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online tests<br />
MULTIPLAYER MODES PUT<br />
THROUGH THEIR PACES<br />
BY OUR TEAM OF EXPERTS<br />
what we’re<br />
playing now<br />
DESTINY<br />
The Crucible’s a sea of<br />
shotguns, but Matthew<br />
Pellett swears by his<br />
trusty Fusion Rifle<br />
I’ve been hitting the<br />
Crucible most nights<br />
with GamesRadar’s<br />
Dave Houghton and we’re<br />
complete gits when it<br />
comes to Destiny’s PvP<br />
component. We’ve been pinpointing<br />
the best defensive spots on each and<br />
every map and camping there. A cave<br />
in Bastion is a prime ganking spot,<br />
but my absolute favourite is the ‘Killing<br />
Corridor’ on Twilight Gap. I know most<br />
people love a good shotty, but I spend<br />
hours watching the radar, readying<br />
my Fusion Rifle and springing around<br />
corners with a volley of death.<br />
review<br />
098<br />
DESTINY<br />
Conflict-averse<br />
Phil Iwaniuk leaves<br />
Crucible to the bigger<br />
boys… for now<br />
Having never quite<br />
come to terms with the<br />
profound injustice of<br />
gear-gating in online<br />
shooters, I simply<br />
won’t give Crucible the<br />
satisfaction of even trying until my<br />
guns are as powerful; my shields<br />
are as robust; my cloak as flowing as<br />
those of my opponents. No, right now<br />
I’d rather play Billy Big Man in the wilds<br />
of Old Russia, swooping in to save<br />
some level four Guardians from a<br />
firefight against three little Dregs.<br />
DESTINY<br />
Lone wolf Dom<br />
Reseigh-Lincoln<br />
stumbles across some<br />
co-operative carnage<br />
While scouting the lay<br />
of the land on a Patrol<br />
mission, I happen across<br />
a band of Guardians<br />
going toe-to-toe with the<br />
nefarious inhabitants of<br />
The Devils’ Lair. These foes are way<br />
beyond my level, I’m surely a dead<br />
man if I start flinging my sizable weight<br />
around in these parts… Suddenly the<br />
oddest thought occurs to me. I could,<br />
you know, join in. Actually engage in a<br />
social exchange with my fellow man/<br />
silent teen. One hour (and many, many<br />
deaths) later, the Lair is finally ours<br />
and my social interaction quota for the<br />
year is well and truly fulfilled.<br />
INFO<br />
FORMAT PS4/PS3<br />
PUB ACTIVISION<br />
DEV BUNGIE<br />
REVIEW ISSUE #102, 9/10<br />
Destiny<br />
Bungie Controls its fate in blinding PvP effort<br />
Oh, Crucible. What a truly<br />
wonderful arena for<br />
Guardian-on-Guardian<br />
skirmishes you provide.<br />
There’s been many a jealous<br />
PlayStation neighbour down the years<br />
who’s cast a longing gaze into Master<br />
Chief’s pristinely maintained multiplayer<br />
garden next door (oh what sensual<br />
shrubbery). But now, we finally have a<br />
PvP mode to sticky grenade John-117<br />
where the sun don’t shine.<br />
Bungie just gets competitive online<br />
multiplayer. It always has. The former<br />
keepers of the Hall Of Halo have a<br />
history of persistently putting out<br />
the best maps around, and Destiny<br />
is no exception. Many of Crucible’s 11<br />
battlegrounds are belters; whether it’s<br />
capturing Zone B’s forever tricksy lunar<br />
choke point in a heated game of Control<br />
on First Light or farming deadly Heavy<br />
Ammo in the dark caves of Shores Of<br />
Time, each arena is masterfully laid out.<br />
<br />
The main meat hanging<br />
off Crucible are Control,<br />
Skirmish, Clash and<br />
Rumble. The latter two<br />
are Bungie’s vanilla takes<br />
on 12-player team and<br />
six-person free-for-all<br />
deathmatches, though<br />
both are spiced up by<br />
Guardians’ potentially<br />
round-changing Supers.<br />
Nail a Titan’s Fist Of<br />
Havoc on a cluster of<br />
tightly packed players<br />
and you can often score<br />
four kills in an instant.<br />
Eat lightning fist, fools!<br />
Control is where<br />
Destiny shines brightest.<br />
A wickedly moreish take<br />
on base-capturing, you<br />
and five other Guardians<br />
must battle a rival<br />
Fireteam for dominion<br />
over three zones. Vying<br />
for control of each<br />
demands tight team<br />
coordination and<br />
constant communication.<br />
As a result, it’s a<br />
brilliantly tense blast<br />
played with friends –<br />
especially if you’re all<br />
mic’d up in a party.<br />
CONTROL IS WHERE<br />
DESTINY SHINES BRIGHTEST.<br />
IT’S A WICKEDLY MOREISH<br />
TAKE ON BASE CAPTURE.