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Prelude - Roland

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58: LOFI RADIO<br />

o%ì,ì% “…,›…, *=÷“2"= ƒ"3÷=…, , ä=……/L .--*2 ã…!,!32<br />

ø3ì/ !=ä,%C!,ì…,*=.<br />

fig.MFX-60<br />

L in<br />

Balance D<br />

Phonograph<br />

Balance W<br />

L out<br />

fig.MFX-58<br />

L in<br />

Lo-Fi<br />

2-Band<br />

EQ<br />

L out<br />

R in<br />

Phonograph<br />

Balance D<br />

Balance W<br />

R out<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

LoFi Type 1 $ 9<br />

Filter Type<br />

OFF,<br />

LPF,<br />

HPF<br />

Filter Cutoff 200 $ 8000 cö )=“2%2= “!ƒ=<br />

Radio<br />

Detune<br />

Radio Noise<br />

Level<br />

Balance<br />

Level<br />

Radio<br />

0 $ 127<br />

Lo-Fi<br />

rì…üø…, *=÷“2"= ƒ"3÷=…, . )ì "/ø<br />

ã!%ì*%“2ü “,ã…=ë=, 2ì K%ë ƒ=ì2…<br />

.--*2.<br />

Š,C -,ëü2!=.<br />

o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />

C!%C3“*=ì/. ÷=“2%2.<br />

OFF: -,ëü2! %2*ëþ÷…<br />

LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />

HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=<br />

hì,2=ö, ƒ"3*= …=“2!%L*, !=ä,%. )ì<br />

"/ø ƒ…=÷…,, 2ì “,ëü… œ3.%äB<br />

÷=“2%2/.<br />

0 $ 127 c!%ì*%“2ü ƒ"3*= !=ä,%.<br />

-15 $ +15 äa<br />

-15 $ +15 äa<br />

2-Band<br />

EQ<br />

R out<br />

r“,ë…, m). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />

. ã!%ì*%“2ü …,ƒ*,. ÷=“2%2 3“,ë,"=2“ ,<br />

C!, %2!,ö=2ëü…/. $ “…,›=2“<br />

r“,ë…, b). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />

. ã!%ì*%“2ü "/“%*,. ÷=“2%2 3“,ë,"=2“ ,<br />

C!, %2!,ö=2ëü…/. $ “…,›=2“<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Signal<br />

Distortion<br />

0 $ 127 cë3K,…= ,“*=›…,L<br />

Frequency<br />

Range<br />

0 $ 127<br />

)=“2%2…/L ä,=C=ƒ%… .ë*2!%C!%,ã!/"=2ë<br />

. )ì "/ø ƒ…=÷…,, 2ì "/ø *=÷“2"%<br />

"%“C!%,ƒ"ä…, .<br />

Disc Type LP, EP, SP q*%!%“2ü "!=?…, ä,“*= C!%,ã!/"=2ë .<br />

Scratch Noise<br />

Level<br />

0 $ 127 x3ì %2 ö=!=C,… …= ä,“*.<br />

Dust Noise<br />

Level<br />

0 $ 127 x3ì %2 C/ë, …= ä,“*.<br />

Hiss Noise<br />

Level<br />

0 $ 127 mC!!/"…/L ø3ì<br />

Total Noise<br />

Level<br />

0 $ 127 nK?,L 3!%"…ü ø3ì=<br />

Wow 0 $ 127<br />

cë3K,…= C!,%ä,÷“*,. …!="…%ì!…%“2L<br />

"% "!=?…,, ä,“*= “ K%ëüø,ì ö,*ë%ì<br />

Flutter 0 $ 127<br />

cë3K,…= C!,%ä,÷“*,. …!="…%ì!…%“2L<br />

"% "!=?…,, ä,“*= “ *%!%2*,ì ö,*ë%ì<br />

Random 0 $ 127<br />

cë3K,…= “ë3÷=L…/. …!="…%ì!…%“2L "%<br />

"!=?…,, ä,“*=<br />

Total Wow/<br />

Flutter<br />

Balance<br />

0 $ 127<br />

D100:0W $<br />

D0:100W<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

nK?= ãë3K,…= …!="…%ì!…%“2,<br />

"!=?…,<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

59: TELEPHONE<br />

fig.MFX-59<br />

61:<br />

q2!%-%…,÷“*,L “ä",ã "/“%2/ “ %K!=2…%L “" ƒüþ.<br />

fig.MFX-61<br />

PITCH SHIFTER<br />

(Feedback Pitch Shifter)<br />

L in<br />

Telephone<br />

L out<br />

L in<br />

2-Band EQ<br />

L out<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Voice<br />

Quality<br />

0 $ 15 j=÷“2"% 2ë-%……%L ë,…,,<br />

Treble -15 $ +15 äa o%ë%“= C!%C3“*=…, 2ë-%……%L ë,…,,<br />

Balance<br />

D100:0 $<br />

D0:100W<br />

Telephone<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

60: PHONOGRAPH<br />

R out<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

hì,2=2%! C!%,ã!/"=2ë ",…,ë%"/. Cë=“2,…%*, !=ë,“2,÷…%<br />

"%““%ƒä=þ?,L !=ƒë,÷…/ ø3ì/, .=!=*2!…/ äë .ë*2!%C!%,ã!/"=2ë .<br />

R in<br />

Pitch Shifter<br />

Pitch Shifter<br />

2-Band EQ<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Coarse<br />

-24$ +12 semi<br />

qä",ã "/“%2/ ƒ"3÷=…, ("<br />

C%ë32%…=.).<br />

Fine<br />

-100$ +100 cent<br />

qä",ã "/“%2/ ƒ"3÷=…, (“ ø=ã%ì<br />

" 2 ö…2=).<br />

Delay Time 0 $ 1300 ms, note b!ì ƒ=ä!›*,<br />

Feedback -98 $ +98%<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />

-=ƒ= ,…"!2,!32“ .<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

76

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