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elektronická verzia publikácie - FIIT STU - Slovenská technická ...

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258 Selected Studies on Software and Information Systems<br />

(Backstrom, 2006) analyzed the evolution and growth of communities on huge Live-<br />

Journal community of more than 10 million users with a significant fraction of the users<br />

being very active with about 300,000 profile updates in 24-hour period, and arrived at an<br />

interesting observation that not only the number of existing ties – friends that are already<br />

members – determines the probability of joining the community but also by how these<br />

friends are connected to one another with strong ties between these friends to be more<br />

favorable.<br />

If the groups are not yet established they can be created trivially either randomly or<br />

self-selected by students according to learner profiles. Another way is to use computersupported<br />

approaches. The research on algorithms for creating groups seems to divide<br />

into two principally different strands:<br />

1. One-time formation methods produce a single assignment of participants into groups<br />

according to pre-defined criteria. Groups are created in this process only once and<br />

thus it cannot possibly take future collaboration outputs into account during<br />

the group creation process. Different methods of this type are used:<br />

a. constraint-based, where the allocation problem is expressed as a Constraint Satisfaction<br />

Problem (Kumar, 1992) and the negotiation problem can then be handled by<br />

a constrain satisfaction solver,<br />

b. statistical methods which represent students’ features using a vector-based approach<br />

and generate assignments into groups employing various statistical or optimization<br />

algorithms.<br />

2. Repeated formation methods assume that multiple rounds of collaboration will happen<br />

and take feedback on previous assignments into account during the creation of next<br />

assignment of students into groups. In effect, these methods are self-optimizing as the<br />

creation process is set up in such a way that the benefits of the current allocation are<br />

evaluated after the collaboration completes and further reused, thus rewarding a better<br />

allocation next time.<br />

The actual process of setting up an individual group is usually a three stage process<br />

(Wessner, 2001): (1) initiating the formation manually by the learner or triggered automatically<br />

by the system, (2) identifying peer learners that meet certain requirements, and (3)<br />

negotiating with potential participants.<br />

Collaborative tasks are often executed in a structured way and involve a certain<br />

amount of role-playing which further imposes skill and ability demands on possible actors.<br />

Demands for different roles are usually different so that even actors with sharply<br />

contrasting skill sets may find the collaborative experience of working together rewarding.<br />

For example, in an early collaborative effort, the COSOFT project (Hoppe, 1995) when<br />

the learner encounters a problem he (phase 1) initiates the formation of a so-called learnerhelper<br />

group by pressing the “Ask” button. System displays a list of potential peers (phase<br />

2) based on the learner model. The learner can then select the helper who is subsequently<br />

asked if she wishes to help the learner with the current topic (phase 3). After this learnerhelper<br />

group is successfully negotiated a shared communication channel between them is<br />

established.<br />

In OurWeb system (Miettinen, 2005), group formation is supported by identifying<br />

students with shared interests; authors suggest that a suitable way of supporting group

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