28.10.2014 Views

Game Design and Artificial Intelligence - Bournemouth University

Game Design and Artificial Intelligence - Bournemouth University

Game Design and Artificial Intelligence - Bournemouth University

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>Game</strong> <strong>Design</strong> <strong>and</strong> <strong>Artificial</strong> <strong>Intelligence</strong><br />

David Hopkins<br />

MACEY, J. 2003. QT <strong>and</strong> OpenGL, <strong>Bournemouth</strong> <strong>University</strong>, Poole. Available from:<br />

http://dec.bournemouth.ac.uk/staff/jmacey/QT/index.html<br />

[accessed 16 th February]<br />

UNKNOWN AUTHOR & DATE. Genetic Algorithms in Plain English <strong>and</strong> Neural Networks in<br />

Plain English<br />

www.ai­junkie.com<br />

[accessed 3 rd March]<br />

FU, D. AND HOULETTE, R.2003. The Ultimate Guide to FSMs in <strong>Game</strong>s<br />

S. RABIN. ed. AI <strong>Game</strong> Programming Wisdom 2<br />

p283­301<br />

http://www.worldvillage.com/wv/gamezone/html/reviews/inspace.htm<br />

image of Operation Inner Space<br />

http://www.captainz.net/evn_omega/sol1.jpg<br />

image of EV Nova<br />

Page 22 of 22

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!