
START<br />
Backward 2-foot<br />
to 1-foot slalom<br />
Backward<br />
1-foot spin,<br />
put duck in<br />
basket<br />
38
Happy<br />
Halloween!<br />
Halloween Theme Circuit - Stage 1<br />
Make snow<br />
and say<br />
“Happy Halloween”<br />
1/4 bend<br />
turn<br />
Duck walk and flap arms like a bat<br />
Walk around the pumpkins,<br />
pylons or Halloween items<br />
Walk backward<br />
START<br />
Fall down, meow like a black cat and get up<br />
Walk<br />
around on<br />
the spot<br />
pretending<br />
to stir the<br />
witches<br />
brew<br />
39
Happy<br />
Halloween!<br />
Halloween Theme Circuit - Stage 2<br />
1/2 snowplow stop<br />
and say “Happy<br />
Halloween”<br />
1/2 bend<br />
turn<br />
Forward 1/2 sit glide and flap arms like a bat<br />
Skate around the pumpkins,<br />
pylons or Halloween items<br />
Skate backwards<br />
2-foot spin<br />
pretending<br />
to be a black<br />
cat meowing<br />
START<br />
Forward 2-foot to 1-foot glide, snowplow<br />
stop and pretend to stir the witches brew<br />
40
Halloween Theme Circuit - Stage 3<br />
Happy<br />
Halloween!<br />
Forward 1/2<br />
snowplow stop and<br />
say “Happy Halloween”<br />
Back<br />
snowplow<br />
stop<br />
Skate backwards and flap arms like a bat<br />
Fwd 2-foot to 1-foot slalom around the<br />
pumpkins, pylons or Halloween items<br />
2-foot jumps while gliding backwards<br />
START<br />
Backward 2-foot to 1-foot glide, snowplow<br />
stop and pretend to stir the witches brew<br />
2-foot spin<br />
picking up<br />
alternate feet<br />
pretending to<br />
be a black<br />
cat meowing<br />
41
Happy<br />
Halloween!<br />
Halloween Theme Circuit - Stage 4<br />
Back 1/2 snowplow stop<br />
and say “Happy Halloween”<br />
Forward<br />
1-foot spin<br />
Fwd glide on a curve 2-feet to 1-foot and<br />
flap arms like a bat<br />
Bwd 2-foot to 1-foot slalom around the<br />
pumpkins, pylons or Halloween items<br />
Walking crosscuts (left over right and<br />
right over left) switch half way<br />
2-foot jumps fwd to bwd & bwd to fwd on<br />
a curve, snowplow stop and pretend to stir<br />
the witches brew<br />
2-foot spin<br />
pretending to<br />
be a black cat<br />
meowing<br />
START<br />
42
Happy<br />
Halloween!<br />
Halloween Theme Circuit - Stage 5<br />
1-foot side stop and say<br />
“Happy Halloween”<br />
Backward<br />
1-foot spin<br />
Fwd circle thrusts and flap arms like a bat<br />
START<br />
Inside and outside edge development around<br />
pumpkins, pylons or Halloween items<br />
Backward circle thrusts, turn forward,<br />
snowplow stop and pretend to stir the<br />
witches brew<br />
Back toe-assisted jump<br />
Fwd 1-foot<br />
sit spin with<br />
back crosscut<br />
entry,<br />
pretending to<br />
be a black<br />
cat meowing<br />
43
Halloween Game: Halloween Bowling<br />
‣ Put small Halloween bags of jack-o-lanterns or ghosts on top of bowling pins<br />
‣ Set up bowling pins<br />
‣ Follow course, pick up a ball from the box, skate through the course<br />
(doing sculling, jumping and gliding and throw ball towards the pins behind line)<br />
‣ Repeat<br />
Take out<br />
ball from<br />
box<br />
START<br />
CREATIVE EXPRESSION<br />
PA is a witch and turns skaters into different Halloween objects: Dracula, Frankenstein, witch flying on<br />
her broom, owl hooting, bat flying around, cat meowing, stirring witches brew, scarecrow, ghost booing<br />
GAME - Halloween Tag: One skater is “it”. That skater is a witch or warlock. He/she skates around<br />
and tries to tag skaters with the magic wand. When the skaters are tagged, they stand still until another<br />
skater comes in front of the skater and yells, “BOO!”<br />
Action song: Monster Mash<br />
44
Occupations Theme Circuit - Stage 1<br />
Make snow<br />
Skate forward, glide &<br />
pretend to have hose in<br />
hand putting out fire<br />
Duck walk<br />
1/4 bend turns<br />
Put fireman’s hat on while walking<br />
in circle, put hat back in circle<br />
Walk forward<br />
Walk backward<br />
March - like firemen<br />
going up a ladder<br />
START<br />
Skate forward<br />
through pylons<br />
Make snow<br />
45
GAME: “Teacher Says” – Play like “Simon Says”<br />
Teacher says: do three spins, six jumps, etc. When skater does the skills and PA has not said, “Teacher says”,<br />
the skater must skate around the whole group lesson area two times and then rejoin the group.<br />
CREATIVE EXPRESSION<br />
Skaters act out:<br />
- baseball player<br />
- cowboy – ride a horse<br />
- fireman – climb up ladder and save baby, skate fast and hold hose to put fire out while spraying<br />
with the hose<br />
- construction worker – hammer<br />
- mailman – deliver mail to 5 people’s houses<br />
- policeman – arrest and handcuff robber, direct traffic<br />
- doctor – use stethoscope and listen while gliding<br />
- nurse – give needle while gliding<br />
46
Occupations Theme Circuit - Stage 2<br />
Stop<br />
Skate forward, glide &<br />
pretend to have hose in<br />
hand putting out fire<br />
Forward glide<br />
(2-feet to 1-foot)<br />
2-foot spin<br />
Put fireman’s hat on while doing<br />
2-foot 1/2 turns on the spot<br />
Skate forward<br />
with 1/2 glide<br />
Skate backward<br />
March - like firemen<br />
going up a ladder<br />
START<br />
Forward slalom<br />
(2-feet to 1-foot)<br />
Stop<br />
47
Occupations Theme Circuit - Stage 3<br />
2-foot spin<br />
picking up<br />
alternate feet<br />
Backward 2-foot jump<br />
& pretend to have hose<br />
in hand putting out fire<br />
2-foot turns<br />
(f-b, b-f)<br />
Forward<br />
snowplow<br />
stop<br />
Put fireman’s hat on while doing<br />
forward 2-foot spin<br />
Skate backward<br />
Backward bubbles<br />
March - like firemen<br />
going up a ladder<br />
START<br />
Backward slalom<br />
(2-feet to 1-foot)<br />
Backward<br />
snowplow stop<br />
48
Occupations Theme Circuit - Stage 4<br />
2-foot sit spin<br />
2-foot turns on a circle<br />
(f-b, b-f)<br />
2-foot jumps on a circle<br />
(f-b, b-f)<br />
2-foot<br />
side stop<br />
Put fireman’s hat on while doing<br />
forward 1-foot spin<br />
Walking crosscuts<br />
(left over right)<br />
Walking crosscuts<br />
(right over left)<br />
2-foot to 1-foot glide<br />
on a curve<br />
START<br />
Backward slalom<br />
(2-feet to 1-foot)<br />
Outside &<br />
inside 3-turns<br />
(alternate)<br />
49
Occupations Theme Circuit - Stages 5 & 6<br />
1-foot side stop<br />
Forward circle thrusts<br />
(alternate with backward)<br />
Forward crosscuts<br />
(alternate with backward)<br />
Rotating<br />
power<br />
jump<br />
Outside edge development<br />
(alternate with inside)<br />
Put fireman’s hat on while doing<br />
forward 1-foot spin<br />
Skate fast forward<br />
Backward outside 3s,<br />
(alternate with inside)<br />
START<br />
Backward slalom<br />
(2-feet to 1-foot)<br />
2-foot side stop<br />
50
Winter Sports Day - Stage 1<br />
START<br />
Make snow<br />
Skate forward<br />
Skate forward and<br />
glide on two feet<br />
March<br />
Walk around on the spot<br />
in the medal and then<br />
pick up torch, carry<br />
around for one circuit,<br />
pretend to light the<br />
torch, drop and continue<br />
GAME:<br />
Winter Sports Tag – Pick 3-5 different winter sports events (e.g. hockey, figure skating,<br />
speed skating, curling, skiing, etc.) Tell skaters to pick an event. When that event is called, they<br />
must skate across the ice acting out the event.<br />
Winter Sports Freeze – Have skaters skate around (skaters can do different skills like sculling,<br />
slalom, forward and backward skating, etc.) Have the skaters freeze in the position of their<br />
chosen sport. Pick music for the opening ceremonies.<br />
51
Winter Sports Day - Stage 2<br />
1/2 Snowplow<br />
stop<br />
START<br />
Skate forward<br />
Skate backward<br />
Forward<br />
1/2 sit glide<br />
2-foot spin in the medal<br />
and then pick up torch,<br />
carry around for one<br />
circuit, pretend to light<br />
the torch, drop and<br />
continue<br />
GAME:<br />
Winter Sports Tag – Pick 3-5 different winter sports events (e.g. hockey, figure skating,<br />
speed skating, curling, skiing, etc.) Tell skaters to pick an event. When that event is called, they<br />
must skate across the ice acting out the event.<br />
Winter Sports Freeze – Have skaters skate around (skaters can do different skills like sculling,<br />
slalom, forward and backward skating, etc.) Have the skaters freeze in the position of their<br />
chosen sport. Pick music for the opening ceremonies.<br />
52
Winter Sports Day - Stage 3<br />
Backward<br />
snowplow stop<br />
START<br />
Skate backward<br />
Glide backward<br />
two feet to one foot<br />
2-foot jump<br />
gliding backward<br />
2-foot spin picking up<br />
alternate feet in the medal<br />
and then pick up torch,<br />
carry around for one<br />
circuit, pretend to light the<br />
torch, drop and continue<br />
GAME:<br />
Winter Sports Tag – Pick 3-5 different winter sports events (e.g. hockey, figure skating,<br />
speed skating, curling, skiing, etc.) Tell skaters to pick an event. When that event is called, they<br />
must skate across the ice acting out the event.<br />
Winter Sports Freeze – Have skaters skate around (skaters can do different skills like sculling,<br />
slalom, forward and backward skating, etc.) Have the skaters freeze in the position of their<br />
chosen sport. Pick music for the opening ceremonies.<br />
53
Winter Sports Day - Stage 4<br />
Backward<br />
snowplow stop<br />
START<br />
Skate backward<br />
Walking crosscuts<br />
left over right<br />
Walking crosscuts<br />
right over left<br />
2-foot spin in the<br />
medal and then pick up<br />
torch, carry around for<br />
one circuit, pretend to<br />
light the torch, drop and<br />
continue<br />
GAME:<br />
Winter Sports Tag – Pick 3-5 different winter sports events (e.g. hockey, figure skating,<br />
speed skating, curling, skiing, etc.) Tell skaters to pick an event. When that event is called, they<br />
must skate across the ice acting out the event.<br />
Winter Sports Freeze – Have skaters skate around (skaters can do different skills like sculling,<br />
slalom, forward and backward skating, etc.) Have the skaters freeze in the position of their<br />
chosen sport. Pick music for the opening ceremonies.<br />
54
Winter Sports Day - Stages 5 & 6<br />
Backward<br />
snowplow stop<br />
START<br />
Skate backward<br />
and then do a back<br />
toe-assisted jump<br />
Power jumps<br />
Skate forward<br />
very fast<br />
1-foot spin in the medal<br />
and then pick up torch,<br />
carry around for one<br />
circuit, pretend to light<br />
the torch, drop and<br />
continue<br />
GAME:<br />
Winter Sports Tag – Pick 3-5 different winter sports events (e.g. hockey, figure skating,<br />
speed skating, curling, skiing, etc.) Tell skaters to pick an event. When that event is called, they<br />
must skate across the ice acting out the event.<br />
Winter Sports Freeze – Have skaters skate around (skaters can do different skills like sculling,<br />
slalom, forward and backward skating, etc.) Have the skaters freeze in the position of their<br />
chosen sport. Pick music for the opening ceremonies.<br />
55
Winter Sports Day<br />
Progression Circuit for Spinning for Stage 2<br />
Incentive: Candy necklaces for medals or chocolate coins on ribbon<br />
Swing arms<br />
START<br />
Marching<br />
Step, step glide on one<br />
foot, then put the torch<br />
in the cauldron<br />
Forward<br />
skating<br />
Forward<br />
skating<br />
Spin<br />
Pick up torch<br />
after spin<br />
GAME:<br />
Winter Sports Tag – Pick 3-5 different winter sports events (e.g. hockey, figure skating,<br />
speed skating, curling, skiing, etc.) Tell skaters to pick an event. When that event is called, they<br />
must skate across the ice acting out the event.<br />
Winter Sports Freeze – Have skaters skate around (skaters can do different skills like sculling,<br />
slalom, forward and backward skating, etc.) Have the skaters freeze in the position of their<br />
chosen sport. Pick music for the opening ceremonies.<br />
56
Slalom and Mogul Skiing<br />
Slalom through the pylons first, then<br />
jump after a couple of slaloms.<br />
<strong>Figure</strong> <strong>Skating</strong><br />
Skaters make up a spin, spiral, jump routine.<br />
57
Hockey<br />
Skate to the pylon,<br />
2-foot side stop,<br />
Skate back to the next pylon, go around it, then try backward.<br />
(Each skater needs their own 2 pylons.)<br />
Bobsledding<br />
Assemble into teams of two or three skaters. Hold on to the skater in front of<br />
you and when the PA says “GO”, your team does pumps or bubbles together to<br />
the finish line<br />
(race against the other teams!)<br />
Remember you have to work together to go for the gold!!<br />
Speedskating<br />
Skaters do perimeter stroking on a small oval shape.<br />
58
Star Day Circuit - Stage 1<br />
Make snow,<br />
pick up snow<br />
and throw as<br />
stardust<br />
1/4 bend<br />
turns<br />
Duck walk<br />
March backward<br />
Walk backward<br />
START<br />
Skate forward and glide on 2 feet<br />
Walk<br />
in a<br />
circle<br />
59
Star Day Circuit - Stage 2<br />
Snowplow<br />
stop, pick up<br />
snow from stop<br />
and throw as<br />
stardust<br />
1/2 bend<br />
turns<br />
Forward 2-foot to 1-foot glide<br />
Skate forward<br />
Skate backward<br />
START<br />
Forward sculling<br />
2-foot<br />
spin<br />
60
Star Day Circuit - Stage 3<br />
Backward<br />
snowplow stop,<br />
pick up snow from<br />
stop and throw as<br />
stardust<br />
2-foot spin<br />
picking up<br />
alternate<br />
feet<br />
Backward 2-foot to 1-foot glide<br />
Skate backward<br />
2-foot turn (fwd to bwd & bwd to fwd)<br />
START<br />
Backward sculling<br />
Forward<br />
1/2 snowplow<br />
stop<br />
61
Star Day Circuit - Stage 4<br />
2-foot side<br />
stop, pick up<br />
snow from stop<br />
and throw as<br />
stardust<br />
Walking crosscuts (left over right<br />
and right over left) switch<br />
direction halfway<br />
Fwd<br />
1-foot<br />
spin<br />
2-foot jumps (fwd to bwd &<br />
bwd to fwd) on a curve<br />
Turning on a curve<br />
(fwd to bwd & bwd to fwd)<br />
START<br />
Forward inside &<br />
outside 3-turns<br />
2-foot<br />
sit spin<br />
62
Star Day Circuit - Stages 5 & 6<br />
1-foot side<br />
stop, pick up<br />
snow from stop<br />
and throw as<br />
stardust<br />
Fwd<br />
1-foot<br />
spin<br />
Forward power jumps<br />
Forward circle thrusts<br />
Backward circle thrusts<br />
START<br />
3 jumps<br />
Bwd<br />
1-foot<br />
spin<br />
63
Star Day Game<br />
START<br />
• Set up course as above<br />
• Stars in the basket have a skill printed on them<br />
• Skaters pick up a star and sing “Twinkle, Twinkle Little Star” while going around course doing<br />
skill<br />
• Skaters put star back in basket and pick out another star<br />
• Repeat<br />
64
Using a STAR magic wand, turn skaters into different:<br />
Animals – cats, dogs, horses, cows, lions, bears, frogs, rabbits<br />
People – ballerinas, hockey players, basketball players, swimmers,<br />
Dracula, music conductor, race car driver<br />
Weather – rain, wind, stormy<br />
Food – popcorn, bacon frying in a pan, toast popping out of the toaster,<br />
walking in gum<br />
65
Under the Sea Theme - Stage 1<br />
Toys<br />
Skate backward<br />
Toys<br />
Turn backward and<br />
pick up a toy from box<br />
Turn forward and<br />
put toy in box<br />
2-foot<br />
jumps<br />
Skate forward<br />
and stop at each<br />
pylon<br />
START<br />
Duck walk<br />
GAME: Fishy in the Ocean – Everyone holds hands forming a circle, one skater is the “fish” in the centre<br />
of the circle. The fish in the middle spins. Everyone else moves around (marching or any skill on skater’s<br />
badge) singing “Fishy in the ocean, fishy in the sea, fishy in the middle, fishy swim free.” On the “swim<br />
free”, the skater in the middle skates out of the circle under someone’s arms. Make sure all skaters get a<br />
turn to be the fish.<br />
ACTION SONG:<br />
Charlie over the ocean<br />
Charlie over the sea<br />
Charlie caught a blackbird<br />
But can’t catch me<br />
move right arm in wave motion while skating<br />
move left arm in wave motion while skating<br />
move both arms in wave motion while skating<br />
move any part of your body while skating quickly away<br />
ACTION SONG:<br />
To the tune of the “Wheels on the Bus”<br />
The dolphin in the sea goes jump, jump, jump<br />
The shark in the sea goes chomp, chomp, chomp<br />
(Skaters make arm movements up and down and skaters will skate away from the<br />
shark that is chasing them.)<br />
66
Forward<br />
2-foot jump<br />
Under the Sea Theme<br />
Practice Circuit for Stage 2<br />
Toys<br />
Pick up<br />
a toy<br />
Slalom<br />
Snowplow<br />
stop<br />
Drop off toy<br />
Toys<br />
Sculling<br />
around fish<br />
2-foot glide and 1-foot<br />
glide, alternate<br />
feet on one foot glide<br />
3 X 2-foot<br />
spins<br />
2-foot jump<br />
over shells<br />
START<br />
Snowplow stop<br />
67
Back 2-foot jump<br />
backward<br />
Under the Sea Theme<br />
Practice Circuit for Stage 3<br />
Toys<br />
Pick up<br />
a toy<br />
Backward slalom<br />
Back<br />
snowplow<br />
stop<br />
Drop off toy<br />
Toys<br />
Sculling<br />
around fish<br />
Backward 2-foot glide<br />
and 1-foot glide, alternate<br />
feet on one foot glide<br />
3 X 2-foot spins<br />
picking up<br />
alternate feet<br />
Backward 2-foot<br />
jump over shells<br />
START<br />
Back snowplow<br />
stop<br />
68
Under the Sea Theme<br />
Practice Circuit for Stage 4<br />
2-foot jump (f-b)<br />
Toys<br />
Pick up<br />
a toy<br />
Backward slalom<br />
(2-feet to 1-foot)<br />
2-foot side<br />
stop<br />
Drop off toy<br />
Toys<br />
Backward<br />
sculling<br />
around fish<br />
Walking crosscuts,<br />
left over right and<br />
right over left<br />
3 X 2-foot<br />
sit spins<br />
Inside and outside<br />
3-turns around shells<br />
START<br />
2-foot side stop<br />
69
Under the Sea Theme<br />
Practice Circuit for Stages 5 & 6<br />
Power jump<br />
Toys<br />
Pick up<br />
a toy<br />
Back outside edge<br />
development, alternate<br />
with back inside<br />
1-foot side<br />
stop<br />
Drop off toy<br />
Toys<br />
Back<br />
sculling<br />
around fish<br />
Skate fast forward<br />
and do 1-foot side<br />
stop<br />
3 X 1-foot<br />
spins<br />
Do mohawks<br />
around shells<br />
START<br />
1-foot side stop<br />
70
Aquatic Life Theme<br />
Practice Circuit for Stage 2<br />
Forward<br />
skating<br />
Forward<br />
glide<br />
2-foot spin<br />
Forward<br />
sculling<br />
STO P<br />
STOP - 1/2 bend turns<br />
Backward<br />
walk with<br />
glide<br />
Forward<br />
2-foot jumps<br />
START<br />
CREATIVE EXPRESSION EXERCISE: Act out a story, e.g. Little Mermaid<br />
GAME: Catch those shells<br />
ACTION SONG: (TUNE - “The Wheels on the Bus”)<br />
The submarine in the sea goes up and down, up and down, up and down<br />
The submarine in the sea goes up and down<br />
Down in the water.<br />
The fish in the sea goes bubble, bubble, bubble, bubble, bubble, bubble, bubble, bubble, bubble<br />
The fish in the sea goes bubble, bubble, bubble<br />
Down in the water.<br />
The seaweed in the sea goes swish, swish, swish, etc.<br />
The clam in the sea goes clap, clap, clap, etc.<br />
71
Aquatic Life Theme<br />
Practice Circuit for Stage 4<br />
Incentive: smelly fish sticker<br />
Walking crosscuts<br />
right over left<br />
Walking crosscuts<br />
left over right<br />
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX<br />
Dolphin jumps<br />
(arms out like a<br />
dolphin)<br />
Goldfish<br />
sculling<br />
STARFISH<br />
START<br />
Penguin walk<br />
Note: When PA/coach signals end, skaters end in the middle by lying on the ice like a starfish.<br />
CREATIVE EXPRESSION EXERCISE: Boys and girls, today you’ll be either Bill Nye the Science Guy or Jill Johnson<br />
the Science Gal. You are going to discover the various attributes of the “Aquatic Life.”<br />
- imitate a goldfish<br />
- imitate a penguin<br />
- imitate a dophin<br />
- imitate a lobster<br />
72
Magic Theme Circuit - Stage 1<br />
2-foot 1/4<br />
bend turns<br />
Make snow - pull rabbit<br />
from hat (2 nd time around put<br />
rabbit back in and continue)<br />
March<br />
Skate forward<br />
Duck walk<br />
Skate<br />
backward<br />
START<br />
Skate forward<br />
and glide on<br />
2-feet<br />
Walk around<br />
in a circle<br />
2-foot<br />
jump on<br />
the spot<br />
73
Magic Theme Circuit - Stage 2<br />
2-foot 1/2<br />
bend turns<br />
Stop - pull rabbit<br />
from hat (2 nd time around put<br />
rabbit back in and continue)<br />
Skate forward<br />
Forward 1/2 sit glide<br />
2-foot jump while<br />
gliding forward<br />
Skate<br />
backward<br />
START<br />
Stop<br />
2-foot spin<br />
(squeeze<br />
rabbit)<br />
Forward 2-foot<br />
to 1-foot glide<br />
74
Magic Theme Circuit - Stage 3<br />
Backward<br />
snowplow stop<br />
2-foot spin picking up<br />
alternate feet - pull rabbit<br />
from hat (2 nd time around put<br />
rabbit back in and continue<br />
2-foot turns (f-b, b-f)<br />
Skate forward<br />
Backward bubbles<br />
2-foot jump<br />
gliding backward<br />
START<br />
Backward<br />
glide 2-feet to<br />
1-foot<br />
2-foot<br />
spin<br />
Backward<br />
snowplow<br />
stop<br />
75
Magic Theme Circuit - Stage 4<br />
2-foot<br />
sit spin<br />
Forward 2-foot<br />
to 1-foot glide<br />
on a curve<br />
2-foot side stop - pull rabbit<br />
from hat (2 nd time around put<br />
rabbit back in and continue)<br />
Skate forward<br />
Walking crosscuts<br />
(right over left)<br />
2-foot jumps on a<br />
curve (f-b, b-f)<br />
2-foot turns on<br />
a curve (f-b, b-f)<br />
START<br />
1-foot<br />
spin<br />
Outside 3-turns<br />
(alternate<br />
with inside)<br />
Walking<br />
crosscuts<br />
(left over right)<br />
76
Magic Theme Circuit - Stages 5 & 6<br />
2-foot<br />
side stop<br />
Forward circle<br />
thrusts, alternate<br />
with backward<br />
1-foot spin - pull rabbit from<br />
hat (2 nd time around put<br />
rabbit back in and continue)<br />
Power jumps<br />
Skate fast forward<br />
Forward & backward<br />
inside mohawks around circle<br />
Forward crosscuts,<br />
alternate with backward<br />
START<br />
Back toe -<br />
assisted jump<br />
1-foot<br />
spin<br />
1-foot back<br />
spin, then<br />
skate forward<br />
to circle<br />
77
STAGE ONE<br />
GAME: Magic Card Game<br />
PA holds cards in his/her hands. Skaters guess what number or face card is going to be<br />
pulled. PA lets a skater choose one of the cards in his/her hand. Discuss whether or not<br />
it was the card that the skaters guessed. ACTIVITY: If the card is black, skaters do the skill<br />
alone, if it is red, skaters do the skill with a partner.<br />
BLACK 4 – Do four, ¼ bend turns<br />
RED 9 – Make snow – push foot out nine times on each foot<br />
RED 3 – Do three jumps on the spot<br />
BLACK KING/QUEEN – March proudly<br />
BLACK 5 – Skate forward and do five duck walks<br />
BLACK ACE – You’re number 1 – take a bow or curtsey<br />
STAGE TWO<br />
GAME: Magic Card Game<br />
PA holds cards in his/her hands. Skaters guess what number or face card is going to be<br />
pulled. PA lets a skater choose one of the cards in his/her hand. Discuss whether or not<br />
it was the card that the skaters guessed. ACTIVITY: If the card is black, skaters do the skill<br />
alone, if it is red, skaters do the skill with a partner.<br />
BLACK 4 – Do four spins<br />
RED 9 – Skate forward and stop nine times<br />
RED 3 – Skate forward and jump three times<br />
BLACK KING/QUEEN – Skate forward and do ½ sit glide – sit in your throne<br />
BLACK 5 – Do five backward skating steps<br />
BLACK ACE – You’re number 1 – take a bow or curtsey<br />
78
STAGE THREE<br />
GAME: Magic Card Game<br />
PA holds cards in his/her hands. Skaters guess what number or face card is going to be<br />
pulled. PA lets a skater choose one of the cards in his/her hand. Discuss whether or not<br />
it was the card that the skaters guessed. ACTIVITY: If the card is black, skaters do the skill<br />
alone, if it is red, skaters do the skill with a partner.<br />
BLACK 4 – Do four, two foot spins lifting alternate feet<br />
RED 9 – Skate backward and do nine back snowplow stops<br />
RED 3 – Skate backward and jump three times<br />
BLACK KING/QUEEN – Skate backward and glide two feet to one foot,<br />
when on one foot wave to all your royal fans<br />
BLACK 5 – Do five backward bubbles<br />
BLACK ACE – You’re number 1 – take a bow or curtsey<br />
STAGE FOUR<br />
GAME: Magic Card Game<br />
PA holds cards in his/her hands. Skaters guess what number or face card is going to be<br />
pulled. PA lets a skater choose one of the cards in his/her hand. Discuss whether or not<br />
it was the card that the skaters guessed. ACTIVITY: If the card is black, skaters do the skill<br />
alone, if it is red, skaters do the skill with a partner.<br />
BLACK 4 – Do four one-foot spins<br />
RED 9 – Do nine walking crosscuts, both ways<br />
RED 3 – Do three, two foot spins<br />
BLACK KING/QUEEN – Do two foot turns forward to backward and<br />
backward to forward on a curve, glide and sit on throne<br />
BLACK 5 – Skate forward and do five side stops<br />
BLACK ACE – You’re number 1 – take a bow or curtsey<br />
79
STAGES FIVE & SIX<br />
GAME: Magic Card Game<br />
PA holds cards in his/her hands. Skaters guess what number or face card is going to be<br />
pulled. PA lets a skater choose one of the cards in his/her hand. Discuss whether or not<br />
it was the card that the skaters guessed. ACTIVITY: If the card is black, skaters do the skill<br />
alone, if it is red, skaters do the skill with a partner.<br />
BLACK 4 – Do four 1-foot spins<br />
RED 9 – Do nine power jumps<br />
RED 3 – Do three mohawk manias<br />
BLACK KING/QUEEN – Skate one round of figure 8 crosscuts, stand tall and<br />
proud<br />
BLACK 5 – Do five rotating power jumps<br />
BLACK ACE – You’re number 1 – take a bow or curtsey<br />
CREATIVE EXPRESSION:<br />
PA is a magician: Turn the skaters into the following different objects – remember to say,<br />
ABRACADABRA<br />
- race car driver - firetruck<br />
- gorilla - kangaroo<br />
- hunter - person walking on high wire rope<br />
- magician (skaters, find a partner and take turns changing each other into different<br />
objects or animals)<br />
80
Appendix D<br />
Skill Circuits - Examples for Stages 1-4: Effective for<br />
<strong>CanSkate</strong>rs of all ages!<br />
by Monica Lockie<br />
81
Stage 1<br />
*<br />
Fishies in the ocean<br />
Fishies in the sea<br />
Fishies get up<br />
Like<br />
One...<br />
Two...<br />
Three!<br />
*<br />
Stand up<br />
March<br />
on<br />
spot<br />
S<br />
Fall<br />
Down<br />
Stand Up<br />
March on Spot<br />
*<br />
Fall<br />
Down<br />
on<br />
Bottom<br />
One<br />
Foot<br />
Two<br />
Hands<br />
Up<br />
Stage 2<br />
Get in car<br />
Quack!<br />
Quack!<br />
Back it up<br />
into the garage.<br />
Duck walk<br />
Turn<br />
toes<br />
out<br />
S<br />
82
Stage 2<br />
Hold<br />
two hands<br />
Hold<br />
parent's<br />
hand<br />
Frog<br />
One<br />
hand<br />
By<br />
themselves<br />
Start<br />
Jump on<br />
lily pads<br />
"Ribbit!"<br />
Bend knees<br />
like a yo-yo<br />
Push blade out<br />
to erase spiders<br />
(make snow)<br />
March<br />
around<br />
spot<br />
Stamp on spiders (march)<br />
83
Stage 2<br />
Start<br />
Fall down and get<br />
up to Fishie song<br />
March<br />
Duck walk<br />
Erase spider<br />
Back up car<br />
Jump on lilly pads<br />
March around spot<br />
84
Stage 3<br />
Fast<br />
Backward skating<br />
alternative feet<br />
P<br />
P<br />
P<br />
Backward sculling<br />
2-foot<br />
backward<br />
jump<br />
S<br />
P<br />
Backward<br />
S<br />
C-pushes<br />
Backward<br />
2-foot<br />
1-foot<br />
glides<br />
P P P P P<br />
P<br />
Backward sculling<br />
85
Stage 3<br />
Forward 2-foot<br />
jump in puddles<br />
Start<br />
jump on<br />
trampoline<br />
Backward sculling<br />
Backward<br />
Forward sculling<br />
Backward<br />
S<br />
Backward<br />
sculling<br />
P P P P P<br />
Bend<br />
knees on spot<br />
Backward<br />
pumping<br />
P<br />
Backward<br />
pumping<br />
F-B-F-B<br />
on spot<br />
P<br />
86
Stage 3<br />
S<br />
Forward skating<br />
❄ ❄❄❄<br />
Make snow<br />
❄ ❄❄❄<br />
Backward<br />
Right foot<br />
Backward<br />
Left foot<br />
87
Stage 4<br />
2-foot<br />
jump<br />
circle<br />
88
For Adults<br />
1 foot<br />
2 feet<br />
1 foot<br />
2 foot glide<br />
S<br />
1 foot<br />
2 feet<br />
2 feet<br />
1 foot<br />
Circle<br />
thrusts<br />
Then change<br />
direction<br />
Backward<br />
teeter<br />
totter<br />
C-pushes<br />
Backward<br />
S<br />
89
For Adults<br />
Glide<br />
Boards<br />
Twist<br />
on spot<br />
S<br />
Stop<br />
Backward<br />
Stop<br />
Forward<br />
❄❄❄<br />
Make snow<br />
Draw arms in<br />
(<br />
Turn<br />
on<br />
spot<br />
¼ / ½<br />
(<br />
S<br />
Turn<br />
bends<br />
or<br />
(Marching)<br />
2 Foot<br />
spin<br />
Alternate<br />
foot<br />
spin<br />
1 Foot glide<br />
1 Foot glide<br />
1 Foot spin<br />
90
For Adults<br />
S<br />
2 foot glide<br />
or<br />
1 foot glide<br />
Turn<br />
2-foot<br />
or<br />
1-foot<br />
STOP<br />
Forward skating<br />
Backward skating<br />
(Sculling or alternate feet)<br />
2 foot glide<br />
or<br />
1 foot glide<br />
or<br />
Circle thrust<br />
or<br />
X-cuts<br />
Stop<br />
Spin 2-foot or 1-foot<br />
or alternate foot<br />
1 foot<br />
glide<br />
F<br />
S<br />
2 foot turn<br />
1 foot<br />
glide<br />
B<br />
1 foot turn on spot<br />
Boards<br />
91
For Adults<br />
X - over<br />
2-foot glide<br />
1-foot glide<br />
1-foot glide<br />
S<br />
1 foot spin<br />
Hold edge<br />
(RBO)<br />
Hold edge<br />
(RBO)<br />
RFI-LBI<br />
Mohawk<br />
Backward<br />
x-cuts<br />
Forward<br />
x-cuts<br />
1 foot spin with<br />
spiralling entry edge<br />
(choose direction)<br />
START<br />
Backward<br />
x-cuts<br />
92
For Adults<br />
Skill Lesson Plans!<br />
#<br />
1<br />
1-foot glide F<br />
Choose direction<br />
S<br />
1-foot glide F<br />
L<br />
R<br />
2ft<br />
1 Foot<br />
2-foot turn<br />
2-foot turn<br />
L-1ft<br />
1 Foot<br />
2 Feet<br />
1-foot glide B<br />
1-foot glide B<br />
Left<br />
1-foot turn on spot<br />
L<br />
Right<br />
R<br />
Boards<br />
R-1ft<br />
Pumping<br />
#<br />
2<br />
Power<br />
circle<br />
Walking<br />
crosscuts<br />
Thrusts<br />
Walking<br />
crosscuts<br />
1-foot<br />
Inside edge glide<br />
crosscut<br />
circle<br />
2-Foot<br />
x-over<br />
glide<br />
Technique<br />
circle<br />
S<br />
2-foot<br />
crossover glide<br />
1-foot<br />
Outside edge glide<br />
93