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Prelude - Roland

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p3*%"%ä“2"% C%ëüƒ%"=2ë<br />

201a<br />

d% …=÷=ë= !=K%2/ C!%÷2,2 "…,ì=2ëü…% !=ƒäë/ œo!=",ë= 2.…,*, Kƒ%C=“-<br />

…%“2,B (“2!. 3) , œb=›…/ ƒ=ì÷=…, B (“2!. 5). b …,. “%ä!›,2“ "=›…= ,…-%!-<br />

ì=ö, C% %K!=?…,þ “ C!,K%!%ì. )2%K/ ä=ëü…Lø= !=K%2= K/ë= ä%ëã%L ,<br />

Cë%ä%2"%!…%L, C!%÷2,2 ä=……% p3*%"%ä“2"% %2 …=÷=ë= , ä% *%…ö=. q%.!=…,2<br />

ã% " *=÷“2" “C!="%÷…,*= C% !=K%2 “ C!,K%!%ì.<br />

nK%ƒ…=÷…, , ,“C%ëüƒ3ì/ " p3*%"%ä“2"<br />

m=ƒ"=…, *…%C%* ƒ=*ëþ÷…/ " *"=ä!=2…/ “*%K*, [ ]. o!,ì!: [ENTER].<br />

q“/ë*, …= “2!=…,ö/ p3*%"%ä“2"= %K%ƒ…=÷…/ *=* (“2!. **).<br />

b p3*%"%ä“2" ,“C%ëüƒ3þ2“ “ëä3þ?, C,*2%ã!=ìì/:<br />

b=›…% ƒ=ì÷=…,. o!%÷2,2 %K ƒ=2ëü…%.<br />

d%C%ë…,2ëü…% 3*=ƒ=…, …= C=!=ì2! ,ë, -3…*ö,þ. o!%÷2,2 C% ›ë=…,þ.<br />

o%냅/L “%"2. o!%÷2,2 C% ›ë=…,þ.<br />

qC!="%÷…= ,…-%!ì=ö, . o!%÷2,2 C% ›ë=…,þ.<br />

nKA “……, 2!ì,…=. o!%÷2,2 C% ›ë=…,þ.<br />

* d --.% 03*.".$12". 1.$%0&(2 (++>120 6((, - *.2.0;5 /.* ' -. ('.!0 &%-(% - $(1/+%%<br />

/0(!.0 . h,%)2% " "($3, 72. - /0(!.0 ,.&%2 !;2< 312 -."+%- !.+%% -." ? "%01(?<br />

./%0 6(.--.) 1(12%,; (- /0(,%0, 1 -.";,( 2%,!0 ,(), /.=2.,3 0% +


ÂÀÆÍÎ: ÄËß ÌÀÐÊÈÐÎÂÊÈ ÏÐÎÂÎÄÎÂ ÊÀÁÅËß ÏÈÒÀÍÈß ÈÑÏÎËÜÇÓÅÒÑß ÑËÅÄÓÞÙÀß ÖÂÅÒÎÂÀß ÑÕÅÌÀ:<br />

ÑÈÍÈÉ:<br />

ÊÎÐÈ×ÍÅÂÛÉ:<br />

ÍÎËÜ<br />

ÔÀÇÀ<br />

Ïîñêîëüêó öâåò ïðîâîäîâ êàáåëÿ ìîæåò íå ñîâïàäàòü ñ ìàðêèðîâêîé êîíòàêòîâ âíåøíåãî îáîðóäîâàíèÿ, ïîìíèòå:<br />

ÑÈÍÈÉ ïðîâîä ïîäêëþ÷àåòñÿ ê êîíòàêòó, îáîçíà÷åííîìó áóêâîé N èëè îêðàøåííîìó â ×ÅÐÍÛÉ öâåò.<br />

ÊÎÐÈ×ÍÅÂÛÉ ïðîâîä ïîäêëþ÷àåòñÿ ê êîíòàêòó, îáîçíà÷åííîìó áóêâîé L èëè îêðàøåííîìó â ÊÐÀÑÍÛÉ öâåò.<br />

Íè ïðè êàêèõ îáñòîÿòåëüñòâàõ íå ïîäêëþ÷àéòå íè îäèí èç âûøåóêàçàííûõ ïðîâîäîâ ê çàçåìëÿþùåìó êîíòàêòó<br />

ñòàíäàðòíîé òðåõêîíòàêòíîé âèëêè.


o!=",ë= 2.…,*, Kƒ%C=“…%“2,<br />

002c<br />

• m "“*!/"=L2 , … ì%ä,-,ö,!3L2 C!,K%! ,ë,<br />

=ä=C2! C,2=…, .<br />

................................................................................................................................<br />

003<br />

• m C/2=L2“ü !ì%…2,!%"=2ü C!,K%! ,ë, ƒ=ì… 2ü<br />

*=*,-ë,K% ä2=ë, "…32!, …ã% (ƒ= ,“*ëþ÷…,ì<br />

“ë3÷=", “Cö,=ëü…% %ã%"%!……/. " ä=……%ì<br />

p3*%"%ä“2"). b“ “!",“…% %K“ë3›,"=…, ä%ë›…%<br />

%“3?“2"ë 2ü“ 2%ëü*% " “!",“…/. ö…2!=. <strong>Roland</strong><br />

,ë, 3 ="2%!,ƒ%"=……/. ä,“2!,Küþ2%!%".<br />

................................................................................................................................<br />

004<br />

• mä%C3“2,ì% .!=……,/,“C%ëüƒ%"=…, C!,K%!=:<br />

• b …Kë=ã%C!, 2…/. 2ìC!=23!…/. 3“ë%", .<br />

(C! ì%L “%ë…÷…/L “"2 " ƒ=*!/2%ì C%ì?…,,,<br />

"Kë,ƒ, %K%ã!"=2ëü…/. 3“2!%L“2", …= C%"!.-<br />

…%“2, “,ëü…% …=ã!"=þ?,.“ C!,K%!%");<br />

• b 3“ë%", . C%"/ø……%L "ë=›…%“2, ("=……/,<br />

ì%L*,, ì%*!/ C%ë/);<br />

• b “,ëü…% ƒ=C/ë……/. C%ì?…, .;<br />

• bKë,ƒ, ,“2%÷…,*%" C=!= ,ë, ä/ì=;<br />

• b ì“2=. “ !,“*%ì C%C=ä=…, “%ë, …= *%!C3“<br />

C!,K%!=;<br />

• m= %2*!/2%ì "%ƒä3. "% "!ì ä%›ä ;<br />

• bKë,ƒ, ,“2%÷…,*%" “,ëü…%L ",K!=ö,,.<br />

................................................................................................................................<br />

005<br />

• d=……/L C!,K%! “ëä32 ,“C%ëüƒ%"=2ü 2%ëü*% “%<br />

“2%L*%L ,ë, !.*%"/ì ø*=-%ì, !*%ì…ä%"=……/ì,<br />

*%ìC=…,L <strong>Roland</strong>.<br />

................................................................................................................................<br />

006<br />

• rKä,2“ü, ÷2% “2%L*= C!,K%!= 3“2%L÷,"% !=“C%-<br />

ë%›…= …= !%"…%L …C%ä",›…%L C%"!.…%“2, ,<br />

…=ä›…% ƒ=?,?…= %2 C=ä…, ,ë, “ë3÷=L…%ã%<br />

C!ì?…, . o!, !=K%2 Kƒ “2%L*, 3Kä,2“ü,<br />

÷2% C!,K%! 3“2=…%"ë… …= !%"…3þ …C%ä",›…3þ<br />

C%"!.…%“2ü, “C%“%K…3þ …=ä›…% 3ä!›,"=2ü<br />

C!,K%!.<br />

.................................................................................................................................<br />

008c<br />

• h“C%ëüƒ3L2 2%ëü*% =ä=C2! C,2=…, , ".%ä ?,L "<br />

*%ìCë*2 C%“2="*, C!,K%!=. rKä,2“ü, ÷2% …=C! -<br />

›…, " .ë*2!%“2, “%"C=ä=2 “ 3*=ƒ=……/ì …=<br />

*%!C3“ =ä=C2!=. d!3ã, =ä=C2!/ ì%ã32 ,ì2ü<br />

C!%2,"%C%ë%›…3þ C%ë !…%“2ü ,ë, K/2ü !=““÷,-<br />

2=……/ì, …= ä!3ã% …=C! ›…,. o!, .2%ì<br />

"%ƒ…,*=2 %C=“…%“2ü C%!=›…, C%ëüƒ%"=2ë .ë*2!,÷“*,ì<br />

2%*%ì , "/.%ä= %K%!3ä%"=…, ,ƒ “2!% .<br />

.................................................................................................................................<br />

008e<br />

• o%ëüƒ3L2“ü 2%ëü*% ".%ä ?,ì " *%ìCë*2 C%“2="*,<br />

“2"/ì *=Këì. m ,“C%ëüƒ3L2 .2%2 *=Këü “<br />

ä!3ã,ì %K%!3ä%"=…,ì.<br />

.................................................................................................................................<br />

009<br />

• m C!*!3÷,"=L2 , … C!ã,K=L2 *=Këü<br />

C,2=…, , … “2="ü2 …= …ã% 2 ›ë/ C!äì2/. b<br />

C!%2,"…%ì “ë3÷= ì%›2 C!%,ƒ%L2, C%"!›ä…,<br />

,ƒ%ë ö,, ,ë, *%!%2*% ƒ=ì/*=…,. o%"!›ä……/L<br />

*=Këü ì%›2 “2=2ü C!,÷,…%L C%›=!= ,ë,<br />

C%!=›…, .ë*2!,÷“*,ì 2%*%ì!<br />

.................................................................................................................................<br />

010<br />

• d=……/L C!,K%!, “=ì C% “K ,ë, " *%ìK,…=ö,, “<br />

3“,ë,2ëì , …=3ø…,*=ì,/ä,…=ì,*=ì,, ì%›2<br />

"%“C!%,ƒ"%ä,2ü ƒ"3* “ ã!%ì*%“2üþ, “C%“%K…%L<br />

"/ƒ"=2ü äë,2ëü…3þ C%2!þ “ë3.= m ,ã!=L2 ä%ëã%<br />

…= "/“%*%L ã!%ì*%“2,. e“ë, …=Këþä=2“ “…,›…,<br />

%“2!%2/ “ë3.= ,ë, ƒ"%… " 3ø=., …ìäë……%<br />

"/*ëþ÷,2 %K%!3ä%"=…, , %K!=2,2“ü * "!=÷3.<br />

.................................................................................................................................<br />

3


011<br />

• m ä%C3“*=L2 C%C=ä=…, "…32!ü C!,K%!= C%“2%-<br />

!%……,. %KA*2%" (ã%!þ÷, ì=2!,=ë/, ì%…2/,<br />

K3ë="*, , 2.ä.) ,ë, ›,ä*%“2L ("%ä=, …=C,2*, , 2.ä.).<br />

................................................................................................................................<br />

012b<br />

• mìäë……% %2*ëþ÷,2 C,2=…,, ,ƒ"ë*,2 =ä=C2!<br />

,ƒ !%ƒ2*, , %K!=2,2“ü C% ì“23 C!,%K!2…,<br />

C!,K%!=, " “!",“…/L ö…2! ,ë, * ="2%!,ƒ%-<br />

"=……%ì3 ä,“2!,Küþ2%!3 <strong>Roland</strong>, “ë,:<br />

• o%"!›ä… =ä=C2! C,2=…, , *=Këü C,2=…,<br />

,ë, ",ë*= *=Kë ;<br />

• o% ",ë“ ä/ì ,ë, …%K/÷…/L ƒ=C=.;<br />

• b…32!ü C!,K%!= C%C=ë, C%“2%!%……, C!äì2/ ,ë, K/ë=<br />

C!%ë,2= ›,ä*%“2ü;<br />

• o!,K%! … !=K%2=2 " …%!ì=ëü…%ì !›,ì ,ë, " ã% !=K%2<br />

C!%,ƒ%øë, “3?“2"……/ ,ƒì……, .<br />

................................................................................................................................<br />

013<br />

• b ì“2=., ãä “2ü ì=ë…ü*, ä2,, "ƒ!%“ë/<br />

ä%ë›…/ …=Këþä=2ü ƒ= …,ì, ä% 2. C%!, C%*= ä2,<br />

… 3“"% 2 "“ C!=",ë= Kƒ%C=“…%ã% %K!=?…, “<br />

%K%!3ä%"=…,ì.<br />

................................................................................................................................<br />

014<br />

• nK!ã=L2 C!,K%! %2 “,ëü…/. 3ä=!%" (… !%… L2<br />

ã%!).<br />

................................................................................................................................<br />

015<br />

• m "*ëþ÷=L2 *=Këü C,2=…, " !%ƒ2*3, * *%2%!%L<br />

3› C%ä*ëþ÷…% ì…%ã% .ë*2!%C!,K%!%". a3äü2<br />

%“%K……% "…,ì=2ëü…/ C!, ,“C%ëüƒ%"=…,, 3äë,…,-<br />

2ëL # “%"%*3C…= ì%?…%“2ü C%ä*ëþ÷……/.<br />

C!,K%!%" (b2/À) … ä%ë›…= C!"/ø=2ü C=“C%!2…3þ.<br />

hƒK/2%÷…= …=ã!3ƒ*= ì%›2 C!,"“2, * C!ã!"3 *=Kë ,<br />

C%"!›ä…,þ ,ƒ%ë ö,,.<br />

................................................................................................................................<br />

016<br />

• o!, .*“Cë3=2=ö,, " “2!=…, %2ë,÷…%L %2 “2!=…/-<br />

C!%,ƒ"%ä,2ë , C!%*%…“3ëü2,!3L2“ü “ C!%ä="ö%ì,<br />

Kë,›=Lø,ì “!",“…/ì ö…2!%ì ,ë, ="2%!,ƒ%-<br />

"=……/ì ä,“2!,Küþ2%!%ì <strong>Roland</strong>.<br />

................................................................................................................................<br />

023<br />

• mh b jnel qkr)Àe … "%“C!%,ƒ"%ä,2 ".%ä ?,L<br />

" *%ìCë*2 C%“2="*, ä,“* CD-ROM …= %K/÷…%ì<br />

CD-C!%,ã!/"=2ë. b C!%2,"…%ì “ë3÷= "%ƒ…,*=2<br />

!,“* C%"!›ä…, “ë3.=, = 2=*› "/.%ä= ,ƒ “2!%<br />

ä,…=ì,*%" , ä!3ã,. .ë*2!%……/. *%ìC%……2.<br />

................................................................................................................................<br />

101b<br />

• o!,K%! , =ä=C2! C,2=…, ä%ë›…/ K/2ü<br />

!=ƒì?…/ 2=*, ÷2%K/ %K“C÷,2ü .%!%ø3þ "…2,-<br />

ë ö,þ.<br />

.................................................................................................................................<br />

101c<br />

• <strong>Prelude</strong> C!ä…=ƒ…=÷… 2%ëü*% äë ,“C%ëüƒ%"=…, “%<br />

“2%L*%L (,ë, 2ë›*%L) <strong>Roland</strong> KS-12. h“C%ëüƒ%-<br />

"=…, ä!3ã,. “2%* ,ë, 2ë›* ì%›2 C!,"“2, *<br />

"/.%ä3 C!,K%!= ,ƒ “2!% .<br />

.................................................................................................................................<br />

• o!, "*ëþ÷…,,/%2*ëþ÷…,, C,2=…, C!,K%!=<br />

"“ãä= ä!›,2“ü ƒ= ",ë*3, = … ƒ= “=ì *=Këü.<br />

.................................................................................................................................<br />

103b<br />

• pã3ë !…% %2“%ä,… L2 =ä=C2! C,2=…, %2 “2, ,<br />

"/2,!=L2 “3.%L 2*=…üþ äë 3ä=ë…, C/ë, , ã! ƒ, “<br />

*%…2=*2%". n2*ëþ÷=L2 =ä=C2! %2 “2, " “ë3÷=,<br />

“ë, C!,K%! äë,2ëü…% "!ì … ,“C%ëüƒ32“ .<br />

o%C=ä=…, C/ë, ì›ä3 *%…2=*2=ì, ",ë*, , !%ƒ2*,<br />

.ë*2!%C,2=…, ì%›2 “2=2ü C!,÷,…%L C%›=!=.<br />

.................................................................................................................................<br />

104<br />

• o!ä%2"!=?=L2 C!ã,K=…, *=KëL. b“ *=Kë,<br />

ä%ë›…/ .!=…,2ü“ " ì“2=., …ä%“23C…/. äë ä2L.<br />

.................................................................................................................................<br />

106<br />

• m "“2="=L2 …= C!,K%! , … *ë=ä,2 …= …ã%<br />

2 ›ë/. C!äì2%".<br />

.................................................................................................................................<br />

107c<br />

• m,*%ãä= … "*ëþ÷=L2/%2*ëþ÷=L2 =ä=C2! C,2=…,<br />

ì%*!/ì, !3*=ì,.<br />

.................................................................................................................................<br />

108b<br />

• o!, C!ì?…,, C!,K%!= %2“%ä,…,2 %2 …ã%<br />

=ä=C2! C,2=…, , "“ *=Kë, %2 "…ø…,. 3“2!%L“2".<br />

.................................................................................................................................<br />

109b<br />

• o!ä ÷,“2*%L C!,K%!= %2*ëþ÷,2 C,2=…, ,<br />

%2“%ä,…,2 =ä=C2! %2 “2, (“2!. 14).<br />

.................................................................................................................................<br />

110b<br />

• b “ë3÷= C!,Kë,›…, ã!%ƒ/ %2*ëþ÷,2 =ä=C2!<br />

C,2=…, %2 “2,.<br />

.................................................................................................................................<br />

4


=›…/ ƒ=ì÷=…,<br />

Ïîìèìî ïðàâèë, èçëîæåííûõ â ðàçäåëå “Òåõíèêà áåçîïàñíîñòè” (ñòð. 3), ñëåäóåò ñîáëþäàòü ñëåäóþùèå óêàçàíèÿ:<br />

}ë*2!%C,2=…,<br />

• m C%ä*ëþ÷=L2 ä=……/L C!,K%! * ,“2%÷…,*3 .ë*2!%C,2=…, , *<br />

*%2%!%ì3 3› C%ä*ëþ÷…/ .ë*2!%C!,K%!/, " *%…“2!3*ö,,<br />

*%2%!/. ,“C%ëüƒ3þ2“ C!%K!=ƒ%"=2ë, …=C! ›…, (…=C!,ì!,<br />

.%ë%ä,ëü…,*,, “2,!=ëü…/ ì=ø,…/, ì,*!%"%ë…%"/ C÷, ,ë,<br />

*%…ä,ö,%…!/) ,ë, .ë*2!%ä",ã=2ë,. b ƒ=",“,ì%“2, %2 3“ë%",L<br />

,“C%ëüƒ%"=…, “2"/ …="%ä*, ì%ã32 "/ƒ"=2ü C% "ë…,<br />

ø3ì%"/. C%ì.. e“ë, ,“C%ëüƒ%"=2ü %2äëü…3þ !%ƒ2*3 …"%ƒì%›…%,<br />

…%K.%ä,ì% C%ä*ëþ÷,2ü “2"%L -,ëü2! ì›ä3 !%ƒ2*%L<br />

, ä=……/ì C!,K%!%ì.<br />

• b C!%ö““ !=K%2/ =ä=C2! C,2=…, ì%›2 ä%"%ëü…% “,ëü…%<br />

…=ã!"=2ü“ . }2% …%!ì=ëü…% , …,“C!="…%“2üþ … "ë 2“ .<br />

• o!ä C%ä*ëþ÷…,ì <strong>Prelude</strong> * ä!3ã,ì 3“2!%L“2"=ì “ëä32<br />

%2*ëþ÷,2ü .ë*2!%C,2=…, "“. C!,K%!%". }2% C%ƒ"%ë,2<br />

,ƒK›=2ü C%"!›ä…, ä,…=ì,*%" , ä!3ã,. 3“2!%L“2".<br />

• o!,K%! ì%›2 "ë 2ü“ ,“2%÷…,*%ì C%ì. äë 2ë- , !=ä,%C!,-<br />

ì…,*%". m 3“2=…="ë,"=L2 ã% Kë,ƒ*% %2 %K%!3ä%"=…,<br />

C%ä%K…%ã% 2,C=.<br />

• e“ë, "Kë,ƒ, C!,K%!= ,“C%ëüƒ3þ2“ K“C!%"%ä…/ 3“2!%L“2"=,<br />

…=C!,ì!, ì%K,ëü…/ 2ë-%…/, ì%›2 C% ",2ü“ C%“2%!%……,L<br />

ø3ì. n… "%ƒ…,*=2 " “ë3÷= C!%.%›ä…, ".%ä ?ã%/,“.%ä ?ã%<br />

“,ã…=ë=, = 2=*› "% "!ì !=ƒã%"%!=. e“ë, .2% C!%,ƒ%øë%,<br />

…%K.%ä,ì% !=“C%ë%›,2ü K“C!%"%ä…/ 3“2!%L“2"= *=* ì%›…%<br />

ä=ëüø %2 C!,K%!= ,ë, %2*ëþ÷,2ü ,..<br />

p=“C%ë%›…,<br />

• o!, ,“C%ëüƒ%"=…,, C!,K%!= "Kë,ƒ, %2 3“,ë,2ëL (,ë, ,…/.<br />

3“2!%L“2", “%ä!›=?,. ì%?…/ 2!=…“-%!ì=2%!/) ì%ã32<br />

"%ƒ…,*…32ü …="%ä*,. )2%K/ !=ƒ!ø,2ü ä=……3þ C!%Këì3,<br />

,ƒì…,2 !=“C%ë%›…, C!,K%!%" ,ë, 3“2=…%",2 ,. *=* ì%›…%<br />

ä=ëüø ä!3ã %2 ä!3ã=.<br />

• o!,K%! ì%›2 "ë 2ü“ ,“2%÷…,*%ì C%ì. äë 2ë- , !=ä,%C!,-<br />

ì…,*%". m 3“2=…="ë,"=L2 ã% Kë,ƒ*% %2 %K%!3ä%"=…,<br />

C%ä%K…%ã% 2,C=.<br />

• e“ë, "Kë,ƒ, C!,K%!= ,“C%ëüƒ3þ2“ K“C!%"%ä…/ 3“2!%L“2"=,<br />

…=C!,ì!, ì%K,ëü…/ 2ë-%…/, ì%›2 C% ",2ü“ C%“2%!%……,L<br />

ø3ì. n… "%ƒ…,*=2 " “ë3÷= C!%.%›ä…, ".%ä ?ã%/,“.%ä ?ã%<br />

“,ã…=ë=, = 2=*› "% "!ì !=ƒã%"%!=. e“ë, .2% C!%,ƒ%øë%,<br />

…%K.%ä,ì% !=“C%ë%›,2ü K“C!%"%ä…/ 3“2!%L“2"= *=* ì%›…%<br />

ä=ëüø %2 C!,K%!= ,ë, %2*ëþ÷,2ü ,..<br />

• m !=ƒì?=L2 C!,K%! " ì“2=. C! ì%ã% C%C=ä=…, “%ë…÷…%ã%<br />

“"2=, … %“2="ë L2 ã% "…32!, ƒ=*!/2%ã% ="2%ì%K,ë , …<br />

C%ä"!ã=L2 "%ƒäL“2",þ C%"/ø……%L 2ìC!=23!/. n2<br />

C!ã!"= ì=2!,=ë *%!C3“= ì%›2 ä-%!ì,!%"=2ü“ ,ë,<br />

,ƒì…,2ü ö"2.<br />

• o!, C!ì?…,, C!,K%!= ,ƒ %ä…%ã% ì“2= " ä!3ã% “% ƒ…=÷,-<br />

2ëü…/ì C!C=ä%ì 2ìC!=23!/ ,/,ë, "ë=›…%“2, "…32!,<br />

C!,K%!= ì%ã32 %K!=ƒ%"=2ü“ *=Cë, "%ä/ (*%…ä…“=2). b .2%ì<br />

“ë3÷= "*ëþ÷…, C!,K%!= ì%›2 C!,"“2, * ã% "/.%ä3 ,ƒ<br />

“2!% . o!›ä ÷ì "*ëþ÷=2ü C!,K%!, “ëä32 C%ä%›ä=2ü<br />

…“*%ëü*% ÷=“%", ÷2%K/ ä=2ü *%…ä…“=23 ,“C=!,2ü“ .<br />

• m *ë=ä,2 …= *ë=",=23!3 …,*=*,. C!äì2%". b C!%2,"…%ì<br />

“ë3÷= ì%ã32 "%ƒ…,*=2ü !=ƒë,÷…/ …C%ë=ä*,, …=C!,ì!, …%›,-<br />

ä=……% "%“C!%,ƒ"ä…, ƒ"3*=.<br />

• b ƒ=",“,ì%“2, %2 2ìC!=23!/ , ì=2!,=ë= C%"!.…%“2,, …=<br />

*%2%!3þ 3“2=…%"ë… C!,K%!, ã% !ƒ,…%"/ …%›*, ì%ã32<br />

%“2="ë 2ü ƒ=ì2…/ “ëä/. )2%K/ ,ƒK›=2ü .2%ã%, ì%›…%<br />

C%äë%›,2ü C%ä …%›*, C!,K%!= *3“*, K3ì=ã, ,ë, 2*=…,. o!, .2%ì<br />

“ëä,2 ƒ= 2ì, ÷2%K/ C!,K%! … “%“*%ëüƒ…3ë , … 3C=ë.<br />

nK“ë3›,"=…,<br />

• dë %÷,“2*, C!,K%!= ,“C%ëüƒ3L2 ì ã*3þ “3.3þ ,ë, “ëã*=<br />

“ì%÷……3þ "%ä%L 2*=…ü. dë 3ä=ë…, ƒ=“%.øL ã! ƒ, ,“C%ëüƒ3L2<br />

2*=…ü, “ì%÷……3þ ì ã*,ì … “%ä!›=?,ì =K!=ƒ,"%"<br />

ì%þ?,ì “!ä“2"%ì. o%“ë .2%ã% %K ƒ=2ëü…% C!%2!,2 C%"!.-<br />

…%“2ü ì ã*%L “3.%L 2*=…üþ.<br />

• m,*%ãä= … ,“C%ëüƒ3L2 äë ÷,“2*, K…ƒ,…, !=“2"%!,2ë,, ,ë,<br />

=ë*%ã%ëü. b .2%ì “ë3÷= %2äë*= *%!C3“= ì%›2 K/2ü<br />

C%"!›ä…=.<br />

pì%…2 , ä=……/<br />

• e“ë, …,“C!="…/L C!,K%! %2ä=… " !ì%…2, "“ ,…-%!ì=ö, ,ƒ<br />

"…32!……L C=ì 2, ì%›2 K/2ü 32! …=. b=›…/ ä=……/ “ëä32<br />

“%.!=… 2ü …= USB-…%“,2ë ,ë, ƒ=C,“/"=2ü …= K3ì=ã3 (C!,<br />

"%ƒì%›…%“2,). b C!%ö““ !ì%…2= “Cö,=ë,“2/ *%ìC=…,, <strong>Roland</strong><br />

C!,ë=ã=þ2 "“ 3“,ë, , ÷2%K/ ,ƒK›=2ü C%2!, ä=……/.. Šì …<br />

ì…, “%.!=…,2ü ä=……/ "%ƒì%›…% … "“ãä=. j%ìC=…, <strong>Roland</strong><br />

… …“2 %2"2“2"……%“2, ƒ= C%2!þ ,…-%!ì=ö,, , "%ƒì%›…/<br />

C%“ëä“2", .2%ã%.<br />

b%““2=…%"ë…, C=ì 2,<br />

d%C%ë…,2ëü…/ ƒ=ì÷=…,<br />

• b !ƒ3ëü2=2 …,“C!="…%“2, ,…“2!3ì…2= ,ë, …C!=",ëü…%ã%<br />

%K!=?…, “ …,ì “%ä!›,ì% "…32!……L C=ì 2, ì%›2 K/2ü<br />

Kƒ"%ƒ"!=2…% 32! …%. )2%K/ .2%ã% … C!%,“.%ä,ë%, “%.!=… L2<br />

"=›…/ ä=……/ …= USB-…=*%C,2ëü.<br />

• j “%›=ë…,þ, “%ä!›,ì% "…32!……L C=ì 2, <strong>Prelude</strong> ,ë,<br />

ä=……/ “ USB-…=*%C,2ë … ì%ã32 K/2ü "%““2=…%"ë…/ " “ë3÷=<br />

32!,. j%ìC=…, <strong>Roland</strong> Europe … …“2 %2"2“2"……%“2, "<br />

“ë3÷= 32!, ä=……/..<br />

• nK!=?=L2“ü =**3!=2…% “ *…%C*=ì, , “ë=Lä!=ì,, = 2=*› “<br />

!=ƒAì=ì, , ø2*!=ì, C!,K%!=. b C!%2,"…%ì “ë3÷= %K%!3ä%-<br />

"=…, ì%›2 K/2ü C%"!›ä…%.<br />

• m,*%ãä= … KL2 C% C%"!.…%“2, ä,“Cë , … …=›,ì=L2 …=<br />

…‘.<br />

• o!, C%ä*ëþ÷…,,/%2*ëþ÷…,, *=KëL "“ãä= ä!›,2“ü ƒ=<br />

!=ƒAì , …,*%ãä= … 2 …,2 ƒ= *=Këü. b C!%2,"…%ì “ë3÷=<br />

ì%›2 C!%,ƒ%L2, *%!%2*% ƒ=ì/*=…, ,ë, %K!/" C!%"%ä= "…32!,<br />

*=Kë .<br />

• )2%K/ … K“C%*%,2ü “%“äL, 3“2=…="ë,"=L2 ã!%ì*%“2ü "<br />

!=ƒ3ì…/. C!äë=.. b%ƒì%›…%, ,ì2 “ì/“ë "%“C%ëüƒ%"=2ü“<br />

…=3ø…,*=ì, (%“%K……% C!, ,ã! …%÷üþ).<br />

• o!, 2!=…“C%!2,!%"* %K%!3ä%"=…, C% "%ƒì%›…%“2, ,“C%ëüƒ3L2<br />

ƒ="%ä“*3þ 3C=*%"*3 ("*ëþ÷= "…32!……, C!%*ë=ä*,). e“ë,<br />

…2, ,“C%ëüƒ3L2 “.%›, 3C=*%"%÷…/ ì=2!,=ë/.<br />

• o!, !=K%2 “% “2%L*%L … C!,ë=ã=L2 * …L ,ƒë,ø…,. 3“,ë,L.<br />

• h“C%ëüƒ3L2 2%ëü*% %C!äë……3þ ì%äëü Cä=ë, .*“C!““,,<br />

(EV-5, C!,%K!2=2“ %2äëü…%). o!, !=K%2 “ ä!3ã,ì, ì%äë ì,<br />

Cä=ëL "%ƒ…,*=2 !,“* "/.%ä= %K%!3ä%"=…, ,ƒ “2!% .<br />

• m*%2%!/ *%ìì32=ö,%……/ *=Kë, “%ä!›=2 !ƒ,“2%!/. m<br />

,“C%ëüƒ3L2 C%ä%K…/ *=Kë, “ ä=……/ì C!,K%!%ì. b C!%2,"…%ì<br />

“ë3÷= 3!%"…ü ã!%ì*%“2, ì%›2 %*=ƒ=2ü“ ÷!ƒ"/÷=L…% …,ƒ*,ì.<br />

g= ,…-%!ì=ö,L % .=!=*2!,“2,*=. *=Kë %K!=?=L2“ü *<br />

*%ìC=…,,-C!%,ƒ"%ä,2ëþ.<br />

• )3"“2",2ëü…%“2ü *%…2!%ëë!= D-Beam ,ƒì… 2“ " ƒ=",“,ì%“2,<br />

%2 3!%"… %“"?……%“2, "Kë,ƒ, C!,K%!=. e“ë, *%…2!%ëë!<br />

!=K%2=2 …*%!!*2…%, …=“2!%L2 ã% ÷3"“2",2ëü…%“2ü “%%2"2“-<br />

2"……% 3!%"…þ %“"?……%“2,.<br />

5


=›…/ ƒ=ì÷=…,<br />

p=K%2= “ USB<br />

• o!, C%ä*ëþ÷…,, USB-…=*%C,2ë =**3!=2…% "“2="ë L2 ã% "<br />

“ë%2 ä% 3C%!=.<br />

• m C!,*=“=L2“ü * *%…2=*2=ì USB-…=*%C,2ë , … ä%C3“*=L2 ,.<br />

ƒ=ã! ƒ……, .<br />

• USB-…=*%C,2ë, “%ä!›=2 "/“%*%2%÷…/ .ë*2!%……/ *%ìC%-<br />

……2/, C%.2%ì3 C!, %K!=?…,, “ …,ì, “%Këþä=L2 “ëä3þ?,<br />

C!=",ë=:<br />

• )2%K/ ,ƒK›=2ü C%"!›ä…, USB-…=*%C,2ë “2=2,÷“*,ì<br />

.ë*2!,÷“2"%ì, C!ä !=K%2%L “ …,ì “…,ì,2 “ 2ë= ,<br />

%ä›ä/ "%ƒì%›…/L ƒ=! ä (ä%2!%…ü2“ü ä% ì2=ëë,÷“*%ã%<br />

C!äì2=).<br />

• m C!,*=“=L2“ü * *%…2=*2=ì USB-…=*%C,2ë !3*=ì, ,ë,<br />

ì2=ëë,÷“*,ì, C!äì2=ì,.<br />

• m “ã,K=L2 , … K!%“=L2 USB-…=*%C,2ë,, … C%ä"!ã=L2<br />

,. "%ƒäL“2",þ “,ëü…/. 3ä=!%".<br />

• m C%ä"!ã=L2 USB-…=*%C,2ë, "%ƒäL“2",þ C! ì/.<br />

“%ë…÷…/. ë3÷L, … %“2="ë L2 ,. " ƒ=*!/2/. ="2%ì%K,ë .<br />

,ë, ä!3ã,. =…=ë%ã,÷…/. ì“2=.. ŠìC!=23!= .!=……, USB-<br />

…=*%C,2ëL: 0 $ 50 0 C.<br />

• m ä%C3“*=L2 C%C=ä=…, "ë=ã, …= USB-…=*%C,2ë,.<br />

• m !=ƒK,!=L2 USB-…=*%C,2ë, , … ì%ä,-,ö,!3L2 ,..<br />

• b“2="ë L2 USB-…=*%C,2ëü " !=ƒAì Cë="…%, … C!,ë=ã=<br />

,ƒë,ø…,. 3“,ë,L. b C!%2,"…%ì “ë3÷= USB-!=ƒAì ì%›2 K/2ü<br />

C%"!›ä….<br />

• m C/2=L2“ü "“2=",2ü " USB-!=ƒAì C%“2%!%……, C!äì2/<br />

(ì%…2/, C!%"%ä=, 3“2!%L“2"= ä!3ã,. 2,C%" , 2.ä.). b C!%2,"…%ì<br />

“ë3÷= USB-!=ƒAì ì%›2 "/L2, ,ƒ “2!% .<br />

• m C!,ì… L2 ,ƒK/2%÷…%L “,ë/ * USB-…=*%C,2ëþ, 3“2=…%"-<br />

ë……%ì3 " !=ƒAì.<br />

• e“ë, USB-…=*%C,2ëü … ,“C%ëüƒ32“ , ƒ=*!%L2 ã% *%…2=*2/<br />

“Cö,=ëü…%L *!/ø*%L.<br />

Copyright<br />

* m=ƒ"=…, œMicrosoftB , œWindowsB "ë þ2“ ƒ=!ã,“2!,!%"=……/ì,<br />

2%!ã%"/ì, ì=!*=ì,, C!,…=äë›=?,ì, *%!C%!=ö,, Microsoft. b“<br />

“*!,…ø%2/ " ä=……%ì !3*%"%ä“2" “%ƒä=…/ “ 3÷2%ì !*%ì…-<br />

ä=ö,L *%!C%!=ö,, Microsoft.<br />

* m=ƒ"=…, œPentiumB "ë 2“ ƒ=!ã,“2!,!%"=……%L 2%!ã%"%L<br />

ì=!*%L, C!,…=äë›=?L *%!C%!=ö,, Intel.<br />

* b“ …=ƒ"=…, C!%ä3*2%", 3C%ì …32/ " ä=……%ì p3*%"%ä“2",<br />

"ë þ2“ ƒ=!ã,“2!,!%"=……/ì, 2%!ã%"/ì, ì=!*=ì,, C!,…=äë-<br />

›=?,ì, “"%,ì C!="%%Kë=ä=2ë ì.<br />

* MMP (Moore Microprocessor Portfolio) C!ä“2="ë 2 “%K%L<br />

ƒ=C=2…2%"=……/L 2,C =!.,2*23!/ ì,*!%C!%ö““%!=, !=ƒ!=K%-<br />

2=……/L *%ìC=…,L Technology Properties Limited (TPL).<br />

d=……= 2.…%ë%ã, ,“C%ëüƒ32“ *%ìC=…,L <strong>Roland</strong> C% ë,ö…ƒ,,<br />

%2 *%ìC=…,, TPL Group.<br />

* Š.…%ë%ã, *%ìC!““,, =3ä,%ä=……/. MPEG Layer-3 ,“C%ëüƒ32“<br />

C% ë,ö…ƒ,, %2 *%ìC=…,L Fraunhofer IIS Corporation , THOMSON<br />

Multimedia Corporation.<br />

* MatrixQuest6 2008 TEPCO UQUEST, LTD. b“<br />

C!="= ƒ=?,?…/.<br />

t3…*ö,, USB ,…“2!3ì…2= <strong>Roland</strong> <strong>Prelude</strong><br />

,“C%ëüƒ3þ2 2.…%ë%ã,, Matrix-Quest Middleware<br />

%2 *%ìC=…,, TEPCO UQUEST, LTD.<br />

nK!=?…, “ ä,“*=ì, CD-ROM<br />

• m ä%2!=ã,"=L2“ü , … ö=!=C=L2 !=K%÷3þ (…,›…þþ) C%"!.-<br />

…%“2ü ä,“*=. g=ã! ƒ………/ ,ë, C%"!›ä……/ ä,“*, CD-ROM<br />

ì%ã32 ÷,2=2ü“ “% “K% ì,. dë %÷,“2*, ä,“*%" ,“C%ëüƒ3L2<br />

,ìþ?,“ " C!%ä=› “Cö,=ëü…/ *%ìCë*2/.<br />

6


n“…%"…/ .=!=*2!,“2,*,<br />

hä=ëü…/L “,…2ƒ=2%! äë "/“23Cë…,L<br />

b/“%*%*=÷“2"……/ 2ìK!/<br />

● c…!=2%! ƒ"3*= C%“ëä…ã% C%*%ë…, “ C%ë,-%…,L " 128 ã%ë%“%"<br />

● b/“%*%*=÷“2"……/ 2ìK!/<br />

Š!, !›,ì= ="2%=**%ìC=…ì…2=<br />

● b/“%*%*=÷“2"……/L C!%ö““%! Music Style “ …%"Lø,ì, “2,ë ì,<br />

❍ o% ÷2/! "=!,=ö,, äë “*ö,L Intro, Main , Ending.<br />

❍ o!%ã!=ìì…% %K“C÷…, œStyleConverterB (".%ä,2 " *%ìCë*2 C%“2="*,), C%ƒ"%ë þ?<br />

“%ƒä="=2ü “2,ë, …= *%ìCüþ2!.<br />

q%ƒä=……/ “2,ë, ì%›…% ƒ=ã!3ƒ,2ü " <strong>Prelude</strong> " *=÷“2" C%ëüƒ%"=2ëü“*,. “ C%ì%?üþ USB-<br />

…=*%C,2ë .<br />

● t3…*ö, USB Memory Player, C%ƒ"%ë þ?= "%“C!%,ƒ"%ä,2ü -=Lë/ MP3/WAV/AIFF/SMF<br />

❍ t3…*ö, Center Cancel, C%ƒ"%ë þ?= 3ä=ë 2ü "%*=ë ,ƒ =3ä,%-=Lë%" ,ë, ìë%ä,þ ,ƒ<br />

MIDI--=Lë%" (SMF).<br />

❍ o!%ã!=ìì…% %K“C÷…, œPlaylist EditorB (".%ä,2 " *%ìCë*2 C%“2="*,), C%ƒ"%ë þ?<br />

“%ƒä="=2ü …= *%ìCüþ2! “C,“*, "%“C!%,ƒ"ä…, .<br />

h“C%ë…,2ëü ì%›2 “%ƒä="=2ü “C,“*, "%“C!%,ƒ"ä…, äë ëþK/. ì!%C!, 2,L.<br />

● b“2!%……/L 16-2!*%"/L “*"…“%!, C%ƒ"%ë þ?,L ƒ=C,“/"=2ü “%K“2"……/ Cü“/.<br />

❍ d=……/ SMF ì%ã32 K/2ü “%.!=……/ "% "…32!……L C=ì 2, äë C%“ëä3þ?ã%<br />

"%“C!%,ƒ"ä…, , = 2=*› ,“C%ëüƒ%"=…/ " !›,ì œì,…3“ %ä,…B.<br />

kã*%“2ü " 3C!="ë…,,<br />

● b/“%*%*=÷“2"……/L “2!%3“,ë,2ëü (11 b2) “ ä"3ì "“2!%……/ì, ä,…=ì,*=ì,.<br />

● kã*,L "“ , C%2! “=þ?= *%ìC=*2…%“2ü ,…“2!3ì…2=<br />

● a%ëüø%L ã!=-,÷“*,L fj-ä,“CëL<br />

● d!3›“2"……/L C%ëüƒ%"=2ëü“*,L ,…2!-L“ “ 3ä%K…/ì, *…%C*=ì, Style Family<br />

● h…23,2,"…% 3C!="ë…, !=ƒë,÷…/ì, *%…2!%ëë!=ì,, " 2%ì ÷,“ë *%…2!%ëë!%ì D Beam<br />

hìC%!2 2ìK!%" “ USB-…=*%C,2ë<br />

● t3…*ö, USB Import, C%ƒ"%ë þ?= ,“C%ë…,2ëþ “%ƒä="=2ü …%"/ 2ìK!/<br />

m%"/ 2ìK!/ ì%ã32 K/2ü ƒ=ã!3›…/ " C=ì 2ü ,…“2!3ì…2= “ C%ì%?üþ USB-…=*%C,2ë .<br />

7


nãë="ë…,<br />

o!=",ë= 2.…,*, Kƒ%C=“…%“2, ..... 3<br />

b=›…/ ƒ=ì÷=…, ....................... 5<br />

n“…%"…/ .=!=*2!,“2,*, ............ 7<br />

nC,“=…, C=…ëL .......................10<br />

k,ö"= C=…ëü ............................................................................. 10<br />

Š/ëü…= C=…ëü .............................................................................. 12<br />

b"ä…,......................................13<br />

n“…%"/ !=K%2/ “ <strong>Prelude</strong> ............................................ 13<br />

q2!3*23!= C=ì 2, ......................................................................... 13<br />

j%ìì32=ö, ....................................................................... 14<br />

o%ä*ëþ÷…, =ä=C2!= C,2=…, .............................................. 14<br />

o%ä*ëþ÷…, "…ø…,. 3“2!%L“2"............................................. 15<br />

o%ä*ëþ÷…, Cä=ëL .............................................................. 15<br />

o%ä*ëþ÷…, =3ä,%Cë!= * !=ƒAì3 EXT INPUT............ 15<br />

b*ëþ÷…,/%2*ëþ÷…, C,2=…, ................................. 15<br />

b*ëþ÷…, C,2=…, .................................................................... 15<br />

n2*ëþ÷…, C,2=…, ................................................................. 15<br />

m=“2!%L*= *%…2!=“2…%“2, ä,“Cë ............................ 16<br />

n“…%"…/ %C!=ö,, ...................................................... 16<br />

qì…= ƒ…=÷…, C=!=ì2!= ...................................................... 16<br />

o!ì?…, *3!“%!= ............................................................ 16<br />

qì…= ƒ…=÷…, ......................................................................... 16<br />

cë="…= .*!=……= “2!=…,ö=....................................................... 16<br />

o!%“ë3ø,"=…, äì%…“2!=ö,%……/. Cü“ ................ 17<br />

b%““2=…%"ë…, ƒ="%ä“*,. …=“2!%*........................ 17<br />

aë%*,!%"*= “ì…/ C=!=ì2!%".................................. 17<br />

m=“2!%L*, äë !=ƒAì= EXT INPUT........................... 18<br />

hã!= …= *ë=",=23! .....................19<br />

hã!= …= *ë=",=23!....................................................... 19<br />

p›,ì Single................................................................................... 19<br />

t%!2C,=……/L !›,ì .............................................................. 19<br />

p›,ì Split ([SPLIT])....................................................................... 19<br />

qì…= 2%÷*, Split Point............................................................. 19<br />

p›,ì Dual ([DUAL])..................................................................... 19<br />

b/K%! 2ìK!= ([TONE]) ................................................ 20<br />

h“C%ëüƒ%"=…, *%ë“= VALUE ............................................... 20<br />

b/K%! 2ìK!= ,ƒ “C,“*= ......................................................... 20<br />

b/K%! =!=K“*%ã% , ä!3ã,. "=!,=…2%" “2!% ......... 20<br />

qì…= ›“2*%“2, *ë=",=23!/ ([KEY TOUCH]) ........ 21<br />

n*2="…= 2!=…“C%ƒ,ö, *ë=",=23!/ (*…%C*,<br />

OCTAVE)............................................................................ 21<br />

Š!=…“C%ƒ,ö, 2ìK!%" , Cü“ (TRANSPOSE) .......... 21<br />

d%K="ë…, ã=!ì%…,, (MELODY INTELL) ................. 22<br />

p=K%2= “ ì2!%…%ì%ì................................................... 22<br />

o!%÷, -3…*ö,,.............................................................. 22<br />

p=K%2= “ =**%ìC=…ì…2%ì ......... 23<br />

b/K%! 2,C= =**%ìC=…ì…2=<br />

(Style/Song/USB Memory Player)............................................... 23<br />

m=“2!%L*= K=ë=…“= ã!%ì*%“2, (*…%C*, BALANCE)............. 23<br />

r“2=…%"*= 2ìC= ([TAP TEMPO]) .............................................. 23<br />

p=K%2= “ ì2!%…%ì%ì.............................................................. 23<br />

hã!= C%ä ="2%=**%ìC=…ì…2..................................... 24<br />

p=K%2= “% “2,ëì ([STYLE])......................................................... 24<br />

qì…= "=!,=ö,, ........................................................................ 24<br />

n“2=…%"*= “2,ë ........................................................................ 24<br />

m=“2!%L*= K=ë=…“= C=!2,L ([PART VIEW])......................... 24<br />

q,….!%…,ƒ=ö, (*…%C*, SYNC)............................................... 25<br />

q%.!=……, …=“2!%* " C!-%!ì=…“..................................... 25<br />

b/K%! “2,ë .................................................................................... 25<br />

b/K%! “2,ë ................................................................................. 25<br />

d%K="ë…, “2,ëL C%ëüƒ%"=2ë<br />

(,ìC%!2 “ USB-…=*%C,2ë )...................................................... 25<br />

rä=ë…, “2,ëL C%ëüƒ%"=2ë .............................................. 25<br />

q%.!=……, “2,ëL C%ëüƒ%"=2ë<br />

(.*“C%!2 …= USB-…=*%C,2ëü)................................................... 26<br />

h“C%ëüƒ%"=…, %C2,ì=ëü…/. …=“2!%* ([ONE TOUCH])... 26<br />

o!%÷, -3…*ö,, ............................................................................ 26<br />

oü“/.................................................................................. 26<br />

g=C,“ü …%"%L Cü“/ ([SONG REC]) ......................................... 26<br />

g=C,“ü “ ãë="…%L “2!=…,ö/..................................................... 26<br />

g=C,“ü %2äëü…%L C=!2,, (SONG TRACK).......................... 27<br />

o!ƒ=C,“ü ,“C%ë……, .............................................................. 28<br />

q%.!=……, Cü“/ ([WRITE]) ...................................................... 28<br />

g=ã!3ƒ*= Cü“/ “ USB-…=*%C,2ë ............................................ 29<br />

rä=ë…, Cü“/ ............................................................................. 29<br />

b/K%! , "%“C!%,ƒ"ä…, Cü“ ([SONG])............................. 29<br />

rC!="ë…, "%“C!%,ƒ"ä…,ì ............................................. 30<br />

hã!= C%ä “%C!%"%›ä…, Cü“/<br />

([MINUS ONE/CENTER CANCEL])......................................... 30<br />

pƒ!"…% *%C,!%"=…, Cü“.................................................... 30<br />

o!%÷, -3…*ö,, ............................................................................ 30<br />

USB Memory Player (MIDI/=3ä,% Cë!)................... 30<br />

b%“C!%,ƒ"ä…, MIDI/=3ä,%-=Lë%"..................................... 30<br />

}*!=……/ “2!=…,ö/ USB-C!%,ã!/"=2ë ............................... 31<br />

b%“C!%,ƒ"ä…, Cü“ ([USB MEMORY PLAYER])................. 31<br />

b/K%! , C!%,ã!/"=…, “C,“*= "%“C!%,ƒ"ä…, ............. 31<br />

8


K%! , C!%,ã!/"=…, %ä…%L Cü“/ ,ƒ “C,“*=<br />

"%“C!%,ƒ"ä…, ........................................................................ 32<br />

b/K%! , "%“C!%,ƒ"ä…, Cü“<br />

“ "…ø…ã% …%“,2ë Kƒ “%ƒä=…, CëLë,“2=.................. 32<br />

hã!= C%ä “%C!%"%›ä…, Cü“/<br />

([MINUS ONE/CENTER CANCEL])......................................... 32<br />

pä=*2,!%"=…, “C,“*%" "%“C!%,ƒ"ä…, ........................... 33<br />

b/K%! !›,ì= "%“C!%,ƒ"ä…, .......................................... 33<br />

qì…= C%! ä*= Cü“ ................................................................. 33<br />

rä=ë…, Cü“/ .......................................................................... 33<br />

rC!="ë…, ã!%ì*%“2üþ Cü“................................................. 33<br />

q%.!=……, “C,“*= "%“C!%,ƒ"ä…,<br />

…= USB-…=*%C,2ëü ([WRITE])................................................... 33<br />

o!-%!ì=…“/ , .--*2/ .............34<br />

o!-%!ì=…“/.................................................................. 34<br />

j%…2!%ëë! D Beam .................................................................... 34<br />

m=ƒ…=÷…, -3…*ö,, …= *%…2!%ëë! D Beam................... 34<br />

d›%L“2,* Pitch Bend/Modulation .............................................. 36<br />

m=ƒ…=÷=ì= Cä=ëü.................................................................... 36<br />

o!“2…/ C!-%!ì=…“/............................................. 36<br />

b/K%! C!-%!ì=…“= ([PERFORM])........................................... 36<br />

h“C%ëüƒ%"=…, *%ë“= VALUE ............................................... 36<br />

b/K%! C!-%!ì=…“= ,ƒ “C,“*=............................................. 36<br />

pä=*2,!%"=…, C!-%!ì=…“=................................................. 37<br />

pä=*2,!%"=…, 2ìK!= ............................................................. 38<br />

rãë3Kë……% !ä=*2,!%"=…, 2ìK!= ................................. 38<br />

q%.!=……, C!-%!ì=…“= (WRITE).......................................... 39<br />

o!%÷, -3…*ö,, ............................................................................ 39<br />

h“C%ëüƒ%"=…, .--*2%" ([REVERB])......................... 40<br />

pä=*2,!%"=…, .--*2%" Reverb, Chorus , MFX ............... 40<br />

p=K%2= “ USB-…=*%C,2ëì .......... 48<br />

h…,ö,=ë,ƒ=ö, USB-…=*%C,2ë<br />

(USB Memory Format) ..................................................... 48<br />

g=C,“ü ä=……/. …= USB-…=*%C,2ëü (Backup) ........... 48<br />

g=ã!3ƒ*= ä=……/. “ USB-…=*%C,2ë (Import).......................... 48<br />

rä=ë…, ƒ=ã!3›……/. ä=……/................................................ 49<br />

q2!3*23!= ä=……/. …= USB-…=*%C,2ë ................................... 49<br />

hìC%!2 ä=……/., “%.!=………/.<br />

…= USB-…=*%C,2ë ([USB IMPORT])........................... 49<br />

n -3…*ö,, V-LINK ....................... 50<br />

j=* !=K%2=2ü “ V-LINK ([V-LINK]).............................................. 50<br />

m=“2!%L*= V-LINK (V-LINK SETUP) ............................................ 50<br />

d%C%ë……, ................................. 53<br />

r“2!=……, …C%ë=ä%*.................................................. 53<br />

q%%K?…, %K %ø,K*=. ............................................... 55<br />

qC,“%* .--*2%" ............................................................ 56<br />

o=!=ì2!/ ì3ëü2,.--*2=..................................................... 56<br />

o=!=ì2!/ .%!3“=.................................................................... 82<br />

o=!=ì2!/ !"!K!=2%!= ................................................... 83<br />

qC,“%* 2ìK!%" .............................................................. 84<br />

qC,“%* …=K%!%" 3ä=!…/.............................................. 92<br />

p=“C%ƒ…="=…, =**%!ä%" ...........................................102<br />

j=!2= MIDI--3…*ö,L.....................................................104<br />

Š.…,÷“*, .=!=*2!,“2,*,......................................105<br />

h…-%!ì=ö, .............................. 106<br />

p=K%2= “ MIDI ...............................42<br />

MIDI-*=…=ë/ ..................................................................... 42<br />

MIDI-C=!=ì2!/.............................................................. 42<br />

o=!=ì2! Local Switch ............................................................. 42<br />

h“C%ëüƒ%"=…, <strong>Prelude</strong><br />

" *=÷“2" MIDI-ì%ä3ë ................................................. 43<br />

o%ä*ëþ÷…, * *%ìCüþ2!3 C% USB ......................... 44<br />

o!, …3ä=÷…%ì C%ä*ëþ÷…,,... .............................................. 44<br />

m=“2!%L*= USB-ä!=L"!= .......................................................... 44<br />

q,“2ì…/ …=“2!%L*, ...................45<br />

rC!="ë…, “,“2ì…/ì, C=!=ì2!=ì,<br />

(*…%C*= [MENU]).............................................................. 45<br />

q,“2ì…/ C=!=ì2!/ ................................................................ 45<br />

o!%“ì%2! ,…-%!ì=ö,, % <strong>Prelude</strong><br />

(“2!=…,ö/ System Version) ........................................................... 47<br />

9


nC,“=…, C=…ëL<br />

k,ö"= C=…ëü<br />

1. pã3ë 2%! VOLUME<br />

që3›,2 äë 3C!="ë…, %K?L ã!%ì*%“2üþ <strong>Prelude</strong>.<br />

o%ì…,2, ÷2% …= “ë,ø*%ì "/“%*%L ã!%ì*%“2, ƒ"3* "<br />

ä,…=ì,*=. ì%›2 ,“*=›=2ü“ .<br />

1<br />

2. d›%L“2,* Pitch Bend/Modulation<br />

o!, …=*ë%… ä›%L“2,*= "ë"%/"C!="% "/“%2= ƒ"3÷=…,<br />

K3ä2 C%…,›=2ü“ /C%"/ø=2ü“ . o!, …=*ë%… %2 “K *<br />

ƒ"3*3 C!,ì… 2“ ì%ä3ë ö,%……/L .--*2 (%K/÷…%<br />

",K!=2%, “ì. “2!. 36).<br />

3. p=ƒAì/ PHONES 1 & 2<br />

që3›=2 äë C%ä*ëþ÷…, …=3ø…,*%" (C!,%K!2=þ2“<br />

%2äëü…%, !*%ì…ä3þ2“ ì%äë, <strong>Roland</strong> RH-25, RH-50,<br />

RH-200 ,ë, RH-300). o!, *%ìì32=ö,, "“2!%……/<br />

ä,…=ì,*, ,…“2!3ì…2= %2*ëþ÷=þ2“ .<br />

2<br />

3<br />

4<br />

7 8 9 10<br />

5<br />

15<br />

6<br />

11 12 13<br />

14<br />

4. j%…2!%ëë! D BEAM<br />

)2%K/ "%“C%ëüƒ%"=2ü“ *%…2!%ëë!%ì, C!%“2% ä",ã=L2<br />

…=ä …,ì !3*3 (“ì. “2!. 34).<br />

5. j…%C*, 3C!="ë…, D BEAM<br />

PITCH: d",›…, !3*, …=ä ,…-!=*!=“…/ì ë3÷%ì ""!.<br />

, "…,ƒ K3ä2 3C!="ë 2ü "/“%2%L ƒ"3÷=…, .<br />

FILTER & VOLUME: j…%C*, “ë3›=2 äë "*ëþ÷…, /<br />

%2*ëþ÷…, *%…2!%ëë!= D Beam, = 2=*› äë "/K%!=<br />

-3…*ö,L Filter ,ë, Volume (“2!. 34). t3…*ö, ä=……/.<br />

*…%C%* ì%›2 K/2ü C!%C!äë…=.<br />

6. j…%C*, STYLE FAMILY<br />

d=……/ *…%C*, C%ƒ"%ë þ2 "/K!=2ü %ä…3 ,ƒ ä"…=äö=2,<br />

*=2ã%!,L “2,ëL.<br />

q*ö, BACKING TRACK<br />

7. j…%C*, BACKING TYPE<br />

që3›=2 äë "/K%!= !›,ì= ="2%=**%ìC=…ì…2= (“2!. 23).<br />

8. j…%C*, BALANCE<br />

që3›=2 äë …=“2!%L*, K=ë=…“= ã!%ì*%“2, ì›ä3 *ë=",=-<br />

23!…/ì 2ìK!%ì , ="2%=**%ìC=…ì…2%ì (“2!. 23).<br />

9. j…%C*= PART VIEW<br />

që3›,2 äë …=“2!%L*, C=!=ì2!%" C=!2,L (“2!. 24, 27).<br />

10. j…%C*= SONG REC<br />

që3›,2 äë C!.%ä= " !›,ì ƒ=C,“, (“2!. 26).<br />

11. j…%C*, STYLE CONTROL<br />

h“C%ëüƒ3þ2“ äë "/K%!= “2,ë"/. C=22!…%" (“2!. 24).<br />

12. j…%C*, SYNC<br />

o%ƒ"%ë þ2 ƒ=“,….!%…,ƒ,!%"=2ü C3“* ,ë, %“2=…%" “2,ë “<br />

,ã!%L …= *ë=",=23! (“2!. 25).<br />

13. j…%C*= TAP TEMPO<br />

që3›,2 äë 3“2=…%"*, 2ìC= (“2!. 23).<br />

14. j…%C*, VARIATION [1] $ [4], AUTO FILL-IN,<br />

START/STOP , SONG CONTROL<br />

p=K%2= ä=……/. *…%C%* ƒ=",“,2 %2 2%ã%, *=*%L !›,ì<br />

="2%=**%ìC=…ì…2= "/K!=… *…%C*=ì, BACKING TYPE<br />

[7] (C%ä“"2*= =*2,"…%L *…%C*, ƒ=ã%!=2“ ).<br />

e“ë, *…%C*=ì, BACKING TYPE (7) "/K!=… !›,ì œSTYLEB,<br />

ä=……/ *…%C*, “ë3›=2 äë C3“*=/%“2=…%"*, , "/K%!=<br />

"=!,=ö,L “2,ë (“2!. 24).<br />

e“ë, *…%C*=ì, BACKING TYPE (7) "/K!=… !›,ì<br />

œSONGB ,ë, œUSB MEMORY PLAYERB, ä=……/ *…%C*,<br />

K3ä32 3C!="ë 2ü "%“C!%,ƒ"ä…,ì Cü“ (C%ä!%K…<br />

“ì. “2!. 30, 31).<br />

10


nC,“=…, C=…ëL<br />

15. d,“CëL<br />

m= ä,“Cë %2%K!=›=þ2“ …=ƒ"=…, , ƒ…=÷…,<br />

C=!=ì2!%", = 2=*› ä!3ã= ,…-%!ì=ö, .<br />

16<br />

17<br />

19 20 23 24 25 26 30 31<br />

21 22<br />

27 28 29<br />

32 33<br />

18<br />

34<br />

16. j%ë“% VALUE<br />

h“C%ëüƒ32“ äë !ä=*2,!%"=…, ƒ…=÷…,L C=!=ì2!%",<br />

"/K!=……/. …= ä,“Cë.<br />

q*ö, EDIT<br />

17. j…%C*, *3!“%!= ([ ] [ ] [ ] [ ])<br />

h“C%ëüƒ3þ2“ äë C!ì?…, *3!“%!= C% .*!=…3.<br />

18. j…%C*, EXIT , ENTER<br />

h“C%ëüƒ3þ2“ äë "/C%ë……, .*!=……/. *%ì=…ä œCancelB<br />

(EXIT) ,ë, œExecuteB (ENTER).<br />

j…%C*= ENTER 2=*› ,“C%ëüƒ32“ äë C!%“ì%2!= “C,“*=<br />

2ìK!%", C!-%!ì=…“%", “2,ëL ,ë, Cü“.<br />

19. j…%C*= MENU<br />

p=“*!/"=2 %*…% “ …=“2!%L*=ì, äë !=ƒë,÷…/.<br />

C=!=ì2!%" (“2!. 45).<br />

20. j…%C*= REVERB<br />

që3›,2 äë 3C!="ë…, …=“2!%L*=ì, .--*2%" (“2!. 40).<br />

21. j…%C*= WRITE<br />

m=›ì,2 …= .23 *…%C*3 äë “%.!=……, !=ƒë,÷…/.<br />

…=“2!%* (“2!. 28, 33, 39).<br />

22. j…%C*= NUMERIC<br />

e“ë, C%ä“"2*= ä=……%L *…%C*, ã%!,2, C%ëüƒ%"=2ëü<br />

ì%›2 ""%ä,2ü ÷,“ë%"/ ƒ…=÷…, *…%C*=ì, TONE<br />

SELECT (37) (“ì. “2!. 16).<br />

q*ö, KEYBOARD<br />

23. j…%C*= SPLIT<br />

që3›,2 äë "/K%!= !›,ì= œSplitB. b .2%ì !›,ì<br />

*ë=",=23!= !=ƒäë 2“ …= ä" ƒ%…/, ÷2% C%ƒ"%ë 2<br />

,“C%ëüƒ%"=2ü !=ƒë,÷…/ 2ìK!/ äë ,ã!/ C!="%L ,<br />

ë"%L !3*=ì, (“2!. 19).<br />

24. j…%C*= DUAL<br />

që3›,2 äë "/K%!= !›,ì= œDualB. b .2%ì !›,ì<br />

C%ëüƒ%"=2ëü ì%›2 …=*ë=ä/"=2ü %ä,… 2ìK! …= ä!3ã%L<br />

(“2!. 19).<br />

25. j…%C*= KEY TOUCH<br />

h“C%ëüƒ32“ äë 3C!="ë…, ÷3"“2",2ëü…%“2üþ<br />

*ë=",=23!/ (“2!. 21).<br />

26. j…%C*= V-LINK<br />

që3›,2 äë "*ëþ÷…, ä,“2=…ö,%……%ã% 3C!="ë…, V-<br />

LINK-“%"ì“2,ì/ì ",ä%%K%!3ä%"=…,ì (“2!. 50).<br />

27. j…%C*, OCTAVE<br />

h“C%ëüƒ3þ2“ äë 2!=…“C%ƒ,ö,, *ë=",=23!/ ""!. , "…,ƒ<br />

“ ø=ã%ì " %ä…3 %*2="3 (“2!. 21).<br />

28. j…%C*= TRANSPOSE<br />

h“C%ëüƒ32“ äë 2!=…“C%ƒ,ö,, ƒ"3÷=…, <strong>Prelude</strong> ""!.<br />

,ë, "…,ƒ “ ø=ã%ì " C%ë32%… (“2!. 21).<br />

29. j…%C*= MELODY INTELL<br />

m=›ì,2 …= ä=……3þ *…%C*3 äë ="2%ì=2,÷“*%ã%<br />

“%ƒä=…, *%…2!ìë%ä,, (2-L , 3-L ã%ë%“) äë ìë%ä,L<br />

,ë, “%ëü…/. C=!2,L (“2!. 22).<br />

q*ö, MODE<br />

30. j…%C*= TONE<br />

m=›ì,2 …= ä=……3þ *…%C*3 äë "/K%!= ,ë,<br />

!ä=*2,!%"=…, 2ìK!= (“2!. 20). n2!ä=*2,!%"=……/<br />

2ìK!/ “%.!=… þ2“ " C!-%!ì=…“.<br />

31. j…%C*= PERFORM<br />

m=›ì,2 …= ä=……3þ *…%C*3 äë "/K%!= ,ë,<br />

!ä=*2,!%"=…, C!-%!ì=…“= (“2!. 36).<br />

32. j…%C*= ONE TOUCH<br />

b/K,!=2 %C2,ì=ëü…/ …=“2!%L*, 2ìK!= äë<br />

"/K!=……%ã% “2,ë (“2!. 26).<br />

33. j…%C*= USB IMPORT<br />

o%ëüƒ%"=2ëü ì%›2 ä%K="ë 2ü 2ìK!/ ,ë, %K…%"ë…,<br />

nq “ USB-…%“,2ë (“2!. 49).<br />

34. j…%C*, [PIANO] ~ [SPECIAL]/[0] ~ [9]<br />

që3›=2 äë "/K%!= 2ìK!%" C% *=2ã%!, ì (“2!. 20).<br />

j!%ì 2%ã%, “ë, …=›=2= *…%C*= NUMERIC, .2, *…%C*,<br />

ì%ã32 K/2ü ,“C%ëüƒ%"=…/ äë ""%ä= ÷,“ë (“2!. 16).<br />

11


nC,“=…, C=…ëL<br />

Š/ëü…= C=…ëü<br />

1 2 3 4 5 6 7 8 9 10<br />

11<br />

1. pã3ë 2%! LCD CONTRAST<br />

rC!="ë 2 *%…2!=“2…%“2üþ ä,“Cë (“2!. 16).<br />

2. p=ƒAì/ MIDI OUT/IN<br />

që3›=2 äë C%ä*ëþ÷…, "…ø…,. MIDI-3“2!%L“2"<br />

(“2!. 42).<br />

3. p=ƒAì CONTROL PEDAL<br />

që3›,2 äë C%ä*ëþ÷…, Cä=ëü…%ã% C!*ëþ÷=2ë<br />

(“!, <strong>Roland</strong> DP, C!,%K!2=2“ %2äëü…%), …%›…%ã%<br />

C!*ëþ÷=2ë (BOSS FS-5U, C!,%K!2=2“ %2äëü…%)<br />

,ë, Cä=ë, .*“C!““,, (<strong>Roland</strong> EV-5, C!,%K!2=2“<br />

%2äëü…%) (“2!. 15, “2!. 36)<br />

4. p=ƒAì HOLD PEDAL<br />

që3›,2 äë C%ä*ëþ÷…, Cä=ë, “3“2L…= (“!, <strong>Roland</strong><br />

DP, C!,%K!2=2“ %2äëü…%) (“2!. 15).<br />

5. p=ƒAì EXT INPUT<br />

që3›,2 äë C%ä*ëþ÷…, C%!2=2,"…%ã%<br />

=3ä,%C!%,ã!/"=2ë ,ë, ä!3ã,. =…=ë%ã,÷…/. 3“2!%L“2"<br />

(“2!. 15, “2!. 18).<br />

6. p=ƒAì/ OUTPUT R, L/MONO<br />

<strong>Prelude</strong> %K%!3ä%"=… ë3÷øL “,“2ì%L ƒ"3*%3“,ë…, ,ƒ<br />

"“. *%ãä=-ë,K% ,“C%ëüƒ%"=……/. " “,…2ƒ=2%!=. <strong>Roland</strong><br />

“ ="2%=**%ìC=…ì…2%ì. o%.2%ì3 C%ä*ëþ÷…, *<br />

"…ø…ì3 3“,ë,2ëþ ì%›2 "%%K? … C%…=ä%K,2ü“ .<br />

Šì … ì…, C!, …%K.%ä,ì%“2, C%ä*ëþ÷…, *<br />

"…ø…ì3 3“,ë,2ëþ ,ë, ì,*ø!3 ,“C%ëüƒ3L2 !=ƒAì/<br />

OUTPUT L/R. dë C%ä*ëþ÷…, " ì%…% ,“C%ëüƒ3L2<br />

2%ëü*% !=ƒAì L (“2!. 15).<br />

7. o%!2 USB MIDI<br />

d=……/L C%!2 USB ,“C%ëüƒ32“ äë C%ä*ëþ÷…, <strong>Prelude</strong><br />

* C!“%…=ëü…%ì3 *%ìCüþ2!3 (“2!. 48).<br />

8. o%!2 USB MEMORY<br />

d=……/L C%!2 ,“C%ëüƒ32“ äë C%ä*ëþ÷…, USB-<br />

…=*%C,2ëL (œ-ë.ø*B) “ ƒ=C,“=……/ì, …= …,. Cü“=ì,.<br />

j!%ì 2%ã%, USB-…=*%C,2ëü ì%›2 ,“C%ëüƒ%"=2ü“ äë<br />

!ƒ!"…%ã% *%C,!%"=…, ä=……/..<br />

9. p=ƒAì DC IN<br />

që3›,2 äë C%ä*ëþ÷…, =ä=C2!= C,2=…, (“2!. 14).<br />

10. j…%C*= POWER<br />

që3›,2 äë "*ëþ÷…, /%2*ëþ÷…, C,2=…, (“2!. 15).<br />

11. j!þ* äë *=Kë<br />

që3›,2 äë ƒ=*!Cë…, *=Kë C,2=…, (“2!. 14).<br />

12


"ä…,<br />

n“…%"/ !=K%2/ “ <strong>Prelude</strong> q2!3*23!= C=ì 2,<br />

)2% 2=*% C!-%!ì=…“? (“2!. 36)<br />

o!-%!ì=…“ C!ä“2="ë 2 “%K%L ä,…3þ ã!3CC3 …=“2!%*,<br />

%KAä,… þ?,. 2ìK!, “2,ëü, !›,ì !=K%2/ *ë=",=23!/ ,<br />

ä!3ã, C=!=ì2!/.<br />

m=“2!%L*, C!-%!ì=…“%" .!=… 2“ " C=ì 2, ,…“2!3ì…2=.<br />

o=ì 2ü C%ä!=ƒäë 2“ …= 2!, 2,C=: "!ì……= ,<br />

C!ƒ=C,“/"=ì= , C%“2% ……= .<br />

fig.Memory-Flow.eps<br />

)2% 2=*% 2ìK!? (“2!. 20)<br />

ŠìK!%ì …=ƒ/"=2“ %2äëü…% "ƒ 2/L ƒ"3* <strong>Prelude</strong>. e“ë,<br />

,“C%ëüƒ%"=2ü =…=ë%ã,þ “ %!*“2!%ì, 2ìK! K3ä2<br />

“%%2"2“2"%"=2ü %ä…%ì3 ,…“2!3ì…23, …= *%2%!%ì ,ã!=2<br />

%ä,… ì3ƒ/*=…2.<br />

o=!=ì2!/ 2ìK!%", .--*2%" , -,ëü2!%" “%.!=… þ2“ "<br />

C!-%!ì=…“.<br />

)2% 2=*% ="2%=**%ìC=…ì…2? (“2!. 23)<br />

À"2%=**%ìC=…ì…2 C!ä“2="ë 2 “%K%L ="2%ì=2,÷“*3þ<br />

“,“2ì3 ì3ƒ/*=ëü…%ã% “%C!%"%›ä…, , "“2!%……3þ " <strong>Prelude</strong>.<br />

q3?“2"32 2!, !›,ì= ="2%=**%ìC=…ì…2=: œSTYLEB,<br />

œSONGB , œUSB MEMORY PLAYERB.<br />

)2% 2=*% “2,ëü? (“2!. 24)<br />

o%ä “2,ëì C%ä!=ƒ3ì"=2“ ø=Kë%… =**%ìC=…ì…2=,<br />

.=!=*2!…/L äë 2%ã% ,ë, ,…%ã% ì3ƒ/*=ëü…%ã% ›=…!=.<br />

<strong>Prelude</strong> “%ä!›,2 K%ëüø% *%ë,÷“2"% “2,ëL, 2=*,. *=* !%*,<br />

C%C, ä›=ƒ , 2.ä. o%ëüƒ%"=2ëü ì%›2 ä%K="ë 2ü “%K“2"……/<br />

“2,ë, C!, C%ì%?, USB-…=*%C,2ë (“2!. 48).<br />

* d+? 1.'$ -(? 12(+%) - *.,/2%0% (1/.+


"ä…,<br />

o%“2% ……= C=ì 2ü<br />

o=ì 2ü C!“2%"<br />

d=……/ " C!“2…%L %Kë=“2, … ì%ã32 K/2ü C!ƒ=C,“=…/.<br />

nä…=*% C%ëüƒ%"=2ëü ì%›2 “*%C,!%"=2ü …=“2!%L*,<br />

C!“2…%ã% C!-%!ì=…“= "% "!ì……3þ C=ì 2ü,<br />

%2!ä=*2,!%"=2ü ,. , ƒ=2ì “%.!=…,2ü " C!ƒ=C,“/"=ì%L<br />

C=ì 2,.<br />

o=ì 2ü USB<br />

o%ëüƒ%"=2ëü ì%›2 “%.!=… 2ü C=!=ì2!/ …= USB-<br />

…=*%C,2ëü " “ëä3þ?,. -%!ì=2=. (“ì. “2!. 48):<br />

• Sound/System<br />

o%ëüƒ%"=2ëü“*, C!-%!ì=…“/, “,“2ì…/ …=“2!%L*,<br />

• Style<br />

o%ëüƒ%"=2ëü“*, “2,ë,<br />

• Song<br />

o%ëüƒ%"=2ëü“*, Cü“/<br />

• All<br />

q2,ëü , Cü“= " *%ìK,…=ö,, “ ä=……/ì, Sound/System<br />

j%ìì32=ö,<br />

b% ,ƒK›=…, C%"!›ä…, ä,…=ì,*%" , ä!3ã,. 3“2!%L“2"<br />

"“ãä= ä% …=÷=ë= *%ìì32=ö,, 3K!,2 ã!%ì*%“2ü ä% …3ë ,<br />

%2*ëþ÷,2 C,2=…, "“. 3“2!%L“2".<br />

o!, ,“C%ëüƒ%"=…,, *%ìì32=ö,%……/. *=KëL, “%ä!›=?,.<br />

!ƒ,“2%!/, 3!%"…ü ã!%ì*%“2, …= ".%ä EXT INPUT ì%›2<br />

%*=ƒ=2ü“ %÷…ü …,ƒ*,ì. h“C%ëüƒ3L2 *=Kë,, …<br />

“%ä!›=?, !ƒ,“2%!%".<br />

o%ä*ëþ÷…, =ä=C2!= C,2=…,<br />

1. rKä,2“ü, ÷2% *…%C*= [POWER] %2›=2=.<br />

2. o%"!…,2 !ã3ë 2%! VOLUME " *!=L… ë"%<br />

C%ë%›…, (…3ë"= ã!%ì*%“2ü).<br />

3. o%ä*ëþ÷,2 *=Këü C,2=…, * ".%ä ?ì3 "<br />

*%ìCë*2 C%“2="*, =ä=C2!3.<br />

o!, "*ëþ÷…,, =ä=C2!= " !%ƒ2*3 ƒ=ã%!=2“<br />

,…ä,*=2%!.<br />

fig.ACadap.eps<br />

Àäàïòåð<br />

Êàáåëü ïèòàíèÿ<br />

Èíäèêàòîð<br />

ê ðîçåòêå<br />

p=“C%ë=ã=L2 =ä=C2! 2=*, ÷2%K/ K%*%"= “2%!%…= “<br />

,…ä,*=2%!%ì (“ì. !,“3…%*) K/ë= …=C!="ë…= ""!., =<br />

“2%!%…= “ 2*“2%"%L ,…-%!ì=ö,L $ "…,ƒ.<br />

b ƒ=",“,ì%“2, %2 “2!=…/ C%*3C*, %K%!3ä%"=…, ".%ä ?,L "<br />

*%ìCë*2 C%“2="*, =ä=C2! ì%›2 %2ë,÷=2ü“ %2<br />

C!,"ä……%ã% …= !,“3…*. b .2%ì “ë3÷= C!%C3“2,2 ø=ã 3.<br />

4. o%ä*ëþ÷,2 =ä=C2! * !=ƒAì3 DC IN …=<br />

2/ëü…%L C=…ë, <strong>Prelude</strong>, = ƒ=2ì "“2="ü2<br />

",ë*3 *=Kë C,2=…, " !%ƒ2*3.<br />

b% ,ƒK›=…, "…ƒ=C…%ã% %2*ëþ÷…, C,2=…, ,ƒ-ƒ=<br />

"/C=ä…, ø2*!= ,ƒ ã…ƒä=, ƒ=*!C,2 ø…3! =ä=C2!= C!,<br />

C%ì%?, “Cö,=ëü…%ã% *!þ*=, *=* C%*=ƒ=…% …= !,“3…*.<br />

14


"ä…,<br />

fig.codef.eps<br />

Òûëüíàÿ ïàíåëü <strong>Prelude</strong><br />

Êðþê<br />

h“C%ëüƒ3L2 2%ëü*% 3*=ƒ=……/L 2,C Cä=ë, .*“C!““,, (EV-5;<br />

C!,%K!2=2“ %2äëü…%). o!, ,“C%ëüƒ%"=…,, Cä=ëL ä!3ã,.<br />

2,C%" %K%!3ä%"=…, ì%›2 K/2ü C%"!›ä…%.<br />

o%ä*ëþ÷…, =3ä,%Cë!= * !=ƒAì3<br />

EXT INPUT<br />

o%ä*ëþ÷…, "…ø…,. 3“2!%L“2"<br />

<strong>Prelude</strong> %K%!3ä%"=… "“2!%……%L “,“2ì%L ƒ"3*%3“,ë…, .<br />

nä…=*% C!, ›ë=…,, ã% ì%›…% C%ä*ëþ÷,2ü * "…ø…L<br />

=3ä,%“,“2ì ,ë, ,“C%ëüƒ%"=2ü …=3ø…,*,.<br />

hã!= …= ,…“2!3ì…2 ,ë, "%“C!%,ƒ"ä…, Cü“ ì%ã32 K/2ü<br />

ƒ=C,“=…/ …= "…ø…,L !*%!ä!. dë .2%ã% “*%ìì32,!3L2<br />

".%ä/ !*%!ä!= “ "/.%ä=ì, <strong>Prelude</strong> OUTPUT.<br />

j !=ƒAì3 EXT INPUT ì%›…% C%ä*ëþ÷,2ü MP3-Cë! ,ë,<br />

ä!3ã% =…=ë%ã,÷…% %K%!3ä%"=…,.<br />

o%ä!%K… “ì. “2!. 18.<br />

b*ëþ÷…,/%2*ëþ÷…,<br />

C,2=…,<br />

b*ëþ÷…, C,2=…,<br />

Ñòåðåî<br />

íàóøíèêè<br />

o% %*%…÷=…,, *%ìì32=ö,, (“2!. 14), "*ëþ÷,2 C,2=…,<br />

3“2!%L“2" " 3*=ƒ=……%ì …,› C%! ä*. o!, "*ëþ÷…,, "<br />

…C!=",ëü…%ì C%! ä* ä,…=ì,*, , ä!3ã, 3“2!%L“2"= ì%ã32<br />

"/L2, ,ƒ “2!% .<br />

1. o!ä "*ëþ÷…,ì C,2=…, 3“2=…%",2<br />

!ã3ë 2%! [VOLUME] " ì,…,ì=ëü…%<br />

C%ë%›…,.<br />

Ìîíèòîðû, óñèëèòåëü è ò.ä.<br />

o!, C%ä*ëþ÷…,, …=3ø…,*%" "“2!%……/ ä,…=ì,*, <strong>Prelude</strong><br />

%2*ëþ÷=þ2“ .<br />

o%ä*ëþ÷…, Cä=ëL<br />

2. m=›ì,2 …= *…%C*3 [POWER] 2/ëü…%L C=…ë,<br />

äë "*ëþ÷…, C,2=…, .<br />

r“2!%L“2"% %K%!3ä%"=…% C!ä%.!=…,2ëü…%L “.ì%L. b “" ƒ,<br />

“ .2,ì ì›ä3 …=›=2,ì …= *…%C*3 , ã%2%"…%“2üþ * !=K%2<br />

ä%ë›…% C!%L2, …“*%ëü*% “*3…ä.<br />

o!ä C%ä*ëþ÷…,ì Cä=ëL %K ƒ=2ëü…% %2*ëþ÷,2<br />

C,2=…, <strong>Prelude</strong>.<br />

o%ä*ëþ÷,2 Cä=ëü…/L C!*ëþ÷=2ëü (“!, <strong>Roland</strong> DP,<br />

C!,%K!2=2“ %2äëü…%) * !=ƒAì3 HOLD PEDAL 2/ëü…%L<br />

C=…ë,. d=……= Cä=ëü K3ä2 ,“C%ëüƒ%"=2ü“ äë 3ä!›=…,<br />

ƒ"3÷=?,. …%2 C!, “… 2,, !3* “ *ë=",=23!/.<br />

o%ä*ëþ÷,2 Cä=ëü…/L C!*ëþ÷=2ëü (“!, <strong>Roland</strong> DP),<br />

…%›…%L C!*ëþ÷=2ëü (Boss FS-5U) ,ë, Cä=ëü .*“C!““,,<br />

(<strong>Roland</strong> EV-5) ("“ C!,%K!2=þ2“ %2äëü…%) * !=ƒAì3<br />

CONTROL PEDAL 2/ëü…%L C=…ë,. m= Cä=ë, ì%›…%<br />

…=ƒ…=÷=2ü !=ƒ…%%K!=ƒ…/ -3…*ö,, (“2!. 36).<br />

e“ë, <strong>Prelude</strong> C%ä*ëþ÷… * *ë=",ø…%ì3 (,ë, ä!3ã%ì3)<br />

3“,ë,2ëþ, “C!"= "*ëþ÷=L2 C,2=…, <strong>Prelude</strong>, = ƒ=2ì<br />

C,2=…, 3“,ë,2ë .<br />

3. pã3ë 2%!%ì [VOLUME] 3“2=…%",2 2!K3ì/L<br />

3!%"…ü ã!%ì*%“2,.<br />

n2*ëþ÷…, C,2=…,<br />

1. o!ä %2*ëþ÷…,ì C,2=…, 3“2=…%",2<br />

!ã3ë 2%! [VOLUME] " …3ë"% (*!=L… ë"%)<br />

C%ë%›…,.<br />

15


"ä…,<br />

2. m=›ì,2 …= *…%C*3 [POWER] äë %2*ëþ÷…,<br />

C,2=…, .<br />

e“ë, <strong>Prelude</strong> C%ä*ëþ÷… * *ë=",ø…%ì3 (,ë, ,…%ì3)<br />

3“,ë,2ëþ, “C!"= %2*ëþ÷=L2 C,2=…, 3“,ë,2ë , = ƒ=2ì<br />

C,2=…, <strong>Prelude</strong>.<br />

m=“2!%L*=<br />

*%…2!=“2…%“2, ä,“Cë<br />

1. b!=?=L2 !ã3ë 2%! [LCD CONTRAST] 2/ëü…%L<br />

C=…ë,.<br />

n“…%"…/ %C!=ö,,<br />

qì…= ƒ…=÷…, C=!=ì2!=<br />

cë="…= .*!=……= “2!=…,ö=<br />

q2!=…,ö=, *%2%!= C% "ë 2“ C%“ë "*ëþ÷…, C,2=…, ,<br />

…=ƒ/"=2“ ãë="…%L. o!, !=K%2 “ <strong>Prelude</strong> .2= “2!=…,ö=<br />

"ë 2“ …=,K%ë ,“C%ëüƒ3ì%L.<br />

(1)<br />

(5)<br />

(2)<br />

(6)<br />

(3) (4)<br />

1. m%ì! , ,ì "/K!=……%ã% “2,ë ,ë, Cü“/<br />

2. c!3CC=, …%ì! , ,ì "/K!=……%ã% C!-%!ì=…“=<br />

3. m%ì! , ,ì 2ìK!=, "/K!=……%ã% äë …,›…L C=!2,,<br />

4. m%ì! , ,ì 2ìK!=, "/K!=……%ã% äë "!.…L C=!2,,<br />

5. m%ì! 2=*2=, 2ìC , !=ƒì! “2,ë ,ë, Cü“/<br />

6. p=“C%ƒ…=……/L =**%!ä<br />

o!ì?…, *3!“%!=<br />

nK/÷…% …= .*!=… %2%K!=›=2“ …“*%ëü*% C=!=ì2!%" ,ë,<br />

*%ì=…ä. dë "/K%!= %C!äë……%ã% C=!=ì2!= …="ä,2<br />

*3!“%! …= ã% ƒ…=÷…,. dë "/K%!= C3…*2= ì…þ …="ä,2<br />

*3!“%! …= C3…*2 ì…þ. o!, "/K%! C=!=ì2! ,ë, C3…*2<br />

ì…þ "/äë þ2“ .<br />

dë C!ì?…, ,“C%ëüƒ3L2 *…%C*, [ ], [ ],<br />

[ ] , [ ] (*ë=",ø, *3!“%!=).<br />

n*…=<br />

mK%ëüø, *"=ä!=2…/ .*!=…/, "!ì……% %2%K!=›=ì/<br />

…= .*!=…, …=ƒ/"=þ2“ %*…=ì,. b ƒ=",“,ì%“2, %2<br />

“,23=ö,, ,“C%ëüƒ3þ2“ !=ƒë,÷…/ 2,C/ %*%…. nä…, ,“-<br />

C%ëüƒ3þ2“ äë 3“2=…%"*, C=!=ì2!%", ä!3ã, äë C%ä-<br />

2"!›ä…, …%K.%ä,ì%“2, "/C%ë……, %C!=ö,L.<br />

fig.disp-tempo.eps_80<br />

qì…= ƒ…=÷…,<br />

dë “ì…/ ƒ…=÷…, "!=?=L2 *%ë“% VALUE.<br />

m=›ì,2 [EXIT] äë ƒ=*!/2, %*…=. m*%2%!/ %*…=<br />

ƒ=*!/"=þ2“ ="2%ì=2,÷“*, C% %*%…÷=…,, %C!=ö,,.<br />

b"%ä ÷,“ë%"/. ƒ…=÷…,L (!›,ì [NUMERIC])<br />

o!, "*ëþ÷…,, !›,ì= [NUMERIC] C%ëüƒ%"=2ëü ì%›2<br />

""%ä,2ü ö,-!/ *…%C*=ì, TONE SELECT ([PIANO] $<br />

[SPECIAL]).<br />

}2% 3ä%K…% C!, "/K%! 2ìK!%" (“2!. 20), “2,ëL (“2!. 25),<br />

C!-%!ì=…“%" (“2!. 36) ,ë, Cü“ (“2!. 29).<br />

1. h“C%ëüƒ3L2 *ë=",ø, *3!“%!= ,ë, *…%C*,<br />

[STYLE], [SONG], [TONE] ,ë, [PERFORM] äë<br />

"/K%!= …3›…%ã% C=!=ì2!=.<br />

2. m=›ì,2 …= *…%C*3 [NUMERIC].<br />

o%ä“"2*= "“. *…%C%* TONE SELECT ƒ=ã%!,2“ .<br />

3. j…%C*=ì, TONE SELECT ""ä,2 ƒ…=÷…, ,<br />

…=›ì,2 …= *…%C*3 [ENTER].<br />

16


"ä…,<br />

o!%“ë3ø,"=…,<br />

äì%…“2!=ö,%……/. Cü“<br />

1. m=›ì,2 …= *…%C*3 [MENU].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œDemo<br />

PlayB , …=›ì,2 [ENTER].<br />

3. jë=",ø=ì, *3!“%!= "/K!,2 2!K3ì3þ<br />

Cü“3 , …=›ì,2 [ENTER].<br />

dë "%“C!%,ƒ"ä…, "“. äì%…“2!=ö,%……/. Cü“<br />

…=›ì,2 …= *…%C*3 [PIANO (0)].<br />

4. dë %“2=…%"*, "%“C!%,ƒ"ä…, …=›ì,2<br />

[START/STOP].<br />

5. dë "%ƒ"!=2= …= ãë="…3þ “2!=…,ö3 …=›ì,2<br />

[EXIT].<br />

b“ C!="= ƒ=?,?…/. h“C%ëüƒ%"=…, ä=……%ã% ì=2!,=ë= "<br />

öë ., %2ë,÷…/. %2 C!“%…=ëü…%ã% C!%“ë3ø,"=…, , "ë 2“<br />

…=!3ø…,ì ƒ=*%…%ä=2ëü“2"= %K %.!=… ="2%!“*,. C!=".<br />

d=……/ äì%…“2!=ö,%……/. Cü“ ÷!ƒ !=ƒAì MIDI OUT …<br />

C!ä=þ2“ .<br />

b%““2=…%"ë…,<br />

ƒ="%ä“*,. …=“2!%*<br />

o%ëüƒ%"=2ëü ì%›2 "%““2=…%",2ü ƒ="%ä“*, …=“2!%L*,<br />

<strong>Prelude</strong>.<br />

e“ë, " C=ì 2, <strong>Prelude</strong> “%ä!›=2“ "=›…/ C%ëüƒ%"=2ëü“*,<br />

ä=……/, C!, "%““2=…%"ë…,, ƒ="%ä“*,. …=“2!%* %…, K3ä32<br />

32! …/. q%.!=… L2 "=›…/ ä=……/ …= USB-…=*%C,2ëü<br />

(“2!. 48).<br />

1. m=›ì,2 …= *…%C*3 [MENU].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œUtilityB ,<br />

…=›ì,2 [ENTER].<br />

3. jë=",ø=ì, *3!“%!= "/K!,2 *%ì=…ä3<br />

œFactory ResetB , …=›ì,2 [ENTER].<br />

n2%K!=ƒ,2“ ƒ=C!%“ …= C%ä2"!›ä…,.<br />

4. dë "%““2=…%"ë…, ƒ="%ä“*,. …=“2!%*<br />

…=›ì,2 [ENTER].<br />

o!, …=›=2,, …= *…%C*3 [EXIT] C!%,ƒ%Lä2 %2ì…=<br />

%C!=ö,, , "%ƒ"!=2 * C!ä/ä3?L .*!=……%L “2!=…,ö.<br />

5. b/*ëþ÷,2 C,2=…, <strong>Prelude</strong> , "*ëþ÷,2 “…%"=.<br />

b%““2=…%"ë…, ƒ="%ä“*,. …=“2!%* ,…,ö,=ë,ƒ,!32<br />

…=“2!%L*, “,“2ì/ , C%ëüƒ%"=2ëü“*,. C!-%!ì=…“%".<br />

aë%*,!%"*= “ì…/<br />

C=!=ì2!%"<br />

o=!=ì2!/, äë *%2%!/. Kë%*,!%"*= "*ëþ÷…= (œONB), C!,<br />

C!*ëþ÷…,, C!-%!ì=…“%" ,ƒì… 2ü“ … K3ä32.<br />

b/K%! C=!=ì2!%" äë Kë%*,!%"*,<br />

1. m=›ì,2 …= *…%C*3 [MENU] , "/K!,2 C3…*2<br />

œSystemB.<br />

2. m=›ì,2 …= *…%C*3 [ENTER] äë C%ä2"!›ä…, .<br />

3. m=›ì,2 …= *…%C*3 [ ] …“*%ëü*% !=ƒ, C%*=<br />

… %2%K!=ƒ,2“ “2!=…,ö= œSystem LockB.<br />

4. j…%C*=ì, [ ] [ ] "/K!,2 C=!=ì2!.<br />

h“C%ëüƒ3L2 *%ë“% VALUE äë “ì…/<br />

ƒ…=÷…, .<br />

o=!=ì2! nC,“=…, g…=÷…,<br />

Style<br />

Tone<br />

Style<br />

Tempo<br />

Transpose<br />

qì…= “2,ë C!, C!*ëþ÷…,,<br />

C!-%!ì=…“=.<br />

qì…= 2ìK!= C!, C!*ëþ÷…,,<br />

C!-%!ì=…“=.<br />

qì…= 2ìC= “2,ë C!,<br />

C!*ëþ÷…,, C!-%!ì=…“=.<br />

qì…= …=“2!%* 2!=…“C%ƒ,ö,,<br />

(“2!. 21) C!, C!*ëþ÷…,,<br />

C!-%!ì=…“=.<br />

5. m=›ì,2 …= *…%C*3 [EXIT].<br />

n2%K!=ƒ,2“ “%%K?…, œSystem Write Completed.B<br />

d=……/ C=!=ì2!/ "ë þ2“ “,“2ì…/ì, (“2!. 45).<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

17


"ä…,<br />

m=“2!%L*, äë !=ƒAì=<br />

EXT INPUT<br />

b ä=……%ì !=ƒäë %C,“/"=2“ …=“2!%L*= !›,ì= !=K%2/<br />

".%ä= EXT INPUT (“2!. 15).<br />

gä“ü 2=*› …=“2!=,"=2“ !›,ì !=K%2/ .--*2= Center<br />

Cancel (*=!=%*) äë “,ã…=ë=, C%ë3÷……%ã% “ ".%ä=<br />

EXT INPUT.<br />

o!, ,“C%ëüƒ%"=…,, *%ìì32=ö,%……/. *=KëL, “%ä!›=?,.<br />

!ƒ,“2%!/, 3!%"…ü ã!%ì*%“2, …= ".%ä EXT INPUT ì%›2<br />

%*=ƒ=2ü“ %÷…ü …,ƒ*,ì. h“C%ëüƒ3L2 *=Kë,, …<br />

“%ä!›=?, !ƒ,“2%!/.<br />

t3…*ö, Center Cancel 3ì…üø=2 ã!%ì*%“2ü "%*=ë= ,ë,<br />

,…“2!3ì…2=, !=“C%ë%›……%ã% C% ö…2!3 “2!%“,ã…=ë=.<br />

1. m=ݓ,2 [MENU].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œExt Input<br />

SettingB , …=›ì,2 [ENTER].<br />

3. j…%C*=ì, [ ] [ ] "/K!,2 C=!=ì2! äë<br />

!ä=*2,!%"=…, .<br />

External<br />

Input<br />

Center<br />

Cancel<br />

nC,“=…,<br />

b*ëþ÷…,/%2*ëþ÷…, ".%ä=<br />

EXT INPUT.<br />

b*ëþ÷…,/%2*ëþ÷…, -3…*ö,,<br />

Center Cancel (*=!=%*) …= ".%ä<br />

EXT INPUT.<br />

o=!=ì2!<br />

g…=÷-<br />

…,<br />

OFF, ON<br />

OFF, ON<br />

4. b!=?=L2 *%ë“% VALUE äë 3“2=…%"*,<br />

ƒ…=÷…, .<br />

5. o% %*%…÷=…,, !ä=*2,!%"=…, …=›ì,2 …=<br />

*…%C*3 [EXIT].<br />

o=!=ì2!/ œExternal InputB ,ë, œCenter CancelB … ì%ã32<br />

K/2ü “%.!=……/ " C%ëüƒ%"=2ëü“*, C!%ã!=ìì/ ,ë,<br />

“,“2ì…3þ C=ì 2ü. j=›ä/L !=ƒ C!, "*ëþ÷…,, C,2=…,<br />

C=!=ì2! œExternal InputB 3“2=…="ë,"=2“ " ƒ…=÷…, œOnB,<br />

= C=!=ì2! œCenter CancelB $ " ƒ…=÷…, œOffB.<br />

18


hã!= …= *ë=",=23!<br />

hã!= …= *ë=",=23!<br />

q!=ƒ3 › C%“ë "*ëþ÷…, <strong>Prelude</strong> ".%ä,2 " !›,ì, "<br />

*%2%!%ì …= "“þ *ë=",=23!3 …=ƒ…=÷=2“ 2ìK! -%!2C,=…%.<br />

jë=",=23!= <strong>Prelude</strong> ì%›2 -3…*ö,%…,!%"=2ü " %ä…%ì ,ƒ 2!.<br />

!›,ì%".<br />

SINGLE<br />

SPLIT<br />

DUAL<br />

m= "“þ *ë=",=23!3 …=ƒ…=÷… %ä,… 2ìK!.<br />

q*ö, *ë=",=23!/ “ë"= %2 2%÷*, Split Point<br />

"ë 2“ …,›…L C=!2,L. q*ö, “C!="= %2<br />

2%÷*, Split Point "ë 2“ "!.…L C=!2,L. m=<br />

*=›ä3þ ,ƒ C=!2,L ì%›…% …=ƒ…=÷,2ü “"%L 2ìK!.<br />

ŠìK!/, …=ƒ…=÷……/ …= "!.…þþ , …,›…þ<br />

C=!2,,, K3ä32 ƒ"3÷=2ü %ä…%"!ì……% C!, ,ã!<br />

…= "“ì ä,=C=ƒ%… *ë=",=23!/.<br />

e“ë, "*ëþ÷… !›,ì BACKING TYPE [STYLE], ë"= ÷=“2ü<br />

*ë=",=23!/ ,“C%ëüƒ32“ äë ""%ä= =**%!ä%" (“2!. 24).<br />

mƒ=",“,ì% %2 2*3?,. …=“2!%* " !›,ì Single ì%›…%<br />

C!L2,, "/K!=" -%!2C,=……/L !›,ì œPiano ModeB<br />

(“ì. ä=ë).<br />

p›,ì Single<br />

e“ë, *…%C*, [SPLIT] , [DUAL] %2*ëþ÷…/, *ë=",=23!=<br />

…=.%ä,2“ " !›,ì Single. m= "“L *ë=",=23!<br />

"%“C!%,ƒ"%ä,2“ %ä,… 2ìK!.<br />

d=……/L !›,ì ƒ=ã!3›=2“ C!, "*ëþ÷…,, C,2=…, <strong>Prelude</strong>.<br />

p›,ì Split ([SPLIT])<br />

p=ƒäë…, *ë=",=23!/ …= %2äëü…/ ƒ%…/ äë C!="%L , ë"%L<br />

!3* …=ƒ/"=2“ !›,ì%ì œSplitB. jë=",ø=, " ì“2 *%2%!%L<br />

C!%,“.%ä,2 !=ƒäë…,, …=ƒ/"=2“ 2%÷*%L œSplit PointB.<br />

b !›,ì Split 2ìK!/, …=ƒ…=÷……/ …= C!="3þ , ë"3þ<br />

÷=“2, *ë=",=23!/, …=ƒ/"=þ2“ “%%2"2“2"……% "!.…L ,<br />

…,›…L C=!2, ì,. Š%÷*= Split Point %2…%“,2“ * "!.…L<br />

C=!2,,. o% 3ì%ë÷=…,þ " *=÷“2" 2%÷*, Split Point<br />

"/K,!=2“ …%2= C4.<br />

1. m=›ì,2 …= *…%C*3 [SPLIT], C!, .2%ì <br />

C%ä“"2*= ƒ=ã%!,2“ .<br />

ŠìK!, "/K!=……/L " !›,ì Single, …=ƒ…=÷=2“ …=<br />

"!.…þþ C=!2,þ.<br />

2. dë “ì…/ 2ìK!= *…%C*=ì, [ ] [ ]<br />

"/K!,2 "!.…þþ ,ë, …,›…þþ C=!2,þ.<br />

3. dë "/.%ä= ,ƒ !›,ì= Split …=›ì,2 [SPLIT]<br />

? !=ƒ. o%ä“"2*= *…%C*, C%ã=“…2.<br />

b !›,ì Split äë *=›ä%ã% 2ìK!= "/K,!=þ2“ %C2,ì=ëü…/<br />

…=“2!%L*, %*2="…%L 2!=…“C%ƒ,ö,,.<br />

qì…= 2%÷*, Split Point<br />

1. m=›ì,2 , 3ä!›,"=L2 *…%C*3 [SPLIT]<br />

(C!,Kë,ƒ,2ëü…% 2 “*3…ä/).<br />

n2%K!=ƒ,2“ %*…% …=“2!%L*, 2%÷*, Split Point.<br />

2. b!=?=L2 *%ë“% VALUE äë “ì…/ 2%÷*,<br />

Split Point.<br />

3. o% %*%…÷=…,þ …=“2!%L*, …=›ì,2 [EXIT].<br />

t%!2C,=……/L !›,ì<br />

b… ƒ=",“,ì%“2, %2 2*3?,. …=“2!%* C%ëüƒ%"=2ëü ì%›2<br />

K/“2!% C!L2, " !›,ì -%!2C,=…%.<br />

b ä=……%ì !›,ì K3ä32 "/K!=…/ …=“2!%L*,, %C2,ì=ëü…/<br />

äë ,ã!/ 2ìK!%ì -%!2C,=…%; ä=……/L 2ìK!<br />

"%“C!%,ƒ"%ä,2“ …= "“L *ë=",=23! <strong>Prelude</strong>.<br />

1. m=›ì,2 %ä…%"!ì……% *…%C*, [SPLIT] , [DUAL]<br />

(PIANO MODE).<br />

dë “ì…/ 2%÷*, Split Point ì%›…%, 3ä!›,"= *…%C*3 [SPLIT],<br />

"ƒ 2ü …3›…3þ …%23 …= *ë=",=23!.<br />

j!=L… …,›… ƒ…=÷…, äë 2%÷*, Split Point !="…% œC#2B.<br />

a%ë …,ƒ*, …%2/ " %*… …=“2!%L*, %2%K!=›=2ü“ … K3ä32.<br />

p›,ì Dual ([DUAL])<br />

b ä=……%ì !›,ì ä"= 2ìK!= …=*ë=ä/"=þ2“ ä!3ã …= ä!3ã=.<br />

b !›,ì Dual .2, 2ìK!/ …=ƒ/"=þ2“ "!.…L , …,›…L<br />

C=!2, ì,.<br />

1. m=›ì,2 …= *…%C*3 [DUAL], C!, .2%ì <br />

C%ä“"2*= ƒ=ã%!,2“ .<br />

ŠìK!, "/K!=……/L " !›,ì Single, …=ƒ…=÷=2“ …=<br />

"!.…þþ C=!2,þ.<br />

2. dë “ì…/ 2ìK!= *…%C*=ì, [ ] [ ]<br />

"/K!,2 "!.…þþ ,ë, …,›…þþ C=!2,þ.<br />

19


hã!= …= *ë=",=23!<br />

3. dë "/.%ä= ,ƒ !›,ì Dual …=›ì,2 [DUAL]<br />

? !=ƒ. o!, .2%ì C%ä“"2*= *…%C*, C%ã=“…2.<br />

b/K%! 2ìK!= ([TONE])<br />

b C=ì 2, <strong>Prelude</strong> “%ä!›,2“ K%ë 1000 2ìK!%". d=……/<br />

2ìK!/ ì%ã32 K/2ü ,“C%ëüƒ%"=…/ " 2!. *ë=",=23!…/.<br />

!›,ì=. (Single, Split, Dual).<br />

b !›,ì=. Split ,ë, Dual ,“C%ëüƒ3L2 *…%C*, *3!“%!= ,<br />

*%ë“% VALUE äë …=ƒ…=÷…, …%"%ã% 2ìK!= …= …,›…þþ<br />

,ë, "!.…þþ C=!2,,.<br />

h“C%ëüƒ%"=…, *%ë“= VALUE<br />

1. m=›ì,2 …= *…%C*3 [TONE], C!, .2%ì <br />

C%ä“"2*= ƒ=ã%!,2“ .<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 …,›…þþ ,ë,<br />

"!.…þþ C=!2,,.<br />

3. b!=?=L2 *%ë“% VALUE äë "/K%!= 2ìK!=.<br />

dë "/K%!= 2ìK!%" C% *=2ã%!, ì ,“C%ëüƒ3L2 %ä…3 ,ƒ<br />

*…%C%* TONE SELECT ([PIANO] $ [SPECIAL]).<br />

e“ë, *3!“%! …="ä… …= …%ì! 2ìK!=, ì%›…% “ì…,2ü<br />

…%ì! "!3÷…3þ. m=›ì,2 …= *…%C*3 [NUMERIC], = ƒ=2ì<br />

,“C%ëüƒ3L2 *…%C*, TONE SELECT , [ENTER].<br />

b/K%! 2ìK!= ,ƒ “C,“*=<br />

1. m=.%ä “ü …= ãë="…%L “2!=…,ö, …="ä,2<br />

*3!“%! …= …%ì! 2ìK!=.<br />

2. m=ݓ,2 [ENTER].<br />

3. j…%C*=ì, [ ] [ ] ,ë, *%ë“%ì VALUE<br />

"/K!,2 2ìK!.<br />

dë "/K%!= 2ìK!= C% *=2ã%!, ì ,“C%ëüƒ3L2 *…%C*,<br />

TONE SELECT ([PIANO] $ [SPECIAL]).<br />

4. m=›ì,2 …= [ENTER] äë C%ä2"!›ä…, .<br />

o!, …=›=2,, …= *…%C*3 [EXIT] C!%,ƒ%Lä2 %2ì…=<br />

"/K%!= , "%ƒ"!=2 * C!ä/ä3?ì3 2ìK!3.<br />

l%›…% ,“C%ëüƒ%"=2ü *…%C*, [ ] [ ] äë "/K%!=<br />

C%ä*=2ã%!,L "…32!, "/K!=……%L *=2ã%!,,.<br />

o%ëüƒ%"=2ëü ì%›2 %2!ä=*2,!%"=2ü "/K!=……/L 2ìK! ,<br />

“%.!=…,2ü ã% " C!-%!ì=…“. o%ä!%K… “ì. “2!. 38, 39.<br />

b/K%! =!=K“*%ã% ,<br />

ä!3ã,. "=!,=…2%" “2!%<br />

o%ì,ì% !="…%ì!…%L 2ìC!=ö,,, ,“C%ëüƒ3ì%L " ƒ=C=ä…%L<br />

ì3ƒ/*, ì%›…% …=“2!=,"=2ü "/“%23 *=›ä%L …%2/ %2äëü…%,<br />

C%ë3÷= 2ì “=ì/ì "=!,=…2/ “2!% , .=!=*2!…/ äë 2. ,ë,<br />

,…/. *3ëü23! ,ë, ,“2%!,÷“*,. .C%. ("%“2%÷…/ “2!%,, “2!%,<br />

.C%., K=!%**% , 2.ä.).<br />

mƒ=",“,ì% …=“2!=,"=þ2“ "“ …%2/ " C!äë=. %ä…%L<br />

%*2="/ (C, C#, D, Eb, E, F, F#, G, Ab, A, Bb, B).<br />

1. rä!›,"= *…%C*3 [TRANSPOSE], …=›ì,2 …=<br />

*…%C*3 [KEY TOUCH].<br />

n2%K!=ƒ,2“ %*…% Key Scale.<br />

2. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 …3›…/L<br />

C=!=ì2!, = ƒ=2ì *%ë“%ì VALUE<br />

%2*%!!*2,!3L2 ƒ…=÷…,.<br />

o=!=ì2! nC,“=…, g…=÷…,<br />

Preset<br />

Equal<br />

Preset<br />

Arabic<br />

Lower Sw<br />

Upper Sw<br />

Style Sw<br />

p="…%ì!…= 2ìC!=ö, : %*2="=<br />

!=ƒäë…= …= 12 !="…/. C%ë32%-<br />

…%", ÷2% .=!=*2!…% äë “%"!ì……%L<br />

ƒ=C=ä…%L ì3ƒ/*,.<br />

À!=K“*,L “2!%L: " .2%ì “ë3÷=<br />

…%2/ E , B %C3?…/ …= ÷2"!2ü<br />

2%…=, = …%2/ C#, F# , G# C%ä… -<br />

2/ …= ÷2"!2ü 2%…= %2…%“,2ëü…%<br />

!="…%ì!…%L 2ìC!=ö,,. h…2!-<br />

"=ë ì›ä3 G , B, C , E, F , G#,<br />

Bb , C#, = 2=*› ì›ä3 Eb , F#<br />

“%“2="ë 2 …=23!=ëü…3þ 2!ö,þ<br />

(,…2!"=ë ì›ä3 K%ëüø%L , ì=ë%L<br />

2!ö,L). h“C%ë…,2ëü ì%›2 ,“-<br />

C%ëüƒ%"=2ü =!=K“*,L “2!%L " 2%-<br />

…=ëü…%“2 . G, C , F.<br />

h“C%ëüƒ%"=…, =ëü2!…=2,"…%ã%<br />

“2!% äë …,›…L C=!2,,<br />

h“C%ëüƒ%"=…, =ëü2!…=2,"…%ã%<br />

“2!% äë "!.…L C=!2,,<br />

h“C%ëüƒ%"=…, =ëü2!…=2,"…%ã%<br />

“2!% äë ="2%=**%ìC=…ì…2=<br />

m=ݓ,2<br />

[ENTER]<br />

m=ݓ,2<br />

[ENTER]<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

C qì?…, …%2/ C -64 $ +63<br />

C# qì?…, …%2/ C# -64 $ +63<br />

D qì?…, …%2/ D -64 $ +63<br />

Eb qì?…, …%2/ Eb -64 $ +63<br />

E qì?…, …%2/ E -64 $ +63<br />

F qì?…, …%2/ F -64 $ +63<br />

20


hã!= …= *ë=",=23!<br />

o=!=ì2! nC,“=…, g…=÷…,<br />

F# qì?…, …%2/ F# -64 $ +63<br />

G qì?…, …%2/ G -64 $ +63<br />

G# qì?…, …%2/ G# -64 $ +63<br />

A qì?…, …%2/ A -64 $ +63<br />

Bb qì?…, …%2/ Bb -64 $ +63<br />

B qì?…, …%2/ B -64 $ +63<br />

3. o% %*%…÷=…,, !ä=*2,!%"=…, …=›ì,2 …=<br />

*…%C*3 [EXIT].<br />

qì…= ›“2*%“2,<br />

*ë=",=23!/ ([KEY TOUCH])<br />

d=……/ …=“2!%L*, %C!äë þ2, *=* ã!%ì*%“2ü ƒ"3÷=…,<br />

2ìK!= K3ä2 ƒ=",“2ü %2 “*%!%“2, …=›=2, …= *ë=",ø,<br />

(Velocity Sensitivity).<br />

Velocity, “*%!%“2ü …=›=2, …= *ë=",ø,, ì%›2 äL“2"%"=2ü<br />

…= ã!%ì*%“2ü ,ë, %*!=“*3 ƒ"3÷=…, .<br />

1. m=›ì,2 …= *…%C*3 [KEY TOUCH], C!, .2%ì <br />

C%ä“"2*= ƒ=ã%!,2“ .<br />

n2%K!=ƒ,2“ %*…% Key Touch.<br />

2. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 …3›…/L<br />

C=!=ì2!, = ƒ=2ì *%ë“%ì VALUE ,ƒì…,2<br />

ƒ…=÷…,.<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Curve<br />

LIGHT<br />

MEDIUM<br />

HEAVY<br />

œkã*= B *ë=",=23!= $ !=*ö,<br />

…= …K%ëüø, ,ƒì……, Velocity<br />

ì,…,ì=ëü…=.<br />

œq!ä… B *ë=",=23!= $ *ë=",=-<br />

23!= .%!%ø% !=ã,!32 …= “ì…3<br />

Velocity, %ä…=*% ä%K,2ü“ ì=*“,-<br />

ì=ëü…%L ã!%ì*%“2, ã%!=ƒä% ëã-<br />

÷, ÷ì C!, ƒ…=÷…,, œHEAVYB.<br />

œŠ ›ë= B *ë=",=23!= $ "/K!,-<br />

2 äë …=,K%ëüøL ä,…=ì,÷“-<br />

*%L "/!=ƒ,2ëü…%“2,. d=›<br />

…K%ëüø, ,ƒì……, Velocity<br />

C!,"%ä 2 * “3?“2"……/ì ,ƒì-<br />

……, ì ã!%ì*%“2,. nä…=*% äë<br />

ä%“2,›…, ì=*“,ì=ëü…%L ã!%ì-<br />

*%“2, 2!K32“ …=,K%ëüø=<br />

“,ë= 3ä=!%" C% *ë=",ø=ì.<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Value 1 $ 127<br />

r!%"…ü ã!%ì*%“2,, “ë, C=!=ì2!<br />

Curve = œFIXEDB.<br />

3. o% %*%…÷=…,, !ä=*2,!%"=…, …=›ì,2 …=<br />

*…%C*3 [KEY TOUCH] ,ë, …= *…%C*3 [EXIT].<br />

dë “%.!=……, ,ƒì……,L " C!-%!ì=…“ …=›ì,2 …=<br />

*…%C*3 [WRITE] (“2!. 39).<br />

n*2="…= 2!=…“C%ƒ,ö,<br />

*ë=",=23!/ (*…%C*, OCTAVE)<br />

o%ëüƒ%"=2ëü ì%›2 2!=…“C%…,!%"=2ü ƒ"3÷=…, "/K!=……%ã%<br />

2ìK!= ""!. ,ë, "…,ƒ …= %*2="3, ì=*“,ì3ì 4 %*2="/ ""!./<br />

"…,ƒ.<br />

1. m=›ì,2 …= *…%C*3 OCTAVE [ ] ,ë, [ ].<br />

n2%K!=ƒ,2“ %*…% Octave Shift. )!ƒ …“*%ëü*% “*3…ä<br />

C%“ë %2C3“*=…, *…%C*, %…% ="2%ì=2,÷“*, ƒ=*!%2“ .<br />

2. rä!›,"= *…%C*3 OCTAVE [ ] ,ë, [ ],<br />

*…%C*=ì, [ ] [ ] "/K!,2 "!.…þþ ,ë,<br />

…,›…þþ C=!2,þ äë 2!=…“C%ƒ,ö,,.<br />

3. j…%C*=ì, OCTAVE [ ] [ ] “ì…,2 "/“%23<br />

ƒ"3÷=…, "/K!=……%L C=!2,,.<br />

Š!=…“C%ƒ,ö, 2ìK!%"<br />

, Cü“ (TRANSPOSE)<br />

t3…*ö, Transpose C%ƒ"%ë 2 ì… 2ü 2%…=ëü…%“2ü, … ì…<br />

C!, .2%ì =CCë,*=23!/. j!%ì 2%ã%, %…= C%ƒ"%ë 2<br />

"%“C!%,ƒ"“2, 3› ƒ=C,“=……3þ Cü“3 " ä!3ã%L 2%…=ëü…%“2,.<br />

1. m=›ì,2 …= *…%C*3 [TRANSPOSE].<br />

n2%K!=ƒ,2“ %*…% Transpose. )!ƒ …“*%ëü*% “*3…ä<br />

C%“ë %2C3“*=…, *…%C*, %…% ="2%ì=2,÷“*, ƒ=*!%2“ .<br />

2. rä!›,"= *…%C*3 [TRANSPOSE], *…%C*=ì, [ ]<br />

[ ] "/K!,2 C=!=ì2! äë !ä=*2,!%"=…, .<br />

o=!=ì2! nC,“=…, g…=÷…,<br />

Song<br />

Trans<br />

KBD<br />

Trans<br />

b*ëþ÷…,/"/*ëþ÷…, 2!=…“-<br />

C%ƒ,ö,, Cü“ " C=ì 2, <strong>Prelude</strong><br />

,ë, MIDI--=Lë%" (“2!. 29, 31).<br />

b*ëþ÷…,/"/*ëþ÷…, 2!=…“-<br />

C%ƒ,ö,, *ë=",=23!/.<br />

OFF, ON<br />

OFF, ON<br />

FIXED<br />

œo=““,"…= B *ë=",=23!= $ ƒ…=-<br />

÷…, Velocity -,*“,!%"=…%.<br />

21


hã!= …= *ë=",=23!<br />

o=!=ì2! nC,“=…, g…=÷…,<br />

C→<br />

h…2!"=ë 2!=…“C%ƒ,ö,, ( $5 ~<br />

+6 C%ë32%…%")<br />

F#, G,<br />

G#, A,<br />

Bb, B, C,<br />

C#, D,<br />

Eb, E, F<br />

4. dë %2*ëþ÷…, ã=!ì%…,ƒ=ö,, …=›ì,2 …=<br />

*…%C*3 [MELODY INTELL], C!, .2%ì C%ä“"2*=<br />

C%ã=“…2.<br />

p=K%2= “ ì2!%…%ì%ì<br />

o!, !=ƒ3÷,"=…,, …%"/. Cü“ 3ä%K…% ,“C%ëüƒ%"=2ü ì2!%…%ì.<br />

À3ä,%ä=……/ … 2!=…“C%…,!3þ2“ .<br />

3. rä!›,"= *…%C*3 [TRANSPOSE], ,“C%ëüƒ3L2<br />

*%ë“% VALUE äë 3“2=…%"*, ƒ…=÷…, .<br />

e“ë, 2!=…“C%ƒ,ö, "*ëþ÷…=, ƒ=ã%!=2“ C%ä“"2*=<br />

*…%C*, [TRANSPOSE].<br />

dë K/“2!%L “ì…/ 2!=…“C%ƒ,ö,, "… ƒ=",“,ì%“2, %2<br />

C%ë%›…, *3!“%!=, 3ä!›,"= *…%C*3 [TRANSPOSE],<br />

…=›,"=L2 …=*…%C*, OCTAVE [ ] [ ].<br />

d%K="ë…, ã=!ì%…,,<br />

(MELODY INTELL)<br />

e“ë, "*ëþ÷… ="2%=**%ìC=…ì…2 (“2!. 24), * "!.…L C=!2,,<br />

ì%›…% ="2%ì=2,÷“*, ä%K=",2ü ã=!ì%…,þ ("2%!%L , 2!2,L<br />

ã%ë%“=). d=……= -3…*ö, …=ƒ/"=2“ œMelody IntelligenceB.<br />

m%2/ ã=!ì%…,, ã…!,!3þ2“ …= K=ƒ =**%!ä%", "ƒ 2/. "<br />

ë"%L !3*.<br />

dë "*ëþ÷…, -3…*ö,, Melody “ë3›,2 *…%C*= [MELODY<br />

INTELL] (C!, "*ëþ÷…,, ƒ=ã%!=2“ C%ä“"2*=).<br />

t3…*ö, Melody Intelligence ä%“23C…= 2%ëü*% C!, "*ëþ÷……%L<br />

C%ä“"2* *…%C*, [STYLE].<br />

b/K%! 2,C= ã=!ì%…,ƒ=ö,,<br />

1. m=›ì,2 …= *…%C*3 [MELODY INTELL], C!, .2%ì<br />

C%ä“"2*= ƒ=ã%!,2“ .<br />

o!, ,ã! 2ìK!%ì "!.…L C=!2,, ìë%ä,<br />

="2%ì=2,÷“*, ã=!ì%…,ƒ,!32“ .<br />

2. rä!›,"= *…%C*3 [MELODY INTELL], "!=?=L2<br />

*%ë“% VALUE äë “ì…/ 2,C= ã=!ì%…,ƒ=ö,,.<br />

o=!=ì2!<br />

g…=÷…,<br />

1. m=›ì,2 …= *…%C*3 [MENU].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œSystemB ,<br />

…=›ì,2 [ENTER].<br />

3. j…%C*=ì, [ ] [ ] "/K!,2 “2!=…,ö3<br />

œMETRONOMEB , ,“C%ëüƒ3L2 *…%C*, [ ] [ ]<br />

äë "/K%!= C=!=ì2!%".<br />

4. dë “ì…/ ƒ…=÷…,L ,“C%ëüƒ3L2 *%ë“%<br />

VALUE.<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Metronome<br />

Switch<br />

Metronome<br />

Mode<br />

Metronome<br />

Level<br />

OFF, ON<br />

rC!="ë…, ì2!%…%ì%ì.<br />

ALWAYS<br />

REC<br />

PLAY<br />

LOW,<br />

MEDIUM,<br />

HIGH<br />

b*ëþ÷…,/%2*ëþ÷…,<br />

ì2!%…%ì=.<br />

5. o% %*%…÷=…,, !ä=*2,!%"=…, …=›ì,2 …=<br />

*…%C*3 [EXIT].<br />

g…=÷…, K3ä2 “%.!=……% " “,“2ì…%L C=ì 2,.<br />

o!%÷, -3…*ö,,<br />

l2!%…%ì "*ëþ÷… *=* C!,<br />

ƒ=C,“,, 2=* , C!,<br />

"%“C!%,ƒ"ä…,, Cü“/.<br />

l2!%…%ì "*ëþ÷… 2%ëü*%<br />

C!, ƒ=C,“, Cü“/ (“2!. 26).<br />

l2!%…%ì "*ëþ÷… C!,<br />

"*ëþ÷……%ì ="2%=**%ìC=…ì…2<br />

,ë, C!, "%“C!%,ƒ"ä…,,<br />

Cü“/ (“2!. 24, 29).<br />

c!%ì*%“2ü ì2!%…%ì=, %2<br />

…,ƒ*%L (œLowB) ä% "/“%*%L<br />

(œHighB).<br />

Type<br />

DUET, ORGAN, COMBO, STRINGS, CHOIR,<br />

BLOCK, BIG BAND, COUNTRY, TRADITIONAL,<br />

BROADWAY, GOSPEL, ROMANCE, LATIN,<br />

COUNTRY GUITAR, COUNTRY BALLAD,<br />

WALTZ ORGAN, OCTAVE TYPE 1, OCTAVE<br />

TYPE 2<br />

}--*2/ " C!-%!ì=…“ $ “ì. “2!. 34.<br />

pä=*2,!%"=…, 2ìK!= $ “ì. “2!. 38.<br />

nK?= …=“2!%L*= $ “ì. “2!. 45.<br />

nK?= 2!=…“C%ƒ,ö, $ “ì. “2!. 45.<br />

3. m=›ì,2 [EXIT] äë "%ƒ"!=2= …= ãë="…3þ “2!=…,ö3.<br />

22


p=K%2= “ =**%ìC=…ì…2%ì<br />

b/K%! 2,C= =**%ìC=…ì…2=<br />

(Style/Song/USB Memory Player)<br />

<strong>Prelude</strong> C%ƒ"%ë 2 ,“C%ëüƒ%"=2ü 2!, 2,C= =**%ìC=…ì…2=.<br />

dë C!*ëþ÷…, ,“C%ëüƒ3þ2“ *…%C*, BACKING TYPE<br />

[STYLE], [SONG] , [USB MEMORY PLAYER].<br />

j…%C*= [STYLE] (“2!. 24)<br />

À"2%=**%ìC=…ì…2 ,“C%ëüƒ32 ì3ƒ/*=ëü…/ “2,ë,. t3…*ö,<br />

Style ="2%ì=2,÷“*, “%ƒä=2 ì3ëü2,,…“2!3ì…2=ëü…/L =**%ì-<br />

C=…ì…2. o!%“2% "/K!,2 %ä,… ,ƒ “2,ëL, = ƒ=2ì ,ã!=L2<br />

=**%!ä/ ë"%L !3*%L. dë “ì…/ .=!=*2!= =**%ìC=…ì…2=,<br />

*!%ì Intro ("“23Cë…,), Main (%“…%"…= ÷=“2ü) , Ending (*%-<br />

ä=), ì%›…% ,“C%ëüƒ%"=2ü !=ƒë,÷…/ "=!,=ö,, “*ö,L.<br />

h“C%ëüƒ%"=…, " *=÷“2"<br />

=**%ìC=…ì…2= 2%ëü*% C=!2,, 3ä=!…/.<br />

e“ë, %2*ëþ÷,2ü "“ 2!, *…%C*, BACKING TYPE [STYLE],<br />

[SONG] , [USB MEMORY PLAYER], C!, !=K%2 “%<br />

“2,ëì K3ä2 "%“C!%,ƒ"%ä,2ü“ 2%ëü*% C=!2, 3ä=!…/..<br />

o!, .2%ì ì%›…% C%ëüƒ%"=2ü“ *…%C*=ì, STYLE<br />

CONTROL , VARIATION äë “ì…/ !,“3…*= 3ä=!…/..<br />

j…%C*= [SONG] (“2!. 27)<br />

o%ëüƒ%"=2ëü ì%›2 ƒ=C,“=2ü “"% ,“C%ë……, " C=ì 2ü <strong>Prelude</strong>.<br />

o%“*%ëü*3 " ,…“2!3ì…2 "“2!%… 16-2!*%"/L “*"…“%!,<br />

ì%›…% ,“C%ëüƒ%"=2ü ì…%ã%ä%!%›÷…3þ ƒ=C,“ü äë “%ƒä=…,<br />

C%ë…%ö……/. ì3ëü2,,…“2!3ì…2=ëü…/. *%ìC%ƒ,ö,L. q%ƒä=……3þ<br />

Cü“3 2=*› ì%›…% ,“C%ëüƒ%"=2ü " *=÷“2" =**%ìC=…ì…2=.<br />

o%ëüƒ%"=2ëü ì%›2 ƒ=ã!3ƒ,2ü " *=÷“2" Cü“/ “2=…ä=!2…/L<br />

MIDI--=Lë.<br />

j…%C*= [USB MEMORY PLAYER] (“2!. 32)<br />

o%ëüƒ%"=2ëü ì%›2 "%“C!%,ƒ"%ä,2ü =3ä,%- ,ë, MIDI--=Lë/,<br />

ƒ=C,“=……/ …= USB-…%“,2ëü , ,“C%ëüƒ%"=2ü ,. " *=÷“2"<br />

=**%ìC=…ì…2=.<br />

r“2=…%"*= 2ìC= ([TAP TEMPO])<br />

ŠìC =3ä,%ä=……/. … ì%›2 K/2ü ,ƒì…….<br />

1. m=›ì,2 …= *…%C*3 [TAP TEMPO] 2!, ,ë, K%ë<br />

!=ƒ " …3›…%ì 2ìC.<br />

n2%K!=ƒ,2“ %*…% …=“2!%L*, 2ìC=, " *%2%!%ì K3ä2<br />

C%*=ƒ=…% ÷,“ë%"% ƒ…=÷…, ""ä……%ã% 2ìC=.<br />

o%ëüƒ%"=2ëü 2=*› ì%›2 …=›=2ü …= *…%C*3 [TAP TEMPO]<br />

äë C!.%ä= * %*…3 …=“2!%L*, 2ìC=, = ƒ=2ì ƒ=ä=2ü 2ìC<br />

C!, C%ì%?, *3!“%!…/. *ë=",ø , *%ë“= VALUE. dë<br />

"%ƒ"!=2= …= ãë="…3þ “2!=…,ö3 …=›ì,2 [EXIT].<br />

p=K%2= “ ì2!%…%ì%ì<br />

1. m=›ì,2 …= *…%C*3 [TAP TEMPO].<br />

n2%K!=ƒ,2“ %*…% …=“2!%L*, 2ìC=.<br />

2. o!, C%ì%?, *3!“%!…/. *ë=",ø "/K!,2<br />

C=!=ì2! œMetronomeB , "*ëþ÷,2 ã% “<br />

C%ì%?üþ *%ë“= VALUE.<br />

o%“ë "*ëþ÷…, C!%,ƒ%Lä2 ƒ=C3“* ì2!%…%ì= "<br />

ƒ=ä=……%ì !›,ì (œAlwaysB, œRECB ,ë, œPlayB).<br />

3. dë %“2=…%"*, ì2!%…%ì= 3“2=…%",2 C=!=ì2!<br />

œMetronomeB " “%“2% …, OFF.<br />

4. dë "%ƒ"!=2= …= ãë="…3þ “2!=…,ö3 …=›ì,2<br />

*…%C*3 [EXIT].<br />

o%ä!%K… % …=“2!%L* ì2!%…%ì= “ì. “2!. 22.<br />

m=“2!%L*= K=ë=…“= ã!%ì*%“2,<br />

(*…%C*, BALANCE)<br />

h“C%ëüƒ3L2 *…%C*, BALANCE [BACKING] , [KEYBOARD]<br />

äë …=“2!%L*, K=ë=…“= ã!%ì*%“2, ì›ä3 =**%ìC=…ì…2%ì ,<br />

,“C%ë……,ì …= *ë=",=23!.<br />

o!, %ä…%"!ì……%ì …=›=2,, …= *…%C*, BALANCE<br />

[BACKING] , [KEYBOARD] K=ë=…“ "!…2“ " ƒ…=÷…, C%<br />

3ì%ë÷=…,þ.<br />

o!, “ì… K=ë=…“= ã!%ì*%“2, ƒ=ã%!=2“ C%ä“"2*= *…%C*,<br />

2%L C=!2,,, äë *%2%!%L "/K!=…= K%ëüø= ã!%ì*%“2ü.<br />

d=……/L C=!=ì2! … ì%›2 K/2ü “%.!=…….<br />

23


p=K%2= “ =**%ìC=…ì…2%ì<br />

hã!= C%ä<br />

="2%=**%ìC=…ì…2<br />

p=K%2= “% “2,ëì ([STYLE])<br />

1. m=›ì,2 …= *…%C*3 [STYLE], C!, .2%ì <br />

C%ä“"2*= ƒ=ã%!,2“ .<br />

o% 3ì%ë÷=…,þ 2%÷*= !=ƒäë…, *ë=",=23!/ Split Point<br />

…=ƒ…=÷…= …= *ë=",ø3 œC4B.<br />

rä!›,"=L2 *…%C*3 [SPLIT] " 2÷…, ä"3. “*3…ä äë<br />

%2%K!=›…, %*…= …=“2!%L*, 2%÷*, Split Point. dë “ì…/<br />

2%÷*, !=ƒäë…, ,“C%ëüƒ3L2 *%ë“% VALUE. o% %*%…÷=…,,<br />

…=“2!%L*, …=›ì,2 …= *…%C*3 [EXIT].<br />

2. m=›ì,2 …= *…%C*3 [START/STOP]; ƒ=C3“2,2“<br />

qì…= "=!,=ö,,<br />

o%ëüƒ%"=2ëü ì%›2 ,“C%ëüƒ%"=2ü *…%C*, VARIATION äë<br />

“ì…/ !=ƒ…%",ä…%“2, =**%ìC=…ì…2=.<br />

m=›=2= *…%C*= K3ä2 ì,ã=2ü, C%*= … C!%,ƒ%Lä2<br />

C!*ëþ÷…, C=22!…= (C%“ë .2%ã% C%ä“"2*= *…%C*, K3ä2<br />

ã%!2ü C%“2% ……%).<br />

j…%C*= VARIATION [1] “%%2"2“2"32 …=,K%ë C!%“2%L<br />

=!=…›,!%"*, VARIATION [4] $ …=,K%ë …=“/?……%L.<br />

dë "“23Cë…, /*%ä/ *…%C*= VARIATION [1] “%%2"2“2"32<br />

“=ì%L *%!%2*%L , C!%“2%L !=ƒ…%",ä…%“2,.<br />

t3…*ö, Auto Fill-in<br />

e“ë, …=›=2= *…%C*= [AUTO FILL-IN] (C%ä“"2*= ã%!,2), C!,<br />

C!*ëþ÷…,, "=!,=ö,L K3ä2 ,“C%ë… 2ü“ “K,"*=. p,“3…%*<br />

“K,"*, ƒ=",“,2 %2 2%ã%, ì›ä3 *=*,ì, "=!,=ö, ì,<br />

C!%,“.%ä,2 C!.%ä.<br />

qK,"*= (BFill-InB)$ .2% *%!%2*= ,ìC!%",ƒ=ö, C!ä<br />

…=÷=ë%ì …%"%ã% 2=*2=. <strong>Prelude</strong> ="2%ì=2,÷“*, ,“C%ë… 2<br />

“K,"*,, .=!=*2!…/ äë "/K!=……%ã% “2,ë .<br />

n“2=…%"*= “2,ë<br />

C=22!… 3ä=!…/..<br />

e“ë, C%ëüƒ%"=2ëü … K3ä2 ,ã!=2ü =**%!ä/ " …,›…L ÷=“2,<br />

*ë=",=23!/, ,ƒ "“ã% ="2%=**%ìC=…ì…2= K3ä32 ƒ"3÷=2ü<br />

2%ëü*% 3ä=!…/.<br />

3. b%ƒüì,2 …%23 ,ë, =**%!ä ë"%L !3*%L.<br />

hã!=L2 =**%!ä/ ë"%L !3*%L, = ìë%ä,þ $ C!="%L.<br />

4. o!, “ì… =**%!ä= ="2%=**%ìC=…ì…2 K3ä2<br />

,ƒì… 2ü“ ="2%ì=2,÷“*,.<br />

m=ƒ"=…, "ƒ 2%ã% =**%!ä= %2%K!=›=2“ …= ä,“Cë.<br />

5. h“C%ëüƒ3L2 *…%C*, STYLE CONTROL äë “ì…/<br />

C=22!…= 2*3?ã% “2,ë .<br />

[INTRO] b“23Cë…, (,…2!%ä3*ö, ).<br />

[MAIN] n“…%"…%L !,“3…%* “2,ë .<br />

[ENDING]<br />

j%ä= (%*%…÷=…,).<br />

e“ë, C%ä“"2*= *…%C*, [STYLE] … ã%!,2, C!, …=›=2,, …=<br />

*…%C*3 [START/STOP] K3ä2 ƒ"3÷=2ü 2%ëü*% C=!2, 3ä=!…/..<br />

1. m=›ì,2 …= *…%C*3 [START/STOP] äë<br />

%“2=…%"*, ="2%=**%ìC=…ì…2=.<br />

o!, …=›=2,, …= *…%C*3 [ENDING] "ì“2% [START/STOP]<br />

K3ä2 “/ã!=…= *%ä=, = ƒ=2ì =**%ìC=…ì…2 %“2=…%",2“<br />

="2%ì=2,÷“*,.<br />

m=“2!%L*= K=ë=…“= C=!2,L<br />

([PART VIEW])<br />

e“ë, …=›=2= *…%C*= [STYLE], ,ë, “ë, "“ *…%C*, BACKING<br />

TYPE %2›=2/, C%ëüƒ%"=2ëü ì%›2 C!L2, * “2!=…,ö<br />

ì,*ø!= PERFORM MIXER, …=›=" …= *…%C*3 [PART VIEW].<br />

m= “2!=…,ö PERFORM MIXER %“3?“2"ë 2“ …=“2!%L*=<br />

ã!%ì*%“2, äë *=›ä%L ,ƒ C=!2,L “2,ë . l%›…% 2=*›<br />

ƒ=ãë3ø,2ü %ä…3 ,ë, …“*%ëü*% C=!2,L ="2%=**%ìC=…ì…2=,<br />

= 2=*› %“2=",2ü ƒ"3÷=…, 2%ëü*% %ä…%L C=!2,, (“%ë%).<br />

1. rKä,"ø,“ü, ÷2% *…%C*= [STYLE] …=›=2=,<br />

…=›ì,2 …= *…%C*3 [PART VIEW].<br />

n2%K!=ƒ,2“ “2!=…,ö= PERFORM MIXER.<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 …3›…3þ<br />

C=!2,þ, = ƒ=2ì *…%C*=ì, [ ] [ ] $ …3›…%<br />

ƒ…=÷…,.<br />

d,“CëL<br />

o=!2,<br />

LWR m,›… C=!2,<br />

UPR b!.… C=!2,<br />

ADR<br />

rä=!…/ =**%ìC=…ì…2=<br />

ABS<br />

a=“ =**%ìC=…ì…2=<br />

AC1$AC6 o=!2, =**%ìC=…ì…2= 1 $ 6<br />

24


p=K%2= “ =**%ìC=…ì…2%ì<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

LEVEL 0 $ 127 c!%ì*%“2ü C=!2,,.<br />

MUTE<br />

SOLO<br />

3. dë ƒ=*!/2, %*…= PERFORM MIXER …=›ì,2<br />

[EXIT] ,ë, [PART VIEW] (C%ä“"2*= *…%C*,<br />

C%ã=“…2).<br />

q,….!%…,ƒ=ö, (*…%C*, SYNC)<br />

e“ë, …=›=2ü …= *…%C*3 SYNC [START] (C%ä“"2*=<br />

ƒ=ã%!=2“ ), =**%ìC=…ì…2 K3ä2 ƒ=C3?…, *=* 2%ëü*% K3ä2<br />

"ƒ 2= …%2= " ë"%L ÷=“2, *ë=",=23!/.<br />

e“ë, …=›=2= *…%C*= SYNC [STOP] (C%ä“"2*= ƒ=ã%!=2“ ),<br />

=**%ìC=…ì…2 %“2=…%",2“ , *=* 2%ëü*% ,“C%ë…,2ëü “…,ì2<br />

!3*3 “ ë"%L ÷=“2, *ë=",=23!/. }2% 3ä%K…% äë ,“C%ë……,<br />

Cü“ “ C=3ƒ=ì, " =**%ìC=…ì…2.<br />

dë %2*ëþ÷…, -3…*ö,, …=›ì,2 …= *…%C*3 ? !=ƒ.<br />

qì. “2!. 39.<br />

OFF,<br />

ON<br />

OFF,<br />

ON<br />

q2,ë"= C=ì 2ü %!ã=…,ƒ%"=…= “ëä3þ?,ì %K!=ƒ%ì.<br />

b/K%! “2,ë<br />

h“C%ëüƒ%"=…, *%ë“= VALUE<br />

g=ãë3ø…, C=!2,,: "*ëþ÷…% (ON)<br />

,ë, "/*ëþ÷…% (OFF).<br />

q%ë,!%"=…, C=!2,,: "*ëþ÷…% (ON)<br />

,ë, "/*ëþ÷…% (OFF).<br />

q%.!=……, …=“2!%* " C!-%!ì=…“<br />

b/K%! “2,ë<br />

p=ƒäë<br />

PRST<br />

(C!“2)<br />

USER<br />

nC,“=…,<br />

g="%ä“*, “2,ë, <strong>Prelude</strong>.<br />

m ì%ã32 K/2ü C!ƒ=C,“=…/.<br />

o!, “%ƒä=…,, “2,ë …= *%ìCüþ2! “<br />

ä=ëü…Lø,ì “%.!=……,ì ã% …= USB-<br />

…=*%C,2ëü , ƒ=ã!3ƒ*%L " <strong>Prelude</strong>, %… K3ä2<br />

“%.!=…… " !=ƒäë USER (“2!. 48).<br />

1. m=›ì,2 …= *…%C*3 [STYLE] (C!, .2%ì <br />

C%ä“"2*= ƒ=ã%!,2“ ).<br />

2. h“C%ëüƒ3L2 *…%C*, STYLE FAMILY äë "/K%!=<br />

“2,ë C% *=2ã%!, ì.<br />

q!=ƒ3 › C%“ë …=›=2, %ä…%L ,ƒ *…%C%* STYLE FAMILY<br />

…= .*!=… %2%K!=ƒ,2“ ,ì C!"%ã% “2,ë "/K!=……%ã%<br />

›=…!=.<br />

o%“ë ,ìC%!2= “2,ëL “ USB-…=*%C,2ë …=›ì,2 …=<br />

*…%C*3 [USER] äë "/K%!= C%ëüƒ%"=2ëü“*,. “2,ëL.<br />

3. dë "/K%!= “2,ë "!=?=L2 *%ë“% VALUE.<br />

e“ë, *3!“%! …="ä… …= …%ì! “2,ë , ì%›…% ""“2, …%ì!<br />

"!3÷…3þ. m=›ì,2 …= *…%C*3 [NUMERIC], = ƒ=2ì<br />

,“C%ëüƒ3L2 *…%C*, TONE SELECT , [ENTER].<br />

b/K%! “2,ë ,ƒ “C,“*=<br />

1. m=.%ä “ü …= ãë="…%L “2!=…,ö, *ë=",ø=ì,<br />

*3!“%!= "/K!,2 C%ë …%ì!= “2,ë .<br />

2. m=ݓ,2 [ENTER].<br />

3. j…%C*=ì, [ ] [ ] "/K!,2 “2,ë"3þ<br />

*=2ã%!,þ.<br />

dë "/K%!= “%K“2"……/. “2,ëL "/K!,2 *=2ã%!,þ<br />

œUSERB ,ë, …=›ì,2 …= *…%C*3 [USER].<br />

4. j…%C*=ì, [ ] [ ] ,ë, *%ë“%ì VALUE<br />

"/K!,2 “2,ëü.<br />

5. m=›ì,2 [ENTER] äë C%ä2"!›ä…, "/K%!=.<br />

o!, …=›=2,, …= *…%C*3 [EXIT] C!%,ƒ%Lä2 %2ì…=<br />

"/K%!= “2,ë .<br />

d%K="ë…, “2,ëL C%ëüƒ%"=2ë<br />

(,ìC%!2 “ USB-…=*%C,2ë )<br />

d=……/ “2,ë , “%.!=………/ …= USB-…=*%C,2ë, ì%ã32 K/2ü<br />

,ìC%!2,!%"=…/ " C=ì 2ü <strong>Prelude</strong>. dë .2%ã% …%K.%ä,ì% “%ƒä=2ü<br />

“2,ëü …= *%ìCüþ2! C!, C%ì%?, C!%ã!=ìì/ œStyleConverterB ,<br />

“%.!=…,2ü ã% …= USB-…=*%C,2ëü.<br />

o%ä!%K… “ì. “2!. 48.<br />

rä=ë…, “2,ëL C%ëüƒ%"=2ë<br />

d=ë %C,“/"=2“ C!%öä3!= 3ä=ë…, C%ëüƒ%"=2ëü“*,.<br />

“2,ëL.<br />

1. m=ݓ,2 [MENU].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œUtilityB ,<br />

…=›ì,2 [ENTER].<br />

3. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 *%ì=…ä3<br />

œDeleteB , …=›ì,2 [ENTER].<br />

4. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 %Cö,þ<br />

œStyleB ,ë, œAll StylesB , …=›ì,2 [ENTER].<br />

5. e“ë, …= ø=ã 4 K/ë= "/K!=…= %Cö, œStyleB,<br />

,“C%ëüƒ3L2 *%ë“% VALUE ,ë, *…%C*, [ ]<br />

[ ] äë "/K%!= “2,ë , *%2%!/L …%K.%ä,ì%<br />

3ä=ë,2ü. g=2ì …=›ì,2 [ENTER].<br />

n2%K!=ƒ,2“ ƒ=C!%“ …= C%ä2"!›ä…,.<br />

25


p=K%2= “ =**%ìC=…ì…2%ì<br />

6. m=›ì,2 [ENTER] äë 3ä=ë…, “2,ë /“2,ëL.<br />

dë %2ì…/ 3ä=ë…, …=›ì,2 *…%C*3 [EXIT].<br />

q%.!=……, “2,ëL C%ëüƒ%"=2ë<br />

(.*“C%!2 …= USB-…=*%C,2ëü)<br />

o%ä!%K… “ì. “2!. 48.<br />

h“C%ëüƒ%"=…, %C2,ì=ëü…/.<br />

…=“2!%* ([ONE TOUCH])<br />

e“ë, …=›=2= *…%C*= [STYLE], …=›=2, …= *…%C*3 [ONE<br />

TOUCH] (C%ä“"2*= ƒ=ã%!=2“ ) ƒ=ã!3ƒ,2 %C2,ì=ëü…/<br />

…=“2!%L*, 2ìK!%" ("!.…L , …,›…L C=!2,,) äë<br />

"/K!=……%ã% “2,ë . }2% …=ƒ/"=2“ -3…*ö,L œ%ä…%ã%<br />

*=“=…, B (One Touch).<br />

e“ë, *…%C*= [ONE TOUCH] …=›=2=, 2% C!, “ì… “2,ëL<br />

2ìK!/ *ë=",=23!/ K3ä32 ,ƒì… 2ü“ ="2%ì=2,÷“*,.<br />

dë %2*ëþ÷…, -3…*ö,, One Touch …=›ì,2 …= *…%C*3<br />

[ONE TOUCH] C%"2%!…% (C%ä“"2*= C%ã=“…2).<br />

p›,ì *ë=",=23!/ (“2!. 19) K3ä2 ,ƒì… 2ü“ " ƒ=",“,ì%“2,<br />

%2 "/K!=……%ã% “2,ë .<br />

qì…= “2,ë C!, …=›=2%L *…%C* [ONE TOUCH] … ì… 2<br />

C%ë%›…, 2%÷*, Split Point (“2!. 19).<br />

t3…*ö, One Touch ä%“23C…= 2%ëü*% C!, !=K%2 “<br />

C!“2…/ì, “2,ë ì,.<br />

o%ëüƒ%"=2ëü … ì%›2 ,ƒì… 2ü 2ìK!/, …=ƒ…=÷……/ …=<br />

“2,ë, " !=ì*=. -3…*ö,, One Touch.<br />

o!%÷, -3…*ö,,<br />

oü“/<br />

g=C,“ü …%"%L Cü“/ ([SONG REC])<br />

16-2!*%"/L “*"…“%! <strong>Prelude</strong> C%ƒ"%ë 2 “%ƒä="=2ü<br />

“%K“2"……/ ì3ƒ/*=ëü…/ *%ìC%ƒ,ö,,.<br />

o%ëüƒ%"=2ëü ì%›2 ƒ=C,“=2ü ,“C%ë……, …= *ë=",=23! "<br />

“%C!%"%›ä…,, =**%ìC=…ì…2=, = ƒ=2ì C!%“ë3ø=2ü<br />

,2%ã%"/L !ƒ3ëü2=2.<br />

g=C,“=……% C!%,ƒ"ä…, K3ä2 “2!2% C!, "/K%! …%"%L<br />

Cü“/ ,ë, %2*ëþ÷…,, C,2=…, . )2%K/ … C%2! 2ü<br />

“%ƒä=……3þ Cü“3, “%.!=…,2 (“2!. 28).<br />

<strong>Prelude</strong> C!ä3“ì=2!,"=2 ä"= “C%“%K= ƒ=C,“, Cü“/.<br />

• g=C,“ü “ ãë="…%L “2!=…,ö/ $ “ì. “2!. 26.<br />

• g=C,“ü %2äëü…%L C=!2,, $ “ì. “2!. 27.<br />

o=!=ì2!/ Cü“/ (2ìC, !=ƒì! , 2.ä.) %C!äë þ2“<br />

C=!=ì2!=ì, “2,ë , “%.!=………/ì, " "/K!=……%ì<br />

C!-%!ì=…“. o!ä“2="ë 2“ ë%ã,÷…/ì " C!"3þ %÷!äü<br />

"/K!=2ü “2,ëü , 2ìK!/ (“2!. 36). o!, ,ã! Kƒ “%C!%"%›ä…,<br />

“2,ë ì%›…% 3*=ƒ=2ü 2ìC , !=ƒì! Cü“/ …= “2!=…,ö SONG<br />

TRACK (“2!. 27).<br />

g=C,“ü “ ãë="…%L “2!=…,ö/<br />

dë ƒ=C,“, " “%C!%"%›ä…,, “2,ë …=›ì,2 …= *…%C*3<br />

[STYLE] (C%ä“"2*= ä%ë›…= ƒ=ã%!2ü“ ). o3“* , %“2=…%"<br />

ƒ=C,“, C!%,“.%ä 2 %ä…%"!ì……% “ C3“*%ì , %“2=…%"*%L<br />

“2,ë .<br />

e“ë, 2!K32“ ƒ=C,“=2ü 2%ëü*% ,“C%ë……, …= *ë=",=23!<br />

(Kƒ “2,ë ), …=›ì,2 …= *…%C*3 [SONG].<br />

e“ë, *…%C*, [STYLE] , [SONG] %2*ëþ÷…/, K3ä2<br />

C!%,“.%ä,2ü ƒ=C,“ü ,“C%ë……, …= *ë=",=23! C%ä<br />

=**%ìC=…ì…2 3ä=!…/. (C=22!… K!2“ ,ƒ “%.!=………%ã% "<br />

2*3?ì C!-%!ì=…“ “2,ë ).<br />

p›,ì Split $ “ì. “2!. 19.<br />

b/K%! 2ìK!= $ “ì. “2!. 20.<br />

c=!ì%…,ƒ=ö, ìë%ä,, $ “ì. “2!. 22.<br />

o!“2…/ C!-%!ì=…“/ $ “ì. “2!. 36.<br />

À**%!ä%"/L !›,ì $ “ì. “2!. 37.<br />

rä!›=…, =**%ìC=…ì…2= $ “ì. “2!. 37.<br />

h…"!“, K=“= $ “ì. “2!. 37.<br />

t3…*ö,, Cä=ëL $ “ì. “2!. 45<br />

q%.!=……, …= USB-…=*%C,2ëü $ “ì. “2!. 48<br />

g=ã!3ƒ*= ä=……/. “ USB-…=*%C,2ë $ “ì. “2!. 48<br />

)2%K/ ä%ƒ=C,“=2ü ì=2!,=ë * Cü“, ,ìC%!2,!%"=……%L “<br />

USB-…%“,2ë , “ì. “2!. 28. dë ƒ=C,“, …%"%L Cü“/ "/C%ë…,2<br />

*%ì=…ä3 Song Initializing. o%ä!%K… “ì. “2!. 27. dë<br />

%K/÷…%L ƒ=C,“, ,“C%ë……, "%“C%ëüƒ3L2“ü “ëä3þ?L<br />

C!%öä3!%L:<br />

1. b/K!,2 …3›…/L C!-%!ì=…“ (“2!. 36).<br />

2. m=›ì,2 …= *…%C*3 [SONG REC].<br />

o%ä“"2*= *…%C*, [SONG REC] …=÷…2 ì,ã=2ü.<br />

3. m=›ì,2 [ ] äë …=÷=ë= ƒ=C,“,.<br />

26


p=K%2= “ =**%ìC=…ì…2%ì<br />

d=› Kƒ …=›=2, …= *…%C*3 [] ƒ=C,“ü<br />

…=÷…2“ C!, C!"%ì › …=›=2,, …= *ë=",ø3, “ë,...<br />

(1) c%!,2 C%ä“"2*= *…%C*, [SYNC START], ,ë,…<br />

(2) dë C=!=ì2!= œCount-InB 3“2=…%"ë…% ƒ…=÷…,<br />

œWAIT NOTEB (“2!. 28).<br />

4. m=÷…,2 ,“C%ë……,.<br />

5. m=›ì,2 [ ] äë %“2=…%"*, ƒ=C,“,.<br />

o% %*%…÷=…,, ƒ=C,“, %2%K!=ƒ,2“ .*!=……= “2!=…,ö=<br />

SONG TRACK.<br />

dë C!%ä%ë›…, ƒ=C,“, “ì. ø=ã 7 (ƒ=C,“ü<br />

ä%C%ë…,2ëü…/. C=!2,L), ,ë, "!…,2“ü * ø=ã3 3<br />

(C!ƒ=C,“ü ,“C%ë……, , “ì. “2!. 28).<br />

m=›ì,2 [EXIT] äë "%ƒ"!=2= …= ãë="…3þ “2!=…,ö3.<br />

}--*2 (“2!. 40) C!,ì… 2“ 2%ëü*% * "!.…L ,ë, …,›…L<br />

C=!2,,, ,“C%ë… ì/ì " !=ëü…%ì "!ì…,. }--*2 …<br />

C!,ì… 2“ * ä=……/ì ƒ=C,“=……%L Cü“/.<br />

o!, ,“C%ëüƒ%"=…,, “2,ë C=!2,, 1 $ 16 !=“C!äë þ2“<br />

“ëä3þ?,ì %K!=ƒ%ì:<br />

Š!* o=!2, Š!* o=!2,<br />

1 À**%ìC. 1 9 À**%ìC. 6<br />

2 a=“ 10 rä=!…/<br />

3 À**%ìC. 2 11 m,›… C=!2,<br />

4 b!.… C=!2, 12<br />

5 À**%ìC. 3 13<br />

6 14<br />

7 À**%ìC. 4 15 c=!ì%…,ƒ=ö,<br />

o!, …=›=2%L *…%C* [SONG] …=›,ì=L2 [PART VIEW] äë<br />

“ì…/ “2!=…,ö " C%! ä*: cë="…= “2!=…,ö= → SONG<br />

TRACK → PERFORM MIXER (“2!. 24) → cë="…= “2!=…,ö=.<br />

1. m=›ì,2 …= *…%C*3 [SONG], C!, .2%ì <br />

C%ä“"2*= ƒ=ã%!,2“ .<br />

2. m=›ì,2 …= *…%C*3 [PART VIEW], C!, .2%ì <br />

C%ä“"2*= ƒ=ã%!,2“ .<br />

n2%K!=ƒ,2“ .*!=……= “2!=…,ö= SONG TRACK.<br />

h…,ö,=ë,ƒ=ö, (%÷,“2*=) Cü“/<br />

3. jë=",ø=ì, *3!“%!= "/K!,2 *%ì=…ä3 INIT ,<br />

…=›ì,2 …= *…%C*3 [ENTER].<br />

n2%K!=ƒ,2“ %*…% Song Initialize.<br />

4. o!, …%K.%ä,ì%“2, ,“C%ëüƒ3L2 *ë=",ø,<br />

*3!“%!= , *%ë“% VALUE äë 3*=ƒ=…, 2ìC= ,<br />

!=ƒì!= Cü“/.<br />

5. jë=",ø=ì, *3!“%!= "/K!,2 *%ì=…ä3 INIT<br />

? !=ƒ , …=›ì,2 …= *…%C*3 [ENTER].<br />

n2%K!=ƒ,2“ ƒ=C!%“ …= C%ä2"!›ä…,.<br />

6. m=›ì,2 …= *…%C*3 [ENTER].<br />

o!, ä"%L…%ì …=›=2,, …= *…%C*3 [EXIT] C!%,ƒ%Lä2 %2*=ƒ<br />

%2 ,…,ö,=ë,ƒ=ö,, Cü“/.<br />

n2%K!=ƒ,2“ .*!=……= “2!=…,ö= SONG TRACK.<br />

7. jë=",ø=ì, *3!“%!= "/K!,2 C=!=ì2! ,<br />

3“2=…%",2 ƒ…=÷…, *%ë“%ì VALUE.<br />

8 À**%ìC. 5 16 o/p nC,“=…, g…=÷…,<br />

o%ëüƒ%"=2ëü ì%›2 …=“2!%,2ü !›,ì !=K%2/ ì2!%…%ì= "%<br />

"!ì ƒ=C,“,. o%ä!%K… “ì. “2!. 22.<br />

g=C,“ü %2äëü…%L C=!2,, (SONG TRACK)<br />

m= “2!=…,ö SONG TRACK ì%›…% "/K!=2ü C=!2,þ, *%2%!=<br />

K3ä2 ƒ=C,“/"=2“ . j=›ä%L C=!2,, “%%2"2“2"32 ,“C%ë……,<br />

“ ,“C%ëüƒ%"=…,ì %ä…%ã% 2ìK!=.<br />

o!, ƒ=C,“, %2äëü…%L C=!2,, ƒ=C,“ü “% “2,ëì, "<br />

ƒ=",“,ì%“2, %2 "/K!=……%L C=!2,,, ì%›2 C!,"“2, *<br />

%ä…%"!ì……%L ƒ=C,“, ,“C%ë……, “ *ë=",=23!/ , “2,ë …=<br />

%ä…3 ä%!%›*3. dë ƒ=C,“, %2äëü…/. C=!2,L !*%ì…ä32“<br />

%2*ëþ÷=2ü “2,ëü.<br />

}--*2 (“2!. 40) C!,ì… 2“ 2%ëü*% * "!.…L ,ë, …,›…L<br />

C=!2,,, *%2%!/ ,“C%ë… þ2“ " !=ëü…%ì "!ì…,. }--*2<br />

… C!,ì… 2“ * ä=……/ì ƒ=C,“=……%L Cü“/.<br />

Part o=!2, äë ƒ=C,“, 1 $ 16<br />

Tone m%ì! 2ìK!= äë *=›ä%L C=!2,,<br />

Mute g=ãë3ø…, (ìüþ2,!%"=…,) äë *=›ä%L C=!2,,<br />

Solo q%ë,!%"=…, äë *=›ä%L C=!2,,<br />

b/K,!=L2 …3›…/ 2ìK!/, *%2%!/ …%K.%ä,ì%<br />

,“C%ëüƒ%"=2ü " Cü“. hƒì…,2ü 2ìK! !=… ƒ=C,“=……/.<br />

C=!2,L …ëüƒ .<br />

8. m=›ì,2 …= *…%C*3 [SONG REC].<br />

o%ä“"2*= *…%C*, [SONG REC] …=÷…2 ì,ã=2ü.<br />

n2%K!=ƒ,2“ .*!=……= “2!=…,ö= Song Rec.<br />

o!, ƒ=C,“, …%"%L Cü“/ … …3›…% äë=2ü …,*=*,.<br />

…=“2!%*. o!.%ä,2 * “ëä3þ?ì3 ø=ã3.<br />

9. m=›ì,2 [ ] äë …=÷=ë= ƒ=C,“,.<br />

10. hã!=L2.<br />

11. m=›ì,2 [ ] äë %“2=…%"*, ƒ=C,“,.<br />

27


p=K%2= “ =**%ìC=…ì…2%ì<br />

o!ƒ=C,“ü ,“C%ë……,<br />

m= “2!=…,ö SONG TRACK C%ëüƒ%"=2ëü ì%›2 ƒ=C,“=2ü<br />

ä%C%ë…,2ëü…/ C=!2,, C%"!. 3› ƒ=C,“=……/., ,ë,<br />

C!ƒ=C,“=2ü “/ã!=……/ …3ä=÷…% ì“2=. d%“23C…/<br />

“ëä3þ?, !›,ì/ C!ƒ=C,“,:<br />

• Replace $ ƒ=C,“ü …%"%ã% ì=2!,=ë= …= ä%!%›*3<br />

ƒ=2,!=2 ƒ=C,“=……/L !=….<br />

• Mix $ …%"/ …%2/ …=*ë=ä/"=þ2“ …= ƒ=C,“=……/ !=….<br />

• Punch In/Out $ ƒ=C,“ü " !›,ì Replace ,ë, Mix<br />

C!%,“.%ä,2 2%ëü*% …= 3*=ƒ=……%ì -!=ãì…2 2!*=.<br />

o!, ƒ=C,“, Cü“/ “ ,“C%ëüƒ%"=…,ì “2,ë ä=……/ “2,ë<br />

ƒ=C,“/"=þ2“ " C!"/L 2=*2 Cü“/. o!, "%“C!%,ƒ"ä…,,<br />

ƒ"3÷=…, Cü“/ K3ä2 …=÷,…=2ü“ “ 2=*2= 2.<br />

1. m=›ì,2 …= *…%C*3 [SONG], C%ä“"2*=<br />

ƒ=ã%!,2“ .<br />

2. m=›ì,2 …= *…%C*3 [PART VIEW], C%ä“"2*=<br />

ƒ=ã%!,2“ .<br />

n2%K!=ƒ,2“ .*!=……= “2!=…,ö= SONG TRACK.<br />

o!, …%K.%ä,ì%“2, ƒ=ä=L2 C=!=ì2!/ Cü“/ *=*<br />

C%*=ƒ=…% …= ø=ã 7 (“2!. 27).<br />

3. m=›ì,2 …= *…%C*3 [SONG REC].<br />

o%ä“"2*= *…%C*, [SONG REC] …=÷…2 ì,ã=2ü.<br />

n2%K!=ƒ,2“ “2!=…,ö= Song Rec Standby.<br />

4. jë=",ø=ì, *3!“%!= "/K!,2 C=!=ì2! ,<br />

3“2=…%",2 ƒ…=÷…, *%ë“%ì VALUE.<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Rec<br />

Mode<br />

Count<br />

In<br />

Input<br />

Quantize<br />

REPLACE<br />

MIX<br />

OFF<br />

1MEAS<br />

2MEAS<br />

WAIT NOTE<br />

OFF, 1/4,<br />

1/8, 1/8T, 1/<br />

16, 1/16T, 1/<br />

32, 1/32T, 1/<br />

64<br />

m%"/L ì=2!,=ë ƒ=2,!=2<br />

ƒ=C,“=……/L !=….<br />

m%"/L ì=2!,=ë<br />

…=*ë=ä/"=2“ C%"!.<br />

ƒ=C,“=……%ã% !=….<br />

m2 %2“÷2=. g=C,“ü<br />

…=÷,…=2“ “ …=›=2,ì *…%C*,<br />

[].<br />

1-2=*2%"/L %2“÷2.<br />

2-2=*2%"/L %2“÷2.<br />

g=C,“ü …=÷,…=2“ C!, C!"%ì<br />

"ƒ 2,, …%2/ …= *ë=",=23! (…2<br />

%2“÷2=).<br />

j"=…2,ƒ=ö, ,“C!="ë 2<br />

!,2ì,÷“*, %ø,K*, "<br />

,“C%ë……,,, “ä",ã= …%2/ *<br />

3ƒë=ì “2*,. d=……/L C=!=ì2!<br />

%C!äë 2 !=ƒ!ø…, “2*,<br />

*"=…2,ƒ=ö,,.<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Punch<br />

Sw<br />

Punch<br />

In<br />

Punch<br />

Out<br />

e“ë, …=ƒ…=÷,2ü …= Cä=ëü -3…*ö,þ œPUNCH IN/OUTB (“2!.<br />

45), C%ëüƒ%"=2ëü “ì%›2 %C!äë 2ü 2%÷*, …=÷=ë= ,<br />

%*%…÷=…, ƒ=C,“, C!, C%ì%?, Cä=ë,. b .2%ì “ë3÷=<br />

3“2=…%",2 äë C=!=ì2!= œPunch SwB ƒ…=÷…, œOFFB.<br />

5. m=›ì,2 [ ] äë …=÷=ë= ƒ=C,“,.<br />

6. hã!=L2.<br />

OFF, ON<br />

7. m=›ì,2 [ ] äë %*%…÷=…, ƒ=C,“,.<br />

d=ë %C,“/"=2“ C!%öä3!= “%.!=……, Cü“/ ,ƒ<br />

"!ì……%L C=ì 2, " C%“2% ……3þ.<br />

1. m=›ì,2 …= *…%C*3 [WRITE].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 %Cö,þ œSongB ,<br />

…=›ì,2 [ENTER].<br />

g=ä=L2 ,ì …%"%L Cü“/<br />

o!, ƒ…=÷…,, œONB ƒ=C,“ü<br />

…=÷,…=2“ “ 2=*2=, 3*=ƒ=……%ã%<br />

C=!=ì2!%ì œPunch InB, ,<br />

ƒ=*=…÷,"=2“ …= 2=*2,<br />

%C!äë……%ì C=!=ì2!%ì<br />

œPunch OutB. g=C,“ü …=÷,…=2“<br />

="2%ì=2,÷“*, ,<br />

%“2=…="ë,"=2“ C% ä%“2,›…,,<br />

2=*2=, %C!äë……%ã%<br />

C=!=ì2!%ì œPunch OutB.<br />

0001 $ Š=*2 …=÷=ë= ƒ=C,“,<br />

0002 $ Š=*2 %*%…÷=…, ƒ=C,“,<br />

q%.!=……, Cü“/ ([WRITE])<br />

3. h“C%ëüƒ3L2 *…%C*, [ ] [ ] äë<br />

C!ì?…, *3!“%!= , *%ë“% VALUE äë<br />

“ì…/ “,ì"%ë%".<br />

hì Cü“/ ì%›2 “%ä!›=2ü ä% 16 “,ì"%ë%".<br />

d%C3“2,ì/ “ëä3þ?, “,ì"%ë/:<br />

A~Z 0~9 ! # $ % & 4 ( ) - @ ^ ` { } _<br />

j…%C*=<br />

[0]<br />

nC,“=…,<br />

b/K%! 2,C= “,ì"%ë%". j=›ä/L !=ƒ C!, …=›=2,,<br />

C!%,“.%ä,2 C!*ëþ÷…, ì›ä3 K3*"=ì, (A) ,<br />

ö,-!=ì,/“,ì"%ë=ì, (0).<br />

[1] rä=ë…, “,ì"%ë= " C%ƒ,ö,, *3!“%!=.<br />

[2] b“2="*= “,ì"%ë= œ_B " C%ƒ,ö,, *3!“%!=.<br />

28


p=K%2= “ =**%ìC=…ì…2%ì<br />

4. m=ݓ,2 [ENTER].<br />

n2%K!=ƒ,2“ ƒ=C!%“ % C%ä2"!›ä…,,.<br />

5. dë “%.!=……, Cü“/ …=›ì,2 [ENTER].<br />

o!, …=›=2,, …= *…%C*3 [EXIT] C!%,“.%ä,2 "%ƒ"!=2 *<br />

C!ä/ä3?L .*!=……%L “2!=…,ö Kƒ “%.!=……, Cü“/.<br />

g=ã!3ƒ*= Cü“/ “ USB-<br />

…=*%C,2ë<br />

oü“/, “%.!=………/ …= USB-…=*%C,2ëü, ì%ã32 K/2ü<br />

ƒ=ã!3›…/ " C=ì 2ü <strong>Prelude</strong>. MIDI-ä=……/ 2=*› ì%ã32 K/2ü<br />

“%.!=……/ " C%ëüƒ%"=2ëü“*%L Cü“. o%ä!%K… “ì. “2!. 48.<br />

rä=ë…, Cü“/<br />

d=ë %C,“/"=2“ C!%öä3!= 3ä=ë…, Cü“/ ,ë, "“. Cü“<br />

,ƒ C%ëüƒ%"=2ëü“*%L C=ì 2, <strong>Prelude</strong>.<br />

1. m=›ì,2 …= *…%C*3 [MENU].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 *%ì=…ä3 œUtilityB<br />

, …=›ì,2 [ENTER].<br />

3. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 %Cö,þ<br />

œDeleteB , …=›ì,2 [ENTER].<br />

4. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 %Cö,þ<br />

œSongB ,ë, œAll SongsB, , …=›ì,2 [ENTER].<br />

5. e“ë, …= ø=ã 4 K/ë= "/K!=…= %Cö, œSongB,<br />

,“C%ëüƒ3L2 *%ë“% VALUE ,ë, *…%C*, [ ] [ ]<br />

äë "/K%!= Cü“/, C%äë›=?L 3ä=ë…,þ.<br />

g=2ì …=›ì,2 [ENTER].<br />

n2%K!=ƒ,2“ ƒ=C!%“ % C%ä2"!›ä…,,.<br />

b/K%! , "%“C!%,ƒ"ä…, Cü“<br />

([SONG])<br />

1. hìC%!2,!3L2 “ USB-…=*%C,2ë %ä…3 ,ë,<br />

…“*%ëü*% Cü“, “ë, .2% ? … “äë=…%.<br />

2. m=›ì,2 …= *…%C*3 [SONG], C!, .2%ì <br />

C%ä“"2*= ƒ=ã%!,2“ .<br />

3. b/K!,2 Cü“3 C!, C%ì%?, *%ë“= VALUE.<br />

e“ë, *3!“%! …="ä… …= …%ì! Cü“/, ì%›…% "/K!=2ü<br />

Cü“3 ,ƒ “C,“*=. m=›ì,2 [ENTER] äë %2%K!=›…,<br />

“C,“*= Cü“, "/K!,2 *…%C*=ì, [] [] …3›…3þ<br />

Cü“3 , …=›ì,2 [ENTER].<br />

dë "/K%!= Cü“ 2=*› ì%›…% "%“C%ëüƒ%"=2ü“ *…%C*%L<br />

[NUMERIC] (“ì. “2!. 16).<br />

4. m=›ì,2 [ ] äë ƒ=C3“*=<br />

"%“C!%,ƒ"ä…, Cü“/.<br />

dë %“2=…%"*, …=›ì,2 …= *…%C*3 [] ? !=ƒ.<br />

o!, ƒ=C,“, Cü“/ “ ,“C%ëüƒ%"=…,ì “2,ë ä=……/ “2,ë<br />

ƒ=C,“/"=þ2“ " C!"/L 2=*2 Cü“/. o!, "%“C!%,ƒ"ä…,,<br />

C%ä%K…/. Cü“ ƒ"3÷=…, …=÷,…=2“ “ 2=*2= œ2B.<br />

o!, "/K%! ,ë, ,ìC%!2 …%"%L C%ëüƒ%"=2ëü“*%L Cü“/<br />

“%ä!›,ì% "!ì……%L C=ì 2, Cü“ K3ä2 ƒ=2!2%.<br />

m"%ƒì%›…% "%“C!%,ƒ"%ä,2ü MIDI--=Lë/, “%ä!›=?, K%ë<br />

16 C=!2,L.<br />

6. dë 3ä=ë…, Cü“(/) …=›ì,2 [ENTER].<br />

o!, …=›=2,, …= *…%C*3 [EXIT] C!%,“.%ä,2 "%ƒ"!=2 *<br />

C!ä/ä3?L .*!=……%L “2!=…,ö Kƒ 3ä=ë…, Cü“/.<br />

29


p=K%2= “ =**%ìC=…ì…2%ì<br />

rC!="ë…, "%“C!%,ƒ"ä…,ì<br />

dë 3C!="ë…, ,“C%ëüƒ3þ2“ “ëä3þ?, *…%C*,:<br />

[ ] b%ƒ"!=2 * …=÷=ë3 Cü“/.<br />

[ ] o!ì%2*= …=ƒ=ä.<br />

[ ] o!ì%2*= "C!ä.<br />

[ ] o!.%ä * *%…ö3 Cü“/.<br />

[ ] o3“*/C=3ƒ=.<br />

hã!= C%ä “%C!%"%›ä…, Cü“/<br />

([MINUS ONE/CENTER CANCEL])<br />

m=›ì,2 …= *…%C*3 [MINUS ONE/CENTER CANCEL] äë %2-<br />

*ëþ÷…, %C!äë……%L C=!2,,. d=……= -3…*ö, …=ƒ/"=2“<br />

œMinus OneB. b/K%! ìüþ2,!3ì%L C=!2,, %C,“=… …,›.<br />

t3…*ö, Minus One "*ëþ÷=2“ /%2*ëþ÷=2“ C!, *=›ä%ì<br />

…=›=2,, …= *…%C*3 [MINUS ONE/CENTER CANCEL].<br />

USB Memory Player<br />

(MIDI/=3ä,%-Cë!)<br />

Playlist: -3…*ö, “C,“*= "%“C!%,ƒ"ä…, C%ƒ"%ë 2<br />

ƒ=ä="=2ü C%! ä%* Cü“ äë C%“ëä%"=2ëü…%ã%<br />

"%“C!%,ƒ"ä…, " ="2%ì=2,÷“*%ì !›,ì.<br />

dë “%ƒä=…, “C,“*%" "%“C!%,ƒ"ä…, ,“C%ëüƒ32“<br />

C!%ã!=ìì= œPlaylist EditorB, ".%ä ?= " *%ìCë*2 C%“2="*,<br />

<strong>Prelude</strong>.<br />

Songlist: “C,“%* Cü“, “%ƒä=……/L äë ,“C%ëüƒ%"=…,<br />

-3…*ö,L Playlist.<br />

q%ƒä=…, “C,“*= "%“C!%,ƒ"ä…,<br />

g=C3“2,2 œPlaylist EditorB , “%ƒä=L2 “C,“%*.<br />

* o.$0.!-%% . 1.'$ -(( 1/(1* ".1/0.('"%$%-(? 1,.<br />

4 )+ “PlaylistEditorManualE.pdf”, /.12 "+?%,;) 1<br />

/0.#0 ,,.) “Playlist Editor” (,%-> “Help”).<br />

b/K%! ìüþ2,!3ì%L C=!2,,<br />

1. m=ݓ,2 [MENU].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 *%ì=…ä3 œMinus<br />

One SettingB , …=›ì,2 [ENTER].<br />

dë C!.%ä= …= ä=……3þ “2!=…,ö3 2=*› ì%›…% …=›=2ü<br />

, 3ä!›,"=2ü *…%C*3 [MINUS ONE].<br />

3. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 C=!2,þ äë<br />

%2*ëþ÷…, (ìüþ2,!%"=…, ).<br />

4. j%ë“%ì VALUE "/K!,2 ƒ…=÷…, ON ,ë, OFF.<br />

5. o% %*%…÷=…,þ …=“2!%L*, …=›ì,2 [EXIT].<br />

d=……/L C=!=ì2! "ë 2“ “,“2ì…/ì.<br />

pƒ!"…% *%C,!%"=…, Cü“<br />

oü“/, “%ƒä=……/ “ C%ì%?üþ <strong>Prelude</strong>, ì%ã32 K/2ü “%.!=……/<br />

…= USB-…=*%C,2ëü. o%ä!%K… “ì. “2!. 48.<br />

o!%÷, -3…*ö,,<br />

o!“2…/ C!-%!ì=…“/ $ “ì. “2!. 36<br />

p=K%2= “ ì2!%…%ì%ì $ “ì. “2!. 22<br />

q%.!=……, …= USB-…=*%C,2ëü $ “ì. “2!. 48<br />

g=ã!3ƒ*= “ USB-…=*%C,2ë $ “ì. “2!. 48<br />

• q!ä“2"=ì, <strong>Prelude</strong> “C,“%* "%“C!%,ƒ"ä…, “%ƒä=2ü<br />

…ëüƒ .<br />

• dë "%“C!%,ƒ"ä…, Cü“ …%K ƒ=2ëü…% “%ƒä="=2ü<br />

“C,“%* "%“C!%,ƒ"ä…, (“ì. ä=ë). nä…=*% C!, .2%ì<br />

ä%“23C…/ 2%ëü*% MIDI/=3ä,%--=Lë/ ,ƒ *%!…"%L<br />

C=C*, USB-…=*%C,2ë .<br />

• b%“C!%,ƒ"%ä 2“ 2%ëü*% =3ä,%-=Lë/ “ ÷=“2%2%L<br />

“.ìCë,!%"=…, 44.1 *cö.<br />

• <strong>Prelude</strong> C%ää!›,"=2 ä% 999 Cü“ , “C,“*%"<br />

"%“C!%,ƒ"ä…, (o!%ã!=ìì= œPlaylist EditorB<br />

C%ää!›,"=2 ä% 999 “C,“*%" "%“C!%,ƒ"ä…, ).<br />

b%“C!%,ƒ"ä…, MIDI/=3ä,%-<br />

-=Lë%"<br />

o%ëüƒ%"=2ëü ì%›2 "%“C!%,ƒ"%ä,2ü MIDI/=3ä,%-=Lë/<br />

…C%“!ä“2"……% “ USB-…=*%C,2ë .<br />

p=ƒ!ø……/ 2,C/ MIDI-/=3ä,%-=Lë%"<br />

WAV/<br />

AIFF<br />

MIDI<br />

0 ,ë, 1<br />

t%!ì=2 * o0( 0 !.2% 1 SMF 4.0, 2 1<br />

*.+(7%12". 20%*." .#0 -(7%-..<br />

l=*“,ì3ì 240 jK (ƒ=",“,2 %2<br />

p=ƒì! -=Lë=<br />

“%ä!›,ì%ã% MIDI--=Lë=).<br />

p=ƒì! “%%K?…, 512 K=L2 ,ë,<br />

System Exclusive<br />

ì…üø<br />

`3ä,%-=Lë/<br />

)=“2%2= 44.1 *cö<br />

p=ƒ! ä…%“2ü 8/16/24 K,2<br />

30


p=K%2= “ =**%ìC=…ì…2%ì<br />

MP3<br />

MIDI<br />

t%!ì=2 MPEG-1 audio layer 3<br />

)=“2%2= 44.1 jcö<br />

32/40/48/56/64/80/96/112/<br />

a,2!L2 128/160/192/224/256/320 kbps,<br />

VBR (C!ì……/L K,2!L2)<br />

2. o,*2%ã!=ìì= P INFO: n2%K!=›=2 ,…-%!ì=ö,þ %<br />

"/K!=……%ì “C,“* "%“C!%,ƒ"ä…, .<br />

q2!=…,ö= SONG SELECT<br />

dë C!.%ä= * ä=……%L “2!=…,ö "/K!,2 C,*2%ã!=ìì3<br />

SONG …= ãë="…%L “2!=…,ö , …=›ì,2 [ENTER].<br />

(1)<br />

}*!=……/ “2!=…,ö/<br />

USB-C!%,ã!/"=2ë<br />

n“…%"…= “2!=…,ö=<br />

d=……= “2!=…,ö= %2%K!=›=2“ , “ë, C%ä*ëþ÷,2ü USB-<br />

…=*%C,2ëü * <strong>Prelude</strong> , …=›=2ü …= *…%C*3 [USB MEMORY<br />

PLAYER].<br />

(3)<br />

(4)<br />

1. o,*2%ã!=ìì= PLAYLIST: 3*=ƒ/"=2 …= “2!=…,ö3<br />

PLAYLIST SELECT.<br />

2. o,*2%ã!=ìì= SONG: 3*=ƒ/"=2 …= “2!=…,ö3<br />

SONG SELECT.<br />

3. m%ì! , ,ì "/K!=……%L Cü“/<br />

4. c!3CC=, …%ì! , ,ì "/K!=……%ã% C!-%!ì=…“=<br />

5. m%ì! , ,ì 2ìK!= …,›…L C=!2,,<br />

6. m%ì! , ,ì 2ìK!= "!.…L C=!2,,<br />

7. m%ì! 2*3?ã% 2=*2= , 2ìC Cü“/<br />

q2!=…,ö= PLAYLIST SELECT<br />

dë C!.%ä= * ä=……%L “2!=…,ö "/K!,2 C,*2%ã!=ìì3<br />

PLAYLIST …= ãë="…%L “2!=…,ö , …=›ì,2 [ENTER].<br />

fig.disp-USBmp-songlist.eps<br />

(1)<br />

(1) (2)<br />

(5) (6)<br />

1. o!÷…ü “C,“*%" "%“C!%,ƒ"ä…,<br />

b/K!,2 …3›…/L “C,“%* "%“C!%,ƒ"ä…, , …=›ì,2<br />

[]; *3!“%! C!ì“2,2“ …= C,*2%ã!=ìì3 " C!="%L<br />

“2%!%… .*!=…=. b/K!,2 C,*2%ã!=ìì3 , …=›ì,2<br />

[ENTER] äë "/C%ë……, ä=ëü…Lø,. %C!=ö,L.<br />

(7)<br />

(2)<br />

1. hì "/K!=……%ã% “C,“*= "%“C!%,ƒ"ä…, .<br />

2. qC,“%* Cü“.<br />

b/K!,2 Cü“3 ,ƒ “C,“*= , …=›ì,2 [] äë<br />

C!ì?…, *3!“%!= …= C,*2%ã!=ìì/ " C!="%L “2%!%…<br />

.*!=…=. b/K!,2 C,*2%ã!=ìì3 , …=›ì,2 [ENTER] äë<br />

"/C%ë……, ä=ëü…Lø,. %C!=ö,L.<br />

3. o,*2%ã!=ìì= P INFO: %2%K!=›=2 ,…-%!ì=ö,þ %<br />

"/K!=……%ì “C,“* "%“C!%,ƒ"ä…, .<br />

4. o,*2%ã!=ìì= S INFO: %2%K!=›=2 ,…-%!ì=ö,þ %<br />

"/K!=……%L Cü“.<br />

5. o,*2%ã!=ìì= CHANGE: “ë3›,2 äë “ì…/ C%! ä*= Cü“ "<br />

"/K!=……%ì “C,“* "%“C!%,ƒ"ä…, . o%ä!%K… “ì. “2!.<br />

33.<br />

6. o,*2%ã!=ìì= DELETE: “ë3›,2 äë 3ä=ë…, "/K!=……%L<br />

Cü“/ ,ƒ “C,“*=. o%ä!%K… “ì. “2!. 33.<br />

b%“C!%,ƒ"ä…, Cü“<br />

([USB MEMORY PLAYER])<br />

o%ä*ëþ÷,2 * <strong>Prelude</strong> USB-…=*%C,2ëü “% “C,“*%ì<br />

"%“C!%,ƒ"ä…, /Cü“=ì,, = ƒ=2ì …=›ì,2 …= *…%C*3 [USB<br />

MEMORY PLAYER].<br />

g=C3“2,2 "%“C!%,ƒ"ä…,, *=* C%*=ƒ=…% …,›.<br />

h“C%ëüƒ3L2 äë 3C!="ë…, *…%C*, USB MEMORY PLAYER<br />

CONTROL:<br />

[ ]<br />

b/K%! , C!%,ã!/"=…, “C,“*=<br />

"%“C!%,ƒ"ä…,<br />

(2)<br />

b%ƒ"!=2 * …=÷=ë3 Cü“/.<br />

m=›=2, …= ä=……3þ *…%C*3 " …=÷=ë Cü“/<br />

C!,"%ä,2 * "/K%!3 C!ä/ä3?L Cü“/.<br />

[ ] o!ì%2*= …=ƒ=ä.<br />

[ ] o!ì%2*= "C!ä.<br />

[ ] o!.%ä * “ëä3þ?L Cü“.<br />

[ ] o3“*/C=3ƒ=.<br />

(3)<br />

(4)<br />

(5)<br />

(6)<br />

qC,“*, "%“C!%,ƒ"ä…, “% ƒ…=÷*%ì “ë"= %2 ,ì…,<br />

"ë þ2“ ƒ=?,?……/ì, %2 !ä=*2,!%"=…, , !="…% *=* ,<br />

".%ä ?, " …,. Cü“/.<br />

1. m=.%ä “ü …= ãë="…%L “2!=…,ö, C!"ä,2<br />

*3!“%! …= C,*2%ã!=ìì3 PLAYLIST , …=›ì,2 …=<br />

*…%C*3 [ENTER].<br />

31


p=K%2= “ =**%ìC=…ì…2%ì<br />

n2%K!=ƒ,2“ .*!=……= “2!=…,ö= PLAYLIST SELECT.<br />

Š=*› äë C!.%ä= …= “2!=…,ö3 PLAYLIST SELECT “<br />

ãë="…%L “2!=…,ö/ ì%›…% …=›=2ü …= *…%C*3 [USB<br />

MEMORY PLAYER], “ë, C%ä“"2*= ã%!,2.<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 …3›…/L “C,“%*<br />

"%“C!%,ƒ"ä…, .<br />

3. o!, …=›=2,, …= *…%C*3 [ ] …=÷…2“<br />

"%“C!%,ƒ"ä…, Cü“ ,ƒ “C,“*= " ƒ=ä=……%ì<br />

C%! ä*.<br />

m=›ì,2 [EXIT] äë "%ƒ"!=2= …= ãë="…3þ “2!=…,ö3.<br />

4. dë %“2=…%"*, …=›ì,2 [ ].<br />

e“ë, C%“ë .2%ã% “…%"= …=›=2ü [],<br />

"%“C!%,ƒ"ä…, C!%ä%ë›,2“ “ 2%÷*,, " *%2%!%L %…%<br />

K/ë% %“2=…%"ë…%.<br />

b/K%! , C!%,ã!/"=…, %ä…%L Cü“/<br />

,ƒ “C,“*= "%“C!%,ƒ"ä…,<br />

1. m=.%ä “ü …= ãë="…%L “2!=…,ö, C!ì“2,2<br />

*3!“%! …= C,*2%ã!=ìì3 œSONGB , …=›ì,2 …=<br />

*…%C*3 [ENTER].<br />

n2%K!=ƒ,2“ “C,“%* Cü“ "/K!=……%ã% “C,“*=<br />

"%“C%,ƒ"ä…, .<br />

À…=ë%ã,÷…%, ì%›…% "/K!=2ü “C,“%* "%“C!%,ƒ"ä…,<br />

(“ì. ø=ã 2 "/ø) , …=›=2ü [ENTER].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 …3›…3þ Cü“3.<br />

3. m=›ì,2 [ ] äë ƒ=C3“*=<br />

"%“C!%,ƒ"ä…, .<br />

dë "%ƒ"!=2= …= ãë="…3þ “2!=…,ö3 …=›ì,2 [EXIT].<br />

4. dë %“2=…%"*, …=›ì,2 [ ].<br />

e“ë, C%“ë .2%ã% “…%"= …=›=2ü [],<br />

"%“C!%,ƒ"ä…, C!%ä%ë›,2“ “ 2%÷*,, " *%2%!%L %…%<br />

K/ë% %“2=…%"ë…%.<br />

b/K%! , "%“C!%,ƒ"ä…, Cü“ “<br />

"…ø…ã% …%“,2ë Kƒ “%ƒä=…,<br />

“C,“*= "%“C!%,ƒ"ä…,<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C=C*3 USB.<br />

3. m=ݓ,2 [ENTER]<br />

n2%K!=ƒ,2“ “C,“%* Cü“ *%!…"%L C=C*, USB-<br />

…=*%C,2ë .<br />

4. j…%C*=ì, [ ] [ ] "/K!,2 Cü“3 , …=›ì,2<br />

…= *…%C*3 [ENTER].<br />

5. dë "%“C!%,ƒ"ä…, Cü“/ …=›ì,2 [ ].<br />

6. dë %“2=…%"*, “…%"= …=›ì,2 [ ].<br />

oü“/, *%2%!/ …=C! ì3þ "%“C!%,ƒ"%ä 2“ “ USB-<br />

…=*%C,2ë , … ì%ã32 K/2ü C!ƒ=C,“=…/. )2%K/<br />

,“C%ëüƒ%"=2ü ,. " *=÷“2" %“…%"/ äë “%ƒä=…, “%K“2"……/.<br />

Cü“, “…=÷=ë= “ëä32 ,ìC%!2,!%"=2ü Cü“3 (“ì. “2!. 48).<br />

hã!= C%ä “%C!%"%›ä…, Cü“/<br />

([MINUS ONE/CENTER CANCEL])<br />

t3…*ö, *…%C*, [MINUS ONE/CENTER CANCEL] ƒ=",“,2 %2<br />

2,C= -=Lë= (Cü“/).<br />

t=Lë t3…*ö, nC,“=…,<br />

SMF<br />

Audio<br />

file<br />

Minus<br />

One<br />

Center<br />

Cancel<br />

g=ãë3ø…, "/K!=……%L C=!2,,.<br />

o!%öä3!3 3*=ƒ=…, …%ì!=<br />

C=!2,, “ì. “2!. 30.<br />

q…,›…, ã!%ì*%“2, “,ã…=ë=,<br />

!=“C%ë%›……%ã% " ö…2!<br />

“2!%C=…%!=ì/ ("%*=ë= ,ë,<br />

“%ë%-,…“2!3ì…2=).<br />

j=›ä/L !=ƒ C!, …=›=2,, …= *…%C*3 [MINUS ONE/CENTER<br />

CANCEL] -3…*ö, K3ä2 2% "*ëþ÷=2ü“ (ã%!,2 C%ä“"2*=<br />

*…%C*,), 2% %2*ëþ÷=2ü“ (C%ä“"2*= ã=“…2).<br />

1. o%“ë “%.!=……, MIDI- ,ë, =3ä,%-=Lë= "<br />

*%!…"%L C=C* USB-…=*%C,2ë , C%ä*ëþ÷,2<br />

…=*%C,2ëü * <strong>Prelude</strong> , …=›ì,2 …= *…%C*3<br />

[USB MEMORY PLAYER].<br />

32


p=K%2= “ =**%ìC=…ì…2%ì<br />

pä=*2,!%"=…, “C,“*%"<br />

"%“C!%,ƒ"ä…,<br />

o!ä ,ì…ì ì%ä,-,ö,!%"=……%ã% “C,“*= "%“C!%,ƒ"ä…,<br />

%2%K!=›=2“ “,ì"%ë œ*B. )2%K/ “%.!=…,2ü %2!ä=*2,!%"=…-<br />

…3þ "!“,þ, ,“C%ëüƒ3L2 %C!=ö,þ Write (“ì. ä=ë). o!,<br />

"/K%! …%"%ã% “C,“*= "%“C!%,ƒ"ä…, Kƒ “%.!=……, !ƒ3ëü2=2/<br />

!ä=*2,!%"=…, K3ä32 32! …/.<br />

b/K%! !›,ì= "%“C!%,ƒ"ä…,<br />

1. m= “2!=…,ö PLAYLIST SELECT ,ë, SONG SELECT<br />

(“2!. 31) "/K!,2 C,*2%ã!=ìì3 P INFO ,<br />

…=›ì,2 …= *…%C*3 [ENTER].<br />

2. j…%C*%L [ ] "/K!,2 !›,ì œChain PlayB<br />

,ë, œRepeat AllB.<br />

3. h“C%ëüƒ3L2 *%ë“% VALUE ,ë, *…%C*3 [ENTER]<br />

äë 3“2=…%"*,/“… 2, ì=!*!= (✔).<br />

t3…*ö, "*ëþ÷…=, “ë, ì=!*! 3“2=…%"ë….<br />

o=!=ì2!<br />

Chain<br />

Play<br />

Repeat<br />

All<br />

nC,“=…,<br />

o!, "*ëþ÷……%L %Cö,, Cü“/ "%“C!%,ƒ"%ä 2“<br />

C%“ëä%"=2ëü…%. b%“C!%,ƒ"ä…, %“2=…="ë,-<br />

"=2“ C% ä%“2,›…,þ C%“ëä…L Cü“/ " “C,“*.<br />

o!, "*ëþ÷……%L %Cö,, C%“ë C%“ëä…L Cü““/<br />

" “C,“* C!%,“.%ä,2 "%ƒ"!=2 * C!"%L , 3“2=-<br />

…%"*= …= C=3ƒ3. e“ë, 2=*› "*ëþ÷…= %Cö,<br />

Chain Play, "%“C!%,ƒ"ä…, C!%ä%ë›,2“ .<br />

qì…= C%! ä*= Cü“<br />

1. m= “2!=…,ö SONG SELECT (“2!. 31) "/K!,2<br />

C,*2%ã!=ìì3 CHANGE , …=›ì,2 [ENTER].<br />

n2%K!=ƒ,2“ %*…% “ì…/ C%! ä*= Cü“.<br />

2. j%ë“%ì VALUE 3“2=…%",2 äë "/K!=……%L<br />

Cü“/ …3›…3þ C%ƒ,ö,þ " “C,“*.<br />

3. o% %*%…÷=…,, …=›ì,2 …= *…%C*3 [ENTER].<br />

dë %2ì…/ !ä=*2,!%"=…, …=›ì,2 [EXIT].<br />

rä=ë…, Cü“/<br />

1. m= “2!=…,ö SONG SELECT (“2!. 31) "/K!,2<br />

C,*2%ã!=ìì3 DELETE , …=›ì,2 [ENTER].<br />

n2%K!=ƒ,2“ ƒ=C!%“ …= C%ä2"!›ä…,.<br />

2. m=ݓ,2 [ENTER].<br />

dë %2*=ƒ= %2 3ä=ë…, Cü“/ ,ƒ “C,“*= …=›ì,2 [EXIT].<br />

rC!="ë…, ã!%ì*%“2üþ Cü“<br />

1. m= “2!=…,ö SONG SELECT (“2!. 31) "/K!,2<br />

C,*2%ã!=ìì3 S INFO , …=›ì,2 [ENTER].<br />

2. j…%C*%L [ ] "/K!,2 *%ì=…ä3 œLevel EditB ,<br />

…=›ì,2 [ENTER].<br />

n2%K!=ƒ,2“ .*!=……= “2!=…,ö= SONG INFO (LEVEL).<br />

d=……= *%ì=…ä= … %2%K!=›=2“ äë "“2!%……/. " <strong>Prelude</strong><br />

Cü“ (SONG).<br />

3. jë=",ø=ì, *3!“%!= "/K!,2 C=!=ì2!.<br />

4. r“2=…%",2 ƒ…=÷…, *%ë“%ì VALUE.<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Level<br />

Adjust<br />

Part<br />

1 $ 16<br />

Level<br />

-12 $ 0<br />

$ +12<br />

0 $ 127<br />

e“ë, "*ëþ÷…= -3…*ö, [USB MEMORY PLAYER], …=›,ì=L2<br />

…= *…%C*3 [PART VIEW] äë C!*ëþ÷…, .*!=……/. “2!=…,ö<br />

" C%! ä*: cë="…= “2!=…,ö= → SONG INFO (LEVEL) →<br />

PERFORM MIXER (“2!. 24) → cë="…= “2!=…,ö=.<br />

q%.!=……, “C,“*= "%“C!%,ƒ"ä…,<br />

…= USB-…=*%C,2ëü ([WRITE])<br />

b !=ƒäë !=““*=ƒ/"=2“ % 2%ì, *=* “%.!=…,2ü<br />

%2!ä=*2,!%"=……/L “C,“%* "%“C!%,ƒ"ä…, <strong>Prelude</strong> …= USB-<br />

…=*%C,2ëü.<br />

1. m=ݓ,2 [WRITE].<br />

o!,…,ì= ,“.%ä…3þ ã!%ì*%“2ü Cü“/<br />

ƒ= 0, ä=……/L C=!=ì2! C%ƒ"%ë 2 3C-<br />

!="ë 2ü ã!%ì*%“2üþ Cü“/ " C!äë=.<br />

-12 $ 0 $ +12 äa.<br />

e“ë, Cü“= C!ä“2="ë 2 “%K%L MIDI-<br />

-=Lë, ì%›…% ƒ=ä=2ü 3!%"…ü ã!%ì-<br />

*%“2, äë *=›ä%L ,ƒ C=!2,L 1 $16.<br />

o!ì“2,2 *3!“%! …= …%ì! C=!-<br />

2,, "…,ƒ3 .*!=…=, …=›ì,2 [ENTER] ,<br />

3“2=…%",2 …3›…/L 3!%"…ü ã!%ì*%“-<br />

2, C=!2,,.<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œPlaylistB ,<br />

…=›ì,2 [ENTER].<br />

n2%K!=ƒ,2“ ƒ=C!%“ % C%ä2"!›ä…,,.<br />

3. m=›ì,2 [ENTER] äë “%.!=……, “C,“*=<br />

"%“C!%,ƒ"ä…, …= USB-…=*%C,2ëü.<br />

o!, …=›=2,, …= *…%C*3 [EXIT] C!%,“.%ä,2 "%ƒ"!=2 *<br />

C!ä/ä3?L “2!=…,ö Kƒ “%.!=……, “C,“*=<br />

"%“C!%,ƒ"ä…, .<br />

33


o!-%!ì=…“/ , .--*2/<br />

o!-%!ì=…“/<br />

j%…2!%ëë! D Beam<br />

dë !=K%2/ “ *%…2!%ëë!%ì D Beam ä%“2=2%÷…% C!%“2%<br />

C!ì?=2ü ë=ä%…ü …=ä ã% ,…-!=*!=“…/ì ä=2÷,*%ì. b<br />

ƒ=",“,ì%“2, %2 …=ƒ…=÷……%L -3…*ö,,, %… ì%›2 3C!="ë 2ü<br />

,ƒì……,ì 2ìK!= ,ë, ä!3ã,ì, .--*2=ì,.<br />

p=K%÷,L ä,=C=ƒ%… *%…2!%ëë!= D Beam<br />

m= ä,=ã!=ìì C%*=ƒ=… !=K%÷,L<br />

ä,=C=ƒ%… *%…2!%ëë!= D Beam.<br />

d",›…, ë=ä%…, ƒ= C!äë=ì, .2%L<br />

ƒ%…/ %2“ë›,"=2ü“ … K3ä2.<br />

p=K%÷,L ä,=C=ƒ%… *%…2!%ëë!= D<br />

Beam “3?“2"……% “3›=2“ " 3“ë%", . “%ë…÷…%ã%<br />

%“"?…, . o%ì…,2 %K .2%ì, ,“C%ëüƒ3 *%…2!%ëë! D<br />

Beam "% "!ì "/“23Cë…,L …= %2*!/2%ì "%ƒä3..<br />

)3"“2",2ëü…%“2ü *%…2!%ëë!= D Beam ,ƒì… 2“ "<br />

ƒ=",“,ì%“2, %2 %“"?……%“2, "Kë,ƒ, ,…“2!3ì…2=. e“ë,<br />

*%…2!%ëë! -3…*ö,%…,!32 …*%!!*2…%, ,“C%ëüƒ3L2<br />

C=!=ì2! D Beam Sens äë …=“2!%L*, ÷3"“2",2ëü…%“2,<br />

*%…2!%ëë!=. r"ë,÷…, ƒ…=÷…, C=!=ì2!= “%%2"2“2"32<br />

!%“23 ÷3"“2",2ëü…%“2, (“ì. “2!. 46).<br />

1. m=›ì,2 …= *…%C*3 [PITCH], [FILTER] ,ë,<br />

[VOLUME] “*ö,, D BEAM (C%ä“"2*= *…%C*,<br />

ƒ=ã%!,2“ “,…,ì ö"2%ì).<br />

d=……/ *…%C*, … ì%ã32 ,“C%ëüƒ%"=2ü“ %ä…%"!ì……%.<br />

PITCH<br />

FILTER<br />

j…%C*=<br />

VOLUME<br />

t3…*ö, D-Beam<br />

rC!="ë…, "/“%2%L ƒ"3*%", "ƒ 2/. …=<br />

*ë=",=23!.<br />

qì…= %*!=“*, ƒ"3÷=…, (äë<br />

…*%2%!/. 2ìK!%" .--*2 ì%›2<br />

K/2ü “ë=K% "/!=›……/ì).<br />

rC!="ë…, ã!%ì*%“2üþ ƒ"3*%", "ƒ 2/.<br />

…= *ë=",=23!.<br />

2. hã!= ìë%ä,þ C!="%L !3*%L …= *ë=",=23!,<br />

!=“C%ë%›,2 ë"3þ ë=ä%…ü …=ä *%…2!%ëë!%ì<br />

D Beam , ìäë……% ä",ã=L2 ""!.-"…,ƒ.<br />

j…%C*=, …=›=2= …= ø=ã (1), …=÷…2 ì,ã=2ü.<br />

m=ƒ…=÷…, -3…*ö,, …= *%…2!%ëë!<br />

D Beam<br />

1. m=›ì,2 , 3ä!›,"=L2 *…%C*3 [FILTER] ,ë,<br />

[VOLUME].<br />

n2%K!=ƒ,2“ .*!=……= “2!=…,ö= D BEAM.<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C=!=ì2!.<br />

3. h“C%ëüƒ3L2 *%ë“% VALUE äë "/K%!= …3›…%L<br />

-3…*ö,, D Beam.<br />

4. o% %*%…÷=…,þ …=“2!%L*, …=›ì,2 [EXIT].<br />

n2%K!=ƒ,2“ ãë="…= “2!=…,ö=.<br />

d=……/ C=!=ì2!/ "ë þ2“ “,“2ì…/ì, (“2!. 45).<br />

m=ƒ…=÷=ì/ -3…*ö,,<br />

t3…*ö,<br />

D Beam<br />

nC,“=…,<br />

3. dë %2*ëþ÷…, *%…2!%ëë!= D Beam …=›ì,2<br />

? !=ƒ …= *…%C*3, …=›=23þ …= ø=ã (1) (<br />

C%ä“"2*= C!, .2%ì C%ã=“…2).<br />

DRUM<br />

ROLL*<br />

CHIMES*<br />

b“ "!ì , C%*= ë=ä%…ü !=“C%ë%›…= …=ä D-<br />

Beam, ƒ"3÷,2 ä!%Kü …= ì=ë%ì K=!=K=…. dë<br />

3“,ë…, ã!%ì*%“2, ä!%K, C!,Kë,›=L2 ë=ä%…ü,<br />

÷2%K/ "%“C!%,ƒ"“2, 3ä=! " 2=!ë*3, !ƒ-<br />

*% %2ä!…,2 .<br />

o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam<br />

"%“C!%,ƒ"%ä,2“ C!ƒ"%… *%ë%*%ëü÷,*%". o!,<br />

C!,Kë,›…,, ë=ä%…, * *%…2!%ëë!3 ã!%ì*%“2ü<br />

"%ƒ!=“2=2.<br />

34


o!-%!ì=…“/ , .--*2/<br />

t3…*ö,<br />

D Beam<br />

BUBBLE*<br />

STREAM*<br />

EXPLOSION<br />

*<br />

GUN<br />

SHOT*<br />

ENGINE*<br />

APPLAUSE*<br />

LAUGHING*<br />

SCREAMING*<br />

BIRD*<br />

DOG*<br />

SEASHORE*<br />

RAIN*<br />

THUNDER*<br />

MODULATION<br />

EXPRESSION<br />

nC,“=…,<br />

b“ "!ì , C%*= ë=ä%…ü !=“C%ë%›…= …=ä<br />

D-Beam, "%“C!%,ƒ"%ä,2“ ƒ"3* K3ëü*=þ?,.<br />

C3ƒ/!L. o!, C!,Kë,›…,, ë=ä%…, ã!%ì*%“2ü<br />

"%ƒ!=“2=2.<br />

b“ "!ì , C%*= ë=ä%…ü !=“C%ë%›…= …=ä<br />

D-Beam, "%“C!%,ƒ"%ä,2“ ƒ"3* 2*3?L "%ä/.<br />

o!, C!,Kë,›…,, ë=ä%…, ã!%ì*%“2ü "%ƒ!=“2=2.<br />

o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam<br />

"%“C!%,ƒ"%ä,2“ ƒ"3* "ƒ!/"=. dë 3“,ë…,<br />

ã!%ì*%“2, ä",ã=L2 !3*%L K%ë .…!ã,÷…%.<br />

o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam "%“C!%,ƒ-<br />

"%ä,2“ ƒ"3* C,“2%ë2…%ã% "/“2!ë=. dë 3“,ë-<br />

…, ã!%ì*%“2, ä",ã=L2 !3*%L K%ë .…!ã,÷…%.<br />

b“ "!ì , C%*= ë=ä%…ü !=“C%ë%›…= …=ä<br />

D-Beam, "%“C!%,ƒ"%ä,2“ ƒ"3* ="2%ì%K,ëü…%ã%<br />

ä",ã=2ë . o!, C!,Kë,›…,, ë=ä%…, ã!%ì*%“2ü<br />

"%ƒ!=“2=2.<br />

b“ "!ì , C%*= ë=ä%…ü !=“C%ë%›…= …=ä<br />

D-Beam, "%“C!%,ƒ"%ä,2“ ƒ"3* =Cë%ä,“ì…2%".<br />

o!, C!,Kë,›…,, ë=ä%…, ã!%ì*%“2ü "%ƒ!=“2=2.<br />

o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam "%“C!%-<br />

,ƒ"%ä,2“ ƒ"3* “ì.=. dë 3“,ë…, ã!%ì*%“2,<br />

ä",ã=L2 !3*%L K%ë .…!ã,÷…%.<br />

o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam "%“C!%-<br />

,ƒ"%ä,2“ ƒ"3* *!,*=. dë 3“,ë…, ã!%ì*%“2,<br />

ä",ã=L2 !3*%L K%ë .…!ã,÷…%.<br />

o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam "%“C!%-<br />

,ƒ"%ä,2“ ƒ"3* ?K2= C2,ö. dë 3“,ë…, ã!%ì-<br />

*%“2, ä",ã=L2 !3*%L K%ë .…!ã,÷…%.<br />

o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam "%“C!%-<br />

,ƒ"%ä,2“ ƒ"3* “%K=÷üã% ë= . dë 3“,ë…,<br />

ã!%ì*%“2, ä",ã=L2 !3*%L K%ë .…!ã,÷…%.<br />

o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam "%“C!%-<br />

,ƒ"%ä,2“ ø3ì ì%!“*%ã% C!,K% . o!, C!,Kë,-<br />

›…,, ë=ä%…, ã!%ì*%“2ü "%ƒ!=“2=2.<br />

b“ "!ì , C%*= ë=ä%…ü !=“C%ë%›…= …=ä<br />

D-Beam, "%“C!%,ƒ"%ä,2“ ø3ì ä%›ä . o!, C!,-<br />

Kë,›…,, ë=ä%…, ã!%ì*%“2ü "%ƒ!=“2=2.<br />

o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam "%“C!%-<br />

,ƒ"%ä,2“ ƒ"3* ã!%ì=. o!, C!,Kë,›…,, ë=ä%…,<br />

ã!%ì*%“2ü "%ƒ!=“2=2.<br />

dL“2", *%…2!%ëë!= D Beam “%"C=ä=2 “ …=-<br />

*ë%…%ì ä›%L“2,*= %2 “K (“2!. 36).<br />

o!, !=K%2 “ D Beam C!%,“.%ä,2 3“,ë…,<br />

ã!%ì*%“2,. dë "%ƒ"!=2= ,“.%ä…%ã% ƒ…=÷…,<br />

ã!%ì*%“2, 3K!,2 ë=ä%…ü %2 *%…2!%ëë!=.<br />

t3…*ö,<br />

D Beam<br />

BEND UP<br />

BEND<br />

DOWN<br />

EXP+UP<br />

EXP+<br />

DOWN<br />

TEMPO<br />

UP<br />

TEMPO<br />

DOWN<br />

START/<br />

STOP<br />

FILL UP<br />

FILL<br />

DOWN<br />

FADE OUT<br />

FILTER<br />

VOLUME<br />

nC,“=…,<br />

o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë 3"ë,÷…,<br />

"/“%2/ ƒ"3÷=…, . dë "%ƒ"!=2= ,“.%ä-<br />

…%L "/“%2/ 3K!,2 ë=ä%…ü %2 *%…2!%ëë!=.<br />

o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë “…,-<br />

›…, "/“%2/ ƒ"3÷=…, . dë "%ƒ"!=2= ,“.%ä…%L<br />

"/“%2/ 3K!,2 ë=ä%…ü %2 *%…2!%ëë!=.<br />

o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë %ä-<br />

…%"!ì……%ã% 3“,ë…, ã!%ì*%“2, , 3"ë,÷…,<br />

"/“%2/ ƒ"3÷=…, . dë "%ƒ"!=2= ,“.%ä…%L ã!%ì-<br />

*%“2, , "/“%2/ 3K!,2 ë=ä%…ü %2 *%…2!%ëë!=.<br />

o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë %ä-<br />

…%"!ì……%ã% 3“,ë…, ã!%ì*%“2, , “…,›…,<br />

"/“%2/ ƒ"3÷=…, . dë "%ƒ"!=2= ,“.%ä…%L ã!%ì-<br />

*%“2, , "/“%2/ 3K!,2 ë=ä%…ü %2 *%…2!%ëë!=.<br />

o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë 3“-<br />

*%!…, 2ìC=. dë "%ƒ"!=2= ,“.%ä…%ã% 2ìC=<br />

3K!,2 ë=ä%…ü %2 *%…2!%ëë!=.<br />

o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë ƒ=ìäë…,<br />

2ìC=. dë "%ƒ"!=2= ,“.%ä…%ã% 2ìC=<br />

3K!,2 ë=ä%…ü %2 *%…2!%ëë!=.<br />

p=“C%ë%›,2 ë=ä%…ü …=ä ä=2÷,*%ì D Beam äë<br />

ƒ=C3“*= "%“C!%,ƒ"ä…, . dë %“2=…%"*, "%“-<br />

C!%,ƒ"ä…, !=“C%ë%›,2 ë=ä%…ü …=ä ä=2÷,-<br />

*%ì ? !=ƒ.<br />

p=“C%ë%›,2 ë=ä%…ü …=ä ä=2÷,*%ì D Beam äë<br />

ƒ=C3“*= “K,"*, (“2!. 24).<br />

p=“C%ë%›,2 ë=ä%…ü …=ä ä=2÷,*%ì D Beam äë<br />

Cë="…%ã% 3ì…üø…, ã!%ì*%“2,. o% ä%“2,›-<br />

…,þ …3ë"%L ã!%ì*%“2, ="2%=**%ìC=…ì…2 K3-<br />

ä2 %“2=…%"ë…, = ÷!ƒ 2-3 “*3…ä/ ã!%ì*%“2ü<br />

K3ä2 "%ƒ"!=?…= " ,“.%ä…% “%“2% …,.<br />

o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë 3"ë,÷…,<br />

!*%“2, ƒ"3*=. dë "%ƒ"!=2= ,“.%ä…%ã%<br />

ƒ"3÷=…, 3K!,2 ë=ä%…ü.<br />

o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë 3"ë,÷…,<br />

ã!%ì*%“2, ƒ"3*=. dë "%ƒ"!=2= ,“.%ä-<br />

…%ã% ƒ…=÷…, ã!%ì*%“2, 3K!,2 ë=ä%…ü.<br />

t3…*ö,, D Beam, %2ì÷……/ ƒ…=*%ì œ*B, … ì%ã32 K/2ü<br />

ƒ=C,“=…/ " Cü“3.<br />

e“ë, %2*ëþ÷,2ü C,2=…, <strong>Prelude</strong>, *%ãä= …= ä,“Cë<br />

%2%K!=›=2“ “2!=…,ö= D BEAM, "/K!=……= 3“2=…%"*=<br />

*%…2!%ëë!= D Beam " C=ì 2ü <strong>Prelude</strong> … “%.!=… 2“ . dë<br />

“%.!=……, …=“2!%* %K ƒ=2ëü…% …=›ì,2 …= *…%C*3 [EXIT]<br />

C!ä %2*ëþ÷…,ì C,2=…, <strong>Prelude</strong>.<br />

35


o!-%!ì=…“/ , .--*2/<br />

d›%L“2,* Pitch Bend/Modulation<br />

d›%L“2,* Pitch Bend/Modulation !=“C%ë%›… “ë"= %2<br />

*ë=",=23!/ , C!ä…=ƒ…=÷… äë 3C!="ë…, C!, ,ã! …=<br />

*ë=",=23! ä"3ì 2,C=ì, .--*2%".<br />

}--*2 Pitch Bend Cë="…% C%…,›=2 "/“%23 ƒ"3÷=…, …%2<br />

C!, …=*ë%… ä›%L“2,*= "ë"%, , 3"ë,÷,"=2 "/“%23<br />

ƒ"3÷=…, C!, …=*ë%… "C!="%.<br />

}--*2 Modulation C!,ì… 2 * ƒ"3*3 .--*2 ",K!=2% C!,<br />

…=*ë%… ä›%L“2,*= %2 “K .<br />

e“ë, äë C=!=ì2!= MFX TYPE "/K!=…% ƒ…=÷…, ROTARY,<br />

…=*ë%… ä›%L“2,*= %2 “K K3ä2 3C!="ë 2ü ÷=“2%2%L .--*2=<br />

"!=?=þ?ã%“ ä,…=ì,*=.<br />

fig.bendlever.eps<br />

• n*2="…/L “ä",ã<br />

• )3"“2",2ëü…%“2ü *ë=",=23!/<br />

• p›,ì !=“C%ƒ…="=…, =**%!ä%"<br />

• p›,ì ã=!ì%…,ƒ=ö,,<br />

b/K%! C!-%!ì=…“=<br />

([PERFORM])<br />

o=ì 2ü C!-%!ì=…“%" %!ã=…,ƒ%"=…= “ëä3þ?,ì %K!=ƒ%ì:<br />

Š,C<br />

PRST<br />

(Preset)<br />

USER<br />

nC,“=…,<br />

o!-%!ì=…“/, "“2!%……/ " <strong>Prelude</strong>. n…, …<br />

ì%ã32 K/2ü %2!ä=*2,!%"=…/.<br />

o!-%!ì=…“/, “%ƒä=……/ ,ë,<br />

%2!ä=*2,!%"=……/ C%ëüƒ%"=2ëì.<br />

h“C%ëüƒ%"=…, *%ë“= VALUE<br />

o!, …=*ë%… ä›%L“2,*= %ä…%"!ì……% %2 “K , "ë"%/<br />

"C!="% %K= .--*2= K3ä32 ,“C%ëüƒ%"=…/ %ä…%"!ì……%.<br />

cë3K,…= “ä",ã= "/“%2/ ƒ=ä=2“ …ƒ=",“,ì% äë *=›ä%ã%<br />

2ìK!=. o%ä!%K… “ì. “2!. 39.<br />

Š=*› “ì. C=!=ì2! œBend ModeB (“2!. 45).<br />

m=ƒ…=÷=ì= Cä=ëü<br />

o%ëüƒ%"=2ëü ì%›2 C%ä*ëþ÷,2ü …%›…%L C!*ëþ÷=2ëü<br />

(Boss FS-5U) ,ë, Cä=ëü .*“C!““,, (<strong>Roland</strong> EV-5) * !=ƒAì3<br />

CONTROL PEDAL 2/ëü…%L C=…ë,.<br />

m= Cä=ëü ì%›…% …=ƒ…=÷=2ü !=ƒ…%%K!=ƒ…/ -3…*ö,,.<br />

o%ä!%K… “ì. “2!. 45.<br />

o!“2…/ C!-%!ì=…“/<br />

o!“2…/ C!-%!ì=…“/ C%ƒ"%ë þ2 K/“2!% C%ä%K!=2ü<br />

…=“2!%L*,, %C2,ì=ëü…% C%ä.%ä ?, äë 2%L ,ë, ,…%L Cü“/.<br />

b C!“2…%ì C!-%!ì=…“ “%.!=… þ2“ “ëä3þ?,<br />

C=!=ì2!/:<br />

• jë=",=23!…/L !›,ì<br />

• m=“2!%L*, "!.…L , …,›…L C=!2,L<br />

• m=“2!%L*, “2,ë<br />

• m=“2!%L*, .--*2%"<br />

• Š!=…“C%ƒ,ö,<br />

1. m=›ì,2 …= *…%C*3 [PERFORM] äë C!.%ä= "<br />

!›,ì Performance.<br />

o% 3ì%ë÷=…,þ <strong>Prelude</strong> "/K,!=2 .2%2 !›,ì C%“ë<br />

"*ëþ÷…, C,2=…, ="2%ì=2,÷“*,.<br />

2. j3!“%!…/ì, *ë=",ø=ì, 3“2=…%",2 *3!“%!<br />

“C!="= %2 ì2*, œPERFORMB, = ƒ=2ì *%ë“%ì<br />

VALUE "/K!,2 K=…* œPRSTB ,ë, œUSERB.<br />

dë !=K%2/ “ C!“2…/ì, C!-%!ì=…“=ì, "/K!,2<br />

œPRSTB, äë !=K%2/ “ C%ëüƒ%"=2ëü“*,ì, C!-%!ì=…“=ì,<br />

"/K!,2 œUSERB.<br />

3. j3!“%!…/ì, *ë=",ø=ì, 3“2=…%",2 *3!“%! …=<br />

…%ì! C!-%!ì=…“= , ,“C%ëüƒ3L2 *%ë“%<br />

VALUE äë "/K%!= C!-%!ì=…“=.<br />

e“ë, *3!“%! …="ä… …= …%ì! C!-%!ì=…“=, äë "/K%!=<br />

2=*› ì%›…% "%“C%ëüƒ%"=2ü“ ö,-!%"/ì ""%ä%ì. m=›ì,2<br />

…= *…%C*3 [NUMERIC], = ƒ=2ì ,“C%ëüƒ3L2 *…%C*, TONE<br />

SELECT , [ENTER].<br />

b/K%! C!-%!ì=…“= ,ƒ “C,“*=<br />

1. m=.%ä “ü …= ãë="…%L “2!=…,ö, C!ì“2,2<br />

*3!“%! …= …%ì! C!-%!ì=…“=.<br />

2. m=ݓ,2 [ENTER].<br />

3. j…%C*=ì, [ ] [ ] "/K!,2 œPresetB ,ë,<br />

œUserB.<br />

dë !=K%2/ “ C!“2…/ì, C!-%!ì=…“=ì, "/K!,2<br />

œPRSTB, äë !=K%2/ “ C%ëüƒ%"=2ëü“*,ì, C!-%!ì=…“=ì,<br />

"/K!,2 œUSERB.<br />

36


o!-%!ì=…“/ , .--*2/<br />

4. j…%C*=ì, [ ] [ ] ,ë, *%ë“%ì VALUE<br />

"/K!,2 C!-%!ì=…“.<br />

5. m=›ì,2 [ENTER] äë C%ä2"!›ä…, .<br />

e“ë, …=›=2ü [EXIT] Kƒ …=›=2, [ENTER], “C,“%* K3ä2<br />

ƒ=*!/2 Kƒ “ì…/ 2*3?ã% C!-%!ì=…“=.<br />

pä=*2,!%"=…, C!-%!ì=…“=<br />

o%ëüƒ%"=2ëü ì%›2 %2!ä=*2,!%"=2ü C!-%!ì=…“ ,<br />

“%.!=…,2ü ã% " K=…* USER.<br />

1. m=ݓ,2 [MENU].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 *%ì=…ä3<br />

œPerform EditB , …=›ì,2 [ENTER].<br />

3. j…%C*=ì, [ ] [ ] "/K!,2 C=!=ì2! ,<br />

%2!ä=*2,!3L2 ƒ…=÷…, *%ë“%ì VALUE.<br />

4. o% %*%…÷=…,, …=›ì,2 …= *…%C*3 [EXIT].<br />

n2%K!=ƒ,2“ ãë="…= “2!=…,ö=.<br />

q%.!=……, C!-%!ì=…“%" “ì. “2!. 40.<br />

o=!=ì2!/ C!-%!ì=…“=<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Split<br />

Point<br />

Octave<br />

Upper<br />

Octave<br />

Lower<br />

C#2 $<br />

C7<br />

-4 $ +4<br />

-4 $ +4<br />

Š%÷*= !=ƒäë…, *ë=",=23!/<br />

Split Point " !›,ì Split.<br />

g…=÷…, C!ä“2="ë 2 “%K%L<br />

"!.…þþ …%23 …,›…L C=!2,,.<br />

n*2="…= 2!=…“C%ƒ,ö, "!.…L<br />

C=!2,,.<br />

* o0( 0 !.2% 1 - !.0 ,(<br />

3$ 0-;5 ";1.2 '"37 -(? -%<br />

(',%-?%21?; ",%12. =2.#.<br />

/0.(15.$(2 1,%- 3$ 0-;5/<br />

/%0*311(.--;5 (-1203,%-2.".<br />

n*2="…= 2!=…“C%ƒ,ö, …,›…L<br />

C=!2,,.<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Chord<br />

Mode<br />

Backing<br />

Hold<br />

Bass<br />

Inversion<br />

STANDARD<br />

PIANO<br />

b ä=……%ì !›,ì =**%!ä<br />

!=“C%ƒ…=2“ C% …“*%ëü*,ì<br />

%“…%"…/ì …%2=ì.<br />

b ä=……%ì !›,ì =**%!ä<br />

!=“C%ƒ…=2“ C% "“ì …%2=ì,<br />

"ƒ 2/ì " …,›…L C=!2,,.<br />

INTEL qì. “2!. 102.<br />

EASY<br />

rC!%?……/L !›,ì "ƒ 2,<br />

=**%!ä%".<br />

l=›%!…% 2!ƒ"3÷,: "%ƒüì,2<br />

…= *ë=",=23! 2%…,*3.<br />

l,…%!…% 2!ƒ"3÷,: "%ƒüì,2<br />

…= *ë=",=23! 2%…,*3 , ÷!…3þ<br />

*ë=",ø3 “ë"=.<br />

d%ì,…=…2“C2=**%!ä: "%ƒüì,2<br />

…= *ë=",=23! 2%…,*3 , Kë3þ<br />

*ë=",ø3 “ë"=.<br />

l,…%!…/L “C2=**%!ä: "%ƒüì,2<br />

…= *ë=",=23! 2%…,*3 + Kë3þ<br />

*ë=",ø3 “ë"= + ÷!…3þ<br />

*ë=",ø3 “ë"=<br />

p›,ì ="2%=**%ìC=…ì…2=.<br />

OFF<br />

ON<br />

p›,ì K=“%"%L C=!2,,.<br />

OFF<br />

ON<br />

o!, “… 2,, ë"%L !3*, “<br />

*ë=",=23!/ "“<br />

,…“2!3ì…2=ëü…/ C=!2,,<br />

="2%=**%ìC=…ì…2=, *!%ì<br />

3ä=!…/., K3ä32 %“2=…%"ë…/.<br />

bƒ 2/L =**%!ä ƒ=C%ì,…=2“ .<br />

o!, “… 2,, !3*, “ *ë=",=23!/<br />

="2%=**%ìC=…ì…2 C!%ä%ë›,2<br />

,ã!=2ü "ƒ 2/L =**%!ä ä% 2. C%!,<br />

C%*= … K3ä2 "ƒ 2 ä!3ã%L.<br />

b *=÷“2" K=“%"%L …%2/<br />

K!2“ 2%…,*= "ƒ 2%ã% =**%!ä=.<br />

b *=÷“2" K=“%"%L …%2/<br />

,“C%ëüƒ32“ “=ì= …,›… …%2=<br />

"ƒ 2%ã% =**%!ä=.<br />

37


o!-%!ì=…“/ , .--*2/<br />

pä=*2,!%"=…, 2ìK!=<br />

rãë3Kë……% !ä=*2,!%"=…, 2ìK!=<br />

o%ëüƒ%"=2ëü ì%›2 %2!ä=*2,!%"=2ü C=!=ì2!/ 2ìK!=<br />

("*ëþ÷= …=K%!/ 3ä=!…/.). pƒ3ëü2=2/ !ä=*2,!%"=…,<br />

“%.!=… þ2“ " C!-%!ì=…“ (“ì. “2!. 36).<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Resonance -64 $ +63<br />

pƒ%…=…“, 2.. 3“,ë…,<br />

ã!%ì*%“2, " %Kë=“2, ÷=“2%2/<br />

“!ƒ=, C!,ä=2 ƒ"3*3<br />

.=!=*2!…3þ %*!=“*3. o!,<br />

3"ë,÷…,, ƒ…=÷…, !ƒ%…=…“<br />

3“,ë,"=2“ , C!, 3ì…üø…,, $<br />

%“ë=Kë 2“ .<br />

1. m=ݓ,2 [MENU].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œPerform<br />

Tone EditB , …=›ì,2 [ENTER].<br />

3. j…%C*=ì, [ ] [ ] "/K!,2 "!.…þþ ,ë,<br />

…,›…þþ C=!2,þ äë !ä=*2,!%"=…, .<br />

4. j…%C*=ì, [ ] [ ] "/K!,2 C=!=ì2!, ,<br />

*%ë“%ì VALUE %2!ä=*2,!3L2 ã%.<br />

5. o% %*%…÷=…,, !ä=*2,!%"=…, …=›ì,2 [EXIT].<br />

Attack<br />

Time<br />

Decay<br />

Time<br />

-64 $ +63<br />

-64 $ +63<br />

À2=*=, 2.. "!ì %2 …=›=2, …=<br />

*ë=",ø3 ä% ä%“2,›…, ƒ"3*%ì<br />

C%ë…%L ã!%ì*%“2,. o!,<br />

3"ë,÷…,, ƒ…=÷…, =2=*=<br />

“ì ã÷=2“ , C!, “…,›…,, $<br />

“2=…%",2“ K%ë %“2!%L.<br />

b!ì “C=ä=, 2.. “…,›…,<br />

ã!%ì*%“2, 2ìK!= %2 3!%"…<br />

=2=*, ä% !=K%÷ã% 3!%"… .<br />

a%ë "/“%*, ƒ…=÷…,<br />

“%%2"2“2"3þ2 K%ë<br />

äë,2ëü…%ì3 “C=ä3.<br />

n2%K!=ƒ,2“ ãë="…= “2!=…,ö=.<br />

o=!=ì2!/ 2ìK!%"<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Level 0 $ 127 c!%ì*%“2ü 2ìK!=.<br />

Release<br />

Time<br />

-64 $ +63<br />

b!ì ƒ=23.=…, , 2.. “…,›…,<br />

ã!%ì*%“2, ä% …3ë C%“ë<br />

%2C3“*=…, *ë=",ø,. a%ë<br />

"/“%*, ƒ…=÷…,<br />

“%%2"2“2"3þ2 K%ë<br />

äë,2ëü…%ì3 ƒ=23.=…,þ.<br />

Pan<br />

Chorus<br />

Send<br />

Level<br />

L64 $ 0 $<br />

63R<br />

0 $ 127<br />

o=…%!=ì= 2ìK!= (C%ë%›…,<br />

" “2!%C%ë).<br />

o!, ƒ…=÷…, . “ “,ì"%ë%ì œLB<br />

ƒ"3* C%ƒ,ö,%…,!32“ "ë"%,<br />

C!, ƒ…=÷…,, 0 $ C% ö…2!3,<br />

C!, ƒ…=÷…, . “ “,ì"%ë%ì œRB $<br />

"C!="%.<br />

}--*2 .%!3“= C!,ä=2 ƒ"3*3<br />

ãë3K,…3 , “%÷…%“2ü. o=!=ì2!<br />

3C!="ë 2 3!%"…ì .%!3“=.<br />

Vibrato<br />

Rate<br />

Vibrato<br />

Depth<br />

Vibrato<br />

Delay<br />

-64 $ +63<br />

-64 $ +63<br />

-64 $ +63<br />

)=“2%2= .--*2= ",K!=2%. )ì<br />

K%ëüø ƒ…=÷…, C=!=ì2!=,<br />

2ì "/ø ÷=“2%2=.<br />

cë3K,…= .--*2= ",K!=2%. )ì<br />

K%ëüø ƒ…=÷…, C=!=ì2!=,<br />

2ì ãë3K› .--*2.<br />

g=ä!›*= .--*2= ",K!=2%.<br />

)ì K%ëüø ƒ…=÷…,<br />

C=!=ì2!=, 2ì äë,2ëü…<br />

ƒ=ä!›*=.<br />

Reverb<br />

Send<br />

Level<br />

0 $ 127<br />

Cutoff -64 $ +63<br />

p"!K!=ö, ä%K="ë 2<br />

.--*2 ƒ"3÷=…, " ƒ=ë ,ë,<br />

,…%ì C%ì?…,,. o=!=ì2!<br />

3C!="ë 2 3!%"…ì<br />

!"!K!=ö,,.<br />

)=“2%2= “!ƒ= -,ëü2!=,<br />

C!,ãë3ø=þ?ã% "!.…þþ ÷=“2ü<br />

“C*2!=. o!, 3"ë,÷…,,<br />

ƒ…=÷…, ƒ"3÷=…, “2=…%",2“<br />

!÷, C!, 3ì…üø…,, $ ãë3ø.<br />

Mono/<br />

Poly<br />

MONO<br />

POLY<br />

TONE<br />

l%…%-%…,÷“*% ƒ"3÷=…,:<br />

%ä…%"!ì……% ì%›2 ƒ"3÷=2ü<br />

2%ëü*% %ä…= …%2=. d=……/L<br />

!›,ì 3ä%K… äë “%ë,!3þ?,.<br />

,…“2!3ì…2%", …=C!,ì!,<br />

“=*“%-%…= ,ë, -ëL2/.<br />

o%ë,-%…,÷“*% ƒ"3÷=…,<br />

(!=ƒ!ø…= ,ã!= =**%!ä=ì,).<br />

h“C%ëüƒ32“ …=“2!%L*=<br />

2ìK!= (Mono/Poly).<br />

38


o!-%!ì=…“/ , .--*2/<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Legato<br />

Switch<br />

Portamento<br />

Switch<br />

Portamento<br />

Time<br />

Pitch<br />

Bend<br />

Range<br />

OFF, ON,<br />

TONE<br />

OFF, ON,<br />

TONE<br />

0 $ 127,<br />

TONE<br />

0 $ 24,<br />

TONE<br />

d=……/L C=!=ì2! 3C!="ë 2<br />

!›,ì%ì ëã=2%: "*ëþ÷… (ON)<br />

,ë, "/*ëþ÷… (OFF). o=!=ì2!<br />

Legato Switch !=K%2=2 2%ëü*%<br />

" “ë3÷=, “ë, C=!=ì2!<br />

Mono/Poly 3“2=…%"ë… "<br />

ƒ…=÷…, œMONOB. e“ë,<br />

C=!=ì2! 3“2=…%"ë… "<br />

ƒ…=÷…, œONB, "ƒ 2, …%2/<br />

C!, 3ä!›=…,, C!ä/ä3?L<br />

C!,"%ä,2 * Cë="…%ì3<br />

,ƒì……,þ "/“%2/. }2%<br />

C%ƒ"%ë 2 “%ƒä="=2ü .--*2/,<br />

C%ä%K…/ ã,2=!…/ì C!,ì=ì<br />

œhammer-onB , œpull-offB. o!,<br />

ƒ…=÷…,, œTONEB ,“C%ëüƒ3þ2“<br />

“%K“2"……/ …=“2!%L*, 2ìK!=.<br />

o=!=ì2! 3C!="ë 2 .--*2%ì<br />

ãë,““=…ä%: "*ëþ÷… (ON) ,ë,<br />

"/*ëþ÷… (OFF). o!, ƒ…=÷…,,<br />

œTONEB ,“C%ëüƒ3þ2“<br />

“%K“2"……/ …=“2!%L*, 2ìK!=.<br />

o=!=ì2! 3C!="ë 2<br />

“*%!%“2üþ ãë,““=…ä%. a%ë<br />

"/“%*, ƒ…=÷…,<br />

“%%2"2“2"3þ2 K%ë<br />

ìäë……%ì3 “*%ëü›…,þ<br />

"/“%2/. o!, ƒ…=÷…,, œTONEB<br />

,“C%ëüƒ3þ2“ “%K“2"……/<br />

…=“2!%L*, 2ìK!=.<br />

d,=C=ƒ%… “ä",ã= "/“%2/ C!,<br />

!=K%2 “ *%…2!%ëë!%ì Pitch<br />

Bend (" C%ë32%…=.). o!,<br />

ƒ…=÷…,, œTONEB ,“C%ëüƒ3þ2“<br />

“%K“2"……/ …=“2!%L*, 2ìK!=.<br />

q%.!=……, C!-%!ì=…“= (WRITE)<br />

b !=ƒäë %C,“/"=2“ C!%öä3!= “%.!=……,<br />

%2!ä=*2,!%"=……%ã% C!-%!ì=…“= " C=ì 2ü <strong>Prelude</strong>.<br />

1. m=ݓ,2 [WRITE].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 œPerformanceB ,<br />

…=›ì,2 [ENTER].<br />

b"%ä ,ì…, C!-%!ì=…“=<br />

3. h“C%ëüƒ3L2 *…%C*, [ ] [ ] äë<br />

C!ì?…, *3!“%!= , *%ë“% VALUE $ äë<br />

“ì…/ “,ì"%ë=. g=2ì …=›ì,2 [ENTER].<br />

hì C!-%!ì=…“= ì%›2 “%ä!›=2ü ä% 16 “,ì"%ë%".<br />

d%C3“2,ì/ “ëä3þ?, “,ì"%ë/:<br />

A~Z a~z 0~9 ! œ # $ % & 4 ( ) * + , - . / : ; < =<br />

> ? @ [ \ ] ^ _ ` { | }<br />

j…%C*=<br />

[0]<br />

nC,“=…,<br />

b/K%! 2,C= “,ì"%ë%". j=›ä/L !=ƒ C!, …=›=2,,<br />

C!%,“.%ä,2 C!*ëþ÷…, ì›ä3 K3*"=ì, (A) ,<br />

ö,-!=ì,/“,ì"%ë=ì, (0).<br />

[1] rä=ë…, “,ì"%ë= " C%ƒ,ö,, *3!“%!=.<br />

[2] b“2="*= “,ì"%ë= œ_B " C%ƒ,ö,, *3!“%!=.<br />

4. q C%ì%?üþ *%ë“= VALUE "/K!,2 …3›…3þ<br />

÷L*3 , …=›ì,2 [ENTER].<br />

n2%K!=ƒ,2“ ƒ=C!%“ % C%ä2"!›ä…,,.<br />

5. dë “%.!=……, C!-%!ì=…“= …=›ì,2 [ENTER].<br />

o!, …=›=2,, …= *…%C*3 [EXIT] C!%,“.%ä,2 "%ƒ"!=2 *<br />

C!ä/ä3?L .*!=……%L “2!=…,ö Kƒ “%.!=……,<br />

C!-%!ì=…“=.<br />

Hold<br />

Pedal<br />

Switch<br />

Control<br />

Pedal<br />

Switch<br />

OFF, ON<br />

OFF, ON<br />

o=!=ì2! %C!äë 2, K3ä2<br />

ë, Cä=ëü “3“2L…= !=K%2=2ü “<br />

ä=……/ì 2ìK!%ì (ON) ,ë, …2<br />

(OFF).<br />

o=!=ì2! %C!äë 2, K3ä2<br />

ë, …=ƒ…=÷=ì= Cä=ëü<br />

!=K%2=2ü “ ä=……/ì 2ìK!%ì<br />

(ON) ,ë, …2 (OFF).<br />

o%ä!%K… “ì. “2!. 45.<br />

o!%÷, -3…*ö,,<br />

hã!= “ ="2%=**%ìC=…ì…2%ì $ “ì. “2!. 24<br />

o=!=ì2! Bend Mode $ “ì. “2!. 45<br />

q%.!=……, …= USB-…%“,2ëü $ “ì. “2!. 48<br />

g=ã!3ƒ*= “ USB-…%“,2ë $ “ì. “2!. 48<br />

o%!2=ì…2% (ãë,““=…ä%) $ .--*2 Cë="…%ã% “*%ëü›…,<br />

"/“%2/ 2%…= %2 %ä…%L …%2/ * ä!3ã%L. b,K!=2% $ .--*2,<br />

,“C%ëüƒ3þ?,L ã…!=2%! …,ƒ*%L ÷=“2%2/ äë C!,%ä,÷“*,.<br />

,ƒì……,L "/“%2/ ƒ"3÷=…, .<br />

39


o!-%!ì=…“/ , .--*2/<br />

h“C%ëüƒ%"=…,<br />

.--*2%" ([REVERB])<br />

<strong>Prelude</strong> “%ä!›,2 "“2!%……/ C!%ö““%!/ !"!K!=ö,,,<br />

.%!3“= , ì3ëü2,.--*2= (MFX). dë *=›ä%ã% C!%ö““%!=<br />

ì%›…% "/K!=2ü “%K“2"……/L 2,C .--*2=.<br />

}--*2 MFX C!,ì… 2“ 2%ëü*% * C=!2, ì, ,“C%ë… ì/ì "<br />

!=ëü…%ì "!ì…, ("!.…L ,ë, …,›…L). }--*2 MFX …<br />

ì%›2 C!,ì… 2ü“ * ƒ=C,“=……/ì Cü“=ì.<br />

pä=*2,!%"=…, .--*2%"<br />

Reverb, Chorus , MFX<br />

1. m=›ì,2 …= *…%C*3 [REVERB].<br />

n2%K!=ƒ,2“ .*!=……= “2!=…,ö= œReverbB.<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 .*!=……3þ<br />

“2!=…,ö3; *…%C*=ì, [ ] [ ] "/K!,2<br />

C=!=ì2! äë !ä=*2,!%"=…, .<br />

m= …*%2%!/. “2!=…,ö=. 2=*› %2%K!=›=2“ , .--*2<br />

MFX, …=ƒ…=÷……/L …= 2ìK!/ "!.…L , …,›…L C=!2,L.<br />

o=!=ì2! œEffect SendB C%ƒ"%ë 2 ƒ=ä=2ü ãë3K,…3<br />

.--*2%" äë "!.…L , …,›…L C=!2,L.<br />

3. q C%ì%?üþ *%ë“= VALUE %2!ä=*2,!3L2<br />

ƒ…=÷…, C=!=ì2!=.<br />

4. o% %*%…÷=…,, !ä=*2,!%"=…, …=›ì,2<br />

[REVERB] ,ë, [EXIT].<br />

o!%,ƒ%Lä2 "%ƒ"!=2 …= %“…%"…3þ “2!=…,ö3.<br />

o=!=ì2!/ .--*2%"<br />

q2!.<br />

EFFECT<br />

SEND<br />

Upper<br />

MFX<br />

Chorus<br />

Send<br />

Upper<br />

MFX<br />

Reverb<br />

Send<br />

Lower<br />

MFX<br />

Chorus<br />

Send<br />

Lower<br />

MFX<br />

Reverb<br />

Send<br />

Chorus<br />

Output<br />

Select<br />

nC,“=…,<br />

cë3K,…= .--*2= .%!3-<br />

“=, C!,ì… ì%ã% * "!-<br />

.…L C=!2,,,<br />

%K!=K%2=……%L .--*-<br />

2%ì MFX. dë %2*ëþ÷-<br />

…, .%!3“= 3“2=…%",2<br />

ƒ…=÷…, œ0B.<br />

cë3K,…= .--*2= !"!-<br />

K!=ö,,, C!,ì… ì%ã%<br />

* "!.…L C=!2,,, %K!=-<br />

K%2=……%L .--*2%ì<br />

MFX. dë %2*ëþ÷…, !-<br />

"!K!=ö,, 3“2=…%",2<br />

ƒ…=÷…, œ0B.<br />

cë3K,…= .--*2= .%!3-<br />

“=, C!,ì… ì%ã% * …,›-<br />

…L C=!2,,,<br />

%K!=K%2=……%L .--*-<br />

2%ì MFX. dë %2*ëþ÷-<br />

…, .%!3“= 3“2=…%",2<br />

ƒ…=÷…, œ0B.<br />

cë3K,…= .--*2= !"!-<br />

K!=ö,,, C!,ì… ì%ã%<br />

* …,›…L C=!2,,, %K!=-<br />

K%2=……%L .--*2%ì<br />

MFX. dë %2*ëþ÷…, !-<br />

"!K!=ö,, 3“2=…%",2<br />

ƒ…=÷…, œ0B.<br />

o=!=ì2! 3C!="ë 2<br />

ì=!ø!32,ƒ=ö,L .--<br />

-*2= .%!3“=.<br />

MAIN: “2!%“,ã…=ë<br />

.--*2= C%“23C=2 …=<br />

"/.%ä/ OUTPUT.<br />

REV: ì%…%“,ã…=ë C%“23-<br />

C=2 …= .--*2 !"!-<br />

K!=ö,,.<br />

M+R: “2!%“,ã…=ë …=<br />

"/.%ä/ OUTPUT , ì%…%-<br />

“,ã…=ë $ …= !"!K!=-<br />

2%!.<br />

o=!=ì2!<br />

g…=-<br />

÷…,<br />

0 $ 127<br />

0 $ 127<br />

0 $ 127<br />

0 $ 127<br />

MAIN,<br />

REV,<br />

M+R<br />

LOWER<br />

MFX<br />

UPPER<br />

MFX<br />

qì. “2!. 56<br />

CHORUS qì. “2!. 82<br />

REVERB qì. “2!. 83<br />

40


o!-%!ì=…“/ , .--*2/<br />

q2!.<br />

nC,“=…,<br />

o=!=ì2!<br />

g…=-<br />

÷…,<br />

EFFECT<br />

SOURCE<br />

Upper<br />

MFX<br />

Source<br />

Lower<br />

MFX<br />

Source<br />

b/K%! .--*2= MFX äë<br />

"!.…L C=!2,,.<br />

o!, ƒ…=÷…,,<br />

œPERFORMB ,“C%ëüƒ3þ2-<br />

“ C=!=ì2!/ C!-%!-<br />

ì=…“=. o!, ƒ…=÷…,,<br />

œUPPER TONEB ,“C%ëüƒ3þ2“<br />

C=!=ì2!/ 2ìK-<br />

!= "!.…L C=!2,,.<br />

b/K%! .--*2= MFX äë<br />

…,›…L C=!2,,.<br />

o!, ƒ…=÷…,,<br />

œPERFORMB ,“C%ëüƒ3þ2-<br />

“ C=!=ì2!/ C!-%!-<br />

ì=…“=. o!, ƒ…=÷…,,<br />

œLOWER TONEB ,“C%ëüƒ3þ2“<br />

C=!=ì2!/ 2ìK-<br />

!= …,›…L C=!2,,.<br />

PERFORM,<br />

UPPER<br />

TONE<br />

PERFORM,<br />

LOWER<br />

TONE<br />

41


p=K%2= “ MIDI<br />

<strong>Prelude</strong> ì%›2 %Kì…,"=2ü“ ,“C%ë…,2ëü“*,ì, ä=……/ì, “<br />

"…ø…,ì, MIDI-3“2!%L“2"=ì,, ÷2% C%ƒ"%ë 2 3C!="ë 2ü<br />

%ä…,ì ,…“2!3ì…2%ì C!, C%ì%?, ä!3ã%ã%. m=C!,ì!, ì%›…%<br />

,ã!=2ü 2ìK!=ì, ä!3ã%ã% “,…2ƒ=2%!= ,ë, 3C!="ë 2ü<br />

C=!=ì2!=ì, <strong>Prelude</strong> “ ä!3ã%ã% 3“2!%L“2"=.<br />

MIDI, =KK!",=23!= %2 œMusical Instrument Digital InterfaceB,<br />

C!ä“2="ë 2 “%K%L 3…,"!“=ëü…/L C!%2%*%ë %Kì…= ä=……/-<br />

ì, ì›ä3 ì3ƒ/*=ëü…/ì, ,…“2!3ì…2=ì, , *%ìCüþ2!=ì,.<br />

MIDI-!=ƒAì/ <strong>Prelude</strong> C%ƒ"%ë þ2 *=* C!,…,ì=2ü ä=……/ “<br />

"…ø…,. MIDI-3“2!%L“2", 2=* , C!ä="=2ü ,.. o32ì<br />

C%ä*ëþ÷…, !=ƒë,÷…/. "…ø…,. 3“2!%L“2" ì%›…% “!üƒ…%<br />

!=“ø,!,2ü ,“C%ë…,2ëü“*, "%ƒì%›…%“2, <strong>Prelude</strong>.<br />

o!,ì! *%ìì32=ö,,<br />

d% …=÷=ë= *%ìì32=ö,, %K ƒ=2ëü…% 3K!,2 ã!%ì*%“2ü "“.<br />

3“2!%L“2" , %2*ëþ÷,2 ,. C,2=…,. b C!%2,"…%ì “ë3÷=<br />

ì%›…% C%"!ä,2ü ä,…=ì,*, , ä!3ã% %K%!3ä%"=…,.<br />

fig.midi.eps<br />

<strong>Prelude</strong><br />

Èãðà òåìáðàìè <strong>Prelude</strong> ñ âíåøíåãî ñåêâåíñîðà<br />

MIDI-ìîäóëü/<br />

ñåêâåíñîð<br />

MIDI-*=…=ë d%!%›*= o=!2, “2,ë<br />

1 1 À**%ìC=…ì…2 1<br />

2 2 a=“%"= C=!2,<br />

3 3 À**%ìC=…ì…2 2<br />

4 4 b!.… C=!2,<br />

5 5 À**%ìC=…ì…2 3<br />

6 6<br />

7 7 À**%ìC=…ì…2 4<br />

8 8 À**%ìC=…ì…2 5<br />

9 9 À**%ìC=…ì…2 6<br />

10 10 o=!2, 3ä=!…/.<br />

11 11 m,›… C=!2,<br />

12 12<br />

13 13<br />

14 14<br />

15 15 c=!ì%…,ƒ=ö, ìë%ä,,<br />

16 16<br />

MIDI-C=!=ì2!/<br />

o%ä!%K… % “,“2ì…/. …=“2!%L*=. “ì. “2!. 45.<br />

b“ MIDI-C=!=ì2!/, *!%ì œLocal SwitchB, C!, "/.%ä ,ƒ<br />

!›,ì= !ä=*2,!%"=…, “,“2ì…/. C=!=ì2!%" K3ä32<br />

“%.!=… 2ü“ .<br />

o=!=ì2! Local Switch<br />

Èãðà òåìáðàìè âíåøíåãî ìîäóëÿ ñ êëàâèàòóðû <strong>Prelude</strong><br />

MIDI-*=…=ë/<br />

o!%2%*%ë MIDI C%ää!›,"=2 16 *=…=ë%", C!%…3ì!%"=……/.<br />

%2 1 ä% 16. o!, *%ìì32=ö,, ä"3. MIDI-3“2!%L“2"<br />

,“C%ë…,2ëü … “ì%›2 3C!="ë 2ü %ä…,ì 3“2!%L“2"%ì “<br />

ä!3ã%ã% ä% 2. C%!, C%*= %…, … K3ä32 …=“2!%…/ …= %ä,… ,<br />

2%2 › MIDI-*=…=ë. <strong>Prelude</strong> ì%›2 C!,…,ì=2ü “%%K?…, C%<br />

"“ì *=…=ë=ì (1$16).<br />

e“ë, …=›=2= *…%C*= <strong>Prelude</strong> BACKING TYPE [SONG], MIDI-<br />

*=…=ë/ 1 $ 16 K3ä32 “%%2"2“2"%"=2ü ä%!%›*=ì “*"…“%!=<br />

œTrackB 1 $ 16.<br />

e“ë, …=›=2= *…%C*= <strong>Prelude</strong> BACKING TYPE [STYLE], MIDI-<br />

*=…=ë/ 1 $ 16 K3ä32 “%%2"2“2"%"=2ü C=!2, ì “2,ë .<br />

e“ë, …%2/ “ *ë=",=23!/ C%C=ä=þ2 …= ã…!=2%! ƒ"3*= C%<br />

ì=!ø!32=ì (1) , (2), *=* C%*=ƒ=…% …= ,ëëþ“2!=ö,,, %…,<br />

K3ä32 ä3Kë,!%"=2ü“ ,ë, C!!/"=2ü ä!3ã ä!3ã=. dë<br />

C!ä%2"!=?…, .2%ã% “ëä32 %2*ëþ÷,2ü ì=!ø!32 (1) “<br />

C%ì%?üþ C=!=ì2!= œLocal OffB.<br />

b/K!,2 ƒ…=÷…, Off " “ë3÷= C%ä*ëþ÷…, MIDI-<br />

“*"…“%!= * <strong>Prelude</strong>.<br />

fig.local.eps<br />

o%“ë "*ëþ÷…, C,2=…, äë ä=……%ã% C=!=ì2!=<br />

="2%ì=2,÷“*, "/K,!=2“ ƒ…=÷…, On.<br />

42


p=K%2= “ MIDI<br />

MIDI Parameters<br />

o=!=ì2! nC,“=…, g…=÷…,<br />

MIDI Tx<br />

Switch<br />

Upper Tx<br />

Channel<br />

Lower Tx<br />

Channel<br />

MIDI Rx<br />

Switch<br />

Upper Rx<br />

Channel<br />

Lower Rx<br />

Channel<br />

Tx Pitch<br />

Bend<br />

Tx<br />

Modulatio<br />

n<br />

Tx<br />

Program<br />

Change<br />

Tx Clock<br />

Tx<br />

StartStop<br />

Tx Song<br />

Position<br />

o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />

!=ƒ!ø=2 (ON) C!ä=÷3 MIDI-<br />

“%%K?…,L.<br />

m%ì! *=…=ë= C!ä=÷, äë<br />

"!.…L C=!2,,.<br />

m%ì! *=…=ë= C!ä=÷, äë<br />

…,›…L C=!2,,.<br />

o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />

!=ƒ!ø=2 (ON) C!,ì MIDI-<br />

“%%K?…,L.<br />

m%ì! *=…=ë= C!,ì= äë<br />

"!.…L C=!2,,.<br />

m%ì! *=…=ë= C!,ì= äë<br />

…,›…L C=!2,,.<br />

o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />

!=ƒ!ø=2 (ON) C!ä=÷3 MIDI-<br />

“%%K?…,L Pitch Bend. n…,<br />

"!ì……% ,ƒì… þ2 ,…2!"=ë<br />

“ì?…, "/“%2/ 2ìK!=.<br />

o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />

!=ƒ!ø=2 (ON) C!ä=÷3 MIDI-<br />

“%%K?…,L Modulation (Control<br />

Change CC#01). n…, 3C!="ë þ2<br />

ãë3K,…%L .--*2= ì%ä3ë ö,,.<br />

o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />

!=ƒ!ø=2 (ON) C!ä=÷3 MIDI-<br />

“%%K?…,L Program Change.<br />

n…, ,“C%ëüƒ3þ2“ äë “ì…/<br />

2ìK!%".<br />

o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />

!=ƒ!ø=2 (ON) C!ä=÷3 MIDI-<br />

“%%K?…,L MIDI Clock.<br />

h“C%ëüƒ3þ2“ äë “,….!%…,ƒ=ö,,<br />

<strong>Prelude</strong> “ "…ø…,ì, MIDI-<br />

3“2!%L“2"=ì,.<br />

o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />

!=ƒ!ø=2 (ON) C!ä=÷3 MIDI-<br />

“%%K?…,L Start/Stop/Continue.<br />

p›,ì Song: Start/Stop/Continue<br />

p›,ì Style: Start/Stop<br />

o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />

!=ƒ!ø=2 (ON) C!ä=÷3 MIDI-<br />

“%%K?…,L Song Position Pointer,<br />

“%ä!›=?,. ,…-%!ì=ö,þ %<br />

2*3?L C%ƒ,ö,, "…32!……ã%<br />

“*"…“%!= <strong>Prelude</strong>. p=K%2=2<br />

2%ëü*% " !›,ì [SONG].<br />

OFF, ON<br />

1 $ 16<br />

1 $ 16<br />

OFF, ON<br />

1 $ 16<br />

1 $ 16<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

o=!=ì2! nC,“=…, g…=÷…,<br />

Rx Sync<br />

o=!=ì2! 3C!="ë 2 “,….!%…,-<br />

ƒ=ö,L <strong>Prelude</strong> %2 "…ø…ã%<br />

MIDI-3“2!%L“2"=. q,….!%…,ƒ=ö,<br />

ä%“23C…=, “ë, !=ƒAì MIDI OUT<br />

"…ø…ã% 3“2!%L“2"= “*%ìì32,-<br />

!%"=… “ !=ƒAì%ì <strong>Prelude</strong> MIDI<br />

IN (C!, %K!=2…%ì C%ä*ëþ÷…,,<br />

“ì. !3*%"%ä“2"% C%ëüƒ%"=2ë<br />

"…ø…ã% 3“2!%L“2"=).<br />

OFF, ON<br />

Rx Pitch<br />

Bend<br />

Rx<br />

Modulatio<br />

n<br />

Rx<br />

Program<br />

Change<br />

o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />

!=ƒ!ø=2 (ON) C!,ì MIDI-<br />

“%%K?…,L Pitch Bend. n…,<br />

"!ì……% ,ƒì… þ2 ,…2!"=ë<br />

“ì?…, "/“%2/ 2ìK!=.<br />

o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />

!=ƒ!ø=2 (ON) C!,ì MIDI-<br />

“%%K?…,L Modulation (Control<br />

Change CC#01). n…, 3C!="ë þ2<br />

ãë3K,…%L .--*2= ì%ä3ë ö,,.<br />

o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />

!=ƒ!ø=2 (ON) C!,ì MIDI-<br />

“%%K?…,L Program Change.<br />

n…, ,“C%ëüƒ3þ2“ äë “ì…/<br />

2ìK!%".<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

h“C%ëüƒ%"=…, <strong>Prelude</strong><br />

" *=÷“2" MIDI-ì%ä3ë<br />

dë ,“C%ëüƒ%"=…, <strong>Prelude</strong> “%"ì“2…% “ "…ø…,ì MIDI-<br />

“*"…“%!%ì, …=C!,ì!, äë “%ƒä=…, “2,ëL, C!%,ƒ"ä,2<br />

“ëä3þ?, äL“2", :<br />

1. m=›ì,2 …= *…%C*3 [SONG] äë C!.%ä= "<br />

!›,ì !=K%2/ “ Cü“=ì,.<br />

2. m=›ì,2 …= *…%C*3 [PERFORM] ( C%ä“"2*=<br />

ƒ=ã%!,2“ ), = ƒ=2ì *%ë“%ì VALUE "/K!,2<br />

C!-%!ì=…“ œ128: Init PerformanceB.<br />

l3ëü2,.--*2 MFX (“2!. 40) C!,ì… 2“ 2%ëü*% äë<br />

,“C%ë…,2ëü“*,. C=!2,L !=ëü…%ã% "!ì…, ("!.…L ,<br />

…,›…L).<br />

43


p=K%2= “ MIDI<br />

o%ä*ëþ÷…, *<br />

*%ìCüþ2!3 C% USB<br />

q%ä,…," <strong>Prelude</strong> “ C!“%…=ëü…/ì *%ìCüþ2!%ì C!, C%ì%?,<br />

USB-*=Kë (C!,%K!2=2“ %2äëü…%), C%ëüƒ%"=2ëü<br />

C%ë3÷=2 “ëä3þ?, "%ƒì%›…%“2,:<br />

• h“C%ëüƒ%"=2ü <strong>Prelude</strong> äë "%“C!%,ƒ"ä…, MIDI--=Lë%"<br />

“ *%ìCüþ2!=.<br />

• nKì…,"=2ü“ MIDI-ä=……/ì, ì›ä3 <strong>Prelude</strong> ,<br />

!=ƒë,÷…/ì, C!%ã!=ìì=ì, äë “%ƒä=…, ,<br />

!ä=*2,!%"=…, ì3ƒ/*,.<br />

m= !,“3…* C%*=ƒ=…% C%ä*ëþ÷…, <strong>Prelude</strong> * *%ìCüþ2!3.<br />

fig.PCconnect.eps<br />

o!, …3ä=÷…%ì C%ä*ëþ÷…,,...<br />

nK/÷…% äë C%ä*ëþ÷…, <strong>Prelude</strong> * *%ìCüþ2!3 … 2!K32“<br />

3“2=…%"*= ä!=L"!%". nä…=*% C!, "%ƒ…,*…%"…,, C!%Këì<br />

,ë, C!, …,ƒ*%L “*%!%“2, !=K%2/ “ëä32 "%“C%ëüƒ%"=2ü“<br />

“Cö,=ëü…/ì ä!=L"!%ì <strong>Roland</strong>.<br />

o%ä!%K… % ƒ=ã!3ƒ* , 3“2=…%"* USB-ä!=L"!= <strong>Roland</strong> “ì.<br />

"K-“=L2 <strong>Roland</strong>.<br />

Web-“=L2 <strong>Roland</strong>: http://www.roland.com/<br />

o!ä3C!›ä…,<br />

• b% ,ƒK›=…, C%"!›ä…, ä,…=ì,*%" , ä!3ã%ã%<br />

%K%!3ä%"=…, "“ãä= %2*ëþ÷=L2 C,2=…, "“.<br />

3“2!%L“2" ä% …=÷=ë= *%ìì32=ö,,.<br />

• USB-*=Këü ,“C%ëüƒ32“ 2%ëü*% äë C!ä=÷,/<br />

C!,ì= MIDI-ä=……/..<br />

• USB-*=Këü … ".%ä,2 " *%ìCë*2 C%“2="*, <strong>Prelude</strong>.<br />

dë C!,%K!2…, %K!=2,2“ü " ì=ã=ƒ,…, ãä K/ë%<br />

C!,%K!2…% %K%!3ä%"=…,.<br />

• b*ëþ÷=L2 C,2=…, <strong>Prelude</strong> ä% ƒ=C3“*= MIDI-<br />

C!,ë%›…, …= *%ìCüþ2!. b% "!ì !=K%2/ MIDI-<br />

C!,ë%›…, … %2*ëþ÷=L2 C,2=…, <strong>Prelude</strong>.<br />

q,“2ì…/ 2!K%"=…, “ì. …= "K-“=L2 <strong>Roland</strong>.<br />

bK-“=L2 <strong>Roland</strong>: http://www.roland.com/<br />

o!, !=K%2 “ nq Windows XP/Windows Vista äë<br />

*%!!*2…%ã% “%"!ø…, USB-C%ä*ëþ÷…, “ëä32 ƒ=L2, "<br />

“,“2ì3 " *=÷“2":<br />

• o%ëüƒ%"=2ë , %Kë=ä=þ?ã% C!="=ì, =äì,…,“2!=2%!=<br />

• Àäì,…,“2!=2%!= (3÷2…= ƒ=C,“ü œÀäì,…,“2!=2%!B)<br />

m C%ä*ëþ÷=L2 ä"= , K%ë <strong>Prelude</strong> * %ä…%ì3 *%ìCüþ2!3<br />

C% USB. b .2%ì “ë3÷= “,“2ì= … K3ä2 !=K%2=2ü *%!!*2-<br />

…%.<br />

m=“2!%L*= USB-ä!=L"!=<br />

b/K!,2 …3›…/L USB-ä!=L"! , 3“2=…%",2 ã%.<br />

1. m=ݓ,2 [MENU].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œSystemB ,<br />

…=›ì,2 [ENTER].<br />

3. j…%C*=ì, [ ] [ ] "/K!,2 “2!=…,ö3<br />

œSYSTEM GENERALB.<br />

4. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œUSB<br />

DriverB.<br />

5. j%ë“%ì VALUE "/K!,2 …3›…/L ä!=L"!.<br />

n2%K!=ƒ,2“ ,…-%!ì=ö,%……% “%%K?…,.<br />

hì -=Lë= äë “2,ë ,ë, Cü“/, *%2%!/ ì%›…% K3ä2<br />

ƒ=ã!3ƒ,2ü " <strong>Prelude</strong>, … ä%ë›…% K/2ü äë,…… 16 “,ì"%ë%" (…<br />

“÷,2= !=“ø,!…, ). d%C3“2,ì/ “ëä3þ?, “,ì"%ë/:<br />

A~Z 0~9 ! # $ % & 4 ( ) - @ ^ _ ` { }<br />

dë “2,ë"/. -=Lë%" ,“C%ëüƒ32“ !=“ø,!…, œ.stlB, äë<br />

Cü“ $ œ.midB.<br />

b ƒ=",“,ì%“2, %2 ,“C%ëüƒ3ì/. “,ì"%ë%", " …*%2%!/.<br />

“ë3÷= . ,ì -=Lë= ì%›2 %2%K!=›=2ü“ …*%!!*2…%.<br />

g…=÷…,<br />

VENDER<br />

GENERIC<br />

6. m=ݓ,2 [EXIT].<br />

nC,“=…,<br />

b/K!,2 C!, ,“C%ëüƒ%"=…,, %!,ã,…=ëü…%ã%<br />

USB-ä!=L"!= <strong>Roland</strong>.<br />

b/K!,2 C!, ,“C%ëüƒ%"=…,, “2=…ä=!2…%ã%<br />

USB-ä!=L"!= %C!=ö,%……%L “,“2ì/.<br />

7. n2*ëþ÷,2 C,2=…, , "*ëþ÷,2 ã% “…%"=.<br />

44


q,“2ì…/ …=“2!%L*,<br />

o=!=ì2!/, %*=ƒ/"=þ?, "%ƒäL“2", …= !=K%23 <strong>Prelude</strong> "<br />

öë%ì, 2=*, *=* ì=“2!-…=“2!%L*= ,ë, !›,ì C!,ì= MIDI-<br />

“%%K?…,L, …=ƒ/"=þ2“ œ“,“2ì…/ì,B.<br />

rC!="ë…, “,“2ì…/ì,<br />

C=!=ì2!=ì, ([MENU])<br />

1. m=ݓ,2 [MENU].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œSystemB ,<br />

…=›ì,2 [ENTER].<br />

3. j…%C*=ì, [ ] [ ] "/K!,2 “2!=…,ö3 ,<br />

*…%C*=ì, [ ] [ ] "/K!,2 2!K3ì/L<br />

C=!=ì2!.<br />

o%ä!%K… “ì. 2=Kë,ö3 …,›.<br />

4. j%ë“%ì VALUE %2!ä=*2,!3L2 ƒ…=÷…,.<br />

5. o% %*%…÷=…,, !ä=*2,!%"=…, …=›ì,2 [EXIT].<br />

m= ä,“Cë %2%K!=ƒ,2“ “%%K?…, œSystem write completedB.<br />

q,“2ì…/ ä=……/ “%.!=… þ2“ " “,“2ì…%L C=ì 2, , ì%ã32<br />

K/2ü ,ìC%!2,!%"=…//.*“C%!2,!%"=…/ " C=C*3 œSound/<br />

SystemB USB-…=*%C,2ë (“2!. 49).<br />

q,“2ì…/ C=!=ì2!/<br />

q2!=…,ö= SYSTEM GENERAL<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Master<br />

Tune<br />

Local<br />

Switch*<br />

System<br />

Transpose*<br />

Bend<br />

Mode<br />

415.3 $<br />

466.2Hz<br />

l=“2!-…=“2!%L*= <strong>Prelude</strong>.<br />

g…=÷…, C!ä“2="ë 2 “%K%L<br />

÷=“2%23 …%2/ œk B C!"%L %*2="/.<br />

OFF, ON qì. “2!. 42.<br />

-6 $ +5<br />

NORMAL<br />

CATCH+<br />

LAST<br />

l=“2!-2!=…“C%ƒ,ö, <strong>Prelude</strong> (“<br />

ø=ã%ì " C%ë32%…).<br />

j%…2!%ëë! Pitch Bend !=K%2=2 "<br />

“2=…ä=!2…%ì !›,ì.<br />

e“ë, "ƒ 2ü …= *ë=",=23! …%23 C!,<br />

ä›%L“2,*, %2*ë%………%ì "C!="%/<br />

"ë"%, "/“%2= K3ä2 2=*%L ›,<br />

*=* C!, ö…2!=ëü…%ì C%ë%›…,,<br />

ä›%L“2,*=. d›%L“2,* …=÷,…=2 "%ƒäL“2"%"=2ü<br />

…= ÷=“2%23 2%ëü*% C%“-<br />

ë C!%.%›ä…, ö…2!=ëü…%ã%<br />

C%ë%›…, . d=……/L .--*2 C!,ì-<br />

… 2“ 2%ëü*% * C%“ëä…L “/ã!=…-<br />

…%L …%2 , C%ƒ"%ë 2 ,ì,2,!%"=2ü<br />

œä"%L…/ C%ä2 ›*,B, .=!=*2!…/<br />

äë ,ã!/ …= .ë*2!%ã,2=!.<br />

Screen<br />

Saver<br />

Time<br />

USB<br />

Driver<br />

OFF, 5,<br />

10 $ 60<br />

(ì,…32)<br />

VENDER,<br />

GENERIC<br />

q2!=…,ö= SYSTEM PEDAL<br />

b!ì (" ì,…32=.) ä% "*ëþ÷…,<br />

ƒ=“2="*,. o!, ƒ…=÷…,, œOFFB<br />

ƒ=“2="*= … "*ëþ÷=2“ .<br />

qì. “2!. 44.<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Pedal<br />

Assign<br />

m=ƒ…=÷…, -3…*ö,, …= Cä=ëü (C!,%K!2=2“<br />

%2äëü…%), C%ä*ëþ÷……3þ * !=ƒAì3 CONTROL<br />

PEDAL 2/ëü…%L C=…ë,.<br />

EXPRESSION<br />

CHORD<br />

OFF<br />

CHORD<br />

TOGGLE<br />

SOSTENUTO<br />

SOFT<br />

ROTARY<br />

SLOW/<br />

FAST<br />

START/<br />

STOP<br />

BASS<br />

INVERSION<br />

PUNCH<br />

IN/OUT<br />

oä=ëü !=K%2=2, *=* Cä=ëü<br />

.*“C!““,,.<br />

o!, 3ä!›,"=…,, Cä=ë, …=›=2%L<br />

%2*ëþ÷=2“ !=“C%ƒ…="=…, =**%!-<br />

ä%" " …,›…L ÷=“2, *ë=",=23!/, ÷2%<br />

C%ƒ"%ë 2 ,“C%ë…,2ëþ ,ã!=2ü ä"3-<br />

ì !3*=ì,. o!, %2C3“*=…,, Cä=ë,<br />

"%““2=…="ë,"=2“ %K/÷…/L !›,ì<br />

!=K%2/.<br />

o!, …=›=2,, …= Cä=ëü %2*ëþ÷=2-<br />

“ !=“C%ƒ…="=…, =**%!ä%" " …,›-<br />

…L ÷=“2, *ë=",=23!/, ÷2%<br />

C%ƒ"%ë 2 ,“C%ë…,2ëþ ,ã!=2ü ä"3-<br />

ì !3*=ì,. o!, C%"2%!…%ì …=›=2,,<br />

…= Cä=ëü "%““2=…="ë,"=2“ %K/÷-<br />

…/L !›,ì !=K%2/.<br />

oä=ëü 3C!="ë 2 .--*2%ì “%“2-<br />

…32%. o!, …=›=2,, K3ä32 3ä!›,-<br />

"=2ü“ …%2/, *%2%!/ K/ë, "ƒ 2/ …=<br />

*ë=",=23! …= ì%ì…2 …=›=2, .<br />

d=……= -3…*ö, !=K%2=2 2%ëü*% “<br />

*ë=",ø…/ì, C=!2, ì,.<br />

oä=ëü 3C!="ë 2 .--*2%ì C!,ãë3-<br />

ø…, . m%2/, "ƒ 2/ C!, …=›=2%L<br />

Cä=ë,, K3ä32 ƒ"3÷=2ü 2,ø , ãë3ø.<br />

d=……= -3…*ö, !=K%2=2 2%ëü*% “<br />

*ë=",ø…/ì, C=!2, ì,.<br />

oä=ëü 3C!="ë 2 ÷=“2%2%L "!=?-<br />

…, .--*2= Rotary (“ë, äë C=!=ì2!=<br />

MFX TYPE "/K!=…% ƒ…=÷…,<br />

ROTARY, “ì. “2!. 40).<br />

oä=ëü 3C!="ë 2 ƒ=C3“*%ì/%“2=-<br />

…%"*%L "%“C!%,ƒ"ä…, Cü“.<br />

oä=ëü "*ëþ÷=2/%2*ëþ÷=2 -3…*-<br />

ö,þ Bass Inversion (“2!. 37).<br />

oä=ëü 3C!="ë 2 "*ëþ÷…,ì/%2-<br />

*ëþ÷…,ì ƒ=C,“, " !›,ì Punch-<br />

In/Out (“2!. 28).<br />

45


q,“2ì…/ …=“2!%L*,<br />

Pedal<br />

Assign<br />

Pedal<br />

Polarity<br />

Hold<br />

Polarity<br />

FILL UP<br />

FILL<br />

DOWN<br />

PERFORM<br />

UP<br />

PERFORM<br />

DOWN<br />

STANDARD,<br />

REVERSE<br />

STANDARD,<br />

REVERSE<br />

oä=ëü "*ëþ÷=2 “K,"*3 “<br />

C!.%ä%ì * “ëä3þ?L "=!,=ö,,<br />

(…=C!,ì!, %2 MAIN œ1B * œ2B). o%<br />

ä%“2,›…,þ "=!,=ö,, œ4B …=›=2,<br />

…= Cä=ëü … C!,"%ä,2 *<br />

ä=ëü…LøL “ì… "=!,=ö,,.<br />

oä=ëü "*ëþ÷=2 “K,"*3 “<br />

C!.%ä%ì * C!ä/ä3?L "=!,=ö,,<br />

(…=C!,ì!, %2 MAIN œ4B * œ3B). o%<br />

ä%“2,›…,þ "=!,=ö,, œ1B …=›=2,<br />

…= Cä=ëü … C!,"%ä,2 *<br />

ä=ëü…LøL “ì… "=!,=ö,,.<br />

oä=ëü C!%,ƒ"%ä,2 "/K%!<br />

“ëä3þ?ã% C!-%!ì=…“=<br />

(…=C!,ì!, %2 PERFORM 001 * 002).<br />

oä=ëü C!%,ƒ"%ä,2 "/K%!<br />

C!ä/ä3?ã% C!-%!ì=…“=<br />

(…=C!,ì!, %2 PERFORM 002 * 001).<br />

m=“2!%L*= C%ë !…%“2, Cä=ë,, C%ä-<br />

*ëþ÷……%L * !=ƒAì3 CONTROL<br />

PEDAL. m*%2%!/ ì%äë, Cä=ëL<br />

ì%ã32 !=K%2=2ü œ…=%K%!%2B. b .2%ì<br />

“ë3÷= "/K!,2 äë C=!=ì2!=<br />

ƒ…=÷…, œREVERSEB. o!, !=K%2 “<br />

Cä=ë ì, <strong>Roland</strong> (Kƒ C!*ëþ÷=2ë<br />

C%ë !…%“2,), ,“C%ëüƒ3L2 ƒ…=÷-<br />

…, œSTANDARDB.<br />

m=“2!%L*= C%ë !…%“2, Cä=ë,,<br />

C%ä*ëþ÷……%L * !=ƒAì3 HOLD<br />

PEDAL (“ì. œPEDAL POLARITYB).<br />

q2!=…,ö= SYSTEM D BEAM<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

D Beam<br />

Sens<br />

D Beam<br />

Filter/<br />

Assignab<br />

le 1<br />

D Beam<br />

Volume/<br />

Assignab<br />

le 2<br />

0 $ 127<br />

qì. “2!. 34.<br />

)3"“2",2ëü…%“2ü *%…2!%ëë!=<br />

D Beam. )ì "/ø ƒ…=÷…,, 2ì<br />

÷3"“2",2ëü… *%…2!%ëë!.<br />

q2!=…,ö= SYSTEM MIDI<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

MIDI Tx<br />

Switch<br />

Upper Tx<br />

Channel<br />

Lower Tx<br />

Channel<br />

MIDI Rx<br />

Switch<br />

Upper Rx<br />

Channel<br />

Lower Rx<br />

Channel<br />

Tx<br />

Tx Pitch<br />

Bend<br />

Tx<br />

Modulation<br />

Tx<br />

Program<br />

Change<br />

Tx Clock<br />

Tx<br />

StartStop<br />

Tx Song<br />

Position<br />

Rx<br />

Rx Sync<br />

Rx Pitch<br />

Bend<br />

Rx<br />

Modulation<br />

Rx<br />

Program<br />

Change<br />

OFF, ON<br />

1$16<br />

1$16<br />

OFF, ON<br />

1$16<br />

1$16<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

qì. “2!. 43.<br />

qì. “2!. 43.<br />

qì. “2!. 43.<br />

q2!=…,ö= SYSTEM METRONOME<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Metronome<br />

Switch*<br />

Metronome<br />

Mode<br />

Metronome<br />

Level<br />

OFF, ON<br />

ALWAYS,<br />

REC, PLAY<br />

LOW,<br />

MEDIUM,<br />

HIGH<br />

qì. “2!. 22.<br />

46


q,“2ì…/ …=“2!%L*,<br />

q2!=…,ö= SYSTEM LOCK<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Style OFF, ON<br />

o!%“ì%2! ,…-%!ì=ö,, % <strong>Prelude</strong><br />

(“2!=…,ö/ System Version)<br />

Tone<br />

Style<br />

Tempo<br />

Transpose<br />

OFF, ON<br />

OFF, ON<br />

OFF, ON<br />

qì. “2!. 17.<br />

b !=ƒäë “%ä!›,2“ ,…-%!ì=ö, % C!%“ì%2! “ë3›K…%L<br />

,…-%!ì=ö,, % <strong>Prelude</strong> (…=C!,ì!, "!“,, %C!=ö,%……%L<br />

“,“2ì/).<br />

1. m=ݓ,2 [MENU].<br />

o=!=ì2!/, %2ì÷……/ " 2=Kë,ö “,ì"%ë%ì œ*B, … ì%ã32<br />

K/2ü “%.!=……/. o!, "*ëþ÷…,, C,2=…, %…, "“ãä=<br />

“K!=“/"=þ2“ " ƒ…=÷…, C% 3ì%ë÷=…,þ.<br />

m“%.!=… ì/ “,“2ì…/ C=!=ì2!/<br />

j!%ì C=!=ì2!%", %2ì÷……/. " 2=Kë,ö “,ì"%ë%ì œ*B, …<br />

“%.!=… þ2“ “ëä3þ?, “,“2ì…/ …=“2!%L*,:<br />

• m=“2!%L*, *…%C*, BALANCE (“2!. 23)<br />

• m=“2!%L*, !›,ì= ƒ=C,“, (“2!. 28)<br />

Rec Mode/Count In/Punch In/Out/Input Quantize<br />

• q%“2% …, *%…2!%ëë!= D Beam (“2!. 34)<br />

• t3…*ö, Center Cancel (“2!. 18)<br />

• q%“2% …, *…%C*, MINUS ONE/CENTER CANCEL (“2!. 30,<br />

“2!. 32)<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œVersionB<br />

, …=›ì,2 …= *…%C*3 [ENTER].<br />

3. j…%C*=ì, [ ] [ ] "/K!,2 “2!=…,ö3.<br />

o%ëüƒ%"=2ëü ì%›2 C!%“ì%2!2ü ,…-%!ì=ö,þ %K<br />

,ìC%!2,!%"=……/. “Cö,=ëü…/. 2ìK!=., = 2=*› %<br />

"!“,, %C!=ö,%……%L “,“2ì/ <strong>Prelude</strong>.<br />

4. m=›ì,2 [EXIT] äë "%ƒ"!=2= …= ãë="…3þ<br />

“2!=…,ö3.<br />

47


p=K%2= “ USB-…=*%C,2ëì<br />

o%ëüƒ%"=2ëü ì%›2 “%.!=… 2ü ä=……/ <strong>Prelude</strong> …= USB-<br />

…=*%C,2ëü, = 2=*› ƒ=ã!3›=2ü ä=……/ “ …ã% " C=ì 2ü<br />

<strong>Prelude</strong>. o%ëüƒ%"=2ëü ì%›2 “%.!=…,2ü …= USB-…=*%C,2ëü<br />

ä=……/ “ *%ìCüþ2!=, = ƒ=2ì ƒ=ã!3ƒ,2ü ,. " C=ì 2ü <strong>Prelude</strong>.<br />

b“2="ë L2 USB-…=*%C,2ëü =**3!=2…% ä% 3C%!=.<br />

h…,ö,=ë,ƒ=ö, USB-<br />

…=*%C,2ë<br />

(USB Memory Format)<br />

b !=ƒäë !=““*=ƒ/"=2“ %K ,…,ö,=ë,ƒ=ö,,<br />

(-%!ì=2,!%"=…,,) USB-…=*%C,2ë .<br />

USB-…=*%C,2ëü … ì%›2 K/2ü ,“C%ëüƒ%"=… “ <strong>Prelude</strong>, “ë,<br />

%… … K/ë C!ä"=!,2ëü…% %2-%!ì=2,!%"=… ã% “!ä“2"=ì,.<br />

d=……= %C!=ö, “2,!=2 "“ ä=……/ “ USB-…=*%C,2ë .<br />

a3äü2 "…,ì=2ëü…/.<br />

1. m=ݓ,2 [MENU].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œUtilityB ,<br />

…=›ì,2 [ENTER].<br />

3. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 œUSB<br />

Memory FormatB , …=›ì,2 [ENTER].<br />

n2%K!=ƒ,2“ ƒ=C!%“ % C%ä2"!›ä…,,.<br />

dë %2*=ƒ= %2 -%!ì=2,!%"=…, …=›ì,2 [EXIT].<br />

4. m=›ì,2 [ENTER] äë ƒ=C3“*= -%!ì=2,!%"=…, .<br />

3. b/K!,2 *%ì=…ä3 œExportB , …=›ì,2 [ENTER].<br />

4. b/K!,2 …3›…3þ %Cö,þ , …=›ì,2 [ENTER].<br />

nCö,<br />

Style<br />

Song<br />

Sound/<br />

System<br />

All<br />

n2%K!=ƒ,2“ ƒ=C!%“ % C%ä2"!›ä…,,.<br />

dë %2*=ƒ= %2 “%.!=……, ä=……/. …= USB-…=*%C,2ëü<br />

…=›ì,2 …= *…%C*3 [EXIT].<br />

5. dë “%.!=……, ä=……/. …=›ì,2 [ENTER].<br />

1. m=ݓ,2 [MENU].<br />

nC,“=…,<br />

q%.!=……, "“. C%ëüƒ%"=2ëü“*,. “2,ëL.<br />

q%.!=……, "“. C%ëüƒ%"=2ëü“*,. Cü“.<br />

q%.!=……, C%ëüƒ%"=2ëü“*,.<br />

C!-%!ì=…“%" , “,“2ì…/. …=“2!%*.<br />

q%.!=……, "“. ä=……/..<br />

g=ã!3ƒ*= ä=……/.<br />

“ USB-…=*%C,2ë (Import)<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œUtilityB ,<br />

…=›ì,2 [ENTER].<br />

3. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 *%ì=…ä3<br />

œImportB , …=›ì,2 [ENTER].<br />

4. b/K!,2 …3›…3þ %Cö,þ , …=›ì,2 [ENTER].<br />

nCö,<br />

Style<br />

nC,“=…,<br />

g=ã!3ƒ*= "“. C%ëüƒ%"=2ëü“*,. “2,ëL.<br />

m ,ƒ"ë*=L2 USB-…=*%C,2ëü ä% *%…ö= -%!ì=2,!%"=…, !<br />

g=C,“ü ä=……/. …= USB-<br />

…=*%C,2ëü (Backup)<br />

Song<br />

Sound/<br />

System<br />

All<br />

g=ã!3ƒ*= "“. C%ëüƒ%"=2ëü“*,. Cü“.<br />

g=ã!3ƒ*= C%ëüƒ%"=2ëü“*,. C!-%!ì=…“%" ,<br />

“,“2ì…/. …=“2!%*.<br />

g=ã!3ƒ*= "“. ä=……/..<br />

m= USB-…=*%C,2ë ì%ã32 K/2ü “%.!=……/ “ëä3þ?,<br />

ä=……/ <strong>Prelude</strong>:<br />

• q2,ë, C%ëüƒ%"=2ë (“2!. 25)<br />

• oü“/ C%ëüƒ%"=2ë (“2!. 28)<br />

• o!-%!ì=…“/ C%ëüƒ%"=2ë (“2!. 36)<br />

• q,“2ì…/ C=!=ì2!/ (“2!. 45)<br />

j%ë,÷“2"% ä=……/., ƒ=ã!3›……/. " <strong>Prelude</strong>, ƒ=",“,2 %2<br />

%KAì= “"%K%ä…%L C=ì 2, <strong>Prelude</strong>.<br />

n2%K!=ƒ,2“ ƒ=C!%“ % C%ä2"!›ä…,,.<br />

dë %2*=ƒ= %2 ƒ=ã!3ƒ*, ä=……/. “ USB-…=*%C,2ë<br />

…=›ì,2 …= *…%C*3 [EXIT].<br />

5. m=›ì,2 [ENTER] äë ƒ=ã!3ƒ*, ä=……/..<br />

1. m=ݓ,2 [MENU].<br />

2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œUtilityB ,<br />

…=›ì,2 [ENTER].<br />

t=Lë/ “ ,ì…=ì, äë,…… 16 “,ì"%ë%" (Kƒ 3÷2=<br />

!=“ø,!…, ) … ì%ã32 K/2ü ƒ=ã!3›…/ " C=ì 2ü <strong>Prelude</strong>.<br />

48


p=K%2= “ USB-…=*%C,2ëì<br />

rä=ë…, ƒ=ã!3›……/. ä=……/.<br />

)2%K/ 3ä=ë,2ü C%ëüƒ%"=2ëü“*,L “2,ëü, “ì. “2!. 25.<br />

)2%K/ 3ä=ë,2ü C%ëüƒ%"=2ëü“*3þ Cü“3, “ì. “2!. 29.<br />

q2!3*23!= ä=……/.<br />

…= USB-…=*%C,2ë<br />

o=C*, , -=Lë/ %!ã=…,ƒ%"=…/ “ëä3þ?,ì %K!=ƒ%ì:.<br />

hìC%!2 ä=……/.,<br />

“%.!=………/. …= USB-<br />

…=*%C,2ë ([USB IMPORT])<br />

o!ä 2ì, *=* …=÷=2ü, “%.!=…,2 ä=……/, ƒ=ã!3›……/ "<br />

*%ìCüþ2!, …= USB-…=*%C,2ë. o%ä*ëþ÷,2 USB-…=*%C,2ëü<br />

* <strong>Prelude</strong> , ,ìC%!2,!3L2 ä=……/.<br />

hìC%!2,!3ì/ 2ìK!/ K3ä32 ä%K="ë 2ü“ " *=2ã%!,,<br />

[WORLD] , [SPECIAL].<br />

qì. web-“=L2 <strong>Roland</strong>: http://www.roland.com/<br />

o=C*, , -=Lë/, “%ƒä=……/ …= USB-…=*%C,2ë, K3ä32 ",ä…/<br />

“ C!“%…=ëü…%ã% *%ìCüþ2!=.<br />

q C%ì%?üþ *%ìCüþ2!= ì%›…%:<br />

• j%C,!%"=2ü MIDI--=Lë/ " C=C*3 SONG äë<br />

C%“ëä3þ?ã% ,ìC%!2= ,. " <strong>Prelude</strong> (“2!. 48).<br />

• j%C,!%"=2ü -=Lë/ ,ƒ C=C*, SONG C32ì C!%“2%ã%<br />

C!2=“*,"=…, ì/øüþ.<br />

• j%C,!%"=2ü -=Lë/ “2,ëL " C=C*3 STYLE äë<br />

C%“ëä3þ?ã% ,ìC%!2= ,. "<strong>Prelude</strong> (“2!. 48).<br />

• j%C,!%"=2ü -=Lë/ ,ƒ C=C*, STYLE C32ì C!%“2%ã%<br />

C!2=“*,"=…, ì/øüþ.<br />

• p=ƒì?=2ü -=Lë/ MIDI, mp3, AIFF , Wave " *%!…"%L<br />

C=C* äë "%“C!%,ƒ"ä…, ,. “ C%ì%?üþ -3…*ö,, USB<br />

MEMORY PLAYER (“2!. 32).<br />

• hìC%!2,!%"=2ü/.*“C%!2,!%"=2ü C%ëüƒ%"=2ëü“*,<br />

C!-%!ì=…“/ C=C*, Sound.<br />

• hìC%!2,!%"=2ü/.*“C%!2,!%"=2ü “,“2ì…/ …=“2!%L*,<br />

C!-%!ì=…“/ C=C*, Sound.<br />

• q%ƒä="=2ü CëLë,“2/ " C=C* Playlist (“ì. “2!. 30).<br />

49


n -3…*ö,, V-LINK<br />

o%ä*ëþ÷," <strong>Prelude</strong> * V-LINK “%"ì“2,ì%ì3 ",ä%3“2!%L“2"3,<br />

C%ëüƒ%"=2ëü “ì%›2 3C!="ë 2ü ,ƒ%K!=›…,ì “ <strong>Prelude</strong>.<br />

3. j…%C*=ì, [ ] [ ] …="ä,2 *3!“%! …=<br />

…3›…/L C=!=ì2!.<br />

b% ,ƒK›=…, C%"!›ä…, ä,…=ì,*%" , ä!3ã,. 3“2!%L“2"<br />

"“ãä= 3“2=…="ë,"=L2 ã!%ì*%“2ü " …%ëü , %2*ëþ÷=L2<br />

C,2=…, C!,K%!%" ä% …=÷=ë= *%ìì32=ö,,.<br />

V-LINK<br />

V-LINK (<br />

) C!ä“2="ë 2 “%K%L -3…*ö,þ,<br />

C!ä…=ƒ…=÷……3þ äë “%"ì“2…%ã% "%“C!%,ƒ"ä…, ì3ƒ/*,<br />

, ",ä%. q*%ìì32,!%"=" ä"= ,ë, K%ë V-LINK “%"ì“2,ì/.<br />

3“2!%L“2" MIDI-*=Këì, C%ëüƒ%"=2ëü C%ë3÷=2 "%ƒì%›…%“2ü<br />

3C!="ë 2ü ",ä%.--*2=ì, " !=ëü…%ì "!ì…,.<br />

j=* !=K%2=2ü “ V-LINK ([V-LINK])<br />

1. m=›ì,2 …= *…%C*3 [V-LINK], C!, .2%ì <br />

C%ä“"2*= ƒ=ã%!,2“ .<br />

n2%K!=ƒ,2“ .*!=……= “2!=…,ö= V-LINK, , -3…*ö, V-<br />

LINK K3ä2 =*2,",!%"=…=.<br />

4. h“C%ëüƒ3L2 *%ë“% VALUE äë<br />

!ä=*2,!%"=…, .<br />

5. m=›ì,2 …= *…%C*3 [EXIT] äë "%ƒ"!=2= *<br />

C!ä/ä3?L .*!=……%L “2!=…,ö.<br />

o=!=ì2!/ V-LINK SETUP<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Note Tx<br />

Channel<br />

A<br />

Note Tx<br />

Channel<br />

B<br />

Note Tx<br />

Channel<br />

C<br />

1 $ 16<br />

rC!="ë…,<br />

3“2!%L“2"%ì V-<br />

LINK. m=“2!%L*=<br />

MIDI-*=…=ë%". (*)<br />

rC!="ë…, “ <strong>Prelude</strong><br />

p=K%2= “ *ë=",=23!%L , *%…2!%ëë!=ì, <strong>Prelude</strong>,<br />

,“C%ë…,2ëü ì%›2 3C!="ë 2ü ,ƒ%K!=›…,ì " !=ëü…%ì<br />

"!ì…,.<br />

• [0] (Clip Reset): %2*ëþ÷…, *=!2,…*, (÷!…/L -%…).<br />

• [1] (All Reset): “K!%“ "“. .--*2%" *=!2,…*, , "%ƒ"!=2<br />

.=!=*2!,“2,*, 2=*,. *=* !*%“2ü ,ë, …=“/?……%“2ü, "<br />

ƒ…=÷…, C% 3ì%ë÷=…,þ.<br />

• [2] (Setup): C!.%ä * “2!=…,ö V-LINK SETUP.<br />

m=ƒ…=÷…, -3…*ö,, V-LINK<br />

…= *%…2!%ëë! D-Beam.<br />

OFF<br />

b… ƒ=",“,ì%“2,<br />

%2 “%“2% …, -3…-<br />

*ö,, V-LINK "/-<br />

C%ë… 2“<br />

%C!=ö, , "/-<br />

K!=……= *…%C*=ì,<br />

D BEAM.<br />

• )!…/ *ë=",ø,: C!*ëþ÷…, ƒ=*ë=ä%*.<br />

• aë/ *ë=",ø,: C!*ëþ÷…, *ë,C%".<br />

• j%…2!%ëë! D Beam: 3C!="ë…, C=!=ì2!%ì, ƒ=ä=……/ì<br />

…= “2!=…,ö V-LINK.<br />

* e1+( 43-*6(? V-LINK "*+>7%- , / 0 ,%20; V-LINK $+? *.--<br />

20.++%0 D Beam .!+ $ >2 !.+%% ";1.*(, /0(.0(2%2.,.<br />

2. m=.%ä “ü …= “2!=…,ö V-LINK, …=›ì,2 [V-LINK]<br />

? !=ƒ.<br />

o%ä“"2*= *…%C*, V-LINK C%ã=“…2 , -3…*ö, V-LINK<br />

K3ä2 %2*ëþ÷…=.<br />

D BEAM<br />

ColorEQ<br />

Fore<br />

ColorEQ<br />

Back<br />

Scratch<br />

SW<br />

Speed<br />

Knob<br />

Total<br />

Fader<br />

CC01 (Modulation)<br />

CC71 (Resonance)<br />

CC03<br />

CC08 (Balance)<br />

CC10 (Panpot)<br />

h“C%ëüƒ3-<br />

þ2“ C!,<br />

!=K%2 “<br />

*%ìCë*2%ì<br />

œmotion dive<br />

.tokyo<br />

Performance<br />

PackageB<br />

m=“2!%L*= V-LINK<br />

(V-LINK SETUP)<br />

Cross<br />

Fader<br />

CC11 (Expression)<br />

1. m=›ì,2 [V-LINK] äë C!.%ä= * .*!=……%L<br />

“2!=…,ö V-LINK.<br />

2. m=›ì,2 …= *…%C*3 [2] (Setup).<br />

n2%K!=ƒ,2“ “2!=…,ö= V-LINK SETUP.<br />

50


n -3…*ö,, V-LINK<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

BPM<br />

Clip Loop<br />

SW<br />

Assign<br />

Knob<br />

Fade<br />

Time SW<br />

Visual<br />

Knob<br />

AB SW<br />

Tap SW<br />

Total<br />

Select<br />

FX Select<br />

Play Pos<br />

CC65 (Portamento)<br />

CC72 (Release)<br />

CC73 (Attack)<br />

CC74 (Cutoff)<br />

CC81 (General$6)<br />

CC83 (General$8)<br />

CC85<br />

CC86<br />

CC91 (Reverb)<br />

þ2“ C!,<br />

!=K%2 “<br />

*%ìCë*2%ì<br />

œmotion dive<br />

.tokyo<br />

Performance<br />

PackageB<br />

D BEAM<br />

Loop<br />

StartPos<br />

Loop End<br />

Pos<br />

Layer<br />

ModeSel<br />

CC92 (Tremolo)<br />

CC93 (Chorus)<br />

CC94 (Celeste)<br />

Dissolve<br />

Time<br />

Color Cb<br />

Ctrl<br />

Color Cr<br />

Ctrl<br />

Brightnes<br />

s Ctrl<br />

VFX1 Ctrl<br />

VFX2 Ctrl<br />

VFX3 Ctrl<br />

VFX4 Ctrl<br />

Fade Ctrl<br />

CC73 (Attack)<br />

CC01 (Modulation)<br />

CC71 (Resonance)<br />

CC74 (Cutoff)<br />

CC72 (Release)<br />

CC91 (Reverb)<br />

CC92 (Tremolo)<br />

CC93 (Chorus)<br />

CC10 (Panpot)<br />

Sync SW CC64 (Hold) h“C%ëüƒ3-<br />

h“C%ëüƒ3þ2“<br />

C!,<br />

!=K%2 “<br />

DV-7PR ,<br />

“%"ì“-<br />

2,ì/ì,<br />

3“2!%L-<br />

“2"=ì,.<br />

* m V-LINK 1.",%12(,;5 3120.)12" 5, 2 *(5 * * Edirol DV-<br />

7PR/P-1, (1/.+


52<br />

dk“ g`leŠnj


Appendices<br />

r“2!=……, …C%ë=ä%*<br />

b !=ƒäë %C,“/"=þ2“ äL“2", C% 3“2!=……,þ …=,K%ë !=“C!%“2!=………/. …C%ë=ä%* <strong>Prelude</strong>.<br />

o!%Këì= b!% 2…= C!,÷,…= , “C%“%K 3“2!=……, “2!.<br />

m "*ëþ÷=2“ C,2=…,<br />

b%ƒì%›…%, =ä=C2! C,2=…, ,ë, *=Këü =ä=C2!= … C%ä*ëþ÷…/ * .ë*2!%“-<br />

2, ,ë, * <strong>Prelude</strong>?<br />

• h“C%ëüƒ3L2 2%ëü*% =ä=C2! , *=Këü C,2=…, , ".%ä ?, " *%ìCë*2 C%“-<br />

2="*, <strong>Prelude</strong>. b C!%2,"…%ì “ë3÷= %K%!3ä%"=…, ì%›2 "/L2, ,ƒ “2!% .<br />

“2!. 14<br />

b%ƒì%›…%, !ã3ë 2%! VOLUME 3“2=…%"ë… " ì,…,ì=ëü…% C%ë%›…,? #<br />

m2 ƒ"3*=<br />

e“ë, C!, ,ã! …= *ë=",=23! …2 ƒ"3*=, "%ƒì%›…% C=!=ì2! Local Switch 3“-<br />

2=…%"ë… " ƒ…=÷…, OFF?<br />

• r“2=…%",2 äë C=!=ì2!= Local Switch ƒ…=÷…, ON.<br />

b%ƒì%›…%, ì=…,C3ë ö,, “ Cä=ëüþ ,ë, MIDI-“%%K?…, “ "…ø…ã% 3“2!%L“-<br />

2"= 3“2=…%",ë, ã!%ì*%“2ü " ì,…,ì3ì?<br />

b%ƒì%›…%, ã!%ì*%“2ü C=!2,, 3K!=…= ä% …3ë ?<br />

• m=“2!%L2 ã!%ì*%“2ü …= .*!=……%L “2!=…,ö PERFORM MIXER.<br />

“2!. 42<br />

“2!. 45<br />

#<br />

“2!. 24<br />

n2*ëþ÷…% ƒ"3÷=…, %C!äë……%L<br />

C=!2,,<br />

b%ƒì%›…%, C=!2, %2*ëþ÷…= -3…*ö,L Minus-One? “2!. 30<br />

q%"C=ä=þ2 ë, MIDI-*=…=ë/ C!,ì= , C!ä=÷, C!, “%"ì“2…%L !=K%2<br />

<strong>Prelude</strong> “ "…ø…,ì MIDI-3“2!%L“2"%ì?<br />

• r“2=…%",2 %ä,… , 2%2 › …%ì! MIDI-*=…=ë= äë C!,ì= , C!ä=÷,.<br />

“2!. 42<br />

“2!. 45<br />

m2 ƒ"3*= %2 "…ø…ã% MIDI<br />

-3“2!%L“2"=<br />

b%ƒì%›…%, %2*ëþ÷…= C!ä=÷= MIDI-“%%K?…,L?<br />

• r“2=…%",2 äë C=!=ì2!%" MIDI TxRx ƒ…=÷…, , %2ë,÷…/ %2 OFF.<br />

q%"C=ä=þ2 ë, MIDI-*=…=ë/ C!,ì= , C!ä=÷, C!, “%"ì“2…%L !=K%2<br />

<strong>Prelude</strong> “ "…ø…,ì MIDI-3“2!%L“2"%ì?<br />

• r“2=…%",2 %ä,… , 2%2 › …%ì! MIDI-*=…=ë= äë C!,ì= , C!ä=÷,.<br />

“2!. 43<br />

“2!. 45<br />

“2!. 43<br />

“2!. 45<br />

c!%ì*%“2ü ,…“2!3ì…2=,<br />

C%ä*ëþ÷……%ã% * ".%ä3 EXT<br />

INPUT, “ë,ø*%ì …,ƒ*=.<br />

b%ƒì%›…%, " *%…“2!3*ö,, *=Kë ,“C%ëüƒ%"=…/ !ƒ,“2%!/? j%ìì32=ö,%……/<br />

*=Kë, … ä%ë›…/ “%ä!›=2ü !ƒ,“2%!%". #<br />

}--*2/ … !=K%2=þ2<br />

m*%!!*2…% ƒ"3÷=…, .--<br />

-*2=<br />

o!, …=*ë%… ä›%L“2,*= .--<br />

-*2 Pitch Bend … !=K%2=2<br />

g"3÷=…, ,“*=›…%<br />

}--*2/ !"!K!=ö,, , .%!3“= äë *ë=",=23!…/. C=!2,L … !=K%2=þ2, “ë,<br />

,. C=!=ì2!/ SEND 3“2=…%"ë…/ " ƒ…=÷…, 0.<br />

• o!%"!ü2 ƒ…=÷…, C=!=ì2!%" EFFECT SEND.<br />

}--*2 MFX C!,ì… 2“ 2%ëü*% * ,“C%ë……,þ "!.…L ,/,ë, …,›…L C=!2,L<br />

" !=ëü…%ì "!ì…,. }--*2 MFX … C!,ì… 2“ * ƒ=C,“=……/ì Cü“=ì.<br />

nC!äë……/ *%ìK,…=ö,, 2ìK!%" , .--*2%" ì%ã32 “,ëü…% %2ë,÷=2ü“ C%<br />

ƒ"3*3 %2 …%K!=K%2=……%ã% 2ìK!=.<br />

• o!%"!ü2 C=!=ì2!/ EFFECT SOURCE.<br />

b%ƒì%›…%, ä,=C=ƒ%… .--*2= Pitch Bend 3“2=…%"ë… " ƒ…=÷…, 0?<br />

• r“2=…%",2 äë C=!=ì2!= PITCH BEND TANGE ƒ…=÷…,, %2ë,÷…% %2<br />

0.<br />

o!, !=K%2 “ …*%2%!/ì, .--*2=ì, ,ë, …= "/“%*%L ã!%ì*%“2, C=!2,L ƒ"3*<br />

ì%›2 ,“*=ƒ,2ü“ . o!%"!ü2 “ëä3þ?, C=!=ì2!/.<br />

• o=!=ì2!/ ã!%ì*%“2, …= .*!=……%L “2!=…,ö PERFORM MIXER<br />

• cë3K,…= !"!K!=ö,, , .%!3“= (C=!=ì2!/ Effect Send)<br />

• nK?3þ ã!%ì*%“2ü , K=ë=…“<br />

b%ƒì%›…%, ,“C%ëüƒ32“ ,“*=›=þ?,L ƒ"3* .--*2, C%ä%K…/L ä,“2%!ø…3 ,ë,<br />

%"!ä!=L"3?<br />

“2!. 40<br />

#<br />

“2!. 40<br />

“2!. 39<br />

“2!. 24<br />

“2!. 40<br />

“2!. 23<br />

“2!. 40<br />

53


Appendices<br />

o!%Këì= b!% 2…= C!,÷,…= , “C%“%K 3“2!=……, “2!.<br />

m*%!!*2…= "/“%2= ƒ"3-<br />

÷=…,<br />

œb/C=ä…,B …%2<br />

USB-…=*%C,2ëü … %C!äë<br />

2“ . qC,“%* -=Lë%" …<br />

%2%K!=›=2“ .<br />

m"%ƒì%›…% “%.!=……, …=<br />

USB-…=*%C,2ëü<br />

m %2%K!=›=þ2“ “C,“*,<br />

"%“C!%,ƒ"ä…,<br />

oü“/ … %2%K!=›=þ2“<br />

m %2%K!=›=þ2“ “2,ë, ,ë,<br />

Cü“/ “ USB-…=*%C,2ë<br />

oü“/ … "%“C!%,ƒ"%ä 2“<br />

m*%2%!/ 2ìK!/ ì%ã32 ƒ"3÷=2ü “ …“2=…ä=!2…%L "/“%2%L " %C!äë……/.<br />

ä,=C=ƒ%…=..<br />

b%ƒì%›…%, …*%!!*2…= %K?= …=“2!%L*= <strong>Prelude</strong>?<br />

• o!%"!ü2 C=!=ì2! MASTER TUNE.<br />

b%ƒì%›…%, "/“%2= K/ë= “ä",…32= ƒ= “÷2 !=K%2/ “ Cä=ëüþ ,ë, C!, C%ì%?,<br />

“%%K?…,L Pitch Bend, C%ë3÷……/. “ "…ø…ã% MIDI-3“2!%L“2"=?<br />

o!, C%C/2* C!"/“,2ü ë,ì,2 " 128 ã%ë%“%" C%ë,-%…,, 3› ƒ"3÷=?, …%2/<br />

K3ä32 %2*ëþ÷=2ü“ .<br />

o!%"!ü2 -%!ì=2 !=ƒì2*, USB-…=*%C,2ë .<br />

<strong>Prelude</strong> C%ää!›,"=2 USB-…=*%C,2ë,, !=ƒì÷……/ " “,“2ì FAT. e“ë, ,“-<br />

C%ëüƒ3ì/L USB-…=*%C,2ëü ,“C%ëüƒ32 ä!3ã3þ “,“2ì3, C!-%!ì=2,!3L2<br />

ã% " “,“2ì3 FAT.<br />

o!%"!ü2 “ëä3þ?.<br />

• b%ƒì%›…%, USB-…=*%C,2ëü ƒ=?,?… %2 ƒ=C,“,?<br />

• b%ƒì%›…%, …= USB-…=*%C,2ë …ä%“2=2%÷…% “"%K%ä…%L C=ì 2,?<br />

o!%"!ü2 “ëä3þ?.<br />

• qC,“*, "%“C!%,ƒ"ä…, … %2%K!=›=þ2“ C!, ä%K="ë…,,/3ä=ë…,,/<br />

!ä=*2,!%"=…,, Cü“ " C=C* ROLAND Kƒ ,“C%ëüƒ%"=…, C!%ã!=ìì/<br />

Playlist Editor.<br />

• b%ƒì%›…%, … !=“C%ƒ…=2“ USB-…=*%C,2ëü.<br />

• b%ƒì%›…%, USB-…=*%C,2ëü %2-%!ì=2,!%"=… …*%!!*2…%. <strong>Prelude</strong><br />

C%ää!›,"=2 USB-…=*%C,2ë,, !=ƒì÷……/ " “,“2ì FAT. e“ë,<br />

,“C%ëüƒ3ì/L USB-…=*%C,2ëü ,“C%ëüƒ32 ä!3ã3þ “,“2ì3,<br />

C!-%!ì=2,!3L2 ã% " “,“2ì3 FAT.<br />

• b%ƒì%›…%, Cü“/ !=“C%ë%›…/ … " *%!…"%L C=C*?<br />

oü“/ … %2%K!=›=þ2“ C!, ä%K="ë…,,/3ä=ë…,,/!ä=*2,!%"=…,, "<br />

C=C* ROLAND Kƒ ,“C%ëüƒ%"=…, C!%ã!=ìì/ Playlist Editor.<br />

• b%ƒì%›…%, USB-…=*%C,2ëü %2-%!ì=2,!%"=… …*%!!*2…%. <strong>Prelude</strong><br />

C%ää!›,"=2 USB-…=*%C,2ë,, !=ƒì÷……/ " “,“2ì FAT. e“ë,<br />

,“C%ëüƒ3ì/L USB-…=*%C,2ëü ,“C%ëüƒ32 ä!3ã3þ “,“2ì3,<br />

C!-%!ì=2,!3L2 ã% " “,“2ì3 FAT.<br />

o!%"!ü2 ,ì…= -=Lë%".<br />

• hì -=Lë= äë “2,ë ,ë, Cü“/ <strong>Prelude</strong> … ä%ë›…% K/2ü äë,…… 16<br />

“,ì"%ë%" (ƒ= ,“*ëþ÷…,ì !=“ø,!…, ). d%C3“2,ì/ “ëä3þ?, “,ì"%ë/.<br />

A~Z 0~9 ! # $ % & 4 ( ) - @ ^ _ ` { }<br />

• t=Lë/ “2,ëL ä%ë›…/ ,ì2ü !=“ø,!…, œ.stlB, -=Lë/ Cü“ #<br />

!=“ø,!…, œ.midB.<br />

o!%"!ü2 “ëä3þ?.<br />

• b%ƒì%›…%, 2,C -=Lë= Cü“/ … C%ää!›,"=2“ <strong>Prelude</strong>.<br />

• b%ƒì%›…%, ä=……/ -=Lë= Cü“/ C%"!›ä…/.<br />

• oü“/ … %2%K!=›=þ2“ C!, ä%K="ë…,,/3ä=ë…,,/!ä=*2,!%"=…,, "<br />

C=C* ROLAND Kƒ ,“C%ëüƒ%"=…, C!%ã!=ìì/ Playlist Editor.<br />

#<br />

“2!. 45<br />

#<br />

#<br />

#<br />

#<br />

“2!. 49<br />

“2!. 49<br />

#<br />

“2!. 30<br />

“2!. 49<br />

54


q%%K?…, %K %ø,K*=.<br />

b “ë3÷= %“3?“2"ë…, …*%!!*2…%L %C!=ö,, …= .*!=… "/"%ä,2“ “%%K?…, %K %ø,K*.<br />

nC,“=…, “%%K?…,L %K %ø,K*=. C!,"ä…/ " 2=Kë,ö.<br />

q%%K?…, g…=÷…, r“2!=……,<br />

USB Memory Not<br />

Ready!<br />

Read Error!<br />

Write Error!<br />

Incorrect File!<br />

System Memory<br />

Damaged!<br />

File Not Found!<br />

MIDI Buffer Full!<br />

MIDI Offline!<br />

Now Playing!<br />

USB-…=*%C,2ëü … C%ä*ëþ÷….<br />

nø,K*= ÷2…, ä=……/..<br />

d=……/ “ USB-…=*%C,2ë … ÷,2=þ2“ .<br />

t=Lë C%"!›ä….<br />

m"!…/L -%!ì=2 -=Lë=.<br />

nø,K*= ƒ=C,“,.<br />

d=……/ … “%.!=… þ2“ …= USB-…=*%C,2ëü.<br />

h“÷!C=…= “"%K%ä…= C=ì 2ü …=<br />

USB-…=*%C,2ë.<br />

t=Lë ,ë, C=C*= …= USB-…=*%C,2ë ƒ=?,?-<br />

…/ %2 ƒ=C,“,.<br />

m"!…/L -%!ì=2 -=Lë=.<br />

oü“= … C!…“…= ,ƒ C!%ã!=ìì/ Playlist<br />

Editor …= USB-…=*%C,2ëü.<br />

m"!…= ÷=“2%2= “.ìCë,!%"=…, .<br />

o%"!›ä…, “,“2ì…%L C=ì 2,.<br />

t=Lë … …=Lä… " C=ì 2, <strong>Prelude</strong>.<br />

t=Lë … …=Lä… …= USB-…=*%C,2ë.<br />

o%C/2*= C!,ì= “ë,ø*%ì K%ëüø%ã% C=*2=<br />

MIDI-ä=……/..<br />

p=ƒ!/" “%ä,……, C% MIDI.<br />

hä2 "%“C!%,ƒ"ä…, “2,ë /Cü“/.<br />

o%ä*ëþ÷,2 USB-…=*%C,2ëü.<br />

o%"2%!,2 C%C/2*3 ƒ=ã!3ƒ*,.<br />

o!%"!ü2 C!=",ëü…%“2ü C%ä*ëþ÷…,<br />

USB-…=*%C,2ë .<br />

m ,“C%ëüƒ3L2 .2%2 -=Lë.<br />

m ,“C%ëüƒ3L2 .2%2 -=Lë.<br />

o%"2%!,2 C%C/2*3 ƒ=C,“,.<br />

o!%"!ü2 C!=",ëü…%“2ü C%ä*ëþ÷…,<br />

USB-…=*%C,2ë .<br />

rä=ë,2 “ USB-…=*%C,2ë ……3›…/ -=Lë/. h“-<br />

C%ëüƒ3L2 …%"/L, ÷,“2/L USB-…=*%C,2ëü.<br />

q…,ì,2 ƒ=?,23 %2 ƒ=C,“, “ -=Lë= ,ë, C=C*, …=<br />

USB-…=*%C,2ë.<br />

m ,“C%ëüƒ3L2 .2%2 -=Lë.<br />

b/K!,2 Cü“3 " C!%ã!=ìì Playlist Editor , C%"-<br />

2%!…% %2C!="ü2 …= USB-…=*%C,2ëü.<br />

h“C%ëüƒ3L2 2%ëü*% ÷=“2%23 44.1 *cö.<br />

b%““2=…%",2 ƒ="%ä“*, …=“2!%L*,. e“ë, .2% …<br />

C%ì%ã=2, %K!=2,2“ü " ì“2…/L “!",“…/L ö…2!<br />

<strong>Roland</strong>.<br />

o%"2%!…% ƒ=C,ø,2 -=Lë " C=ì 2ü <strong>Prelude</strong>.<br />

o%"2%!…% ƒ=C,ø,2 -=Lë …= USB-…=*%C,2ëü.<br />

rì…üø,2 *%ë,÷“2"% MIDI-ä=……/., C%“23C=þ?,.<br />

" <strong>Prelude</strong>.<br />

o!%"!ü2 “%“2% …, MIDI-*=Kë , C%ä*ëþ÷……%ã%<br />

* !=ƒAì3 <strong>Prelude</strong> MIDI IN.<br />

n“2=…%",2 "%“C!%,ƒ"ä…, "!3÷…3þ ,ë, ä%›ä,-<br />

2“ü ="2%ì=2,÷“*%ã% %*%…÷=…, .<br />

Now Recording!<br />

hä2 ƒ=C,“ü. n“2=…%",2 ƒ=C,“ü "!3÷…3þ ,ë, ä%›ä,2“ü ="2%-<br />

ì=2,÷“*%ã% %*%…÷=…, .<br />

Memory Full!<br />

Cannot Record!<br />

Cannot Store Anymore<br />

Styles!<br />

Cannot Store Anymore<br />

Songs!<br />

m."=2*= C=ì 2, äë “%.!=……, Cü“/ ,ë,<br />

“2,ë .<br />

g=C,“ü …"%ƒì%›…=.<br />

që,ø*%ì ì…%ã% “2,ëL.<br />

që,ø*%ì ì…%ã% Cü“.<br />

rä=ë,2 …,“C%ëüƒ3ì/ ä=……/ ,ƒ !=ƒäë= USER<br />

C=ì 2, <strong>Prelude</strong>.<br />

g=C,“ü …"%ƒì%›…=, “ë, "*ëþ÷…= *…%C*=<br />

BACKING TYPE [USB MEMORY PLAYER]. m=ݓ,2<br />

ëþK3þ ä!3ã3þ *…%C*3 ,ƒ ã!3CC/ BACKING TYPE.<br />

rä=ë,2 …,“C%ëüƒ3ì/ C%ëüƒ%"=2ëü“*, “2,ë,.<br />

rä=ë,2 …,“C%ëüƒ3ì/ C%ëüƒ%"=2ëü“*, Cü“/.<br />

55


qC,“%* .--*2%"<br />

o=!=ì2!/ ì3ëü2,.--*2%"<br />

l3ëü2,.--*2 ,“C%ëüƒ32 78 !=ƒë,÷…/. =ëã%!,2ì%". m*%2%!/ ,ƒ …,. “%ä!›=2 ä"= , K%ë C%“ëä%"=2ëü…% "*ëþ÷……/. .--*2%".<br />

FILTER (10 2,C%")<br />

01 EQUALIZER “2!. 58<br />

02 SPECTRUM “2!. 58<br />

03 ISOLATOR “2!. 58<br />

04 LOW BOOST “2!. 58<br />

05 SUPER FILTER “2!. 59<br />

06 STEP FILTER “2!. 59<br />

07 ENHANCER “2!. 59<br />

08 AUTO WAH “2!. 60<br />

09 HUMANIZER “2!. 60<br />

10 SPEAKER SIMULATOR “2!. 60<br />

MODULATION (12 2,C%")<br />

11 PHASER “2!. 61<br />

12 STEP PHASER “2!. 61<br />

13 MULTI STAGE PHASER “2!. 61<br />

14 INFINITE PHASER “2!. 62<br />

15 RING MODULATOR “2!. 62<br />

16 STEP RING MODULATOR “2!. 62<br />

17 TREMOLO “2!. 62<br />

18 AUTO PAN “2!. 63<br />

19 STEP PAN “2!. 63<br />

20 SLICER “2!. 63<br />

21 ROTARY “2!. 64<br />

22 VK ROTARY “2!. 64<br />

CHORUS (12 2,C%")<br />

23 CHORUS “2!. 64<br />

24 FLANGER “2!. 65<br />

25 STEP FLANGER “2!. 65<br />

26 HEXA-CHORUS “2!. 65<br />

27 TREMOLO CHORUS “2!. 66<br />

28 SPACE-D “2!. 66<br />

29 3D CHORUS “2!. 66<br />

30 3D FLANGER “2!. 67<br />

31 3D STEP FLANGER “2!. 67<br />

32 2BAND CHORUS “2!. 67<br />

33 2BAND FLANGER “2!. 68<br />

34 2BAND STEP FLANGER “2!. 68<br />

DYNAMICS (8 2,C%")<br />

35 OVERDRIVE “2!. 69<br />

36 DISTORTION “2!. 69<br />

37 VS OVERDRIVE “2!. 69<br />

38 VS DISTORTION “2!. 69<br />

39 GUITAR AMP SIMULATOR “2!. 69<br />

40 COMPRESSOR “2!. 70<br />

41 LIMITER “2!. 70<br />

42 GATE “2!. 70<br />

DELAY (13 2,C%")<br />

43 DELAY “2!. 71<br />

44 LONG DELAY “2!. 71<br />

45 SERIAL DELAY “2!. 71<br />

46 MODULATION DELAY “2!. 72<br />

47 3TAP PAN DELAY “2!. 72<br />

48 4TAP PAN DELAY “2!. 72<br />

49 MULTI TAP DELAY “2!. 73<br />

50 REVERSE DELAY “2!. 73<br />

51 SHUFFLE DELAY “2!. 73<br />

52 3D DELAY “2!. 74<br />

53 TIME CTRL DELAY “2!. 74<br />

54 LONG TIME CTRL DLY “2!. 74<br />

55 TAPE ECHO “2!. 75<br />

LO-FI (5 2,C%")<br />

56 LOFI NOISE “2!. 75<br />

57 LOFI COMPRESS “2!. 75<br />

58 LOFI RADIO “2!. 76<br />

59 TELEPHONE “2!. 76<br />

60 PHONOGRAPH “2!. 76<br />

PITCH (3 2,C=)<br />

61 PITCH SHIFTER “2!. 76<br />

62 2VOI PITCH SHIFTER “2!. 77<br />

63 STEP PITCH SHIFTER “2!. 77<br />

REVERB (2 2,C=)<br />

64 REVERB “2!. 77<br />

65 GATED REVERB “2!. 78<br />

COMBINATION (12 2,C%")<br />

66 OVERDRIVE → CHORUS “2!. 78<br />

67 OVERDRIVE → FLANGER “2!. 78<br />

68 OVERDRIVE → DELAY “2!. 78<br />

69 DISTORTION → CHORUS “2!. 79<br />

70 DISTORTION → FLANGER “2!. 79<br />

71 DISTORTION → DELAY “2!. 79<br />

72 ENHANCER → CHORUS “2!. 79<br />

73 ENHANCER → FLANGER “2!. 79<br />

74 ENHANCER → DELAY “2!. 80<br />

75 CHORUS → DELAY “2!. 80<br />

76 FLANGER → DELAY “2!. 80<br />

77 CHORUS → FLANGER “2!. 81<br />

PIANO (1 2,C)<br />

78 SYMPATHETIC RESO “2!. 81<br />

56


g…=÷…, 4Note’<br />

g…=÷…, %C!äë……/. C=!=ì2!%" (2=*,., *=* Rate ,ë, Delay Time)<br />

ì%›…% ƒ=ä="=2ü " 2!ì,…=. äë,2ëü…%“2L …%2 %2…%“,2ëü…%<br />

3“2=…%"ë……%ã% 2ìC=.<br />

o%ä%K…/ C=!=ì2!/ ,ìþ2 C!*ëþ÷=2ëü œnum/noteB, *%2%!/L<br />

C%ƒ"%ë 2 "/K!=2ü, K3ä2 ë, ƒ…=÷…, ƒ=ä=…% " 2!ì,…=.<br />

äë,2ëü…%“2L …%2 ,ë, " ÷,“ë%"%ì ",ä.<br />

e“ë, äë C=!=ì2!= Rate (Delay Time) 2!K32“ "/K!=2ü ÷,“ë%"%<br />

ƒ…=÷…,, 3“2=…%",2 äë C=!=ì2!= œnum/noteB ƒ…=÷…, œHzB<br />

(œmsecB). dë !=K%2/ “ …%2…/ì, äë,2ëü…%“2 ì, "/K!,2 ƒ…=÷…,<br />

œNOTEB.<br />

qëä3þ?, 3D-.--*2/ ,“C%ëüƒ3þ2 2.…%ë%ã,þ RSS (<strong>Roland</strong> Sound<br />

Space) äë “%ƒä=…, .--*2= 2!.ì!…%ã% ƒ"3÷=…, :<br />

52: 3D DELAY<br />

29: 3D CHORUS<br />

30: 3D FLANGER<br />

31: 3D STEP FLANGER<br />

o!, ,“C%ëüƒ%"=…,, ä=……/. .--*2%" !*%ì…ä32“ !=“C%ë=ã=2ü<br />

*%ë%…*, “ëä3þ?,ì %K!=ƒ%ì (“ì. !,“.). j!%ì 2%ã%, 3Kä,2“ü, ÷2%<br />

*%ë%…*, !=ƒì?…/ …= ä%“2=2%÷…%ì !=““2% …,, %2 “2… “% "“.<br />

“2%!%….<br />

fig.33-002<br />

n“%K……%“2, 3D-.--*2%"<br />

o=!=ì2! NUM/NOTE<br />

30 30<br />

* e“ë, äë C=!=ì2!= Rate ƒ…=÷…, ƒ=ä=…% " 2!ì,…=.<br />

äë,2ëü…%“2L …%2, C!, "%“C!%,ƒ"ä…,, MIDI--=Lë%"<br />

ì%ä3ë ö, “,….!%…,ƒ,!32“ “ 2ìC%ì.<br />

m%2…/ ƒ…=÷…, :<br />

fig.MFX-note2.e_88<br />

64-ÿ òðèîëü Øåñòüäåñÿò÷åñòâåðòàÿ Òðèäöàòüâòîðàÿ òðèîëü<br />

Òðèäöàòüâòîðàÿ Øåñòíàäöàòàÿ òðèîëü Òðèäöàòüâòîðàÿ ñ òî÷êîé<br />

Øåñòíàäöàòàÿ Âîñüìàÿ òðèîëü Øåñòíàäöàòàÿ ñ òî÷êîé<br />

Âîñüìàÿ<br />

×åòâåðòíàÿ òðèîëü Âîñüìàÿ ñ òî÷êîé<br />

×åòâåðòü<br />

Ïîëîâèííàÿ òðèîëü ×åòâåðòü ñ òî÷êîé<br />

e“ë, ë"= , C!="= *%ë%…*, !=“C%ë%›…/ “ë,ø*%ì ä=ë*%, ,ë,<br />

“ë, ,“C%ëüƒ32“ ì…%ã% !"!K!=ö,,, 3D-.--*2 ì%›2 K/2ü<br />

%÷…ü Cë%.% !=ƒë,÷,ì.<br />

j=›ä/L ,ƒ 3D-.--*2%" %Kë=ä=2 C=!=ì2!%ì œOutput ModeB. o!,<br />

C!%“ë3ø,"=…,, ÷!ƒ *%ë%…*, "/K!,2 äë ä=……%ã% C=!=ì2!=<br />

ƒ…=÷…, œSPEAKERB. o!, C!%“ë3ø,"=…,, ÷!ƒ …=3ø…,*, "/K!,2<br />

ƒ…=÷…, œPHONESB. }2% C%ƒ"%ë,2 %C2,ì,ƒ,!%"=2ü 2!.ì!…/L<br />

.--*2 C%ä 2 ,ë, ,…/ 3“ë%", C!%“ë3ø,"=…, .<br />

Ïîëîâèííàÿ íîòà<br />

Öåëàÿ íîòà<br />

Äâîéíàÿ íîòà<br />

Öåëàÿ òðèîëü<br />

Äâîéíàÿ òðèîëü<br />

Ïîëîâèíêà ñ òî÷êîé<br />

Öåëàÿ ñ òî÷êîé<br />

e“ë, ƒ=ä=2ü "!ì ƒ=ä!›*, (Delay Time) " 2!ì,…=.<br />

äë,2ëü…%“2L …%2, ƒ=ìäë…, 2ìC= … K3ä2 "%ƒäL“2"%"=2ü<br />

…= "!ì ƒ=ä!›*, ä% K“*%…÷…%“2,. }2% “" ƒ=…% “ 2ì, ÷2%<br />

äë "!ì ƒ=ä!›*, ,ì2“ %C!äë……/L C!äë; “ë, "!ì<br />

ƒ=ä!›*, ƒ=ä=…% " 2!ì,…=. äë,2ëü…%“2L …%2 C!,<br />

ƒ=ìäë…,, 2ìC= "!ì ƒ=ä!›*, K3ä2 ,ƒì… 2ü“ C%*= …<br />

K3ä2 ä%“2,ã…32% C!äëü…% ƒ…=÷…,. n…% “%"C=ä=2 “<br />

C!äëü…/ì ƒ…=÷…,ì "!ì…, ƒ=ä!›*, C!, 3*=ƒ=…,, ã% "<br />

÷,“ë%"%ì ",ä.<br />

57


01: EQUALIZER<br />

)2/!.C%ë%“…/L .*"=ë=Lƒ! (…,ƒ, “!ä,…= x 2, "!.).<br />

fig.MFX-01<br />

L in<br />

R in<br />

4-Band EQ<br />

4-Band EQ<br />

L out<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Low Freq 200, 400 cö<br />

0…2!=ëü…= ÷=“2%2= -,ëü2!=<br />

m)<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü-<br />

…/. ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,.<br />

÷=“2%2 3“,ë,"=2“ , C!, %2!,ö=-<br />

2ëü…/. $ “…,›=2“<br />

Mid1 Freq 200 $ 8000 cö<br />

0…2!=ëü…= ÷=“2%2= -,ëü2!=<br />

q) 1<br />

Mid1 Gain -15 $ +15 äa r“,ë…, q) 1<br />

Mid1 Q 0.5, 1.0, 2.0, 4.0, 8.0<br />

d%K!%2…%“2ü -,ëü2!= q) 1.<br />

)ì "/ø ƒ…=÷…, Q, 2ì 3›<br />

C%ë%“=, …= *%2%!3þ "%ƒäL“2"3-<br />

2 -,ëü2!.<br />

Mid2 Freq 200 $ 8000 cö<br />

0…2!=ëü…= ÷=“2%2= -,ëü2!=<br />

q) 2<br />

Mid2 Gain -15 $ +15 äa r“,ë…, q) 2<br />

Mid2 Q 0.5, 1.0, 2.0, 4.0, 8.0<br />

d%K!%2…%“2ü -,ëü2!= q) 2.<br />

)ì "/ø ƒ…=÷…, Q, 2ì 3›<br />

C%ë%“=, …= *%2%!3þ "%ƒäL“2"3-<br />

2 -,ëü2!.<br />

High Freq 2000, 4000, 8000 cö<br />

0…2!=ëü…= C%ë%“= -,ëü2!=<br />

b)<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü-<br />

…/. ƒ…=÷…, . ã!%ì*%“2ü "/“%-<br />

*,. ÷=“2%2 3“,ë,"=2“ , C!,<br />

%2!,ö=2ëü…/. $ “…,›=2“<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

03: ISOLATOR<br />

}*"=ë=Lƒ!, “3?“2"……% “…,›=þ?,L ã!%ì*%“2ü , C%ƒ"%ë þ?,L<br />

“%ƒä="=2ü œ.*ƒ%2,÷“*%B ƒ"3÷=…,.<br />

fig.MFX-03<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Boost/<br />

Cut Low<br />

Boost/<br />

Cut Mid<br />

Boost/<br />

Cut High<br />

Anti Phase<br />

Low Sw<br />

Anti Phase<br />

Low Level<br />

Anti Phase<br />

Mid Sw<br />

Anti Phase<br />

Mid Level<br />

Low Boost Sw<br />

Low Boost<br />

Level<br />

Isolator<br />

Isolator<br />

-60 $ +4 äa<br />

OFF, ON<br />

0 $ 127<br />

OFF, ON<br />

0 $ 127<br />

OFF, ON<br />

0 $ 127<br />

Low Boost<br />

Low Boost<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

L out<br />

R out<br />

r“,ë…, m)/q)/b). o!, ƒ…=÷…,,<br />

-60 äa ÷=“2%2…= C%ë%“= C!=*2,÷“*,<br />

3ä=ë 2“ ,ƒ %K?ã% “,ã…=ë=, C!,<br />

ƒ…=÷…,, 0 äa 3!%"…ü %2…%“,2ëü…%<br />

,“.%ä…%ã% … ,ƒì… 2“ .<br />

q%“2% …, -3…*ö,, AntiPhase,<br />

C%äìø,"=þ?L ,…"!2,!%"=……/L<br />

“,ã…=ë C!%2,"%C%ë%›…%ã%<br />

“2!%*=…=ë= " …,ƒ*%÷=“2%2…%ì<br />

ä,=C=ƒ%….<br />

r!%"…ü ã!%ì*%“2, -3…*ö,, Antiphase.<br />

d=……/L .--*2 !=K%2=2 2%ëü*% C!,<br />

!=K%2 “% “2!%-%…,÷“*,ì<br />

“,ã…=ë%ì.<br />

q%“2% …, -3…*ö,, AntiPhase,<br />

C%äìø,"=þ?L ,…"!2,!%"=……/L<br />

“,ã…=ë C!%2,"%C%ë%›…%ã%<br />

“2!%*=…=ë= " “!ä…÷=“2%2…%ì<br />

ä,=C=ƒ%….<br />

r!%"…ü ã!%ì*%“2, .2%L -3…*ö,,.<br />

q%“2% …, K3“2!= ("2%!,÷…/L<br />

3“,ë,2ëü) …,ƒ*,. ÷=“2%2. o%ƒ"%ë 2<br />

C%ë3÷,2ü ì%?…% K=“%"% ƒ"3÷=…,.<br />

r!%"…ü K3“2!=. q2C…ü C!% "ë…,<br />

.--*2= “,ëü…% ƒ=",“,2 %2 …=“2!%*<br />

ä!3ã,. -,ëü2!%" .--*2= Isolator.<br />

02: SPECTRUM<br />

c!=-,÷“*,L .*"=ë=Lƒ! “ C!ì……%L ä%K!%2…%“2üþ -,ëü2!%".<br />

fig.MFX-02<br />

L in<br />

Spectrum<br />

L out<br />

04: LOW BOOST<br />

a3“2! ("2%!,÷…/L 3“,ë,2ëü) …,ƒ*,. ÷=“2%2.<br />

fig.MFX-04<br />

L in Low Boost 2-Band EQ<br />

L out<br />

R in<br />

Spectrum<br />

R out<br />

R in<br />

Low Boost<br />

2-Band EQ<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Band1 (250Hz)<br />

Band2 (500Hz)<br />

Band3 (1000Hz)<br />

Band4 (1250Hz)<br />

Band5 (2000Hz)<br />

Band6 (3150Hz)<br />

Band7 (4000Hz)<br />

Band8 (8000Hz)<br />

Q<br />

-15 $ +15 äa<br />

0.5, 1.0, 2.0, 4.0, 8.0<br />

r“,ë…, äë *=›ä%L ,ƒ C%ë%“<br />

nä…%"!ì……% 3C!="ë…,<br />

ä%K!%2…%“2üþ "“. -,ëü2!%"<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Boost<br />

Frequency<br />

50 $ 125 cö<br />

0…2!=ëü…= ÷=“2%2= 3“,ë,"=ì%ã%<br />

ä,=C=ƒ%…=<br />

Boost Gain 0 $ +12 äa r“,ë…, …,ƒ*,. ÷=“2%2<br />

Boost Width<br />

Low Gain<br />

High Gain<br />

WIDE, MID,<br />

NARROW<br />

-15 $ +15 äa<br />

-15 $ +15 äa<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

x,!,…= C%ë%“/ (ø,!%*= /“!ä… /<br />

3ƒ*= )<br />

r“,ë…, m). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />

“…,›=2“<br />

r“,ë…, b). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />

“…,›=2“<br />

58


05: SUPER FILTER<br />

t,ëü2! “ %÷…ü *!32/ì “C=ä%ì. )=“2%2= “!ƒ= ì%›2 C!,%ä,÷“*,<br />

,ƒì… 2ü“ .<br />

fig.MFX-05<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Filter Type<br />

Filter Slope<br />

Filter<br />

Cutoff<br />

Filter<br />

Resonance<br />

LPF, BPF, HPF,<br />

NOTCH<br />

-12, -24, -36 äa<br />

0 $ 127<br />

0 $ 127<br />

Filter Gain 0 $ +12 äa r“,ë…, -,ëü2!=<br />

Modulation<br />

Sw<br />

Modulation<br />

Wave<br />

Super Filter<br />

Super Filter<br />

OFF, ON<br />

TRI, SQR, SIN,<br />

SAW1, SAW2<br />

SAW1<br />

L out<br />

R out<br />

Š,C -,ëü2!=.<br />

o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />

C!%C3“*=ì/. ÷=“2%2.<br />

LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />

BPF: ÷=“2%2/ " %Kë=“2, ÷=“2%2/ “!ƒ=.<br />

HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=.<br />

NOTCH: ÷=“2%2/ "… %Kë=“2, ÷=“2%2/<br />

“!ƒ=.<br />

t%!ì= “C=ä= *!,"%L -,ëü2!=<br />

-36 äa: %÷…ü *!32=<br />

-24 äa: *!32=<br />

-12 äa: C%ë%ã=<br />

)=“2%2= “!ƒ=. )ì "/ø ƒ…=÷…,<br />

C=!=ì2!=, 2ì "/ø ÷=“2%2=.<br />

cë3K,…= !ƒ%…=…“=. r“,ë,"=2 ä,=C=ƒ%…<br />

" %Kë=“2, ÷=“2%2/ “!ƒ=.<br />

b*ëþ÷…,/%2*ëþ÷…, C!,%ä,÷“*%L<br />

ì%ä3ë ö,,<br />

t%!ì= "%ë…/ LFO<br />

TRI: 2!3ã%ëü…=<br />

SQR: *"=ä!=2…=<br />

SIN: “,…3“%,ä=ëü…=<br />

SAW1: C,ë%%K!=ƒ…=<br />

SAW2: %K!=2…%-C,ë%%K!=ƒ…=<br />

SAW2<br />

Rate<br />

0.05 $ 10.00 Hz,<br />

note<br />

)=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Attack 0 $ 127<br />

q*%!%“2ü ,ƒì……, ÷=“2%2/ “!ƒ=. d=2<br />

"/!=›……/L .--*2 C!, Modulation<br />

Wave = SQR, SAW1 ,ë, SAW2.<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

06: STEP FILTER<br />

t,ëü2!, ÷=“2%2= “!ƒ= *%2%!%ã% ì%›2 ,ƒì… 2ü“ C%ø=ã%"%.<br />

h“C%ë…,2ëü ì%›2 “%ƒä="=2ü “%K“2"……/ C=22!…/ äë 3C!="ë…,<br />

÷=“2%2%L “!ƒ=.<br />

fig.MFX-06<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Step 01$16 0 $ 127 )=“2%2= “!ƒ= …= *=›ä%ì ,ƒ ø=ã%"<br />

Rate<br />

0.05 $ 10.00 Hz,<br />

note<br />

)=“2%2= ì%ä3ë ö,,<br />

Attack 0 $ 127<br />

q*%!%“2ü ,ƒì……, ÷=“2%2/ “!ƒ= C!,<br />

C!.%ä %2 ø=ã= * ø=ã3<br />

Filter Type<br />

Filter Slope<br />

Filter<br />

Resonance<br />

}--*2 3C!="ë 2 "!.…,ì, ã=!ì%…,*=ì,, ÷2% äë=2 ƒ"3* K%ë<br />

÷,“2/ì , !=ƒK%!÷,"/ì.<br />

fig.MFX-07<br />

LPF, BPF, HPF,<br />

NOTCH<br />

-12, -24, -36 äa<br />

0 $ 127<br />

Filter Gain 0 $ +12 äa r“,ë…, -,ëü2!=<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

07: ENHANCER<br />

L in<br />

R in<br />

Enhancer<br />

Enhancer<br />

Step Filter<br />

Step Filter<br />

Mix<br />

Mix<br />

L out<br />

R out<br />

Š,C -,ëü2!=.<br />

o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />

C!%C3“*=ì/. ÷=“2%2.<br />

LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />

BPF: ÷=“2%2/ " %Kë=“2, ÷=“2%2/ “!ƒ=.<br />

HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=.<br />

NOTCH: ÷=“2%2/ "… %Kë=“2, ÷=“2%2/<br />

“!ƒ=.<br />

t%!ì= “C=ä= *!,"%L -,ëü2!=<br />

-12 äa: C%ë%ã=<br />

-24 äa: *!32=<br />

-36 äa: %÷…ü *!32=<br />

cë3K,…= !ƒ%…=…“=. r“,ë,"=2 ä,=C=ƒ%…<br />

" %Kë=“2, ÷=“2%2/ “!ƒ=.<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

L out<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Sens 0 $ 127 )3"“2",2ëü…%“2ü .--*2=<br />

Mix 0 $ 127<br />

r!%"…ü ã…!,!3ì/. .--*-<br />

2%ì ã=!ì%…,*<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,-<br />

2ëü…/. ƒ…=÷…, . ã!%ì*%“2ü<br />

…,ƒ*,. ÷=“2%2 3“,ë,"=2“ ,<br />

C!, %2!,ö=2ëü…/. $ “…,›=2-<br />

“ .<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,-<br />

2ëü…/. ƒ…=÷…, . ã!%ì*%“2ü<br />

"/“%*,. ÷=“2%2 3“,ë,"=2“ ,<br />

C!, %2!,ö=2ëü…/. $ “…,›=2-<br />

“ .<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

59


08: AUTO WAH<br />

}--*2 œ="2%-"=3B, 2.. -,ëü2! “ C!,%ä,÷“*,ì ,ƒì……,ì<br />

÷=“2%2/.<br />

fig.MFX-08<br />

L in<br />

Auto Wah<br />

2-Band EQ<br />

L out<br />

10: SPEAKER SIMULATOR<br />

hì,2=ö, *=K,…2= , ì,*!%-%…=.<br />

fig.MFX-10<br />

L in<br />

Speaker<br />

L out<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Filter Type LPF, BPF<br />

Š,C -,ëü2!=.<br />

o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />

C!%C3“*=ì/. ÷=“2%2.<br />

LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />

BPF: ÷=“2%2/ " %Kë=“2, ÷=“2%2/ “!ƒ=.<br />

Manual 0 $ 127 r“2=…%"*= ö…2!=ëü…%L ÷=“2%2/ .--*2=<br />

Peak 0 $ 127<br />

cë3K,…= .--*2= " %Kë=“2, ö…2!=ëü…%L<br />

÷=“2%2/. )ì "/ø ƒ…=÷…, C=!=ì2!=,<br />

2ì 3› C%ë%“=.<br />

Sens 0 $ 127 )3"“2",2ëü…%“2ü -,ëü2!=<br />

Polarity UP, DOWN<br />

m=“2!%L*= C%ë !…%“2, LFO.<br />

UP: C!, ƒ=C3“* ä",›…, ,ä2 " “2%!%…3<br />

3"ë,÷…, ÷=“2%2/.<br />

DOWN: C!, ƒ=C3“* ä",›…, ,ä2 "<br />

“2%!%…3 3ì…üø…, ÷=“2%2/.<br />

Rate<br />

0.05 $ 10.00 Hz,<br />

note<br />

)=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Phase 0 $ 180 ã!=ä<br />

qä",ã -=ƒ/ ì›ä3 C!="/ì , ë"/ì<br />

“2!%*=…=ë=ì,<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

09: HUMANIZER<br />

}--*2 ä%K="ë 2 ãë=“…/ ƒ"3*,, ,ì,2,!3 ÷ë%"÷“*,L ã%ë%“.<br />

fig.MFX-09<br />

L in<br />

R in<br />

Auto Wah<br />

Overdrive<br />

2-Band EQ<br />

Formant<br />

R out<br />

2-Band<br />

EQ<br />

L out<br />

Pan L<br />

Pan R<br />

R out<br />

R in<br />

Speaker<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Speaker Type (“ì. 2=Kë,ö3) Š,C *=K,…2=<br />

Mic Setting 1, 2, 3<br />

p=“C%ë%›…, ì,*!%-%…=, %2<br />

…=,K%ë Kë,ƒ*%ã% (1) ä%<br />

…=,K%ë ä=ëü…ã% (3).<br />

Mic Level 0 $ 127 c!%ì*%“2ü ì,*!%-%…=<br />

Direct Level 0 $ 127 c!%ì*%“2ü C! ì%ã% “,ã…=ë=<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

u=!=*2!,“2,*, *=K,…2%"<br />

o=!=ì2! œd,…=ì,*B %C!äë 2 ä,=ì2! (" äþLì=.) , *%ë,÷“2"%<br />

ä,…=ì,*%" " *=K,…2.<br />

g…=÷…, j%!C3“ d,…=ì,* l,*!%-%…<br />

SMALL 1 ì=ë…ü*,L %2*!/2/L 10 ä,…=ì,÷“*,L<br />

SMALL 2 ì=ë…ü*,L %2*!/2/L 10 ä,…=ì,÷“*,L<br />

MIDDLE %2*!/2/L 12 x 1 ä,…=ì,÷“*,L<br />

JC-120 %2*!/2/L 12 x 2 ä,…=ì,÷“*,L<br />

BUILT-IN 1 %2*!/2/L 12 x 2 ä,…=ì,÷“*,L<br />

BUILT-IN 2 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />

BUILT-IN 3 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />

BUILT-IN 4 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />

BUILT-IN 5 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />

BG STACK 1 ƒ=*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />

BG STACK 2 K%ëüø%L ƒ=*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />

MS STACK 1 K%ëüø%L ƒ=*!/2/L 12 x 4 *%…ä…“=2%!…/L<br />

MS STACK 2 K%ëüø%L ƒ=*!/2/L 12 x 4 *%…ä…“=2%!…/L<br />

METAL STACK K%ëüø%L ä"%L…%L “2.* 12 x 4 *%…ä…“=2%!…/L<br />

2-STACK K%ëüø%L ä"%L…%L “2.* 12 x 4 *%…ä…“=2%!…/L<br />

3-STACK K%ëüø%L 2!%L…%L “2.* 12 x 4 *%…ä…“=2%!…/L<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Drive Sw OFF, ON b*ëþ÷…,/%2*ëþ÷…, C!3“,ë…,<br />

Drive 0 $ 127 cë3K,…= C!3“,ë…,<br />

Vowel1 a, e, i, o, u<br />

Vowel2 a, e, i, o, u<br />

b/K%! ãë=“…/. ƒ"3*%"<br />

Rate<br />

0.05 $ 10.00 Hz,<br />

note<br />

)=“2%2= “ì…/ ãë=“…/.<br />

Depth 0 $ 127 cë3K,…= .--*2=<br />

Input Sync<br />

Sw<br />

OFF, ON<br />

b*ëþ÷…, (ON)/%2*ëþ÷…, (OFF)<br />

“,….!%…,ƒ=ö,, ƒ=C3“*= LFO %2 ".%ä…%ã%<br />

“,ã…=ë=.<br />

Input Sync<br />

Threshold<br />

0 $ 127 o%!%ã ã!%ì*%“2, C!ƒ=C3“*= LFO<br />

Manual 0 $ 100<br />

o%!%ã C!*ëþ÷…, …=K%!%" ãë=“…/.<br />

Vowel 1/2<br />

49 , ì…: cë=“…= 1 ƒ"3÷,2 ä%ëüø,<br />

÷ì ãë=“…= 2.<br />

50: cë=“…/ 1 , 2 ƒ"3÷=2 !="…% "!ì .<br />

51 , K%ë: cë=“…= 2 ƒ"3÷,2 ä%ëüø,<br />

÷ì ãë=“…= 1.<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Pan L64 $ 63R o=…%!=ì= .--*2=<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

60


11: PHASER<br />

q2!%-=ƒ!. qìø,"=…, ì%ä3ë,!%"=……%ã% “,ã…=ë= “ ,“.%ä…/ì.<br />

fig.MFX-11<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Mode<br />

4-STAGE,<br />

8-STAGE,<br />

j%ë,÷“2"% “2=ä,L -=ƒ!=<br />

12-STAGE<br />

Manual 0 $ 127<br />

r“2=…%"*= K=ƒ%"%L ÷=“2%2/,<br />

…=÷,…= “ *%2%!%L<br />

ì%ä3ë,!32“ ƒ"3*.<br />

Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Polarity INVERSE, SYNCHRO<br />

r“2=…%"*= C%ë !…%“2, äë LFO<br />

C!="%ã% , ë"%ã% *=…=ë%".<br />

INVERSE: -=ƒ/ C!="%ã% ,<br />

ë"%ã% *=…=ë= ,…"!2,!3þ2“ .<br />

o!, !=K%2 “ ì%…%“,ã…=ë%ì .2%<br />

C%ƒ"%ë 2 “%ƒä="=2ü<br />

“2!%.--*2.<br />

SYNCHRO: -=ƒ/ ë"%ã% ,<br />

C!="%ã% *=…=ë%" “%"C=ä=þ2.<br />

h“C%ëüƒ3L2 C!, !=K%2 “%<br />

“2!%“,ã…=ë%ì.<br />

Resonance 0 $ 127 cë3K,…= !ƒ%…=…“=<br />

Cross<br />

Feedback<br />

o%“2C……% ,ƒì… þ?,L“ .--*2 -=ƒ!=.<br />

fig.MFX-12<br />

Phaser<br />

Phaser<br />

-98 $ +98%<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />

-=ƒ= ,…"!2,!32“ .<br />

Mix 0 $ 127 r!%"…ü -=ƒ!=<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

12: STEP PHASER<br />

L in<br />

R in<br />

Step Phaser<br />

Step Phaser<br />

Mix<br />

Mix<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

L out<br />

R out<br />

L out<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Mode<br />

4-STAGE, 8-STAGE,<br />

12-STAGE<br />

),“ë% “2=ä,L -=ƒ!=<br />

Manual 0 $ 127<br />

r“2=…%"*= K=ƒ%"%L ÷=“2%2/,<br />

…=÷,…= “ *%2%!%L<br />

ì%ä3ë,!32“ ƒ"3*.<br />

Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Mix<br />

Mix<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Polarity INVERSE, SYNCHRO<br />

r“2=…%"*= C%ë !…%“2, äë LFO<br />

C!="%ã% , ë"%ã% *=…=ë%".<br />

INVERSE: -=ƒ/ C!="%ã% ,<br />

ë"%ã% *=…=ë= ,…"!2,!3þ2“ .<br />

o!, !=K%2 “ ì%…%“,ã…=ë%ì .2%<br />

C%ƒ"%ë 2 “%ƒä="=2ü<br />

“2!%.--*2.<br />

SYNCHRO: -=ƒ/ ë"%ã% ,<br />

C!="%ã% *=…=ë%" “%"C=ä=þ2.<br />

h“C%ëüƒ3L2 C!, !=K%2 “%<br />

“2!%“,ã…=ë%ì.<br />

Resonance 0 $ 127 cë3K,…= !ƒ%…=…“=<br />

Cross<br />

Feedback<br />

l…%ã%“2=ä,L…/L -=ƒ! “ K%ëüø%L ãë3K,…%L .--*2=.<br />

fig.MFX-13<br />

-98 $ +98%<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />

-=ƒ= ,…"!2,!32“ .<br />

Step Rate 0.10 $ 20.00 Hz, note )=“2%2= “ì…/ “2=ä,, -=ƒ!=<br />

Mix 0 $ 127 r!%"…ü -=ƒ!=<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“-<br />

2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />

…/. $ “…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“-<br />

2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />

…/. $ “…,›=2“<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

13: MULTI STAGE PHASER<br />

L in<br />

R in<br />

Multi Stage<br />

Phaser<br />

Resonance<br />

Mix<br />

2-Band<br />

EQ<br />

L out<br />

Pan L<br />

Pan R<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Mode<br />

4-STAGE,<br />

8-STAGE,<br />

12-STAGE,<br />

16-STAGE,<br />

j%ë,÷“2"% “2=ä,L -=ƒ!=<br />

20-STAGE,<br />

24-STAGE<br />

Manual 0 $ 127<br />

r“2=…%"*= K=ƒ%"%L ÷=“2%2/,<br />

…=÷,…= “ *%2%!%L<br />

ì%ä3ë,!32“ ƒ"3*.<br />

Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Resonance 0 $ 127 cë3K,…= !ƒ%…=…“=<br />

Mix 0 $ 127 r!%"…ü -=ƒ!=<br />

Pan L64 $ 63R q2!%C=…%!=ì= .--*2=<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü-<br />

…/. ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,.<br />

÷=“2%2 3“,ë,"=2“ , C!, %2!,-<br />

ö=2ëü…/. $ “…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü-<br />

…/. ƒ…=÷…, . ã!%ì*%“2ü "/“%-<br />

*,. ÷=“2%2 3“,ë,"=2“ , C!,<br />

%2!,ö=2ëü…/. $ “…,›=2“<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

61


14: INFINITE PHASER<br />

t=ƒ! “ C%“2% ……/ì 3"ë,÷…,ì/“…,›…,ì ÷=“2%2/, “ *%2%!%L<br />

ì%ä3ë,!32“ ƒ"3*.<br />

fig.MFX-14<br />

L in<br />

R in<br />

Infinite Phaser<br />

2-Band EQ<br />

L out<br />

Pan L<br />

Pan R<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Mode 1, 2, 3, 4<br />

a%ë "/“%*, ƒ…=÷…, “%ƒä=þ2<br />

K%ë ãë3K%*,L .--*2.<br />

Speed -100 $ +100<br />

q*%!%“2ü "%ƒ!=“2=…, ,ë, “…,-<br />

›…, ÷=“2%2/, …= *%2%!%L K3-<br />

ä2 C!%,“.%ä,2ü ì%ä3ë ö,<br />

(œ+B: 3"ë,÷,"=2“ / œ-B: “…,›=-<br />

2“ )<br />

Resonance 0 $ 127 cë3K,…= !ƒ%…=…“=<br />

Mix 0 $ 127 r!%"…ü -=ƒ!=<br />

Pan L64 $ 63R q2!%C=…%!=ì= .--*2=<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü-<br />

…/. ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,.<br />

÷=“2%2 3“,ë,"=2“ , C!, %2!,ö=-<br />

2ëü…/. $ “…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü-<br />

…/. ƒ…=÷…, . ã!%ì*%“2ü "/“%-<br />

*,. ÷=“2%2 3“,ë,"=2“ , C!,<br />

%2!,ö=2ëü…/. $ “…,›=2“<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

16: STEP RING MODULATOR<br />

j%ë%*%ëü…/L ì%ä3ë 2%! “ 16-ø=ã%"/ì “*"…“%!%ì äë “%ƒä=…,<br />

ì%ä3ë ö,%……/. C=22!…%".<br />

fig.MFX-16<br />

L in<br />

R in<br />

Step Ring Mod<br />

Step Ring Mod<br />

2-Band EQ<br />

2-Band EQ<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

L out<br />

R out<br />

Step 01$16 0 $ 127<br />

)=“2%2= *%ë%*%ëü…%L ì%ä3ë ö,,<br />

…= *=›ä%ì ,ƒ ø=ã%".<br />

Rate<br />

0.05$10.00 Hz, note<br />

)=“2%2= 16 “ì…/ ø=ã%" “*"…-<br />

“%!=.<br />

Attack 0 $ 127<br />

q*%!%“2ü ,ƒì……, ÷=“2%2/<br />

ì%ä3ë ö,, %2 %ä…%ã% ø=ã=<br />

“*"…“%!= ä% ä!3ã%ã%<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,.<br />

÷=“2%2 3“,ë,"=2“ , C!,<br />

%2!,ö=2ëü…/. $ “…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“-<br />

2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü…/.<br />

$ “…,›=2“<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,)<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

15: RING MODULATOR<br />

}--*2, C!,ì… þ?,L *% ".%ä…%ì3 “,ã…=ë3 =ìCë,23ä…3þ<br />

ì%ä3ë ö,þ, C!,ä=þ?3þ ƒ"3*3 œ*%ë%*%ë%C%ä%K…/LB .=!=*2!.<br />

)=“2%23 ì%ä3ë ö,,, " “"%þ %÷!äü, ì%›…% ,ƒì… 2ü " ƒ=",“,ì%“2,<br />

%2 3!%"… ".%ä…%ã% “,ã…=ë=.<br />

fig.MFX-15<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Frequency 0 $ 127 )=“2%2= ì%ä3ë ö,,.<br />

Sens 0 $ 127 cë3K,…= ì%ä3ë ö,,.<br />

Polarity UP, DOWN<br />

o=!=ì2! %C!äë 2 …=C!="ë…,<br />

ì%ä3ë ö,, ÷=“2%2/ ""!. (UP) ,ë, "…,ƒ<br />

(DOWN).<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />

“…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />

“…,›=2“<br />

Balance<br />

Ring Mod<br />

Ring Mod<br />

D100:0W $<br />

D0:100W<br />

2-Band EQ<br />

2-Band EQ<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

L out<br />

R out<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

17: TREMOLO<br />

o!,%ä,÷“*% ,ƒì……, ã!%ì*%“2, (2!ì%ë%).<br />

fig.MFX-17a<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Mod Wave<br />

Tremolo<br />

Tremolo<br />

TRI, SQR, SIN, SAW1,<br />

SAW2<br />

SAW1<br />

2-Band EQ<br />

2-Band EQ<br />

L out<br />

R out<br />

t%!ì= "%ë…/ ì%ä3ë ö,,<br />

TRI: 2!3ã%ëü…=<br />

SQR: *"=ä!=2…=<br />

SIN: “,…3“%,ä=ëü…=<br />

SAW1/2: C,ë%%K!=ƒ…=<br />

SAW2<br />

Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= .--*2=<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />

“…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />

“…,›=2“<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

62


18: AUTO PAN<br />

0,*ë,÷“*% C=…%!=ì,!%"=…, “,ã…=ë=.<br />

fig.MFX-18a<br />

L in Auto Pan 2-Band EQ<br />

L out<br />

20: SLICER<br />

œp=ƒ!ƒ= B ƒ"3* …= %2äëü…/ -!=ãì…2/, ä=……/L .--*2<br />

C!%K!=ƒ32 *=…2,ë……/L 2ìK! (…=C!,ì!, “2!3……/) "<br />

!,2ì,÷“*, ì3ƒ/*=ëü…/ -!=ƒ/.<br />

fig.MFX-20<br />

R in<br />

Auto Pan<br />

2-Band EQ<br />

R out<br />

L in<br />

Slicer<br />

L out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Mod Wave<br />

16-ø=ã%"/L “*"…“%! äë ="2%ì=2,÷“*%ã% C=…%!=ì,!%"=…, .<br />

fig.MFX-19<br />

TRI, SQR, SIN, SAW1,<br />

SAW2<br />

t%!ì= "%ë…/ ì%ä3ë ö,,<br />

TRI: 2!3ã%ëü…=<br />

SQR: *"=ä!=2…=<br />

SIN: “,…3“%,ä=ëü…=<br />

SAW1/2: C,ë%%K!=ƒ…=<br />

Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= .--*2=<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b)<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

19: STEP PAN<br />

L in<br />

R in<br />

SAW1<br />

R<br />

L<br />

Step Pan<br />

Step Pan<br />

SAW2<br />

R<br />

L<br />

L out<br />

R out<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Step 01$16 0 $ 127 c!%ì*%“2ü …= *=›ä%ì ,ƒ ø=ã%"<br />

Rate<br />

0.05 $ 10.00<br />

Hz, note<br />

Attack 0 $ 127<br />

Input Sync<br />

Sw<br />

Input Sync<br />

Threshold<br />

Mode<br />

OFF, ON<br />

0 $ 127<br />

LEGATO,<br />

SLASH<br />

Shuffle 0 $ 127<br />

Slicer<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

R out<br />

)=“2%2= “ì…/ ø=ã%" “*"…“%!=<br />

q*%!%“2ü “ì…/ ã!%ì*%“2, ì›ä3 ø=ã=ì,<br />

“*"…“%!=<br />

o=!=ì2! %C!äë 2, K3ä2 ë, ƒ=C3“*<br />

C%“ëä%"=2ëü…%“2, “,….!%…,ƒ,!%"=2ü“<br />

%2 …=÷=ë= …%"%L …%2/ (ON) ,ë, …2 (OFF)<br />

o%!%ã ã!%ì*%“2, äë !=“C%ƒ…="=…, …%"%L<br />

…%2/<br />

o=!=ì2! %C!äë 2 .=!=*2! “ì…/<br />

ã!%ì*%“2, C!, C!.%ä %2 %ä…%ã% ø=ã= *<br />

ä!3ã%ì3.<br />

LEGATO: Cë="…= “ì…= ã!%ì*%“2,. e“ë,<br />

ã!%ì*%“2ü “%“ä…,. ø=ã%" “%"C=ä=2, %…,<br />

K3ä32 ƒ"3÷=2ü “ë,2…%.<br />

SLASH: C!, C!.%ä %2 %ä…%ã% ø=ã= *<br />

ä!3ã%ì3 ã!%ì*%“2ü “…=÷=ë= “K!=“/"=2“ "<br />

0, = ƒ=2ì 32“=…="ë,"=2“ …= 3!%"…<br />

“ëä3þ?ã% ø=ã=. d=› “ë, 3!%"…,<br />

ã!%ì*%“2, “%“ä…,. ø=ã%" “%"C=ä=þ2, %…,<br />

K3ä32 ƒ"3÷=2ü !=ƒäëü…%.<br />

p,2ì,÷“*,L “ä",ã ÷2…/. 3ƒë%"<br />

“*"…“%!= %2…%“,2ëü…% …÷2…/.<br />

(œø=--ëB, œ“",…ãB).<br />

)ì "/ø ƒ…=÷…,, 2ì äë,2ëü…<br />

ƒ=ä!›*=.<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Step 01$16 L64 $ 63R o=…%!=ì= …= *=›ä%ì ,ƒ ø=ã%"<br />

Rate 0.05 $ 10.00 Hz, note )=“2%2= “ì…/ ø=ã%" “*"…“%!=<br />

Attack 0 $ 127<br />

Input Sync Sw<br />

Input Sync<br />

Threshold<br />

OFF, ON<br />

0 $ 127<br />

q*%!%“2ü “ì…/ C=…%!=ì/ %2<br />

%ä…%ã% ø=ã= * ä!3ã%ì3<br />

o=!=ì2! %C!äë 2, K3ä2 ë,<br />

ƒ=C3“* C%“ëä%"=2ëü…%“2,<br />

“,….!%…,ƒ,!%"=2ü“ %2 …=÷=ë=<br />

…%"%L …%2/ (ON) ,ë, …2 (OFF)<br />

o%!%ã ã!%ì*%“2, äë<br />

!=“C%ƒ…="=…, …%"%L …%2/<br />

Level 0 $ 127 nK?= ã!%ì*%“2ü<br />

63


21: ROTARY<br />

}--*2 Rotary ,ì,2,!32 ƒ"3÷=…, "!=?=þ?,.“ ä,…=ì,*%",<br />

…*%ãä= ø,!%*% !=“C!%“2!=………/L äë %K!=K%2*, ƒ"3÷=…,<br />

.ë*2!%%!ã=…=. q 2ìK!=ì, .ë*2!%%!ã=…= %… “%÷2=2“ …=,K%ë<br />

“2“2"……%.<br />

fig.MFX-21<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Speed<br />

SLOW, FAST<br />

o!*ëþ÷…, ÷=“2%2/ "!=?…,<br />

ä",ã=2ë .<br />

SLOW: ƒ=ìäë…, ä% ÷=“2%2/,<br />

%C!äë……%L C=!=ì2!%ì Slow<br />

Rate.<br />

FAST: 3“*%!…, ä% ÷=“2%2/,<br />

ƒ=ä=……%L C=!=ì2!%ì Fast Rate.<br />

Woofer Slow<br />

Speed<br />

Woofer Fast<br />

Speed<br />

Woofer<br />

Acceleration<br />

l%ä,-,ö,!%"=……/L .--*2 Rotary “ ä%C%ë…,2ëü…/ì 3“,ë…,ì<br />

…,ƒ*,. ÷=“2%2.<br />

d=……/L .--*2 C!%,“.%ä,2 %2 "“2!%……%ã% " .ë*2!%%!ã=…/ “!,,<br />

<strong>Roland</strong> VK "!=?=þ?ã%“ ä,…=ì,*=.<br />

fig.MFX-22<br />

0.05 $ 10.00 cö<br />

0.05 $ 10.00 cö<br />

0 $ 15<br />

Woofer Level 0 $ 127<br />

Tweeter Slow<br />

Speed<br />

0.05 $ 10.00 cö<br />

Tweeter Fast<br />

Speed<br />

0.05 $ 10.00 cö<br />

Tweeter<br />

Acceleration<br />

0$15<br />

Tweeter Level 0 $ 127<br />

läë……= ÷=“2%2= "!=?…,<br />

(SLOW) …,ƒ*%÷=“2%2…%ã% ä,…=ì,*=<br />

a/“2!= ÷=“2%2= "!=?…, (FAST)<br />

…,ƒ*%÷=“2%2…%ã% ä,…=ì,*=<br />

r“*%!…, "!=?…, …,ƒ*%÷=“2%2-<br />

…%ã% ä,…=ì,*= %2 %ä…%L ÷=“2%2/<br />

ä% ä!3ã%L. )ì "/ø ƒ…=÷…, C=-<br />

!=ì2!=, 2ì K%ëüø 3“*%!…,.<br />

c!%ì*%“2ü …,ƒ*%÷=“2%2…%ã%<br />

ä,…=ì,*=<br />

À…=ë%ã,÷…/ C=!=ì2!/ äë<br />

"/“%*%÷=“2%2…%ã% ä,…=ì,*=<br />

Separation 0 $ 127 o!%“2!=…“2"……= ø,!,…= ƒ"3*=<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

22: VK ROTARY<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Speed<br />

SLOW, FAST<br />

o!*ëþ÷…, ÷=“2%2/<br />

"!=?…, ä,…=ì,*=.<br />

Brake<br />

OFF, ON<br />

b*ëþ÷…,/"/*ëþ÷…, "!=?-<br />

…, . o!, ƒ…=÷…,, ON "!=?-<br />

…, C%“2C……% C!*!=?=2“ .<br />

o!, ƒ…=÷…,, OFF ÷=“2%2= "!=-<br />

?…, C%“2C……% "%ƒ"!=?=2-<br />

“ * C!ä/ä3?ì3 ƒ…=÷…,þ.<br />

Woofer Slow<br />

Speed<br />

Woofer Fast<br />

Speed<br />

Rotary<br />

Rotary<br />

0.05 $ 10.00 cö<br />

0.05 $ 10.00 cö<br />

L out<br />

R out<br />

2-Band EQ<br />

2-Band EQ<br />

L out<br />

R out<br />

läë……= ÷=“2%2= "!=?…,<br />

(SLOW) …,ƒ*%÷=“2%2…%ã%<br />

ä,…=ì,*=<br />

a/“2!= ÷=“2%2= "!=?…,<br />

(FAST) …,ƒ*%÷=“2%2…%ã%<br />

ä,…=ì,*=<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Woofer Trans<br />

Up<br />

Woofer Trans<br />

Down<br />

q2!%-%…,÷“*,L .%!3“. b“2!%……/L -,ëü2! “ë3›,2 äë<br />

ä%C%ë…,2ëü…%ã% 3C!="ë…, ƒ"3÷=…,ì .--*2=.<br />

fig.MFX-23<br />

0 $ 127<br />

0 $ 127<br />

Woofer Level 0 $ 127<br />

Tweeter Slow<br />

Speed<br />

0.05 $ 10.00 cö<br />

Tweeter Fast<br />

Speed<br />

0.05 $ 10.00 cö<br />

Tweeter Trans<br />

Up<br />

0 $ 127<br />

Tweeter Trans<br />

Down<br />

0 $ 127<br />

Tweeter Level 0 $ 127<br />

r“*%!…, "!=?…, …,ƒ*%÷=“-<br />

2%2…%ã% ä,…=ì,*= %2 ÷=“2%2/<br />

Slow ä% ÷=“2%2/ Fast. )ì "/ø<br />

ƒ…=÷…, C=!=ì2!=, 2ì K/“2-<br />

! 3“*%!…,.<br />

r“*%!…, "!=?…, …,ƒ*%÷=“-<br />

2%2…%ã% ä,…=ì,*= %2 ÷=“2%2/<br />

Fast ä% ÷=“2%2/ Slow. )ì "/ø<br />

ƒ…=÷…, C=!=ì2!=, 2ì K/“2-<br />

! 3“*%!…,.<br />

c!%ì*%“2ü …,ƒ*%÷=“2%2…%ã%<br />

ä,…=ì,*=<br />

À…=ë%ã,÷…/ C=!=ì2!/ äë<br />

"/“%*%÷=“2%2…%ã% ä,…=ì,*=<br />

Spread 0 $ 10<br />

x,!,…= “2!%K=ƒ/ .--*2=.<br />

)ì K%ëüø ƒ…=÷…,, 2ì ø,!<br />

“2!%K=ƒ=.<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

23: CHORUS<br />

L in<br />

R in<br />

Chorus<br />

Chorus<br />

Balance D<br />

Balance D<br />

Balance W<br />

Balance W<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

L out<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Filter Type OFF, LPF, HPF<br />

Š,C -,ëü2!=.<br />

o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />

C!%C3“*=ì/. ÷=“2%2.<br />

OFF: -,ëü2! %2*ëþ÷…<br />

LPF: ÷=“2%2/ …,› ÷=“2%2/<br />

“!ƒ=.<br />

HPF: ÷=“2%2/ "/ø ÷=“2%2/<br />

“!ƒ=.<br />

Cutoff Freq 200 $ 8000 cö )=“2%2= “!ƒ=<br />

Pre Delay 0.0 $ 100.0 ì“<br />

g=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë=ì,<br />

Rate 0.05$10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Phase 0 $ 180 ã!=ä t=ƒ%"/L “ä",ã .--*2=<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />

“…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“-<br />

2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />

…/. $ “…,›=2“<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

64


24: FLANGER<br />

q2!%-%…,÷“*,L -ë.…›! (-=ƒ/ LFO ë"%ã% , C!="%ã% *=…=ë%"<br />

“%"C=ä=þ2). }--*2 “%ƒä=2 !ƒ%…=…“ “ ì2=ëë,÷“*,ì C!,ƒ"3*%ì,<br />

C%ä%K…/L "ƒë23 ,ë, C%“=ä* !=*2,"…%ã% “=ì%ë2=. dë<br />

ä%C%ë…,2ëü…%ã% 3C!="ë…, ƒ"3÷=…,ì .--*2%ì C!ä3“ì%2!…<br />

"“2!%……/L -,ëü2!.<br />

fig.MFX-24<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Filter Type<br />

Flanger<br />

Feedback<br />

Feedback<br />

OFF,<br />

LPF,<br />

HPF<br />

Flanger<br />

Balance D<br />

Balance D<br />

2-Band<br />

EQ<br />

Balance W<br />

Balance W<br />

2-Band<br />

EQ<br />

L out<br />

R out<br />

Š,C -,ëü2!=.<br />

o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />

C!%C3“*=ì/. ÷=“2%2.<br />

OFF: -,ëü2! %2*ëþ÷…<br />

LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />

HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=<br />

Cutoff Freq 200 $ 8000 cö )=“2%2= “!ƒ=<br />

Pre Delay 0.0 $ 100.0 ì“<br />

g=ä!›*= ì›ä3 C! ì/ì , %K!=-<br />

K%2=……/ì “,ã…=ë=ì,<br />

Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Phase 0 $ 180 ã!=ä t=ƒ%"/L “ä",ã .--*2=<br />

Feedback -98 $ +98%<br />

cë3K,…= %K!=2…%L “" ƒ,. o!, %2-<br />

!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />

,…"!2,!32“ .<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Filter Type<br />

x“2,-=ƒ…/L .%!3“ äë C%ë3÷…, K%ã=2%ã% C!%“2!=…“2"……%ã%<br />

ƒ"3÷=…, .<br />

fig.MFX-26<br />

OFF,<br />

LPF,<br />

HPF<br />

Š,C -,ëü2!=.<br />

o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />

C!%C3“*=ì/. ÷=“2%2.<br />

OFF: -,ëü2! %2*ëþ÷…<br />

LPF: ÷=“2%2/ …,› ÷=“2%2/<br />

“!ƒ=.<br />

HPF: ÷=“2%2/ "/ø ÷=“2%2/<br />

“!ƒ=<br />

Cutoff Freq 200 $ 8000 cö )=“2%2= “!ƒ=<br />

Pre Delay 0.0 $ 100.0 ì“<br />

g=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë=ì,<br />

Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Phase 0 $ 180 ã!=ä t=ƒ%"/L “ä",ã .--*2=<br />

Feedback -98 $ +98%<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />

,…"!2,!32“ .<br />

Step Rate 0.10 $ 20.00 Hz, note )=“2%2= “ì…/ ø=ã%"<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />

“…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“-<br />

2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />

…/. $ “…,›=2“<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

26: HEXA-CHORUS<br />

L in<br />

Balance D<br />

Hexa Chorus<br />

L out<br />

Balance W<br />

Balance W<br />

R in<br />

Balance D<br />

R out<br />

25: STEP FLANGER<br />

të.…›!, 3 *%2%!%ã% "/“%2= ì%ä3ë ö,, ì… 2“ C%ø=ã%"%. )=“2%2=<br />

“ì…/ ø=ã%" ì%›2 K/2ü ƒ=ä=…= " 2!ì,…=. äë,2ëü…%“2L …%2<br />

%2…%“,2ëü…% 3*=ƒ=……%ã% 2ìC=.<br />

fig.MFX-25<br />

L in<br />

R in<br />

Step Flanger<br />

Feedback<br />

Feedback<br />

Step Flanger<br />

Balance D<br />

Balance D<br />

2-Band<br />

EQ<br />

Balance W<br />

Balance W<br />

2-Band<br />

EQ<br />

L out<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Pre Delay 0.0 $ 100.0 ì“<br />

g=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë=ì,<br />

Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Pre Delay<br />

Deviation<br />

Depth<br />

Deviation<br />

0 $ 20<br />

-20$ +20<br />

Pan Deviation 0 $ 20<br />

Balance D100:0W $ D0:100W<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

p=ƒK!%“ C=!=ì2!%" Pre Delay<br />

ì›ä3 !=ƒë,÷…/ì, ã%ë%“=ì,<br />

.%!3“=<br />

p=ƒK!%“ C=!=ì2!%" Depth ì›ä3<br />

!=ƒë,÷…/ì, ã%ë%“=ì, .%!3“=<br />

p=ƒK!%“ *=›ä%ã% ,ƒ ã%ë%“%"<br />

.%!3“= C% “2!%C=…%!=ì.<br />

0: "“ ã%ë%“= .%!3“=<br />

C%ƒ,ö,%…,!3þ2“ " ö…2!.<br />

20: ã%ë%“= .%!3“= !=“C!äë…/ “<br />

,…2!"=ë%ì 60 %2…%“,2ëü…%<br />

ö…2!=.<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D)<br />

, %K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

65


27: TREMOLO CHORUS<br />

}--*2 .%!3“= “ ä%K="ë…,ì 2!ì%ë%.<br />

fig.MFX-27<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Pre Delay 0.0 $ 100.0 ì“<br />

g=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë=ì,<br />

Chorus Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,, .%!3“=<br />

Chorus Depth 0 $ 127 cë3K,…= .%!3“=<br />

Tremolo Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,, 2!ì%ë%<br />

Tremolo<br />

Separation<br />

Tremolo Phase<br />

Balance<br />

l3ëü2,.%!3“, ,“C%ëüƒ3þ?,L ä"3.-=ƒ…3þ “2!%ì%ä3ë ö,þ. n…<br />

“%ƒä=2 C!%ƒ!=÷…/L .--*2 .%!3“= Kƒ …›ë=2ëü…%ã% œC!,"*3“=B<br />

ì%ä3ë ö,,.<br />

fig.MFX-28<br />

0 $ 127<br />

0 $ 180 ã!=ä<br />

D100:0W $ D0:100W<br />

q2!%C=…%!=ì= .--*2=<br />

2!ì%ë%<br />

q2!%C=…%!=ì= .--*2=<br />

2!ì%ë%<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

28: SPACE-D<br />

L in<br />

R in<br />

Balance D<br />

Tremolo Chorus<br />

Space D<br />

Space D<br />

Balance D<br />

Balance D<br />

Balance D<br />

L out<br />

Balance W<br />

Balance W<br />

Balance W<br />

Balance W<br />

R out<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

L out<br />

R out<br />

29: 3D CHORUS<br />

Š!.ì!…/L .--*2 .%!3“= “ !=“C!%“2!=……,ì …= 90 ã!=ä3“%"<br />

"C!="% , "ë"% %2 “ë3ø=2ë .<br />

fig.MFX-29<br />

L<br />

R<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Filter Type<br />

3D Chorus<br />

OFF,<br />

LPF,<br />

HPF<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

L out<br />

R out<br />

Š,C -,ëü2!=.<br />

o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />

C!%C3“*=ì/. ÷=“2%2.<br />

OFF: -,ëü2! %2*ëþ÷…<br />

LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />

HPF: ÷=“2%2/ "/ø ÷=“2%2/<br />

“!ƒ=<br />

Cutoff Freq 200 $ 8000 cö )=“2%2= “!ƒ= -,ëü2!=<br />

Pre Delay 0.0 $ 100.0 ì“<br />

g=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë=ì,<br />

Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Phase 0 $ 180 ã!=ä o!%“2!=…“2"……= ø,!,…= ƒ"3*=<br />

Output Mode SPEAKER, PHONES<br />

b/K%! ì2%ä= 3D-%K!=K%2*,.<br />

g…=÷…, SPEAKER %C2,ì=ëü…%<br />

äë *%ë%…%*, ƒ…=÷…, PHONES<br />

K%ëüø C%ä.%ä,2 äë !=K%2/ "<br />

…=3ø…,*=.<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“-<br />

2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />

…/. $ “…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“-<br />

2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />

…/. $ “…,›=2“<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Pre Delay 0.0 $ 100.0 ì“<br />

g=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë=ì,<br />

Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Phase<br />

0 $ 180 ã!=ä<br />

q2!%C=…%!=ì= .--*2=<br />

2!ì%ë%<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3<br />

…%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

66


30: 3D FLANGER<br />

Š!.ì!…/L .--*2 -ë.…›!= “ !=“C!%“2!=……,ì ƒ"3*= …= 90<br />

ã!=ä3“%" "C!="% , "ë"% %2 “ë3ø=2ë .<br />

fig.MFX-30<br />

L<br />

R<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Filter Type<br />

T!.ì!…/L .--*2 " *%ìK,…=ö,, “ C%ø=ã%"/ì -ë…›!%ì.<br />

fig.MFX-31<br />

OFF,<br />

LPF,<br />

HPF<br />

Š,C -,ëü2!=.<br />

o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />

C!%C3“*=ì/. ÷=“2%2.<br />

OFF: -,ëü2! %2*ëþ÷…<br />

LPF: ÷=“2%2/ …,› ÷=“2%2/<br />

“!ƒ=.<br />

HPF: ÷=“2%2/ "/ø ÷=“2%2/<br />

“!ƒ=<br />

Cutoff Freq 200 $ 8000 cö )=“2%2= “!ƒ= -,ëü2!=<br />

Pre Delay 0.0 $ 100.0 ì“<br />

g=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë=ì,<br />

Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Phase 0 $ 180 ã!=ä o!%“2!=…“2"……= ø,!,…= ƒ"3*=<br />

Feedback -98 $ +98%<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />

,…"!2,!32“ .<br />

Output Mode SPEAKER, PHONES<br />

b/K%! ì2%ä= 3D-%K!=K%2*,.<br />

g…=÷…, SPEAKER %C2,ì=ëü…%<br />

äë *%ë%…%*, ƒ…=÷…, PHONES<br />

K%ëüø C%ä.%ä,2 äë !=K%2/ "<br />

…=3ø…,*=..<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

31: 3D STEP FLANGER<br />

L<br />

R<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Filter Type<br />

3D Flanger<br />

3D Step Flanger<br />

OFF,<br />

LPF,<br />

HPF<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

L out<br />

R out<br />

L out<br />

R out<br />

Š,C -,ëü2!=.<br />

o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />

C!%C3“*=ì/. ÷=“2%2.<br />

OFF: -,ëü2! %2*ëþ÷…<br />

LPF: ÷=“2%2/ …,› ÷=“2%2/<br />

“!ƒ=.<br />

HPF: ÷=“2%2/ "/ø ÷=“2%2/<br />

“!ƒ=<br />

Cutoff Freq 200 $ 8000 cö )=“2%2= “!ƒ= -,ëü2!=<br />

Pre Delay 0.0 $ 100.0 ì“<br />

g=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë=ì,<br />

Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Phase 0 $ 180 ã!=ä o!%“2!=…“2"……= ø,!,…= ƒ"3*=<br />

Feedback -98 $ +98%<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />

,…"!2,!32“ .<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Step Rate 0.10 $ 20.00 Hz, note<br />

o!,%ä, “ *%2%!/ì ,ƒì… 2“<br />

÷=“2%2=.<br />

Output Mode cö<br />

b/K%! ì2%ä= 3D-%K!=K%2*,.<br />

g…=÷…, SPEAKER %C2,ì=ëü…%<br />

äë *%ë%…%*, ƒ…=÷…, PHONES<br />

K%ëüø C%ä.%ä,2 äë !=K%2/ "<br />

…=3ø…,*=..<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

32: 2BAND CHORUS<br />

d"3.C%ë%“…/L .%!3“ “ !=ƒäëü…%L %K!=K%2*%L "/“%*,. , …,ƒ*,.<br />

÷=“2%2.<br />

fig.MFX-32<br />

L in<br />

R in<br />

Split<br />

Split<br />

High Band Chorus<br />

Low Band Chorus<br />

High Band Chorus<br />

Low Band Chorus<br />

L out<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Split Freq 200 $ 8000 cö<br />

)=“2%2= !=ƒäë…,<br />

ä,=C=ƒ%…%" m)/b)<br />

Low Pre Delay 0.0 $ 100.0 ì“<br />

g=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë=ì,<br />

(…,ƒ*%÷=“2%2…/L ä,=C=ƒ%…)<br />

Low Rate 0.05 $ 10.00 Hz, note<br />

)=“2%2= ì%ä3ë ö,, (…,ƒ*%÷=“-<br />

2%2…/L ä,=C=ƒ%…)<br />

Low Depth 0 $ 127<br />

cë3K,…= ì%ä3ë ö,,<br />

…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

Low Phase 0 $ 180 ã!=ä<br />

o!%“2!=…“2"……= ø,!,…=<br />

…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

High Pre Delay 0.0 $ 100.0 ì“<br />

g=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë=ì,<br />

("/“%*%÷=“2%2…/L ä,=C=ƒ%…)<br />

High Rate 0.05 $ 10.00 Hz, note<br />

)=“2%2= ì%ä3ë ö,, ("/“%*%÷=“-<br />

2%2…/L ä,=C=ƒ%…)<br />

High Depth 0 $ 127<br />

cë3K,…= ì%ä3ë ö,,<br />

"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

High Phase 0 $ 180 ã!=ä<br />

o!%“2!=…“2"……= ø,!,…=<br />

"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

67


33: 2BAND FLANGER<br />

d"3.C%ë%“…/L -ë.…›! “ !=ƒäëü…%L %K!=K%2*%L "/“%*,. , …,ƒ*,.<br />

÷=“2%2.<br />

fig.MFX-33<br />

L in<br />

Split<br />

High Band Flanger<br />

High Band Feedback<br />

Low Band Flanger<br />

Low Band Feedback<br />

High Band Feedback<br />

L out<br />

34: 2BAND STEP FLANGER<br />

d"3.C%ë%“…/L ø=ã%"/L -ë…›! “ !=ƒäëü…%L %K!=K%2*%L "/“%*,.<br />

, …,ƒ*,. ÷=“2%2.<br />

fig.MFX-34<br />

L in<br />

Split<br />

High Band Step Flanger<br />

High Band Feedback<br />

Low Band Step Flanger<br />

Low Band Feedback<br />

High Band Feedback<br />

L out<br />

High Band Flanger<br />

High Band Step Flanger<br />

Split<br />

Low Band Feedback<br />

Split<br />

Low Band Feedback<br />

R in<br />

Low Band Flanger<br />

R out<br />

R in<br />

Low Band Step Flanger<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Split Freq 200 $ 8000 cö<br />

)=“2%2= !=ƒäë…,<br />

ä,=C=ƒ%…%" m)/b)<br />

Low Pre Delay 0.0 $ 100.0 ì“<br />

g=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë=ì,<br />

(…,ƒ*%÷=“2%2…/L ä,=C=ƒ%…)<br />

Low Rate 0.05 $ 10.00 Hz, note<br />

)=“2%2= ì%ä3ë ö,, (…,ƒ*%÷=“-<br />

2%2…/L ä,=C=ƒ%…)<br />

Low Depth 0 $ 127<br />

cë3K,…= ì%ä3ë ö,,<br />

…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

Low Phase 0 $ 180 ã!=ä<br />

o!%“2!=…“2"……= ø,!,…=<br />

…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

Low<br />

Feedback<br />

-98 $ +98%<br />

High Pre Delay 0.0 $ 100.0 ì“<br />

High Rate<br />

High Depth 0 $ 127<br />

High Phase<br />

High<br />

Feedback<br />

Balance<br />

0.05 $ 10.00 Hz, note<br />

0 $ 180 ã!=ä<br />

-98 $ +98%<br />

D100:0W $ D0:100W<br />

cë3K,…= %K!=2…%L “" ƒ,<br />

…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

g=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë=ì,<br />

("/“%*%÷=“2%2…/L ä,=C=ƒ%…)<br />

)=“2%2= ì%ä3ë ö,, ("/“%*%÷=“-<br />

2%2…/L ä,=C=ƒ%…)<br />

cë3K,…= ì%ä3ë ö,,<br />

"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

o!%“2!=…“2"……= ø,!,…=<br />

"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

cë3K,…= %K!=2…%L “" ƒ,<br />

"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

(C!, %2!,ö=2ëü…/. ƒ…=÷…, .<br />

-=ƒ= ,…"!2,!32“ ).<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Split Freq<br />

200 $ 8000 cö<br />

Low Pre Delay 0.0 $ 100.0 ì“<br />

Low Rate<br />

Low Depth 0 $ 127<br />

Low Phase<br />

Low<br />

Feedback<br />

Low Step<br />

Rate<br />

0.05 $ 10.00 Hz, note<br />

0 $ 180 ã!=ä<br />

-98 $ +98%<br />

0.10 $ 20.00 Hz, note<br />

High Pre Delay 0.0 $ 100.0 ì“<br />

High Rate<br />

High Depth 0 $ 127<br />

High Phase<br />

High<br />

Feedback<br />

High Step<br />

Rate<br />

Balance<br />

0.05 $ 10.00 Hz, note<br />

0 $ 180 ã!=ä<br />

-98 $ +98%<br />

0.10 $ 20.00 Hz, note<br />

D100:0W $ D0:100W<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

)=“2%2= !=ƒäë…,<br />

ä,=C=ƒ%…%" m)/b)<br />

g=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë=ì,<br />

(…,ƒ*%÷=“2%2…/L ä,=C=ƒ%…)<br />

)=“2%2= ì%ä3ë ö,, (…,ƒ*%÷=“-<br />

2%2…/L ä,=C=ƒ%…)<br />

cë3K,…= ì%ä3ë ö,,<br />

…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

o!%“2!=…“2"……= ø,!,…=<br />

…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

cë3K,…= %K!=2…%L “" ƒ,<br />

…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

)=“2%2= “ì…/ ø=ã%" “*"…“%-<br />

!= …,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

g=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë%ì<br />

("/“%*%÷=“2%2…/L ä,=C=ƒ%…)<br />

)=“2%2= ì%ä3ë ö,, ("/“%*%÷=“-<br />

2%2…/L ä,=C=ƒ%…)<br />

cë3K,…= ì%ä3ë ö,,<br />

"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

o!%“2!=…“2"……= ø,!,…=<br />

"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

cë3K,…= %K!=2…%L “" ƒ,<br />

"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

(C!, %2!,ö=2ëü…/. ƒ…=÷…, .<br />

-=ƒ= ,…"!2,!32“ ).<br />

)=“2%2= “ì…/ ø=ã%" “*"…“%-<br />

!= "/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

68


35: OVERDRIVE<br />

l ã*,L C!ã!3ƒ (%"!ä!=L"), .=!=*2!…/L äë ë=ìC%"/. 3“,ë,2ëL<br />

ì%?…%“2,.<br />

fig.MFX-35<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Drive 0 $ 127<br />

cë3K,…= C!ã!3ƒ=. Š=*›<br />

"ë, 2 …= ã!%ì*%“2ü.<br />

Amp Type<br />

d,“2%!ø… C!ä“2="ë 2 “%K%L K%ë ›“2*,L "=!,=…2 .--*2=<br />

Overdrive. o=!=ì2!/ .2,. .--*2%" “%"C=ä=þ2.<br />

fig.MFX-36<br />

n"!ä!=L" “ ãë3K%*,ì C!ã!3ƒ%ì.<br />

fig.MFX-37<br />

SMALL,<br />

BUILT-IN,<br />

2-STACK,<br />

3-STACK<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Š,C ã,2=!…%ã% 3“,ë,2ë<br />

SMALL: ì=ë…ü*,L<br />

BUILT-IN: "“2!%……/L<br />

2-STACK: K%ëüø%L 2-“2.*%"/L<br />

3-STACK: K%ëüø%L 3-“2.*%"/L<br />

Pan L64 $ 63R q2!%C%ë%›…, .--*2=<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

36: DISTORTION<br />

L in<br />

R in<br />

37: VS OVERDRIVE<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Drive 0 $ 127<br />

cë3K,…= C!ã!3ƒ=. Š=*› "ë, 2 …=<br />

ã!%ì*%“2ü<br />

Tone 0 $ 127 ŠìK! C!ã!3›……%ã% “,ã…=ë=<br />

Amp Sw OFF, ON<br />

b*ëþ÷…,/%2*ëþ÷…, .ì3ë ö,,<br />

3“,ë,2ë .<br />

Amp Type<br />

Over<br />

drive<br />

Distortion<br />

Overdrive<br />

SMALL,<br />

BUILT-IN,<br />

2-STACK,<br />

3-STACK<br />

Amp<br />

Simulator<br />

Amp<br />

Simulator<br />

Amp<br />

Simulator<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

L out<br />

Pan L<br />

Pan R<br />

R out<br />

L out<br />

Pan L<br />

Pan R<br />

R out<br />

L out<br />

Pan L<br />

Pan R<br />

R out<br />

Š,C ã,2=!…%ã% 3“,ë,2ë<br />

SMALL: ì=ë…ü*,L<br />

BUILT-IN: "“2!%……/L<br />

2-STACK: K%ëüø%L 2-“2.*%"/L<br />

3-STACK: K%ëüø%L 3-“2.*%"/L<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />

“…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />

“…,›=2“<br />

Pan L64 $ 63R q2!%C%ë%›…, .--*2=<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

38: VS DISTORTION<br />

f“2*,L "=!,=…2 .--*2= VS Overdrive. o=!=ì2!/ .2,. .--*2%"<br />

“%"C=ä=þ2.<br />

fig.MFX-38<br />

L in<br />

R in<br />

39: GUITAR AMP SIMULATOR<br />

hì,2=ö, ã,2=!…%ã% 3“,ë,2ë .<br />

fig.MFX-39<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Pre Amp Sw<br />

Pre Amp<br />

Type<br />

Pre Amp<br />

Volume<br />

Pre Amp<br />

Master<br />

Pre Amp<br />

Gain<br />

Pre Amp<br />

Bass<br />

Pre Amp<br />

Middle<br />

Pre Amp<br />

Treble<br />

Pre Amp<br />

Presence<br />

Pre Amp<br />

Bright<br />

Speaker Sw<br />

Distortion<br />

Pre Amp<br />

b*ëþ÷…,/%2*ëþ÷…,<br />

OFF, ON<br />

C!ä3“,ë…,<br />

JC-120,<br />

CLEAN TWIN, MATCH<br />

DRIVE,<br />

BG LEAD, MS1959I,<br />

MS1959II, MS1959I+II,<br />

SLDN LEAD, METAL5150, Š,C ã,2=!…%ã% 3“,ë,2ë<br />

METAL LEAD,<br />

OD-1,<br />

OD-2 TURBO,<br />

DISTORTION,<br />

FUZZ<br />

c!%ì*%“2ü , ãë3K,…= C!ã!3ƒ=<br />

0 $ 127<br />

3“,ë,2ë<br />

0 $ 127 nK?= ã!%ì*%“2ü 3“,ë,2ë<br />

LOW,<br />

MIDDLE,<br />

HIGH<br />

0 $ 127<br />

0 $ 127 (MATCH DRIVE:<br />

-127 $ 0)<br />

OFF, ON<br />

OFF, ON<br />

Amp<br />

Simulator<br />

2-Band<br />

EQ<br />

Speaker<br />

L out<br />

Pan L<br />

Pan R<br />

R out<br />

L out<br />

Pan L<br />

Pan R<br />

R out<br />

)3"“2",2ëü…%“2ü 3“,ë,2ë<br />

r!%"…ü "/“%*,./“!ä…,./…,ƒ*,.<br />

÷=“2%2. r!%"…ü “!ä…,. ÷=“2%2<br />

… *%…2!%ë,!32“ , “ë, "<br />

*=÷“2" 2,C= 3“,ë,2ë "/K!=2ü<br />

œMatch DriveB.<br />

œo!ƒ…“B (3!%"…ü 3ëü2!=-<br />

"/“%*,. ÷=“2%2)<br />

b/K%! ƒ…=÷…, œOnB äë=2 ƒ"3*<br />

!÷.<br />

o=!=ì2! !=K%2=2 “ 2,C=ì,<br />

3“,ë,2ëL œJC-120B, œClean TwinB<br />

, œBG LeadB.<br />

b*ëþ÷…, (ON)/%2*ëþ÷…,<br />

(OFF) ,ì,2=2=ö,, *=K,…2=.<br />

Speaker<br />

Type<br />

(“ì. 2=Kë,ö3 …= “2!. 70) Š,C *=K,…2=<br />

Mic Setting 1, 2, 3<br />

p=“C%ë%›…, ì,*!%-%…=, %2<br />

…=,K%ë Kë,ƒ*%ã% (1) ä%<br />

…=,K%ë ä=ëü…ã% (3).<br />

Mic Level 0 $ 127 c!%ì*%“2ü ì,*!%-%…=<br />

Direct Level 0 $ 127 c!%ì*%“2ü C! ì%ã% “,ã…=ë=<br />

Pan L64 $ 63R q2!%C%ë%›…, .--*2=<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

69


u=!=*2!,“2,*, *=K,…2%"<br />

o=!=ì2! œd,…=ì,*B 3*=ƒ/"=2 ä,=ì2! (" äþLì=.) , *%ë,÷“2"%<br />

ä,…=ì,*%" " *=K,…2<br />

g…=÷…, j=K,…2 d,…=ì,* l,*!%-%…<br />

SMALL 1 ì=ë…ü*,L %2*!/2/L 10 ä,…=ì,÷“*,L<br />

SMALL 2 ì=ë…ü*,L %2*!/2/L 10 ä,…=ì,÷“*,L<br />

MIDDLE %2*!/2/L 12 x 1 ä,…=ì,÷“*,L<br />

JC-120 %2*!/2/L 12 x 2 ä,…=ì,÷“*,L<br />

BUILT-IN 1 %2*!/2/L 12 x 2 ä,…=ì,÷“*,L<br />

BUILT-IN 2 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />

BUILT-IN 3 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />

BUILT-IN 4 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />

BUILT-IN 5 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />

BG STACK 1 ƒ=*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />

BG STACK 2 K%ëüø%L ƒ=*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />

MS STACK 1 K%ëüø%L ƒ=*!/2/L 12 x 4 *%…ä…“=2%!…/L<br />

MS STACK 2 K%ëüø%L ƒ=*!/2/L 12 x 4 *%…ä…“=2%!…/L<br />

METAL STACK K%ëüø%L ä"%L…%L “2.* 12 x 4 *%…ä…“=2%!…/L<br />

2-STACK K%ëüø%L ä"%L…%L “2.* 12 x 4 *%…ä…“=2%!…/L<br />

3-STACK K%ëüø%L 2!%L…%L “2.* 12 x 4 *%…ä…“=2%!…/L<br />

40: COMPRESSOR<br />

}--*2 C!,ãë3ø=2 ã!%ì*, ƒ"3*, , 3“,ë,"=2 2,.,, “ãë=›,"= 2ì<br />

“=ì/ì …!%"…%“2, ,“C%ë……, .<br />

fig.MFX-40<br />

L in<br />

R in<br />

Compressor<br />

Compressor<br />

2-Band EQ<br />

2-Band EQ<br />

L out<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Attack 0 $ 127<br />

q*%!%“2ü "*ëþ÷…, *%ìC!““%!= C!,<br />

C!"/ø…,, 3!%"… THRESHOLD<br />

Threshold 0 $ 127 o%!%ã *%ìC!““,!%"=…,<br />

Post Gain 0 $ +18 äa b/.%ä…= ÷3"“2",2ëü…%“2ü.<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />

. ã!%ì*%“2ü …,ƒ*,. ÷=“2%2 3“,ë,"=2“ ,<br />

C!, %2!,ö=2ëü…/. $ “…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />

. ã!%ì*%“2ü "/“%*,. ÷=“2%2 3“,ë,"=2“ ,<br />

C!, %2!,ö=2ëü…/. $ “…,›=2“<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

41: LIMITER<br />

}--*2 C!,ãë3ø…, “ë,ø*%ì ã!%ì*,. ƒ"3*%", C!ä%2"!=?=þ?,L<br />

"%ƒ…,*…%"…, ,“*=›…,L.<br />

fig.MFX-41<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Release 0 $ 127<br />

q*%!%“2ü %2*ëþ÷…, ë,ì,2!= C!, “…,›-<br />

…,, 3!%"… …,› C%!%ã= THRESHOLD.<br />

Threshold 0 $ 127 o%!%ã *%ìC!““,!%"=…,<br />

Ratio<br />

1.5:1, 2:1, 4:1,<br />

100:1<br />

j%.--,ö,…2 *%ìC!““,,<br />

Post Gain 0 $ +18 äa b/.%ä…= ÷3"“2",2ëü…%“2ü.<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />

. ã!%ì*%“2ü …,ƒ*,. ÷=“2%2 3“,ë,"=2“ ,<br />

C!, %2!,ö=2ëü…/. $ “…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />

. ã!%ì*%“2ü "/“%*,. ÷=“2%2 3“,ë,"=2“ ,<br />

C!, %2!,ö=2ëü…/. $ “…,›=2“<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

42: GATE<br />

}--*2 C%ä="ë…, “,ã…=ë=, ã!%ì*%“2ü *%2%!%ã% …,›<br />

%C!äë……%ã% C%!%ã=. u%!%ø% ƒ"3÷,2 C!, œ%2!ƒ=…,,B ."%“2=<br />

!"!K!=ö,,.<br />

fig.MFX-42<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Threshold 0 $ 127 o%!%ã “!=K=2/"=…, .--*2=<br />

Mode GATE, DUCK<br />

Š,C ãL2=.<br />

GATE: ãL2 ƒ=*!/"=2“ C!, “…,›…,,<br />

ã!%ì*%“2, “,ã…=ë= …,› C%!%ã%"%ã%<br />

ƒ…=÷…, .<br />

DUCK (d=*,…ã): ãL2 ƒ=*!/"=2“ C!,<br />

3"ë,÷…,, ã!%ì*%“2, “,ã…=ë= "/ø<br />

C%!%ã%"%ã% ƒ…=÷…, .<br />

Attack 0 $ 127 b!ì =2=*, (%2*!/"=…, ãL2=)<br />

Hold 0 $ 127<br />

b!ì 3ä!›=…, ãL2= %2*!/2/ì C!,<br />

%C3“*=…,, 3!%"… “,ã…=ë= …,›<br />

C%!%ã%"%ã%<br />

Release 0 $ 127 b!ì %2C3“*=…, (ƒ=*!/"=…, ãL2=)<br />

Balance<br />

Limiter<br />

Limiter<br />

Gate<br />

Gate<br />

D100:0W $<br />

D0:100W<br />

2-Band EQ<br />

2-Band EQ<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

L out<br />

R out<br />

L out<br />

R out<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

70


43: DELAY<br />

q2!%-%…,÷“*,L .--*2 ƒ=ä!›*,.<br />

e“ë, Feedback Mode = NORMAL:<br />

fig.MFX-43a<br />

L in<br />

R in<br />

e“ë, Feedback Mode = CROSS:<br />

fig.MFX-43b<br />

L in<br />

Delay<br />

Feedback<br />

Feedback<br />

Delay<br />

Delay<br />

Balance D<br />

Balance D<br />

Balance D<br />

2-Band<br />

EQ<br />

Balance W<br />

Balance W<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

Balance W<br />

L out<br />

R out<br />

L out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

HF Damp 200 $ 8000 cö, BYPASS<br />

)=“2%2=, "/ø *%2%!%L<br />

C!%,“.%ä,2 C%ä="ë…, “,ã…=ë=<br />

ƒ=ä!›*,. e“ë, C%ä="ë…, …<br />

2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />

BYPASS.<br />

Pan<br />

L64 $ 63R<br />

o=…%!=ì,!%"=…, “,ã…=ë=<br />

ƒ=ä!›*,<br />

Low Gain -15 $ +15 äa r“,ë…, m)<br />

High Gain -15 $ +15 äa r“,ë…, b)<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

45: SERIAL DELAY<br />

b ä=……%ì .--*2 ä" ƒ=ä!›*, “%ä,……/ C%“ëä%"=2ëü…%.<br />

nK!=2…= “" ƒü %K%,. ƒ=ä!›* …ƒ=",“,ì=, ÷2% C%ƒ"%ë 2<br />

“%ƒä="=2ü “ë%›…/ …=“/?……/ .--*2/.<br />

fig.MFX-45<br />

L in<br />

L out<br />

R in<br />

Feedback<br />

Feedback<br />

Delay<br />

Balance D<br />

Balance W<br />

2-Band<br />

EQ<br />

R out<br />

R in<br />

Delay 1<br />

Feedback 1<br />

Delay 2<br />

Feedback 2<br />

Pan L<br />

Pan R<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Delay Left<br />

Delay Right<br />

Phase Left<br />

Phase Right<br />

Feedback<br />

Mode<br />

a%ë äë,2ëü…= ƒ=ä!›*=.<br />

fig.MFX-44<br />

0 $ 1300 ms,<br />

note<br />

NORMAL,<br />

INVERSE<br />

NORMAL,<br />

CROSS<br />

Feedback -98 $ +98%<br />

HF Damp<br />

200 $ 8000 cö,<br />

BYPASS<br />

b!ì ƒ=ä!›*, ë"%ã%/C!="%ã% *=…=ë%".<br />

t=ƒ= ƒ=ä!›*,<br />

Low Gain -15 $ +15 äa r“,ë…, m)<br />

High Gain -15 $ +15 äa r“,ë…, b)<br />

Balance<br />

D100:0W $<br />

D0:100W<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

44: LONG DELAY<br />

L in<br />

R in<br />

Long Delay<br />

Feedback<br />

l=!ø!32,ƒ=ö, %K!=2…%L “" ƒ, ƒ=ä!›*.<br />

cë3K,…= %K!=2…%L “" ƒ,. o!, %2!,ö=2ëü-<br />

…/. (-) ƒ…=÷…, . -=ƒ= ,…"!2,!32“ .<br />

)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />

C%ä="ë…, “,ã…=ë= ƒ=ä!›*,. e“ë,<br />

C%ä="ë…, … 2!K32“ , 3“2=…%",2<br />

ƒ…=÷…, BYPASS.<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

Pan L<br />

Pan R<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

L out<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Delay1 Time 0 $ 1300 ms, note b!ì ƒ=ä!›*, 1<br />

Delay1<br />

Feedback<br />

Delay1 HF<br />

Damp<br />

-98 $ +98%<br />

200 $ 8000 cö, BYPASS<br />

cë3K,…= %K!=2…%L “" ƒ,<br />

ƒ=ä!›*, 1. o!, %2!,ö=2ëü…/.<br />

(-) ƒ…=÷…, . -=ƒ=<br />

,…"!2,!32“ .<br />

)=“2%2=, "/ø *%2%!%L<br />

C!%,“.%ä,2 C%ä="ë…, “,ã…=ë=<br />

ƒ=ä!›*, 1. e“ë, C%ä="ë…, …<br />

2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />

BYPASS.<br />

Delay2 Time 0 $ 1300 ms, note b!ì ƒ=ä!›*, 2<br />

Delay2<br />

Feedback<br />

Delay2 HF<br />

Damp<br />

-98 $ +98%<br />

200 $ 8000 cö, BYPASS<br />

cë3K,…= %K!=2…%L “" ƒ,<br />

ƒ=ä!›*, 2. o!, %2!,ö=2ëü…/.<br />

(-) ƒ…=÷…, . C!"%!=÷,"=2“<br />

-=ƒ=.<br />

)=“2%2=, "/ø *%2%!%L<br />

C!%,“.%ä,2 C%ä="ë…, “,ã…=ë=<br />

ƒ=ä!›*, 2. e“ë, C%ä="ë…, …<br />

2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />

BYPASS.<br />

Pan L64 $ 63R o=…%!=ì= ƒ=ä!›*,<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!,<br />

C%ë%›,2ëü…/. ƒ…=÷…, .<br />

ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/.<br />

$ “…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!,<br />

C%ë%›,2ëü…/. ƒ…=÷…, .<br />

ã!%ì*%“2ü "/“%*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/.<br />

$ “…,›=2“<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Delay Time 0 $ 2600 ms, note b!ì ƒ=ä!›*,<br />

Phase<br />

NORMAL,<br />

INVERSE<br />

t=ƒ= ƒ=ä!›*,<br />

Feedback -98 $ +98%<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />

-=ƒ= ,…"!2,!32“ .<br />

71


46: MODULATION DELAY<br />

g=ä!›*= " *%ìK,…=ö,, “ ì%ä3ë ö,L.<br />

e“ë, Feedback Mode = NORMAL:<br />

fig.MFX-46a<br />

L in<br />

Delay<br />

Balance D<br />

Modulation<br />

2-Band<br />

EQ<br />

Balance W<br />

L out<br />

47: 3TAP PAN DELAY<br />

}--*2 “%“2%,2 ,ƒ 2!. ƒ=ä!›*: äë ë"%ã% (L), C!="%ã% (R) ,<br />

ö…2!=ëü…%ã% (C) *=…=ë%".<br />

fig.MFX-47<br />

L in<br />

Left Tap<br />

Balance D<br />

2-Band<br />

EQ<br />

Balance W<br />

L out<br />

Feedback<br />

Feedback<br />

Triple Tap Delay<br />

Center Tap<br />

R in<br />

Balance D<br />

e“ë, Feedback Mode = CROSS:<br />

fig.MFX-46b<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Delay Left<br />

Delay Right<br />

Feedback<br />

Mode<br />

0 $ 1300 ms,<br />

note<br />

NORMAL,<br />

CROSS<br />

Feedback -98 $ +98%<br />

HF Damp<br />

200 $ 8000 cö,<br />

BYPASS<br />

b!ì ƒ=ä!›*, ë"%ã%/C!="%ã% *=…=ë%"<br />

p›,ì ì=!ø!32,ƒ=ö,, %K!=2…%L “" ƒ,<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />

,…"!2,!32“ .<br />

)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />

C%ä="ë…, “,ã…=ë= ƒ=ä!›*,. e“ë,<br />

C%ä="ë…, … 2!K32“ , 3“2=…%",2<br />

ƒ…=÷…, BYPASS.<br />

Rate<br />

0.05 $ 10.00 Hz,<br />

note<br />

)=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Phase 0 $ 180 ã!=ä o!%“2!=…“2"……= ø,!,…= ƒ"3*=<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Balance<br />

Delay<br />

Delay<br />

Feedback<br />

Feedback<br />

Delay<br />

D100:0W $<br />

D0:100W<br />

Modulation<br />

Balance D<br />

Modulation<br />

Modulation<br />

Balance D<br />

Balance W<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

Balance W<br />

Balance W<br />

2-Band<br />

EQ<br />

R out<br />

L out<br />

R out<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Delay Left/<br />

Right/Center<br />

Center<br />

Feedback<br />

HF Damp<br />

g=ä!›*= “ ÷2/!üì %2K%!=ì,.<br />

fig.MFX-48a<br />

0 $ 2600 ms,<br />

note<br />

-98 $ +98%<br />

200 $ 8000 cö,<br />

BYPASS<br />

b!ì ƒ=ä!›*, ë"%ã%/C!="%ã%/ö…2-<br />

!=ëü…%ã% *=…=ë%"<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />

,…"!2,!32“ .<br />

)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />

C%ä="ë…, “,ã…=ë= ƒ=ä!›*,. e“ë,<br />

C%ä="ë…, … 2!K32“ , 3“2=…%",2<br />

ƒ…=÷…, BYPASS.<br />

Left/Right/<br />

Center Level<br />

0 $ 127 c!%ì*%“2ü äë *=›ä%L ,ƒ ƒ=ä!›*<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Balance<br />

D100:0W $<br />

D0:100W<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

48: 4TAP PAN DELAY<br />

L in<br />

R in<br />

1<br />

Feedback<br />

2 3<br />

Feedback<br />

Right Tap<br />

Quadruple Tap Delay<br />

4<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

Delay 1<br />

Delay 4<br />

Balance D<br />

Delay 2<br />

Delay 3<br />

Balance D<br />

Balance W<br />

2-Band<br />

EQ<br />

Balance D<br />

fig.MFX-48b<br />

q2!%C%ë%›…, *=›ä%ã% %2K%!=<br />

R out<br />

L out<br />

Balance W<br />

Balance W<br />

R out<br />

L<br />

R<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Delay 1$4<br />

Time<br />

Delay 1<br />

Feedback<br />

HF Damp<br />

0 $ 2600 ms,<br />

note<br />

-98 $ +98%<br />

200 $ 8000 cö,<br />

BYPASS<br />

b!ì ƒ=ä!›*, äë *=›ä%ã% %2K%!=.<br />

cë3K,…= %K!=2…%L “" ƒ,. o!, %2!,ö=2ëü-<br />

…/. ƒ…=÷…, . -=ƒ= ,…"!2,!32“ .<br />

)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />

C%ä="ë…, “,ã…=ë= ƒ=ä!›*,. e“ë,<br />

C%ä="ë…, … 2!K32“ , 3“2=…%",2<br />

ƒ…=÷…, BYPASS.<br />

Delay 1$4<br />

Level<br />

0 $ 127 c!%ì*%“2ü *=›ä%L ƒ=ä!›*,<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Balance<br />

D100:0W $<br />

D0:100W<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

72


49: MULTI TAP DELAY<br />

}--*2 ,ƒ ÷2/!. ƒ=ä!›*. dë *=›ä%L ,ƒ …,. "!ì ì%›2 K/2ü<br />

3*=ƒ=…% " 2!ì,…=. äë,2ëü…%“2L …%2. j!%ì 2%ã%, äë *=›ä%L<br />

ƒ=ä!›*, …ƒ=",“,ì% %C!äë þ2“ C=…%!=ì= , 3!%"…ü.<br />

fig.MFX-49<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Delay 1$4<br />

Time<br />

Delay 1<br />

Feedback<br />

HF Damp<br />

}--*2 !"!“…%L ƒ=ä!›*,. gä“ü ƒ=ä!›*= ì%›2 K/2ü<br />

œC!"!…32=B %2…%“,2ëü…% ,“.%ä…%ã% “,ã…=ë= C% "!ì…,.<br />

fig.MFX-50<br />

0 $ 2600 ms,<br />

note<br />

-98 $ +98%<br />

200 $ 8000 cö,<br />

BYPASS<br />

b!ì ƒ=ä!›*, 1 $ 4<br />

cë3K,…= %K!=2…%L “" ƒ,. o!, %2!,ö=2ëü-<br />

…/. (-) ƒ…=÷…, . -=ƒ= ,…"!2,!32“ .<br />

)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />

C%ä="ë…, “,ã…=ë= ƒ=ä!›*,. e“ë,<br />

C%ä="ë…, … 2!K32“ , 3“2=…%",2<br />

ƒ…=÷…, BYPASS.<br />

Delay 1$4<br />

Pan<br />

L64 $ 63R q2!%C%ë%›…, ƒ=ä!›* 1 $ 4<br />

Delay 1$4<br />

Level<br />

0 $ 127 c!%ì*%“2ü ƒ=ä!›* 1 $ 4<br />

Low Gain -15 $ +15 äa r“,ë…, m)<br />

High Gain -15 $ +15 äa r“,ë…, b)<br />

Balance<br />

D100:0W $<br />

D0:100W<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

50: REVERSE DELAY<br />

L in<br />

R in<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Threshold 0 $ 127<br />

r!%"…ü ã!%ì*%“2,, …=÷,…= “<br />

*%2%!%ã% "*ëþ÷=2“<br />

!"!“,"…= ƒ=ä!›*=.<br />

Rev Delay Time 0 $ 1300 ms, note b!ì !"!“…%L ƒ=ä!›*,<br />

Rev Delay<br />

Feedback<br />

Rev Delay HF<br />

Damp<br />

Rev Delay Pan<br />

Rev Delay<br />

Level<br />

Feed<br />

back<br />

Delay 1 $ 3<br />

Time<br />

Delay 1<br />

Multi Tap Delay<br />

Feedback<br />

Delay 2<br />

Rev. Delay<br />

-98 $ +98%<br />

200 $ 8000 cö, BYPASS<br />

L64 $ 63R<br />

Delay 3<br />

Delay 4<br />

Rev<br />

Delay<br />

D3<br />

Balance D<br />

Balance D<br />

D1<br />

D2<br />

2-Band<br />

EQ<br />

Balance W<br />

Balance W<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

cë3K,…= %K!=2…%L “" ƒ,<br />

!"!“,"…%L ƒ=ä!›*,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />

-=ƒ= ,…"!2,!32“ .<br />

)=“2%2=, "/ø *%2%!%L<br />

C!%,“.%ä,2 C%ä="ë…, “,ã…=ë=<br />

!"!“,"…%L ƒ=ä!›*,. e“ë,<br />

C%ä="ë…, … 2!K32“ ,<br />

3“2=…%",2 ƒ…=÷…, BYPASS.<br />

o=…%!=ì= .--*2=<br />

!"!“,"…%L ƒ=ä!›*,<br />

0 $ 127 r!%"…ü !"!“,"…%L ƒ=ä!›*,<br />

0 $ 1300 ms, note b!ì…= ƒ=ä!›* 1 $ 3<br />

L out<br />

R out<br />

L out<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Delay 3<br />

Feedback<br />

Delay HF Damp<br />

g=ä!›*= “% œ“",…ã%"=……%LB !,2ì,*%L.<br />

fig.MFX-51<br />

-98 $ +98%<br />

200 $ 8000 cö, BYPASS<br />

cë3K,…= %K!=2…%L “" ƒ,<br />

ƒ=ä!›*, 3<br />

)=“2%2=, "/ø *%2%!%L<br />

C!%,“.%ä,2 C%ä="ë…, “,ã…=ë=<br />

ƒ=ä!›*,. e“ë, C%ä="ë…, …<br />

2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />

BYPASS.<br />

Delay 1 Pan’,<br />

4Delay 2 Pan<br />

L64 $ 63R o=…%!=ì= ƒ=ä!›* 1 , 2<br />

Delay 1 Level’,<br />

4Delay 2 Level<br />

0 $ 127 c!%ì*%“2ü ƒ=ä!›* 1 , 2<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü-<br />

…/. ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,.<br />

÷=“2%2 3“,ë,"=2“ , C!, %2!,ö=-<br />

2ëü…/. $ “…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü-<br />

…/. ƒ…=÷…, . ã!%ì*%“2ü "/“%-<br />

*,. ÷=“2%2 3“,ë,"=2“ , C!,<br />

%2!,ö=2ëü…/. $ “…,›=2“<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

51: SHUFFLE DELAY<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Delay Time<br />

0 $ 2600 ms,<br />

note<br />

b!ì ƒ=ä!›*,.<br />

Shuffle<br />

Rate<br />

0 $ 100%<br />

Acceleration 0$15<br />

Feedback -98 $ +98%<br />

HF Damp<br />

200 $ 8000 cö,<br />

BYPASS<br />

qä",ã ÷2…/. C%"2%!%" ƒ=ä!›*, (b) %2…%-<br />

“,2ëü…% …÷2…/. (À). )ì "/ø ƒ…=÷…,,<br />

2ì ãë3K› œ“",…ãB.<br />

b!ì “ì…/ "!ì…, ƒ=ä!›*, %2 %ä…%ã%<br />

ƒ…=÷…, ä% ä!3ã%ã%<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />

,…"!2,!32“ .<br />

)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />

C%ä="ë…, “,ã…=ë= ƒ=ä!›*,. e“ë,<br />

C%ä="ë…, … 2!K32“ , 3“2=…%",2<br />

ƒ…=÷…, BYPASS.<br />

Pan A/B 0 $ 127 q2!%C=…%!=ì= ƒ=ä!›*, A/B<br />

Level A/B 0 $ 127 c!%ì*%“2ü ƒ=ä!›*, A/B<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />

. ã!%ì*%“2ü …,ƒ*,. ÷=“2%2 3“,ë,"=2“ ,<br />

C!, %2!,ö=2ëü…/. $ “…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />

. ã!%ì*%“2ü "/“%*,. ÷=“2%2 3“,ë,"=2“ ,<br />

C!, %2!,ö=2ëü…/. $ “…,›=2“<br />

Balance<br />

Feedback<br />

Delay<br />

D100:0W $<br />

D0:100W<br />

Delay A<br />

Delay B<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

A<br />

B<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

L out<br />

R out<br />

73


52: 3D DELAY<br />

Š!.ì!…= ƒ=ä!›*= “ !=“C!%“2!=……,ì “,ã…=ë= …= 90 ã!=ä3“%"<br />

"C!="% , "ë"% %2 “ë3ø=2ë .<br />

fig.MFX-52<br />

L<br />

R<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Delay Left<br />

Delay Right<br />

Delay Center<br />

0 $ 2600 ms, note<br />

b!ì ƒ=ä!›*, äë *=›ä%ã% ,ƒ<br />

*=…=ë%"<br />

Center<br />

Feedback<br />

HF Damp<br />

3D Delay L<br />

3D Delay C<br />

Feedback<br />

3D Delay R<br />

-98 $ +98%<br />

200 $ 8000 cö, BYPASS<br />

Level<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

L out<br />

R out<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />

-=ƒ= ,…"!2,!32“ .<br />

)=“2%2=, "/ø *%2%!%L<br />

C!%,“.%ä,2 C%ä="ë…, “,ã…=ë=<br />

ƒ=ä!›*,. e“ë, C%ä="ë…, …<br />

2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />

BYPASS.<br />

Left Level<br />

Right Level<br />

Center Level<br />

Output Mode<br />

0 $ 127<br />

SPEAKER, PHONES<br />

r!%"…ü *=›ä%L ,ƒ ƒ=ä!›*<br />

b/K%! ì2%ä= 3D-%K!=K%2*,.<br />

g…=÷…, SPEAKER %C2,ì=ëü…%<br />

äë *%ë%…%*, ƒ…=÷…, PHONES<br />

K%ëüø C%ä.%ä,2 äë !=K%2/ "<br />

…=3ø…,*=.<br />

Low Gain -15 $ +15 äa r“,ë…, m)<br />

High Gain -15 $ +15 äa r“,ë…, b)<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D)<br />

, %K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

54:<br />

}--*2 äë,2ëü…%L ƒ=ä!›*, “ Cë="…/ì ,ƒì……,ì "!ì…,<br />

ƒ=ä!›*,.<br />

fig.MFX-54<br />

L in<br />

R in<br />

LONG TIME CTRL DLY<br />

(LONG TIME CONTROL DELAY)<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Delay Time<br />

0 $ 2600 ms,<br />

note<br />

b!ì ƒ=ä!›*,.<br />

Acceleration 0 $ 15<br />

b!ì “ì…/ "!ì…, ƒ=ä!›*, %2 %ä…%ã%<br />

ƒ…=÷…, ä% ä!3ã%ã% (3“*%!…,)<br />

Feedback -98 $ +98%<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />

,…"!2,!32“ .<br />

HF Damp<br />

200 $ 8000 cö,<br />

BYPASS<br />

)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />

C%ä="ë…, “,ã…=ë= ƒ=ä!›*,. e“ë,<br />

C%ä="ë…, … 2!K32“ , 3“2=…%",2<br />

ƒ…=÷…, BYPASS.<br />

Pan L64 $ 63R o=…%!=ì,!%"=…, ƒ=ä!›*,<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Balance<br />

D100:0W $<br />

D0:100W<br />

Balance D<br />

Time Control Delay<br />

Feedback<br />

Balance D<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

2-Band<br />

EQ<br />

Balance W<br />

Balance W<br />

2-Band<br />

EQ<br />

L out<br />

R out<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

53: TIME CTRL DELAY<br />

q2!%.--*2 “ Cë="…/ì ,ƒì……,ì "!ì…, ƒ=ä!›*,.<br />

fig.MFX-53<br />

L in<br />

2-Band EQ<br />

L out<br />

Time Ctrl Delay<br />

Pan L<br />

Feedback<br />

Feedback<br />

Time Ctrl Delay<br />

Pan R<br />

R in<br />

2-Band EQ<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Delay Time 0 $ 1300 ms, note b!ì ƒ=ä!›*,.<br />

Acceleration 0 $ 15<br />

b!ì “ì…/ "!ì…, ƒ=ä!›*, %2<br />

%ä…%ã% ƒ…=÷…, ä% ä!3ã%ã% (3“*%-<br />

!…,)<br />

Feedback -98 $ +98%<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />

,…"!2,!32“ .<br />

HF Damp<br />

200 $ 8000 cö,<br />

BYPASS<br />

Low Gain -15 $ +15 äa r“,ë…, m)<br />

High Gain -15 $ +15 äa r“,ë…, b)<br />

)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />

C%ä="ë…, “,ã…=ë= ƒ=ä!›*,.<br />

e“ë, C%ä="ë…, … 2!K32“ ,<br />

3“2=…%",2 ƒ…=÷…, BYPASS.<br />

74


55: TAPE ECHO<br />

hì,2=ö, ë…2%÷…%ã% !"!K!=2%!= (..%-.--*2=) <strong>Roland</strong> RE-201<br />

Space Echo.<br />

fig.MFX-55<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Mode<br />

S, M, L, S+M,<br />

S+L, M+L,<br />

S+M+L<br />

j%ìK,…=ö, ã%ë%"%* äë “%ƒä=…,<br />

C=22!…= ƒ=ä!›*,.<br />

S: *%!%2*= M: “!ä… L: äë,……=<br />

Repeat Rate 0 $ 127<br />

q*%!%“2ü C!%2 ›*, ë…2/. )ì "/ø<br />

“*%!%“2ü, 2ì ì…üø "!ì ƒ=ä!›*,<br />

Intensity 0 $ 127 j%ë,÷“2"% C%"2%!%"<br />

Bass<br />

-15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />

“…,›=2“<br />

Treble<br />

-15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />

“…,›=2“<br />

Head S Pan<br />

Head M Pan<br />

Head L Pan<br />

Tape<br />

Distortion<br />

Wow/Flutter<br />

Rate<br />

Tape Echo<br />

L64 $ 63R<br />

0 $ 5<br />

0 $ 127<br />

Direct Level<br />

Direct Level<br />

L out<br />

Echo Level<br />

Echo Level<br />

R out<br />

o=…%!=ì,!%"=…, äë *=›ä%L ,ƒ 2!. ã%-<br />

ë%"%*<br />

cë3K,…= =…=ë%ã%"%ã% C!ã!3ƒ=,<br />

.=!=*2!…%ã% äë ì=ã…,2…%L ë…2/.<br />

q*%!%“2ü -ë=22!= (,ƒì……, ÷=“2%2/<br />

"“ëä“2", …!="…%ì!…%“2, ä",›…,<br />

ë…2/)<br />

Wow/Flutter<br />

Depth<br />

0 $ 127 cë3K,…= -ë=22!=<br />

Echo Level 0 $ 127 c!%ì*%“2ü ..%<br />

Direct Level 0 $ 127 c!%ì*%“2ü ,“.%ä…%ã% “,ã…=ë=<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

W/P Noise<br />

LPF<br />

W/P Noise<br />

Level<br />

Disc Noise<br />

Type<br />

Disc Noise<br />

LPF<br />

Disc Noise<br />

Level<br />

Hum Noise<br />

Type<br />

Hum Noise<br />

LPF<br />

Hum Noise<br />

Level<br />

Low Gain<br />

High Gain<br />

Balance<br />

}--*2, “…,›=þ?,L *=÷“2"% ƒ"3÷=…, , %K/÷…% ,“C%ëüƒ32“ äë<br />

2"%!÷“*,. öëL.<br />

fig.MFX-57<br />

200 $ 8000 cö,<br />

BYPASS<br />

0…2!=ëü…= ÷=“2%2= %K!ƒ…%ã% -,ëü2!=<br />

"/“%*,. ÷=“2%2 " Kë%ì/!%ƒ%"%ì ø3ì.<br />

e“ë, C%ãë%?…, … 2!K32“ , 3“2=…%",2<br />

ƒ…=÷…, BYPASS.<br />

0 $ 127 c!%ì*%“2ü ø3ì=<br />

LP, EP, SP, RND<br />

200 $ 8000 cö,<br />

BYPASS<br />

Š,C ø3ì= ",…,ë%"%ã% ä,“*=<br />

0…2!=ëü…= ÷=“2%2= %K!ƒ…%ã% -,ëü2!=<br />

"/“%*,. ÷=“2%2 ",…,ë%"%ã% ä,“*=. e“ë,<br />

C%ãë%?…, … 2!K32“ , 3“2=…%",2<br />

ƒ…=÷…, BYPASS.<br />

0 $ 127 c!%ì*%“2ü ø3ì= ",…,ë%"%ã% ä,“*=<br />

50 cö, 60 cö )=“2%2= -%…%"%ã% ø3ì=<br />

200 $ 8000 cö,<br />

BYPASS<br />

0…2!=ëü…= ÷=“2%2= %K!ƒ…%ã% -,ëü2!=<br />

"/“%*,. ÷=“2%2 " -%…%"%ì ø3ì. e“ë,<br />

C%ãë%?…, … 2!K32“ , 3“2=…%",2<br />

ƒ…=÷…, BYPASS.<br />

0 $ 127 c!%ì*%“2ü -%…%"%ã% ø3ì=<br />

-15 $ +15 äa<br />

-15 $ +15 äa<br />

D100:0W $<br />

D0:100W<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

57: LOFI COMPRESS<br />

L in<br />

Compressor<br />

r“,ë…, m). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />

“…,›=2“<br />

r“,ë…, b). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“2%2<br />

3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />

“…,›=2“<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

Lo-Fi<br />

2-Band<br />

EQ<br />

L out<br />

56: LOFI NOISE<br />

}--*2, "%““%ƒä=þ?,L !=ƒë,÷…/ 2,C/ ø3ì%", .=!=*2!…/ äë<br />

…C!%-““,%…=ëü…%L =3ä,%2.…,*,.<br />

fig.MFX-56<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

LoFi Type 1 $ 9<br />

r.3äø…, *=÷“2"= ƒ"3÷=…, . )ì "/ø<br />

ã!%ì*%“2ü “,ã…=ë=, 2ì K%ë ƒ=ì2…<br />

.--*2.<br />

Filter Type OFF, LPF, HPF<br />

Š,C -,ëü2!=.<br />

o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />

C!%C3“*=ì/. ÷=“2%2.<br />

OFF: -,ëü2! %2*ëþ÷…<br />

LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />

HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=<br />

Filter Cutoff 200 $ 8000 cö )=“2%2= “!ƒ= -,ëü2!=<br />

W/P Noise<br />

Type<br />

Lo-Fi<br />

Noise Gen.<br />

Lo-Fi<br />

WHITE, PINK<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

p%ƒ%"/L/Kë/L 2,C ø3ì=<br />

L out<br />

R out<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Pre Filter<br />

Type<br />

1 $ 6 Š,C C!ä"=!,2ëü…%ã% -,ëü2!=<br />

LoFi Type 1 $ 9<br />

r.3äø…, *=÷“2"= ƒ"3÷=…, . )ì "/ø<br />

ã!%ì*%“2ü “,ã…=ë=, 2ì K%ë ƒ=ì2…<br />

.--*2.<br />

Post Filter<br />

Type<br />

Post Filter<br />

Cutoff<br />

Low Gain<br />

High Gain<br />

Balance<br />

Compressor<br />

OFF,<br />

LPF,<br />

HPF<br />

200 $ 8000 cö )=“2%2= “!ƒ=<br />

-15 $ +15 äa<br />

-15 $ +15 äa<br />

D100:0W $<br />

D0:100W<br />

Lo-Fi<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

2-Band<br />

EQ<br />

Š,C -,ëü2!=.<br />

o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />

C!%C3“*=ì/. ÷=“2%2.<br />

OFF: -,ëü2! %2*ëþ÷…<br />

LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />

HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=<br />

R out<br />

r“,ë…, m). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />

. ã!%ì*%“2ü …,ƒ*,. ÷=“2%2 3“,ë,"=2“ ,<br />

C!, %2!,ö=2ëü…/. $ “…,›=2“<br />

r“,ë…, b). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />

. ã!%ì*%“2ü "/“%*,. ÷=“2%2 3“,ë,"=2“ ,<br />

C!, %2!,ö=2ëü…/. $ “…,›=2“<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

75


58: LOFI RADIO<br />

o%ì,ì% “…,›…, *=÷“2"= ƒ"3÷=…, , ä=……/L .--*2 ã…!,!32<br />

ø3ì/ !=ä,%C!,ì…,*=.<br />

fig.MFX-60<br />

L in<br />

Balance D<br />

Phonograph<br />

Balance W<br />

L out<br />

fig.MFX-58<br />

L in<br />

Lo-Fi<br />

2-Band<br />

EQ<br />

L out<br />

R in<br />

Phonograph<br />

Balance D<br />

Balance W<br />

R out<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

LoFi Type 1 $ 9<br />

Filter Type<br />

OFF,<br />

LPF,<br />

HPF<br />

Filter Cutoff 200 $ 8000 cö )=“2%2= “!ƒ=<br />

Radio<br />

Detune<br />

Radio Noise<br />

Level<br />

Balance<br />

Level<br />

Radio<br />

0 $ 127<br />

Lo-Fi<br />

rì…üø…, *=÷“2"= ƒ"3÷=…, . )ì "/ø<br />

ã!%ì*%“2ü “,ã…=ë=, 2ì K%ë ƒ=ì2…<br />

.--*2.<br />

Š,C -,ëü2!=.<br />

o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />

C!%C3“*=ì/. ÷=“2%2.<br />

OFF: -,ëü2! %2*ëþ÷…<br />

LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />

HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=<br />

hì,2=ö, ƒ"3*= …=“2!%L*, !=ä,%. )ì<br />

"/ø ƒ…=÷…,, 2ì “,ëü… œ3.%äB<br />

÷=“2%2/.<br />

0 $ 127 c!%ì*%“2ü ƒ"3*= !=ä,%.<br />

-15 $ +15 äa<br />

-15 $ +15 äa<br />

2-Band<br />

EQ<br />

R out<br />

r“,ë…, m). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />

. ã!%ì*%“2ü …,ƒ*,. ÷=“2%2 3“,ë,"=2“ ,<br />

C!, %2!,ö=2ëü…/. $ “…,›=2“<br />

r“,ë…, b). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />

. ã!%ì*%“2ü "/“%*,. ÷=“2%2 3“,ë,"=2“ ,<br />

C!, %2!,ö=2ëü…/. $ “…,›=2“<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Signal<br />

Distortion<br />

0 $ 127 cë3K,…= ,“*=›…,L<br />

Frequency<br />

Range<br />

0 $ 127<br />

)=“2%2…/L ä,=C=ƒ%… .ë*2!%C!%,ã!/"=2ë<br />

. )ì "/ø ƒ…=÷…,, 2ì "/ø *=÷“2"%<br />

"%“C!%,ƒ"ä…, .<br />

Disc Type LP, EP, SP q*%!%“2ü "!=?…, ä,“*= C!%,ã!/"=2ë .<br />

Scratch Noise<br />

Level<br />

0 $ 127 x3ì %2 ö=!=C,… …= ä,“*.<br />

Dust Noise<br />

Level<br />

0 $ 127 x3ì %2 C/ë, …= ä,“*.<br />

Hiss Noise<br />

Level<br />

0 $ 127 mC!!/"…/L ø3ì<br />

Total Noise<br />

Level<br />

0 $ 127 nK?,L 3!%"…ü ø3ì=<br />

Wow 0 $ 127<br />

cë3K,…= C!,%ä,÷“*,. …!="…%ì!…%“2L<br />

"% "!=?…,, ä,“*= “ K%ëüø,ì ö,*ë%ì<br />

Flutter 0 $ 127<br />

cë3K,…= C!,%ä,÷“*,. …!="…%ì!…%“2L<br />

"% "!=?…,, ä,“*= “ *%!%2*,ì ö,*ë%ì<br />

Random 0 $ 127<br />

cë3K,…= “ë3÷=L…/. …!="…%ì!…%“2L "%<br />

"!=?…,, ä,“*=<br />

Total Wow/<br />

Flutter<br />

Balance<br />

0 $ 127<br />

D100:0W $<br />

D0:100W<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

nK?= ãë3K,…= …!="…%ì!…%“2,<br />

"!=?…,<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

59: TELEPHONE<br />

fig.MFX-59<br />

61:<br />

q2!%-%…,÷“*,L “ä",ã "/“%2/ “ %K!=2…%L “" ƒüþ.<br />

fig.MFX-61<br />

PITCH SHIFTER<br />

(Feedback Pitch Shifter)<br />

L in<br />

Telephone<br />

L out<br />

L in<br />

2-Band EQ<br />

L out<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Voice<br />

Quality<br />

0 $ 15 j=÷“2"% 2ë-%……%L ë,…,,<br />

Treble -15 $ +15 äa o%ë%“= C!%C3“*=…, 2ë-%……%L ë,…,,<br />

Balance<br />

D100:0 $<br />

D0:100W<br />

Telephone<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

60: PHONOGRAPH<br />

R out<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

hì,2=2%! C!%,ã!/"=2ë ",…,ë%"/. Cë=“2,…%*, !=ë,“2,÷…%<br />

"%““%ƒä=þ?,L !=ƒë,÷…/ ø3ì/, .=!=*2!…/ äë .ë*2!%C!%,ã!/"=2ë .<br />

R in<br />

Pitch Shifter<br />

Pitch Shifter<br />

2-Band EQ<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Coarse<br />

-24$ +12 semi<br />

qä",ã "/“%2/ ƒ"3÷=…, ("<br />

C%ë32%…=.).<br />

Fine<br />

-100$ +100 cent<br />

qä",ã "/“%2/ ƒ"3÷=…, (“ ø=ã%ì<br />

" 2 ö…2=).<br />

Delay Time 0 $ 1300 ms, note b!ì ƒ=ä!›*,<br />

Feedback -98 $ +98%<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />

-=ƒ= ,…"!2,!32“ .<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

76


62:<br />

d"%L…%L “ä",ã "/“%2/ “ %K!=2…%L “" ƒüþ.<br />

fig.MFX-62<br />

L in<br />

R in<br />

j%ìK,…=ö, .--*2= “ä",ã= "/“%2/ “ 16-ø=ã%"/ì “*"…“%!%ì.<br />

fig.MFX-63<br />

2VOI PITCH SHIFTER (2VOICE PITCH<br />

SHIFTER)<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Pitch 1:<br />

Coarse<br />

Pitch 1:Fine<br />

-24 $ +12 semi<br />

-100 $ +100 cent<br />

qä",ã "/“%2/ ƒ"3÷=…, 1 ("<br />

C%ë32%…=.).<br />

qä",ã "/“%2/ ƒ"3÷=…, 1 ("<br />

ö…2=.).<br />

Pitch 1:Delay 0 $ 1300 ms, note b!ì ƒ=ä!›*, 1.<br />

Pitch<br />

1:Feedback<br />

Level 1<br />

Pan 1 R<br />

2Voice Pitch Shifter<br />

Pan 2 L<br />

Level 1<br />

-98 $ +98%<br />

cë3K,…= %K!=2…%L “" ƒ, “ä",ã=<br />

1. o!, %2!,ö=2ëü…/. (-) ƒ…=÷-<br />

…, . -=ƒ= ,…"!2,!32“ .<br />

Pitch 1:Pan L64 $ 63R o%ë%›…, " “2!% “ä",ã= 1<br />

Pitch 1:Level 0 $ 127 c!%ì*%“2ü “ä",ã= 1<br />

Pitch 2:<br />

Coarse<br />

-24 $ +12 semi<br />

Pitch 2:Fine -100 $ +100 cent<br />

Pitch 2:Delay 1 $ 1300 ì“<br />

Š › “=ì/ C=!=ì2!/ äë<br />

Pitch<br />

“ä",ã= "/“%2/ 2<br />

-98 $ +98%<br />

2:Feedback<br />

Pitch 2:Pan L64 $ 63R<br />

Pitch 2:Level 0 $ 127<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü-<br />

…/. ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,.<br />

÷=“2%2 3“,ë,"=2“ , C!, %2!,ö=-<br />

2ëü…/. $ “…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü-<br />

…/. ƒ…=÷…, . ã!%ì*%“2ü "/“%-<br />

*,. ÷=“2%2 3“,ë,"=2“ , C!,<br />

%2!,ö=2ëü…/. $ “…,›=2“<br />

Level Balance A100:0B $ A0:100B<br />

a=ë=…“ ã!%ì*%“2, ì›ä3 “ä",ã=ì,<br />

"/“%2/ 1 , 2<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

63: STEP PITCH SHIFTER<br />

L in<br />

R in<br />

Step Pitch Shifter<br />

Step Pitch Shifter<br />

Balance D<br />

Pan 1 L<br />

Pan 2 R<br />

Balance D<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

L out<br />

Balance W<br />

Balance W<br />

R out<br />

L out<br />

R out<br />

o=!=ì2! Range Explanation<br />

Step 01$16 -24 $ +12 semi<br />

qä",ã "/“%2/ *=›ä%ã% ø=ã= ("<br />

C%ë32%…=.)<br />

Rate<br />

0.05 $ 10.00 Hz, note<br />

)=“2%2= “ì…/ ø=ã%" “*"…“%-<br />

!=<br />

o=!=ì2! Range Explanation<br />

Attack 0 $ 127<br />

q*%!%“2ü “ì…/ "/“%2/ …%2 C!,<br />

C!.%ä %2 %ä…%ã% ø=ã= *<br />

ä!3ã%ì3<br />

Gate Time 0 $ 127<br />

dë,2ëü…%“2ü ƒ"3÷=…, *=›ä%L<br />

…%2/ %2…%“,2ëü…% ø=ã=<br />

“*"…“%!=<br />

Fine<br />

-100 $ +100 cent<br />

Š%…*= C%ä“2!%L*= "/“%2/ (“<br />

ø=ã%ì " 2 ö…2=)<br />

Delay Time 0 $ 1300 ms, note b!ì ƒ=ä!›*,<br />

Feedback -98 $ +98%<br />

cë3K,…= %K!=2…%L “" ƒ, “ä",ã=.<br />

o!, %2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />

C!"%!=÷,"=2“ -=ƒ=.<br />

Low Gain -15 $ +15 äa<br />

r“,ë…, m). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“-<br />

2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />

…/. $ “…,›=2“<br />

High Gain -15 $ +15 äa<br />

r“,ë…, b). o!, C%ë%›,2ëü…/.<br />

ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“-<br />

2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />

…/. $ “…,›=2“<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

64: REVERB<br />

p"!K!=ö, (,ì,2=ö, =*3“2,÷“*,. .=!=*2!,“2,* C%ì?…, ).<br />

fig.MFX-64<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Type<br />

Balance D<br />

Reverb<br />

Balance D<br />

ROOM1, ROOM2,<br />

STAGE1, STAGE2,<br />

HALL1, HALL2<br />

Pre Delay 0.0 $ 100.0 ì“<br />

2-Band<br />

EQ<br />

Balance W<br />

Balance W<br />

2-Band<br />

EQ<br />

L out<br />

R out<br />

Š,C ,ì,2,!3ì%ã% C%ì?…,<br />

ROOM1: …K%ëüø= *%ì…=2=,<br />

!"!K!=ö, “ *%!%2*,ì ƒ=23-<br />

.=…,ì<br />

ROOM2: K%ëüø= *%ì…=2=, !-<br />

"!K!=ö, “ *%!%2*,ì ƒ=23.=-<br />

…,ì<br />

STAGE1: “ö…=, !"!K!=ö, “<br />

"/!=›……/ì œ."%“2%ìB<br />

STAGE2: “ö…=, !"!K!=ö, “<br />

"/!=›……/ì, !=……,ì, %2!=›-<br />

…, ì,<br />

HALL1: ƒ=ë, !"!K!=ö, “ ÷,“-<br />

2/ì ƒ"3*%ì<br />

HALL2: ƒ=ë, !"!K!=ö, “ K%-<br />

ã=2/ì ƒ"3*%ì<br />

o!ä"=!,2ëü…= ƒ=ä!›*=<br />

ì›ä3 C! ì/ì , %K!=K%2=……/ì<br />

“,ã…=ë=ì,<br />

Time 0 $ 127 dë,2ëü…%“2ü !"!K!=ö,,<br />

HF Damp 200 $ 8000 cö, BYPASS<br />

)=“2%2=, "/ø *%2%!%L “,ã…=ë<br />

!"!K!=2%!= C%ä="ë 2“ .<br />

e“ë, C%ãë%?…, … 2!K32“ ,<br />

"/K!,2 ƒ…=÷…, BYPASS.<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

77


65: GATED REVERB<br />

67: OVERDRIVE → FLANGER<br />

p"!K!=ö, “ œ%K!ƒ=…,ìB ."%“2= .--*2=.<br />

fig.MFX-65<br />

L in<br />

Balance D<br />

Gated Reverb<br />

2-Band<br />

EQ<br />

Balance W<br />

Balance W<br />

L out<br />

fig.MFX-67<br />

L in<br />

Overdrive<br />

Balance D<br />

Feedback<br />

Flanger<br />

L out<br />

Balance W<br />

Balance W<br />

R in<br />

Balance D<br />

2-Band<br />

EQ<br />

R out<br />

R in<br />

Balance D<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Type<br />

Pre Delay<br />

fig.MFX-66<br />

NORMAL, REVERSE,<br />

SWEEP1, SWEEP2<br />

0.0 $ 100.0 ms<br />

Gate Time 5 $ 500 ì“<br />

Š,C !"!K!=ö,,<br />

NORMAL: %K/÷…/L<br />

!"!K!=2%!<br />

REVERSE: !"!“,"…/L<br />

!"!K!=2%!<br />

SWEEP1: ä",›…,<br />

!"!K!=2%!= C% C=…%!=ì<br />

“C!="= …=ë"%<br />

SWEEP2: ä",›…,<br />

!"!K!=2%!= C% C=…%!=ì<br />

“ë"= …=C!="%<br />

o!ä"=!,2ëü…= ƒ=ä!›*=<br />

ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë=ì,<br />

b!ì ãL2= (%K!ƒ=…,<br />

!"!K!=ö,%……%ã% ."%“2=)<br />

Low Gain -15 $ +15 äa r“,ë…, m).<br />

High Gain -15 $ +15 äa r“,ë…, b).<br />

Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3<br />

…%K!=K%2=……/ì (D) ,<br />

%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

66: OVERDRIVE → CHORUS<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Overdrive<br />

Drive<br />

0 $ 127<br />

Overdrive Pan L64 $ 63R<br />

Chorus Pre<br />

Delay<br />

0.0 $ 100.0 ì“<br />

cë3K,…= C!ã!3ƒ=. Š=*› "ë, 2<br />

…= ã!%ì*%“2ü<br />

q2!%C%ë%›…, .--*2=<br />

%"!ä!=L"<br />

o!ä"=!,2ëü…= ƒ=ä!›*=<br />

.%!3“=.<br />

Chorus Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Chorus Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Chorus<br />

Balance<br />

Overdrive<br />

Chorus<br />

D100:0W $ D0:100W<br />

Balance D<br />

Balance D<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

L out<br />

Balance W<br />

Balance W<br />

R out<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W) .%!3“%ì<br />

“,ã…=ë=ì,<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Overdrive<br />

Drive<br />

fig.MFX-68<br />

0 $ 127<br />

Overdrive Pan L64 $ 63R<br />

Flanger Pre<br />

Delay<br />

0.0 $ 100.0 ì“<br />

cë3K,…= C!ã!3ƒ=. Š=*› "ë, 2<br />

…= ã!%ì*%“2ü<br />

q2!%C%ë%›…, .--*2=<br />

%"!ä!=L"<br />

o!ä"=!,2ëü…= ƒ=ä!›*=<br />

-ë.…›!=<br />

Flanger Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Flanger Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Flanger<br />

Feedback<br />

Flanger<br />

Balance<br />

-98 $ +98%<br />

D100:0W $ D0:100W<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

68: OVERDRIVE → DELAY<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />

,…"!2,!32“ .<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

-ë.…›!%ì “,ã…=ë=ì,<br />

Overdrive Drive 0 $ 127<br />

cë3K,…= C!ã!3ƒ=. Š=*›<br />

"ë, 2 …= ã!%ì*%“2ü<br />

Overdrive Pan L64 $ 63R<br />

q2!%C%ë%›…, .--*2=<br />

%"!ä!=L"<br />

Delay Time 0 $ 2600 ms, note b!ì ƒ=ä!›*,.<br />

Delay<br />

Feedback<br />

Delay HF Damp<br />

Delay Balance<br />

Overdrive<br />

-98 $ +98%<br />

200 $ 8000 cö, BYPASS<br />

D100:0W $ D0:100W<br />

Balance D<br />

Delay<br />

Feedback<br />

Balance D<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />

C!"%!=÷,"=2“ -=ƒ=.<br />

)=“2%2=, …=÷,…= “ *%2%!%L<br />

“,ã…=ë %K!=2…%L “" ƒ,<br />

C%ä="ë 2“ . e“ë, C%ãë%?…,<br />

… 2!K32“ , 3“2=…%",2<br />

ƒ…=÷…, BYPASS.<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

ƒ=ä!›*%L “,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

L out<br />

Balance W<br />

Balance W<br />

R out<br />

78


69: DISTORTION → CHORUS<br />

o=!=ì2!/ " 2%÷…%“2, “%"C=ä=þ2 “ C=!=ì2!=ì, .--*2=<br />

œ66: OVERDRIVE → CHORUSB, ƒ= ,“*ëþ÷…,ì “ëä3þ?,.:<br />

Overdrive Drive → Distortion Drive<br />

Overdrive Pan → Distortion Pan<br />

fig.MFX-69<br />

L in<br />

R in<br />

70: DISTORTION → FLANGER<br />

o=!=ì2!/ " 2%÷…%“2, “%"C=ä=þ2 “ C=!=ì2!=ì, .--*2=<br />

œ67: OVERDRIVE → FLANGERB, ƒ= ,“*ëþ÷…,ì “ëä3þ?,.:<br />

Overdrive Drive → Distortion Drive<br />

Overdrive Pan → Distortion Pan<br />

fig.MFX-70<br />

L in<br />

R in<br />

Distortion<br />

Distortion<br />

Balance D<br />

Chorus<br />

Balance D<br />

Flanger<br />

71: DISTORTION → DELAY<br />

Balance D<br />

Feedback<br />

Balance D<br />

L out<br />

Balance W<br />

Balance W<br />

R out<br />

L out<br />

Balance W<br />

Balance W<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Chorus Pre<br />

Delay<br />

fig.MFX-73<br />

0.0 $ 100.0 ì“<br />

o!ä"=!,2ëü…= ƒ=ä!›*=<br />

.%!3“=.<br />

Chorus Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Chorus Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Chorus Balance D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W) .%!3“%ì<br />

“,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

73: ENHANCER → FLANGER<br />

L in<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Enhancer Sens 0 $ 127 )3"“2",2ëü…%“2ü .*“=L2!=<br />

Enhancer Mix 0 $ 127<br />

Flanger Pre<br />

Delay<br />

0.0 $ 100.0 ì“<br />

r!%"…ü ã…!,!3ì/.<br />

.*“=L2!%ì ã=!ì%…,*<br />

o!ä"=!,2ëü…= ƒ=ä!›*=<br />

-ë.…›!=.<br />

Flanger Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Flanger Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Flanger<br />

Feedback<br />

Enhancer<br />

Enhancer<br />

Mix<br />

Mix<br />

-98 $ +98%<br />

Flanger Balance D100:0W $ D0:100W<br />

Balance D<br />

Feedback<br />

Flanger<br />

Balance D<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

L out<br />

Balance W<br />

Balance W<br />

R out<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />

,…"!2,!32“ .<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

-ë.…›!%ì “,ã…=ë=ì,<br />

o=!=ì2!/ " 2%÷…%“2, “%"C=ä=þ2 “ C=!=ì2!=ì, .--*2=<br />

œ68: OVERDRIVE→DELAYB, ƒ= ,“*ëþ÷…,ì “ëä3þ?,. ä"3.:<br />

Overdrive Drive → Distortion Drive<br />

Overdrive Pan → Distortion Pan<br />

fig.MFX-71<br />

L in<br />

Balance D<br />

L out<br />

Balance W<br />

Distortion<br />

Delay<br />

R in<br />

Feedback<br />

Balance D<br />

Balance W<br />

R out<br />

72: ENHANCER → CHORUS<br />

fig.MFX-72<br />

L in<br />

Enhancer<br />

Mix<br />

Balance D<br />

Chorus<br />

L out<br />

Balance W<br />

Balance W<br />

R in<br />

Enhancer<br />

Mix<br />

Balance D<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Enhancer Sens 0 $ 127 )3"“2",2ëü…%“2ü .*“=L2!=<br />

Enhancer Mix 0 $ 127<br />

r!%"…ü ã…!,!3ì/.<br />

.*“=L2!%ì ã=!ì%…,*<br />

79


74: ENHANCER → DELAY<br />

76: FLANGER → DELAY<br />

fig.MFX-74<br />

fig.MFX-76<br />

L in<br />

R in<br />

Enhancer<br />

Enhancer<br />

Mix<br />

Mix<br />

Balance D<br />

Delay<br />

Feedback<br />

Balance D<br />

L out<br />

Balance W<br />

Balance W<br />

R out<br />

L in<br />

R in<br />

Balance D<br />

Feedback<br />

Flanger<br />

Balance D<br />

Balance W<br />

Balance W<br />

Balance D<br />

Delay<br />

Feedback<br />

Balance D<br />

L out<br />

Balance W<br />

Balance W<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Enhancer Sens 0 $ 127 )3"“2",2ëü…%“2ü .*“=L2!=<br />

Enhancer Mix 0 $ 127<br />

r!%"…ü ã…!,!3ì/.<br />

.*“=L2!%ì ã=!ì%…,*<br />

Delay Time 0 $ 2600 ms, note b!ì ƒ=ä!›*,.<br />

Delay<br />

Feedback<br />

Delay HF Damp<br />

Delay Balance<br />

fig.MFX-75<br />

-98 $ +98%<br />

200 $ 8000 cö, BYPASS<br />

D100:0W $ D0:100W<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />

-=ƒ= ,…"!2,!32“ .<br />

)=“2%2=, …=÷,…= “ *%2%!%L<br />

“,ã…=ë %K!=2…%L “" ƒ,<br />

C%ä="ë 2“ . e“ë, C%ãë%?…,<br />

… 2!K32“ , 3“2=…%",2<br />

ƒ…=÷…, BYPASS.<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

ƒ=ä!›*%L “,ã…=ë=ì,<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

75: CHORUS → DELAY<br />

L in<br />

R in<br />

Balance D<br />

Balance W<br />

Chorus<br />

Balance W<br />

Balance D<br />

Balance D<br />

Delay<br />

Feedback<br />

Balance D<br />

L out<br />

Balance W<br />

Balance W<br />

R out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Flanger Pre<br />

Delay<br />

0.0 $ 100.0 ì“<br />

o!ä"=!,2ëü…= ƒ=ä!›*=<br />

-ë.…›!=<br />

Flanger Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Flanger Depth 0 $ 127 cë3K,…= ì%ä3ë ö,, -ë.…›!=<br />

Flanger<br />

Feedback<br />

Flanger<br />

Balance<br />

-98 $ +98%<br />

D100:0W $ D0:100W<br />

Delay Time 0 $ 2600 ms, note b!ì ƒ=ä!›*,<br />

Delay<br />

Feedback<br />

Delay HF Damp<br />

Delay<br />

Balance<br />

-98 $ +98%<br />

200 $ 8000 cö, BYPASS<br />

D100:0W $ D0:100W<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

cë3K,…= %K!=2…%L “" ƒ,<br />

-ë.…›!=. o!, %2!,ö=2ëü…/. (-)<br />

ƒ…=÷…, . -=ƒ= ,…"!2,!32“ .<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì, (-ë…›!)<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />

,…"!2,!32“ .<br />

)=“2%2=, …=÷,…= “ *%2%!%L<br />

“,ã…=ë %K!=2…%L “" ƒ,<br />

C%ä="ë 2“ . e“ë, C%ãë%?…, …<br />

2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />

BYPASS.<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

ƒ=ä!›*%L “,ã…=ë=ì,<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Chorus Pre<br />

Delay<br />

0.0 $ 100.0 ì“<br />

o!ä"=!,2ëü…= ƒ=ä!›*=<br />

.%!3“=<br />

Chorus Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Chorus Depth 0 $ 127 cë3K,…= ì%ä3ë ö,, .%!3“=<br />

Chorus<br />

Balance<br />

D100:0W $ D0:100W<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

“,ã…=ë=ì, (.%!3“)<br />

Delay Time 0 $ 2600 ms, note b!ì ƒ=ä!›*,<br />

Delay<br />

Feedback<br />

Delay HF<br />

Damp<br />

Delay<br />

Balance<br />

-98 $ +98%<br />

200 $ 8000 cö, BYPASS<br />

D100:0W $ D0:100W<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

cë3K,…= %K!=2…%L “" ƒ,<br />

ƒ=ä!›*,. o!, %2!,ö=2ëü…/. (-)<br />

ƒ…=÷…, . -=ƒ= ,…"!2,!32“ .<br />

)=“2%2=, …=÷,…= “ *%2%!%L<br />

“,ã…=ë %K!=2…%L “" ƒ,<br />

C%ä="ë 2“ . e“ë, C%ãë%?…, …<br />

2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />

BYPASS.<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />

(D) , %K!=K%2=……/ì (W)<br />

ƒ=ä!›*%L “,ã…=ë=ì,<br />

80


77: CHORUS → FLANGER<br />

fig.MFX-77<br />

78:<br />

SYMPATHETIC RESO<br />

(SYMPATHETIC RESONANCE)<br />

L in<br />

Balance D<br />

Balance W<br />

Chorus<br />

Balance W<br />

Balance D<br />

Feedback<br />

Flanger<br />

L out<br />

Balance W<br />

Balance W<br />

o!, ,ã! …= =*3“2,÷“*%ì -%!2C,=…% “ …=›=2%L C!="%L Cä=ëüþ<br />

“"%K%ä…/ “2!3…/ ".%ä 2 " !ƒ%…=…“ ä!3ã “ ä!3ã%ì, “%ƒä="= 2ì<br />

“=ì/ì …%K/÷…% K%ã=2/L , ãë3K%*,L ƒ"3*. d=……/L .--*2 "<br />

2%÷…%“2, "%““%ƒä=2 "/ø%C,“=……% "ë…,.<br />

fig.MFX-78<br />

R in<br />

Balance D<br />

Balance D<br />

R out<br />

L in<br />

3-Band<br />

EQ<br />

L out<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Chorus Pre<br />

Delay<br />

0.0$100.0 ms o!ä"=!,2ëü…= ƒ=ä!›*= .%!3“=<br />

Chorus Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,, .%!3“=<br />

Chorus Depth 0 $ 127 cë3K,…= ì%ä3ë ö,, .%!3“=<br />

Chorus<br />

Balance<br />

Flanger Pre<br />

Delay<br />

D100:0W $ D0:100W<br />

0.0 $ 100.0 ì“<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D)<br />

, %K!=K%2=……/ì (W) “,ã…=ë=ì,<br />

(.%!3“)<br />

o!ä"=!,2ëü…= ƒ=ä!›*=<br />

-ë.…›!=<br />

Flanger Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,, -ë…›!=<br />

Flanger Depth 0-127 cë3K,…= ì%ä3ë ö,, -ë.…›!=<br />

Flanger<br />

Feedback<br />

Flanger<br />

Balance<br />

-98 $ +98%<br />

D100:0W $ D0:100W<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

cë3K,…= %K!=2…%L “" ƒ, -ë.…›!=.<br />

o!, %2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />

-=ƒ= ,…"!2,!32“ .<br />

a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D)<br />

, %K!=K%2=……/ì (W) -ë.…›!%ì<br />

“,ã…=ë=ì,<br />

R in<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Depth 0 $ 127 cë3K,…= .--*2=<br />

Damper 0 $ 127<br />

cë3K,…= …=›=2, äìC-!…%L<br />

Cä=ë, (3C!="ë 2 ƒ"3÷=…,ì<br />

!ƒ%…=…“=)<br />

Pre LPF<br />

Pre HPF<br />

Peaking Freq<br />

16 $ 15000 cö,<br />

BYPASS<br />

BYPASS, 16 $15000<br />

cö<br />

200 $ 8000 cö<br />

o!ä"=!,2ëü…/L -,ëü2! …,ƒ*,.<br />

÷=“2%2 (BYPASS: %2*ëþ÷…)<br />

o!ä"=!,2ëü…/L -,ëü2! "/“%*,.<br />

÷=“2%2 (BYPASS: %2*ëþ÷…)<br />

0…2!=ëü…= ÷=“2%2= -,ëü2!=<br />

“!ä…,. ÷=“2%2<br />

Peaking Gain -15 $ +15 äa r“,ë…, “!ä…,. ÷=“2%2<br />

Peaking Q 0.5, 1.0, 2.0, 4.0, 8.0<br />

d%K!%2…%“2ü -,ëü2!= “!ä…,.<br />

÷=“2%2 (÷ì K%ëüø ƒ…=÷…,, 2ì<br />

3› C%ë%“=)<br />

HF Damp<br />

LF Damp<br />

Lid 6 $ 1<br />

Sym. Resonance<br />

16 $ 15000 cö,<br />

BYPASS<br />

BYPASS,<br />

16 $ 15000 cö<br />

3-Band<br />

EQ<br />

R out<br />

)=“2%2=, …=÷,…= “ *%2%!%L<br />

"/“%*, ÷=“2%2/ !ƒ%…=…“…%ã%<br />

“,ã…=ë= C%ä="ë þ2“ . e“ë,<br />

C%ãë%?…, … 2!K32“ ,<br />

3“2=…%",2 ƒ…=÷…, BYPASS.<br />

)=“2%2=, …=÷,…= “ *%2%!%L …,ƒ*,<br />

÷=“2%2/ !ƒ%…=…“…%ã% “,ã…=ë=<br />

C%ä="ë þ2“ . e“ë, C%ãë%?…, …<br />

2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />

BYPASS.<br />

o=!=ì2! %C!äë 2, …=“*%ëü*%<br />

ø,!%*% %2*!/2= *!/ø*= !% ë<br />

EQ Low Freq 200, 400 Hz 0…2!=ëü…= ÷=“2%2= -,ëü2!= m)<br />

EQ Low Gain -15 $ +15 dB r“,ë…, -,ëü2!= m)<br />

EQ Mid Freq 200 $ 8000 Hz 0…2!=ëü…= ÷=“2%2= -,ëü2!= q)<br />

EQ Mid Gain -15 $ +15 dB r“,ë…, -,ëü2!= q)<br />

EQ Mid Q 0.5, 1.0, 2.0, 4.0, 8.0<br />

d%K!%2…%“2ü -,ëü2!= q). )ì<br />

ì…üø ƒ…=÷…,, 2ì ø,! C%ë%-<br />

“= -,ëü2!=.<br />

EQ High Freq 2000, 4000, 8000 Hz 0…2!=ëü…= ÷=“2%2= -,ëü2!= b)<br />

EQ High Gain -15 $ +15 dB r“,ë…, -,ëü2!= b)<br />

Level 0 $ 127 nK?,L 3!%"…ü<br />

81


o=!=ì2!/ .%!3“=<br />

b“2!%……/L " <strong>Prelude</strong> .--*2 .%!3“= ì%›2 !=K%2=2ü " !›,ì ƒ=ä!›*,.<br />

o=!=ì2!/ C%ƒ"%ë þ2 "/K!=2ü 2,C .--*2= (.%!3“ ,ë, ƒ=ä!›*=), = 2=*› %2*%!!*2,!%"=2ü ã% ä!3ã, C=!=ì2!/.<br />

o=!=ì2! g…=÷…, nC,“=…,<br />

Chorus Type<br />

01: CHORUS<br />

Filter Type<br />

0 (OFF),<br />

1 (CHORUS),<br />

2 (DELAY),<br />

3 (GM2 CHORUS)<br />

OFF, LPF, HPF<br />

b/K%! 2,C= .--*2=.<br />

0 (OFF): .--*2 %2*ëþ÷….<br />

1 (CHORUS): .%!3“.<br />

2 (DELAY): ƒ=ä!›*=.<br />

3 (GM2 CHORUS): .%!3“ “2=…ä=!-<br />

2= GM2.<br />

Š,C -,ëü2!=.<br />

o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />

C!%C3“*=ì/. ÷=“2%2.<br />

OFF: -,ëü2! %2*ëþ÷…<br />

LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />

HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=<br />

Cutoff Freq 200 $ 8000 cö )=“2%2= “!ƒ= -,ëü2!=<br />

Pre Delay 0.0 $ 100.0 ì“<br />

o!ä"=!,2ëü…= ƒ=ä!›*= ì›ä3<br />

C! ì/ì , %K!=K%2=……/ì “,ã…=ë=ì,<br />

Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Phase 0 $ 180 ã!=ä o!%“2!=…“2"……= ø,!,…= ƒ"3*=<br />

Feedback 0 $ 127 cë3K,…= %K!=2…%L “" ƒ,<br />

02: DELAY<br />

Delay Left<br />

Delay Right 0 $ 1000 ms, note b!ì ƒ=ä!›*, L, R, C.<br />

Delay Center<br />

Center<br />

Feedback<br />

HF Damp<br />

Left Level<br />

Right Level<br />

Center Level<br />

-98$+98%<br />

200 $ 8000 cö,<br />

BYPASS<br />

03: GM2 CHORUS<br />

cë3K,…= %K!=2…%L “" ƒ,. o!,<br />

%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />

,…"!2,!32“ .<br />

)=“2%2=, …=÷,…= “ *%2%!%L "/“%*,<br />

÷=“2%2/ “,ã…=ë= %K!=2…%L “" ƒ,<br />

C%ä="ë þ2“ . e“ë, C%ãë%?…, …<br />

2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />

BYPASS.<br />

0 $ 127 c!%ì*%“2ü *=›ä%L ,ƒ ƒ=ä!›*<br />

e“ë, ƒ=ä=2ü "!ì ƒ=ä!›*, (Delay Time) " 2!ì,…=.<br />

äë,2ëü…%“2L …%2, ƒ=ìäë…, 2ìC= … K3ä2 "%ƒäL“2"%"=2ü<br />

…= "!ì ƒ=ä!›*, ä% K“*%…÷…%“2,. }2% “" ƒ=…% “ 2ì, ÷2%<br />

äë "!ì ƒ=ä!›*, 3“2=…="ë,"=2“ %C!äë……/L C!äë;<br />

“ë, "!ì ƒ=ä!›*, ƒ=ä=…% " 2!ì,…=. äë,2ëü…%“2L …%2,<br />

C!, ƒ=ìäë…,, 2ìC= "!ì ƒ=ä!›*, K3ä2 ,ƒì… 2ü“ C%*=<br />

… K3ä2 ä%“2,ã…32% C!äëü…% ƒ…=÷…,. n…% “%"C=ä=2 “<br />

C!äëü…/ì ƒ…=÷…,ì "!ì…, ƒ=ä!›*, C!, 3*=ƒ=…,, ã% "<br />

÷,“ë%"%ì -%!ì=2.<br />

m%2…/ ƒ…=÷…, :<br />

fig.MFX-note2.e<br />

64-ÿ òðèîëü Øåñòüäåñÿò÷åñòâåðòàÿ Òðèäöàòüâòîðàÿ òðèîëü<br />

Òðèäöàòüâòîðàÿ<br />

Öåëàÿ íîòà<br />

Äâîéíàÿ íîòà<br />

Øåñòíàäöàòàÿ òðèîëü<br />

Òðèäöàòüâòîðàÿ ñ òî÷êîé<br />

Øåñòíàäöàòàÿ Âîñüìàÿ òðèîëü Øåñòíàäöàòàÿ ñ òî÷êîé<br />

Âîñüìàÿ<br />

×åòâåðòü<br />

Ïîëîâèííàÿ íîòà<br />

×åòâåðòíàÿ òðèîëü<br />

Ïîëîâèííàÿ òðèîëü<br />

Öåëàÿ òðèîëü<br />

Äâîéíàÿ òðèîëü<br />

Âîñüìàÿ ñ òî÷êîé<br />

×åòâåðòü ñ òî÷êîé<br />

Ïîëîâèíêà ñ òî÷êîé<br />

Öåëàÿ ñ òî÷êîé<br />

Pre-LPF 0 $ 7<br />

o!ä"=!,2ëü…/L -,ëü2!, “!ƒ=þ?,L<br />

"/“%*, ÷=“2%2/ “,ã…=ë=, C%ä="=ì%-<br />

ã% …= .%!3“. )ì "/ø ƒ…=÷…, C=-<br />

!=ì2!=, 2ì “3?“2"……<br />

C%ä="ë…, "/“%*,. ÷=“2%2.<br />

Level 0 $ 127 r!%"…ü ã!%ì*%“2, .%!3“=<br />

Feedback 0 $ 127 cë3K,…= %K!=2…%L “" ƒ, .%!3“=<br />

Delay 0 $ 127 g=ä!›*= .%!3“=<br />

Rate 0 $ 127 )=“2%2= ì%ä3ë ö,,<br />

Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />

Send Level<br />

To Reverb<br />

0 $ 127 r!%"…ü C%“/ë= …= !"!K!=2%!<br />

82


o=!=ì2!/ !"!K!=2%!=<br />

q C%ì%?üþ .2,. 3“2=…%"%* %C!äë 2“ 2,C !"!K!=2%!= , ã% .=!=*2!,“2,*,.<br />

o=!=ì2!<br />

Reverb<br />

Type<br />

g…=÷…,<br />

01: REVERB<br />

Type<br />

Time 0 $ 127<br />

HF Damp<br />

0 (OFF),<br />

1 (REVERB),<br />

2 (SRV ROOM),<br />

3 (SRV HALL),<br />

4 (SRV PLATE),<br />

5 (GM2 REVERB)<br />

ROOM1,<br />

ROOM2,<br />

STAGE1,<br />

STAGE2, HALL1,<br />

HALL2,<br />

DELAY,<br />

PAN-DELAY<br />

200 $ 8000 cö,<br />

BYPASS<br />

nC,“=…,<br />

Š,C !"!K!=ö,,:<br />

0 (OFF): !"!K!=2%! %2*ëþ÷….<br />

1 (REVERB): %K/÷…= !"!K!=ö, .<br />

2 (SRV ROOM): ,ì,2=ö, *%ì…=2/.<br />

3 (SRV HALL): ,ì,2=ö, *%…ö!2…%ã% ƒ=ë=.<br />

4 (SRV PLATE): ,ì,2=ö, Cë=“2,…÷=2%ã% !-<br />

"!K!=2%!=.<br />

5 (GM2 REVERB): !"!K!=2%! “2=…ä=!2=<br />

GM2<br />

Š,C !"!K!=ö,,/ƒ=ä!›*,<br />

ROOM1: …K%ëüø= *%ì…=2=, !"!K!=ö,<br />

“ *%!%2*,ì ƒ=23.=…,ì<br />

ROOM2: K%ëüø= *%ì…=2=, !"!K!=ö, “<br />

*%!%2*,ì ƒ=23.=…,ì<br />

STAGE1: “ö…=, !"!K!=ö, “<br />

"/!=›……/ì œ."%“2%ìB<br />

STAGE2: “ö…=, !"!K!=ö, “<br />

"/!=›……/ì, !=……,ì, %2!=›…, ì,<br />

HALL1: ƒ=ë, !"!K!=ö, “ ÷,“2/ì ƒ"3*%ì<br />

HALL2: ƒ=ë, !"!K!=ö, “ K%ã=2/ì ƒ"3*%ì<br />

DELAY: “2=…ä=!2…= ƒ=ä!›*=<br />

PAN-DELAY: o!*!“2…= ƒ=ä!›*=<br />

b!ì !"!K!=ö,,<br />

(Type: ROOM1-HALL2)<br />

b!ì ƒ=ä!›*,<br />

(Type: DELAY, PAN-DELAY)<br />

)=“2%2=, …=÷,…= “ *%2%!%L "/“%*, ÷=“2%2/<br />

!"!K!=ö,%……%ã% “,ã…=ë= C%ä="ë þ2“ .<br />

e“ë, C%ãë%?…, … 2!K32“ , 3“2=…%",2<br />

ƒ…=÷…, BYPASS.<br />

Delay<br />

Feedback 0 $ 127 cë3K,…= %K!=2…%L “" ƒ, ƒ=ä!›*,, “ë, Type<br />

= DELAY ,ë, PAN-DELAY.<br />

02: SRV ROOM<br />

03: SRV HALL<br />

04: SRV PLATE<br />

o=!=ì2!<br />

g…=÷…,<br />

05: GM2 REVERB<br />

Character 0 $ 7<br />

nC,“=…,<br />

Š,C .--*2=<br />

0$5: !"!K!=2%!<br />

6, 7: ƒ=ä!›*=<br />

Pre-LPF 0 $ 7<br />

o%ä="ë…, "/“%*,. ÷=“2%2 C! ì%ã% “,ã…=ë=.<br />

)ì K%ëüø ƒ…=÷…,, 2ì "/“%*,. ÷=“2%2<br />

C%ä="ë 2“<br />

Level 0 $ 127 nK?,L 3!%"…ü !"!K!=ö,,<br />

Time 0 $ 127 dë,2ëü…%“2ü !"!K!=ö,,<br />

Delay<br />

Feedback 0 $ 127 cë3K,…= %K!=2…%L “" ƒ, ƒ=ä!›*, (“ë,<br />

Character = 6 ,ë, 7).<br />

Pre<br />

Delay<br />

0.0 $ 100.0 ì“<br />

o!ä"=!,2ëü…= ƒ=ä!›*= ì›ä3 C! ì/ì ,<br />

%K!=K%2=……/ì “,ã…=ë%ì<br />

Time 0 $ 127 dë,2ëü…%“2ü !"!K!=ö,,<br />

Size 1 $ 8 p=ƒì! ,ì,2,!3ì%L *%ì…=2/<br />

High Cut<br />

160 cö $ 12.5 *cö,<br />

BYPASS<br />

)=“2%2=, …=÷,…= “ *%2%!%L "/“%*, ÷=“2%2/<br />

!"!K!=ö,%……%ã% “,ã…=ë= C%ä="ë þ2“ .<br />

e“ë, C%ãë%?…, … 2!K32“ , 3“2=…%",2<br />

ƒ…=÷…, BYPASS.<br />

Density 0 $ 127 oë%2…%“2ü !"!K!=ö,,<br />

Diffusion 0 $ 127<br />

p=““,"=…, !"!K!=ö,, (…=,K%ë<br />

.--*2…% !=K%2=2 C!, äë,2ëü…%ì "!ì…,<br />

!"!K!=ö,,)<br />

LF Damp<br />

Freq<br />

LF Damp<br />

Gain<br />

HF Damp<br />

Freq<br />

HF Damp<br />

Gain<br />

50 $ 4000 cö<br />

-36 $ 0 äa<br />

4000 cö $<br />

12.5 *cö<br />

-36 $ 0 äa<br />

)=“2%2=, …=÷,…= “ *%2%!%L …,ƒ*, ÷=“2%2/<br />

!"!K!=ö,%……%ã% “,ã…=ë= C%ä="ë þ2“ .<br />

cë3K,…= %“ë=Kë…, …,ƒ*,. ÷=“2%2 " “,ã…=ë<br />

!"!K!=2%!=<br />

)=“2%2=, …=÷,…= “ *%2%!%L "/“%*, ÷=“2%2/<br />

!"!K!=ö,%……%ã% “,ã…=ë= C%ä="ë þ2“ .<br />

cë3K,…= %“ë=Kë…, "/“%*,. ÷=“2%2 "<br />

“,ã…=ë !"!K!=2%!=<br />

83


qC,“%* 2ìK!%"<br />

* m%ì!= 897 $ 1152 (2ìK!/) , 1185 $ 1193 (…=K%!/ 3ä=!…/.) %2…%“ 2“ * “2=…ä=!23 GM2.<br />

1. hì j=2ã%!, MSB LSB PC<br />

1 Rich Grand AC.PIANO 87 64 1<br />

2 88ConcertPno AC.PIANO 87 64 2<br />

3 UltimatGrand AC.PIANO 87 64 3<br />

4 X Pure Grand AC.PIANO 87 64 4<br />

5 So true... AC.PIANO 87 64 5<br />

6 ConcertPiano AC.PIANO 87 64 6<br />

7 Warm Piano AC.PIANO 87 64 7<br />

8 ConcertGrand AC.PIANO 87 64 8<br />

9 Hall Concert AC.PIANO 87 64 9<br />

10 Bright Tune AC.PIANO 87 64 10<br />

11 Mellow Tune AC.PIANO 87 64 11<br />

12 Studio Grand AC.PIANO 87 64 12<br />

13 DryStudio88 AC.PIANO 87 64 13<br />

14 First Choice AC.PIANO 87 64 14<br />

15 Rokkin' pF AC.PIANO 87 64 15<br />

16 Dark Grand AC.PIANO 87 64 16<br />

17 SC Grand+Pad AC.PIANO 87 64 17<br />

18 Warm Pad Pno AC.PIANO 87 64 18<br />

19 SC Grand+Vox AC.PIANO 87 64 19<br />

20 Cicada Piano AC.PIANO 87 64 20<br />

21 X Piano +Str AC.PIANO 87 64 21<br />

22 Warm Str Pno AC.PIANO 87 64 22<br />

23 Grand Hall AC.PIANO 87 64 23<br />

24 Rapsody AC.PIANO 87 64 24<br />

25 JD-800 Piano AC.PIANO 87 64 25<br />

26 SA Dance Pno AC.PIANO 87 64 26<br />

27 SC E-Grand AC.PIANO 87 64 27<br />

28 Back E-Grand AC.PIANO 87 64 28<br />

29 SC Grand+FM AC.PIANO 87 64 29<br />

30 SC Blend Pno AC.PIANO 87 64 30<br />

31 Piano Oz AC.PIANO 87 64 31<br />

32 FX Piano AC.PIANO 87 64 32<br />

33 AmbientPiano AC.PIANO 87 64 33<br />

34 SC Pure EP EL.PIANO 87 64 34<br />

35 SC Trem EP EL.PIANO 87 64 35<br />

36 SC Phase EP EL.PIANO 87 64 36<br />

37 PhaseEPLayer EL.PIANO 87 64 37<br />

38 SC E.Piano EL.PIANO 87 64 38<br />

39 StageEP Trem EL.PIANO 87 64 39<br />

40 Back2the60s EL.PIANO 87 64 40<br />

41 Stage EP EL.PIANO 87 64 41<br />

42 Stage Phazer EL.PIANO 87 64 42<br />

43 StageCabinet EL.PIANO 87 64 43<br />

44 Tine EP EL.PIANO 87 64 44<br />

45 LEO EP EL.PIANO 87 64 45<br />

46 LonesomeRoad EL.PIANO 87 64 46<br />

47 Age'n'Tines EL.PIANO 87 64 47<br />

48 Brill TremEP EL.PIANO 87 64 48<br />

49 Crystal EP EL.PIANO 87 64 49<br />

50 Vintage Tine EL.PIANO 87 64 50<br />

51 Celestial EP EL.PIANO 87 64 51<br />

52 Psycho EP EL.PIANO 87 64 52<br />

53 Mk2 Stg phsr EL.PIANO 87 64 53<br />

54 Dreaming EP EL.PIANO 87 64 54<br />

55 Balladeer EL.PIANO 87 64 55<br />

56 Remember EL.PIANO 87 64 56<br />

57 Vibe EP EL.PIANO 87 64 57<br />

58 sin(EP) EL.PIANO 87 64 58<br />

59 SC Pure Wuly EL.PIANO 87 64 59<br />

60 SC Trem Wuly EL.PIANO 87 64 60<br />

61 Super Wurly EL.PIANO 87 64 61<br />

62 Wurly Trem EL.PIANO 87 64 62<br />

63 VelSpdWurly EL.PIANO 87 64 63<br />

64 Fonky Fonky EL.PIANO 87 64 64<br />

65 FM EP mix EL.PIANO 87 64 65<br />

66 FM-777 EL.PIANO 87 64 66<br />

67 FM EPad EL.PIANO 87 64 67<br />

68 EP Stack EL.PIANO 87 64 68<br />

69 EP Belle EL.PIANO 87 64 69<br />

70 80s EP EL.PIANO 87 64 70<br />

71 SA EPiano EL.PIANO 87 64 71<br />

72 BrillClav DB KEYBOARDS 87 64 72<br />

73 Cell Clav KEYBOARDS 87 64 73<br />

74 VntgClav KEYBOARDS 87 64 74<br />

75 Cutter Clavi KEYBOARDS 87 64 75<br />

1. hì j=2ã%!, MSB LSB PC<br />

76 Funky D KEYBOARDS 87 64 76<br />

77 Phase Clavi KEYBOARDS 87 64 77<br />

78 BPF Clavi Ph KEYBOARDS 87 64 78<br />

79 Pulse Clavi KEYBOARDS 87 64 79<br />

80 PWM Clav KEYBOARDS 87 64 80<br />

81 Funky Line KEYBOARDS 87 64 81<br />

82 Biting Clav KEYBOARDS 87 64 82<br />

83 Analog Clavi KEYBOARDS 87 64 83<br />

84 Reso Clavi KEYBOARDS 87 64 84<br />

85 Snappy Clav KEYBOARDS 87 64 85<br />

86 Over-D6 KEYBOARDS 87 64 86<br />

87 Harpsy Clavi KEYBOARDS 87 64 87<br />

88 SC Harpsi KEYBOARDS 87 64 88<br />

89 Amadeus KEYBOARDS 87 64 89<br />

90 SC Celesta KEYBOARDS 87 64 90<br />

91 Himalaya Ice BELL 87 64 91<br />

92 FM Syn Bell BELL 87 64 92<br />

93 D-50 Fantsia BELL 87 64 93<br />

94 Wine Glass BELL 87 64 94<br />

95 MuBox Pad BELL 87 64 95<br />

96 SC Bell 1 BELL 87 64 96<br />

97 FM Heaven BELL 87 64 97<br />

98 SC Glocken BELL 87 64 98<br />

99 Music Bells BELL 87 64 99<br />

100 SC Musicbox BELL 87 64 100<br />

101 Music Box 2 BELL 87 64 101<br />

102 Kalimbells BELL 87 64 102<br />

103 Step Ice BELL 87 64 103<br />

104 SC Bell 2 BELL 87 64 104<br />

105 Candy Bell BELL 87 64 105<br />

106 SC Chime BELL 87 64 106<br />

107 Bell Ring BELL 87 64 107<br />

108 Tubular Bell BELL 87 64 108<br />

109 5th Key BELL 87 64 109<br />

110 Bell Monitor BELL 87 64 110<br />

111 TubyRuesday BELL 87 64 111<br />

112 Vibrations MALLET 87 64 112<br />

113 SC Vibe MALLET 87 64 113<br />

114 Ringy Vibes MALLET 87 64 114<br />

115 Airie Vibez MALLET 87 64 115<br />

116 SC Marimba MALLET 87 64 116<br />

117 FM Wood MALLET 87 64 117<br />

118 SC Xylo MALLET 87 64 118<br />

119 Ethno Keys MALLET 87 64 119<br />

120 Synergy MLT MALLET 87 64 120<br />

121 Icy Keys MALLET 87 64 121<br />

122 Steel Drums MALLET 87 64 122<br />

123 50`SteelDrms MALLET 87 64 123<br />

124 Xylosizer MALLET 87 64 124<br />

125 Toy Box MALLET 87 64 125<br />

126 AirPluck MALLET 87 64 126<br />

127 HardRockORG1 ORGAN 87 64 127<br />

128 HardRockORG2 ORGAN 87 64 128<br />

129 SuperDistORG ORGAN 87 65 1<br />

130 SuperDistLd2 ORGAN 87 65 2<br />

131 FullDraw Org ORGAN 87 65 3<br />

132 StakDraw Org ORGAN 87 65 4<br />

133 FullStop Org ORGAN 87 65 5<br />

134 SC Perc Org ORGAN 87 65 6<br />

135 VKHold4Speed ORGAN 87 65 7<br />

136 X Perc Organ ORGAN 87 65 8<br />

137 Rocky Organ ORGAN 87 65 9<br />

138 Euro Organ ORGAN 87 65 10<br />

139 Rhythm'n'B ORGAN 87 65 11<br />

140 Phono Organ ORGAN 87 65 12<br />

141 LoFi PercOrg ORGAN 87 65 13<br />

142 Rochno Org ORGAN 87 65 14<br />

143 R&B Organ 1 ORGAN 87 65 15<br />

144 R&B Organ 2 ORGAN 87 65 16<br />

145 SC Dist Bee ORGAN 87 65 17<br />

146 60's Org 1 ORGAN 87 65 18<br />

147 60's Org 2 ORGAN 87 65 19<br />

148 Smoky Organ ORGAN 87 65 20<br />

149 SC SoapOpera ORGAN 87 65 21<br />

150 Crummy Organ ORGAN 87 65 22<br />

84


1. hì j=2ã%!, MSB LSB PC<br />

151 Chapel Organ ORGAN 87 65 23<br />

152 Grand Pipe ORGAN 87 65 24<br />

153 Pipe Org/Mod ORGAN 87 65 25<br />

154 Masked Opera ORGAN 87 65 26<br />

155 Mid Pipe Org ORGAN 87 65 27<br />

156 Vodkakordion ACCRDION 87 65 28<br />

157 Squeeze Me! ACCRDION 87 65 29<br />

158 Guinguette ACCRDION 87 65 30<br />

159 HarWonderca HARMONICA 87 65 31<br />

160 BluesHrp V/S HARMONICA 87 65 32<br />

161 Green Bullet HARMONICA 87 65 33<br />

162 SC Brt Nylon AC.GUITAR 87 65 34<br />

163 SoftNyln Gtr AC.GUITAR 87 65 35<br />

164 SC Nylon Gt AC.GUITAR 87 65 36<br />

165 Wet Nyln Gtr AC.GUITAR 87 65 37<br />

166 Pre Mass Hum AC.GUITAR 87 65 38<br />

167 Thick Steel AC.GUITAR 87 65 39<br />

168 Uncle Martin AC.GUITAR 87 65 40<br />

169 Wide Ac Gtr AC.GUITAR 87 65 41<br />

170 Comp Stl Gtr AC.GUITAR 87 65 42<br />

171 Stl Gtr Duo AC.GUITAR 87 65 43<br />

172 SC 12str Gtr AC.GUITAR 87 65 44<br />

173 So good ! AC.GUITAR 87 65 45<br />

174 StratSeq'nce EL.GUITAR 87 65 46<br />

175 Jazz Guitar EL.GUITAR 87 65 47<br />

176 DynoJazz Gtr EL.GUITAR 87 65 48<br />

177 Clean Gtr EL.GUITAR 87 65 49<br />

178 Crimson Gtr EL.GUITAR 87 65 50<br />

179 Plug n' Gig EL.GUITAR 87 65 51<br />

180 Kinda Kurt EL.GUITAR 87 65 52<br />

181 Nice Oct Gtr EL.GUITAR 87 65 53<br />

182 Strat Gtr EL.GUITAR 87 65 54<br />

183 Touch Drive DIST.GUITAR 87 65 55<br />

184 SC Chunk DIST.GUITAR 87 65 56<br />

185 Trem-o-Vibe DIST.GUITAR 87 65 57<br />

186 LP Dist DIST.GUITAR 87 65 58<br />

187 Hurtling Gtr DIST.GUITAR 87 65 59<br />

188 Searing COSM DIST.GUITAR 87 65 60<br />

189 SC Loud Gtr DIST.GUITAR 87 65 61<br />

190 SC Plugged!! DIST.GUITAR 87 65 62<br />

191 Punker 1 DIST.GUITAR 87 65 63<br />

192 SC PowerChd DIST.GUITAR 87 65 64<br />

193 Punker 2 DIST.GUITAR 87 65 65<br />

194 Larsen /Aft DIST.GUITAR 87 65 66<br />

195 Rockin' Dly DIST.GUITAR 87 65 67<br />

196 Sonic Ac Bs BASS 87 65 68<br />

197 Ulti Ac Bass BASS 87 65 69<br />

198 Downright Bs BASS 87 65 70<br />

199 Cmp'd Fng Bs BASS 87 65 71<br />

200 Sonic Fng Bs BASS 87 65 72<br />

201 Ultimo Bass BASS 87 65 73<br />

202 Roomy Bass BASS 87 65 74<br />

203 FingerMaster BASS 87 65 75<br />

204 All Round Bs BASS 87 65 76<br />

205 R&B Bs/Slide BASS 87 65 77<br />

206 Sonic Pck Bs BASS 87 65 78<br />

207 Thumb Up! BASS 87 65 79<br />

208 Tubby Mute BASS 87 65 80<br />

209 Chicken Bass BASS 87 65 81<br />

210 Snug Bass BASS 87 65 82<br />

211 Return2Base! BASS 87 65 83<br />

212 Chorus Bass BASS 87 65 84<br />

213 A Big Pick BASS 87 65 85<br />

214 Basement BASS 87 65 86<br />

215 SC Fretnot 1 BASS 87 65 87<br />

216 SC Fretnot 2 BASS 87 65 88<br />

217 RichFretless BASS 87 65 89<br />

218 NewAge Frtls BASS 87 65 90<br />

219 SlapBass1 BASS 87 65 91<br />

220 Slap2 w/Fx BASS 87 65 92<br />

221 Got Pop? BASS 87 65 93<br />

222 JBass v/Thmb BASS 87 65 94<br />

223 SC Slap Bass BASS 87 65 95<br />

224 X Slap Bass BASS 87 65 96<br />

225 Low Bass SYNTH BASS 87 65 97<br />

226 Mini Like! SYNTH BASS 87 65 98<br />

227 MC-404 Bass SYNTH BASS 87 65 99<br />

1. hì j=2ã%!, MSB LSB PC<br />

228 SC Rubber Bs SYNTH BASS 87 65 100<br />

229 SH-101 Bs 1 SYNTH BASS 87 65 101<br />

230 SC Syn Bass1 SYNTH BASS 87 65 102<br />

231 Juno-106 Bs SYNTH BASS 87 65 103<br />

232 Smooth Bass SYNTH BASS 87 65 104<br />

233 SC Flat Bs SYNTH BASS 87 65 105<br />

234 Foundation SYNTH BASS 87 65 106<br />

235 Punch MG 2 SYNTH BASS 87 65 107<br />

236 Electro Rubb SYNTH BASS 87 65 108<br />

237 R&B Bass 1 SYNTH BASS 87 65 109<br />

238 Enorjizor SYNTH BASS 87 65 110<br />

239 LowFat Bass SYNTH BASS 87 65 111<br />

240 Doze Bass SYNTH BASS 87 65 112<br />

241 DCO Bass SYNTH BASS 87 65 113<br />

242 Virtual RnBs SYNTH BASS 87 65 114<br />

243 Saw&MG Bass SYNTH BASS 87 65 115<br />

244 MG+SubOsc Bs SYNTH BASS 87 65 116<br />

245 R&B Bass 2 SYNTH BASS 87 65 117<br />

246 R&B Bass 3 SYNTH BASS 87 65 118<br />

247 Not a Bass SYNTH BASS 87 65 119<br />

248 ResoSyn Bs 1 SYNTH BASS 87 65 120<br />

249 SH-1 Bass SYNTH BASS 87 65 121<br />

250 SH-101 Bs 2 SYNTH BASS 87 65 122<br />

251 Punch MG 1 SYNTH BASS 87 65 123<br />

252 MKS-50 SynBs SYNTH BASS 87 65 124<br />

253 Gashed Bass SYNTH BASS 87 65 125<br />

254 Q Bass SYNTH BASS 87 65 126<br />

255 Super-G DX SYNTH BASS 87 65 127<br />

256 Kickin' Bass SYNTH BASS 87 65 128<br />

257 OilDrum Bass SYNTH BASS 87 66 1<br />

258 Dust Bass SYNTH BASS 87 66 2<br />

259 Glide-iator SYNTH BASS 87 66 3<br />

260 SC AcidPunch SYNTH BASS 87 66 4<br />

261 TBasic SYNTH BASS 87 66 5<br />

262 SC Unison Bs SYNTH BASS 87 66 6<br />

263 Detune Bass SYNTH BASS 87 66 7<br />

264 Lo Bass SYNTH BASS 87 66 8<br />

265 SC GarageBs1 SYNTH BASS 87 66 9<br />

266 SC GarageBs2 SYNTH BASS 87 66 10<br />

267 Sub Sonic SYNTH BASS 87 66 11<br />

268 SC Jungle Bs SYNTH BASS 87 66 12<br />

269 R&B Bass 4 SYNTH BASS 87 66 13<br />

270 Simply Basic SYNTH BASS 87 66 14<br />

271 Beepin Bass SYNTH BASS 87 66 15<br />

272 MC-TB Bass SYNTH BASS 87 66 16<br />

273 Acdg Bass SYNTH BASS 87 66 17<br />

274 Loco Voco SYNTH BASS 87 66 18<br />

275 Unplug it! SYNTH BASS 87 66 19<br />

276 S&H Bass SYNTH BASS 87 66 20<br />

277 Destroyed Bs SYNTH BASS 87 66 21<br />

278 SC Acid Bs SYNTH BASS 87 66 22<br />

279 Lo-Fi TB SYNTH BASS 87 66 23<br />

280 Drop Bass SYNTH BASS 87 66 24<br />

281 Big Mini SYNTH BASS 87 66 25<br />

282 Muffled MG SYNTH BASS 87 66 26<br />

283 Intrusive Bs SYNTH BASS 87 66 27<br />

284 Alpha SynBs SYNTH BASS 87 66 28<br />

285 TransistorBs SYNTH BASS 87 66 29<br />

286 Juno-60 Bass SYNTH BASS 87 66 30<br />

287 Storm Bass SYNTH BASS 87 66 31<br />

288 Alpha ResoBs SYNTH BASS 87 66 32<br />

289 SH-101 Vibe SYNTH BASS 87 66 33<br />

290 Fazee Bass SYNTH BASS 87 66 34<br />

291 Hi-Energy Bs SYNTH BASS 87 66 35<br />

292 SC Violin STRINGS 87 66 36<br />

293 Violin STRINGS 87 66 37<br />

294 Viola STRINGS 87 66 38<br />

295 SC Cello STRINGS 87 66 39<br />

296 Cello STRINGS 87 66 40<br />

297 Contrabass STRINGS 87 66 41<br />

298 Dolce Qrt STRINGS 87 66 42<br />

299 Chamber Str STRINGS 87 66 43<br />

300 Small Str STRINGS 87 66 44<br />

301 Marcato STRINGS 87 66 45<br />

302 Bright Str STRINGS 87 66 46<br />

303 String Ens STRINGS 87 66 47<br />

304 SonicStrings STRINGS 87 66 48<br />

85


1. hì j=2ã%!, MSB LSB PC<br />

305 Stringz 101 STRINGS 87 66 49<br />

306 Crossed Bows STRINGS 87 66 50<br />

307 Warm Strings STRINGS 87 66 51<br />

308 Stacc mp Str STRINGS 87 66 52<br />

309 Movie Scene STRINGS 87 66 53<br />

310 Hybrid Str 1 STRINGS 87 66 54<br />

311 Gang Strangs STRINGS 87 66 55<br />

312 Clustered!?! STRINGS 87 66 56<br />

313 Full Strings STRINGS 87 66 57<br />

314 X StrSection STRINGS 87 66 58<br />

315 Oct Strings STRINGS 87 66 59<br />

316 Sahara Str STRINGS 87 66 60<br />

317 Random Mood STRINGS 87 66 61<br />

318 X Hall Str STRINGS 87 66 62<br />

319 SC Slow Str STRINGS 87 66 63<br />

320 Hybrid Str 2 STRINGS 87 66 64<br />

321 Biggie Bows STRINGS 87 66 65<br />

322 Staccato VS STRINGS 87 66 66<br />

323 So Staccato STRINGS 87 66 67<br />

324 DelicatePizz STRINGS 87 66 68<br />

325 Vls PizzHall STRINGS 87 66 69<br />

326 Orch Pizz STRINGS 87 66 70<br />

327 Pizz'Stac VS STRINGS 87 66 71<br />

328 Mellow Tron STRINGS 87 66 72<br />

329 Tronic Str STRINGS 87 66 73<br />

330 Tape Memory STRINGS 87 66 74<br />

331 Wind & Str 1 ORCHESTRA 87 66 75<br />

332 Wind & Str 2 ORCHESTRA 87 66 76<br />

333 Farewell ORCHESTRA 87 66 77<br />

334 Orch & Horns ORCHESTRA 87 66 78<br />

335 Soft Orch 1 ORCHESTRA 87 66 79<br />

336 Soft Orch 2 ORCHESTRA 87 66 80<br />

337 Henry IX ORCHESTRA 87 66 81<br />

338 Ending Scene ORCHESTRA 87 66 82<br />

339 Symphonika ORCHESTRA 87 66 83<br />

340 Mix Hit 2 HIT&STAB 87 66 84<br />

341 Cheezy Movie HIT&STAB 87 66 85<br />

342 Philly Hit HIT&STAB 87 66 86<br />

343 Smear Hit 1 HIT&STAB 87 66 87<br />

344 Smear Hit 2 HIT&STAB 87 66 88<br />

345 Good Old Hit HIT&STAB 87 66 89<br />

346 Mix Hit 1 HIT&STAB 87 66 90<br />

347 Lo-Fi Hit HIT&STAB 87 66 91<br />

348 2ble Action HIT&STAB 87 66 92<br />

349 In da Cave HIT&STAB 87 66 93<br />

350 Housechord HIT&STAB 87 66 94<br />

351 Mod Chord HIT&STAB 87 66 95<br />

352 Dance Steam HIT&STAB 87 66 96<br />

353 Good Old Day WIND 87 66 97<br />

354 SC WindWood WIND 87 66 98<br />

355 Clarence.net WIND 87 66 99<br />

356 SC Oboe WIND 87 66 100<br />

357 Hall Oboe WIND 87 66 101<br />

358 English Horn WIND 87 66 102<br />

359 Bassoon WIND 87 66 103<br />

360 SC Flute FLUTE 87 66 104<br />

361 Piccolo FLUTE 87 66 105<br />

362 Andes Mood FLUTE 87 66 106<br />

363 HimalayaPipe FLUTE 87 66 107<br />

364 Solo Tp AC.BRASS 87 66 108<br />

365 Horn Chops AC.BRASS 87 66 109<br />

366 Flugel Horn AC.BRASS 87 66 110<br />

367 Spit Flugel AC.BRASS 87 66 111<br />

368 Mute Tp /Mod AC.BRASS 87 66 112<br />

369 Harmon Mute AC.BRASS 87 66 113<br />

370 Soft Tb AC.BRASS 87 66 114<br />

371 Solo Tb AC.BRASS 87 66 115<br />

372 Solo Bone AC.BRASS 87 66 116<br />

373 XP Horn AC.BRASS 87 66 117<br />

374 Grande Tuba AC.BRASS 87 66 118<br />

375 SC Tuba AC.BRASS 87 66 119<br />

376 StackTp Sect AC.BRASS 87 66 120<br />

377 Tb Section AC.BRASS 87 66 121<br />

378 TpTb Sect. AC.BRASS 87 66 122<br />

379 SC Brt Brass AC.BRASS 87 66 123<br />

380 SC BrsSect 1 AC.BRASS 87 66 124<br />

381 SC BrsSect 2 AC.BRASS 87 66 125<br />

1. hì j=2ã%!, MSB LSB PC<br />

382 Tpts & Tmbs AC.BRASS 87 66 126<br />

383 Brass & Sax AC.BRASS 87 66 127<br />

384 BrassPartOut AC.BRASS 87 66 128<br />

385 Simple Tutti AC.BRASS 87 67 1<br />

386 F.Horns Sect AC.BRASS 87 67 2<br />

387 Full sForza AC.BRASS 87 67 3<br />

388 Stereo Brass AC.BRASS 87 67 4<br />

389 Wide SynBrss SYNTH BRASS 87 67 5<br />

390 DetuneSawBrs SYNTH BRASS 87 67 6<br />

391 J-Pop Brass SYNTH BRASS 87 67 7<br />

392 80s Brass 1 SYNTH BRASS 87 67 8<br />

393 80s Brass 2 SYNTH BRASS 87 67 9<br />

394 Ana Brass SYNTH BRASS 87 67 10<br />

395 Soft Brass SYNTH BRASS 87 67 11<br />

396 JP8000 Brass SYNTH BRASS 87 67 12<br />

397 Sonic Brass SYNTH BRASS 87 67 13<br />

398 Syn Brass SYNTH BRASS 87 67 14<br />

399 Syn Brass 2 SYNTH BRASS 87 67 15<br />

400 Xpand Brass SYNTH BRASS 87 67 16<br />

401 Xpand Brass2 SYNTH BRASS 87 67 17<br />

402 Super Saw SYNTH BRASS 87 67 18<br />

403 SoftSynBrass SYNTH BRASS 87 67 19<br />

404 Silky JP SYNTH BRASS 87 67 20<br />

405 Silk Brs Pad SYNTH BRASS 87 67 21<br />

406 80s Brass 3 SYNTH BRASS 87 67 22<br />

407 X-Saw Brass1 SYNTH BRASS 87 67 23<br />

408 Cheesy Brass SYNTH BRASS 87 67 24<br />

409 Dual Saw Brs SYNTH BRASS 87 67 25<br />

410 Juno-106 Brs SYNTH BRASS 87 67 26<br />

411 Poly Brass SYNTH BRASS 87 67 27<br />

412 Stacked Brs SYNTH BRASS 87 67 28<br />

413 Soprano Sax SAX 87 67 29<br />

414 Solo Sop Sax SAX 87 67 30<br />

415 Alto mp SAX 87 67 31<br />

416 Alto Sax SAX 87 67 32<br />

417 Solo AltoSax SAX 87 67 33<br />

418 AltoLead Sax SAX 87 67 34<br />

419 XP TnrBrethy SAX 87 67 35<br />

420 Tenor Sax SAX 87 67 36<br />

421 Fat TenorSax SAX 87 67 37<br />

422 Baritone Sax SAX 87 67 38<br />

423 Sax Sect. 1 SAX 87 67 39<br />

424 Sax Sect. 2 SAX 87 67 40<br />

425 Horny Sax SAX 87 67 41<br />

426 FXM Alto Sax SAX 87 67 42<br />

427 Porta SoloLd HARD LEAD 87 67 43<br />

428 Porta Lead HARD LEAD 87 67 44<br />

429 Wind Syn Ld HARD LEAD 87 67 45<br />

430 SC Saw Ld 1 HARD LEAD 87 67 46<br />

431 SC Saw Ld 2 HARD LEAD 87 67 47<br />

432 Juno Lead HARD LEAD 87 67 48<br />

433 Follow Me HARD LEAD 87 67 49<br />

434 DC Triangle HARD LEAD 87 67 50<br />

435 Sqr-Seqence HARD LEAD 87 67 51<br />

436 Pure Square HARD LEAD 87 67 52<br />

437 Griggley HARD LEAD 87 67 53<br />

438 SC LegatoSaw HARD LEAD 87 67 54<br />

439 Lone Prophat HARD LEAD 87 67 55<br />

440 Dual Profs HARD LEAD 87 67 56<br />

441 Gwyo Press HARD LEAD 87 67 57<br />

442 Q DualSaws HARD LEAD 87 67 58<br />

443 Mogulator Ld HARD LEAD 87 67 59<br />

444 DirtyVoltage HARD LEAD 87 67 60<br />

445 Clean? HARD LEAD 87 67 61<br />

446 Distortion HARD LEAD 87 67 62<br />

447 SC Syn Ld HARD LEAD 87 67 63<br />

448 SynLead 0322 HARD LEAD 87 67 64<br />

449 X-Sink Delay HARD LEAD 87 67 65<br />

450 Destroyed Ld HARD LEAD 87 67 66<br />

451 Synchro Lead HARD LEAD 87 67 67<br />

452 Sync Ld Mono HARD LEAD 87 67 68<br />

453 SyncModulate HARD LEAD 87 67 69<br />

454 Distorted MG HARD LEAD 87 67 70<br />

455 SonicVampire HARD LEAD 87 67 71<br />

456 Blue Meanie HARD LEAD 87 67 72<br />

457 SC Dist Lead HARD LEAD 87 67 73<br />

458 Ringmod Lead HARD LEAD 87 67 74<br />

86


1. hì j=2ã%!, MSB LSB PC<br />

459 Stimulation HARD LEAD 87 67 75<br />

460 BodyElectric HARD LEAD 87 67 76<br />

461 Classic Lead HARD LEAD 87 67 77<br />

462 Feat Lead HARD LEAD 87 67 78<br />

463 Wire Sync HARD LEAD 87 67 79<br />

464 Epic Lead HARD LEAD 87 67 80<br />

465 Bag Lead HARD LEAD 87 67 81<br />

466 Wezcoast HARD LEAD 87 67 82<br />

467 HyperJupiter HARD LEAD 87 67 83<br />

468 Vintagolizer HARD LEAD 87 67 84<br />

469 C64 Lead HARD LEAD 87 67 85<br />

470 303 NRG HARD LEAD 87 67 86<br />

471 Cell SquLead SOFT LEAD 87 67 87<br />

472 SC Sqr Lead SOFT LEAD 87 67 88<br />

473 SH Sqr Lead SOFT LEAD 87 67 89<br />

474 Round SQR SOFT LEAD 87 67 90<br />

475 Windy Synth SOFT LEAD 87 67 91<br />

476 Sqr Diamond SOFT LEAD 87 67 92<br />

477 Sinetific SOFT LEAD 87 67 93<br />

478 PeakArpSine SOFT LEAD 87 67 94<br />

479 Howards Lead SOFT LEAD 87 67 95<br />

480 SoloNzPeaker SOFT LEAD 87 67 96<br />

481 Juno SftLd SOFT LEAD 87 67 97<br />

482 R&B TriLead SOFT LEAD 87 67 98<br />

483 R&B Tri Ld2 SOFT LEAD 87 67 99<br />

484 Jupiter Lead SOFT LEAD 87 67 100<br />

485 Dig-n-Duke SOFT LEAD 87 67 101<br />

486 SC SoftLead SOFT LEAD 87 67 102<br />

487 Mid Saw Ld SOFT LEAD 87 67 103<br />

488 X-Pulse Lead SOFT LEAD 87 67 104<br />

489 Mild 2-SawLd SOFT LEAD 87 67 105<br />

490 Mew Lead SOFT LEAD 87 67 106<br />

491 Shy Soloist SOFT LEAD 87 67 107<br />

492 Theramax SOFT LEAD 87 67 108<br />

493 Therasqu SOFT LEAD 87 67 109<br />

494 GR Lead SOFT LEAD 87 67 110<br />

495 SH-2 Lead SOFT LEAD 87 67 111<br />

496 SC ResoLead SOFT LEAD 87 67 112<br />

497 Modulated Ld SOFT LEAD 87 67 113<br />

498 Synthi Fizz SOFT LEAD 87 67 114<br />

499 Waspy Lead SOFT LEAD 87 67 115<br />

500 Pulstar Ld SOFT LEAD 87 67 116<br />

501 Naked Lead SOFT LEAD 87 67 117<br />

502 Alpha Spit SOFT LEAD 87 67 118<br />

503 Vliolin Lead SOFT LEAD 87 67 119<br />

504 Mod Lead SOFT LEAD 87 67 120<br />

505 JP Saw Lead SOFT LEAD 87 67 121<br />

506 Tristar SOFT LEAD 87 67 122<br />

507 Chubby Lead SOFT LEAD 87 67 123<br />

508 Sneaky Leady SOFT LEAD 87 67 124<br />

509 Shaku Lead SOFT LEAD 87 67 125<br />

510 Legato Tkno SOFT LEAD 87 67 126<br />

511 SCResoSaw Ld SOFT LEAD 87 67 127<br />

512 SliCed Lead SOFT LEAD 87 67 128<br />

513 Mini Growl SOFT LEAD 87 68 1<br />

514 Evangelized SOFT LEAD 87 68 2<br />

515 Air Lead SOFT LEAD 87 68 3<br />

516 Juno-D Maj7 TECHNO SYNTH 87 68 4<br />

517 Sweet House TECHNO SYNTH 87 68 5<br />

518 Periscope TECHNO SYNTH 87 68 6<br />

519 5th Voice TECHNO SYNTH 87 68 7<br />

520 HPF Sweep TECHNO SYNTH 87 68 8<br />

521 BPF Saw TECHNO SYNTH 87 68 9<br />

522 Moon Synth TECHNO SYNTH 87 68 10<br />

523 DelyResoSaws TECHNO SYNTH 87 68 11<br />

524 R-Trance TECHNO SYNTH 87 68 12<br />

525 Braatz... TECHNO SYNTH 87 68 13<br />

526 AllinOneRiff TECHNO SYNTH 87 68 14<br />

527 YZ Again TECHNO SYNTH 87 68 15<br />

528 Flazzy Lead TECHNO SYNTH 87 68 16<br />

529 Coffee Bee TECHNO SYNTH 87 68 17<br />

530 SC-303 TECHNO SYNTH 87 68 18<br />

531 Dance Saws TECHNO SYNTH 87 68 19<br />

532 AluminmWires TECHNO SYNTH 87 68 20<br />

533 Fred&Barney TECHNO SYNTH 87 68 21<br />

534 Electrostars TECHNO SYNTH 87 68 22<br />

535 LoFiSequence TECHNO SYNTH 87 68 23<br />

1. hì j=2ã%!, MSB LSB PC<br />

536 MelodicDrums TECHNO SYNTH 87 68 24<br />

537 TB Wah TECHNO SYNTH 87 68 25<br />

538 Waving TB303 TECHNO SYNTH 87 68 26<br />

539 Digi Seq TECHNO SYNTH 87 68 27<br />

540 Seq Saw TECHNO SYNTH 87 68 28<br />

541 Reso Seq Saw TECHNO SYNTH 87 68 29<br />

542 DetuneSeqSaw TECHNO SYNTH 87 68 30<br />

543 Technotribe TECHNO SYNTH 87 68 31<br />

544 Teethy Grit TECHNO SYNTH 87 68 32<br />

545 Repertition TECHNO SYNTH 87 68 33<br />

546 Killerbeez TECHNO SYNTH 87 68 34<br />

547 Acid Lead TECHNO SYNTH 87 68 35<br />

548 Tranceformer TECHNO SYNTH 87 68 36<br />

549 Anadroid TECHNO SYNTH 87 68 37<br />

550 Shroomy TECHNO SYNTH 87 68 38<br />

551 Noize R us TECHNO SYNTH 87 68 39<br />

552 Beep Melodie TECHNO SYNTH 87 68 40<br />

553 Morpher TECHNO SYNTH 87 68 41<br />

554 Uni-G TECHNO SYNTH 87 68 42<br />

555 Power Synth TECHNO SYNTH 87 68 43<br />

556 Hoover Again TECHNO SYNTH 87 68 44<br />

557 Alpha Said.. TECHNO SYNTH 87 68 45<br />

558 Ravers Awake TECHNO SYNTH 87 68 46<br />

559 Tekno Gargle TECHNO SYNTH 87 68 47<br />

560 Tranceiver TECHNO SYNTH 87 68 48<br />

561 Techno Dream TECHNO SYNTH 87 68 49<br />

562 Techno Pizz TECHNO SYNTH 87 68 50<br />

563 VirtualHuman PULSATING 87 68 51<br />

564 Strobot PULSATING 87 68 52<br />

565 SC Strobe PULSATING 87 68 53<br />

566 Strobe X PULSATING 87 68 54<br />

567 Rhythmic 5th PULSATING 87 68 55<br />

568 Cell Pad PULSATING 87 68 56<br />

569 DarknessSide PULSATING 87 68 57<br />

570 Shape of X PULSATING 87 68 58<br />

571 Sonic Dance PULSATING 87 68 59<br />

572 ShapeURMusic PULSATING 87 68 60<br />

573 Synth Force PULSATING 87 68 61<br />

574 Trance Split PULSATING 87 68 62<br />

575 Step Trance PULSATING 87 68 63<br />

576 Chop Synth PULSATING 87 68 64<br />

577 Euro Teuro PULSATING 87 68 65<br />

578 Auto Trance PULSATING 87 68 66<br />

579 Eureggae PULSATING 87 68 67<br />

580 Sorry4theDLY PULSATING 87 68 68<br />

581 Beat Pad PULSATING 87 68 69<br />

582 TMT Seq Pad PULSATING 87 68 70<br />

583 ForYourBreak PULSATING 87 68 71<br />

584 HPF Slicer PULSATING 87 68 72<br />

585 Sliced Choir PULSATING 87 68 73<br />

586 Digi-Doo PULSATING 87 68 74<br />

587 PanningFrmnt PULSATING 87 68 75<br />

588 Dirty Beat PULSATING 87 68 76<br />

589 Electrons PULSATING 87 68 77<br />

590 Protons PULSATING 87 68 78<br />

591 Brisk Vortex PULSATING 87 68 79<br />

592 SC Throbulax PULSATING 87 68 80<br />

593 SC Lonizer PULSATING 87 68 81<br />

594 diGital Pad PULSATING 87 68 82<br />

595 StepPitShift PULSATING 87 68 83<br />

596 Pad Pulses PULSATING 87 68 84<br />

597 Seq-Pad 2 PULSATING 87 68 85<br />

598 DSP Chaos PULSATING 87 68 86<br />

599 Dancefloor PULSATING 87 68 87<br />

600 Minor Thirds PULSATING 87 68 88<br />

601 FX World PULSATING 87 68 89<br />

602 Mr. Fourier PULSATING 87 68 90<br />

603 Nu Trance X PULSATING 87 68 91<br />

604 Auto 5thSaws PULSATING 87 68 92<br />

605 Cross Talk PULSATING 87 68 93<br />

606 Reanimation PULSATING 87 68 94<br />

607 VoX Chopper PULSATING 87 68 95<br />

608 Trevor's Pad PULSATING 87 68 96<br />

609 Fantomas Pad PULSATING 87 68 97<br />

610 Jazzy Arps PULSATING 87 68 98<br />

611 Keep Running PULSATING 87 68 99<br />

612 Step In PULSATING 87 68 100<br />

87


1. hì j=2ã%!, MSB LSB PC<br />

613 Echo Echo PULSATING 87 68 101<br />

614 Keep going PULSATING 87 68 102<br />

615 Arposphere PULSATING 87 68 103<br />

616 Voco Riff PULSATING 87 68 104<br />

617 Pulsator PULSATING 87 68 105<br />

618 Motion Bass PULSATING 87 68 106<br />

619 Sine Magic PULSATING 87 68 107<br />

620 Juno-D Slice PULSATING 87 68 108<br />

621 Pulsatron PULSATING 87 68 109<br />

622 Mega Sync PULSATING 87 68 110<br />

623 Passing by SYNTH FX 87 68 111<br />

624 Lazer Points SYNTH FX 87 68 112<br />

625 Retro Sci-Fi SYNTH FX 87 68 113<br />

626 Magic Chime SYNTH FX 87 68 114<br />

627 SC Try This! SYNTH FX 87 68 115<br />

628 New Planetz SYNTH FX 87 68 116<br />

629 Jet Noise SYNTH FX 87 68 117<br />

630 Chaos 2003 SYNTH FX 87 68 118<br />

631 Control Room SYNTH FX 87 68 119<br />

632 OutOf sortz SYNTH FX 87 68 120<br />

633 Scatter SYNTH FX 87 68 121<br />

634 Low Beat-S SYNTH FX 87 68 122<br />

635 WaitnOutside SYNTH FX 87 68 123<br />

636 Breath Echo SYNTH FX 87 68 124<br />

637 SoundStrange SYNTH FX 87 68 125<br />

638 Cosmic Pulse SYNTH FX 87 68 126<br />

639 Faked Piano SYNTH FX 87 68 127<br />

640 SC Crystal SYNTH FX 87 68 128<br />

641 ResoSweep Dn SYNTH FX 87 69 1<br />

642 Zap B3 & C4 SYNTH FX 87 69 2<br />

643 PolySweep Nz SYNTH FX 87 69 3<br />

644 Strange Land SYNTH FX 87 69 4<br />

645 S&H Voc SYNTH FX 87 69 5<br />

646 12th Planet SYNTH FX 87 69 6<br />

647 Scare SYNTH FX 87 69 7<br />

648 Hillside SYNTH FX 87 69 8<br />

649 Mod Scanner SYNTH FX 87 69 9<br />

650 SoundOnSound SYNTH FX 87 69 10<br />

651 Gasp SYNTH FX 87 69 11<br />

652 ResoSweep Up SYNTH FX 87 69 12<br />

653 Magic Wave SYNTH FX 87 69 13<br />

654 Shangri-La SYNTH FX 87 69 14<br />

655 CerealKiller SYNTH FX 87 69 15<br />

656 Cosmic Drops SYNTH FX 87 69 16<br />

657 Space Echo SYNTH FX 87 69 17<br />

658 Robot Sci-Fi SYNTH FX 87 69 18<br />

659 Stacc Heaven OTHER SYNTH 87 69 19<br />

660 Juno Poly OTHER SYNTH 87 69 20<br />

661 DigitalDream OTHER SYNTH 87 69 21<br />

662 Jucy Saw OTHER SYNTH 87 69 22<br />

663 Cue Tip OTHER SYNTH 87 69 23<br />

664 Waspy Synth OTHER SYNTH 87 69 24<br />

665 TB-Sequence OTHER SYNTH 87 69 25<br />

666 Europe Xpres OTHER SYNTH 87 69 26<br />

667 Squeepy OTHER SYNTH 87 69 27<br />

668 DOC Stack OTHER SYNTH 87 69 28<br />

669 Sweep Lead OTHER SYNTH 87 69 29<br />

670 80s Saws 1 OTHER SYNTH 87 69 30<br />

671 80s Saws 2 OTHER SYNTH 87 69 31<br />

672 80s Saws 3 OTHER SYNTH 87 69 32<br />

673 Digitaless OTHER SYNTH 87 69 33<br />

674 Flip Pad OTHER SYNTH 87 69 34<br />

675 Short Detune OTHER SYNTH 87 69 35<br />

676 forSequence OTHER SYNTH 87 69 36<br />

677 Memory Pluck OTHER SYNTH 87 69 37<br />

678 Metalic Bass OTHER SYNTH 87 69 38<br />

679 Aqua OTHER SYNTH 87 69 39<br />

680 Big Planet OTHER SYNTH 87 69 40<br />

681 Wet Atax OTHER SYNTH 87 69 41<br />

682 Houze Clavi OTHER SYNTH 87 69 42<br />

683 SuperSawSlow OTHER SYNTH 87 69 43<br />

684 Cell Trance OTHER SYNTH 87 69 44<br />

685 Trancy X OTHER SYNTH 87 69 45<br />

686 Trancy Synth OTHER SYNTH 87 69 46<br />

687 Juno Trnce OTHER SYNTH 87 69 47<br />

688 Saw Stack OTHER SYNTH 87 69 48<br />

689 Frgile Saws OTHER SYNTH 87 69 49<br />

1. hì j=2ã%!, MSB LSB PC<br />

690 Steamed Sawz OTHER SYNTH 87 69 50<br />

691 RAVtune OTHER SYNTH 87 69 51<br />

692 Bustranza OTHER SYNTH 87 69 52<br />

693 AftTch Ji-n OTHER SYNTH 87 69 53<br />

694 JP OctAttack OTHER SYNTH 87 69 54<br />

695 Oct Unison OTHER SYNTH 87 69 55<br />

696 Xtatic OTHER SYNTH 87 69 56<br />

697 Dirty Combo OTHER SYNTH 87 69 57<br />

698 FM's Attack OTHER SYNTH 87 69 58<br />

699 Digi-vox Syn OTHER SYNTH 87 69 59<br />

700 Fairy Factor OTHER SYNTH 87 69 60<br />

701 Tempest OTHER SYNTH 87 69 61<br />

702 X-Racer OTHER SYNTH 87 69 62<br />

703 TB Booster OTHER SYNTH 87 69 63<br />

704 Syn-Orch/Mod OTHER SYNTH 87 69 64<br />

705 Pressyn OTHER SYNTH 87 69 65<br />

706 High Five OTHER SYNTH 87 69 66<br />

707 4DaCommonMan OTHER SYNTH 87 69 67<br />

708 Orgaenia OTHER SYNTH 87 69 68<br />

709 Sleeper OTHER SYNTH 87 69 69<br />

710 Sugar Synth OTHER SYNTH 87 69 70<br />

711 Ice Palace OTHER SYNTH 87 69 71<br />

712 Story Harp OTHER SYNTH 87 69 72<br />

713 LostParadise OTHER SYNTH 87 69 73<br />

714 Magnetic 5th OTHER SYNTH 87 69 74<br />

715 DigimaX OTHER SYNTH 87 69 75<br />

716 Exhale OTHER SYNTH 87 69 76<br />

717 X-panda OTHER SYNTH 87 69 77<br />

718 Saw Keystep OTHER SYNTH 87 69 78<br />

719 4mant Cycle OTHER SYNTH 87 69 79<br />

720 Modular OTHER SYNTH 87 69 80<br />

721 Angel Pipes OTHER SYNTH 87 69 81<br />

722 Wired Synth OTHER SYNTH 87 69 82<br />

723 Analog Dream OTHER SYNTH 87 69 83<br />

724 DCO Bell Pad OTHER SYNTH 87 69 84<br />

725 Cell Fanta OTHER SYNTH 87 69 85<br />

726 Juno 5th OTHER SYNTH 87 69 86<br />

727 DoubleBubble OTHER SYNTH 87 69 87<br />

728 Cell Comb BRIGHT PAD 87 69 88<br />

729 Super SynStr BRIGHT PAD 87 69 89<br />

730 80s Str BRIGHT PAD 87 69 90<br />

731 PhaseStrings BRIGHT PAD 87 69 91<br />

732 Voyager BRIGHT PAD 87 69 92<br />

733 Cosmic Rays BRIGHT PAD 87 69 93<br />

734 Stringship BRIGHT PAD 87 69 94<br />

735 Fat Stacks BRIGHT PAD 87 69 95<br />

736 Strings R Us BRIGHT PAD 87 69 96<br />

737 Electric Pad BRIGHT PAD 87 69 97<br />

738 Neo RS-202 BRIGHT PAD 87 69 98<br />

739 OB Rezo Pad BRIGHT PAD 87 69 99<br />

740 Synthi Ens BRIGHT PAD 87 69 100<br />

741 Giant Sweep BRIGHT PAD 87 69 101<br />

742 Mod Dare BRIGHT PAD 87 69 102<br />

743 Cell Space BRIGHT PAD 87 69 103<br />

744 Digi-Swell BRIGHT PAD 87 69 104<br />

745 Sonic Surfer BRIGHT PAD 87 69 105<br />

746 New Year Day BRIGHT PAD 87 69 106<br />

747 Polar Morn BRIGHT PAD 87 69 107<br />

748 Distant Sun BRIGHT PAD 87 69 108<br />

749 PG Chimes BRIGHT PAD 87 69 109<br />

750 Saturn Rings BRIGHT PAD 87 69 110<br />

751 Brusky BRIGHT PAD 87 69 111<br />

752 2 Point 2 BRIGHT PAD 87 69 112<br />

753 2.2 Pad BRIGHT PAD 87 69 113<br />

754 two.two Pad BRIGHT PAD 87 69 114<br />

755 SaturnHolida BRIGHT PAD 87 69 115<br />

756 Neuro-Drone BRIGHT PAD 87 69 116<br />

757 In The Pass BRIGHT PAD 87 69 117<br />

758 Polar Night BRIGHT PAD 87 69 118<br />

759 Cell 5th BRIGHT PAD 87 69 119<br />

760 MistOver5ths BRIGHT PAD 87 69 120<br />

761 Gritty Pad BRIGHT PAD 87 69 121<br />

762 India Garden BRIGHT PAD 87 69 122<br />

763 BillionStars BRIGHT PAD 87 69 123<br />

764 Sand Pad BRIGHT PAD 87 69 124<br />

765 ReverseSweep BRIGHT PAD 87 69 125<br />

766 HugeSoundMod BRIGHT PAD 87 69 126<br />

88


1. hì j=2ã%!, MSB LSB PC<br />

767 Metal Swell BRIGHT PAD 87 69 127<br />

768 NuSoundtrack BRIGHT PAD 87 69 128<br />

769 Phat Strings BRIGHT PAD 87 70 1<br />

770 Soft OB Pad SOFT PAD 87 70 2<br />

771 SC Hollow SOFT PAD 87 70 3<br />

772 SC Sqr Pad SOFT PAD 87 70 4<br />

773 Silk Pad SOFT PAD 87 70 5<br />

774 WarmReso Pad SOFT PAD 87 70 6<br />

775 SC Soft Pad SOFT PAD 87 70 7<br />

776 Air Pad SOFT PAD 87 70 8<br />

777 Soft Breeze SOFT PAD 87 70 9<br />

778 JP Strings 1 SOFT PAD 87 70 10<br />

779 JP Strings 2 SOFT PAD 87 70 11<br />

780 DelayStrings SOFT PAD 87 70 12<br />

781 NorthStrings SOFT PAD 87 70 13<br />

782 SC Syn Str SOFT PAD 87 70 14<br />

783 Slow Saw Str SOFT PAD 87 70 15<br />

784 Syn Strings SOFT PAD 87 70 16<br />

785 OB Slow Str SOFT PAD 87 70 17<br />

786 Strings Pad SOFT PAD 87 70 18<br />

787 R&B SoftPad SOFT PAD 87 70 19<br />

788 Reso Pad SOFT PAD 87 70 20<br />

789 Phat Pad SOFT PAD 87 70 21<br />

790 SC PhaserPad SOFT PAD 87 70 22<br />

791 Mystic Str SOFT PAD 87 70 23<br />

792 Glass Organ SOFT PAD 87 70 24<br />

793 Wind Pad SOFT PAD 87 70 25<br />

794 Combination SOFT PAD 87 70 26<br />

795 HumanKindnes SOFT PAD 87 70 27<br />

796 BeautyPad SOFT PAD 87 70 28<br />

797 Atmospherics SOFT PAD 87 70 29<br />

798 Terra Nostra SOFT PAD 87 70 30<br />

799 OB Aaahs SOFT PAD 87 70 31<br />

800 Vulcano Pad SOFT PAD 87 70 32<br />

801 Cloud #9 SOFT PAD 87 70 33<br />

802 Organic Pad SOFT PAD 87 70 34<br />

803 Hum Pad SOFT PAD 87 70 35<br />

804 Vox Pad SOFT PAD 87 70 36<br />

805 Digital Aahs SOFT PAD 87 70 37<br />

806 Tri 5th Pad SOFT PAD 87 70 38<br />

807 SC MovinPad SOFT PAD 87 70 39<br />

808 Seq-Pad 1 SOFT PAD 87 70 40<br />

809 Follow SOFT PAD 87 70 41<br />

810 Consolament SOFT PAD 87 70 42<br />

811 Spacious Pad SOFT PAD 87 70 43<br />

812 JD Pop Pad SOFT PAD 87 70 44<br />

813 JP-8 Phase SOFT PAD 87 70 45<br />

814 Nu Epic Pad SOFT PAD 87 70 46<br />

815 Forever SOFT PAD 87 70 47<br />

816 Flange Dream SOFT PAD 87 70 48<br />

817 Evolution X SOFT PAD 87 70 49<br />

818 Heaven Pad SOFT PAD 87 70 50<br />

819 Angelis Pad SOFT PAD 87 70 51<br />

820 Juno-106 Str SOFT PAD 87 70 52<br />

821 JupiterMoves SOFT PAD 87 70 53<br />

822 Oceanic Pad SOFT PAD 87 70 54<br />

823 Fairy's Song SOFT PAD 87 70 55<br />

824 Borealis SOFT PAD 87 70 56<br />

825 JX Warm Pad SOFT PAD 87 70 57<br />

826 Analog Bgrnd SOFT PAD 87 70 58<br />

827 Choir Aahs 1 VOX 87 70 59<br />

828 Choir Aahs 2 VOX 87 70 60<br />

829 ChoirOoh/Aft VOX 87 70 61<br />

830 Angels Choir VOX 87 70 62<br />

831 Angelique VOX 87 70 63<br />

832 Gospel Oohs VOX 87 70 64<br />

833 Choir&Str VOX 87 70 65<br />

834 Aah Vox VOX 87 70 66<br />

835 Synvox VOX 87 70 67<br />

836 Uhmmm VOX 87 70 68<br />

837 Morning Star VOX 87 70 69<br />

838 Syn Opera VOX 87 70 70<br />

839 BeautifulOne VOX 87 70 71<br />

840 Ooze VOX 87 70 72<br />

841 Aerial Choir VOX 87 70 73<br />

842 3D Vox VOX 87 70 74<br />

843 Film Cue VOX 87 70 75<br />

1. hì j=2ã%!, MSB LSB PC<br />

844 Paradise VOX 87 70 76<br />

845 Sad ceremony VOX 87 70 77<br />

846 Lost Voices VOX 87 70 78<br />

847 Jazz Doos VOX 87 70 79<br />

848 Beat Vox VOX 87 70 80<br />

849 Talk 2 Me VOX 87 70 81<br />

850 FM Vox VOX 87 70 82<br />

851 Let's Talk! VOX 87 70 83<br />

852 Nice Kalimba PLUCKED 87 70 84<br />

853 Quiet River PLUCKED 87 70 85<br />

854 Teky Drop PLUCKED 87 70 86<br />

855 Pat is away PLUCKED 87 70 87<br />

856 SC Sitar 1 PLUCKED 87 70 88<br />

857 SC Sitar 2 PLUCKED 87 70 89<br />

858 Sitar on C PLUCKED 87 70 90<br />

859 Sitar Baby PLUCKED 87 70 91<br />

860 Elec Sitar PLUCKED 87 70 92<br />

861 Neo Sitar PLUCKED 87 70 93<br />

862 SaraswatiRvr PLUCKED 87 70 94<br />

863 Bosporus PLUCKED 87 70 95<br />

864 Santur Stack PLUCKED 87 70 96<br />

865 Aerial Harp PLUCKED 87 70 97<br />

866 Harpiness PLUCKED 87 70 98<br />

867 Skydiver PLUCKED 87 70 99<br />

868 TroubadorEns PLUCKED 87 70 100<br />

869 Jamisen PLUCKED 87 70 101<br />

870 Koto PLUCKED 87 70 102<br />

871 Monsoon PLUCKED 87 70 103<br />

872 Bend Koto PLUCKED 87 70 104<br />

873 LongDistance ETHNIC 87 70 105<br />

874 Ambi Shaku ETHNIC 87 70 106<br />

875 SC Lochscape ETHNIC 87 70 107<br />

876 SC PipeDream ETHNIC 87 70 108<br />

877 SC Far East ETHNIC 87 70 109<br />

878 Banjo FRETTED 87 70 110<br />

879 Timpani+Low PERCUSSION 87 70 111<br />

880 Timpani Roll PERCUSSION 87 70 112<br />

881 Bass Drum PERCUSSION 87 70 113<br />

882 Ambidextrous SOUND FX 87 70 114<br />

883 En-co-re SOUND FX 87 70 115<br />

884 Mobile Phone SOUND FX 87 70 116<br />

885 ElectroDisco BEAT&GROOVE 87 70 117<br />

886 Groove 007 BEAT&GROOVE 87 70 118<br />

887 In Da Groove BEAT&GROOVE 87 70 119<br />

888 Sweet 80s BEAT&GROOVE 87 70 120<br />

889 Autotrance BEAT&GROOVE 87 70 121<br />

890 Juno Pop BEAT&GROOVE 87 70 122<br />

891 Compusonic 1 BEAT&GROOVE 87 70 123<br />

892 Compusonic 2 BEAT&GROOVE 87 70 124<br />

893 80s Combo COMBINATION 87 70 125<br />

894 Analog Days COMBINATION 87 70 126<br />

895 Techno Craft COMBINATION 87 70 127<br />

896 Lounge Kit COMBINATION 87 70 128<br />

897 Piano 1 AC.PIANO 121 0 1<br />

898 Piano 1w AC.PIANO 121 1<br />

899 European Pf AC.PIANO 121 2<br />

900 Piano 2 AC.PIANO 121 0 2<br />

901 Piano 2w AC.PIANO 121 1<br />

902 Piano 3 AC.PIANO 121 0 3<br />

903 Piano 3w AC.PIANO 121 1<br />

904 Honky-tonk AC.PIANO 121 0 4<br />

905 Honky-tonk 2 AC.PIANO 121 4<br />

906 E.Piano 1 EL.PIANO 121 0 5<br />

907 St.Soft EP EL.PIANO 121 1<br />

908 FM+SA EP EL.PIANO 121 2<br />

909 Wurly EL.PIANO 121 3<br />

910 E.Piano 2 EL.PIANO 121 0 6<br />

911 Detuned EP 2 EL.PIANO 121 1<br />

912 St.FM EP EL.PIANO 121 2<br />

913 EP Legend EL.PIANO 121 3<br />

914 EP Phase EL.PIANO 121 4<br />

915 Harpsichord KEYBOARDS 121 0 7<br />

916 Coupled Hps. KEYBOARDS 121 1<br />

917 Harpsi.w KEYBOARDS 121 2<br />

918 Harpsi.o KEYBOARDS 121 3<br />

919 Clav. KEYBOARDS 121 0 8<br />

920 Pulse Clav KEYBOARDS 121 1<br />

89


1. hì j=2ã%!, MSB LSB PC<br />

921 Celesta KEYBOARDS 121 0 9<br />

922 Glockenspiel BELL 121 0 10<br />

923 Music Box BELL 121 0 11<br />

924 Vibraphone MALLET 121 0 12<br />

925 Vibraphone w MALLET 121 1<br />

926 Marimba MALLET 121 0 13<br />

927 Marimba w MALLET 121 1<br />

928 Xylophone MALLET 121 0 14<br />

929 Tubular-bell BELL 121 0 15<br />

930 Church Bell BELL 121 1<br />

931 Carillon BELL 121 2<br />

932 Santur PLUCKED 121 0 16<br />

933 Organ 1 ORGAN 121 0 17<br />

934 Trem. Organ ORGAN 121 1<br />

935 60's Organ 1 ORGAN 121 2<br />

936 70's E.Organ ORGAN 121 3<br />

937 Organ 2 ORGAN 121 0 18<br />

938 Chorus Or.2 ORGAN 121 1<br />

939 Perc. Organ ORGAN 121 2<br />

940 Organ 3 ORGAN 121 0 19<br />

941 Church Org.1 ORGAN 121 0 20<br />

942 Church Org.2 ORGAN 121 1<br />

943 Church Org.3 ORGAN 121 2<br />

944 Reed Organ ORGAN 121 0 21<br />

945 Puff Organ ORGAN 121 1<br />

946 Accordion Fr ACCRDION 121 0 22<br />

947 Accordion It ACCRDION 121 1<br />

948 Harmonica HARMONICA 121 0 23<br />

949 Bandoneon ACCRDION 121 0 24<br />

950 Nylon-str.Gt AC.GUITAR 121 0 25<br />

951 Ukulele AC.GUITAR 121 1<br />

952 Nylon Gt.o AC.GUITAR 121 2<br />

953 Nylon Gt.2 AC.GUITAR 121 3<br />

954 Steel-str.Gt AC.GUITAR 121 0 26<br />

955 12-str.Gt AC.GUITAR 121 1<br />

956 Mandolin AC.GUITAR 121 2<br />

957 Steel + Body AC.GUITAR 121 3<br />

958 Jazz Gt. EL.GUITAR 121 0 27<br />

959 Pedal Steel EL.GUITAR 121 1<br />

960 Clean Gt. EL.GUITAR 121 0 28<br />

961 Chorus Gt. EL.GUITAR 121 1<br />

962 Mid Tone GTR EL.GUITAR 121 2<br />

963 Muted Gt. EL.GUITAR 121 0 29<br />

964 Funk Pop EL.GUITAR 121 1<br />

965 Funk Gt.2 EL.GUITAR 121 2<br />

966 Jazz Man EL.GUITAR 121 3<br />

967 Overdrive Gt DIST.GUITAR 121 0 30<br />

968 Guitar Pinch DIST.GUITAR 121 1<br />

969 DistortionGt DIST.GUITAR 121 0 31<br />

970 Feedback Gt. DIST.GUITAR 121 1<br />

971 Dist Rtm GTR DIST.GUITAR 121 2<br />

972 Gt.Harmonics EL.GUITAR 121 0 32<br />

973 Gt. Feedback EL.GUITAR 121 1<br />

974 Acoustic Bs. BASS 121 0 33<br />

975 Fingered Bs. BASS 121 0 34<br />

976 Finger Slap BASS 121 1<br />

977 Picked Bass BASS 121 0 35<br />

978 Fretless Bs. BASS 121 0 36<br />

979 Slap Bass 1 BASS 121 0 37<br />

980 Slap Bass 2 BASS 121 0 38<br />

981 Synth Bass 1 SYNTH BASS 121 0 39<br />

982 SynthBass101 SYNTH BASS 121 1<br />

983 Acid Bass SYNTH BASS 121 2<br />

984 Clavi Bass SYNTH BASS 121 3<br />

985 Hammer SYNTH BASS 121 4<br />

986 Synth Bass 2 SYNTH BASS 121 0 40<br />

987 Beef FM Bass SYNTH BASS 121 1<br />

988 RubberBass 2 SYNTH BASS 121 2<br />

989 Attack Pulse SYNTH BASS 121 3<br />

990 Violin STRINGS 121 0 41<br />

991 Slow Violin STRINGS 121 1<br />

992 Viola STRINGS 121 0 42<br />

993 Cello STRINGS 121 0 43<br />

994 Contrabass STRINGS 121 0 44<br />

995 Tremolo Str STRINGS 121 0 45<br />

996 PizzicatoStr STRINGS 121 0 46<br />

997 Harp PLUCKED 121 0 47<br />

1. hì j=2ã%!, MSB LSB PC<br />

998 Yang Qin PLUCKED 121 1<br />

999 Timpani PERCUSSION 121 0 48<br />

1000 Strings STRINGS 121 0 49<br />

1001 Orchestra ORCHESTRA 121 1<br />

1002 60s Strings STRINGS 121 2<br />

1003 Slow Strings STRINGS 121 0 50<br />

1004 Syn.Strings1 STRINGS 121 0 51<br />

1005 Syn.Strings3 STRINGS 121 1<br />

1006 Syn.Strings2 SOFT PAD 121 0 52<br />

1007 Choir Aahs VOX 121 0 53<br />

1008 Chorus Aahs VOX 121 1<br />

1009 Voice Oohs VOX 121 0 54<br />

1010 Humming VOX 121 1<br />

1011 SynVox VOX 121 0 55<br />

1012 Analog Voice VOX 121 1<br />

1013 OrchestraHit HIT&STAB 121 0 56<br />

1014 Bass Hit HIT&STAB 121 1<br />

1015 6th Hit HIT&STAB 121 2<br />

1016 Euro Hit HIT&STAB 121 3<br />

1017 Trumpet AC.BRASS 121 0 57<br />

1018 Dark Trumpet AC.BRASS 121 1<br />

1019 Trombone AC.BRASS 121 0 58<br />

1020 Trombone 2 AC.BRASS 121 1<br />

1021 Bright Tb AC.BRASS 121 2<br />

1022 Tuba AC.BRASS 121 0 59<br />

1023 MutedTrumpet AC.BRASS 121 0 60<br />

1024 MuteTrumpet2 AC.BRASS 121 1<br />

1025 French Horns AC.BRASS 121 0 61<br />

1026 Fr.Horn 2 AC.BRASS 121 1<br />

1027 Brass 1 AC.BRASS 121 0 62<br />

1028 Brass 2 AC.BRASS 121 1<br />

1029 Synth Brass1 SYNTH BRASS 121 0 63<br />

1030 JP Brass SYNTH BRASS 121 1<br />

1031 Oct SynBrass SYNTH BRASS 121 2<br />

1032 Jump Brass SYNTH BRASS 121 3<br />

1033 Synth Brass2 SYNTH BRASS 121 0 64<br />

1034 SynBrass sfz SYNTH BRASS 121 1<br />

1035 Velo Brass 1 SYNTH BRASS 121 2<br />

1036 Soprano Sax SAX 121 0 65<br />

1037 Alto Sax SAX 121 0 66<br />

1038 Tenor Sax SAX 121 0 67<br />

1039 Baritone Sax SAX 121 0 68<br />

1040 Oboe WIND 121 0 69<br />

1041 English Horn WIND 121 0 70<br />

1042 Bassoon WIND 121 0 71<br />

1043 Clarinet WIND 121 0 72<br />

1044 Piccolo FLUTE 121 0 73<br />

1045 Flute FLUTE 121 0 74<br />

1046 Recorder FLUTE 121 0 75<br />

1047 Pan Flute FLUTE 121 0 76<br />

1048 Bottle Blow FLUTE 121 0 77<br />

1049 Shakuhachi ETHNIC 121 0 78<br />

1050 Whistle FLUTE 121 0 79<br />

1051 Ocarina FLUTE 121 0 80<br />

1052 Square Wave HARD LEAD 121 0 81<br />

1053 MG Square HARD LEAD 121 1<br />

1054 2600 Sine HARD LEAD 121 2<br />

1055 Saw Wave HARD LEAD 121 0 82<br />

1056 OB2 Saw HARD LEAD 121 1<br />

1057 Doctor Solo HARD LEAD 121 2<br />

1058 Natural Lead HARD LEAD 121 3<br />

1059 SequencedSaw HARD LEAD 121 4<br />

1060 Syn.Calliope SOFT LEAD 121 0 83<br />

1061 Chiffer Lead SOFT LEAD 121 0 84<br />

1062 Charang HARD LEAD 121 0 85<br />

1063 Wire Lead HARD LEAD 121 1<br />

1064 Solo Vox SOFT LEAD 121 0 86<br />

1065 5th Saw Wave HARD LEAD 121 0 87<br />

1066 Bass & Lead HARD LEAD 121 0 88<br />

1067 Delayed Lead HARD LEAD 121 1<br />

1068 Fantasia OTHER SYNTH 121 0 89<br />

1069 Warm Pad SOFT PAD 121 0 90<br />

1070 Sine Pad SOFT PAD 121 1<br />

1071 Polysynth OTHER SYNTH 121 0 91<br />

1072 Space Voice VOX 121 0 92<br />

1073 Itopia VOX 121 1<br />

1074 Bowed Glass SOFT PAD 121 0 93<br />

90


1. hì j=2ã%!, MSB LSB PC<br />

1075 Metal Pad BRIGHT PAD 121 0 94<br />

1076 Halo Pad BRIGHT PAD 121 0 95<br />

1077 Sweep Pad SOFT PAD 121 0 96<br />

1078 Ice Rain OTHER SYNTH 121 0 97<br />

1079 Soundtrack SOFT PAD 121 0 98<br />

1080 Crystal BELL 121 0 99<br />

1081 Syn Mallet BELL 121 1<br />

1082 Atmosphere AC.GUITAR 121 0 100<br />

1083 Brightness OTHER SYNTH 121 0 101<br />

1084 Goblin PULSATING 121 0 102<br />

1085 Echo Drops BRIGHT PAD 121 0 103<br />

1086 Echo Bell BRIGHT PAD 121 1<br />

1087 Echo Pan BRIGHT PAD 121 2<br />

1088 Star Theme BRIGHT PAD 121 0 104<br />

1089 Sitar PLUCKED 121 0 105<br />

1090 Sitar 2 PLUCKED 121 1<br />

1091 Banjo FRETTED 121 0 106<br />

1092 Shamisen PLUCKED 121 0 107<br />

1093 Koto PLUCKED 121 0 108<br />

1094 Taisho Koto PLUCKED 121 1<br />

1095 Kalimba PLUCKED 121 0 109<br />

1096 Bagpipe ETHNIC 121 0 110<br />

1097 Fiddle STRINGS 121 0 111<br />

1098 Shanai ETHNIC 121 0 112<br />

1099 Tinkle Bell BELL 121 0 113<br />

1100 Agogo PERCUSSION 121 0 114<br />

1101 Steel Drums MALLET 121 0 115<br />

1102 Woodblock PERCUSSION 121 0 116<br />

1103 Castanets PERCUSSION 121 1<br />

1104 Taiko PERCUSSION 121 0 117<br />

1105 Concert BD PERCUSSION 121 1<br />

1106 Melo. Tom 1 PERCUSSION 121 0 118<br />

1107 Melo. Tom 2 PERCUSSION 121 1<br />

1108 Synth Drum PERCUSSION 121 0 119<br />

1109 808 Tom PERCUSSION 121 1<br />

1110 Elec Perc PERCUSSION 121 1<br />

1111 Reverse Cym. PERCUSSION 121 0 120<br />

1112 Gt.FretNoise AC.GUITAR 121 0 121<br />

1113 Gt.Cut Noise AC.GUITAR 121 1<br />

1114 String Slap AC.GUITAR 121 2<br />

1115 Breath Noise SYNTH FX 121 0 122<br />

1116 Fl.Key Click SYNTH FX 121 1<br />

1117 Seashore SOUND FX 121 0 123<br />

1118 Rain SOUND FX 121 1<br />

1119 Thunder SOUND FX 121 2<br />

1120 Wind SOUND FX 121 3<br />

1121 Stream SOUND FX 121 4<br />

1122 Bubble SOUND FX 121 5<br />

1123 Bird SOUND FX 121 0 124<br />

1124 Dog SOUND FX 121 1<br />

1125 Horse-Gallop SOUND FX 121 2<br />

1126 Bird 2 SOUND FX 121 3<br />

1127 Telephone 1 SOUND FX 121 0 125<br />

1128 Telephone 2 SOUND FX 121 1<br />

1129 DoorCreaking SOUND FX 121 2<br />

1130 Door SOUND FX 121 3<br />

1131 Scratch SOUND FX 121 4<br />

1132 Wind Chimes SOUND FX 121 5<br />

1133 Helicopter SOUND FX 121 0 126<br />

1134 Car-Engine SOUND FX 121 1<br />

1135 Car-Stop SOUND FX 121 2<br />

1136 Car-Pass SOUND FX 121 3<br />

1137 Car-Crash SOUND FX 121 4<br />

1138 Siren SOUND FX 121 5<br />

1139 Train SOUND FX 121 6<br />

1140 Jetplane SOUND FX 121 7<br />

1141 Starship SOUND FX 121 8<br />

1142 Burst Noise SOUND FX 121 9<br />

1143 Applause SOUND FX 121 0 127<br />

1144 Laughing SOUND FX 121 1<br />

1145 Screaming SOUND FX 121 2<br />

1146 Punch SOUND FX 121 3<br />

1147 Heart Beat SOUND FX 121 4<br />

1148 Footsteps SOUND FX 121 5<br />

1149 Gun Shot SOUND FX 121 0 128<br />

1150 Machine Gun SOUND FX 121 1<br />

1151 Lasergun SOUND FX 121 2<br />

1. hì j=2ã%!, MSB LSB PC<br />

1152 Explosion SOUND FX 121 3<br />

1153 GW Std Kit RHYTHM 86 64 1<br />

1154 WD Std Kit RHYTHM 86 64 2<br />

1155 LD Std Kit RHYTHM 86 64 3<br />

1156 TY Std Kit RHYTHM 86 64 4<br />

1157 StandardKit1 RHYTHM 86 64 5<br />

1158 StandardKit2 RHYTHM 86 64 6<br />

1159 StandardKit3 RHYTHM 86 64 7<br />

1160 Rock Kit 1 RHYTHM 86 64 8<br />

1161 Rock Kit 2 RHYTHM 86 64 9<br />

1162 Brush Jz Kit RHYTHM 86 64 10<br />

1163 Orch Kit RHYTHM 86 64 11<br />

1164 909 808 Kit RHYTHM 86 64 12<br />

1165 Limiter Kit RHYTHM 86 64 13<br />

1166 HipHop Kit 1 RHYTHM 86 64 14<br />

1167 R&B Kit RHYTHM 86 64 15<br />

1168 HiFi R&B Kit RHYTHM 86 64 16<br />

1169 Machine Kit1 RHYTHM 86 64 17<br />

1170 Kit-Euro:POP RHYTHM 86 64 18<br />

1171 House Kit RHYTHM 86 64 19<br />

1172 Nu Technica RHYTHM 86 64 20<br />

1173 Machine Kit2 RHYTHM 86 64 21<br />

1174 ArtificalKit RHYTHM 86 64 22<br />

1175 Noise Kit RHYTHM 86 64 23<br />

1176 Kick Menu RHYTHM 86 64 24<br />

1177 Snare Menu RHYTHM 86 64 25<br />

1178 Snr/Rim Menu RHYTHM 86 64 26<br />

1179 HiHat Menu RHYTHM 86 64 27<br />

1180 Tom Menu RHYTHM 86 64 28<br />

1181 Clp&Cym&Hit RHYTHM 86 64 29<br />

1182 FX/SFX Menu RHYTHM 86 64 30<br />

1183 Percussion RHYTHM 86 64 31<br />

1184 Scrh&Voi&Wld RHYTHM 86 64 32<br />

1185 GM2 STANDARD RHYTHM 120 0 1<br />

1186 GM2 ROOM RHYTHM 120 0 9<br />

1187 GM2 POWER RHYTHM 120 0 17<br />

1188 GM2 ELECTRIC RHYTHM 120 0 25<br />

1189 GM2 ANALOG RHYTHM 120 0 26<br />

1190 GM2 JAZZ RHYTHM 120 0 33<br />

1191 GM2 BRUSH RHYTHM 120 0 41<br />

1192 GM2 ORCHSTRA RHYTHM 120 0 49<br />

1193 GM2 SFX RHYTHM 120 0 57<br />

91


qC,“%* …=K%!%" 3ä=!…/.<br />

c!3CC= Preset<br />

1 hì<br />

1153 GW Std Kit<br />

1154 WD Std Kit<br />

1155 LD Std Kit<br />

1156 TY Std Kit<br />

1157 StandardKit1<br />

1158 StandardKit2<br />

1159 StandardKit3<br />

1160 Rock Kit 1<br />

1161 Rock Kit 2<br />

1162 Brush Jz Kit<br />

1163 Orch Kit<br />

1164 909 808 Kit<br />

1165 Limiter Kit<br />

1166 HipHop Kit 1<br />

1167 R&B Kit<br />

1168 HiFi R&B Kit<br />

1169 Machine Kit1<br />

1170 Kit-Euro:POP<br />

1171 House Kit<br />

1172 Nu Technica<br />

1173 Machine Kit2<br />

1174 ArtificalKit<br />

1175 Noise Kit<br />

1176 Kick Menu<br />

1177 Snare Menu<br />

1178 Snr/Rim Menu<br />

1179 HiHat Menu<br />

1180 Tom Menu<br />

1181 Clp&Cym&Hit<br />

1182 FX/SFX Menu<br />

1183 Percussion<br />

1184 Scrh&Voi&Wld<br />

c!3CC= GM<br />

1 hì<br />

1185 GM2 STANDARD<br />

1186 GM2 ROOM<br />

1187 GM2 POWER<br />

1188 GM2 ELECTRIC<br />

1189 GM2 ANALOG<br />

1190 GM2 JAZZ<br />

1191 GM2 BRUSH<br />

1192 GM2 ORCHSTRA<br />

1193 GM2 SFX<br />

92


c!3CC= Preset<br />

1153<br />

GW Std Kit<br />

1154<br />

WD Std Kit<br />

1155<br />

LD Std Kit<br />

1156<br />

TY Std Kit<br />

1157<br />

StandardKit1<br />

1158<br />

StandardKit2<br />

Dance Kick Dance Kick Dance Kick Dance Kick MaxLow Kick2 Dance Kick<br />

Dry Kick 1 Dry Kick 1 Dry Kick 1 Dry Kick 1 Rk CmpKick Dry Kick 1<br />

Snr Roll Snr Roll Snr Roll Snr Roll Gospel Clap Snr Roll<br />

Power Kick Power Kick Power Kick Power Kick Sweep Bass Power Kick<br />

Amb.Snr 2 Amb.Snr 2 Amb.Snr 2 Amb.Snr2 p Sft Snr Gst Amb.Snr 2p<br />

Power Kick Reg.Kick 2 Reg.Kick 2 Power Kick HipHop Kick2 Power Kick<br />

Reg.PHH Reg.PHH Reg.PHH Reg.PHH Reg.PHH Reg.PHH<br />

Reg.Kick Reg.Kick 1 Reg.Kick 1 Reg.Kick Reg.Kick 1 Reg.Kick 1<br />

SF Kick 1 WD Kick LD Kick TY Kick Reg.Kick 2 Reg.Kick 2<br />

SF CStk WD CStk LD CStk TY CStk Reg.Stick Wild Stick<br />

SF Snr WD Snr LD Snr TY Snr Reg.Snr 2 Amb.Snr 1<br />

SF Snr Gst SF Snr Gst Reg.Snr Gst SF SnrGst Reg.Snr Gst Reg.Snr Gst<br />

SF Rim WD Rim LD Rim TY Rim Reg.Snr 1 Amb.Snr 2<br />

RR F.Tom RR F.Tom RR F.Tom RR F.Tom Reg.F.Tom Reg.F.Tom<br />

Reg.CHH 1 Reg.CHH 1 Reg.CHH 1 Reg.CHH 1 Reg.CHH 1 Reg.CHH 1<br />

SF L.Tom TY L.Tom LD L.Tom TY L.Tom Reg.L.Tom Reg.L.Tom<br />

Reg.CHH 2 Reg.CHH 2 Reg.CHH 2 Reg.CHH 2 Reg.CHH 2 Reg.CHH 2<br />

SF M.Tom TY M.Tom LD M.Tom TY M.Tom Reg.M.Tom 1 Reg.M.Tom<br />

Reg.OHH Reg.OHH Reg.OHH Reg.OHH Reg.OHH Reg.OHH<br />

SF MT Flm TY M.Tom LD M.Tom TY M.Tom Reg.M.Tom 2 Reg.M.TomFlm<br />

SF H.Tom TY H.Tom LD H.Tom TY H.Tom Reg.H.Tom 1 Reg.H.Tom<br />

Crash Cym1a Crash Cym1a Crash Cym1a Crash Cym 2 Crash Cym1 Crash Cym1a<br />

SF HT Flm TY H.Tom LD H.Tom TY H.Tom Reg.H.Tom 2 Reg.H.TomFlm<br />

Rock Ride 1 Rock Ride 1 Rock Ride 1 Rock Ride 1 Rock Ride Rock Ride 1<br />

China Cymbal China Cymbal China Cymbal China Cymbal China Cymbal China Cymbal<br />

Splash Cym Splash Cym Splash Cym Splash Cym Ride Edge Splash Cym<br />

Tamborine2 Tamborine 3 Tamborine 3 Tamborine2 Tamborine Tamborine<br />

Rock Crash 1 Rock Crash 1 Rock Crash 1 Crash Cym1a Crash Cym2a Rock Crash 1<br />

Cowbell3 Cowbell3 Cowbell3 Cowbell3 Cowbell Low Cowbell Hi<br />

Crash Cym1b Crash Cym1b Crash Cym1 Crash Cym1b Crash Cym2b Crash Cym1b<br />

Cowbell2 Lng Cowbell2 Lng Cowbell Cowbell2 Lng Cowbell Hi Cowbell Low<br />

Rock Ride 2 Rock Ride 2 Rock Ride 2 Rock Ride 2 Ride Bell Rock Ride 2<br />

Conga 2H Mt Conga Hi Mt Conga 2H Mt Conga 2H Mt Conga Hi Mt Conga Hi Mt<br />

Conga 2L Mt Conga Lo Mt Conga 2L Mt Conga 2L Mt Conga Lo Mt Conga Lo Mt<br />

Conga 2H Slp Conga Hi Slp Conga 2H Slp Conga 2H Slp Conga Lo Conga Hi Slp<br />

Conga 2H Op Conga Hi Op Conga 2H Op Conga 2H Op Conga Hi Op Conga Hi Op<br />

Conga 2L Op Conga Lo Op Conga Lo Op Conga 2L Op Conga Lo Op Conga Lo Op<br />

Timbare 4 Timbale Hi Timbale 1 Timbare 4 Timbale Hi Timbale Hi<br />

Timbare 3 Timbale Low Timbale 2 Timbare 3 Timbale Low Timbale Low<br />

Agogo 2 Hi Mild Agogo H Agogo 2 Hi Agogo 2 Hi Agogo Bell H Mild Agogo H<br />

Agogo 2 Low Mild Agogo L Agogo 2 Low Agogo 2 Low Agogo Bell L Mild Agogo L<br />

Cabasa 2 Cabasa Up Cabasa 2 Cabasa 2 Cabasa Up Cabasa Up<br />

Shaker 2 Maracas Shaker 2 Shaker 1 Maracas Maracas<br />

Whistle Shrt Whistle Shrt Whistle Shrt Whistle Shrt Whistle Shrt Whistle Shrt<br />

Whistle Long Whistle Long Whistle Whistle Long Whistle Long Whistle Long<br />

Guiro 2 Up Guiro Short Guiro 2 Up Guiro 2 Up Guiro Short Guiro Short<br />

Guiro 2 Down Guiro Long Guiro Long Guiro 2 Down Guiro Long Guiro Long<br />

Claves 2 Claves Claves 2 Claves 2 Claves Claves<br />

Wood Block2H Wood Block H Wood Block2H Wood Block2H Wood Block H Wood Block H<br />

Wood Block2L Wood Block L Wood Block2L Wood Block2L Wood Block L Wood Block L<br />

Cuica 2 Low Cuica Mute Cuica 2 Low Cuica 2 Low Cuica Mute Cuica Mute<br />

Cuica 2 Hi Cuica Open Cuica 2 Hi Cuica 2 Hi Cuica Open Cuica Open<br />

Triangle Mt Triangle Mt Triangle Mt Triangle Mt Triangle Mt Triangle Mt<br />

Triangle Op Triangle Op Triangle Op Triangle Op Triangle Op Triangle Op<br />

Cabasa2 Cut Cabasa Cut Cabasa2 Cut Cabasa2 Cut Cabasa Cut Cabasa Cut<br />

DigiSpectrum DigiSpectrum DigiSpectrum DigiSpectrum Castanet DigiSpectrum<br />

Wind Chime Wind Chime Wind Chime Wind Chime Bongo Hi Mt Wind Chime<br />

Wood Block2M Wood Block M Wood Block2M Wood Block2M Bongo Hi Slp Wood Block M<br />

Cajon 2 Cajon 2 Cajon 2 Cajon 2 Bongo Lo Slp Cajon 2<br />

ConcertBD ConcertBD ConcertBD ConcertBD Bongo Hi Op ConcertBD<br />

R&B Kick R&B Kick R&B Kick R&B Kick Bongo Lo Op R&B Kick<br />

Dry Kick 2 Dry Kick 2 Dry Kick 2 Dry Kick 2 Cajon 1 Dry Kick 2<br />

Old Kick Old Kick Old Kick Old Kick Cajon 2 Old Kick<br />

Jazz Doos Jazz Doos Jazz Doos Jazz Doos Cajon 3 Jazz Doos<br />

Agogo Noise Agogo Noise Agogo Noise Agogo Noise Vint Snr 2 Agogo Noise<br />

Rock OHH Rock OHH Rock OHH Rock OHH Shaker 3 Rock OHH<br />

JD Anklungs JD Anklungs JD Anklungs JD Anklungs WD Rim JD Anklungs<br />

Rock OHH Rock OHH Rock OHH Rock OHH Mix Kick 1 Rock OHH<br />

Cajon 3 Cajon 3 Cajon 3 Cajon 3 Mix Kick 2 Mix Kick 1<br />

Cajon 1 Cajon 1 Cajon 1 Cajon 1 Mix Kick 3 Cajon 1<br />

Mix Kick 4 Mix Clap Mix Kick 4 TY Rim f Mix Kick 4 Mix Kick 2<br />

Gospel Clap Gospel Clap Gospel Clap Gospel Clap Mix Kick 5 Gospel Clap<br />

Bright Clap Bright Clap Bright Clap Bright Clap Mix Clap 1 Bright Clap<br />

Rock Rd Cup Rock Rd Cup Rock Rd Cup Rock Rd Cup Wind Chime Rock Rd Cup<br />

Cowbell Cowbell Cowbell Cowbell Tibet Cymbal Cowbell<br />

Crash Cym 2 Crash Cym 2 Crash Cym 2 Crash Cym 2 Crotale Crash Cym 2<br />

93


1159<br />

StandardKit3<br />

1160<br />

Rock Kit 1<br />

1161<br />

Rock Kit 2<br />

1162<br />

Brush Jz Kit<br />

1163<br />

Orch Kit<br />

1164<br />

909 808 Kit<br />

HipHop Kick2 R&B Kick MaxLow Kick2 TR909 Kick1a Timpani Roll TR909 Kick 2<br />

Syn Swt Atk1 Rk CmpKick MaxLow Kick1 TR909 Kick1b ConcertBD 2 TR909 Kick 4<br />

Lo-Bit Stk 1 Sft Snr Gst LD Rim mf Jazz Snr R8 Shaker 1 Urbn Sn Roll<br />

TR707 Kick Dry Kick 4 Power Kick Reg.Kick 1 Jngl pkt Snr TR909 Kick 5<br />

TR808 Snr 5 Snr Roll Mix Clap 2 Soft Jz Roll Reverse Cym TR909 Snr 3<br />

Vint Kick 1 SH32 Kick Vint Kick Reg.Kick 2 Snr Roll TR909 Kick 3<br />

Reg.PHH Reg.PHH Rock CHH2 Reg.PHH Jazz Ride TR909 PHH 2<br />

Vint Kick 2 Reg.Kick 1 Rock Kick Jazz Kick 1 Timpani Roll TR909 Kick 6<br />

Old Kick 1 Reg.Kick 2 Rk CmpKick Jazz Kick 2 ConcertBD 1 TR909 Kick 1<br />

Lo-Bit Stk 4 Reg.Stick Wild Stick Hard Stick Hard Stick TR909 Rim<br />

Reg.Snr 1 Reg.Snr2 Maple Snr Jazz Rim Amb.Snr 2 TR909 Snr 1<br />

Amb Clap Reg.Snr Gst Sft Snr Gst Jz Brsh Swsh Gospel Clap TR909 Clap 1<br />

TY Rim Reg.Snr1 Reg.Snr1 Jazz Snr Concert SD TR909 Snr 2<br />

Jazz Lo Tom1 Reg.F.Tom Sharp L.Tom1 Reg.F.Tom 1 Timpani F TR909 Tom L<br />

Reg.CHH 1 Reg.CHH 1 Rock CHH 1 Reg.CHH 1 Timpani F# TR909 CHH 1<br />

Jazz Lo Tom2 Reg.L.Tom Sharp L.Tom2 Reg.L.Tom 1 Timpani G TR909 Tom L<br />

Reg.CHH 2 Reg.CHH 2 Reg.PHH Reg.CHH 2 Timpani G# TR909 PHH 1<br />

Jazz Mid Tom Reg.M.Tom Sharp L.Tom3 Reg.M.Tom 1 Timpani A TR909 Tom M<br />

Reg.OHH Reg.OHH Rock OHH Reg.OHH Timpani A# TR909 OHH 2<br />

Jazz Mid Tom Reg.M.TomFlm Sharp H.Tom1 Reg.M.Tom 1 Timpani B TR909 Tom M<br />

Jazz Hi Tom Reg.H.Tom Sharp H.Tom2 Reg.H.Tom 1 Timpani C TR909 Tom H<br />

Crash Cym1 Crash Cym1a Crash Cym1 Jazz Crash Timpani C# TR909 Crash<br />

Jazz Hi Tom Reg.H.TomFlm Sharp H.Tom3 Reg.H.Tom 1 Timpani D TR909 Tom H<br />

Rock Rd Edge Rock Ride 1 Ride Cymbal Jazz Ride 1 Timpani D# TR909 Ride 1<br />

China Cymbal China Cymbal China Cymbal China Cym 1 Timpani E TR909 Crash1<br />

Rock Rd Cup Splash Cym Ride Bell Ride Edge Timpani f TR909 Ride 2<br />

Tamborine Tamborine Tamborine 3 Tamborine Tamborine 3 CR78 Tamb 1<br />

Splash Cym Rock Crash 1 Rock Crash 2 Crash Cym Concert Cym TR909 Crash2<br />

Cowbell Cowbell Hi Cowbell Mute Cowbell Low Cowbell Mute JD Sm Metal<br />

Rock Crash 2 Crash Cym1b Splash Cym Crash Cym Concert Cym2 TR909 Ride 3<br />

TR808 Cym Cowbell Low Cowbell Cowbell Hi Ride Cymbal Syn Swt Atk3<br />

Jazz Ride Rock Ride 2 Rock Rd Cup Ride Bell Crash Cym1 TR808 Kick 1<br />

Bongo Hi Conga Hi Mt Conga Hi Mt Conga Hi Mt Bongo Hi Op TR808 Kick 2<br />

Bongo Lo Conga Lo Mt Conga Lo Mt Conga Lo Mt Bongo Lo Op TR808 Rim<br />

Conga Hi Mt Conga Hi Slp Conga Slp Op Conga Lo Slp Conga Hi Mt TR808 Snr 2<br />

Conga Hi Conga Hi Op Conga Hi Op Conga Hi Op Conga Hi Op TR808 Clap 2<br />

Conga Lo Conga Lo Op Conga Lo Op Conga Lo Op Conga Lo Op TR808 Snr 4<br />

Timbale Hi Timbale Hi Timbale Hi Timbale Hi Timbale Hi TR808 Tom L<br />

Timbale Low Timbale Low Timbale Low Timbale Low Timbale Low TR808 CHH 1<br />

Cowbell Hi Agogo Bell H Agogo Bell H Agogo Bell H Agogo Bell H TR808 Tom L<br />

Cowbell Low Agogo Bell L Agogo Bell L Agogo Bell L Agogo Bell L TR808 CHH 2<br />

Cabasa Cabasa Up Cabasa Up Cabasa Up Cabasa Up TR808 Tom M<br />

Shaker Maracas Maracas Maracas Maracas TR808 OHH 1<br />

Noise OHH 2 Whistle Shrt Whistle Shrt Jazz Kick 1 Whistle Shrt TR808 Tom M<br />

Scratch 5 Whistle Long Whistle Long Jazz Kick 2 Whistle Long TR808 Tom H<br />

Syn Low Atk2 Guiro Short Guiro Short Hard Stick Guiro Short TR808Cowbell<br />

MG Zap 3 Guiro Long Guiro Long Jazz Rim Guiro Long TR808 Tom H<br />

Syn Swt Atk1 Claves Claves Sft Snr Gst Claves TR606 Cym<br />

Syn Swt Atk4 Wood Block H Wood Block H Jazz Snr Wood Block H TR606 OHH 1<br />

Bongo Hi Slp Wood Block L Wood Block L Reg.F.Tom 2 Wood Block L TR606 OHH 2<br />

Noise OHH Cuica Mute Cuica Mute Reg.CHH 1 Cuica Mute CR78 Tamb 2<br />

Noise CHH Cuica Open Cuica Open Reg.L.Tom 2 Cuica Open CR78 OHH 1<br />

Triangle 1 Triangle Mt Triangle Mt Reg.CHH 2 Triangle Mt Cowbell Mute<br />

Triangle 2 Triangle Op Triangle Op Reg.M.Tom 2 Triangle Op CR78 OHH 2<br />

Cajon 1 Cabasa Cut Cabasa Cut Reg.OHH Cabasa Cut Syn Swt Atk5<br />

Cajon 3 DigiSpectrum Wind Chime Reg.M.TomFlm Finger Snap TR808 OHH 2<br />

Wind Chime Wind Chime Dist Chord 1 Reg.H.Tom 2 Wind Chime 808 Maracas<br />

SprgDrm Hit Dist Chord 1 Dist Chord 2 Jazz Cymbal Tibet Cymbal TR808 Claves<br />

Crotale Dist Chord 2 Dist Chord 3 Reg.H.TomFlm Vibraslap Triangle Mt<br />

R8 Click Dist Chord 3 Dist Chord 4 Jazz Ride 2 Crotale Triangle Op<br />

Metro Bell Dist Chord 4 Dist Chord 5 China Cym 2 Applause Narrow Hit 2<br />

DR202 Beep Dist Chord 5 Dist Chord 6 Cajon 1 TubulrBel F TR808 Cym1<br />

Reverse Cym Rock CHH 2 Rock CHH 2 Cajon 2 TubulrBel F# MG Zap 4<br />

Xylo Seq. Cowbell 2a Dist Chord 7 Cajon 3 TubulrBel G Scratch 1<br />

Vinyl Noise Rock CHH 1 DistGtr Nz 1 Vint Snr 2 TubulrBel G# MG Zap 1<br />

Mobile Phone Cowbell 2b DistGtr Nz 2 Shaker 3 TubulrBel A TR606 Snr 2<br />

Group Snap Rock OHH DistGtr Nz 3 WD Rim f TubulrBel A# Synth Saw<br />

Laser Fng.EB2 Sld JD Switch Mix Kick 1 TubulrBel B Digi Breath<br />

Siren Cajon 3 Cajon 3 Mix Kick 2 TubulrBel C TR808 Cym2<br />

AnalogKick 3 Cajon 2 Cajon 2 Mix Kick 3 TubulrBel C# TR808 Conga1<br />

Old Kick 2 Cajon 1 Cajon 1 Mix Kick 4 TubulrBel D TR808 Conga2<br />

Reg.Kick Gospel Clap Real Clap Mix Kick 5 TubulrBel D# Cajon 1<br />

TR909 Snr 4 Rock Crash 2 Gospel Clap Mix Clap 1 TubulrBel E Vint Snr 3<br />

TR808 Snr 2 Rock Rd Cup Tibet Cymbal Wind Chime TubulrBel f Door Creak<br />

Short Snr1 Club FinSnap Tamborine 1 Tibet Cymbal Church Bell1 Vint.Phone<br />

Vint Snr 4 TR909 Snr 6 Tamborine 2 Crotale Church Bell2 Door Creak<br />

94


1165<br />

Limiter Kit<br />

1166<br />

HipHop Kit 1<br />

1167<br />

R&B Kit<br />

1168<br />

HiFi R&B Kit<br />

1169<br />

Machine Kit1<br />

1170<br />

Kit-Euro:POP<br />

Dance Kick 1 PlasticKick2 70's Kick MaxLow Kick2 TR909 Kick 2 TR707 Kick<br />

HipHop Kick1 Group Snap AnalogKick 6 FB Kick TR909 Kick 4 AnalogKick 1<br />

WD CStk Snr Roll Urbn Sn Roll Rough Kick1a Light Snr Dirty Snr 6<br />

R&B Kick 1 AnalogKick 3 HipHop Kick2 MaxLow Kick1 Mix Kick 5 FB Kick<br />

Wild Stick GoodOld Snr5 R&B ShrtSnr1 Rough Kick3 DR660 Snr BrushRoll<br />

Dance Kick 2 Dist Kick Old Kick Rk CmpKick Mix Kick 2 PlasticKick2<br />

Hip PHH Noise CHH HipHop CHH TR909 Kick 5 TR808 PHH Reg.CHH 2<br />

LD Kick TR707 Kick EuroHit Kick Rough Kick1b AnalogKick 6 Power Kick<br />

R&B Kick 2 Dry Kick 4 TR909 Kick 1 R&B Kick 70's Kick 1 TR909 Kick 6<br />

Lo-Bit Stk 2 Jazz Rim Dry Stick 4 Hard Stick TR808 Rim R&B ShrtRim1<br />

Wild Stick Dirty Snr 2 Dirty Snr 2 GoodOld Snr3 Jngl pktSnr1 TR909 Snr 3<br />

Dist Clap Old Clap Maple Snr GoodOld Snr4 Funk Clap TR909 Clap 1<br />

DR660 Snr Vint Snr 4a Short Snr2 GoodOld Snr2 Jngl pktSnr2 TR909 Snr 4a<br />

Reg.F.Tom p TR909 Tom L TR808 Tom 1 Lo-Bit Snr 1 MG Attack Sharp L.Tom2<br />

Lo-Bit CHH 2 HipHop CHH 2 TR606 CHH 2 Noise CHH TR808 CHH 1 TR909 CHH 1<br />

Reg.F.Tom f Deep Tom L Reg.F.Tom Jazz Snr MG Attack Sharp L.Tom1<br />

Lo-Bit CHH 4 Lo-Bit PHH TR909 CHH 2 Hip PHH TR808 PHH TR909 PHH 1<br />

Reg.L.Tom TR909 Tom M TR808 Tom 2 Lo-Bit Snr 2 MG Blip Sharp M.Tom<br />

Lo-Bit OHH 2 Lo-Bit OHH 2 Lo-Bit OHH 2 Reg.OHH TR808 OHH 1 TR909 OHH 2<br />

Reg.L.TomFlm Deep Tom M Reg.M.Tom Vint Snr 2 MG Blip Sharp M.Tom<br />

Reg.H.Tom TR909 Tom H TR808 Tom 3 WD Snr Beam HiQ Sharp H.Tom<br />

Crash Cym 1 Crash Cym1 p Rock Crash 1 TR808 Cym 1 TR606 Cym 2a TR909 Crash<br />

Reg.H.TomFlm Deep Tom H Reg.H.Tom GoodOld Snr6 Beam HiQ Sharp H.Tom<br />

Lo-Bit OHH 1 Rock Crash 1 Splash Cym TR606 Cym 2 Lo-Bit OHH1a TR909 Ride<br />

TR606 Cym 2 Rock Rd Edge Rock Rd Edge White Noise TR606 Cym 2 China Cymbal<br />

Jazz Ride 1 China Cymbal Concert Cym Bright Form Lo-Bit OHH1b Rock Rd Edge<br />

Tamborine 1 Snap Cheap Clap CR78 Tamb CR78 Tamb 1 Tamborine 3<br />

TR606 OHH TR808 Conga2 Snap SBF Hrd Ld 1 TR606 Cym 2b Crash Cym1 p<br />

Vibraslap Vint Snr 4 Lo-Bit Snr 2 JD Sm Metal JD Sm Metal1 Cowbell<br />

Mix Kick 2 TR808Cowbell Wood Block TR808 Cym 2 Lo-Bit OHH1c Rock Crash 2<br />

Hip PHH Guiro Long Shaku Noise Syn Swt Atk3 Syn Swt Atk3 Vibraslap<br />

Mix Kick 2 Guiro 2 Syn Hrd Atk1 TR909 Kick4a AnalogKick 6 TR606 Cym 2<br />

Rough Kick Guiro 1 JD MetalWind TR909 Kick4b 70's Kick 2 Bongo Lo Op<br />

Dry Stick Shaker 3 Maracas TR808 Rim R8 Comp Rim Bongo Hi Op<br />

GoodOld Snr5 Noise CHH Cabasa Up TR808 Snr 2 Pocket Snr Conga Hi Mt<br />

R8 Clap Cabasa 2 Cabasa Down TR808 Clap 2 TR909 Clap 2 Conga Hi Op<br />

Jngl pkt Snr Vibraslap Cabasa Cut TR808 Snr 4 Vint Snr 4 Conga Lo Op<br />

TR808 Tom Mix Kick 2 Tamborine 1 TR808 Tom 4 TR606 Tom L Conga Efx<br />

Noise CHH 1 Dist Snr Tamborine 2 TR808 CHH 1 Dance CHH Shaker 3<br />

TR808 Tom Sweep Bass Tamborine 1 TR808 Tom 3 TR606 Tom L Shaker 2<br />

Noise CHH 2 Short Snr1 Triangle Mt TR808 CHH 2 Lo-Bit CHH 1 CR78 Beat<br />

TR606 Tom L1 CR78 CHH Triangle Op TR808 Tom 2 TR606 Tom M Cabasa Cut 1<br />

Lo-Bit OHH 2 Shaker 2 Xylo Seq. TR808 OHH 1 Reg.OHH Cabasa Cut 2<br />

TR606 Tom L2 CR78 Tamb Philly Hit TR808 Tom 1 TR606 Tom M Lo-Bit PHH<br />

TR606 Tom H1 Noise OHH LoFi Min Hit Scratch 3 TR606 Tom H Scratch 7<br />

Crash Cym 2 Slight Bell Vinyl Noise Scratch 4 TR909 Crash1 Syn Low Atk2<br />

TR606 Tom H2 Tibet Cymbal Cajon 1 Scratch 5 TR606 Tom H MG Zap 7<br />

Jazz Ride 2 Wind Chime Cajon 2 Scratch 6 Lite OHH 1 Syn Swt Atk1<br />

Splash Cym Scratch 2 Cajon 3 Old Clap TR909 Crash2 Syn Swt Atk4<br />

Rock Rd Edge Scratch 1 Conga Hi Mt Hand Clap Lite OHH 2 Conga Thumb<br />

Tamborine 3 Scratch 10 Conga Lo Mt R8 Clap CR78 Tamb 2 Triangle 1<br />

Guiro Long Scratch 9 Conga Hi Slp Cabasa Cut TR909 Crash Triangle 2<br />

Gospel Clap Smear Hit 2 Conga Lo Slp R8 Shaker JD Sm Metal2 Euro Hit 1<br />

Tibet Cymbal Lofi Min Hit Conga Hi Op Tamborine 2 Lite OHH 3 Tao Hit<br />

Wind Chime Thin Beef Conga Lo Op Cabasa Down Syn Swt Atk1 Narrow Hit 2<br />

Mix Kick 1 Dist Hit Conga Slp Op Cabasa Cut TR808 OHH 2 Euro Hit 2<br />

Mix Kick 2 Narrow Hit 2 Conga Efx Tibet Cymbal 808 Maracas Wind Chime<br />

Mix Kick 4 MG Attack Conga Thumb Crotale TR808 Claves Timpani Roll<br />

Vint Snr 1 MG Zap 9 Noise OHH Slight Bell Triangle Mt Crotale<br />

Vint Snr 2 Mix Clap 3 Shaker 3 Wind Chime Triangle Op R8 Click<br />

Vint Snr 3 R8 Shaker Castanet Triangle 1 Narrow Hit 2 Metro Bell<br />

Vint Snr 4 Cabasa Down CR78 Beat Mild CanWave Euro Hit MC500 Beep 1<br />

Noise CHH Cabasa Cut CR78 OHH Cheap Clap MG Zap 4 MC500 Beep 2<br />

CR78 CHH MaxLow Kick1 CR78 CHH JD Plunk Scratch 1 Atmosphere<br />

Noise CHH 3 MaxLow Kick2 Lite OHH Syn Swt Atk2 MG Zap 1 Agogo Noise<br />

Noise OHH 2 Lo-Bit Snr 1 CR78 Tamb DistGtr Nz 2 TR606 Snr 2 Car Slip<br />

Noise OHH 1 Dance CHH JD Vox Noise River Synth Saw Group Snap<br />

Heartbeat Wild Stick Guiro 2 Fast Bubble Digi Breath Laser<br />

Scratch 2 MC500 Beep 1 Metro Click Train Pass DigiSpectrum ConcertBD<br />

Scratch 5 MC500 Beep 2 Metro Bell LoFi Min Hit Shaker 3 AnalogKick 3<br />

Scratch 1 Gospel Clap Wind Chime Pink Noise Conga 2H Slp Old Kick<br />

Scratch 4 TR606 Cym Crotale Agogo Noise Cajon 1 Reg.Kick<br />

Scratch 6 China Cymbal Crash Cym1 p SynVox Nz 1 Vint Snr 3 TR909 Snr 4b<br />

Mobile Phone Rock Crash 2 TR909 Crash SynVox Nz 2 Door Creak 1 TR808 Snr 2<br />

Sweep Bass 1 CR78 OHH CR78 OHH R8 Click Vint.Phone Vint Snr 4<br />

Sweep Bass 2 Concert Cym Rev.Lite OHH Syn Swt Atk1 Door Creak 2 Light Snr<br />

95


1171<br />

House Kit<br />

1172<br />

Nu Technica<br />

1173<br />

Machine Kit2<br />

1174<br />

ArtificalKit<br />

1175<br />

Noise Kit<br />

1176<br />

Kick Menu<br />

TR909 Kick 3 SH32 Kick 1 AnalogKick 5 TR909 Kick 2 TR909 Kick 2 -----<br />

SH32 Kick JD EML 5th 1 AnalogKick6a AnalogKick 2 TR909 Kick 4 -----<br />

Urbn Sn Roll AnalogKick 6 Analog Snr 1 TR808 Snr 5 Urbn SnRoll1 -----<br />

TR909 Kick 2 TR909 Kick 5 AnalogKick1a TR909 Kick 3 TR909 Kick 5 -----<br />

TR909 Snr 6 Plastic Kc3a TR808 Snr 4 Vint Snr 3 Door Creak 1 -----<br />

TR909 Kick 5 R&B Kick FB Kick FB Kick TR909 Kick 1 -----<br />

TR909 PHH 2 TR707 Kick TR808 PHH TR606 Cym 2a SynSwt Atk7a -----<br />

TR909 Kick4a Plastic Kc3b AnalogKick6b AnalogKick 3 Cajon 3a Reg.Kick p<br />

TR909 Kick4b SH32 Kick 2 AnalogKick6c TVF Trigger Cajon 3b Reg.Kick f<br />

TR909 Rim TR909 Snr 5 R&B ShrtRim2 TR909 Rim Laser Reg.Kick ff<br />

TR909 Snr 4 Syn Mtl Atk2 TR909 Snr 1 TR909 Snr 1 Door Creak2a Rock Kick p<br />

TR909 Clap 2 Flange Snr TR707 Clap Claptail Train Pass Rock Kick f<br />

TR909 Snr 5 TR909 Snr 3 Lo-Bit Snr 2 TR909 Snr 3 Door Creak2b Jazz Kick p<br />

TR909 Tom L Dance CHH Deep Tom L TR909 Tom L2 Syn Swt AtkL Jazz Kick mf<br />

TR909 CHH 2 TR606DstCHH1 TR606 CHH 1 TR909 CHH 1 SynSwt Atk7b Jazz Kick f<br />

TR909 Tom L TR909 PHH 2 Deep Tom L TR909 Tom L1 Syn Swt AtkL Dry Kick 1<br />

TR909 PHH 2 TR606 PHH 2a TR606 PHH 1 TR909 PHH 1 Syn Mtl Atk2 Tight Kick<br />

TR909 Tom M TR909 OHH 1 Deep Tom M TR909 Tom M2 Syn Swt AtkM Old Kick<br />

TR909 OHH 2 Lite OHH TR909 OHH 2 TR909 OHH 2 White Noise Jz Dry Kick<br />

TR909 Tom M Rock Rd Cup Deep Tom M TR909 Tom M1 Syn Swt AtkM Dry Kick 2<br />

TR909 Tom H Syn Hrd Atk4 Deep Tom H TR909 Tom H2 Syn Swt AtkH Dry Kick 3<br />

TR909 Crash1 MG Zap 7a Lite OHH TR909 Crash Syn Mtl Atk1 Power Kick<br />

TR909 Tom H MG Zap 9 Deep Tom H TR909 Tom H1 Syn Swt AtkH R&B Kick L<br />

TR909 Ride 1 MG Zap 8 TR808 OHH 1 TR909 Ride SynLow Atk1a Rk CmpKick<br />

TR909 Crash2 MG Zap 10 TR606 Cym 2a White Noise1 Crotale 1 Dance Kick<br />

TR909 Ride 2 HipHop CHH 2 TR909 Ride 1 CR78 Beat Laser 1 HipHop Kick1<br />

CR78 Tamb Syn Swt Atk3 CR78 Tamb Tamborine 3 MG Zap 11 HipHop Kick2<br />

MG Zap 4 Reg.PHH TR606 Cym 2b Atmosphere Laser 2 TR909 Kick 1<br />

JD Sm Metal Syn Swt Atk6 JD Sm Metal Cowbell Mute MG Zap 4a TR808 Kick<br />

MG Zap 5 HipHop OHH TR909 Ride 2 Syn Swt Atk1 Digi Loop 1 TR909 Kick 4<br />

Syn Swt Atk3 TR909 OHH 2 Syn Swt Atk3 Cowbell MG Zap 6a WD Kick mf<br />

AnalogKick 2 TR909 R.Crsh AnalogKick1b Reverse Cym SynLow Atk2a WD Kick f<br />

TR909 Kick 2 TR909 Crash AnalogKick 4 AnalogKick 5 SynLow Atk2b WD Kick ff<br />

TR909 Rim Rock Crash 1 Urbn SnRoll1 Metal Vox W1 MG Attack LD Kick mf<br />

TR909 Snr 1 MG Zap 2 Analog Snr 2 Metal Vox W2 Syn Hrd Atk4 LD Kick f<br />

TR909 Clap 1 MG Zap 9 Dist Clap Metal Vox W3 Train Pass LD Kick ff<br />

TR909 Snr 2 Smear Hit 2 Analog Snr 3 White Noise2 Syn Mtl Atk1 TY Kick mf<br />

TR909 D.TomL Low Square R8 Shaker White Noise3 Syn Swt AtkL TY Kick f<br />

TR909 CHH 1 JD WoodCrak1 TR909 CHH 2 TR606 Cym 2b Syn Swt Atk7 TY Kick ff<br />

TR909 D.TomL Piano Atk Nz R8 Shaker MG Blip Syn Swt AtkL SF Kick 1<br />

TR808 CHH 2 JD WoodCrak2 TR909 PHH 2 MG Blip Rev. Syn Mtl Atk2 SF Kick 2<br />

TR909 D.TomM DR202 Beep 1 Syn Hrd Atk1 DigiSpectrum Syn Swt AtkM MaxLow Kick1<br />

TR909 OHH 1 JD WoodCrak3 TR909 OHH 2 Ice Crash DigiSpectrum MaxLow Kick2<br />

TR909 D.TomM Syn Pulse 2 SynHrd Atk1a Metal Vox L2 Syn Swt AtkM Dist Kick<br />

TR909 D.TomH DR202 Beep 2 SynHrd Atk1b Thin Beef Syn Swt AtkH FB Kick<br />

TR909 Crash3 Narrow Hit2a TR909 Crash LoFi Min Hit Digi Loop 1 Rough Kick1<br />

TR909 D.TomH E.Gtr Harm SynHrd Atk1c Trance Saw Syn Swt AtkH Rough Kick2<br />

TR909 Ride 3 Narrow Hit2b TR909 Ride 3 TB DstSqr SynLow Atk1b Rough Kick3<br />

TR909 Crash4 Euro Hit TR909 Crash Finger Snap Crotale 2 PlasticKick1<br />

TR909 Ride 4 Jazz Lo Tom1 TR909 Ride 1 Conga Slp Op Laser 3 70's Kick<br />

Tamborine 2 TR909 D.TomL CR78 Tamb Conga Lo Op MG Zap 11 AnalogKick 1<br />

MG Zap 2 Jazz Lo Tom2 MG Zap 2 Conga Hi Op Laser 4 PlasticKick2<br />

Cowbell Low TR909 D.TomM JD Sm Metal Triangle Mt MG Zap 4b PlasticKick3<br />

MG Zap 6 Jazz Lo Tom3 MG Zap 6 Triangle Op Crotale 3 TR909 Kick 2<br />

Cowbell Hi TR909 D.TomH Syn Swt Atk1 Cabasa Cut MG Zap 6b AnalogKick 2<br />

MG Zap 7 AnalogKick 3 MG Zap 7 R8 Shaker Syn Low Atk2 TR909 Kick 3<br />

Conga Hi Mt AnalogKick 5 808 Maracas AnalogKick 1 808 Maracas AnalogKick 3<br />

Conga Lo Mt Club Clap TR808 Claves PlasticKick2 TR808 Claves AnalogKick 4<br />

Conga Lo Slp TR808 Snr 7 Triangle Mt PlasticKick3 Triangle Mt AnalogKick 5<br />

Conga Hi Op TR808 Snr 3 Triangle Op TR909 Kick 1 Triangle Op AnalogKick 6<br />

Conga Lo Op TR909 Snr 6a Euro Hit AnalogKick 4 Dry Lo Tom TR606DstKick<br />

Timbale Hi TR909 CHH 2 Scratch 4 AnalogKick 6 Conga Thumb TR909 Kick 5<br />

Timbale Low TR606DstCHH2 Brt Strat C TR909 Snr 2 Funk Gtr SH32 Kick<br />

Agogo Bell H Dance CHH Crotale TR909 Snr 4 Digi Loop 1 TR707 Kick<br />

Agogo Bell L TR606 PHH 2b MG Zap 4 TR909 Snr 5 MG Zap 4c TR909 Kick 6<br />

Cabasa Down TR909 OHH 2 Urbn SnRoll2 TR909 Snr 6 Urbn SnRoll2 Mix Kick 1<br />

Maracas TR606 OHH Calc.Saw TR808 Snr 1 Sweep Saw Mix Kick 2<br />

Guiro Short CR78 OHH White Noise TR808 Snr 2 White Noise Mix Kick 3<br />

Guiro Long Juno Sqr HD Blow Loop TR808 CHH 1 Monsoon Mix Kick 4<br />

Claves TR909 Snr 6b Shaker 2 TR808 OHH 1 Shaker 3 Mix Kick 5<br />

Wood Block L TR808 Kick Shaker 3 TR909 CHH 2 Scream Dry Kick 4<br />

Wood Block H JD EML 5th 2 Cajon 1 TR909 OHH 2 Cajon 1 Sweep Bass<br />

Triangle Mt TR707 Clap Euro Hit Lite CHH Euro Hit Vint Kick<br />

Triangle Op Dist Clap Laugh Lite OHH Laugh Small Kick<br />

Castanet MG Zap 5 Office Phone TR606 Cym 2c ConcertBD -----<br />

Whistle MG Zap 7b Door Creak China Cymbal Timpani -----<br />

96


1177<br />

Snare Menu<br />

1178<br />

Snr/Rim Menu<br />

1179<br />

HiHat Menu<br />

1180<br />

Tom Menu<br />

1181<br />

Clp&Cym&Hit<br />

1182<br />

FX/SFX Menu<br />

----- ----- ----- ----- ----- -----<br />

----- ----- ----- ----- ----- -----<br />

----- ----- ----- ----- ----- -----<br />

----- ----- ----- ----- ----- -----<br />

----- ----- ----- ----- ----- -----<br />

----- ----- ----- ----- ----- -----<br />

----- ----- ----- ----- ----- -----<br />

Reg.Snr1 p GoodOld Snr1 Reg.CHH 1 p Reg.F.Tom p Hand Clap MG Zap 1<br />

Reg.Snr1mf GoodOld Snr2 Reg.CHH 1 mf Reg.F.Tom f Club Clap MG Zap 2<br />

Reg.Snr1 f GoodOld Snr3 Reg.CHH 1 f Reg.L.Tom p Real Clap MG Zap 3<br />

Reg.Snr1ff GoodOld Snr4 Reg.CHH 1 ff Reg.L.Tom f Bright Clap MG Zap 4<br />

Reg.Snr2 p GoodOld Snr5 Reg.CHH 2 mf Reg.M.Tom p R8 Clap MG Zap 5<br />

Reg.Snr2 f GoodOld Snr6 Reg.CHH 2 f Reg.M.Tom f Gospel Clap MG Zap 6<br />

Reg.Snr2ff Dirty Snr 1 Reg.CHH 2 ff Reg.H.Tom p Amb Clap MG Zap 7<br />

Amb.Snr1 p Dirty Snr 2 Reg.PHH mf Reg.H.Tom f TR808 Clap 1 MG Zap 8<br />

Amb.Snr1 f Dirty Snr 4 Reg.PHH f Reg.L.TomFlm TR808 Clap 2 MG Zap 9<br />

Amb.Snr2 p Dirty Snr 5 Reg.OHH mf Reg.M.TomFlm TR909 Clap 1 MG Zap 10<br />

Amb.Snr2 f Dirty Snr 6 Reg.OHH f Reg.H.TomFlm TR909 Clap 2 MG Zap 11<br />

Piccolo Snr Dirty Snr 7 Reg.OHH ff Jazz Lo Tom TR707 Clap MG Blip<br />

Maple Snr Grit Snr 1 Rock CHH1 mf Jazz Mid Tom Cheap Clap Beam HiQ<br />

Reg.Snr Gst Grit Snr 2 Rock CHH1 f Jazz Hi Tom Mix Clap 1 MG Attack<br />

Sft Snr Gst Grit Snr 3 Rock CHH2 mf Jazz Lo Flm Mix Clap 2 Syn Low Atk1<br />

Jazz Snr p LoBit SnrFlm Rock CHH2 f Jazz Mid Flm Mix Clap 3 Syn Low Atk2<br />

Jz Brsh Slap Lo-Bit Snr 1 Rock OHH Jazz Hi Flm Mix Clap 4 Syn Hrd Atk1<br />

Jz Brsh Swsh Dirty Snr 3 Lo-Bit CHH 1 Sharp Lo Tom Dist Clap Syn Hrd Atk2<br />

Swish&Turn p Lo-Bit Snr 2 Lo-Bit CHH 2 Sharp Hi Tom Dist Clap 2 Syn Hrd Atk3<br />

Swish&Turn f Analog Snr 1 Lo-Bit CHH 3 Dry Lo Tom Crash Cym1 p Syn Hrd Atk4<br />

Concert SD Tiny Snare Lo-Bit CHH 4 TR909 Tom Crash Cym1 f Syn Mtl Atk1<br />

Snr Roll Lp R&B ShrtSnr1 Lo-Bit CHH 5 TR909 DstTom Crash Cym 2 Syn Mtl Atk2<br />

BrushRoll Lp TR808 Snr 1 HipHop CHH TR808 Tom Rock Crash 1 Syn Swt Atk1<br />

WD Snr p TR808 Snr 2 TR909 CHH 1 TR606 Tom Rock Crash 2 Syn Swt Atk2<br />

WD Snr mf TR808 Snr 3 TR909 CHH 2 Deep Tom Splash Cym Syn Swt Atk3<br />

WD Snr f TR606 Snr 1 TR808 CHH 1 RR F.Tom mp Jazz Crash Syn Swt Atk4<br />

WD Snr ff MrchCmp Snr TR808 CHH 2 RR F.Tom f Ride Cymbal Syn Swt Atk5<br />

WD Rim p Reggae Snr TR606 CHH 1 RR F.Tom ff Ride Bell Syn Swt Atk6<br />

WD Rim mf DR660 Snr TR606 CHH 2 LD L.Tom mf Rock Rd Cup Syn Swt Atk7<br />

WD Rim f Jngl pkt Snr TR606 DstCHH LD L.Tom f Rock Rd Edge R8 Click<br />

WD Rim ff Pocket Snr Noise CHH LD L.Tom ff Jazz Ride p MC500 Beep 1<br />

LD Snr p Flange Snr Lite CHH LD M.Tom mf Jazz Ride mf MC500 Beep 2<br />

LD Snr mf Analog Snr 2 CR78 CHH LD M.Tom f China Cymbal DR202 Beep<br />

LD Snr f Analog Snr 3 Dance CHH LD M.Tom ff TR909 Crash JD Switch<br />

LD Snr ff TR909 Snr 1 Lo-Bit PHH LD H.Tom mf TR909 Ride Cutting Nz<br />

LD Rim mf TR909 Snr 2 Hip PHH LD H.Tom f Concert Cym1 Vinyl Noise<br />

LD Rim f TR909 Snr 3 TR909 PHH 1 LD H.Tom ff Concert Cym2 Applause<br />

LD Rim ff TR909 Snr 4 TR909 PHH 2 TY L.Tom mf TR606 Cym River<br />

TY Snr p TR909 Snr 5 TR808 PHH TY L.Tom f TR808 Cym Thunder<br />

TY Snr mf TR909 Snr 6 TR606 PHH 1 TY L.Tom ff Reverse Cym Monsoon<br />

TY Snr f TR808 Snr 4 TR606 PHH 2 TY M.Tom mf ClassicHseHt Stream<br />

TY Snr ff Lite Snare HipHop OHH TY M.Tom f Narrow Hit 1 Bubble<br />

TY Rim p TR808 Snr 5 TR909 OHH 1 TY M.Tom ff Narrow Hit 2 Bird Song<br />

TY Rim mf TR808 Snr 6 TR909 OHH 2 TY H.Tom mf Euro Hit Dog Bark<br />

TY Rim f TR606 Snr 2 TR808 OHH 1 TY H.Tom f Dist Hit Gallop<br />

TY Rim ff CR78 Snare TR808 OHH 2 TY H.Tom ff Thin Beef Vint.Phone<br />

SF Snr p Urbn Sn Roll TR606 OHH SF L.Tom mf Tao Hit Office Phone<br />

SF Snr mf Reg.Stick Lo-Bit OHH 1 SF L.Tom ff Smear Hit 1 Mobile Phone<br />

SF Snr f Soft Stick Lo-Bit OHH 2 SF M.Tom mf Smear Hit 2 Door Creak<br />

SF Snr ff Hard Stick Lo-Bit OHH 3 SF M.Tom f LoFi Min Hit Door Slam<br />

SF SnrGst1 Wild Stick Lite OHH SF M.Tom ff Orch. Hit Car Engine<br />

SF SnrGst2 R&B ShrtRim1 CR78 OHH SF H.Tom mf Punch Hit Car Slip<br />

SF Rim p R&B ShrtRim2 Noise OHH 1 SF H.Tom f O'Skool Hit Car Pass<br />

SF Rim mf WD CStk mf Noise OHH 2 SF H.Tom ff Philly Hit Crash Seq.<br />

SF Rim f WD CStk f ----- RR FT Flm ff ----- Gun Shot<br />

SF Rim ff LD CStk mf ----- SF LT Flm ff ----- Siren<br />

Light Snr ff LD CStk f ----- SF MT Flm f ----- Train Pass<br />

Click Snr p TY CStk mf ----- SF HT Flm p ----- Airplane<br />

Click Snr ff TY CStk f ----- SF HT Flm f ----- Laugh<br />

Jazz Snr mf SfCrsStk p ----- SF HT Flm ff ----- Scream<br />

Jazz Snr f SfCrsStk f ----- ----- ----- Punch<br />

Jazz Rim p Lo-Bit Stk 1 ----- ----- ----- Heartbeat<br />

Soft Jz Roll Lo-Bit Stk 2 ----- ----- ----- Footsteps<br />

----- Dry Stick 1 ----- ----- ----- Machine Gun<br />

----- Dry Stick 2 ----- ----- ----- Laser<br />

----- Dry Stick 3 ----- ----- ----- Thunder Lp<br />

----- R8 Comp Rim ----- ----- ----- Metro Bell<br />

----- TR909 Rim ----- ----- ----- Metro Click<br />

----- TR808 Rim ----- ----- ----- -----<br />

97


1183<br />

Percussion<br />

1184<br />

Scrh&Voi&Wld<br />

Cowbell -----<br />

Cowbell Mute -----<br />

Cowbell2 Lng -----<br />

Cowbell2 Edg -----<br />

Cowbell3 mf -----<br />

Cowbell3 f -----<br />

Wood Block -----<br />

Wood Block2H Scratch 1<br />

Wood Block2L Scratch 2<br />

Claves Scratch 3<br />

TR808 Claves Scratch 4<br />

Claves 2 Scratch 5<br />

CR78 Beat Scratch 6<br />

Castanet Scratch 7<br />

Whistle Scratch 9<br />

Whistle Long Scratch 10<br />

Whistle Shrt<br />

Aah Formant<br />

Bongo Hi Mt<br />

Eeh Formant<br />

Bongo Hi Slp<br />

Iih Formant<br />

Bongo Lo Slp<br />

Ooh Formant<br />

Bongo Hi Op<br />

Uuh Formant<br />

Bongo Lo Op<br />

Metal Vox W1<br />

Conga Hi Mt<br />

Metal Vox W2<br />

Conga Lo Mt<br />

Metal Vox W3<br />

Conga Hi Slp JD Gamelan 1<br />

Conga Lo Slp JD Gamelan 2<br />

Conga Hi Op JD Gamelan 3<br />

Conga Lo Op JD Gamelan 4<br />

Conga Slp Op JD Gamelan 5<br />

Conga Efx JD Gamelan 6<br />

Conga Thumb JD Gamelan 7<br />

Conga 2H Op JD Gamelan 8<br />

Conga 2H Mt JD Gamelan 9<br />

Conga 2H Slp<br />

JD Gamelan10<br />

Conga 2L Op<br />

JD Gamelan11<br />

Conga 2L Mt<br />

JD Gamelan12<br />

Timbale 1 Cajon 1<br />

Timbale 2 Cajon 2<br />

Timbare 3 Cajon 3<br />

Timbare 4 Cajon 4<br />

Cabasa Up<br />

SprgDrm Hit<br />

Cabasa Down<br />

Cuica<br />

Cabasa Cut<br />

Cuica 2 Hi<br />

Cabasa2<br />

Cuica 2 Low<br />

Cabasa2 Cut -----<br />

Shaker -----<br />

Maracas -----<br />

808 Maracas -----<br />

R8 Shaker -----<br />

Guiro 1 -----<br />

Guiro 2 -----<br />

Guiro Long -----<br />

Guiro 2 Up -----<br />

Guiro 2 Down -----<br />

Guiro 2 Fast -----<br />

Vibraslap -----<br />

Tamborine 1 -----<br />

Tamborine 2 -----<br />

Tamborine 3 -----<br />

Tamborine4 f -----<br />

Tamborine4 p -----<br />

CR78 Tamb -----<br />

Timpani p -----<br />

Timpani f -----<br />

Timpani Roll -----<br />

Timpani Lp -----<br />

ConcertBD p -----<br />

ConcertBD f -----<br />

ConcertBD ff -----<br />

ConcertBD Lp -----<br />

Triangle 1Op -----<br />

Triangle 1Mt -----<br />

Triangle 2 -----<br />

Tibet Cymbal -----<br />

Wind Chime -----<br />

Crotale -----<br />

98


c!3CC= GM<br />

Note No.<br />

27<br />

28<br />

29<br />

30<br />

31<br />

32<br />

33<br />

34<br />

35<br />

C2 36<br />

37<br />

38<br />

39<br />

40<br />

41<br />

42<br />

43<br />

44<br />

45<br />

46<br />

47<br />

C3 48<br />

49<br />

50<br />

51<br />

52<br />

53<br />

54<br />

55<br />

56<br />

57<br />

58<br />

59<br />

C4 60<br />

61<br />

62<br />

63<br />

64<br />

65<br />

66<br />

67<br />

68<br />

69<br />

70<br />

71<br />

C5 72<br />

73<br />

74<br />

75<br />

76<br />

77<br />

78<br />

79<br />

80<br />

81<br />

82<br />

83<br />

C6 84<br />

85<br />

86<br />

87<br />

88<br />

1185 (PC: 1)<br />

GM2 STANDARD<br />

1186 (PC: 9)<br />

GM2 ROOM<br />

1187 (PC: 17)<br />

GM2 POWER<br />

1188 (PC: 25)<br />

GM2 ELECTRIC<br />

1189 (PC: 26)<br />

GM2 ANALOG<br />

1190 (PC: 33)<br />

GM2 JAZZ<br />

High Q High Q High Q High Q High Q High Q<br />

Slap Slap Slap Slap Slap Slap<br />

Scratch Push Scratch Push Scratch Push Scratch Push Scratch Push Scratch Push<br />

Scratch Pull Scratch Pull Scratch Pull Scratch Pull Scratch Pull Scratch Pull<br />

Sticks Sticks Sticks Sticks Sticks Sticks<br />

Square Click Square Click Square Click Square Click Square Click Square Click<br />

Metron Click Metron Click Metron Click Metron Click Metron Click Metron Click<br />

Metron Bell Metron Bell Metron Bell Metron Bell Metron Bell Metron Bell<br />

Kick Drum 2 Kick Drum 2 Power Kick 2 Kick Drum 2 Kick Drum 2 Jazz Kick 2<br />

Kick Drum 1 Kick Drum 1 Power Kick 1 Elec.Kick 1 Ana.Kick 1 Jazz Kick 1<br />

Side Stick Side Stick Side Stick Side Stick Ana.Rim Sho Side Stick<br />

Aco.Snare Aco.Snare PowerSnareDr E.SnareDrum1 Ana.Snare 1 Aco.Snare<br />

Hand Clap Hand Clap Hand Clap Hand Clap Hand Clap Hand Clap<br />

Elec.Snare Elec.Snare Elec.Snare E.SnareDrum2 Elec.Snare Elec.Snare<br />

Low Tom 2 Room LowTom2 PowerLowTom2 E.Low Tom 2 Ana.Low Tom2 Low Tom 2<br />

ClosedHi-hat ClosedHi-hat ClosedHi-hat ClosedHi-hat Ana.ClosedHH ClosedHi-hat<br />

Low Tom 1 Room LowTom1 PowerLowTom1 E.Low Tom 1 Ana.Low Tom1 Low Tom 1<br />

Pedal Hi-hat Pedal Hi-hat Pedal Hi-hat Pedal Hi-hat Ana.ClosedHH Pedal Hi-hat<br />

Mid Tom 2 Room MidTom2 PowerMidTom2 E.Mid Tom 2 Ana.Mid Tom2 Mid Tom 2<br />

Open Hi-hat Open Hi-hat Open Hi-hat Open Hi-hat Ana.Open HH Open Hi-hat<br />

Mid Tom 1 Room MidTom1 PowerMidTom1 E.Mid Tom 1 Ana.Mid Tom1 Mid Tom 1<br />

High Tom 2 Room Hi Tom2 Power HiTom2 E.Hi Tom 2 Ana.Hi Tom2 High Tom 2<br />

CrashCymbal1 CrashCymbal1 CrashCymbal1 CrashCymbal1 Ana.Cymbal CrashCymbal1<br />

High Tom 1 Room Hi Tom1 Power HiTom1 E.Hi Tom 1 Ana.Hi Tom1 High Tom 1<br />

Ride Cymbal1 Ride Cymbal1 Ride Cymbal1 Ride Cymbal1 Ride Cymbal1 Ride Cymbal1<br />

China Cymbal China Cymbal China Cymbal Reverse Cym. China Cymbal China Cymbal<br />

Ride Bell Ride Bell Ride Bell Ride Bell Ride Bell Ride Bell<br />

Tambourine Tambourine Tambourine Tambourine Tambourine Tambourine<br />

SplashCymbal SplashCymbal SplashCymbal SplashCymbal SplashCymbal SplashCymbal<br />

Cowbell Cowbell Cowbell Cowbell Ana.Cowbell Cowbell<br />

CrashCymbal2 CrashCymbal2 CrashCymbal2 CrashCymbal2 CrashCymbal2 CrashCymbal2<br />

Vibra-slap Vibra-slap Vibra-slap Vibra-slap Vibra-slap Vibra-slap<br />

Ride Cymbal2 Ride Cymbal2 Ride Cymbal2 Ride Cymbal2 Ride Cymbal2 Ride Cymbal2<br />

High Bongo High Bongo High Bongo High Bongo High Bongo High Bongo<br />

Low Bongo Low Bongo Low Bongo Low Bongo Low Bongo Low Bongo<br />

MuteHi Conga MuteHi Conga MuteHi Conga MuteHi Conga Ana.Hi Conga MuteHi Conga<br />

OpenHi Conga OpenHi Conga OpenHi Conga OpenHi Conga Ana.MidConga OpenHi Conga<br />

Low Conga Low Conga Low Conga Low Conga Ana.LowConga Low Conga<br />

High Timbale High Timbale High Timbale High Timbale High Timbale High Timbale<br />

Low Timbale Low Timbale Low Timbale Low Timbale Low Timbale Low Timbale<br />

High Agogo High Agogo High Agogo High Agogo High Agogo High Agogo<br />

Low Agogo Low Agogo Low Agogo Low Agogo Low Agogo Low Agogo<br />

Cabasa Cabasa Cabasa Cabasa Cabasa Cabasa<br />

Maracas Maracas Maracas Maracas Ana.Maracas Maracas<br />

ShortWhistle ShortWhistle ShortWhistle ShortWhistle ShortWhistle ShortWhistle<br />

Long Whistle Long Whistle Long Whistle Long Whistle Long Whistle Long Whistle<br />

Short Guiro Short Guiro Short Guiro Short Guiro Short Guiro Short Guiro<br />

Long Guiro Long Guiro Long Guiro Long Guiro Long Guiro Long Guiro<br />

Claves Claves Claves Claves Ana.Claves Claves<br />

Hi WoodBlock Hi WoodBlock Hi WoodBlock Hi WoodBlock Hi WoodBlock Hi WoodBlock<br />

LowWoodBlock LowWoodBlock LowWoodBlock LowWoodBlock LowWoodBlock LowWoodBlock<br />

Mute Cuica Mute Cuica Mute Cuica Mute Cuica Mute Cuica Mute Cuica<br />

Open Cuica Open Cuica Open Cuica Open Cuica Open Cuica Open Cuica<br />

MuteTriangle MuteTriangle MuteTriangle MuteTriangle MuteTriangle MuteTriangle<br />

OpenTriangle OpenTriangle OpenTriangle OpenTriangle OpenTriangle OpenTriangle<br />

Shaker Shaker Shaker Shaker Shaker Shaker<br />

Jingle Bell Jingle Bell Jingle Bell Jingle Bell Jingle Bell Jingle Bell<br />

Bell Tree Bell Tree Bell Tree Bell Tree Bell Tree Bell Tree<br />

Castanets Castanets Castanets Castanets Castanets Castanets<br />

Mute Surdo Mute Surdo Mute Surdo Mute Surdo Mute Surdo Mute Surdo<br />

Open Surdo Open Surdo Open Surdo Open Surdo Open Surdo Open Surdo<br />

----- ----- ----- ----- ----- -----<br />

99


Note No.<br />

27<br />

28<br />

29<br />

30<br />

31<br />

32<br />

33<br />

34<br />

35<br />

C2 36<br />

37<br />

38<br />

39<br />

40<br />

41<br />

42<br />

43<br />

44<br />

45<br />

46<br />

47<br />

C3 48<br />

49<br />

50<br />

51<br />

52<br />

53<br />

54<br />

55<br />

56<br />

57<br />

58<br />

59<br />

C4 60<br />

61<br />

62<br />

63<br />

64<br />

65<br />

66<br />

67<br />

68<br />

69<br />

70<br />

71<br />

C5 72<br />

73<br />

74<br />

75<br />

76<br />

77<br />

78<br />

79<br />

80<br />

81<br />

82<br />

83<br />

C6 84<br />

85<br />

86<br />

87<br />

88<br />

1191 (PC: 41)<br />

GM2 BRUSH<br />

1192 (PC: 49)<br />

GM2 ORCHSTRA<br />

1193 (PC: 57)<br />

GM2 SFX<br />

High Q ClosedHi-hat -----<br />

Slap Pedal Hi-hat -----<br />

Scratch Push Open Hi-hat -----<br />

Scratch Pull Ride Cymbal1 -----<br />

Sticks Sticks -----<br />

Square Click Square Click -----<br />

Metron Click Metron Click -----<br />

Metron Bell Metron Bell -----<br />

Jazz Kick 2 Concert BD 2 -----<br />

Jazz Kick 1 Concert BD 1 -----<br />

Side Stick Side Stick -----<br />

Brush Tap Concert SD -----<br />

Brush Slap Castanets High Q<br />

Brush Swirl Concert SD Slap<br />

BrushLowTom2 Timpani F Scratch Push<br />

ClosedHi-hat Timpani F# Scratch Pull<br />

BrushLowTom1 Timpani G Sticks<br />

Pedal Hi-hat Timpani G# Square Click<br />

BrushMidTom2 Timpani A Metron Click<br />

Open Hi-hat Timpani A# Metron Bell<br />

BrushMidTom1 Timpani B GtFret Noise<br />

Brush HiTom2 Timpani c Cut Noise Up<br />

CrashCymbal1 Timpani c# Cut Noise Dw<br />

Brush HiTom1 Timpani d Slap_St.Bass<br />

Ride Cymbal1 Timpani d# Fl.Key Click<br />

China Cymbal Timpani e Laughing<br />

Ride Bell Timpani f Scream<br />

Tambourine Tambourine Punch<br />

SplashCymbal SplashCymbal Heart Beat<br />

Cowbell Cowbell Footsteps 1<br />

CrashCymbal2 Concert Cym2 Footsteps 2<br />

Vibra-slap Vibra-slap Applause<br />

Ride Cymbal2 Concert Cym1 Door Creak<br />

High Bongo High Bongo Door<br />

Low Bongo Low Bongo Scratch<br />

MuteHi Conga MuteHi Conga Wind Chimes<br />

OpenHi Conga OpenHi Conga Car-Engine<br />

Low Conga Low Conga Car-Stop<br />

High Timbale High Timbale Car-Pass<br />

Low Timbale Low Timbale Car-Crash<br />

High Agogo High Agogo Siren<br />

Low Agogo Low Agogo Train<br />

Cabasa Cabasa Jetplane<br />

Maracas Maracas Helicopter<br />

ShortWhistle ShortWhistle Starship<br />

Long Whistle Long Whistle Gun Shot<br />

Short Guiro Short Guiro Machine Gun<br />

Long Guiro Long Guiro Lasergun<br />

Claves Claves Explosion<br />

Hi WoodBlock Hi WoodBlock Dog<br />

LowWoodBlock LowWoodBlock Horse-Gallop<br />

Mute Cuica Mute Cuica Birds<br />

Open Cuica Open Cuica Rain<br />

MuteTriangle MuteTriangle Thunder<br />

OpenTriangle OpenTriangle Wind<br />

Shaker Shaker Seashore<br />

Jingle Bell Jingle Bell Stream<br />

Bell Tree Bell Tree Bubble<br />

Castanets Castanets -----<br />

Mute Surdo Mute Surdo -----<br />

Open Surdo Open Surdo -----<br />

----- Applause -----<br />

100


dk“ g`leŠnj<br />

101


p=“C%ƒ…="=…, =**%!ä%"<br />

● = q23C…, =**%!ä=.<br />

★ = m%2/, …%K.%ä,ì/ äë "ƒ 2, =**%!ä=, “ë, äë C=!=ì2!= œChord ModeB "/K!=…% ƒ…=÷…, INTEL (“2!. 37).<br />

C C# D E E F<br />

CM7 C#M7 DM7 E M7 EM7 FM7<br />

C7 C#7 D7 E 7 E7 F7<br />

Cm C#m Dm E m Em Fm<br />

Cm7 C#m7 Dm7 E m7 Em7 Fm7<br />

CmM7 C#mM7 DmM7 E mM7 EmM7 FmM7<br />

Cdim C#dim Ddim E dim Edim Fdim<br />

Cm7 ( 5 )<br />

C#m7 ( 5 )<br />

Dm7 ( 5 ) E m7 ( 5 ) Em7 ( 5 )<br />

Fm7 ( 5 )<br />

Caug C#aug Daug E aug Eaug Faug<br />

Csus4 C#sus4 Dsus4 E sus4 Esus4 Fsus4<br />

C7sus4 C#7sus4 D7sus4 E 7sus4 E7sus4 F7sus4<br />

102


p=“C%ƒ…="=…, =**%!ä%"<br />

● = q23C…, =**%!ä=.<br />

★ = m%2/, …%K.%ä,ì/ äë "ƒ 2, =**%!ä=, “ë, äë C=!=ì2!= œChord ModeB "/K!=…% ƒ…=÷…, INTEL (“2!. 37).<br />

F# G A A B B<br />

F#M7 GM7 A M7 AM7 B M7 BM7<br />

F#7 G7 A 7 A7 B 7 B7<br />

F#m Gm A m Am B m Bm<br />

F#m7 Gm7 A m7 Am7 B m7 Bm7<br />

F#mM7 GmM7 A mM7 AmM7 B mM7 BmM7<br />

F#dim Gdim A dim Adim B dim Bdim<br />

F#m7 ( 5 )<br />

Gm7 ( 5 ) A m7 ( 5 ) Am7 ( 5 ) B m7 ( 5 ) Bm7 ( 5 )<br />

F#aug Gaug A aug Aaug B aug Baug<br />

F#sus4 Gsus4 A sus4 Asus4 B sus4 Bsus4<br />

F#7sus4 G7sus4 A 7sus4 A7sus4 B 7sus4 B7sus4<br />

103


MIDI Implementation Chart<br />

Ìîäåëü: <strong>Prelude</strong><br />

Ôóíêöèÿ<br />

Êàðòà MIDI-ôóíêöèé<br />

Äàòà : 15.10.08<br />

Âåðñèÿ : 1.00<br />

Ïåðåäà÷à Ïðèåì Ïðèìå÷àíèÿ<br />

Basic<br />

Channel<br />

Default<br />

Changed<br />

1 – 16<br />

1 – 16<br />

1 – 16<br />

1 – 16<br />

Mode<br />

Note<br />

Number :<br />

Velocity<br />

Default<br />

Messages<br />

Altered<br />

True Voice<br />

Note ON<br />

Note OFF<br />

Mode 3<br />

Mode 3, 4 (M = 1)<br />

**************<br />

0 – 127 0 – 127<br />

**************<br />

0 – 127<br />

O<br />

O *3<br />

Mode 3<br />

Mode 3, 4 (M = 1)<br />

O<br />

O<br />

* 2<br />

Aftertouch<br />

Key's<br />

Channel's<br />

O *3<br />

O *3<br />

O<br />

O<br />

Pitch Bend<br />

O *1<br />

O *1<br />

Control<br />

Change<br />

0, 32<br />

1<br />

2<br />

4<br />

5<br />

6, 38<br />

7<br />

8<br />

10<br />

11<br />

16<br />

17<br />

18<br />

19<br />

64<br />

65<br />

66<br />

67<br />

68<br />

69<br />

70<br />

71<br />

72<br />

73<br />

74<br />

75<br />

76<br />

77<br />

78<br />

80<br />

81<br />

82<br />

83<br />

84<br />

91<br />

92<br />

93<br />

94<br />

95<br />

96, 97<br />

98, 99<br />

100, 101<br />

102 – 119<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

*1<br />

*1<br />

O<br />

O<br />

X<br />

X<br />

O<br />

O<br />

O<br />

X<br />

O<br />

O<br />

X<br />

X<br />

X<br />

X<br />

O<br />

O<br />

O<br />

O<br />

O<br />

X<br />

X<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O<br />

O (Reverb)<br />

X<br />

O (Chorus)<br />

X<br />

X<br />

X<br />

X<br />

O<br />

X<br />

*1<br />

*1<br />

Bank select<br />

Modulation<br />

Breath type<br />

Foot type<br />

Portamento time<br />

Data entry<br />

Volume<br />

Balance<br />

Panpot<br />

Expression<br />

General purpose controller 1<br />

General purpose controller 2<br />

General purpose controller 3<br />

General purpose controller 4<br />

Hold1<br />

Portamento<br />

Sostenuto<br />

Soft<br />

Legato foot switch<br />

Hold2<br />

Sound variation<br />

Resonance<br />

Release time<br />

Attack time<br />

Cutoff<br />

Decay time<br />

Vibrato rate<br />

Vibrato depth<br />

Vibrato delay<br />

General purpose controller 5<br />

General purpose controller 6<br />

General purpose controller 7<br />

General purpose controller 8<br />

Portamento control<br />

General purpose effects 1<br />

Tremolo<br />

General purpose effects 3<br />

Celeste<br />

Phaser<br />

Increment, Decrement<br />

NRPN LSB,MSB<br />

RPN LSB,MSB<br />

Program<br />

Change : True Number<br />

System Exclusive<br />

System<br />

Common<br />

System<br />

Realtime<br />

Aux<br />

Messages<br />

Ïðèìå÷àíèÿ<br />

: Song Position<br />

: Song Select<br />

: Tune<br />

: Clock<br />

: Command<br />

: All Sound Off<br />

: Reset All Controllers<br />

: Local ON/OFF<br />

: All Note Off<br />

: Active Sensing<br />

: System Reset<br />

O *1<br />

**************<br />

O<br />

O *1<br />

X<br />

X<br />

O *1<br />

O *1<br />

O *3<br />

O *3<br />

X<br />

O *3<br />

O<br />

X<br />

O *1<br />

0 – 127<br />

O<br />

O<br />

X<br />

X<br />

O *1<br />

O *1<br />

O<br />

O<br />

X<br />

O (123 – 127)<br />

O<br />

X<br />

* 1 O X âûáèðàåòñÿ.<br />

* 2 Ðàñïîçíàåòñÿ êàê M=1 äàæå åñëè M>1.<br />

* 3 Ïåðåäàåòñÿ ñ òðåêîâ àâòîàêêîìïàíåìåíòà.<br />

Program Number 1 – 128<br />

Mode 1 : OMNI ON, POLY<br />

Mode 3 : OMNI OFF, POLY<br />

Mode 2 : OMNI ON, MONO<br />

Mode 4 : OMNI OFF, MONO<br />

O : Äà<br />

X : Íåò<br />

104


Š.…,÷“*, .=!=*2!,“2,*,<br />

<strong>Prelude</strong>: l3ƒ/*=ëü…/L “,…2ƒ=2%!<br />

q%"ì“2,ì “% “2=…ä=!2%ì General MIDI 2<br />

■ jë=",=23!=<br />

61 *ë=",ø= (÷3"“2",2ëü…= * “*%!%“2, …=›=2, )<br />

■ c…!=2%! ƒ"3*=<br />

l=*“. C%ë,-%…,<br />

o=!2,,<br />

b%ë…%"= C=ì 2ü<br />

128 ã%ë%“%"<br />

16 C=!2,L + *ë=",=23!…/ C=!2,,<br />

256 lK (" 16-K,2…%ì .*","=ë…2)<br />

o!“2…= C=ì 2ü o!-%!ì=…“/: 128<br />

ŠìK!/: 896 + 256 (GM2) + World<br />

m=K%!/ 3ä=!…/.: 32 + 9 (GM2) +<br />

World<br />

o=ì 2ü<br />

o!-%!ì=…“/: 128<br />

C%ëüƒ%"=2ë<br />

}--*2/ MFX: b!.… /…,›… C=!2,,, 78<br />

2,C%"<br />

Chorus: 3 2,C=<br />

Reverb: 5 2,C%"<br />

■ `**%ìC=…ì…2<br />

p›,ì/<br />

Style, Song, USB Memory Player<br />

ŠìC (MIDI) Style, Song: %2 20 ä% 250<br />

USB Memory Player: %2 5 ä% 300<br />

b=!,=ö,, “2,ë 4 Intro, 4 Main, 4 Ending, 4 Fill In<br />

Sync Start, Stop<br />

One Touch Setting<br />

oü“/ (16-2!*%"/L<br />

“*"…“%!)<br />

USB-C!%,ã!/"=2ëü<br />

o!“2…= C=ì 2ü<br />

o=ì 2ü<br />

C%ëüƒ%"=2ë<br />

■ o!%÷<br />

16 2!*%", !›,ì/ Mix , Replace,<br />

Count in, Punch In-Out, Input Quantize<br />

999 Cü“<br />

MIDI: -%!ì=2 0/1<br />

À3ä,%: WAV, AIFF, MP3<br />

q2,ë,: 130 + World<br />

q2,ë,: 100<br />

oü“/: 200<br />

* o0( /%0%/.+-%-(( / ,?2( /.+


106


Äàííûé ïðîäóêò îòâå÷àåò òðåáîâàíèÿì äèðåêòèâû EMC 2004/108/EC.<br />

Íà òåððèòîðèè ñòðàí ÅÑ äàííûé ïðîäóêò çàïðåùåíî âûáðàñûâàòü<br />

âìåñòå ñ áûòîâûì ìóñîðîì! Äëÿ óòèëèçàöèè ïðèøåäøèõ â íåãîäíîñòü<br />

ïðîäóêòîâ ïîäîáíîãî êëàññà ñóùåñòâóþò ñïåöèàëüíûå åìêîñòè!


R®<br />

602.00.0322.01 RES 692-08 p3*%"%ä“2"% C%ëüƒ%"=2ë (RU) <strong>Prelude</strong>

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