Game Design and Artificial Intelligence - Bournemouth University
Game Design and Artificial Intelligence - Bournemouth University
Game Design and Artificial Intelligence - Bournemouth University
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<strong>Game</strong> <strong>Design</strong> <strong>and</strong> <strong>Artificial</strong> <strong>Intelligence</strong><br />
David Hopkins<br />
Acknowledgements<br />
Phil Allen – for encouraging me to concentrate on story <strong>and</strong> design issues.<br />
Stephen Bell – for all his advice during tutorials.<br />
Eike Anderson – help with researching AI.<br />
Leigh Mcloughlin – general programming advice.<br />
References<br />
[Uren00] UREN, L., 2003. Computer <strong>and</strong> Video <strong>Game</strong> <strong>Design</strong> Issue.<br />
[macey00] MACEY, J. 2004. BA computer visualization <strong>and</strong> animation, computer programming 3<br />
lecture notes<br />
[macey01] MACEY, J. 2003. QT <strong>and</strong> OpenGL.<br />
[bateman00] BATEMAN, R. 2004. Programming with the St<strong>and</strong>ard Template Library.<br />
[Rollings00] – p13 ROLLINGS, A. AND MORRIS, D., 2004. <strong>Game</strong> Architecture <strong>and</strong> <strong>Design</strong>: A<br />
New Edition<br />
[Rollings01] – p561563 ROLLINGS, A. AND MORRIS, D., 2004. <strong>Game</strong> Architecture <strong>and</strong><br />
<strong>Design</strong>: A New Edition<br />
[Houlette00] – p284 FU, D. AND HOULETTE, R.2003. The Ultimate Guide to FSMs in <strong>Game</strong>s<br />
[Molyneux00] – quoted in p47 ROLLINGS, A. AND MORRIS, D., 2004. <strong>Game</strong> Architecture <strong>and</strong><br />
<strong>Design</strong>: A New Edition<br />
Bibliography<br />
CRAWFORD, C. 1982 The Art of Computer <strong>Game</strong> <strong>Design</strong><br />
PEABODY, S. 1997. The Art of Computer <strong>Game</strong> <strong>Design</strong> [online], Washington State <strong>University</strong>.<br />
Available from:<br />
http://www.vancouver.wsu.edu/fac/peabody/gamebook/Coverpage.html<br />
[accessed 26 th February]<br />
UREN, L., 2003. Computer <strong>and</strong> Video <strong>Game</strong> <strong>Design</strong> Issues<br />
J. VINCE. ed. H<strong>and</strong>book of Computer Animation<br />
Cromwell Press, Trowbridge, Wiltshire: Springer, p127<br />
ROLLINGS, A. AND MORRIS, D., 2004. <strong>Game</strong> Architecture <strong>and</strong> <strong>Design</strong>: A New Edition<br />
United States of America: New Riders Publishing<br />
BATEMAN, R. 2004. Programming with the St<strong>and</strong>ard Template Library, <strong>Bournemouth</strong>.<br />
Available from:<br />
http://www.robthebloke.org<br />
[accessed 26 th February]<br />
MACEY, J. 2004. BA computer visualization <strong>and</strong> animation, computer programming 3 lecture<br />
notes<br />
<strong>Bournemouth</strong> <strong>University</strong>, Poole.<br />
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