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OPINION<br />
Dom Reseigh-Lincoln<br />
IT’S TIME TO GIVE UP THE<br />
SHENMUE GHOST AND PLEDGE<br />
YOUR HEART TO ANOTHER<br />
EASTERN ADVENTURE.<br />
Quit your bellyaching and show its spiritual<br />
successor Yakuza some OPM love<br />
Phil Iwaniuk<br />
WHO’D REALLY SUFFER<br />
IF FIFA HAD A THREE-YEAR<br />
RELEASE CYCLE? NOT THE<br />
GAMER, BUT EA.<br />
The yearly cadence of sports franchises is so<br />
ingrained now we no longer question it<br />
Alright, I’ll admit it: I<br />
really wish Shenmue<br />
III was a thing. I’d<br />
even give a couple of<br />
semi-important organs just<br />
to get my dirty mitts on an<br />
HD collection of the first<br />
two. But deep down there’s<br />
a little voice that whispers a<br />
painful truth: “It’s probably<br />
never going to happen,<br />
kiddo. It’s time to let it go.”<br />
That’s the thing about<br />
hope; it’s a powerful<br />
aphrodisiac, especially when it<br />
comes to a franchise you’ve<br />
loved since you were young.<br />
But even series creator Yu<br />
Suzuki has stressed that Sega<br />
isn’t interested in making<br />
a new Shenmue. Hell, even<br />
Kickstarter was considered,<br />
but with the rights remaining<br />
with the publisher its chances<br />
have never looked bleaker.<br />
YAKETY YAK<br />
Thing is, Shenmue might be<br />
resigned to gaming’s past, but<br />
its legacy – the open-world<br />
setting, QTEs, the recreation<br />
of the mundane alongside<br />
huge cinematic moments –<br />
lives on in a series that’s been<br />
building on those foundations<br />
for almost a decade. One that<br />
blends RPGs, beat-’em-ups<br />
and melodrama and pulls it all<br />
off so damn well just writing<br />
this makes me want to play<br />
one of them again. So why am<br />
I frowning? Because good ol’<br />
Yakuza has become a strictly<br />
Japan-only affair.<br />
Why? Simple: money. In an<br />
interview with Edge last year,<br />
creator Toshiniro Nagoshi<br />
stressed that with such a<br />
small team at his disposal,<br />
he only has the resources to<br />
either localise an entry for<br />
the West or focus his team’s<br />
energy on a new instalment.<br />
Sure, I get the desire to always<br />
press forward, but is prepping<br />
a Western version really that<br />
big a job? If certain pubs<br />
release a slew of bland JRPGs<br />
every year and still deem it<br />
financially viable, then is one<br />
gangster sim really such a<br />
risk? With Sega once again<br />
blanking the West with<br />
upcoming prequel Yakuza<br />
Zero, the chance to enjoy<br />
these amazing games is<br />
getting slimmer by the day.<br />
So come all ye Shenmue<br />
faithful, put down your<br />
pitchforks and step away from<br />
that online petition. Put those<br />
keyboards to good use and<br />
start showing Yakuza some<br />
love. Go buy a copy, shout<br />
about it on Twitter and do<br />
whatever it takes to make<br />
Sega realise Western fans<br />
shouldn’t be an afterthought.<br />
The argument’s<br />
so passé now, it’s<br />
embarrassing to even<br />
raise it. Years ago<br />
there was still a conversation<br />
to be had about the merit<br />
of publishers releasing a new<br />
FIFA, PES, Madden and the<br />
like every year. Were the kit<br />
updates and occasional<br />
changes to through ball<br />
passing weight sufficient<br />
to justify a new game? And<br />
why does Modric look like a<br />
finely polished turnip now?<br />
Today you can go ahead and<br />
include that patter in your<br />
stand-up routine alongside<br />
plane food and long lines at<br />
the post office, because such<br />
words have lost all meaning.<br />
The autumn influx of familiar<br />
sports games bearing next<br />
year’s date in their title has<br />
become such a fact of life that<br />
you might as well question<br />
the necessity of the changing<br />
of the seasons themselves.<br />
YEAR ZERO<br />
They’d never admit it, but<br />
the developers who make<br />
them must wish this practice<br />
never became de rigueur.<br />
Imagine the wild dreams they<br />
harbour for their annualised<br />
series, perpetually unable to<br />
code them into being because<br />
Ultimate Team needs better<br />
safeguarding this year. It’s<br />
an absolute miracle that NBA<br />
2K14 studio Visual Concepts<br />
expanded its MyCareer mode<br />
so far within one release cycle<br />
– an absolute highlight in<br />
sports gaming that devs<br />
elsewhere in the genre would<br />
need similar miraculous<br />
conditions to replicate.<br />
Unfashionable as it may<br />
be then, I feel the need to<br />
ask the old question again<br />
– whose feathers would be<br />
ruffled if FIFA had, say, a<br />
three-year release cycle, with<br />
DLC kit updates and gameplay<br />
tweaks available to season<br />
pass holders? Not the gamer,<br />
but the publisher who relies<br />
on hitting certain numbers<br />
in certain months of<br />
each financial year, and the<br />
shareholders whose dividends<br />
depend on those numbers.<br />
As an obsessive of third<br />
kits, fiddler of rosters and<br />
peruser of DLC sneakers I<br />
think we’re not asking enough<br />
of the franchises we show<br />
such devotion to. I don’t<br />
want a game that matches last<br />
year’s quality, I want a game<br />
that feels more like baseball<br />
and ice hockey than anything<br />
I’ve played before. And I’m<br />
prepared to wait years for<br />
that. Are you? Then let’s have<br />
our wallets do the talking.<br />
025<br />
WRITER BIO<br />
When prod ed Dom Reseigh-Lincoln was fresh out of uni, he booked a week off<br />
from a new job just to play Yakuza 2. He then locked himself in his room with his<br />
DualShock 2, lots of bad food and a ton of Dr Pep. The room never recovered.<br />
WRITER BIO<br />
Phil Iwaniuk loves updated team jerseys as much as the next man – probably<br />
more than the next man, actually. How many hours have you spent teaching<br />
yourself image editing just to make your own, next man? Exactly. *rests case*