HP Archive Backup System for OpenVMS Guide to Operations
HP Archive Backup System for OpenVMS Guide to Operations HP Archive Backup System for OpenVMS Guide to Operations
User Interfaces 6.1 Graphical User Interface The inherit object allows you to copy most of the attributes from the inherit object to the object being created. If you wish to specify an inherit object, use the combo box to select the existing inherit object. This must be the same type of object, except in the case of restores, in which case you can inherit from either a restore or a save object. After clicking create, the new object attribute and operations screens appear, which you can then modify to your liking. In the task view, this screen modifies all the newly created objects. Figure 6–3 Drive Create Screen 6.1.6 Showing and Modifying Objects For objects that already exist, you can use the Domain View, Object View or Task View to show and optionally modify objects, or to perform operations on them. To view an object, use one of the following methods: • From the Domain or Object Views, from the left screen, expand a class name, and click on an object name. • From the Domain or Object View, click on a class name from the left to bring up the class object icons on the right screen, then double click on an object icon. • From the Task View, right click on the Show task, and a popup menu appears, then click on an appropriate class and object. When an object is selected, its attributes and operations are displayed in a two-dimensional tab screen as follows: • Vertical tabs on the right side of the screen contain the Show and any operations associated with the object. Many objects just have a Show tab, but some (for example, volumes) have a whole list of operational tabs such as load, unload and so on. You can switch between the tabs by simply clicking on them. • For the Show screen, there are also horizontal tabs that display related attributes about the object. Many simple objects have only a General tab that shows all attributes. Other attributes have General and Advanced tabs, if there is not enough room on one tab. Other tabs include: 6-6 User Interfaces
User Interfaces 6.1 Graphical User Interface – A Show Access tab, which shows the access controls on the object. This is in a common format for all objects. If your site does not use access controls, you can disable these tabs using the view menu: View>No Access Control Tabs – The Show screen for Jukeboxes and Magazines also has a Contents tab that shows the current contents of the drives and slots in the jukebox, and the slots in a magazine. – Saves and Restores have a selections tab, that shows all selections for the save or restore, and a log tab that displays the latest version of the associated log file. If you select the Show screen and wish to modify attributes, use the tool tip text for help on any field. Select appropriate values (from all the show tabs as needed), then click on Set. This sends the currently displayed values from all tabs to the MDMS server. If you just wish to view the object’s attributes without modification, click on Cancel after viewing the attributes. This returns you to the object class screen. MDMSView supports switching from one object to another during displaying of values. For objects that appear in combo boxes or lists, you can view related objects without losing the context of the current object. Each combo box or list attribute supports two methods of viewing, selecting and creating objects: • Click on a small button to the right of the combo box or list to receive a popup menu for the field • Right-click on the combo box or list and receive the same popup menu for the field From the menu, there are the following options: • Show - To show the selected object • Create - To create a new object • Reset - To go back to the previously selected objects • Clear - To clear the selection • Add and Remove (list only) - To add and remove an object by name • List all (list only), lists all the objects If you select Show or Create, you will go to an appropriate screen. When you then complete your operation on that object, you will come back to the original object. User Interfaces 6–7
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User Interfaces<br />
6.1 Graphical User Interface<br />
The inherit object allows you <strong>to</strong> copy most of the attributes from the inherit object <strong>to</strong> the object<br />
being created. If you wish <strong>to</strong> specify an inherit object, use the combo box <strong>to</strong> select the existing<br />
inherit object. This must be the same type of object, except in the case of res<strong>to</strong>res, in which case<br />
you can inherit from either a res<strong>to</strong>re or a save object.<br />
After clicking create, the new object attribute and operations screens appear, which you can then<br />
modify <strong>to</strong> your liking. In the task view, this screen modifies all the newly created objects.<br />
Figure 6–3 Drive Create Screen<br />
6.1.6 Showing and Modifying Objects<br />
For objects that already exist, you can use the Domain View, Object View or Task View <strong>to</strong> show<br />
and optionally modify objects, or <strong>to</strong> per<strong>for</strong>m operations on them.<br />
To view an object, use one of the following methods:<br />
• From the Domain or Object Views, from the left screen, expand a class name, and click on<br />
an object name.<br />
• From the Domain or Object View, click on a class name from the left <strong>to</strong> bring up the class<br />
object icons on the right screen, then double click on an object icon.<br />
• From the Task View, right click on the Show task, and a popup menu appears, then click on<br />
an appropriate class and object.<br />
When an object is selected, its attributes and operations are displayed in a two-dimensional tab<br />
screen as follows:<br />
• Vertical tabs on the right side of the screen contain the Show and any operations associated<br />
with the object. Many objects just have a Show tab, but some (<strong>for</strong> example, volumes) have a<br />
whole list of operational tabs such as load, unload and so on. You can switch between the<br />
tabs by simply clicking on them.<br />
• For the Show screen, there are also horizontal tabs that display related attributes about the<br />
object. Many simple objects have only a General tab that shows all attributes. Other<br />
attributes have General and Advanced tabs, if there is not enough room on one tab. Other<br />
tabs include:<br />
6-6 User Interfaces