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OPINION<br />

Dom Reseigh-Lincoln<br />

IT’S TIME TO GIVE UP THE<br />

SHENMUE GHOST AND PLEDGE<br />

YOUR HEART TO ANOTHER<br />

EASTERN ADVENTURE.<br />

Quit your bellyaching and show its spiritual<br />

successor Yakuza some OPM love<br />

Phil Iwaniuk<br />

WHO’D REALLY SUFFER<br />

IF FIFA HAD A THREE-YEAR<br />

RELEASE CYCLE? NOT THE<br />

GAMER, BUT EA.<br />

The yearly cadence of sports franchises is so<br />

ingrained now we no longer question it<br />

Alright, I’ll admit it: I<br />

really wish Shenmue<br />

III was a thing. I’d<br />

even give a couple of<br />

semi-important organs just<br />

to get my dirty mitts on an<br />

HD collection of the first<br />

two. But deep down there’s<br />

a little voice that whispers a<br />

painful truth: “It’s probably<br />

never going to happen,<br />

kiddo. It’s time to let it go.”<br />

That’s the thing about<br />

hope; it’s a powerful<br />

aphrodisiac, especially when it<br />

comes to a franchise you’ve<br />

loved since you were young.<br />

But even series creator Yu<br />

Suzuki has stressed that Sega<br />

isn’t interested in making<br />

a new Shenmue. Hell, even<br />

Kickstarter was considered,<br />

but with the rights remaining<br />

with the publisher its chances<br />

have never looked bleaker.<br />

YAKETY YAK<br />

Thing is, Shenmue might be<br />

resigned to gaming’s past, but<br />

its legacy – the open-world<br />

setting, QTEs, the recreation<br />

of the mundane alongside<br />

huge cinematic moments –<br />

lives on in a series that’s been<br />

building on those foundations<br />

for almost a decade. One that<br />

blends RPGs, beat-’em-ups<br />

and melodrama and pulls it all<br />

off so damn well just writing<br />

this makes me want to play<br />

one of them again. So why am<br />

I frowning? Because good ol’<br />

Yakuza has become a strictly<br />

Japan-only affair.<br />

Why? Simple: money. In an<br />

interview with Edge last year,<br />

creator Toshiniro Nagoshi<br />

stressed that with such a<br />

small team at his disposal,<br />

he only has the resources to<br />

either localise an entry for<br />

the West or focus his team’s<br />

energy on a new instalment.<br />

Sure, I get the desire to always<br />

press forward, but is prepping<br />

a Western version really that<br />

big a job? If certain pubs<br />

release a slew of bland JRPGs<br />

every year and still deem it<br />

financially viable, then is one<br />

gangster sim really such a<br />

risk? With Sega once again<br />

blanking the West with<br />

upcoming prequel Yakuza<br />

Zero, the chance to enjoy<br />

these amazing games is<br />

getting slimmer by the day.<br />

So come all ye Shenmue<br />

faithful, put down your<br />

pitchforks and step away from<br />

that online petition. Put those<br />

keyboards to good use and<br />

start showing Yakuza some<br />

love. Go buy a copy, shout<br />

about it on Twitter and do<br />

whatever it takes to make<br />

Sega realise Western fans<br />

shouldn’t be an afterthought.<br />

The argument’s<br />

so passé now, it’s<br />

embarrassing to even<br />

raise it. Years ago<br />

there was still a conversation<br />

to be had about the merit<br />

of publishers releasing a new<br />

FIFA, PES, Madden and the<br />

like every year. Were the kit<br />

updates and occasional<br />

changes to through ball<br />

passing weight sufficient<br />

to justify a new game? And<br />

why does Modric look like a<br />

finely polished turnip now?<br />

Today you can go ahead and<br />

include that patter in your<br />

stand-up routine alongside<br />

plane food and long lines at<br />

the post office, because such<br />

words have lost all meaning.<br />

The autumn influx of familiar<br />

sports games bearing next<br />

year’s date in their title has<br />

become such a fact of life that<br />

you might as well question<br />

the necessity of the changing<br />

of the seasons themselves.<br />

YEAR ZERO<br />

They’d never admit it, but<br />

the developers who make<br />

them must wish this practice<br />

never became de rigueur.<br />

Imagine the wild dreams they<br />

harbour for their annualised<br />

series, perpetually unable to<br />

code them into being because<br />

Ultimate Team needs better<br />

safeguarding this year. It’s<br />

an absolute miracle that NBA<br />

2K14 studio Visual Concepts<br />

expanded its MyCareer mode<br />

so far within one release cycle<br />

– an absolute highlight in<br />

sports gaming that devs<br />

elsewhere in the genre would<br />

need similar miraculous<br />

conditions to replicate.<br />

Unfashionable as it may<br />

be then, I feel the need to<br />

ask the old question again<br />

– whose feathers would be<br />

ruffled if FIFA had, say, a<br />

three-year release cycle, with<br />

DLC kit updates and gameplay<br />

tweaks available to season<br />

pass holders? Not the gamer,<br />

but the publisher who relies<br />

on hitting certain numbers<br />

in certain months of<br />

each financial year, and the<br />

shareholders whose dividends<br />

depend on those numbers.<br />

As an obsessive of third<br />

kits, fiddler of rosters and<br />

peruser of DLC sneakers I<br />

think we’re not asking enough<br />

of the franchises we show<br />

such devotion to. I don’t<br />

want a game that matches last<br />

year’s quality, I want a game<br />

that feels more like baseball<br />

and ice hockey than anything<br />

I’ve played before. And I’m<br />

prepared to wait years for<br />

that. Are you? Then let’s have<br />

our wallets do the talking.<br />

025<br />

WRITER BIO<br />

When prod ed Dom Reseigh-Lincoln was fresh out of uni, he booked a week off<br />

from a new job just to play Yakuza 2. He then locked himself in his room with his<br />

DualShock 2, lots of bad food and a ton of Dr Pep. The room never recovered.<br />

WRITER BIO<br />

Phil Iwaniuk loves updated team jerseys as much as the next man – probably<br />

more than the next man, actually. How many hours have you spent teaching<br />

yourself image editing just to make your own, next man? Exactly. *rests case*

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