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online tests<br />

MULTIPLAYER MODES PUT<br />

THROUGH THEIR PACES<br />

BY OUR TEAM OF EXPERTS<br />

what we’re<br />

playing now<br />

DESTINY<br />

The Crucible’s a sea of<br />

shotguns, but Matthew<br />

Pellett swears by his<br />

trusty Fusion Rifle<br />

I’ve been hitting the<br />

Crucible most nights<br />

with GamesRadar’s<br />

Dave Houghton and we’re<br />

complete gits when it<br />

comes to Destiny’s PvP<br />

component. We’ve been pinpointing<br />

the best defensive spots on each and<br />

every map and camping there. A cave<br />

in Bastion is a prime ganking spot,<br />

but my absolute favourite is the ‘Killing<br />

Corridor’ on Twilight Gap. I know most<br />

people love a good shotty, but I spend<br />

hours watching the radar, readying<br />

my Fusion Rifle and springing around<br />

corners with a volley of death.<br />

review<br />

098<br />

DESTINY<br />

Conflict-averse<br />

Phil Iwaniuk leaves<br />

Crucible to the bigger<br />

boys… for now<br />

Having never quite<br />

come to terms with the<br />

profound injustice of<br />

gear-gating in online<br />

shooters, I simply<br />

won’t give Crucible the<br />

satisfaction of even trying until my<br />

guns are as powerful; my shields<br />

are as robust; my cloak as flowing as<br />

those of my opponents. No, right now<br />

I’d rather play Billy Big Man in the wilds<br />

of Old Russia, swooping in to save<br />

some level four Guardians from a<br />

firefight against three little Dregs.<br />

DESTINY<br />

Lone wolf Dom<br />

Reseigh-Lincoln<br />

stumbles across some<br />

co-operative carnage<br />

While scouting the lay<br />

of the land on a Patrol<br />

mission, I happen across<br />

a band of Guardians<br />

going toe-to-toe with the<br />

nefarious inhabitants of<br />

The Devils’ Lair. These foes are way<br />

beyond my level, I’m surely a dead<br />

man if I start flinging my sizable weight<br />

around in these parts… Suddenly the<br />

oddest thought occurs to me. I could,<br />

you know, join in. Actually engage in a<br />

social exchange with my fellow man/<br />

silent teen. One hour (and many, many<br />

deaths) later, the Lair is finally ours<br />

and my social interaction quota for the<br />

year is well and truly fulfilled.<br />

INFO<br />

FORMAT PS4/PS3<br />

PUB ACTIVISION<br />

DEV BUNGIE<br />

REVIEW ISSUE #102, 9/10<br />

Destiny<br />

Bungie Controls its fate in blinding PvP effort<br />

Oh, Crucible. What a truly<br />

wonderful arena for<br />

Guardian-on-Guardian<br />

skirmishes you provide.<br />

There’s been many a jealous<br />

PlayStation neighbour down the years<br />

who’s cast a longing gaze into Master<br />

Chief’s pristinely maintained multiplayer<br />

garden next door (oh what sensual<br />

shrubbery). But now, we finally have a<br />

PvP mode to sticky grenade John-117<br />

where the sun don’t shine.<br />

Bungie just gets competitive online<br />

multiplayer. It always has. The former<br />

keepers of the Hall Of Halo have a<br />

history of persistently putting out<br />

the best maps around, and Destiny<br />

is no exception. Many of Crucible’s 11<br />

battlegrounds are belters; whether it’s<br />

capturing Zone B’s forever tricksy lunar<br />

choke point in a heated game of Control<br />

on First Light or farming deadly Heavy<br />

Ammo in the dark caves of Shores Of<br />

Time, each arena is masterfully laid out.<br />

<br />

The main meat hanging<br />

off Crucible are Control,<br />

Skirmish, Clash and<br />

Rumble. The latter two<br />

are Bungie’s vanilla takes<br />

on 12-player team and<br />

six-person free-for-all<br />

deathmatches, though<br />

both are spiced up by<br />

Guardians’ potentially<br />

round-changing Supers.<br />

Nail a Titan’s Fist Of<br />

Havoc on a cluster of<br />

tightly packed players<br />

and you can often score<br />

four kills in an instant.<br />

Eat lightning fist, fools!<br />

Control is where<br />

Destiny shines brightest.<br />

A wickedly moreish take<br />

on base-capturing, you<br />

and five other Guardians<br />

must battle a rival<br />

Fireteam for dominion<br />

over three zones. Vying<br />

for control of each<br />

demands tight team<br />

coordination and<br />

constant communication.<br />

As a result, it’s a<br />

brilliantly tense blast<br />

played with friends –<br />

especially if you’re all<br />

mic’d up in a party.<br />

CONTROL IS WHERE<br />

DESTINY SHINES BRIGHTEST.<br />

IT’S A WICKEDLY MOREISH<br />

TAKE ON BASE CAPTURE.

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