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Game Design and Artificial Intelligence - Bournemouth University

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<strong>Game</strong> <strong>Design</strong> <strong>and</strong> <strong>Artificial</strong> <strong>Intelligence</strong><br />

David Hopkins<br />

Acknowledgements<br />

Phil Allen – for encouraging me to concentrate on story <strong>and</strong> design issues.<br />

Stephen Bell – for all his advice during tutorials.<br />

Eike Anderson – help with researching AI.<br />

Leigh Mcloughlin – general programming advice.<br />

References<br />

[Uren00] ­ UREN, L., 2003. Computer <strong>and</strong> Video <strong>Game</strong> <strong>Design</strong> Issue.<br />

[macey00] ­ MACEY, J. 2004. BA computer visualization <strong>and</strong> animation, computer programming 3<br />

lecture notes<br />

[macey01] ­ MACEY, J. 2003. QT <strong>and</strong> OpenGL.<br />

[bateman00] ­ BATEMAN, R. 2004. Programming with the St<strong>and</strong>ard Template Library.<br />

[Rollings00] – p13 ROLLINGS, A. AND MORRIS, D., 2004. <strong>Game</strong> Architecture <strong>and</strong> <strong>Design</strong>: A<br />

New Edition<br />

[Rollings01] – p561­563 ROLLINGS, A. AND MORRIS, D., 2004. <strong>Game</strong> Architecture <strong>and</strong><br />

<strong>Design</strong>: A New Edition<br />

[Houlette00] – p284 FU, D. AND HOULETTE, R.2003. The Ultimate Guide to FSMs in <strong>Game</strong>s<br />

[Molyneux00] – quoted in p47 ROLLINGS, A. AND MORRIS, D., 2004. <strong>Game</strong> Architecture <strong>and</strong><br />

<strong>Design</strong>: A New Edition<br />

Bibliography<br />

CRAWFORD, C. 1982 The Art of Computer <strong>Game</strong> <strong>Design</strong><br />

PEABODY, S. 1997. The Art of Computer <strong>Game</strong> <strong>Design</strong> [online], Washington State <strong>University</strong>.<br />

Available from:<br />

http://www.vancouver.wsu.edu/fac/peabody/game­book/Coverpage.html<br />

[accessed 26 th February]<br />

UREN, L., 2003. Computer <strong>and</strong> Video <strong>Game</strong> <strong>Design</strong> Issues<br />

J. VINCE. ed. H<strong>and</strong>book of Computer Animation<br />

Cromwell Press, Trowbridge, Wiltshire: Springer, p1­27<br />

ROLLINGS, A. AND MORRIS, D., 2004. <strong>Game</strong> Architecture <strong>and</strong> <strong>Design</strong>: A New Edition<br />

United States of America: New Riders Publishing<br />

BATEMAN, R. 2004. Programming with the St<strong>and</strong>ard Template Library, <strong>Bournemouth</strong>.<br />

Available from:<br />

http://www.robthebloke.org<br />

[accessed 26 th February]<br />

MACEY, J. 2004. BA computer visualization <strong>and</strong> animation, computer programming 3 lecture<br />

notes<br />

<strong>Bournemouth</strong> <strong>University</strong>, Poole.<br />

Page 21 of 22

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