03.11.2014 Views

o_195phq7qd1kvg1mtd1r531gn6aira.pdf

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

DEV TALK<br />

“Paris is built out<br />

of what we call<br />

house blocks.<br />

They’re usually<br />

triangular in shape with<br />

three corner buildings and<br />

rows in between them. We<br />

knew that we couldn’t use our<br />

old building method to build a<br />

city like that, so we actually<br />

built new tools for building<br />

Paris. We have basically a<br />

house block generator where<br />

we can draw a triangle in the<br />

world and it will automatically<br />

populate houses. Then we can<br />

go in and we can toggle the<br />

houses on and off, slide them<br />

back and forth, change the<br />

art style, increase and<br />

decrease the floors… It’s an<br />

amazing tool.”<br />

Nitai Bessette,<br />

Level design director,<br />

Ubisoft Toronto<br />

051<br />

Notre Dame is Unity’s<br />

showpiece building, but<br />

all its environments are<br />

worthy of high praise.<br />

NOV<br />

ASSASSIN’S CREED<br />

BROTHERHOOD<br />

The second of Ezio’s adventures,<br />

Brotherhood delivered a full-size<br />

Rome to explore, deepened the 21st<br />

century story and added competitive<br />

multiplayer to the series.<br />

ASSASSIN’S CREED II:<br />

AQUILUS<br />

Branching off from the canon of the<br />

games, this graphic novel followed<br />

Desmond Miles as he explores the life<br />

and times of his Roman Assassin<br />

ancestor, Aquilus.<br />

<br />

ASSASSIN’S CREED:<br />

THE FALL<br />

This was the first of three graphic<br />

novels to star Assassin-cum-Templar<br />

Daniel Cross as he delves into the<br />

genetic memories of his Russian<br />

ancestor, Nikolai Orelov.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!