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elektronická verzia publikácie - FIIT STU - Slovenská technická ...

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9<br />

PERSONALIZED COLLABORATION<br />

Jozef Tvarožek<br />

Our highly networked and computerized society facilitates effortless contact among different<br />

people, people that did not meet before and perhaps never ever meet in person, and<br />

they communicate with one another simply because it is easy and mutually beneficial.<br />

Research studies indicate that numerous tasks are achieved more effectively by collaboration<br />

of a group of people toward a common goal.<br />

In this chapter, we explore individual components of computer-supported collaboration<br />

systems, namely we first examine typical types of collaboration and the system’s architecture.<br />

Then we look at the group formation process from assembly of groups to evolution<br />

into effective virtual teams, and aspects of incentives and reputation mechanisms.<br />

Finally, we review algorithmic approaches to modeling human-computer relationships<br />

and describe an activation network-based mechanism that can be used to perform effective<br />

human-computer social dialogues.<br />

We are interested in methods and processes that make the collaborative experience<br />

user-centered and beneficial for the individual user i.e. personalized. The principles are<br />

demonstrated here mainly on computer-supported collaborative learning systems (educational<br />

domain), however the same principles of collaboration can be successfully used in<br />

other contexts such as in workplace setting, and we try to mention similarities and differences<br />

to these systems through the text.<br />

9.1 Collaborative Systems<br />

We define the concept of collaboration very broadly as a joint activity of a group of entities<br />

toward a shared common goal. Next, we analyze collaboration on different dimensions<br />

and present exemplary instances of each type.<br />

9.1.1 Types of Collaboration<br />

Face-to-face vs. Computer-mediated<br />

Approaches to face-to-face collaboration have been used since a long time with activities<br />

such as role playing, simulations, and small-group projects. For example, in the Jigsaw activity,<br />

a group of students receives several topics for research. Next, the group is divided into<br />

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