29.10.2014 Views

The Handbook of Discourse Analysis

The Handbook of Discourse Analysis

The Handbook of Discourse Analysis

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Imagination in <strong>Discourse</strong> 777<br />

the cake, and in unit 3, it is inside the cake on the table. Fran changes her point <strong>of</strong><br />

view in a trice, and she expects her audience to follow.<br />

Deictic gestures are equally demanding. Consider an example from a Tzetal narrative<br />

recorded by Haviland (1996: 305–6), presented here in translation:<br />

(14) <strong>The</strong>re were indeed people living there [pointing to a fence in the imaginary<br />

space <strong>of</strong> the narrative]. Beside the path [vertical hand moving up and down,<br />

representing an imaginary gate]. (That house) was the same size at this house<br />

here [pointing at actual house nearby].<br />

<strong>The</strong> narrator first points at an imaginary fence in the space in which he has situated<br />

the story around him, and with an iconic gesture, he adds an imaginary gate. But then<br />

he points at an actual house nearby, saying, in effect, “That house [whose gate I can<br />

point to in the imaginary narrative space] is the same size as this house [which I can<br />

point to here].” As Haviland noted, narrators and their audience must keep track <strong>of</strong><br />

the imaginary and the actual spaces separately and in relation to each other.<br />

Narrators must represent the appearances and locations <strong>of</strong> objects and events<br />

to produce iconic and deictic gestures. With each gesture, they make reference to<br />

locations, shapes, and events in imaginary or actual spaces around them. Although<br />

they may use some <strong>of</strong> these gestures to help themselves keep track, they use at least<br />

some <strong>of</strong> them as part <strong>of</strong> what they are telling their addressees, who could not interpret<br />

the gestures without creating the corresponding imaginary locations, shapes,<br />

and events.<br />

1.4 Voices<br />

Most narratives require us to imagine more than one voice. Take the first lines <strong>of</strong> a<br />

joke told by Sam to Reynard (Svartvik and Quirk 1980: 42–3):<br />

(15) let me tell you a story, - - -<br />

a girl went into a chemist’s shop, and asked for, . contraceptive tablets, - -<br />

so he said “well I’ve got . all kinds, and . all prices, what do you want,”<br />

she said “well what have you got,”<br />

Here we find four voices. <strong>The</strong> first is Sam’s announcing the story to Reynard. <strong>The</strong><br />

second belongs to the fictional narrator as he describes the girl and chemist’s conversation.<br />

With the quotation in 1. 3, we move to the chemist‘s voice, and in l. 4, to the<br />

“girl’s” voice. Some <strong>of</strong> these voices are introduced by “he said” or “she said,” but<br />

others later in the joke are not. As David Lodge (1990: 144) noted, “[<strong>The</strong>] alternation<br />

<strong>of</strong> authorial description and characters’ verbal interaction remains the wo<strong>of</strong> and warp<br />

<strong>of</strong> literary narration to this day.”<br />

Quotations, like gestures, are clear aids to imagination. Narrators use them to help<br />

us imagine specific individuals, what they say, how they speak. Narrators <strong>of</strong>ten<br />

dramatize the voices for gender, emotion, dialect, and much more (Clark and Gerrig<br />

1990; Tannen 1989; Wade and Clark 1993). For one recorded story, Tannen (1989: 121)

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!