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58: LOFI RADIO<br />
o%ì,ì% “…,›…, *=÷“2"= ƒ"3÷=…, , ä=……/L .--*2 ã…!,!32<br />
ø3ì/ !=ä,%C!,ì…,*=.<br />
fig.MFX-60<br />
L in<br />
Balance D<br />
Phonograph<br />
Balance W<br />
L out<br />
fig.MFX-58<br />
L in<br />
Lo-Fi<br />
2-Band<br />
EQ<br />
L out<br />
R in<br />
Phonograph<br />
Balance D<br />
Balance W<br />
R out<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
LoFi Type 1 $ 9<br />
Filter Type<br />
OFF,<br />
LPF,<br />
HPF<br />
Filter Cutoff 200 $ 8000 cö )=“2%2= “!ƒ=<br />
Radio<br />
Detune<br />
Radio Noise<br />
Level<br />
Balance<br />
Level<br />
Radio<br />
0 $ 127<br />
Lo-Fi<br />
rì…üø…, *=÷“2"= ƒ"3÷=…, . )ì "/ø<br />
ã!%ì*%“2ü “,ã…=ë=, 2ì K%ë ƒ=ì2…<br />
.--*2.<br />
Š,C -,ëü2!=.<br />
o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />
C!%C3“*=ì/. ÷=“2%2.<br />
OFF: -,ëü2! %2*ëþ÷…<br />
LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />
HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=<br />
hì,2=ö, ƒ"3*= …=“2!%L*, !=ä,%. )ì<br />
"/ø ƒ…=÷…,, 2ì “,ëü… œ3.%äB<br />
÷=“2%2/.<br />
0 $ 127 c!%ì*%“2ü ƒ"3*= !=ä,%.<br />
-15 $ +15 äa<br />
-15 $ +15 äa<br />
2-Band<br />
EQ<br />
R out<br />
r“,ë…, m). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />
. ã!%ì*%“2ü …,ƒ*,. ÷=“2%2 3“,ë,"=2“ ,<br />
C!, %2!,ö=2ëü…/. $ “…,›=2“<br />
r“,ë…, b). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />
. ã!%ì*%“2ü "/“%*,. ÷=“2%2 3“,ë,"=2“ ,<br />
C!, %2!,ö=2ëü…/. $ “…,›=2“<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Signal<br />
Distortion<br />
0 $ 127 cë3K,…= ,“*=›…,L<br />
Frequency<br />
Range<br />
0 $ 127<br />
)=“2%2…/L ä,=C=ƒ%… .ë*2!%C!%,ã!/"=2ë<br />
. )ì "/ø ƒ…=÷…,, 2ì "/ø *=÷“2"%<br />
"%“C!%,ƒ"ä…, .<br />
Disc Type LP, EP, SP q*%!%“2ü "!=?…, ä,“*= C!%,ã!/"=2ë .<br />
Scratch Noise<br />
Level<br />
0 $ 127 x3ì %2 ö=!=C,… …= ä,“*.<br />
Dust Noise<br />
Level<br />
0 $ 127 x3ì %2 C/ë, …= ä,“*.<br />
Hiss Noise<br />
Level<br />
0 $ 127 mC!!/"…/L ø3ì<br />
Total Noise<br />
Level<br />
0 $ 127 nK?,L 3!%"…ü ø3ì=<br />
Wow 0 $ 127<br />
cë3K,…= C!,%ä,÷“*,. …!="…%ì!…%“2L<br />
"% "!=?…,, ä,“*= “ K%ëüø,ì ö,*ë%ì<br />
Flutter 0 $ 127<br />
cë3K,…= C!,%ä,÷“*,. …!="…%ì!…%“2L<br />
"% "!=?…,, ä,“*= “ *%!%2*,ì ö,*ë%ì<br />
Random 0 $ 127<br />
cë3K,…= “ë3÷=L…/. …!="…%ì!…%“2L "%<br />
"!=?…,, ä,“*=<br />
Total Wow/<br />
Flutter<br />
Balance<br />
0 $ 127<br />
D100:0W $<br />
D0:100W<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
nK?= ãë3K,…= …!="…%ì!…%“2,<br />
"!=?…,<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
59: TELEPHONE<br />
fig.MFX-59<br />
61:<br />
q2!%-%…,÷“*,L “ä",ã "/“%2/ “ %K!=2…%L “" ƒüþ.<br />
fig.MFX-61<br />
PITCH SHIFTER<br />
(Feedback Pitch Shifter)<br />
L in<br />
Telephone<br />
L out<br />
L in<br />
2-Band EQ<br />
L out<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Voice<br />
Quality<br />
0 $ 15 j=÷“2"% 2ë-%……%L ë,…,,<br />
Treble -15 $ +15 äa o%ë%“= C!%C3“*=…, 2ë-%……%L ë,…,,<br />
Balance<br />
D100:0 $<br />
D0:100W<br />
Telephone<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
60: PHONOGRAPH<br />
R out<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
hì,2=2%! C!%,ã!/"=2ë ",…,ë%"/. Cë=“2,…%*, !=ë,“2,÷…%<br />
"%““%ƒä=þ?,L !=ƒë,÷…/ ø3ì/, .=!=*2!…/ äë .ë*2!%C!%,ã!/"=2ë .<br />
R in<br />
Pitch Shifter<br />
Pitch Shifter<br />
2-Band EQ<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Coarse<br />
-24$ +12 semi<br />
qä",ã "/“%2/ ƒ"3÷=…, ("<br />
C%ë32%…=.).<br />
Fine<br />
-100$ +100 cent<br />
qä",ã "/“%2/ ƒ"3÷=…, (“ ø=ã%ì<br />
" 2 ö…2=).<br />
Delay Time 0 $ 1300 ms, note b!ì ƒ=ä!›*,<br />
Feedback -98 $ +98%<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />
-=ƒ= ,…"!2,!32“ .<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
76