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p3*%"%ä“2"% C%ëüƒ%"=2ë<br />
201a<br />
d% …=÷=ë= !=K%2/ C!%÷2,2 "…,ì=2ëü…% !=ƒäë/ œo!=",ë= 2.…,*, Kƒ%C=“-<br />
…%“2,B (“2!. 3) , œb=›…/ ƒ=ì÷=…, B (“2!. 5). b …,. “%ä!›,2“ "=›…= ,…-%!-<br />
ì=ö, C% %K!=?…,þ “ C!,K%!%ì. )2%K/ ä=ëü…Lø= !=K%2= K/ë= ä%ëã%L ,<br />
Cë%ä%2"%!…%L, C!%÷2,2 ä=……% p3*%"%ä“2"% %2 …=÷=ë= , ä% *%…ö=. q%.!=…,2<br />
ã% " *=÷“2" “C!="%÷…,*= C% !=K%2 “ C!,K%!%ì.<br />
nK%ƒ…=÷…, , ,“C%ëüƒ3ì/ " p3*%"%ä“2"<br />
m=ƒ"=…, *…%C%* ƒ=*ëþ÷…/ " *"=ä!=2…/ “*%K*, [ ]. o!,ì!: [ENTER].<br />
q“/ë*, …= “2!=…,ö/ p3*%"%ä“2"= %K%ƒ…=÷…/ *=* (“2!. **).<br />
b p3*%"%ä“2" ,“C%ëüƒ3þ2“ “ëä3þ?, C,*2%ã!=ìì/:<br />
b=›…% ƒ=ì÷=…,. o!%÷2,2 %K ƒ=2ëü…%.<br />
d%C%ë…,2ëü…% 3*=ƒ=…, …= C=!=ì2! ,ë, -3…*ö,þ. o!%÷2,2 C% ›ë=…,þ.<br />
o%냅/L “%"2. o!%÷2,2 C% ›ë=…,þ.<br />
qC!="%÷…= ,…-%!ì=ö, . o!%÷2,2 C% ›ë=…,þ.<br />
nKA “……, 2!ì,…=. o!%÷2,2 C% ›ë=…,þ.<br />
* d --.% 03*.".$12". 1.$%0&(2 (++>120 6((, - *.2.0;5 /.* ' -. ('.!0 &%-(% - $(1/+%%<br />
/0(!.0 . h,%)2% " "($3, 72. - /0(!.0 ,.&%2 !;2< 312 -."+%- !.+%% -." ? "%01(?<br />
./%0 6(.--.) 1(12%,; (- /0(,%0, 1 -.";,( 2%,!0 ,(), /.=2.,3 0% +
ÂÀÆÍÎ: ÄËß ÌÀÐÊÈÐÎÂÊÈ ÏÐÎÂÎÄÎÂ ÊÀÁÅËß ÏÈÒÀÍÈß ÈÑÏÎËÜÇÓÅÒÑß ÑËÅÄÓÞÙÀß ÖÂÅÒÎÂÀß ÑÕÅÌÀ:<br />
ÑÈÍÈÉ:<br />
ÊÎÐÈ×ÍÅÂÛÉ:<br />
ÍÎËÜ<br />
ÔÀÇÀ<br />
Ïîñêîëüêó öâåò ïðîâîäîâ êàáåëÿ ìîæåò íå ñîâïàäàòü ñ ìàðêèðîâêîé êîíòàêòîâ âíåøíåãî îáîðóäîâàíèÿ, ïîìíèòå:<br />
ÑÈÍÈÉ ïðîâîä ïîäêëþ÷àåòñÿ ê êîíòàêòó, îáîçíà÷åííîìó áóêâîé N èëè îêðàøåííîìó â ×ÅÐÍÛÉ öâåò.<br />
ÊÎÐÈ×ÍÅÂÛÉ ïðîâîä ïîäêëþ÷àåòñÿ ê êîíòàêòó, îáîçíà÷åííîìó áóêâîé L èëè îêðàøåííîìó â ÊÐÀÑÍÛÉ öâåò.<br />
Íè ïðè êàêèõ îáñòîÿòåëüñòâàõ íå ïîäêëþ÷àéòå íè îäèí èç âûøåóêàçàííûõ ïðîâîäîâ ê çàçåìëÿþùåìó êîíòàêòó<br />
ñòàíäàðòíîé òðåõêîíòàêòíîé âèëêè.
o!=",ë= 2.…,*, Kƒ%C=“…%“2,<br />
002c<br />
• m "“*!/"=L2 , … ì%ä,-,ö,!3L2 C!,K%! ,ë,<br />
=ä=C2! C,2=…, .<br />
................................................................................................................................<br />
003<br />
• m C/2=L2“ü !ì%…2,!%"=2ü C!,K%! ,ë, ƒ=ì… 2ü<br />
*=*,-ë,K% ä2=ë, "…32!, …ã% (ƒ= ,“*ëþ÷…,ì<br />
“ë3÷=", “Cö,=ëü…% %ã%"%!……/. " ä=……%ì<br />
p3*%"%ä“2"). b“ “!",“…% %K“ë3›,"=…, ä%ë›…%<br />
%“3?“2"ë 2ü“ 2%ëü*% " “!",“…/. ö…2!=. <strong>Roland</strong><br />
,ë, 3 ="2%!,ƒ%"=……/. ä,“2!,Küþ2%!%".<br />
................................................................................................................................<br />
004<br />
• mä%C3“2,ì% .!=……,/,“C%ëüƒ%"=…, C!,K%!=:<br />
• b …Kë=ã%C!, 2…/. 2ìC!=23!…/. 3“ë%", .<br />
(C! ì%L “%ë…÷…/L “"2 " ƒ=*!/2%ì C%ì?…,,,<br />
"Kë,ƒ, %K%ã!"=2ëü…/. 3“2!%L“2", …= C%"!.-<br />
…%“2, “,ëü…% …=ã!"=þ?,.“ C!,K%!%");<br />
• b 3“ë%", . C%"/ø……%L "ë=›…%“2, ("=……/,<br />
ì%L*,, ì%*!/ C%ë/);<br />
• b “,ëü…% ƒ=C/ë……/. C%ì?…, .;<br />
• bKë,ƒ, ,“2%÷…,*%" C=!= ,ë, ä/ì=;<br />
• b ì“2=. “ !,“*%ì C%C=ä=…, “%ë, …= *%!C3“<br />
C!,K%!=;<br />
• m= %2*!/2%ì "%ƒä3. "% "!ì ä%›ä ;<br />
• bKë,ƒ, ,“2%÷…,*%" “,ëü…%L ",K!=ö,,.<br />
................................................................................................................................<br />
005<br />
• d=……/L C!,K%! “ëä32 ,“C%ëüƒ%"=2ü 2%ëü*% “%<br />
“2%L*%L ,ë, !.*%"/ì ø*=-%ì, !*%ì…ä%"=……/ì,<br />
*%ìC=…,L <strong>Roland</strong>.<br />
................................................................................................................................<br />
006<br />
• rKä,2“ü, ÷2% “2%L*= C!,K%!= 3“2%L÷,"% !=“C%-<br />
ë%›…= …= !%"…%L …C%ä",›…%L C%"!.…%“2, ,<br />
…=ä›…% ƒ=?,?…= %2 C=ä…, ,ë, “ë3÷=L…%ã%<br />
C!ì?…, . o!, !=K%2 Kƒ “2%L*, 3Kä,2“ü,<br />
÷2% C!,K%! 3“2=…%"ë… …= !%"…3þ …C%ä",›…3þ<br />
C%"!.…%“2ü, “C%“%K…3þ …=ä›…% 3ä!›,"=2ü<br />
C!,K%!.<br />
.................................................................................................................................<br />
008c<br />
• h“C%ëüƒ3L2 2%ëü*% =ä=C2! C,2=…, , ".%ä ?,L "<br />
*%ìCë*2 C%“2="*, C!,K%!=. rKä,2“ü, ÷2% …=C! -<br />
›…, " .ë*2!%“2, “%"C=ä=2 “ 3*=ƒ=……/ì …=<br />
*%!C3“ =ä=C2!=. d!3ã, =ä=C2!/ ì%ã32 ,ì2ü<br />
C!%2,"%C%ë%›…3þ C%ë !…%“2ü ,ë, K/2ü !=““÷,-<br />
2=……/ì, …= ä!3ã% …=C! ›…,. o!, .2%ì<br />
"%ƒ…,*=2 %C=“…%“2ü C%!=›…, C%ëüƒ%"=2ë .ë*2!,÷“*,ì<br />
2%*%ì , "/.%ä= %K%!3ä%"=…, ,ƒ “2!% .<br />
.................................................................................................................................<br />
008e<br />
• o%ëüƒ3L2“ü 2%ëü*% ".%ä ?,ì " *%ìCë*2 C%“2="*,<br />
“2"/ì *=Këì. m ,“C%ëüƒ3L2 .2%2 *=Këü “<br />
ä!3ã,ì %K%!3ä%"=…,ì.<br />
.................................................................................................................................<br />
009<br />
• m C!*!3÷,"=L2 , … C!ã,K=L2 *=Këü<br />
C,2=…, , … “2="ü2 …= …ã% 2 ›ë/ C!äì2/. b<br />
C!%2,"…%ì “ë3÷= ì%›2 C!%,ƒ%L2, C%"!›ä…,<br />
,ƒ%ë ö,, ,ë, *%!%2*% ƒ=ì/*=…,. o%"!›ä……/L<br />
*=Këü ì%›2 “2=2ü C!,÷,…%L C%›=!= ,ë,<br />
C%!=›…, .ë*2!,÷“*,ì 2%*%ì!<br />
.................................................................................................................................<br />
010<br />
• d=……/L C!,K%!, “=ì C% “K ,ë, " *%ìK,…=ö,, “<br />
3“,ë,2ëì , …=3ø…,*=ì,/ä,…=ì,*=ì,, ì%›2<br />
"%“C!%,ƒ"%ä,2ü ƒ"3* “ ã!%ì*%“2üþ, “C%“%K…%L<br />
"/ƒ"=2ü äë,2ëü…3þ C%2!þ “ë3.= m ,ã!=L2 ä%ëã%<br />
…= "/“%*%L ã!%ì*%“2,. e“ë, …=Këþä=2“ “…,›…,<br />
%“2!%2/ “ë3.= ,ë, ƒ"%… " 3ø=., …ìäë……%<br />
"/*ëþ÷,2 %K%!3ä%"=…, , %K!=2,2“ü * "!=÷3.<br />
.................................................................................................................................<br />
3
011<br />
• m ä%C3“*=L2 C%C=ä=…, "…32!ü C!,K%!= C%“2%-<br />
!%……,. %KA*2%" (ã%!þ÷, ì=2!,=ë/, ì%…2/,<br />
K3ë="*, , 2.ä.) ,ë, ›,ä*%“2L ("%ä=, …=C,2*, , 2.ä.).<br />
................................................................................................................................<br />
012b<br />
• mìäë……% %2*ëþ÷,2 C,2=…,, ,ƒ"ë*,2 =ä=C2!<br />
,ƒ !%ƒ2*, , %K!=2,2“ü C% ì“23 C!,%K!2…,<br />
C!,K%!=, " “!",“…/L ö…2! ,ë, * ="2%!,ƒ%-<br />
"=……%ì3 ä,“2!,Küþ2%!3 <strong>Roland</strong>, “ë,:<br />
• o%"!›ä… =ä=C2! C,2=…, , *=Këü C,2=…,<br />
,ë, ",ë*= *=Kë ;<br />
• o% ",ë“ ä/ì ,ë, …%K/÷…/L ƒ=C=.;<br />
• b…32!ü C!,K%!= C%C=ë, C%“2%!%……, C!äì2/ ,ë, K/ë=<br />
C!%ë,2= ›,ä*%“2ü;<br />
• o!,K%! … !=K%2=2 " …%!ì=ëü…%ì !›,ì ,ë, " ã% !=K%2<br />
C!%,ƒ%øë, “3?“2"……/ ,ƒì……, .<br />
................................................................................................................................<br />
013<br />
• b ì“2=., ãä “2ü ì=ë…ü*, ä2,, "ƒ!%“ë/<br />
ä%ë›…/ …=Këþä=2ü ƒ= …,ì, ä% 2. C%!, C%*= ä2,<br />
… 3“"% 2 "“ C!=",ë= Kƒ%C=“…%ã% %K!=?…, “<br />
%K%!3ä%"=…,ì.<br />
................................................................................................................................<br />
014<br />
• nK!ã=L2 C!,K%! %2 “,ëü…/. 3ä=!%" (… !%… L2<br />
ã%!).<br />
................................................................................................................................<br />
015<br />
• m "*ëþ÷=L2 *=Këü C,2=…, " !%ƒ2*3, * *%2%!%L<br />
3› C%ä*ëþ÷…% ì…%ã% .ë*2!%C!,K%!%". a3äü2<br />
%“%K……% "…,ì=2ëü…/ C!, ,“C%ëüƒ%"=…,, 3äë,…,-<br />
2ëL # “%"%*3C…= ì%?…%“2ü C%ä*ëþ÷……/.<br />
C!,K%!%" (b2/À) … ä%ë›…= C!"/ø=2ü C=“C%!2…3þ.<br />
hƒK/2%÷…= …=ã!3ƒ*= ì%›2 C!,"“2, * C!ã!"3 *=Kë ,<br />
C%"!›ä…,þ ,ƒ%ë ö,,.<br />
................................................................................................................................<br />
016<br />
• o!, .*“Cë3=2=ö,, " “2!=…, %2ë,÷…%L %2 “2!=…/-<br />
C!%,ƒ"%ä,2ë , C!%*%…“3ëü2,!3L2“ü “ C!%ä="ö%ì,<br />
Kë,›=Lø,ì “!",“…/ì ö…2!%ì ,ë, ="2%!,ƒ%-<br />
"=……/ì ä,“2!,Küþ2%!%ì <strong>Roland</strong>.<br />
................................................................................................................................<br />
023<br />
• mh b jnel qkr)Àe … "%“C!%,ƒ"%ä,2 ".%ä ?,L<br />
" *%ìCë*2 C%“2="*, ä,“* CD-ROM …= %K/÷…%ì<br />
CD-C!%,ã!/"=2ë. b C!%2,"…%ì “ë3÷= "%ƒ…,*=2<br />
!,“* C%"!›ä…, “ë3.=, = 2=*› "/.%ä= ,ƒ “2!%<br />
ä,…=ì,*%" , ä!3ã,. .ë*2!%……/. *%ìC%……2.<br />
................................................................................................................................<br />
101b<br />
• o!,K%! , =ä=C2! C,2=…, ä%ë›…/ K/2ü<br />
!=ƒì?…/ 2=*, ÷2%K/ %K“C÷,2ü .%!%ø3þ "…2,-<br />
ë ö,þ.<br />
.................................................................................................................................<br />
101c<br />
• <strong>Prelude</strong> C!ä…=ƒ…=÷… 2%ëü*% äë ,“C%ëüƒ%"=…, “%<br />
“2%L*%L (,ë, 2ë›*%L) <strong>Roland</strong> KS-12. h“C%ëüƒ%-<br />
"=…, ä!3ã,. “2%* ,ë, 2ë›* ì%›2 C!,"“2, *<br />
"/.%ä3 C!,K%!= ,ƒ “2!% .<br />
.................................................................................................................................<br />
• o!, "*ëþ÷…,,/%2*ëþ÷…,, C,2=…, C!,K%!=<br />
"“ãä= ä!›,2“ü ƒ= ",ë*3, = … ƒ= “=ì *=Këü.<br />
.................................................................................................................................<br />
103b<br />
• pã3ë !…% %2“%ä,… L2 =ä=C2! C,2=…, %2 “2, ,<br />
"/2,!=L2 “3.%L 2*=…üþ äë 3ä=ë…, C/ë, , ã! ƒ, “<br />
*%…2=*2%". n2*ëþ÷=L2 =ä=C2! %2 “2, " “ë3÷=,<br />
“ë, C!,K%! äë,2ëü…% "!ì … ,“C%ëüƒ32“ .<br />
o%C=ä=…, C/ë, ì›ä3 *%…2=*2=ì, ",ë*, , !%ƒ2*,<br />
.ë*2!%C,2=…, ì%›2 “2=2ü C!,÷,…%L C%›=!=.<br />
.................................................................................................................................<br />
104<br />
• o!ä%2"!=?=L2 C!ã,K=…, *=KëL. b“ *=Kë,<br />
ä%ë›…/ .!=…,2ü“ " ì“2=., …ä%“23C…/. äë ä2L.<br />
.................................................................................................................................<br />
106<br />
• m "“2="=L2 …= C!,K%! , … *ë=ä,2 …= …ã%<br />
2 ›ë/. C!äì2%".<br />
.................................................................................................................................<br />
107c<br />
• m,*%ãä= … "*ëþ÷=L2/%2*ëþ÷=L2 =ä=C2! C,2=…,<br />
ì%*!/ì, !3*=ì,.<br />
.................................................................................................................................<br />
108b<br />
• o!, C!ì?…,, C!,K%!= %2“%ä,…,2 %2 …ã%<br />
=ä=C2! C,2=…, , "“ *=Kë, %2 "…ø…,. 3“2!%L“2".<br />
.................................................................................................................................<br />
109b<br />
• o!ä ÷,“2*%L C!,K%!= %2*ëþ÷,2 C,2=…, ,<br />
%2“%ä,…,2 =ä=C2! %2 “2, (“2!. 14).<br />
.................................................................................................................................<br />
110b<br />
• b “ë3÷= C!,Kë,›…, ã!%ƒ/ %2*ëþ÷,2 =ä=C2!<br />
C,2=…, %2 “2,.<br />
.................................................................................................................................<br />
4
=›…/ ƒ=ì÷=…,<br />
Ïîìèìî ïðàâèë, èçëîæåííûõ â ðàçäåëå “Òåõíèêà áåçîïàñíîñòè” (ñòð. 3), ñëåäóåò ñîáëþäàòü ñëåäóþùèå óêàçàíèÿ:<br />
}ë*2!%C,2=…,<br />
• m C%ä*ëþ÷=L2 ä=……/L C!,K%! * ,“2%÷…,*3 .ë*2!%C,2=…, , *<br />
*%2%!%ì3 3› C%ä*ëþ÷…/ .ë*2!%C!,K%!/, " *%…“2!3*ö,,<br />
*%2%!/. ,“C%ëüƒ3þ2“ C!%K!=ƒ%"=2ë, …=C! ›…, (…=C!,ì!,<br />
.%ë%ä,ëü…,*,, “2,!=ëü…/ ì=ø,…/, ì,*!%"%ë…%"/ C÷, ,ë,<br />
*%…ä,ö,%…!/) ,ë, .ë*2!%ä",ã=2ë,. b ƒ=",“,ì%“2, %2 3“ë%",L<br />
,“C%ëüƒ%"=…, “2"/ …="%ä*, ì%ã32 "/ƒ"=2ü C% "ë…,<br />
ø3ì%"/. C%ì.. e“ë, ,“C%ëüƒ%"=2ü %2äëü…3þ !%ƒ2*3 …"%ƒì%›…%,<br />
…%K.%ä,ì% C%ä*ëþ÷,2ü “2"%L -,ëü2! ì›ä3 !%ƒ2*%L<br />
, ä=……/ì C!,K%!%ì.<br />
• b C!%ö““ !=K%2/ =ä=C2! C,2=…, ì%›2 ä%"%ëü…% “,ëü…%<br />
…=ã!"=2ü“ . }2% …%!ì=ëü…% , …,“C!="…%“2üþ … "ë 2“ .<br />
• o!ä C%ä*ëþ÷…,ì <strong>Prelude</strong> * ä!3ã,ì 3“2!%L“2"=ì “ëä32<br />
%2*ëþ÷,2ü .ë*2!%C,2=…, "“. C!,K%!%". }2% C%ƒ"%ë,2<br />
,ƒK›=2ü C%"!›ä…, ä,…=ì,*%" , ä!3ã,. 3“2!%L“2".<br />
• o!,K%! ì%›2 "ë 2ü“ ,“2%÷…,*%ì C%ì. äë 2ë- , !=ä,%C!,-<br />
ì…,*%". m 3“2=…="ë,"=L2 ã% Kë,ƒ*% %2 %K%!3ä%"=…,<br />
C%ä%K…%ã% 2,C=.<br />
• e“ë, "Kë,ƒ, C!,K%!= ,“C%ëüƒ3þ2“ K“C!%"%ä…/ 3“2!%L“2"=,<br />
…=C!,ì!, ì%K,ëü…/ 2ë-%…/, ì%›2 C% ",2ü“ C%“2%!%……,L<br />
ø3ì. n… "%ƒ…,*=2 " “ë3÷= C!%.%›ä…, ".%ä ?ã%/,“.%ä ?ã%<br />
“,ã…=ë=, = 2=*› "% "!ì !=ƒã%"%!=. e“ë, .2% C!%,ƒ%øë%,<br />
…%K.%ä,ì% !=“C%ë%›,2ü K“C!%"%ä…/ 3“2!%L“2"= *=* ì%›…%<br />
ä=ëüø %2 C!,K%!= ,ë, %2*ëþ÷,2ü ,..<br />
p=“C%ë%›…,<br />
• o!, ,“C%ëüƒ%"=…,, C!,K%!= "Kë,ƒ, %2 3“,ë,2ëL (,ë, ,…/.<br />
3“2!%L“2", “%ä!›=?,. ì%?…/ 2!=…“-%!ì=2%!/) ì%ã32<br />
"%ƒ…,*…32ü …="%ä*,. )2%K/ !=ƒ!ø,2ü ä=……3þ C!%Këì3,<br />
,ƒì…,2 !=“C%ë%›…, C!,K%!%" ,ë, 3“2=…%",2 ,. *=* ì%›…%<br />
ä=ëüø ä!3ã %2 ä!3ã=.<br />
• o!,K%! ì%›2 "ë 2ü“ ,“2%÷…,*%ì C%ì. äë 2ë- , !=ä,%C!,-<br />
ì…,*%". m 3“2=…="ë,"=L2 ã% Kë,ƒ*% %2 %K%!3ä%"=…,<br />
C%ä%K…%ã% 2,C=.<br />
• e“ë, "Kë,ƒ, C!,K%!= ,“C%ëüƒ3þ2“ K“C!%"%ä…/ 3“2!%L“2"=,<br />
…=C!,ì!, ì%K,ëü…/ 2ë-%…/, ì%›2 C% ",2ü“ C%“2%!%……,L<br />
ø3ì. n… "%ƒ…,*=2 " “ë3÷= C!%.%›ä…, ".%ä ?ã%/,“.%ä ?ã%<br />
“,ã…=ë=, = 2=*› "% "!ì !=ƒã%"%!=. e“ë, .2% C!%,ƒ%øë%,<br />
…%K.%ä,ì% !=“C%ë%›,2ü K“C!%"%ä…/ 3“2!%L“2"= *=* ì%›…%<br />
ä=ëüø %2 C!,K%!= ,ë, %2*ëþ÷,2ü ,..<br />
• m !=ƒì?=L2 C!,K%! " ì“2=. C! ì%ã% C%C=ä=…, “%ë…÷…%ã%<br />
“"2=, … %“2="ë L2 ã% "…32!, ƒ=*!/2%ã% ="2%ì%K,ë , …<br />
C%ä"!ã=L2 "%ƒäL“2",þ C%"/ø……%L 2ìC!=23!/. n2<br />
C!ã!"= ì=2!,=ë *%!C3“= ì%›2 ä-%!ì,!%"=2ü“ ,ë,<br />
,ƒì…,2ü ö"2.<br />
• o!, C!ì?…,, C!,K%!= ,ƒ %ä…%ã% ì“2= " ä!3ã% “% ƒ…=÷,-<br />
2ëü…/ì C!C=ä%ì 2ìC!=23!/ ,/,ë, "ë=›…%“2, "…32!,<br />
C!,K%!= ì%ã32 %K!=ƒ%"=2ü“ *=Cë, "%ä/ (*%…ä…“=2). b .2%ì<br />
“ë3÷= "*ëþ÷…, C!,K%!= ì%›2 C!,"“2, * ã% "/.%ä3 ,ƒ<br />
“2!% . o!›ä ÷ì "*ëþ÷=2ü C!,K%!, “ëä32 C%ä%›ä=2ü<br />
…“*%ëü*% ÷=“%", ÷2%K/ ä=2ü *%…ä…“=23 ,“C=!,2ü“ .<br />
• m *ë=ä,2 …= *ë=",=23!3 …,*=*,. C!äì2%". b C!%2,"…%ì<br />
“ë3÷= ì%ã32 "%ƒ…,*=2ü !=ƒë,÷…/ …C%ë=ä*,, …=C!,ì!, …%›,-<br />
ä=……% "%“C!%,ƒ"ä…, ƒ"3*=.<br />
• b ƒ=",“,ì%“2, %2 2ìC!=23!/ , ì=2!,=ë= C%"!.…%“2,, …=<br />
*%2%!3þ 3“2=…%"ë… C!,K%!, ã% !ƒ,…%"/ …%›*, ì%ã32<br />
%“2="ë 2ü ƒ=ì2…/ “ëä/. )2%K/ ,ƒK›=2ü .2%ã%, ì%›…%<br />
C%äë%›,2ü C%ä …%›*, C!,K%!= *3“*, K3ì=ã, ,ë, 2*=…,. o!, .2%ì<br />
“ëä,2 ƒ= 2ì, ÷2%K/ C!,K%! … “%“*%ëüƒ…3ë , … 3C=ë.<br />
nK“ë3›,"=…,<br />
• dë %÷,“2*, C!,K%!= ,“C%ëüƒ3L2 ì ã*3þ “3.3þ ,ë, “ëã*=<br />
“ì%÷……3þ "%ä%L 2*=…ü. dë 3ä=ë…, ƒ=“%.øL ã! ƒ, ,“C%ëüƒ3L2<br />
2*=…ü, “ì%÷……3þ ì ã*,ì … “%ä!›=?,ì =K!=ƒ,"%"<br />
ì%þ?,ì “!ä“2"%ì. o%“ë .2%ã% %K ƒ=2ëü…% C!%2!,2 C%"!.-<br />
…%“2ü ì ã*%L “3.%L 2*=…üþ.<br />
• m,*%ãä= … ,“C%ëüƒ3L2 äë ÷,“2*, K…ƒ,…, !=“2"%!,2ë,, ,ë,<br />
=ë*%ã%ëü. b .2%ì “ë3÷= %2äë*= *%!C3“= ì%›2 K/2ü<br />
C%"!›ä…=.<br />
pì%…2 , ä=……/<br />
• e“ë, …,“C!="…/L C!,K%! %2ä=… " !ì%…2, "“ ,…-%!ì=ö, ,ƒ<br />
"…32!……L C=ì 2, ì%›2 K/2ü 32! …=. b=›…/ ä=……/ “ëä32<br />
“%.!=… 2ü …= USB-…%“,2ë ,ë, ƒ=C,“/"=2ü …= K3ì=ã3 (C!,<br />
"%ƒì%›…%“2,). b C!%ö““ !ì%…2= “Cö,=ë,“2/ *%ìC=…,, <strong>Roland</strong><br />
C!,ë=ã=þ2 "“ 3“,ë, , ÷2%K/ ,ƒK›=2ü C%2!, ä=……/.. Šì …<br />
ì…, “%.!=…,2ü ä=……/ "%ƒì%›…% … "“ãä=. j%ìC=…, <strong>Roland</strong><br />
… …“2 %2"2“2"……%“2, ƒ= C%2!þ ,…-%!ì=ö,, , "%ƒì%›…/<br />
C%“ëä“2", .2%ã%.<br />
b%““2=…%"ë…, C=ì 2,<br />
d%C%ë…,2ëü…/ ƒ=ì÷=…,<br />
• b !ƒ3ëü2=2 …,“C!="…%“2, ,…“2!3ì…2= ,ë, …C!=",ëü…%ã%<br />
%K!=?…, “ …,ì “%ä!›,ì% "…32!……L C=ì 2, ì%›2 K/2ü<br />
Kƒ"%ƒ"!=2…% 32! …%. )2%K/ .2%ã% … C!%,“.%ä,ë%, “%.!=… L2<br />
"=›…/ ä=……/ …= USB-…=*%C,2ëü.<br />
• j “%›=ë…,þ, “%ä!›,ì% "…32!……L C=ì 2, <strong>Prelude</strong> ,ë,<br />
ä=……/ “ USB-…=*%C,2ë … ì%ã32 K/2ü "%““2=…%"ë…/ " “ë3÷=<br />
32!,. j%ìC=…, <strong>Roland</strong> Europe … …“2 %2"2“2"……%“2, "<br />
“ë3÷= 32!, ä=……/..<br />
• nK!=?=L2“ü =**3!=2…% “ *…%C*=ì, , “ë=Lä!=ì,, = 2=*› “<br />
!=ƒAì=ì, , ø2*!=ì, C!,K%!=. b C!%2,"…%ì “ë3÷= %K%!3ä%-<br />
"=…, ì%›2 K/2ü C%"!›ä…%.<br />
• m,*%ãä= … KL2 C% C%"!.…%“2, ä,“Cë , … …=›,ì=L2 …=<br />
…‘.<br />
• o!, C%ä*ëþ÷…,,/%2*ëþ÷…,, *=KëL "“ãä= ä!›,2“ü ƒ=<br />
!=ƒAì , …,*%ãä= … 2 …,2 ƒ= *=Këü. b C!%2,"…%ì “ë3÷=<br />
ì%›2 C!%,ƒ%L2, *%!%2*% ƒ=ì/*=…, ,ë, %K!/" C!%"%ä= "…32!,<br />
*=Kë .<br />
• )2%K/ … K“C%*%,2ü “%“äL, 3“2=…="ë,"=L2 ã!%ì*%“2ü "<br />
!=ƒ3ì…/. C!äë=.. b%ƒì%›…%, ,ì2 “ì/“ë "%“C%ëüƒ%"=2ü“<br />
…=3ø…,*=ì, (%“%K……% C!, ,ã! …%÷üþ).<br />
• o!, 2!=…“C%!2,!%"* %K%!3ä%"=…, C% "%ƒì%›…%“2, ,“C%ëüƒ3L2<br />
ƒ="%ä“*3þ 3C=*%"*3 ("*ëþ÷= "…32!……, C!%*ë=ä*,). e“ë,<br />
…2, ,“C%ëüƒ3L2 “.%›, 3C=*%"%÷…/ ì=2!,=ë/.<br />
• o!, !=K%2 “% “2%L*%L … C!,ë=ã=L2 * …L ,ƒë,ø…,. 3“,ë,L.<br />
• h“C%ëüƒ3L2 2%ëü*% %C!äë……3þ ì%äëü Cä=ë, .*“C!““,,<br />
(EV-5, C!,%K!2=2“ %2äëü…%). o!, !=K%2 “ ä!3ã,ì, ì%äë ì,<br />
Cä=ëL "%ƒ…,*=2 !,“* "/.%ä= %K%!3ä%"=…, ,ƒ “2!% .<br />
• m*%2%!/ *%ìì32=ö,%……/ *=Kë, “%ä!›=2 !ƒ,“2%!/. m<br />
,“C%ëüƒ3L2 C%ä%K…/ *=Kë, “ ä=……/ì C!,K%!%ì. b C!%2,"…%ì<br />
“ë3÷= 3!%"…ü ã!%ì*%“2, ì%›2 %*=ƒ=2ü“ ÷!ƒ"/÷=L…% …,ƒ*,ì.<br />
g= ,…-%!ì=ö,L % .=!=*2!,“2,*=. *=Kë %K!=?=L2“ü *<br />
*%ìC=…,,-C!%,ƒ"%ä,2ëþ.<br />
• )3"“2",2ëü…%“2ü *%…2!%ëë!= D-Beam ,ƒì… 2“ " ƒ=",“,ì%“2,<br />
%2 3!%"… %“"?……%“2, "Kë,ƒ, C!,K%!=. e“ë, *%…2!%ëë!<br />
!=K%2=2 …*%!!*2…%, …=“2!%L2 ã% ÷3"“2",2ëü…%“2ü “%%2"2“-<br />
2"……% 3!%"…þ %“"?……%“2,.<br />
5
=›…/ ƒ=ì÷=…,<br />
p=K%2= “ USB<br />
• o!, C%ä*ëþ÷…,, USB-…=*%C,2ë =**3!=2…% "“2="ë L2 ã% "<br />
“ë%2 ä% 3C%!=.<br />
• m C!,*=“=L2“ü * *%…2=*2=ì USB-…=*%C,2ë , … ä%C3“*=L2 ,.<br />
ƒ=ã! ƒ……, .<br />
• USB-…=*%C,2ë, “%ä!›=2 "/“%*%2%÷…/ .ë*2!%……/ *%ìC%-<br />
……2/, C%.2%ì3 C!, %K!=?…,, “ …,ì, “%Këþä=L2 “ëä3þ?,<br />
C!=",ë=:<br />
• )2%K/ ,ƒK›=2ü C%"!›ä…, USB-…=*%C,2ë “2=2,÷“*,ì<br />
.ë*2!,÷“2"%ì, C!ä !=K%2%L “ …,ì “…,ì,2 “ 2ë= ,<br />
%ä›ä/ "%ƒì%›…/L ƒ=! ä (ä%2!%…ü2“ü ä% ì2=ëë,÷“*%ã%<br />
C!äì2=).<br />
• m C!,*=“=L2“ü * *%…2=*2=ì USB-…=*%C,2ë !3*=ì, ,ë,<br />
ì2=ëë,÷“*,ì, C!äì2=ì,.<br />
• m “ã,K=L2 , … K!%“=L2 USB-…=*%C,2ë,, … C%ä"!ã=L2<br />
,. "%ƒäL“2",þ “,ëü…/. 3ä=!%".<br />
• m C%ä"!ã=L2 USB-…=*%C,2ë, "%ƒäL“2",þ C! ì/.<br />
“%ë…÷…/. ë3÷L, … %“2="ë L2 ,. " ƒ=*!/2/. ="2%ì%K,ë .<br />
,ë, ä!3ã,. =…=ë%ã,÷…/. ì“2=.. ŠìC!=23!= .!=……, USB-<br />
…=*%C,2ëL: 0 $ 50 0 C.<br />
• m ä%C3“*=L2 C%C=ä=…, "ë=ã, …= USB-…=*%C,2ë,.<br />
• m !=ƒK,!=L2 USB-…=*%C,2ë, , … ì%ä,-,ö,!3L2 ,..<br />
• b“2="ë L2 USB-…=*%C,2ëü " !=ƒAì Cë="…%, … C!,ë=ã=<br />
,ƒë,ø…,. 3“,ë,L. b C!%2,"…%ì “ë3÷= USB-!=ƒAì ì%›2 K/2ü<br />
C%"!›ä….<br />
• m C/2=L2“ü "“2=",2ü " USB-!=ƒAì C%“2%!%……, C!äì2/<br />
(ì%…2/, C!%"%ä=, 3“2!%L“2"= ä!3ã,. 2,C%" , 2.ä.). b C!%2,"…%ì<br />
“ë3÷= USB-!=ƒAì ì%›2 "/L2, ,ƒ “2!% .<br />
• m C!,ì… L2 ,ƒK/2%÷…%L “,ë/ * USB-…=*%C,2ëþ, 3“2=…%"-<br />
ë……%ì3 " !=ƒAì.<br />
• e“ë, USB-…=*%C,2ëü … ,“C%ëüƒ32“ , ƒ=*!%L2 ã% *%…2=*2/<br />
“Cö,=ëü…%L *!/ø*%L.<br />
Copyright<br />
* m=ƒ"=…, œMicrosoftB , œWindowsB "ë þ2“ ƒ=!ã,“2!,!%"=……/ì,<br />
2%!ã%"/ì, ì=!*=ì,, C!,…=äë›=?,ì, *%!C%!=ö,, Microsoft. b“<br />
“*!,…ø%2/ " ä=……%ì !3*%"%ä“2" “%ƒä=…/ “ 3÷2%ì !*%ì…-<br />
ä=ö,L *%!C%!=ö,, Microsoft.<br />
* m=ƒ"=…, œPentiumB "ë 2“ ƒ=!ã,“2!,!%"=……%L 2%!ã%"%L<br />
ì=!*%L, C!,…=äë›=?L *%!C%!=ö,, Intel.<br />
* b“ …=ƒ"=…, C!%ä3*2%", 3C%ì …32/ " ä=……%ì p3*%"%ä“2",<br />
"ë þ2“ ƒ=!ã,“2!,!%"=……/ì, 2%!ã%"/ì, ì=!*=ì,, C!,…=äë-<br />
›=?,ì, “"%,ì C!="%%Kë=ä=2ë ì.<br />
* MMP (Moore Microprocessor Portfolio) C!ä“2="ë 2 “%K%L<br />
ƒ=C=2…2%"=……/L 2,C =!.,2*23!/ ì,*!%C!%ö““%!=, !=ƒ!=K%-<br />
2=……/L *%ìC=…,L Technology Properties Limited (TPL).<br />
d=……= 2.…%ë%ã, ,“C%ëüƒ32“ *%ìC=…,L <strong>Roland</strong> C% ë,ö…ƒ,,<br />
%2 *%ìC=…,, TPL Group.<br />
* Š.…%ë%ã, *%ìC!““,, =3ä,%ä=……/. MPEG Layer-3 ,“C%ëüƒ32“<br />
C% ë,ö…ƒ,, %2 *%ìC=…,L Fraunhofer IIS Corporation , THOMSON<br />
Multimedia Corporation.<br />
* MatrixQuest6 2008 TEPCO UQUEST, LTD. b“<br />
C!="= ƒ=?,?…/.<br />
t3…*ö,, USB ,…“2!3ì…2= <strong>Roland</strong> <strong>Prelude</strong><br />
,“C%ëüƒ3þ2 2.…%ë%ã,, Matrix-Quest Middleware<br />
%2 *%ìC=…,, TEPCO UQUEST, LTD.<br />
nK!=?…, “ ä,“*=ì, CD-ROM<br />
• m ä%2!=ã,"=L2“ü , … ö=!=C=L2 !=K%÷3þ (…,›…þþ) C%"!.-<br />
…%“2ü ä,“*=. g=ã! ƒ………/ ,ë, C%"!›ä……/ ä,“*, CD-ROM<br />
ì%ã32 ÷,2=2ü“ “% “K% ì,. dë %÷,“2*, ä,“*%" ,“C%ëüƒ3L2<br />
,ìþ?,“ " C!%ä=› “Cö,=ëü…/ *%ìCë*2/.<br />
6
n“…%"…/ .=!=*2!,“2,*,<br />
hä=ëü…/L “,…2ƒ=2%! äë "/“23Cë…,L<br />
b/“%*%*=÷“2"……/ 2ìK!/<br />
● c…!=2%! ƒ"3*= C%“ëä…ã% C%*%ë…, “ C%ë,-%…,L " 128 ã%ë%“%"<br />
● b/“%*%*=÷“2"……/ 2ìK!/<br />
Š!, !›,ì= ="2%=**%ìC=…ì…2=<br />
● b/“%*%*=÷“2"……/L C!%ö““%! Music Style “ …%"Lø,ì, “2,ë ì,<br />
❍ o% ÷2/! "=!,=ö,, äë “*ö,L Intro, Main , Ending.<br />
❍ o!%ã!=ìì…% %K“C÷…, œStyleConverterB (".%ä,2 " *%ìCë*2 C%“2="*,), C%ƒ"%ë þ?<br />
“%ƒä="=2ü “2,ë, …= *%ìCüþ2!.<br />
q%ƒä=……/ “2,ë, ì%›…% ƒ=ã!3ƒ,2ü " <strong>Prelude</strong> " *=÷“2" C%ëüƒ%"=2ëü“*,. “ C%ì%?üþ USB-<br />
…=*%C,2ë .<br />
● t3…*ö, USB Memory Player, C%ƒ"%ë þ?= "%“C!%,ƒ"%ä,2ü -=Lë/ MP3/WAV/AIFF/SMF<br />
❍ t3…*ö, Center Cancel, C%ƒ"%ë þ?= 3ä=ë 2ü "%*=ë ,ƒ =3ä,%-=Lë%" ,ë, ìë%ä,þ ,ƒ<br />
MIDI--=Lë%" (SMF).<br />
❍ o!%ã!=ìì…% %K“C÷…, œPlaylist EditorB (".%ä,2 " *%ìCë*2 C%“2="*,), C%ƒ"%ë þ?<br />
“%ƒä="=2ü …= *%ìCüþ2! “C,“*, "%“C!%,ƒ"ä…, .<br />
h“C%ë…,2ëü ì%›2 “%ƒä="=2ü “C,“*, "%“C!%,ƒ"ä…, äë ëþK/. ì!%C!, 2,L.<br />
● b“2!%……/L 16-2!*%"/L “*"…“%!, C%ƒ"%ë þ?,L ƒ=C,“/"=2ü “%K“2"……/ Cü“/.<br />
❍ d=……/ SMF ì%ã32 K/2ü “%.!=……/ "% "…32!……L C=ì 2, äë C%“ëä3þ?ã%<br />
"%“C!%,ƒ"ä…, , = 2=*› ,“C%ëüƒ%"=…/ " !›,ì œì,…3“ %ä,…B.<br />
kã*%“2ü " 3C!="ë…,,<br />
● b/“%*%*=÷“2"……/L “2!%3“,ë,2ëü (11 b2) “ ä"3ì "“2!%……/ì, ä,…=ì,*=ì,.<br />
● kã*,L "“ , C%2! “=þ?= *%ìC=*2…%“2ü ,…“2!3ì…2=<br />
● a%ëüø%L ã!=-,÷“*,L fj-ä,“CëL<br />
● d!3›“2"……/L C%ëüƒ%"=2ëü“*,L ,…2!-L“ “ 3ä%K…/ì, *…%C*=ì, Style Family<br />
● h…23,2,"…% 3C!="ë…, !=ƒë,÷…/ì, *%…2!%ëë!=ì,, " 2%ì ÷,“ë *%…2!%ëë!%ì D Beam<br />
hìC%!2 2ìK!%" “ USB-…=*%C,2ë<br />
● t3…*ö, USB Import, C%ƒ"%ë þ?= ,“C%ë…,2ëþ “%ƒä="=2ü …%"/ 2ìK!/<br />
m%"/ 2ìK!/ ì%ã32 K/2ü ƒ=ã!3›…/ " C=ì 2ü ,…“2!3ì…2= “ C%ì%?üþ USB-…=*%C,2ë .<br />
7
nãë="ë…,<br />
o!=",ë= 2.…,*, Kƒ%C=“…%“2, ..... 3<br />
b=›…/ ƒ=ì÷=…, ....................... 5<br />
n“…%"…/ .=!=*2!,“2,*, ............ 7<br />
nC,“=…, C=…ëL .......................10<br />
k,ö"= C=…ëü ............................................................................. 10<br />
Š/ëü…= C=…ëü .............................................................................. 12<br />
b"ä…,......................................13<br />
n“…%"/ !=K%2/ “ <strong>Prelude</strong> ............................................ 13<br />
q2!3*23!= C=ì 2, ......................................................................... 13<br />
j%ìì32=ö, ....................................................................... 14<br />
o%ä*ëþ÷…, =ä=C2!= C,2=…, .............................................. 14<br />
o%ä*ëþ÷…, "…ø…,. 3“2!%L“2"............................................. 15<br />
o%ä*ëþ÷…, Cä=ëL .............................................................. 15<br />
o%ä*ëþ÷…, =3ä,%Cë!= * !=ƒAì3 EXT INPUT............ 15<br />
b*ëþ÷…,/%2*ëþ÷…, C,2=…, ................................. 15<br />
b*ëþ÷…, C,2=…, .................................................................... 15<br />
n2*ëþ÷…, C,2=…, ................................................................. 15<br />
m=“2!%L*= *%…2!=“2…%“2, ä,“Cë ............................ 16<br />
n“…%"…/ %C!=ö,, ...................................................... 16<br />
qì…= ƒ…=÷…, C=!=ì2!= ...................................................... 16<br />
o!ì?…, *3!“%!= ............................................................ 16<br />
qì…= ƒ…=÷…, ......................................................................... 16<br />
cë="…= .*!=……= “2!=…,ö=....................................................... 16<br />
o!%“ë3ø,"=…, äì%…“2!=ö,%……/. Cü“ ................ 17<br />
b%““2=…%"ë…, ƒ="%ä“*,. …=“2!%*........................ 17<br />
aë%*,!%"*= “ì…/ C=!=ì2!%".................................. 17<br />
m=“2!%L*, äë !=ƒAì= EXT INPUT........................... 18<br />
hã!= …= *ë=",=23! .....................19<br />
hã!= …= *ë=",=23!....................................................... 19<br />
p›,ì Single................................................................................... 19<br />
t%!2C,=……/L !›,ì .............................................................. 19<br />
p›,ì Split ([SPLIT])....................................................................... 19<br />
qì…= 2%÷*, Split Point............................................................. 19<br />
p›,ì Dual ([DUAL])..................................................................... 19<br />
b/K%! 2ìK!= ([TONE]) ................................................ 20<br />
h“C%ëüƒ%"=…, *%ë“= VALUE ............................................... 20<br />
b/K%! 2ìK!= ,ƒ “C,“*= ......................................................... 20<br />
b/K%! =!=K“*%ã% , ä!3ã,. "=!,=…2%" “2!% ......... 20<br />
qì…= ›“2*%“2, *ë=",=23!/ ([KEY TOUCH]) ........ 21<br />
n*2="…= 2!=…“C%ƒ,ö, *ë=",=23!/ (*…%C*,<br />
OCTAVE)............................................................................ 21<br />
Š!=…“C%ƒ,ö, 2ìK!%" , Cü“ (TRANSPOSE) .......... 21<br />
d%K="ë…, ã=!ì%…,, (MELODY INTELL) ................. 22<br />
p=K%2= “ ì2!%…%ì%ì................................................... 22<br />
o!%÷, -3…*ö,,.............................................................. 22<br />
p=K%2= “ =**%ìC=…ì…2%ì ......... 23<br />
b/K%! 2,C= =**%ìC=…ì…2=<br />
(Style/Song/USB Memory Player)............................................... 23<br />
m=“2!%L*= K=ë=…“= ã!%ì*%“2, (*…%C*, BALANCE)............. 23<br />
r“2=…%"*= 2ìC= ([TAP TEMPO]) .............................................. 23<br />
p=K%2= “ ì2!%…%ì%ì.............................................................. 23<br />
hã!= C%ä ="2%=**%ìC=…ì…2..................................... 24<br />
p=K%2= “% “2,ëì ([STYLE])......................................................... 24<br />
qì…= "=!,=ö,, ........................................................................ 24<br />
n“2=…%"*= “2,ë ........................................................................ 24<br />
m=“2!%L*= K=ë=…“= C=!2,L ([PART VIEW])......................... 24<br />
q,….!%…,ƒ=ö, (*…%C*, SYNC)............................................... 25<br />
q%.!=……, …=“2!%* " C!-%!ì=…“..................................... 25<br />
b/K%! “2,ë .................................................................................... 25<br />
b/K%! “2,ë ................................................................................. 25<br />
d%K="ë…, “2,ëL C%ëüƒ%"=2ë<br />
(,ìC%!2 “ USB-…=*%C,2ë )...................................................... 25<br />
rä=ë…, “2,ëL C%ëüƒ%"=2ë .............................................. 25<br />
q%.!=……, “2,ëL C%ëüƒ%"=2ë<br />
(.*“C%!2 …= USB-…=*%C,2ëü)................................................... 26<br />
h“C%ëüƒ%"=…, %C2,ì=ëü…/. …=“2!%* ([ONE TOUCH])... 26<br />
o!%÷, -3…*ö,, ............................................................................ 26<br />
oü“/.................................................................................. 26<br />
g=C,“ü …%"%L Cü“/ ([SONG REC]) ......................................... 26<br />
g=C,“ü “ ãë="…%L “2!=…,ö/..................................................... 26<br />
g=C,“ü %2äëü…%L C=!2,, (SONG TRACK).......................... 27<br />
o!ƒ=C,“ü ,“C%ë……, .............................................................. 28<br />
q%.!=……, Cü“/ ([WRITE]) ...................................................... 28<br />
g=ã!3ƒ*= Cü“/ “ USB-…=*%C,2ë ............................................ 29<br />
rä=ë…, Cü“/ ............................................................................. 29<br />
b/K%! , "%“C!%,ƒ"ä…, Cü“ ([SONG])............................. 29<br />
rC!="ë…, "%“C!%,ƒ"ä…,ì ............................................. 30<br />
hã!= C%ä “%C!%"%›ä…, Cü“/<br />
([MINUS ONE/CENTER CANCEL])......................................... 30<br />
pƒ!"…% *%C,!%"=…, Cü“.................................................... 30<br />
o!%÷, -3…*ö,, ............................................................................ 30<br />
USB Memory Player (MIDI/=3ä,% Cë!)................... 30<br />
b%“C!%,ƒ"ä…, MIDI/=3ä,%-=Lë%"..................................... 30<br />
}*!=……/ “2!=…,ö/ USB-C!%,ã!/"=2ë ............................... 31<br />
b%“C!%,ƒ"ä…, Cü“ ([USB MEMORY PLAYER])................. 31<br />
b/K%! , C!%,ã!/"=…, “C,“*= "%“C!%,ƒ"ä…, ............. 31<br />
8
K%! , C!%,ã!/"=…, %ä…%L Cü“/ ,ƒ “C,“*=<br />
"%“C!%,ƒ"ä…, ........................................................................ 32<br />
b/K%! , "%“C!%,ƒ"ä…, Cü“<br />
“ "…ø…ã% …%“,2ë Kƒ “%ƒä=…, CëLë,“2=.................. 32<br />
hã!= C%ä “%C!%"%›ä…, Cü“/<br />
([MINUS ONE/CENTER CANCEL])......................................... 32<br />
pä=*2,!%"=…, “C,“*%" "%“C!%,ƒ"ä…, ........................... 33<br />
b/K%! !›,ì= "%“C!%,ƒ"ä…, .......................................... 33<br />
qì…= C%! ä*= Cü“ ................................................................. 33<br />
rä=ë…, Cü“/ .......................................................................... 33<br />
rC!="ë…, ã!%ì*%“2üþ Cü“................................................. 33<br />
q%.!=……, “C,“*= "%“C!%,ƒ"ä…,<br />
…= USB-…=*%C,2ëü ([WRITE])................................................... 33<br />
o!-%!ì=…“/ , .--*2/ .............34<br />
o!-%!ì=…“/.................................................................. 34<br />
j%…2!%ëë! D Beam .................................................................... 34<br />
m=ƒ…=÷…, -3…*ö,, …= *%…2!%ëë! D Beam................... 34<br />
d›%L“2,* Pitch Bend/Modulation .............................................. 36<br />
m=ƒ…=÷=ì= Cä=ëü.................................................................... 36<br />
o!“2…/ C!-%!ì=…“/............................................. 36<br />
b/K%! C!-%!ì=…“= ([PERFORM])........................................... 36<br />
h“C%ëüƒ%"=…, *%ë“= VALUE ............................................... 36<br />
b/K%! C!-%!ì=…“= ,ƒ “C,“*=............................................. 36<br />
pä=*2,!%"=…, C!-%!ì=…“=................................................. 37<br />
pä=*2,!%"=…, 2ìK!= ............................................................. 38<br />
rãë3Kë……% !ä=*2,!%"=…, 2ìK!= ................................. 38<br />
q%.!=……, C!-%!ì=…“= (WRITE).......................................... 39<br />
o!%÷, -3…*ö,, ............................................................................ 39<br />
h“C%ëüƒ%"=…, .--*2%" ([REVERB])......................... 40<br />
pä=*2,!%"=…, .--*2%" Reverb, Chorus , MFX ............... 40<br />
p=K%2= “ USB-…=*%C,2ëì .......... 48<br />
h…,ö,=ë,ƒ=ö, USB-…=*%C,2ë<br />
(USB Memory Format) ..................................................... 48<br />
g=C,“ü ä=……/. …= USB-…=*%C,2ëü (Backup) ........... 48<br />
g=ã!3ƒ*= ä=……/. “ USB-…=*%C,2ë (Import).......................... 48<br />
rä=ë…, ƒ=ã!3›……/. ä=……/................................................ 49<br />
q2!3*23!= ä=……/. …= USB-…=*%C,2ë ................................... 49<br />
hìC%!2 ä=……/., “%.!=………/.<br />
…= USB-…=*%C,2ë ([USB IMPORT])........................... 49<br />
n -3…*ö,, V-LINK ....................... 50<br />
j=* !=K%2=2ü “ V-LINK ([V-LINK]).............................................. 50<br />
m=“2!%L*= V-LINK (V-LINK SETUP) ............................................ 50<br />
d%C%ë……, ................................. 53<br />
r“2!=……, …C%ë=ä%*.................................................. 53<br />
q%%K?…, %K %ø,K*=. ............................................... 55<br />
qC,“%* .--*2%" ............................................................ 56<br />
o=!=ì2!/ ì3ëü2,.--*2=..................................................... 56<br />
o=!=ì2!/ .%!3“=.................................................................... 82<br />
o=!=ì2!/ !"!K!=2%!= ................................................... 83<br />
qC,“%* 2ìK!%" .............................................................. 84<br />
qC,“%* …=K%!%" 3ä=!…/.............................................. 92<br />
p=“C%ƒ…="=…, =**%!ä%" ...........................................102<br />
j=!2= MIDI--3…*ö,L.....................................................104<br />
Š.…,÷“*, .=!=*2!,“2,*,......................................105<br />
h…-%!ì=ö, .............................. 106<br />
p=K%2= “ MIDI ...............................42<br />
MIDI-*=…=ë/ ..................................................................... 42<br />
MIDI-C=!=ì2!/.............................................................. 42<br />
o=!=ì2! Local Switch ............................................................. 42<br />
h“C%ëüƒ%"=…, <strong>Prelude</strong><br />
" *=÷“2" MIDI-ì%ä3ë ................................................. 43<br />
o%ä*ëþ÷…, * *%ìCüþ2!3 C% USB ......................... 44<br />
o!, …3ä=÷…%ì C%ä*ëþ÷…,,... .............................................. 44<br />
m=“2!%L*= USB-ä!=L"!= .......................................................... 44<br />
q,“2ì…/ …=“2!%L*, ...................45<br />
rC!="ë…, “,“2ì…/ì, C=!=ì2!=ì,<br />
(*…%C*= [MENU]).............................................................. 45<br />
q,“2ì…/ C=!=ì2!/ ................................................................ 45<br />
o!%“ì%2! ,…-%!ì=ö,, % <strong>Prelude</strong><br />
(“2!=…,ö/ System Version) ........................................................... 47<br />
9
nC,“=…, C=…ëL<br />
k,ö"= C=…ëü<br />
1. pã3ë 2%! VOLUME<br />
që3›,2 äë 3C!="ë…, %K?L ã!%ì*%“2üþ <strong>Prelude</strong>.<br />
o%ì…,2, ÷2% …= “ë,ø*%ì "/“%*%L ã!%ì*%“2, ƒ"3* "<br />
ä,…=ì,*=. ì%›2 ,“*=›=2ü“ .<br />
1<br />
2. d›%L“2,* Pitch Bend/Modulation<br />
o!, …=*ë%… ä›%L“2,*= "ë"%/"C!="% "/“%2= ƒ"3÷=…,<br />
K3ä2 C%…,›=2ü“ /C%"/ø=2ü“ . o!, …=*ë%… %2 “K *<br />
ƒ"3*3 C!,ì… 2“ ì%ä3ë ö,%……/L .--*2 (%K/÷…%<br />
",K!=2%, “ì. “2!. 36).<br />
3. p=ƒAì/ PHONES 1 & 2<br />
që3›=2 äë C%ä*ëþ÷…, …=3ø…,*%" (C!,%K!2=þ2“<br />
%2äëü…%, !*%ì…ä3þ2“ ì%äë, <strong>Roland</strong> RH-25, RH-50,<br />
RH-200 ,ë, RH-300). o!, *%ìì32=ö,, "“2!%……/<br />
ä,…=ì,*, ,…“2!3ì…2= %2*ëþ÷=þ2“ .<br />
2<br />
3<br />
4<br />
7 8 9 10<br />
5<br />
15<br />
6<br />
11 12 13<br />
14<br />
4. j%…2!%ëë! D BEAM<br />
)2%K/ "%“C%ëüƒ%"=2ü“ *%…2!%ëë!%ì, C!%“2% ä",ã=L2<br />
…=ä …,ì !3*3 (“ì. “2!. 34).<br />
5. j…%C*, 3C!="ë…, D BEAM<br />
PITCH: d",›…, !3*, …=ä ,…-!=*!=“…/ì ë3÷%ì ""!.<br />
, "…,ƒ K3ä2 3C!="ë 2ü "/“%2%L ƒ"3÷=…, .<br />
FILTER & VOLUME: j…%C*, “ë3›=2 äë "*ëþ÷…, /<br />
%2*ëþ÷…, *%…2!%ëë!= D Beam, = 2=*› äë "/K%!=<br />
-3…*ö,L Filter ,ë, Volume (“2!. 34). t3…*ö, ä=……/.<br />
*…%C%* ì%›2 K/2ü C!%C!äë…=.<br />
6. j…%C*, STYLE FAMILY<br />
d=……/ *…%C*, C%ƒ"%ë þ2 "/K!=2ü %ä…3 ,ƒ ä"…=äö=2,<br />
*=2ã%!,L “2,ëL.<br />
q*ö, BACKING TRACK<br />
7. j…%C*, BACKING TYPE<br />
që3›=2 äë "/K%!= !›,ì= ="2%=**%ìC=…ì…2= (“2!. 23).<br />
8. j…%C*, BALANCE<br />
që3›=2 äë …=“2!%L*, K=ë=…“= ã!%ì*%“2, ì›ä3 *ë=",=-<br />
23!…/ì 2ìK!%ì , ="2%=**%ìC=…ì…2%ì (“2!. 23).<br />
9. j…%C*= PART VIEW<br />
që3›,2 äë …=“2!%L*, C=!=ì2!%" C=!2,L (“2!. 24, 27).<br />
10. j…%C*= SONG REC<br />
që3›,2 äë C!.%ä= " !›,ì ƒ=C,“, (“2!. 26).<br />
11. j…%C*, STYLE CONTROL<br />
h“C%ëüƒ3þ2“ äë "/K%!= “2,ë"/. C=22!…%" (“2!. 24).<br />
12. j…%C*, SYNC<br />
o%ƒ"%ë þ2 ƒ=“,….!%…,ƒ,!%"=2ü C3“* ,ë, %“2=…%" “2,ë “<br />
,ã!%L …= *ë=",=23! (“2!. 25).<br />
13. j…%C*= TAP TEMPO<br />
që3›,2 äë 3“2=…%"*, 2ìC= (“2!. 23).<br />
14. j…%C*, VARIATION [1] $ [4], AUTO FILL-IN,<br />
START/STOP , SONG CONTROL<br />
p=K%2= ä=……/. *…%C%* ƒ=",“,2 %2 2%ã%, *=*%L !›,ì<br />
="2%=**%ìC=…ì…2= "/K!=… *…%C*=ì, BACKING TYPE<br />
[7] (C%ä“"2*= =*2,"…%L *…%C*, ƒ=ã%!=2“ ).<br />
e“ë, *…%C*=ì, BACKING TYPE (7) "/K!=… !›,ì œSTYLEB,<br />
ä=……/ *…%C*, “ë3›=2 äë C3“*=/%“2=…%"*, , "/K%!=<br />
"=!,=ö,L “2,ë (“2!. 24).<br />
e“ë, *…%C*=ì, BACKING TYPE (7) "/K!=… !›,ì<br />
œSONGB ,ë, œUSB MEMORY PLAYERB, ä=……/ *…%C*,<br />
K3ä32 3C!="ë 2ü "%“C!%,ƒ"ä…,ì Cü“ (C%ä!%K…<br />
“ì. “2!. 30, 31).<br />
10
nC,“=…, C=…ëL<br />
15. d,“CëL<br />
m= ä,“Cë %2%K!=›=þ2“ …=ƒ"=…, , ƒ…=÷…,<br />
C=!=ì2!%", = 2=*› ä!3ã= ,…-%!ì=ö, .<br />
16<br />
17<br />
19 20 23 24 25 26 30 31<br />
21 22<br />
27 28 29<br />
32 33<br />
18<br />
34<br />
16. j%ë“% VALUE<br />
h“C%ëüƒ32“ äë !ä=*2,!%"=…, ƒ…=÷…,L C=!=ì2!%",<br />
"/K!=……/. …= ä,“Cë.<br />
q*ö, EDIT<br />
17. j…%C*, *3!“%!= ([ ] [ ] [ ] [ ])<br />
h“C%ëüƒ3þ2“ äë C!ì?…, *3!“%!= C% .*!=…3.<br />
18. j…%C*, EXIT , ENTER<br />
h“C%ëüƒ3þ2“ äë "/C%ë……, .*!=……/. *%ì=…ä œCancelB<br />
(EXIT) ,ë, œExecuteB (ENTER).<br />
j…%C*= ENTER 2=*› ,“C%ëüƒ32“ äë C!%“ì%2!= “C,“*=<br />
2ìK!%", C!-%!ì=…“%", “2,ëL ,ë, Cü“.<br />
19. j…%C*= MENU<br />
p=“*!/"=2 %*…% “ …=“2!%L*=ì, äë !=ƒë,÷…/.<br />
C=!=ì2!%" (“2!. 45).<br />
20. j…%C*= REVERB<br />
që3›,2 äë 3C!="ë…, …=“2!%L*=ì, .--*2%" (“2!. 40).<br />
21. j…%C*= WRITE<br />
m=›ì,2 …= .23 *…%C*3 äë “%.!=……, !=ƒë,÷…/.<br />
…=“2!%* (“2!. 28, 33, 39).<br />
22. j…%C*= NUMERIC<br />
e“ë, C%ä“"2*= ä=……%L *…%C*, ã%!,2, C%ëüƒ%"=2ëü<br />
ì%›2 ""%ä,2ü ÷,“ë%"/ ƒ…=÷…, *…%C*=ì, TONE<br />
SELECT (37) (“ì. “2!. 16).<br />
q*ö, KEYBOARD<br />
23. j…%C*= SPLIT<br />
që3›,2 äë "/K%!= !›,ì= œSplitB. b .2%ì !›,ì<br />
*ë=",=23!= !=ƒäë 2“ …= ä" ƒ%…/, ÷2% C%ƒ"%ë 2<br />
,“C%ëüƒ%"=2ü !=ƒë,÷…/ 2ìK!/ äë ,ã!/ C!="%L ,<br />
ë"%L !3*=ì, (“2!. 19).<br />
24. j…%C*= DUAL<br />
që3›,2 äë "/K%!= !›,ì= œDualB. b .2%ì !›,ì<br />
C%ëüƒ%"=2ëü ì%›2 …=*ë=ä/"=2ü %ä,… 2ìK! …= ä!3ã%L<br />
(“2!. 19).<br />
25. j…%C*= KEY TOUCH<br />
h“C%ëüƒ32“ äë 3C!="ë…, ÷3"“2",2ëü…%“2üþ<br />
*ë=",=23!/ (“2!. 21).<br />
26. j…%C*= V-LINK<br />
që3›,2 äë "*ëþ÷…, ä,“2=…ö,%……%ã% 3C!="ë…, V-<br />
LINK-“%"ì“2,ì/ì ",ä%%K%!3ä%"=…,ì (“2!. 50).<br />
27. j…%C*, OCTAVE<br />
h“C%ëüƒ3þ2“ äë 2!=…“C%ƒ,ö,, *ë=",=23!/ ""!. , "…,ƒ<br />
“ ø=ã%ì " %ä…3 %*2="3 (“2!. 21).<br />
28. j…%C*= TRANSPOSE<br />
h“C%ëüƒ32“ äë 2!=…“C%ƒ,ö,, ƒ"3÷=…, <strong>Prelude</strong> ""!.<br />
,ë, "…,ƒ “ ø=ã%ì " C%ë32%… (“2!. 21).<br />
29. j…%C*= MELODY INTELL<br />
m=›ì,2 …= ä=……3þ *…%C*3 äë ="2%ì=2,÷“*%ã%<br />
“%ƒä=…, *%…2!ìë%ä,, (2-L , 3-L ã%ë%“) äë ìë%ä,L<br />
,ë, “%ëü…/. C=!2,L (“2!. 22).<br />
q*ö, MODE<br />
30. j…%C*= TONE<br />
m=›ì,2 …= ä=……3þ *…%C*3 äë "/K%!= ,ë,<br />
!ä=*2,!%"=…, 2ìK!= (“2!. 20). n2!ä=*2,!%"=……/<br />
2ìK!/ “%.!=… þ2“ " C!-%!ì=…“.<br />
31. j…%C*= PERFORM<br />
m=›ì,2 …= ä=……3þ *…%C*3 äë "/K%!= ,ë,<br />
!ä=*2,!%"=…, C!-%!ì=…“= (“2!. 36).<br />
32. j…%C*= ONE TOUCH<br />
b/K,!=2 %C2,ì=ëü…/ …=“2!%L*, 2ìK!= äë<br />
"/K!=……%ã% “2,ë (“2!. 26).<br />
33. j…%C*= USB IMPORT<br />
o%ëüƒ%"=2ëü ì%›2 ä%K="ë 2ü 2ìK!/ ,ë, %K…%"ë…,<br />
nq “ USB-…%“,2ë (“2!. 49).<br />
34. j…%C*, [PIANO] ~ [SPECIAL]/[0] ~ [9]<br />
që3›=2 äë "/K%!= 2ìK!%" C% *=2ã%!, ì (“2!. 20).<br />
j!%ì 2%ã%, “ë, …=›=2= *…%C*= NUMERIC, .2, *…%C*,<br />
ì%ã32 K/2ü ,“C%ëüƒ%"=…/ äë ""%ä= ÷,“ë (“2!. 16).<br />
11
nC,“=…, C=…ëL<br />
Š/ëü…= C=…ëü<br />
1 2 3 4 5 6 7 8 9 10<br />
11<br />
1. pã3ë 2%! LCD CONTRAST<br />
rC!="ë 2 *%…2!=“2…%“2üþ ä,“Cë (“2!. 16).<br />
2. p=ƒAì/ MIDI OUT/IN<br />
që3›=2 äë C%ä*ëþ÷…, "…ø…,. MIDI-3“2!%L“2"<br />
(“2!. 42).<br />
3. p=ƒAì CONTROL PEDAL<br />
që3›,2 äë C%ä*ëþ÷…, Cä=ëü…%ã% C!*ëþ÷=2ë<br />
(“!, <strong>Roland</strong> DP, C!,%K!2=2“ %2äëü…%), …%›…%ã%<br />
C!*ëþ÷=2ë (BOSS FS-5U, C!,%K!2=2“ %2äëü…%)<br />
,ë, Cä=ë, .*“C!““,, (<strong>Roland</strong> EV-5, C!,%K!2=2“<br />
%2äëü…%) (“2!. 15, “2!. 36)<br />
4. p=ƒAì HOLD PEDAL<br />
që3›,2 äë C%ä*ëþ÷…, Cä=ë, “3“2L…= (“!, <strong>Roland</strong><br />
DP, C!,%K!2=2“ %2äëü…%) (“2!. 15).<br />
5. p=ƒAì EXT INPUT<br />
që3›,2 äë C%ä*ëþ÷…, C%!2=2,"…%ã%<br />
=3ä,%C!%,ã!/"=2ë ,ë, ä!3ã,. =…=ë%ã,÷…/. 3“2!%L“2"<br />
(“2!. 15, “2!. 18).<br />
6. p=ƒAì/ OUTPUT R, L/MONO<br />
<strong>Prelude</strong> %K%!3ä%"=… ë3÷øL “,“2ì%L ƒ"3*%3“,ë…, ,ƒ<br />
"“. *%ãä=-ë,K% ,“C%ëüƒ%"=……/. " “,…2ƒ=2%!=. <strong>Roland</strong><br />
“ ="2%=**%ìC=…ì…2%ì. o%.2%ì3 C%ä*ëþ÷…, *<br />
"…ø…ì3 3“,ë,2ëþ ì%›2 "%%K? … C%…=ä%K,2ü“ .<br />
Šì … ì…, C!, …%K.%ä,ì%“2, C%ä*ëþ÷…, *<br />
"…ø…ì3 3“,ë,2ëþ ,ë, ì,*ø!3 ,“C%ëüƒ3L2 !=ƒAì/<br />
OUTPUT L/R. dë C%ä*ëþ÷…, " ì%…% ,“C%ëüƒ3L2<br />
2%ëü*% !=ƒAì L (“2!. 15).<br />
7. o%!2 USB MIDI<br />
d=……/L C%!2 USB ,“C%ëüƒ32“ äë C%ä*ëþ÷…, <strong>Prelude</strong><br />
* C!“%…=ëü…%ì3 *%ìCüþ2!3 (“2!. 48).<br />
8. o%!2 USB MEMORY<br />
d=……/L C%!2 ,“C%ëüƒ32“ äë C%ä*ëþ÷…, USB-<br />
…=*%C,2ëL (œ-ë.ø*B) “ ƒ=C,“=……/ì, …= …,. Cü“=ì,.<br />
j!%ì 2%ã%, USB-…=*%C,2ëü ì%›2 ,“C%ëüƒ%"=2ü“ äë<br />
!ƒ!"…%ã% *%C,!%"=…, ä=……/..<br />
9. p=ƒAì DC IN<br />
që3›,2 äë C%ä*ëþ÷…, =ä=C2!= C,2=…, (“2!. 14).<br />
10. j…%C*= POWER<br />
që3›,2 äë "*ëþ÷…, /%2*ëþ÷…, C,2=…, (“2!. 15).<br />
11. j!þ* äë *=Kë<br />
që3›,2 äë ƒ=*!Cë…, *=Kë C,2=…, (“2!. 14).<br />
12
"ä…,<br />
n“…%"/ !=K%2/ “ <strong>Prelude</strong> q2!3*23!= C=ì 2,<br />
)2% 2=*% C!-%!ì=…“? (“2!. 36)<br />
o!-%!ì=…“ C!ä“2="ë 2 “%K%L ä,…3þ ã!3CC3 …=“2!%*,<br />
%KAä,… þ?,. 2ìK!, “2,ëü, !›,ì !=K%2/ *ë=",=23!/ ,<br />
ä!3ã, C=!=ì2!/.<br />
m=“2!%L*, C!-%!ì=…“%" .!=… 2“ " C=ì 2, ,…“2!3ì…2=.<br />
o=ì 2ü C%ä!=ƒäë 2“ …= 2!, 2,C=: "!ì……= ,<br />
C!ƒ=C,“/"=ì= , C%“2% ……= .<br />
fig.Memory-Flow.eps<br />
)2% 2=*% 2ìK!? (“2!. 20)<br />
ŠìK!%ì …=ƒ/"=2“ %2äëü…% "ƒ 2/L ƒ"3* <strong>Prelude</strong>. e“ë,<br />
,“C%ëüƒ%"=2ü =…=ë%ã,þ “ %!*“2!%ì, 2ìK! K3ä2<br />
“%%2"2“2"%"=2ü %ä…%ì3 ,…“2!3ì…23, …= *%2%!%ì ,ã!=2<br />
%ä,… ì3ƒ/*=…2.<br />
o=!=ì2!/ 2ìK!%", .--*2%" , -,ëü2!%" “%.!=… þ2“ "<br />
C!-%!ì=…“.<br />
)2% 2=*% ="2%=**%ìC=…ì…2? (“2!. 23)<br />
À"2%=**%ìC=…ì…2 C!ä“2="ë 2 “%K%L ="2%ì=2,÷“*3þ<br />
“,“2ì3 ì3ƒ/*=ëü…%ã% “%C!%"%›ä…, , "“2!%……3þ " <strong>Prelude</strong>.<br />
q3?“2"32 2!, !›,ì= ="2%=**%ìC=…ì…2=: œSTYLEB,<br />
œSONGB , œUSB MEMORY PLAYERB.<br />
)2% 2=*% “2,ëü? (“2!. 24)<br />
o%ä “2,ëì C%ä!=ƒ3ì"=2“ ø=Kë%… =**%ìC=…ì…2=,<br />
.=!=*2!…/L äë 2%ã% ,ë, ,…%ã% ì3ƒ/*=ëü…%ã% ›=…!=.<br />
<strong>Prelude</strong> “%ä!›,2 K%ëüø% *%ë,÷“2"% “2,ëL, 2=*,. *=* !%*,<br />
C%C, ä›=ƒ , 2.ä. o%ëüƒ%"=2ëü ì%›2 ä%K="ë 2ü “%K“2"……/<br />
“2,ë, C!, C%ì%?, USB-…=*%C,2ë (“2!. 48).<br />
* d+? 1.'$ -(? 12(+%) - *.,/2%0% (1/.+
"ä…,<br />
o%“2% ……= C=ì 2ü<br />
o=ì 2ü C!“2%"<br />
d=……/ " C!“2…%L %Kë=“2, … ì%ã32 K/2ü C!ƒ=C,“=…/.<br />
nä…=*% C%ëüƒ%"=2ëü ì%›2 “*%C,!%"=2ü …=“2!%L*,<br />
C!“2…%ã% C!-%!ì=…“= "% "!ì……3þ C=ì 2ü,<br />
%2!ä=*2,!%"=2ü ,. , ƒ=2ì “%.!=…,2ü " C!ƒ=C,“/"=ì%L<br />
C=ì 2,.<br />
o=ì 2ü USB<br />
o%ëüƒ%"=2ëü ì%›2 “%.!=… 2ü C=!=ì2!/ …= USB-<br />
…=*%C,2ëü " “ëä3þ?,. -%!ì=2=. (“ì. “2!. 48):<br />
• Sound/System<br />
o%ëüƒ%"=2ëü“*, C!-%!ì=…“/, “,“2ì…/ …=“2!%L*,<br />
• Style<br />
o%ëüƒ%"=2ëü“*, “2,ë,<br />
• Song<br />
o%ëüƒ%"=2ëü“*, Cü“/<br />
• All<br />
q2,ëü , Cü“= " *%ìK,…=ö,, “ ä=……/ì, Sound/System<br />
j%ìì32=ö,<br />
b% ,ƒK›=…, C%"!›ä…, ä,…=ì,*%" , ä!3ã,. 3“2!%L“2"<br />
"“ãä= ä% …=÷=ë= *%ìì32=ö,, 3K!,2 ã!%ì*%“2ü ä% …3ë ,<br />
%2*ëþ÷,2 C,2=…, "“. 3“2!%L“2".<br />
o!, ,“C%ëüƒ%"=…,, *%ìì32=ö,%……/. *=KëL, “%ä!›=?,.<br />
!ƒ,“2%!/, 3!%"…ü ã!%ì*%“2, …= ".%ä EXT INPUT ì%›2<br />
%*=ƒ=2ü“ %÷…ü …,ƒ*,ì. h“C%ëüƒ3L2 *=Kë,, …<br />
“%ä!›=?, !ƒ,“2%!%".<br />
o%ä*ëþ÷…, =ä=C2!= C,2=…,<br />
1. rKä,2“ü, ÷2% *…%C*= [POWER] %2›=2=.<br />
2. o%"!…,2 !ã3ë 2%! VOLUME " *!=L… ë"%<br />
C%ë%›…, (…3ë"= ã!%ì*%“2ü).<br />
3. o%ä*ëþ÷,2 *=Këü C,2=…, * ".%ä ?ì3 "<br />
*%ìCë*2 C%“2="*, =ä=C2!3.<br />
o!, "*ëþ÷…,, =ä=C2!= " !%ƒ2*3 ƒ=ã%!=2“<br />
,…ä,*=2%!.<br />
fig.ACadap.eps<br />
Àäàïòåð<br />
Êàáåëü ïèòàíèÿ<br />
Èíäèêàòîð<br />
ê ðîçåòêå<br />
p=“C%ë=ã=L2 =ä=C2! 2=*, ÷2%K/ K%*%"= “2%!%…= “<br />
,…ä,*=2%!%ì (“ì. !,“3…%*) K/ë= …=C!="ë…= ""!., =<br />
“2%!%…= “ 2*“2%"%L ,…-%!ì=ö,L $ "…,ƒ.<br />
b ƒ=",“,ì%“2, %2 “2!=…/ C%*3C*, %K%!3ä%"=…, ".%ä ?,L "<br />
*%ìCë*2 C%“2="*, =ä=C2! ì%›2 %2ë,÷=2ü“ %2<br />
C!,"ä……%ã% …= !,“3…*. b .2%ì “ë3÷= C!%C3“2,2 ø=ã 3.<br />
4. o%ä*ëþ÷,2 =ä=C2! * !=ƒAì3 DC IN …=<br />
2/ëü…%L C=…ë, <strong>Prelude</strong>, = ƒ=2ì "“2="ü2<br />
",ë*3 *=Kë C,2=…, " !%ƒ2*3.<br />
b% ,ƒK›=…, "…ƒ=C…%ã% %2*ëþ÷…, C,2=…, ,ƒ-ƒ=<br />
"/C=ä…, ø2*!= ,ƒ ã…ƒä=, ƒ=*!C,2 ø…3! =ä=C2!= C!,<br />
C%ì%?, “Cö,=ëü…%ã% *!þ*=, *=* C%*=ƒ=…% …= !,“3…*.<br />
14
"ä…,<br />
fig.codef.eps<br />
Òûëüíàÿ ïàíåëü <strong>Prelude</strong><br />
Êðþê<br />
h“C%ëüƒ3L2 2%ëü*% 3*=ƒ=……/L 2,C Cä=ë, .*“C!““,, (EV-5;<br />
C!,%K!2=2“ %2äëü…%). o!, ,“C%ëüƒ%"=…,, Cä=ëL ä!3ã,.<br />
2,C%" %K%!3ä%"=…, ì%›2 K/2ü C%"!›ä…%.<br />
o%ä*ëþ÷…, =3ä,%Cë!= * !=ƒAì3<br />
EXT INPUT<br />
o%ä*ëþ÷…, "…ø…,. 3“2!%L“2"<br />
<strong>Prelude</strong> %K%!3ä%"=… "“2!%……%L “,“2ì%L ƒ"3*%3“,ë…, .<br />
nä…=*% C!, ›ë=…,, ã% ì%›…% C%ä*ëþ÷,2ü * "…ø…L<br />
=3ä,%“,“2ì ,ë, ,“C%ëüƒ%"=2ü …=3ø…,*,.<br />
hã!= …= ,…“2!3ì…2 ,ë, "%“C!%,ƒ"ä…, Cü“ ì%ã32 K/2ü<br />
ƒ=C,“=…/ …= "…ø…,L !*%!ä!. dë .2%ã% “*%ìì32,!3L2<br />
".%ä/ !*%!ä!= “ "/.%ä=ì, <strong>Prelude</strong> OUTPUT.<br />
j !=ƒAì3 EXT INPUT ì%›…% C%ä*ëþ÷,2ü MP3-Cë! ,ë,<br />
ä!3ã% =…=ë%ã,÷…% %K%!3ä%"=…,.<br />
o%ä!%K… “ì. “2!. 18.<br />
b*ëþ÷…,/%2*ëþ÷…,<br />
C,2=…,<br />
b*ëþ÷…, C,2=…,<br />
Ñòåðåî<br />
íàóøíèêè<br />
o% %*%…÷=…,, *%ìì32=ö,, (“2!. 14), "*ëþ÷,2 C,2=…,<br />
3“2!%L“2" " 3*=ƒ=……%ì …,› C%! ä*. o!, "*ëþ÷…,, "<br />
…C!=",ëü…%ì C%! ä* ä,…=ì,*, , ä!3ã, 3“2!%L“2"= ì%ã32<br />
"/L2, ,ƒ “2!% .<br />
1. o!ä "*ëþ÷…,ì C,2=…, 3“2=…%",2<br />
!ã3ë 2%! [VOLUME] " ì,…,ì=ëü…%<br />
C%ë%›…,.<br />
Ìîíèòîðû, óñèëèòåëü è ò.ä.<br />
o!, C%ä*ëþ÷…,, …=3ø…,*%" "“2!%……/ ä,…=ì,*, <strong>Prelude</strong><br />
%2*ëþ÷=þ2“ .<br />
o%ä*ëþ÷…, Cä=ëL<br />
2. m=›ì,2 …= *…%C*3 [POWER] 2/ëü…%L C=…ë,<br />
äë "*ëþ÷…, C,2=…, .<br />
r“2!%L“2"% %K%!3ä%"=…% C!ä%.!=…,2ëü…%L “.ì%L. b “" ƒ,<br />
“ .2,ì ì›ä3 …=›=2,ì …= *…%C*3 , ã%2%"…%“2üþ * !=K%2<br />
ä%ë›…% C!%L2, …“*%ëü*% “*3…ä.<br />
o!ä C%ä*ëþ÷…,ì Cä=ëL %K ƒ=2ëü…% %2*ëþ÷,2<br />
C,2=…, <strong>Prelude</strong>.<br />
o%ä*ëþ÷,2 Cä=ëü…/L C!*ëþ÷=2ëü (“!, <strong>Roland</strong> DP,<br />
C!,%K!2=2“ %2äëü…%) * !=ƒAì3 HOLD PEDAL 2/ëü…%L<br />
C=…ë,. d=……= Cä=ëü K3ä2 ,“C%ëüƒ%"=2ü“ äë 3ä!›=…,<br />
ƒ"3÷=?,. …%2 C!, “… 2,, !3* “ *ë=",=23!/.<br />
o%ä*ëþ÷,2 Cä=ëü…/L C!*ëþ÷=2ëü (“!, <strong>Roland</strong> DP),<br />
…%›…%L C!*ëþ÷=2ëü (Boss FS-5U) ,ë, Cä=ëü .*“C!““,,<br />
(<strong>Roland</strong> EV-5) ("“ C!,%K!2=þ2“ %2äëü…%) * !=ƒAì3<br />
CONTROL PEDAL 2/ëü…%L C=…ë,. m= Cä=ë, ì%›…%<br />
…=ƒ…=÷=2ü !=ƒ…%%K!=ƒ…/ -3…*ö,, (“2!. 36).<br />
e“ë, <strong>Prelude</strong> C%ä*ëþ÷… * *ë=",ø…%ì3 (,ë, ä!3ã%ì3)<br />
3“,ë,2ëþ, “C!"= "*ëþ÷=L2 C,2=…, <strong>Prelude</strong>, = ƒ=2ì<br />
C,2=…, 3“,ë,2ë .<br />
3. pã3ë 2%!%ì [VOLUME] 3“2=…%",2 2!K3ì/L<br />
3!%"…ü ã!%ì*%“2,.<br />
n2*ëþ÷…, C,2=…,<br />
1. o!ä %2*ëþ÷…,ì C,2=…, 3“2=…%",2<br />
!ã3ë 2%! [VOLUME] " …3ë"% (*!=L… ë"%)<br />
C%ë%›…,.<br />
15
"ä…,<br />
2. m=›ì,2 …= *…%C*3 [POWER] äë %2*ëþ÷…,<br />
C,2=…, .<br />
e“ë, <strong>Prelude</strong> C%ä*ëþ÷… * *ë=",ø…%ì3 (,ë, ,…%ì3)<br />
3“,ë,2ëþ, “C!"= %2*ëþ÷=L2 C,2=…, 3“,ë,2ë , = ƒ=2ì<br />
C,2=…, <strong>Prelude</strong>.<br />
m=“2!%L*=<br />
*%…2!=“2…%“2, ä,“Cë<br />
1. b!=?=L2 !ã3ë 2%! [LCD CONTRAST] 2/ëü…%L<br />
C=…ë,.<br />
n“…%"…/ %C!=ö,,<br />
qì…= ƒ…=÷…, C=!=ì2!=<br />
cë="…= .*!=……= “2!=…,ö=<br />
q2!=…,ö=, *%2%!= C% "ë 2“ C%“ë "*ëþ÷…, C,2=…, ,<br />
…=ƒ/"=2“ ãë="…%L. o!, !=K%2 “ <strong>Prelude</strong> .2= “2!=…,ö=<br />
"ë 2“ …=,K%ë ,“C%ëüƒ3ì%L.<br />
(1)<br />
(5)<br />
(2)<br />
(6)<br />
(3) (4)<br />
1. m%ì! , ,ì "/K!=……%ã% “2,ë ,ë, Cü“/<br />
2. c!3CC=, …%ì! , ,ì "/K!=……%ã% C!-%!ì=…“=<br />
3. m%ì! , ,ì 2ìK!=, "/K!=……%ã% äë …,›…L C=!2,,<br />
4. m%ì! , ,ì 2ìK!=, "/K!=……%ã% äë "!.…L C=!2,,<br />
5. m%ì! 2=*2=, 2ìC , !=ƒì! “2,ë ,ë, Cü“/<br />
6. p=“C%ƒ…=……/L =**%!ä<br />
o!ì?…, *3!“%!=<br />
nK/÷…% …= .*!=… %2%K!=›=2“ …“*%ëü*% C=!=ì2!%" ,ë,<br />
*%ì=…ä. dë "/K%!= %C!äë……%ã% C=!=ì2!= …="ä,2<br />
*3!“%! …= ã% ƒ…=÷…,. dë "/K%!= C3…*2= ì…þ …="ä,2<br />
*3!“%! …= C3…*2 ì…þ. o!, "/K%! C=!=ì2! ,ë, C3…*2<br />
ì…þ "/äë þ2“ .<br />
dë C!ì?…, ,“C%ëüƒ3L2 *…%C*, [ ], [ ],<br />
[ ] , [ ] (*ë=",ø, *3!“%!=).<br />
n*…=<br />
mK%ëüø, *"=ä!=2…/ .*!=…/, "!ì……% %2%K!=›=ì/<br />
…= .*!=…, …=ƒ/"=þ2“ %*…=ì,. b ƒ=",“,ì%“2, %2<br />
“,23=ö,, ,“C%ëüƒ3þ2“ !=ƒë,÷…/ 2,C/ %*%…. nä…, ,“-<br />
C%ëüƒ3þ2“ äë 3“2=…%"*, C=!=ì2!%", ä!3ã, äë C%ä-<br />
2"!›ä…, …%K.%ä,ì%“2, "/C%ë……, %C!=ö,L.<br />
fig.disp-tempo.eps_80<br />
qì…= ƒ…=÷…,<br />
dë “ì…/ ƒ…=÷…, "!=?=L2 *%ë“% VALUE.<br />
m=›ì,2 [EXIT] äë ƒ=*!/2, %*…=. m*%2%!/ %*…=<br />
ƒ=*!/"=þ2“ ="2%ì=2,÷“*, C% %*%…÷=…,, %C!=ö,,.<br />
b"%ä ÷,“ë%"/. ƒ…=÷…,L (!›,ì [NUMERIC])<br />
o!, "*ëþ÷…,, !›,ì= [NUMERIC] C%ëüƒ%"=2ëü ì%›2<br />
""%ä,2ü ö,-!/ *…%C*=ì, TONE SELECT ([PIANO] $<br />
[SPECIAL]).<br />
}2% 3ä%K…% C!, "/K%! 2ìK!%" (“2!. 20), “2,ëL (“2!. 25),<br />
C!-%!ì=…“%" (“2!. 36) ,ë, Cü“ (“2!. 29).<br />
1. h“C%ëüƒ3L2 *ë=",ø, *3!“%!= ,ë, *…%C*,<br />
[STYLE], [SONG], [TONE] ,ë, [PERFORM] äë<br />
"/K%!= …3›…%ã% C=!=ì2!=.<br />
2. m=›ì,2 …= *…%C*3 [NUMERIC].<br />
o%ä“"2*= "“. *…%C%* TONE SELECT ƒ=ã%!,2“ .<br />
3. j…%C*=ì, TONE SELECT ""ä,2 ƒ…=÷…, ,<br />
…=›ì,2 …= *…%C*3 [ENTER].<br />
16
"ä…,<br />
o!%“ë3ø,"=…,<br />
äì%…“2!=ö,%……/. Cü“<br />
1. m=›ì,2 …= *…%C*3 [MENU].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œDemo<br />
PlayB , …=›ì,2 [ENTER].<br />
3. jë=",ø=ì, *3!“%!= "/K!,2 2!K3ì3þ<br />
Cü“3 , …=›ì,2 [ENTER].<br />
dë "%“C!%,ƒ"ä…, "“. äì%…“2!=ö,%……/. Cü“<br />
…=›ì,2 …= *…%C*3 [PIANO (0)].<br />
4. dë %“2=…%"*, "%“C!%,ƒ"ä…, …=›ì,2<br />
[START/STOP].<br />
5. dë "%ƒ"!=2= …= ãë="…3þ “2!=…,ö3 …=›ì,2<br />
[EXIT].<br />
b“ C!="= ƒ=?,?…/. h“C%ëüƒ%"=…, ä=……%ã% ì=2!,=ë= "<br />
öë ., %2ë,÷…/. %2 C!“%…=ëü…%ã% C!%“ë3ø,"=…, , "ë 2“<br />
…=!3ø…,ì ƒ=*%…%ä=2ëü“2"= %K %.!=… ="2%!“*,. C!=".<br />
d=……/ äì%…“2!=ö,%……/. Cü“ ÷!ƒ !=ƒAì MIDI OUT …<br />
C!ä=þ2“ .<br />
b%““2=…%"ë…,<br />
ƒ="%ä“*,. …=“2!%*<br />
o%ëüƒ%"=2ëü ì%›2 "%““2=…%",2ü ƒ="%ä“*, …=“2!%L*,<br />
<strong>Prelude</strong>.<br />
e“ë, " C=ì 2, <strong>Prelude</strong> “%ä!›=2“ "=›…/ C%ëüƒ%"=2ëü“*,<br />
ä=……/, C!, "%““2=…%"ë…,, ƒ="%ä“*,. …=“2!%* %…, K3ä32<br />
32! …/. q%.!=… L2 "=›…/ ä=……/ …= USB-…=*%C,2ëü<br />
(“2!. 48).<br />
1. m=›ì,2 …= *…%C*3 [MENU].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œUtilityB ,<br />
…=›ì,2 [ENTER].<br />
3. jë=",ø=ì, *3!“%!= "/K!,2 *%ì=…ä3<br />
œFactory ResetB , …=›ì,2 [ENTER].<br />
n2%K!=ƒ,2“ ƒ=C!%“ …= C%ä2"!›ä…,.<br />
4. dë "%““2=…%"ë…, ƒ="%ä“*,. …=“2!%*<br />
…=›ì,2 [ENTER].<br />
o!, …=›=2,, …= *…%C*3 [EXIT] C!%,ƒ%Lä2 %2ì…=<br />
%C!=ö,, , "%ƒ"!=2 * C!ä/ä3?L .*!=……%L “2!=…,ö.<br />
5. b/*ëþ÷,2 C,2=…, <strong>Prelude</strong> , "*ëþ÷,2 “…%"=.<br />
b%““2=…%"ë…, ƒ="%ä“*,. …=“2!%* ,…,ö,=ë,ƒ,!32<br />
…=“2!%L*, “,“2ì/ , C%ëüƒ%"=2ëü“*,. C!-%!ì=…“%".<br />
aë%*,!%"*= “ì…/<br />
C=!=ì2!%"<br />
o=!=ì2!/, äë *%2%!/. Kë%*,!%"*= "*ëþ÷…= (œONB), C!,<br />
C!*ëþ÷…,, C!-%!ì=…“%" ,ƒì… 2ü“ … K3ä32.<br />
b/K%! C=!=ì2!%" äë Kë%*,!%"*,<br />
1. m=›ì,2 …= *…%C*3 [MENU] , "/K!,2 C3…*2<br />
œSystemB.<br />
2. m=›ì,2 …= *…%C*3 [ENTER] äë C%ä2"!›ä…, .<br />
3. m=›ì,2 …= *…%C*3 [ ] …“*%ëü*% !=ƒ, C%*=<br />
… %2%K!=ƒ,2“ “2!=…,ö= œSystem LockB.<br />
4. j…%C*=ì, [ ] [ ] "/K!,2 C=!=ì2!.<br />
h“C%ëüƒ3L2 *%ë“% VALUE äë “ì…/<br />
ƒ…=÷…, .<br />
o=!=ì2! nC,“=…, g…=÷…,<br />
Style<br />
Tone<br />
Style<br />
Tempo<br />
Transpose<br />
qì…= “2,ë C!, C!*ëþ÷…,,<br />
C!-%!ì=…“=.<br />
qì…= 2ìK!= C!, C!*ëþ÷…,,<br />
C!-%!ì=…“=.<br />
qì…= 2ìC= “2,ë C!,<br />
C!*ëþ÷…,, C!-%!ì=…“=.<br />
qì…= …=“2!%* 2!=…“C%ƒ,ö,,<br />
(“2!. 21) C!, C!*ëþ÷…,,<br />
C!-%!ì=…“=.<br />
5. m=›ì,2 …= *…%C*3 [EXIT].<br />
n2%K!=ƒ,2“ “%%K?…, œSystem Write Completed.B<br />
d=……/ C=!=ì2!/ "ë þ2“ “,“2ì…/ì, (“2!. 45).<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
17
"ä…,<br />
m=“2!%L*, äë !=ƒAì=<br />
EXT INPUT<br />
b ä=……%ì !=ƒäë %C,“/"=2“ …=“2!%L*= !›,ì= !=K%2/<br />
".%ä= EXT INPUT (“2!. 15).<br />
gä“ü 2=*› …=“2!=,"=2“ !›,ì !=K%2/ .--*2= Center<br />
Cancel (*=!=%*) äë “,ã…=ë=, C%ë3÷……%ã% “ ".%ä=<br />
EXT INPUT.<br />
o!, ,“C%ëüƒ%"=…,, *%ìì32=ö,%……/. *=KëL, “%ä!›=?,.<br />
!ƒ,“2%!/, 3!%"…ü ã!%ì*%“2, …= ".%ä EXT INPUT ì%›2<br />
%*=ƒ=2ü“ %÷…ü …,ƒ*,ì. h“C%ëüƒ3L2 *=Kë,, …<br />
“%ä!›=?, !ƒ,“2%!/.<br />
t3…*ö, Center Cancel 3ì…üø=2 ã!%ì*%“2ü "%*=ë= ,ë,<br />
,…“2!3ì…2=, !=“C%ë%›……%ã% C% ö…2!3 “2!%“,ã…=ë=.<br />
1. m=ݓ,2 [MENU].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œExt Input<br />
SettingB , …=›ì,2 [ENTER].<br />
3. j…%C*=ì, [ ] [ ] "/K!,2 C=!=ì2! äë<br />
!ä=*2,!%"=…, .<br />
External<br />
Input<br />
Center<br />
Cancel<br />
nC,“=…,<br />
b*ëþ÷…,/%2*ëþ÷…, ".%ä=<br />
EXT INPUT.<br />
b*ëþ÷…,/%2*ëþ÷…, -3…*ö,,<br />
Center Cancel (*=!=%*) …= ".%ä<br />
EXT INPUT.<br />
o=!=ì2!<br />
g…=÷-<br />
…,<br />
OFF, ON<br />
OFF, ON<br />
4. b!=?=L2 *%ë“% VALUE äë 3“2=…%"*,<br />
ƒ…=÷…, .<br />
5. o% %*%…÷=…,, !ä=*2,!%"=…, …=›ì,2 …=<br />
*…%C*3 [EXIT].<br />
o=!=ì2!/ œExternal InputB ,ë, œCenter CancelB … ì%ã32<br />
K/2ü “%.!=……/ " C%ëüƒ%"=2ëü“*, C!%ã!=ìì/ ,ë,<br />
“,“2ì…3þ C=ì 2ü. j=›ä/L !=ƒ C!, "*ëþ÷…,, C,2=…,<br />
C=!=ì2! œExternal InputB 3“2=…="ë,"=2“ " ƒ…=÷…, œOnB,<br />
= C=!=ì2! œCenter CancelB $ " ƒ…=÷…, œOffB.<br />
18
hã!= …= *ë=",=23!<br />
hã!= …= *ë=",=23!<br />
q!=ƒ3 › C%“ë "*ëþ÷…, <strong>Prelude</strong> ".%ä,2 " !›,ì, "<br />
*%2%!%ì …= "“þ *ë=",=23!3 …=ƒ…=÷=2“ 2ìK! -%!2C,=…%.<br />
jë=",=23!= <strong>Prelude</strong> ì%›2 -3…*ö,%…,!%"=2ü " %ä…%ì ,ƒ 2!.<br />
!›,ì%".<br />
SINGLE<br />
SPLIT<br />
DUAL<br />
m= "“þ *ë=",=23!3 …=ƒ…=÷… %ä,… 2ìK!.<br />
q*ö, *ë=",=23!/ “ë"= %2 2%÷*, Split Point<br />
"ë 2“ …,›…L C=!2,L. q*ö, “C!="= %2<br />
2%÷*, Split Point "ë 2“ "!.…L C=!2,L. m=<br />
*=›ä3þ ,ƒ C=!2,L ì%›…% …=ƒ…=÷,2ü “"%L 2ìK!.<br />
ŠìK!/, …=ƒ…=÷……/ …= "!.…þþ , …,›…þ<br />
C=!2,,, K3ä32 ƒ"3÷=2ü %ä…%"!ì……% C!, ,ã!<br />
…= "“ì ä,=C=ƒ%… *ë=",=23!/.<br />
e“ë, "*ëþ÷… !›,ì BACKING TYPE [STYLE], ë"= ÷=“2ü<br />
*ë=",=23!/ ,“C%ëüƒ32“ äë ""%ä= =**%!ä%" (“2!. 24).<br />
mƒ=",“,ì% %2 2*3?,. …=“2!%* " !›,ì Single ì%›…%<br />
C!L2,, "/K!=" -%!2C,=……/L !›,ì œPiano ModeB<br />
(“ì. ä=ë).<br />
p›,ì Single<br />
e“ë, *…%C*, [SPLIT] , [DUAL] %2*ëþ÷…/, *ë=",=23!=<br />
…=.%ä,2“ " !›,ì Single. m= "“L *ë=",=23!<br />
"%“C!%,ƒ"%ä,2“ %ä,… 2ìK!.<br />
d=……/L !›,ì ƒ=ã!3›=2“ C!, "*ëþ÷…,, C,2=…, <strong>Prelude</strong>.<br />
p›,ì Split ([SPLIT])<br />
p=ƒäë…, *ë=",=23!/ …= %2äëü…/ ƒ%…/ äë C!="%L , ë"%L<br />
!3* …=ƒ/"=2“ !›,ì%ì œSplitB. jë=",ø=, " ì“2 *%2%!%L<br />
C!%,“.%ä,2 !=ƒäë…,, …=ƒ/"=2“ 2%÷*%L œSplit PointB.<br />
b !›,ì Split 2ìK!/, …=ƒ…=÷……/ …= C!="3þ , ë"3þ<br />
÷=“2, *ë=",=23!/, …=ƒ/"=þ2“ “%%2"2“2"……% "!.…L ,<br />
…,›…L C=!2, ì,. Š%÷*= Split Point %2…%“,2“ * "!.…L<br />
C=!2,,. o% 3ì%ë÷=…,þ " *=÷“2" 2%÷*, Split Point<br />
"/K,!=2“ …%2= C4.<br />
1. m=›ì,2 …= *…%C*3 [SPLIT], C!, .2%ì <br />
C%ä“"2*= ƒ=ã%!,2“ .<br />
ŠìK!, "/K!=……/L " !›,ì Single, …=ƒ…=÷=2“ …=<br />
"!.…þþ C=!2,þ.<br />
2. dë “ì…/ 2ìK!= *…%C*=ì, [ ] [ ]<br />
"/K!,2 "!.…þþ ,ë, …,›…þþ C=!2,þ.<br />
3. dë "/.%ä= ,ƒ !›,ì= Split …=›ì,2 [SPLIT]<br />
? !=ƒ. o%ä“"2*= *…%C*, C%ã=“…2.<br />
b !›,ì Split äë *=›ä%ã% 2ìK!= "/K,!=þ2“ %C2,ì=ëü…/<br />
…=“2!%L*, %*2="…%L 2!=…“C%ƒ,ö,,.<br />
qì…= 2%÷*, Split Point<br />
1. m=›ì,2 , 3ä!›,"=L2 *…%C*3 [SPLIT]<br />
(C!,Kë,ƒ,2ëü…% 2 “*3…ä/).<br />
n2%K!=ƒ,2“ %*…% …=“2!%L*, 2%÷*, Split Point.<br />
2. b!=?=L2 *%ë“% VALUE äë “ì…/ 2%÷*,<br />
Split Point.<br />
3. o% %*%…÷=…,þ …=“2!%L*, …=›ì,2 [EXIT].<br />
t%!2C,=……/L !›,ì<br />
b… ƒ=",“,ì%“2, %2 2*3?,. …=“2!%* C%ëüƒ%"=2ëü ì%›2<br />
K/“2!% C!L2, " !›,ì -%!2C,=…%.<br />
b ä=……%ì !›,ì K3ä32 "/K!=…/ …=“2!%L*,, %C2,ì=ëü…/<br />
äë ,ã!/ 2ìK!%ì -%!2C,=…%; ä=……/L 2ìK!<br />
"%“C!%,ƒ"%ä,2“ …= "“L *ë=",=23! <strong>Prelude</strong>.<br />
1. m=›ì,2 %ä…%"!ì……% *…%C*, [SPLIT] , [DUAL]<br />
(PIANO MODE).<br />
dë “ì…/ 2%÷*, Split Point ì%›…%, 3ä!›,"= *…%C*3 [SPLIT],<br />
"ƒ 2ü …3›…3þ …%23 …= *ë=",=23!.<br />
j!=L… …,›… ƒ…=÷…, äë 2%÷*, Split Point !="…% œC#2B.<br />
a%ë …,ƒ*, …%2/ " %*… …=“2!%L*, %2%K!=›=2ü“ … K3ä32.<br />
p›,ì Dual ([DUAL])<br />
b ä=……%ì !›,ì ä"= 2ìK!= …=*ë=ä/"=þ2“ ä!3ã …= ä!3ã=.<br />
b !›,ì Dual .2, 2ìK!/ …=ƒ/"=þ2“ "!.…L , …,›…L<br />
C=!2, ì,.<br />
1. m=›ì,2 …= *…%C*3 [DUAL], C!, .2%ì <br />
C%ä“"2*= ƒ=ã%!,2“ .<br />
ŠìK!, "/K!=……/L " !›,ì Single, …=ƒ…=÷=2“ …=<br />
"!.…þþ C=!2,þ.<br />
2. dë “ì…/ 2ìK!= *…%C*=ì, [ ] [ ]<br />
"/K!,2 "!.…þþ ,ë, …,›…þþ C=!2,þ.<br />
19
hã!= …= *ë=",=23!<br />
3. dë "/.%ä= ,ƒ !›,ì Dual …=›ì,2 [DUAL]<br />
? !=ƒ. o!, .2%ì C%ä“"2*= *…%C*, C%ã=“…2.<br />
b/K%! 2ìK!= ([TONE])<br />
b C=ì 2, <strong>Prelude</strong> “%ä!›,2“ K%ë 1000 2ìK!%". d=……/<br />
2ìK!/ ì%ã32 K/2ü ,“C%ëüƒ%"=…/ " 2!. *ë=",=23!…/.<br />
!›,ì=. (Single, Split, Dual).<br />
b !›,ì=. Split ,ë, Dual ,“C%ëüƒ3L2 *…%C*, *3!“%!= ,<br />
*%ë“% VALUE äë …=ƒ…=÷…, …%"%ã% 2ìK!= …= …,›…þþ<br />
,ë, "!.…þþ C=!2,,.<br />
h“C%ëüƒ%"=…, *%ë“= VALUE<br />
1. m=›ì,2 …= *…%C*3 [TONE], C!, .2%ì <br />
C%ä“"2*= ƒ=ã%!,2“ .<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 …,›…þþ ,ë,<br />
"!.…þþ C=!2,,.<br />
3. b!=?=L2 *%ë“% VALUE äë "/K%!= 2ìK!=.<br />
dë "/K%!= 2ìK!%" C% *=2ã%!, ì ,“C%ëüƒ3L2 %ä…3 ,ƒ<br />
*…%C%* TONE SELECT ([PIANO] $ [SPECIAL]).<br />
e“ë, *3!“%! …="ä… …= …%ì! 2ìK!=, ì%›…% “ì…,2ü<br />
…%ì! "!3÷…3þ. m=›ì,2 …= *…%C*3 [NUMERIC], = ƒ=2ì<br />
,“C%ëüƒ3L2 *…%C*, TONE SELECT , [ENTER].<br />
b/K%! 2ìK!= ,ƒ “C,“*=<br />
1. m=.%ä “ü …= ãë="…%L “2!=…,ö, …="ä,2<br />
*3!“%! …= …%ì! 2ìK!=.<br />
2. m=ݓ,2 [ENTER].<br />
3. j…%C*=ì, [ ] [ ] ,ë, *%ë“%ì VALUE<br />
"/K!,2 2ìK!.<br />
dë "/K%!= 2ìK!= C% *=2ã%!, ì ,“C%ëüƒ3L2 *…%C*,<br />
TONE SELECT ([PIANO] $ [SPECIAL]).<br />
4. m=›ì,2 …= [ENTER] äë C%ä2"!›ä…, .<br />
o!, …=›=2,, …= *…%C*3 [EXIT] C!%,ƒ%Lä2 %2ì…=<br />
"/K%!= , "%ƒ"!=2 * C!ä/ä3?ì3 2ìK!3.<br />
l%›…% ,“C%ëüƒ%"=2ü *…%C*, [ ] [ ] äë "/K%!=<br />
C%ä*=2ã%!,L "…32!, "/K!=……%L *=2ã%!,,.<br />
o%ëüƒ%"=2ëü ì%›2 %2!ä=*2,!%"=2ü "/K!=……/L 2ìK! ,<br />
“%.!=…,2ü ã% " C!-%!ì=…“. o%ä!%K… “ì. “2!. 38, 39.<br />
b/K%! =!=K“*%ã% ,<br />
ä!3ã,. "=!,=…2%" “2!%<br />
o%ì,ì% !="…%ì!…%L 2ìC!=ö,,, ,“C%ëüƒ3ì%L " ƒ=C=ä…%L<br />
ì3ƒ/*, ì%›…% …=“2!=,"=2ü "/“%23 *=›ä%L …%2/ %2äëü…%,<br />
C%ë3÷= 2ì “=ì/ì "=!,=…2/ “2!% , .=!=*2!…/ äë 2. ,ë,<br />
,…/. *3ëü23! ,ë, ,“2%!,÷“*,. .C%. ("%“2%÷…/ “2!%,, “2!%,<br />
.C%., K=!%**% , 2.ä.).<br />
mƒ=",“,ì% …=“2!=,"=þ2“ "“ …%2/ " C!äë=. %ä…%L<br />
%*2="/ (C, C#, D, Eb, E, F, F#, G, Ab, A, Bb, B).<br />
1. rä!›,"= *…%C*3 [TRANSPOSE], …=›ì,2 …=<br />
*…%C*3 [KEY TOUCH].<br />
n2%K!=ƒ,2“ %*…% Key Scale.<br />
2. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 …3›…/L<br />
C=!=ì2!, = ƒ=2ì *%ë“%ì VALUE<br />
%2*%!!*2,!3L2 ƒ…=÷…,.<br />
o=!=ì2! nC,“=…, g…=÷…,<br />
Preset<br />
Equal<br />
Preset<br />
Arabic<br />
Lower Sw<br />
Upper Sw<br />
Style Sw<br />
p="…%ì!…= 2ìC!=ö, : %*2="=<br />
!=ƒäë…= …= 12 !="…/. C%ë32%-<br />
…%", ÷2% .=!=*2!…% äë “%"!ì……%L<br />
ƒ=C=ä…%L ì3ƒ/*,.<br />
À!=K“*,L “2!%L: " .2%ì “ë3÷=<br />
…%2/ E , B %C3?…/ …= ÷2"!2ü<br />
2%…=, = …%2/ C#, F# , G# C%ä… -<br />
2/ …= ÷2"!2ü 2%…= %2…%“,2ëü…%<br />
!="…%ì!…%L 2ìC!=ö,,. h…2!-<br />
"=ë ì›ä3 G , B, C , E, F , G#,<br />
Bb , C#, = 2=*› ì›ä3 Eb , F#<br />
“%“2="ë 2 …=23!=ëü…3þ 2!ö,þ<br />
(,…2!"=ë ì›ä3 K%ëüø%L , ì=ë%L<br />
2!ö,L). h“C%ë…,2ëü ì%›2 ,“-<br />
C%ëüƒ%"=2ü =!=K“*,L “2!%L " 2%-<br />
…=ëü…%“2 . G, C , F.<br />
h“C%ëüƒ%"=…, =ëü2!…=2,"…%ã%<br />
“2!% äë …,›…L C=!2,,<br />
h“C%ëüƒ%"=…, =ëü2!…=2,"…%ã%<br />
“2!% äë "!.…L C=!2,,<br />
h“C%ëüƒ%"=…, =ëü2!…=2,"…%ã%<br />
“2!% äë ="2%=**%ìC=…ì…2=<br />
m=ݓ,2<br />
[ENTER]<br />
m=ݓ,2<br />
[ENTER]<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
C qì?…, …%2/ C -64 $ +63<br />
C# qì?…, …%2/ C# -64 $ +63<br />
D qì?…, …%2/ D -64 $ +63<br />
Eb qì?…, …%2/ Eb -64 $ +63<br />
E qì?…, …%2/ E -64 $ +63<br />
F qì?…, …%2/ F -64 $ +63<br />
20
hã!= …= *ë=",=23!<br />
o=!=ì2! nC,“=…, g…=÷…,<br />
F# qì?…, …%2/ F# -64 $ +63<br />
G qì?…, …%2/ G -64 $ +63<br />
G# qì?…, …%2/ G# -64 $ +63<br />
A qì?…, …%2/ A -64 $ +63<br />
Bb qì?…, …%2/ Bb -64 $ +63<br />
B qì?…, …%2/ B -64 $ +63<br />
3. o% %*%…÷=…,, !ä=*2,!%"=…, …=›ì,2 …=<br />
*…%C*3 [EXIT].<br />
qì…= ›“2*%“2,<br />
*ë=",=23!/ ([KEY TOUCH])<br />
d=……/ …=“2!%L*, %C!äë þ2, *=* ã!%ì*%“2ü ƒ"3÷=…,<br />
2ìK!= K3ä2 ƒ=",“2ü %2 “*%!%“2, …=›=2, …= *ë=",ø,<br />
(Velocity Sensitivity).<br />
Velocity, “*%!%“2ü …=›=2, …= *ë=",ø,, ì%›2 äL“2"%"=2ü<br />
…= ã!%ì*%“2ü ,ë, %*!=“*3 ƒ"3÷=…, .<br />
1. m=›ì,2 …= *…%C*3 [KEY TOUCH], C!, .2%ì <br />
C%ä“"2*= ƒ=ã%!,2“ .<br />
n2%K!=ƒ,2“ %*…% Key Touch.<br />
2. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 …3›…/L<br />
C=!=ì2!, = ƒ=2ì *%ë“%ì VALUE ,ƒì…,2<br />
ƒ…=÷…,.<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Curve<br />
LIGHT<br />
MEDIUM<br />
HEAVY<br />
œkã*= B *ë=",=23!= $ !=*ö,<br />
…= …K%ëüø, ,ƒì……, Velocity<br />
ì,…,ì=ëü…=.<br />
œq!ä… B *ë=",=23!= $ *ë=",=-<br />
23!= .%!%ø% !=ã,!32 …= “ì…3<br />
Velocity, %ä…=*% ä%K,2ü“ ì=*“,-<br />
ì=ëü…%L ã!%ì*%“2, ã%!=ƒä% ëã-<br />
÷, ÷ì C!, ƒ…=÷…,, œHEAVYB.<br />
œŠ ›ë= B *ë=",=23!= $ "/K!,-<br />
2 äë …=,K%ëüøL ä,…=ì,÷“-<br />
*%L "/!=ƒ,2ëü…%“2,. d=›<br />
…K%ëüø, ,ƒì……, Velocity<br />
C!,"%ä 2 * “3?“2"……/ì ,ƒì-<br />
……, ì ã!%ì*%“2,. nä…=*% äë<br />
ä%“2,›…, ì=*“,ì=ëü…%L ã!%ì-<br />
*%“2, 2!K32“ …=,K%ëüø=<br />
“,ë= 3ä=!%" C% *ë=",ø=ì.<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Value 1 $ 127<br />
r!%"…ü ã!%ì*%“2,, “ë, C=!=ì2!<br />
Curve = œFIXEDB.<br />
3. o% %*%…÷=…,, !ä=*2,!%"=…, …=›ì,2 …=<br />
*…%C*3 [KEY TOUCH] ,ë, …= *…%C*3 [EXIT].<br />
dë “%.!=……, ,ƒì……,L " C!-%!ì=…“ …=›ì,2 …=<br />
*…%C*3 [WRITE] (“2!. 39).<br />
n*2="…= 2!=…“C%ƒ,ö,<br />
*ë=",=23!/ (*…%C*, OCTAVE)<br />
o%ëüƒ%"=2ëü ì%›2 2!=…“C%…,!%"=2ü ƒ"3÷=…, "/K!=……%ã%<br />
2ìK!= ""!. ,ë, "…,ƒ …= %*2="3, ì=*“,ì3ì 4 %*2="/ ""!./<br />
"…,ƒ.<br />
1. m=›ì,2 …= *…%C*3 OCTAVE [ ] ,ë, [ ].<br />
n2%K!=ƒ,2“ %*…% Octave Shift. )!ƒ …“*%ëü*% “*3…ä<br />
C%“ë %2C3“*=…, *…%C*, %…% ="2%ì=2,÷“*, ƒ=*!%2“ .<br />
2. rä!›,"= *…%C*3 OCTAVE [ ] ,ë, [ ],<br />
*…%C*=ì, [ ] [ ] "/K!,2 "!.…þþ ,ë,<br />
…,›…þþ C=!2,þ äë 2!=…“C%ƒ,ö,,.<br />
3. j…%C*=ì, OCTAVE [ ] [ ] “ì…,2 "/“%23<br />
ƒ"3÷=…, "/K!=……%L C=!2,,.<br />
Š!=…“C%ƒ,ö, 2ìK!%"<br />
, Cü“ (TRANSPOSE)<br />
t3…*ö, Transpose C%ƒ"%ë 2 ì… 2ü 2%…=ëü…%“2ü, … ì…<br />
C!, .2%ì =CCë,*=23!/. j!%ì 2%ã%, %…= C%ƒ"%ë 2<br />
"%“C!%,ƒ"“2, 3› ƒ=C,“=……3þ Cü“3 " ä!3ã%L 2%…=ëü…%“2,.<br />
1. m=›ì,2 …= *…%C*3 [TRANSPOSE].<br />
n2%K!=ƒ,2“ %*…% Transpose. )!ƒ …“*%ëü*% “*3…ä<br />
C%“ë %2C3“*=…, *…%C*, %…% ="2%ì=2,÷“*, ƒ=*!%2“ .<br />
2. rä!›,"= *…%C*3 [TRANSPOSE], *…%C*=ì, [ ]<br />
[ ] "/K!,2 C=!=ì2! äë !ä=*2,!%"=…, .<br />
o=!=ì2! nC,“=…, g…=÷…,<br />
Song<br />
Trans<br />
KBD<br />
Trans<br />
b*ëþ÷…,/"/*ëþ÷…, 2!=…“-<br />
C%ƒ,ö,, Cü“ " C=ì 2, <strong>Prelude</strong><br />
,ë, MIDI--=Lë%" (“2!. 29, 31).<br />
b*ëþ÷…,/"/*ëþ÷…, 2!=…“-<br />
C%ƒ,ö,, *ë=",=23!/.<br />
OFF, ON<br />
OFF, ON<br />
FIXED<br />
œo=““,"…= B *ë=",=23!= $ ƒ…=-<br />
÷…, Velocity -,*“,!%"=…%.<br />
21
hã!= …= *ë=",=23!<br />
o=!=ì2! nC,“=…, g…=÷…,<br />
C→<br />
h…2!"=ë 2!=…“C%ƒ,ö,, ( $5 ~<br />
+6 C%ë32%…%")<br />
F#, G,<br />
G#, A,<br />
Bb, B, C,<br />
C#, D,<br />
Eb, E, F<br />
4. dë %2*ëþ÷…, ã=!ì%…,ƒ=ö,, …=›ì,2 …=<br />
*…%C*3 [MELODY INTELL], C!, .2%ì C%ä“"2*=<br />
C%ã=“…2.<br />
p=K%2= “ ì2!%…%ì%ì<br />
o!, !=ƒ3÷,"=…,, …%"/. Cü“ 3ä%K…% ,“C%ëüƒ%"=2ü ì2!%…%ì.<br />
À3ä,%ä=……/ … 2!=…“C%…,!3þ2“ .<br />
3. rä!›,"= *…%C*3 [TRANSPOSE], ,“C%ëüƒ3L2<br />
*%ë“% VALUE äë 3“2=…%"*, ƒ…=÷…, .<br />
e“ë, 2!=…“C%ƒ,ö, "*ëþ÷…=, ƒ=ã%!=2“ C%ä“"2*=<br />
*…%C*, [TRANSPOSE].<br />
dë K/“2!%L “ì…/ 2!=…“C%ƒ,ö,, "… ƒ=",“,ì%“2, %2<br />
C%ë%›…, *3!“%!=, 3ä!›,"= *…%C*3 [TRANSPOSE],<br />
…=›,"=L2 …=*…%C*, OCTAVE [ ] [ ].<br />
d%K="ë…, ã=!ì%…,,<br />
(MELODY INTELL)<br />
e“ë, "*ëþ÷… ="2%=**%ìC=…ì…2 (“2!. 24), * "!.…L C=!2,,<br />
ì%›…% ="2%ì=2,÷“*, ä%K=",2ü ã=!ì%…,þ ("2%!%L , 2!2,L<br />
ã%ë%“=). d=……= -3…*ö, …=ƒ/"=2“ œMelody IntelligenceB.<br />
m%2/ ã=!ì%…,, ã…!,!3þ2“ …= K=ƒ =**%!ä%", "ƒ 2/. "<br />
ë"%L !3*.<br />
dë "*ëþ÷…, -3…*ö,, Melody “ë3›,2 *…%C*= [MELODY<br />
INTELL] (C!, "*ëþ÷…,, ƒ=ã%!=2“ C%ä“"2*=).<br />
t3…*ö, Melody Intelligence ä%“23C…= 2%ëü*% C!, "*ëþ÷……%L<br />
C%ä“"2* *…%C*, [STYLE].<br />
b/K%! 2,C= ã=!ì%…,ƒ=ö,,<br />
1. m=›ì,2 …= *…%C*3 [MELODY INTELL], C!, .2%ì<br />
C%ä“"2*= ƒ=ã%!,2“ .<br />
o!, ,ã! 2ìK!%ì "!.…L C=!2,, ìë%ä,<br />
="2%ì=2,÷“*, ã=!ì%…,ƒ,!32“ .<br />
2. rä!›,"= *…%C*3 [MELODY INTELL], "!=?=L2<br />
*%ë“% VALUE äë “ì…/ 2,C= ã=!ì%…,ƒ=ö,,.<br />
o=!=ì2!<br />
g…=÷…,<br />
1. m=›ì,2 …= *…%C*3 [MENU].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œSystemB ,<br />
…=›ì,2 [ENTER].<br />
3. j…%C*=ì, [ ] [ ] "/K!,2 “2!=…,ö3<br />
œMETRONOMEB , ,“C%ëüƒ3L2 *…%C*, [ ] [ ]<br />
äë "/K%!= C=!=ì2!%".<br />
4. dë “ì…/ ƒ…=÷…,L ,“C%ëüƒ3L2 *%ë“%<br />
VALUE.<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Metronome<br />
Switch<br />
Metronome<br />
Mode<br />
Metronome<br />
Level<br />
OFF, ON<br />
rC!="ë…, ì2!%…%ì%ì.<br />
ALWAYS<br />
REC<br />
PLAY<br />
LOW,<br />
MEDIUM,<br />
HIGH<br />
b*ëþ÷…,/%2*ëþ÷…,<br />
ì2!%…%ì=.<br />
5. o% %*%…÷=…,, !ä=*2,!%"=…, …=›ì,2 …=<br />
*…%C*3 [EXIT].<br />
g…=÷…, K3ä2 “%.!=……% " “,“2ì…%L C=ì 2,.<br />
o!%÷, -3…*ö,,<br />
l2!%…%ì "*ëþ÷… *=* C!,<br />
ƒ=C,“,, 2=* , C!,<br />
"%“C!%,ƒ"ä…,, Cü“/.<br />
l2!%…%ì "*ëþ÷… 2%ëü*%<br />
C!, ƒ=C,“, Cü“/ (“2!. 26).<br />
l2!%…%ì "*ëþ÷… C!,<br />
"*ëþ÷……%ì ="2%=**%ìC=…ì…2<br />
,ë, C!, "%“C!%,ƒ"ä…,,<br />
Cü“/ (“2!. 24, 29).<br />
c!%ì*%“2ü ì2!%…%ì=, %2<br />
…,ƒ*%L (œLowB) ä% "/“%*%L<br />
(œHighB).<br />
Type<br />
DUET, ORGAN, COMBO, STRINGS, CHOIR,<br />
BLOCK, BIG BAND, COUNTRY, TRADITIONAL,<br />
BROADWAY, GOSPEL, ROMANCE, LATIN,<br />
COUNTRY GUITAR, COUNTRY BALLAD,<br />
WALTZ ORGAN, OCTAVE TYPE 1, OCTAVE<br />
TYPE 2<br />
}--*2/ " C!-%!ì=…“ $ “ì. “2!. 34.<br />
pä=*2,!%"=…, 2ìK!= $ “ì. “2!. 38.<br />
nK?= …=“2!%L*= $ “ì. “2!. 45.<br />
nK?= 2!=…“C%ƒ,ö, $ “ì. “2!. 45.<br />
3. m=›ì,2 [EXIT] äë "%ƒ"!=2= …= ãë="…3þ “2!=…,ö3.<br />
22
p=K%2= “ =**%ìC=…ì…2%ì<br />
b/K%! 2,C= =**%ìC=…ì…2=<br />
(Style/Song/USB Memory Player)<br />
<strong>Prelude</strong> C%ƒ"%ë 2 ,“C%ëüƒ%"=2ü 2!, 2,C= =**%ìC=…ì…2=.<br />
dë C!*ëþ÷…, ,“C%ëüƒ3þ2“ *…%C*, BACKING TYPE<br />
[STYLE], [SONG] , [USB MEMORY PLAYER].<br />
j…%C*= [STYLE] (“2!. 24)<br />
À"2%=**%ìC=…ì…2 ,“C%ëüƒ32 ì3ƒ/*=ëü…/ “2,ë,. t3…*ö,<br />
Style ="2%ì=2,÷“*, “%ƒä=2 ì3ëü2,,…“2!3ì…2=ëü…/L =**%ì-<br />
C=…ì…2. o!%“2% "/K!,2 %ä,… ,ƒ “2,ëL, = ƒ=2ì ,ã!=L2<br />
=**%!ä/ ë"%L !3*%L. dë “ì…/ .=!=*2!= =**%ìC=…ì…2=,<br />
*!%ì Intro ("“23Cë…,), Main (%“…%"…= ÷=“2ü) , Ending (*%-<br />
ä=), ì%›…% ,“C%ëüƒ%"=2ü !=ƒë,÷…/ "=!,=ö,, “*ö,L.<br />
h“C%ëüƒ%"=…, " *=÷“2"<br />
=**%ìC=…ì…2= 2%ëü*% C=!2,, 3ä=!…/.<br />
e“ë, %2*ëþ÷,2ü "“ 2!, *…%C*, BACKING TYPE [STYLE],<br />
[SONG] , [USB MEMORY PLAYER], C!, !=K%2 “%<br />
“2,ëì K3ä2 "%“C!%,ƒ"%ä,2ü“ 2%ëü*% C=!2, 3ä=!…/..<br />
o!, .2%ì ì%›…% C%ëüƒ%"=2ü“ *…%C*=ì, STYLE<br />
CONTROL , VARIATION äë “ì…/ !,“3…*= 3ä=!…/..<br />
j…%C*= [SONG] (“2!. 27)<br />
o%ëüƒ%"=2ëü ì%›2 ƒ=C,“=2ü “"% ,“C%ë……, " C=ì 2ü <strong>Prelude</strong>.<br />
o%“*%ëü*3 " ,…“2!3ì…2 "“2!%… 16-2!*%"/L “*"…“%!,<br />
ì%›…% ,“C%ëüƒ%"=2ü ì…%ã%ä%!%›÷…3þ ƒ=C,“ü äë “%ƒä=…,<br />
C%ë…%ö……/. ì3ëü2,,…“2!3ì…2=ëü…/. *%ìC%ƒ,ö,L. q%ƒä=……3þ<br />
Cü“3 2=*› ì%›…% ,“C%ëüƒ%"=2ü " *=÷“2" =**%ìC=…ì…2=.<br />
o%ëüƒ%"=2ëü ì%›2 ƒ=ã!3ƒ,2ü " *=÷“2" Cü“/ “2=…ä=!2…/L<br />
MIDI--=Lë.<br />
j…%C*= [USB MEMORY PLAYER] (“2!. 32)<br />
o%ëüƒ%"=2ëü ì%›2 "%“C!%,ƒ"%ä,2ü =3ä,%- ,ë, MIDI--=Lë/,<br />
ƒ=C,“=……/ …= USB-…%“,2ëü , ,“C%ëüƒ%"=2ü ,. " *=÷“2"<br />
=**%ìC=…ì…2=.<br />
r“2=…%"*= 2ìC= ([TAP TEMPO])<br />
ŠìC =3ä,%ä=……/. … ì%›2 K/2ü ,ƒì…….<br />
1. m=›ì,2 …= *…%C*3 [TAP TEMPO] 2!, ,ë, K%ë<br />
!=ƒ " …3›…%ì 2ìC.<br />
n2%K!=ƒ,2“ %*…% …=“2!%L*, 2ìC=, " *%2%!%ì K3ä2<br />
C%*=ƒ=…% ÷,“ë%"% ƒ…=÷…, ""ä……%ã% 2ìC=.<br />
o%ëüƒ%"=2ëü 2=*› ì%›2 …=›=2ü …= *…%C*3 [TAP TEMPO]<br />
äë C!.%ä= * %*…3 …=“2!%L*, 2ìC=, = ƒ=2ì ƒ=ä=2ü 2ìC<br />
C!, C%ì%?, *3!“%!…/. *ë=",ø , *%ë“= VALUE. dë<br />
"%ƒ"!=2= …= ãë="…3þ “2!=…,ö3 …=›ì,2 [EXIT].<br />
p=K%2= “ ì2!%…%ì%ì<br />
1. m=›ì,2 …= *…%C*3 [TAP TEMPO].<br />
n2%K!=ƒ,2“ %*…% …=“2!%L*, 2ìC=.<br />
2. o!, C%ì%?, *3!“%!…/. *ë=",ø "/K!,2<br />
C=!=ì2! œMetronomeB , "*ëþ÷,2 ã% “<br />
C%ì%?üþ *%ë“= VALUE.<br />
o%“ë "*ëþ÷…, C!%,ƒ%Lä2 ƒ=C3“* ì2!%…%ì= "<br />
ƒ=ä=……%ì !›,ì (œAlwaysB, œRECB ,ë, œPlayB).<br />
3. dë %“2=…%"*, ì2!%…%ì= 3“2=…%",2 C=!=ì2!<br />
œMetronomeB " “%“2% …, OFF.<br />
4. dë "%ƒ"!=2= …= ãë="…3þ “2!=…,ö3 …=›ì,2<br />
*…%C*3 [EXIT].<br />
o%ä!%K… % …=“2!%L* ì2!%…%ì= “ì. “2!. 22.<br />
m=“2!%L*= K=ë=…“= ã!%ì*%“2,<br />
(*…%C*, BALANCE)<br />
h“C%ëüƒ3L2 *…%C*, BALANCE [BACKING] , [KEYBOARD]<br />
äë …=“2!%L*, K=ë=…“= ã!%ì*%“2, ì›ä3 =**%ìC=…ì…2%ì ,<br />
,“C%ë……,ì …= *ë=",=23!.<br />
o!, %ä…%"!ì……%ì …=›=2,, …= *…%C*, BALANCE<br />
[BACKING] , [KEYBOARD] K=ë=…“ "!…2“ " ƒ…=÷…, C%<br />
3ì%ë÷=…,þ.<br />
o!, “ì… K=ë=…“= ã!%ì*%“2, ƒ=ã%!=2“ C%ä“"2*= *…%C*,<br />
2%L C=!2,,, äë *%2%!%L "/K!=…= K%ëüø= ã!%ì*%“2ü.<br />
d=……/L C=!=ì2! … ì%›2 K/2ü “%.!=…….<br />
23
p=K%2= “ =**%ìC=…ì…2%ì<br />
hã!= C%ä<br />
="2%=**%ìC=…ì…2<br />
p=K%2= “% “2,ëì ([STYLE])<br />
1. m=›ì,2 …= *…%C*3 [STYLE], C!, .2%ì <br />
C%ä“"2*= ƒ=ã%!,2“ .<br />
o% 3ì%ë÷=…,þ 2%÷*= !=ƒäë…, *ë=",=23!/ Split Point<br />
…=ƒ…=÷…= …= *ë=",ø3 œC4B.<br />
rä!›,"=L2 *…%C*3 [SPLIT] " 2÷…, ä"3. “*3…ä äë<br />
%2%K!=›…, %*…= …=“2!%L*, 2%÷*, Split Point. dë “ì…/<br />
2%÷*, !=ƒäë…, ,“C%ëüƒ3L2 *%ë“% VALUE. o% %*%…÷=…,,<br />
…=“2!%L*, …=›ì,2 …= *…%C*3 [EXIT].<br />
2. m=›ì,2 …= *…%C*3 [START/STOP]; ƒ=C3“2,2“<br />
qì…= "=!,=ö,,<br />
o%ëüƒ%"=2ëü ì%›2 ,“C%ëüƒ%"=2ü *…%C*, VARIATION äë<br />
“ì…/ !=ƒ…%",ä…%“2, =**%ìC=…ì…2=.<br />
m=›=2= *…%C*= K3ä2 ì,ã=2ü, C%*= … C!%,ƒ%Lä2<br />
C!*ëþ÷…, C=22!…= (C%“ë .2%ã% C%ä“"2*= *…%C*, K3ä2<br />
ã%!2ü C%“2% ……%).<br />
j…%C*= VARIATION [1] “%%2"2“2"32 …=,K%ë C!%“2%L<br />
=!=…›,!%"*, VARIATION [4] $ …=,K%ë …=“/?……%L.<br />
dë "“23Cë…, /*%ä/ *…%C*= VARIATION [1] “%%2"2“2"32<br />
“=ì%L *%!%2*%L , C!%“2%L !=ƒ…%",ä…%“2,.<br />
t3…*ö, Auto Fill-in<br />
e“ë, …=›=2= *…%C*= [AUTO FILL-IN] (C%ä“"2*= ã%!,2), C!,<br />
C!*ëþ÷…,, "=!,=ö,L K3ä2 ,“C%ë… 2ü“ “K,"*=. p,“3…%*<br />
“K,"*, ƒ=",“,2 %2 2%ã%, ì›ä3 *=*,ì, "=!,=ö, ì,<br />
C!%,“.%ä,2 C!.%ä.<br />
qK,"*= (BFill-InB)$ .2% *%!%2*= ,ìC!%",ƒ=ö, C!ä<br />
…=÷=ë%ì …%"%ã% 2=*2=. <strong>Prelude</strong> ="2%ì=2,÷“*, ,“C%ë… 2<br />
“K,"*,, .=!=*2!…/ äë "/K!=……%ã% “2,ë .<br />
n“2=…%"*= “2,ë<br />
C=22!… 3ä=!…/..<br />
e“ë, C%ëüƒ%"=2ëü … K3ä2 ,ã!=2ü =**%!ä/ " …,›…L ÷=“2,<br />
*ë=",=23!/, ,ƒ "“ã% ="2%=**%ìC=…ì…2= K3ä32 ƒ"3÷=2ü<br />
2%ëü*% 3ä=!…/.<br />
3. b%ƒüì,2 …%23 ,ë, =**%!ä ë"%L !3*%L.<br />
hã!=L2 =**%!ä/ ë"%L !3*%L, = ìë%ä,þ $ C!="%L.<br />
4. o!, “ì… =**%!ä= ="2%=**%ìC=…ì…2 K3ä2<br />
,ƒì… 2ü“ ="2%ì=2,÷“*,.<br />
m=ƒ"=…, "ƒ 2%ã% =**%!ä= %2%K!=›=2“ …= ä,“Cë.<br />
5. h“C%ëüƒ3L2 *…%C*, STYLE CONTROL äë “ì…/<br />
C=22!…= 2*3?ã% “2,ë .<br />
[INTRO] b“23Cë…, (,…2!%ä3*ö, ).<br />
[MAIN] n“…%"…%L !,“3…%* “2,ë .<br />
[ENDING]<br />
j%ä= (%*%…÷=…,).<br />
e“ë, C%ä“"2*= *…%C*, [STYLE] … ã%!,2, C!, …=›=2,, …=<br />
*…%C*3 [START/STOP] K3ä2 ƒ"3÷=2ü 2%ëü*% C=!2, 3ä=!…/..<br />
1. m=›ì,2 …= *…%C*3 [START/STOP] äë<br />
%“2=…%"*, ="2%=**%ìC=…ì…2=.<br />
o!, …=›=2,, …= *…%C*3 [ENDING] "ì“2% [START/STOP]<br />
K3ä2 “/ã!=…= *%ä=, = ƒ=2ì =**%ìC=…ì…2 %“2=…%",2“<br />
="2%ì=2,÷“*,.<br />
m=“2!%L*= K=ë=…“= C=!2,L<br />
([PART VIEW])<br />
e“ë, …=›=2= *…%C*= [STYLE], ,ë, “ë, "“ *…%C*, BACKING<br />
TYPE %2›=2/, C%ëüƒ%"=2ëü ì%›2 C!L2, * “2!=…,ö<br />
ì,*ø!= PERFORM MIXER, …=›=" …= *…%C*3 [PART VIEW].<br />
m= “2!=…,ö PERFORM MIXER %“3?“2"ë 2“ …=“2!%L*=<br />
ã!%ì*%“2, äë *=›ä%L ,ƒ C=!2,L “2,ë . l%›…% 2=*›<br />
ƒ=ãë3ø,2ü %ä…3 ,ë, …“*%ëü*% C=!2,L ="2%=**%ìC=…ì…2=,<br />
= 2=*› %“2=",2ü ƒ"3÷=…, 2%ëü*% %ä…%L C=!2,, (“%ë%).<br />
1. rKä,"ø,“ü, ÷2% *…%C*= [STYLE] …=›=2=,<br />
…=›ì,2 …= *…%C*3 [PART VIEW].<br />
n2%K!=ƒ,2“ “2!=…,ö= PERFORM MIXER.<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 …3›…3þ<br />
C=!2,þ, = ƒ=2ì *…%C*=ì, [ ] [ ] $ …3›…%<br />
ƒ…=÷…,.<br />
d,“CëL<br />
o=!2,<br />
LWR m,›… C=!2,<br />
UPR b!.… C=!2,<br />
ADR<br />
rä=!…/ =**%ìC=…ì…2=<br />
ABS<br />
a=“ =**%ìC=…ì…2=<br />
AC1$AC6 o=!2, =**%ìC=…ì…2= 1 $ 6<br />
24
p=K%2= “ =**%ìC=…ì…2%ì<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
LEVEL 0 $ 127 c!%ì*%“2ü C=!2,,.<br />
MUTE<br />
SOLO<br />
3. dë ƒ=*!/2, %*…= PERFORM MIXER …=›ì,2<br />
[EXIT] ,ë, [PART VIEW] (C%ä“"2*= *…%C*,<br />
C%ã=“…2).<br />
q,….!%…,ƒ=ö, (*…%C*, SYNC)<br />
e“ë, …=›=2ü …= *…%C*3 SYNC [START] (C%ä“"2*=<br />
ƒ=ã%!=2“ ), =**%ìC=…ì…2 K3ä2 ƒ=C3?…, *=* 2%ëü*% K3ä2<br />
"ƒ 2= …%2= " ë"%L ÷=“2, *ë=",=23!/.<br />
e“ë, …=›=2= *…%C*= SYNC [STOP] (C%ä“"2*= ƒ=ã%!=2“ ),<br />
=**%ìC=…ì…2 %“2=…%",2“ , *=* 2%ëü*% ,“C%ë…,2ëü “…,ì2<br />
!3*3 “ ë"%L ÷=“2, *ë=",=23!/. }2% 3ä%K…% äë ,“C%ë……,<br />
Cü“ “ C=3ƒ=ì, " =**%ìC=…ì…2.<br />
dë %2*ëþ÷…, -3…*ö,, …=›ì,2 …= *…%C*3 ? !=ƒ.<br />
qì. “2!. 39.<br />
OFF,<br />
ON<br />
OFF,<br />
ON<br />
q2,ë"= C=ì 2ü %!ã=…,ƒ%"=…= “ëä3þ?,ì %K!=ƒ%ì.<br />
b/K%! “2,ë<br />
h“C%ëüƒ%"=…, *%ë“= VALUE<br />
g=ãë3ø…, C=!2,,: "*ëþ÷…% (ON)<br />
,ë, "/*ëþ÷…% (OFF).<br />
q%ë,!%"=…, C=!2,,: "*ëþ÷…% (ON)<br />
,ë, "/*ëþ÷…% (OFF).<br />
q%.!=……, …=“2!%* " C!-%!ì=…“<br />
b/K%! “2,ë<br />
p=ƒäë<br />
PRST<br />
(C!“2)<br />
USER<br />
nC,“=…,<br />
g="%ä“*, “2,ë, <strong>Prelude</strong>.<br />
m ì%ã32 K/2ü C!ƒ=C,“=…/.<br />
o!, “%ƒä=…,, “2,ë …= *%ìCüþ2! “<br />
ä=ëü…Lø,ì “%.!=……,ì ã% …= USB-<br />
…=*%C,2ëü , ƒ=ã!3ƒ*%L " <strong>Prelude</strong>, %… K3ä2<br />
“%.!=…… " !=ƒäë USER (“2!. 48).<br />
1. m=›ì,2 …= *…%C*3 [STYLE] (C!, .2%ì <br />
C%ä“"2*= ƒ=ã%!,2“ ).<br />
2. h“C%ëüƒ3L2 *…%C*, STYLE FAMILY äë "/K%!=<br />
“2,ë C% *=2ã%!, ì.<br />
q!=ƒ3 › C%“ë …=›=2, %ä…%L ,ƒ *…%C%* STYLE FAMILY<br />
…= .*!=… %2%K!=ƒ,2“ ,ì C!"%ã% “2,ë "/K!=……%ã%<br />
›=…!=.<br />
o%“ë ,ìC%!2= “2,ëL “ USB-…=*%C,2ë …=›ì,2 …=<br />
*…%C*3 [USER] äë "/K%!= C%ëüƒ%"=2ëü“*,. “2,ëL.<br />
3. dë "/K%!= “2,ë "!=?=L2 *%ë“% VALUE.<br />
e“ë, *3!“%! …="ä… …= …%ì! “2,ë , ì%›…% ""“2, …%ì!<br />
"!3÷…3þ. m=›ì,2 …= *…%C*3 [NUMERIC], = ƒ=2ì<br />
,“C%ëüƒ3L2 *…%C*, TONE SELECT , [ENTER].<br />
b/K%! “2,ë ,ƒ “C,“*=<br />
1. m=.%ä “ü …= ãë="…%L “2!=…,ö, *ë=",ø=ì,<br />
*3!“%!= "/K!,2 C%ë …%ì!= “2,ë .<br />
2. m=ݓ,2 [ENTER].<br />
3. j…%C*=ì, [ ] [ ] "/K!,2 “2,ë"3þ<br />
*=2ã%!,þ.<br />
dë "/K%!= “%K“2"……/. “2,ëL "/K!,2 *=2ã%!,þ<br />
œUSERB ,ë, …=›ì,2 …= *…%C*3 [USER].<br />
4. j…%C*=ì, [ ] [ ] ,ë, *%ë“%ì VALUE<br />
"/K!,2 “2,ëü.<br />
5. m=›ì,2 [ENTER] äë C%ä2"!›ä…, "/K%!=.<br />
o!, …=›=2,, …= *…%C*3 [EXIT] C!%,ƒ%Lä2 %2ì…=<br />
"/K%!= “2,ë .<br />
d%K="ë…, “2,ëL C%ëüƒ%"=2ë<br />
(,ìC%!2 “ USB-…=*%C,2ë )<br />
d=……/ “2,ë , “%.!=………/ …= USB-…=*%C,2ë, ì%ã32 K/2ü<br />
,ìC%!2,!%"=…/ " C=ì 2ü <strong>Prelude</strong>. dë .2%ã% …%K.%ä,ì% “%ƒä=2ü<br />
“2,ëü …= *%ìCüþ2! C!, C%ì%?, C!%ã!=ìì/ œStyleConverterB ,<br />
“%.!=…,2ü ã% …= USB-…=*%C,2ëü.<br />
o%ä!%K… “ì. “2!. 48.<br />
rä=ë…, “2,ëL C%ëüƒ%"=2ë<br />
d=ë %C,“/"=2“ C!%öä3!= 3ä=ë…, C%ëüƒ%"=2ëü“*,.<br />
“2,ëL.<br />
1. m=ݓ,2 [MENU].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œUtilityB ,<br />
…=›ì,2 [ENTER].<br />
3. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 *%ì=…ä3<br />
œDeleteB , …=›ì,2 [ENTER].<br />
4. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 %Cö,þ<br />
œStyleB ,ë, œAll StylesB , …=›ì,2 [ENTER].<br />
5. e“ë, …= ø=ã 4 K/ë= "/K!=…= %Cö, œStyleB,<br />
,“C%ëüƒ3L2 *%ë“% VALUE ,ë, *…%C*, [ ]<br />
[ ] äë "/K%!= “2,ë , *%2%!/L …%K.%ä,ì%<br />
3ä=ë,2ü. g=2ì …=›ì,2 [ENTER].<br />
n2%K!=ƒ,2“ ƒ=C!%“ …= C%ä2"!›ä…,.<br />
25
p=K%2= “ =**%ìC=…ì…2%ì<br />
6. m=›ì,2 [ENTER] äë 3ä=ë…, “2,ë /“2,ëL.<br />
dë %2ì…/ 3ä=ë…, …=›ì,2 *…%C*3 [EXIT].<br />
q%.!=……, “2,ëL C%ëüƒ%"=2ë<br />
(.*“C%!2 …= USB-…=*%C,2ëü)<br />
o%ä!%K… “ì. “2!. 48.<br />
h“C%ëüƒ%"=…, %C2,ì=ëü…/.<br />
…=“2!%* ([ONE TOUCH])<br />
e“ë, …=›=2= *…%C*= [STYLE], …=›=2, …= *…%C*3 [ONE<br />
TOUCH] (C%ä“"2*= ƒ=ã%!=2“ ) ƒ=ã!3ƒ,2 %C2,ì=ëü…/<br />
…=“2!%L*, 2ìK!%" ("!.…L , …,›…L C=!2,,) äë<br />
"/K!=……%ã% “2,ë . }2% …=ƒ/"=2“ -3…*ö,L œ%ä…%ã%<br />
*=“=…, B (One Touch).<br />
e“ë, *…%C*= [ONE TOUCH] …=›=2=, 2% C!, “ì… “2,ëL<br />
2ìK!/ *ë=",=23!/ K3ä32 ,ƒì… 2ü“ ="2%ì=2,÷“*,.<br />
dë %2*ëþ÷…, -3…*ö,, One Touch …=›ì,2 …= *…%C*3<br />
[ONE TOUCH] C%"2%!…% (C%ä“"2*= C%ã=“…2).<br />
p›,ì *ë=",=23!/ (“2!. 19) K3ä2 ,ƒì… 2ü“ " ƒ=",“,ì%“2,<br />
%2 "/K!=……%ã% “2,ë .<br />
qì…= “2,ë C!, …=›=2%L *…%C* [ONE TOUCH] … ì… 2<br />
C%ë%›…, 2%÷*, Split Point (“2!. 19).<br />
t3…*ö, One Touch ä%“23C…= 2%ëü*% C!, !=K%2 “<br />
C!“2…/ì, “2,ë ì,.<br />
o%ëüƒ%"=2ëü … ì%›2 ,ƒì… 2ü 2ìK!/, …=ƒ…=÷……/ …=<br />
“2,ë, " !=ì*=. -3…*ö,, One Touch.<br />
o!%÷, -3…*ö,,<br />
oü“/<br />
g=C,“ü …%"%L Cü“/ ([SONG REC])<br />
16-2!*%"/L “*"…“%! <strong>Prelude</strong> C%ƒ"%ë 2 “%ƒä="=2ü<br />
“%K“2"……/ ì3ƒ/*=ëü…/ *%ìC%ƒ,ö,,.<br />
o%ëüƒ%"=2ëü ì%›2 ƒ=C,“=2ü ,“C%ë……, …= *ë=",=23! "<br />
“%C!%"%›ä…,, =**%ìC=…ì…2=, = ƒ=2ì C!%“ë3ø=2ü<br />
,2%ã%"/L !ƒ3ëü2=2.<br />
g=C,“=……% C!%,ƒ"ä…, K3ä2 “2!2% C!, "/K%! …%"%L<br />
Cü“/ ,ë, %2*ëþ÷…,, C,2=…, . )2%K/ … C%2! 2ü<br />
“%ƒä=……3þ Cü“3, “%.!=…,2 (“2!. 28).<br />
<strong>Prelude</strong> C!ä3“ì=2!,"=2 ä"= “C%“%K= ƒ=C,“, Cü“/.<br />
• g=C,“ü “ ãë="…%L “2!=…,ö/ $ “ì. “2!. 26.<br />
• g=C,“ü %2äëü…%L C=!2,, $ “ì. “2!. 27.<br />
o=!=ì2!/ Cü“/ (2ìC, !=ƒì! , 2.ä.) %C!äë þ2“<br />
C=!=ì2!=ì, “2,ë , “%.!=………/ì, " "/K!=……%ì<br />
C!-%!ì=…“. o!ä“2="ë 2“ ë%ã,÷…/ì " C!"3þ %÷!äü<br />
"/K!=2ü “2,ëü , 2ìK!/ (“2!. 36). o!, ,ã! Kƒ “%C!%"%›ä…,<br />
“2,ë ì%›…% 3*=ƒ=2ü 2ìC , !=ƒì! Cü“/ …= “2!=…,ö SONG<br />
TRACK (“2!. 27).<br />
g=C,“ü “ ãë="…%L “2!=…,ö/<br />
dë ƒ=C,“, " “%C!%"%›ä…,, “2,ë …=›ì,2 …= *…%C*3<br />
[STYLE] (C%ä“"2*= ä%ë›…= ƒ=ã%!2ü“ ). o3“* , %“2=…%"<br />
ƒ=C,“, C!%,“.%ä 2 %ä…%"!ì……% “ C3“*%ì , %“2=…%"*%L<br />
“2,ë .<br />
e“ë, 2!K32“ ƒ=C,“=2ü 2%ëü*% ,“C%ë……, …= *ë=",=23!<br />
(Kƒ “2,ë ), …=›ì,2 …= *…%C*3 [SONG].<br />
e“ë, *…%C*, [STYLE] , [SONG] %2*ëþ÷…/, K3ä2<br />
C!%,“.%ä,2ü ƒ=C,“ü ,“C%ë……, …= *ë=",=23! C%ä<br />
=**%ìC=…ì…2 3ä=!…/. (C=22!… K!2“ ,ƒ “%.!=………%ã% "<br />
2*3?ì C!-%!ì=…“ “2,ë ).<br />
p›,ì Split $ “ì. “2!. 19.<br />
b/K%! 2ìK!= $ “ì. “2!. 20.<br />
c=!ì%…,ƒ=ö, ìë%ä,, $ “ì. “2!. 22.<br />
o!“2…/ C!-%!ì=…“/ $ “ì. “2!. 36.<br />
À**%!ä%"/L !›,ì $ “ì. “2!. 37.<br />
rä!›=…, =**%ìC=…ì…2= $ “ì. “2!. 37.<br />
h…"!“, K=“= $ “ì. “2!. 37.<br />
t3…*ö,, Cä=ëL $ “ì. “2!. 45<br />
q%.!=……, …= USB-…=*%C,2ëü $ “ì. “2!. 48<br />
g=ã!3ƒ*= ä=……/. “ USB-…=*%C,2ë $ “ì. “2!. 48<br />
)2%K/ ä%ƒ=C,“=2ü ì=2!,=ë * Cü“, ,ìC%!2,!%"=……%L “<br />
USB-…%“,2ë , “ì. “2!. 28. dë ƒ=C,“, …%"%L Cü“/ "/C%ë…,2<br />
*%ì=…ä3 Song Initializing. o%ä!%K… “ì. “2!. 27. dë<br />
%K/÷…%L ƒ=C,“, ,“C%ë……, "%“C%ëüƒ3L2“ü “ëä3þ?L<br />
C!%öä3!%L:<br />
1. b/K!,2 …3›…/L C!-%!ì=…“ (“2!. 36).<br />
2. m=›ì,2 …= *…%C*3 [SONG REC].<br />
o%ä“"2*= *…%C*, [SONG REC] …=÷…2 ì,ã=2ü.<br />
3. m=›ì,2 [ ] äë …=÷=ë= ƒ=C,“,.<br />
26
p=K%2= “ =**%ìC=…ì…2%ì<br />
d=› Kƒ …=›=2, …= *…%C*3 [] ƒ=C,“ü<br />
…=÷…2“ C!, C!"%ì › …=›=2,, …= *ë=",ø3, “ë,...<br />
(1) c%!,2 C%ä“"2*= *…%C*, [SYNC START], ,ë,…<br />
(2) dë C=!=ì2!= œCount-InB 3“2=…%"ë…% ƒ…=÷…,<br />
œWAIT NOTEB (“2!. 28).<br />
4. m=÷…,2 ,“C%ë……,.<br />
5. m=›ì,2 [ ] äë %“2=…%"*, ƒ=C,“,.<br />
o% %*%…÷=…,, ƒ=C,“, %2%K!=ƒ,2“ .*!=……= “2!=…,ö=<br />
SONG TRACK.<br />
dë C!%ä%ë›…, ƒ=C,“, “ì. ø=ã 7 (ƒ=C,“ü<br />
ä%C%ë…,2ëü…/. C=!2,L), ,ë, "!…,2“ü * ø=ã3 3<br />
(C!ƒ=C,“ü ,“C%ë……, , “ì. “2!. 28).<br />
m=›ì,2 [EXIT] äë "%ƒ"!=2= …= ãë="…3þ “2!=…,ö3.<br />
}--*2 (“2!. 40) C!,ì… 2“ 2%ëü*% * "!.…L ,ë, …,›…L<br />
C=!2,,, ,“C%ë… ì/ì " !=ëü…%ì "!ì…,. }--*2 …<br />
C!,ì… 2“ * ä=……/ì ƒ=C,“=……%L Cü“/.<br />
o!, ,“C%ëüƒ%"=…,, “2,ë C=!2,, 1 $ 16 !=“C!äë þ2“<br />
“ëä3þ?,ì %K!=ƒ%ì:<br />
Š!* o=!2, Š!* o=!2,<br />
1 À**%ìC. 1 9 À**%ìC. 6<br />
2 a=“ 10 rä=!…/<br />
3 À**%ìC. 2 11 m,›… C=!2,<br />
4 b!.… C=!2, 12<br />
5 À**%ìC. 3 13<br />
6 14<br />
7 À**%ìC. 4 15 c=!ì%…,ƒ=ö,<br />
o!, …=›=2%L *…%C* [SONG] …=›,ì=L2 [PART VIEW] äë<br />
“ì…/ “2!=…,ö " C%! ä*: cë="…= “2!=…,ö= → SONG<br />
TRACK → PERFORM MIXER (“2!. 24) → cë="…= “2!=…,ö=.<br />
1. m=›ì,2 …= *…%C*3 [SONG], C!, .2%ì <br />
C%ä“"2*= ƒ=ã%!,2“ .<br />
2. m=›ì,2 …= *…%C*3 [PART VIEW], C!, .2%ì <br />
C%ä“"2*= ƒ=ã%!,2“ .<br />
n2%K!=ƒ,2“ .*!=……= “2!=…,ö= SONG TRACK.<br />
h…,ö,=ë,ƒ=ö, (%÷,“2*=) Cü“/<br />
3. jë=",ø=ì, *3!“%!= "/K!,2 *%ì=…ä3 INIT ,<br />
…=›ì,2 …= *…%C*3 [ENTER].<br />
n2%K!=ƒ,2“ %*…% Song Initialize.<br />
4. o!, …%K.%ä,ì%“2, ,“C%ëüƒ3L2 *ë=",ø,<br />
*3!“%!= , *%ë“% VALUE äë 3*=ƒ=…, 2ìC= ,<br />
!=ƒì!= Cü“/.<br />
5. jë=",ø=ì, *3!“%!= "/K!,2 *%ì=…ä3 INIT<br />
? !=ƒ , …=›ì,2 …= *…%C*3 [ENTER].<br />
n2%K!=ƒ,2“ ƒ=C!%“ …= C%ä2"!›ä…,.<br />
6. m=›ì,2 …= *…%C*3 [ENTER].<br />
o!, ä"%L…%ì …=›=2,, …= *…%C*3 [EXIT] C!%,ƒ%Lä2 %2*=ƒ<br />
%2 ,…,ö,=ë,ƒ=ö,, Cü“/.<br />
n2%K!=ƒ,2“ .*!=……= “2!=…,ö= SONG TRACK.<br />
7. jë=",ø=ì, *3!“%!= "/K!,2 C=!=ì2! ,<br />
3“2=…%",2 ƒ…=÷…, *%ë“%ì VALUE.<br />
8 À**%ìC. 5 16 o/p nC,“=…, g…=÷…,<br />
o%ëüƒ%"=2ëü ì%›2 …=“2!%,2ü !›,ì !=K%2/ ì2!%…%ì= "%<br />
"!ì ƒ=C,“,. o%ä!%K… “ì. “2!. 22.<br />
g=C,“ü %2äëü…%L C=!2,, (SONG TRACK)<br />
m= “2!=…,ö SONG TRACK ì%›…% "/K!=2ü C=!2,þ, *%2%!=<br />
K3ä2 ƒ=C,“/"=2“ . j=›ä%L C=!2,, “%%2"2“2"32 ,“C%ë……,<br />
“ ,“C%ëüƒ%"=…,ì %ä…%ã% 2ìK!=.<br />
o!, ƒ=C,“, %2äëü…%L C=!2,, ƒ=C,“ü “% “2,ëì, "<br />
ƒ=",“,ì%“2, %2 "/K!=……%L C=!2,,, ì%›2 C!,"“2, *<br />
%ä…%"!ì……%L ƒ=C,“, ,“C%ë……, “ *ë=",=23!/ , “2,ë …=<br />
%ä…3 ä%!%›*3. dë ƒ=C,“, %2äëü…/. C=!2,L !*%ì…ä32“<br />
%2*ëþ÷=2ü “2,ëü.<br />
}--*2 (“2!. 40) C!,ì… 2“ 2%ëü*% * "!.…L ,ë, …,›…L<br />
C=!2,,, *%2%!/ ,“C%ë… þ2“ " !=ëü…%ì "!ì…,. }--*2<br />
… C!,ì… 2“ * ä=……/ì ƒ=C,“=……%L Cü“/.<br />
Part o=!2, äë ƒ=C,“, 1 $ 16<br />
Tone m%ì! 2ìK!= äë *=›ä%L C=!2,,<br />
Mute g=ãë3ø…, (ìüþ2,!%"=…,) äë *=›ä%L C=!2,,<br />
Solo q%ë,!%"=…, äë *=›ä%L C=!2,,<br />
b/K,!=L2 …3›…/ 2ìK!/, *%2%!/ …%K.%ä,ì%<br />
,“C%ëüƒ%"=2ü " Cü“. hƒì…,2ü 2ìK! !=… ƒ=C,“=……/.<br />
C=!2,L …ëüƒ .<br />
8. m=›ì,2 …= *…%C*3 [SONG REC].<br />
o%ä“"2*= *…%C*, [SONG REC] …=÷…2 ì,ã=2ü.<br />
n2%K!=ƒ,2“ .*!=……= “2!=…,ö= Song Rec.<br />
o!, ƒ=C,“, …%"%L Cü“/ … …3›…% äë=2ü …,*=*,.<br />
…=“2!%*. o!.%ä,2 * “ëä3þ?ì3 ø=ã3.<br />
9. m=›ì,2 [ ] äë …=÷=ë= ƒ=C,“,.<br />
10. hã!=L2.<br />
11. m=›ì,2 [ ] äë %“2=…%"*, ƒ=C,“,.<br />
27
p=K%2= “ =**%ìC=…ì…2%ì<br />
o!ƒ=C,“ü ,“C%ë……,<br />
m= “2!=…,ö SONG TRACK C%ëüƒ%"=2ëü ì%›2 ƒ=C,“=2ü<br />
ä%C%ë…,2ëü…/ C=!2,, C%"!. 3› ƒ=C,“=……/., ,ë,<br />
C!ƒ=C,“=2ü “/ã!=……/ …3ä=÷…% ì“2=. d%“23C…/<br />
“ëä3þ?, !›,ì/ C!ƒ=C,“,:<br />
• Replace $ ƒ=C,“ü …%"%ã% ì=2!,=ë= …= ä%!%›*3<br />
ƒ=2,!=2 ƒ=C,“=……/L !=….<br />
• Mix $ …%"/ …%2/ …=*ë=ä/"=þ2“ …= ƒ=C,“=……/ !=….<br />
• Punch In/Out $ ƒ=C,“ü " !›,ì Replace ,ë, Mix<br />
C!%,“.%ä,2 2%ëü*% …= 3*=ƒ=……%ì -!=ãì…2 2!*=.<br />
o!, ƒ=C,“, Cü“/ “ ,“C%ëüƒ%"=…,ì “2,ë ä=……/ “2,ë<br />
ƒ=C,“/"=þ2“ " C!"/L 2=*2 Cü“/. o!, "%“C!%,ƒ"ä…,,<br />
ƒ"3÷=…, Cü“/ K3ä2 …=÷,…=2ü“ “ 2=*2= 2.<br />
1. m=›ì,2 …= *…%C*3 [SONG], C%ä“"2*=<br />
ƒ=ã%!,2“ .<br />
2. m=›ì,2 …= *…%C*3 [PART VIEW], C%ä“"2*=<br />
ƒ=ã%!,2“ .<br />
n2%K!=ƒ,2“ .*!=……= “2!=…,ö= SONG TRACK.<br />
o!, …%K.%ä,ì%“2, ƒ=ä=L2 C=!=ì2!/ Cü“/ *=*<br />
C%*=ƒ=…% …= ø=ã 7 (“2!. 27).<br />
3. m=›ì,2 …= *…%C*3 [SONG REC].<br />
o%ä“"2*= *…%C*, [SONG REC] …=÷…2 ì,ã=2ü.<br />
n2%K!=ƒ,2“ “2!=…,ö= Song Rec Standby.<br />
4. jë=",ø=ì, *3!“%!= "/K!,2 C=!=ì2! ,<br />
3“2=…%",2 ƒ…=÷…, *%ë“%ì VALUE.<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Rec<br />
Mode<br />
Count<br />
In<br />
Input<br />
Quantize<br />
REPLACE<br />
MIX<br />
OFF<br />
1MEAS<br />
2MEAS<br />
WAIT NOTE<br />
OFF, 1/4,<br />
1/8, 1/8T, 1/<br />
16, 1/16T, 1/<br />
32, 1/32T, 1/<br />
64<br />
m%"/L ì=2!,=ë ƒ=2,!=2<br />
ƒ=C,“=……/L !=….<br />
m%"/L ì=2!,=ë<br />
…=*ë=ä/"=2“ C%"!.<br />
ƒ=C,“=……%ã% !=….<br />
m2 %2“÷2=. g=C,“ü<br />
…=÷,…=2“ “ …=›=2,ì *…%C*,<br />
[].<br />
1-2=*2%"/L %2“÷2.<br />
2-2=*2%"/L %2“÷2.<br />
g=C,“ü …=÷,…=2“ C!, C!"%ì<br />
"ƒ 2,, …%2/ …= *ë=",=23! (…2<br />
%2“÷2=).<br />
j"=…2,ƒ=ö, ,“C!="ë 2<br />
!,2ì,÷“*, %ø,K*, "<br />
,“C%ë……,,, “ä",ã= …%2/ *<br />
3ƒë=ì “2*,. d=……/L C=!=ì2!<br />
%C!äë 2 !=ƒ!ø…, “2*,<br />
*"=…2,ƒ=ö,,.<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Punch<br />
Sw<br />
Punch<br />
In<br />
Punch<br />
Out<br />
e“ë, …=ƒ…=÷,2ü …= Cä=ëü -3…*ö,þ œPUNCH IN/OUTB (“2!.<br />
45), C%ëüƒ%"=2ëü “ì%›2 %C!äë 2ü 2%÷*, …=÷=ë= ,<br />
%*%…÷=…, ƒ=C,“, C!, C%ì%?, Cä=ë,. b .2%ì “ë3÷=<br />
3“2=…%",2 äë C=!=ì2!= œPunch SwB ƒ…=÷…, œOFFB.<br />
5. m=›ì,2 [ ] äë …=÷=ë= ƒ=C,“,.<br />
6. hã!=L2.<br />
OFF, ON<br />
7. m=›ì,2 [ ] äë %*%…÷=…, ƒ=C,“,.<br />
d=ë %C,“/"=2“ C!%öä3!= “%.!=……, Cü“/ ,ƒ<br />
"!ì……%L C=ì 2, " C%“2% ……3þ.<br />
1. m=›ì,2 …= *…%C*3 [WRITE].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 %Cö,þ œSongB ,<br />
…=›ì,2 [ENTER].<br />
g=ä=L2 ,ì …%"%L Cü“/<br />
o!, ƒ…=÷…,, œONB ƒ=C,“ü<br />
…=÷,…=2“ “ 2=*2=, 3*=ƒ=……%ã%<br />
C=!=ì2!%ì œPunch InB, ,<br />
ƒ=*=…÷,"=2“ …= 2=*2,<br />
%C!äë……%ì C=!=ì2!%ì<br />
œPunch OutB. g=C,“ü …=÷,…=2“<br />
="2%ì=2,÷“*, ,<br />
%“2=…="ë,"=2“ C% ä%“2,›…,,<br />
2=*2=, %C!äë……%ã%<br />
C=!=ì2!%ì œPunch OutB.<br />
0001 $ Š=*2 …=÷=ë= ƒ=C,“,<br />
0002 $ Š=*2 %*%…÷=…, ƒ=C,“,<br />
q%.!=……, Cü“/ ([WRITE])<br />
3. h“C%ëüƒ3L2 *…%C*, [ ] [ ] äë<br />
C!ì?…, *3!“%!= , *%ë“% VALUE äë<br />
“ì…/ “,ì"%ë%".<br />
hì Cü“/ ì%›2 “%ä!›=2ü ä% 16 “,ì"%ë%".<br />
d%C3“2,ì/ “ëä3þ?, “,ì"%ë/:<br />
A~Z 0~9 ! # $ % & 4 ( ) - @ ^ ` { } _<br />
j…%C*=<br />
[0]<br />
nC,“=…,<br />
b/K%! 2,C= “,ì"%ë%". j=›ä/L !=ƒ C!, …=›=2,,<br />
C!%,“.%ä,2 C!*ëþ÷…, ì›ä3 K3*"=ì, (A) ,<br />
ö,-!=ì,/“,ì"%ë=ì, (0).<br />
[1] rä=ë…, “,ì"%ë= " C%ƒ,ö,, *3!“%!=.<br />
[2] b“2="*= “,ì"%ë= œ_B " C%ƒ,ö,, *3!“%!=.<br />
28
p=K%2= “ =**%ìC=…ì…2%ì<br />
4. m=ݓ,2 [ENTER].<br />
n2%K!=ƒ,2“ ƒ=C!%“ % C%ä2"!›ä…,,.<br />
5. dë “%.!=……, Cü“/ …=›ì,2 [ENTER].<br />
o!, …=›=2,, …= *…%C*3 [EXIT] C!%,“.%ä,2 "%ƒ"!=2 *<br />
C!ä/ä3?L .*!=……%L “2!=…,ö Kƒ “%.!=……, Cü“/.<br />
g=ã!3ƒ*= Cü“/ “ USB-<br />
…=*%C,2ë<br />
oü“/, “%.!=………/ …= USB-…=*%C,2ëü, ì%ã32 K/2ü<br />
ƒ=ã!3›…/ " C=ì 2ü <strong>Prelude</strong>. MIDI-ä=……/ 2=*› ì%ã32 K/2ü<br />
“%.!=……/ " C%ëüƒ%"=2ëü“*%L Cü“. o%ä!%K… “ì. “2!. 48.<br />
rä=ë…, Cü“/<br />
d=ë %C,“/"=2“ C!%öä3!= 3ä=ë…, Cü“/ ,ë, "“. Cü“<br />
,ƒ C%ëüƒ%"=2ëü“*%L C=ì 2, <strong>Prelude</strong>.<br />
1. m=›ì,2 …= *…%C*3 [MENU].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 *%ì=…ä3 œUtilityB<br />
, …=›ì,2 [ENTER].<br />
3. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 %Cö,þ<br />
œDeleteB , …=›ì,2 [ENTER].<br />
4. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 %Cö,þ<br />
œSongB ,ë, œAll SongsB, , …=›ì,2 [ENTER].<br />
5. e“ë, …= ø=ã 4 K/ë= "/K!=…= %Cö, œSongB,<br />
,“C%ëüƒ3L2 *%ë“% VALUE ,ë, *…%C*, [ ] [ ]<br />
äë "/K%!= Cü“/, C%äë›=?L 3ä=ë…,þ.<br />
g=2ì …=›ì,2 [ENTER].<br />
n2%K!=ƒ,2“ ƒ=C!%“ % C%ä2"!›ä…,,.<br />
b/K%! , "%“C!%,ƒ"ä…, Cü“<br />
([SONG])<br />
1. hìC%!2,!3L2 “ USB-…=*%C,2ë %ä…3 ,ë,<br />
…“*%ëü*% Cü“, “ë, .2% ? … “äë=…%.<br />
2. m=›ì,2 …= *…%C*3 [SONG], C!, .2%ì <br />
C%ä“"2*= ƒ=ã%!,2“ .<br />
3. b/K!,2 Cü“3 C!, C%ì%?, *%ë“= VALUE.<br />
e“ë, *3!“%! …="ä… …= …%ì! Cü“/, ì%›…% "/K!=2ü<br />
Cü“3 ,ƒ “C,“*=. m=›ì,2 [ENTER] äë %2%K!=›…,<br />
“C,“*= Cü“, "/K!,2 *…%C*=ì, [] [] …3›…3þ<br />
Cü“3 , …=›ì,2 [ENTER].<br />
dë "/K%!= Cü“ 2=*› ì%›…% "%“C%ëüƒ%"=2ü“ *…%C*%L<br />
[NUMERIC] (“ì. “2!. 16).<br />
4. m=›ì,2 [ ] äë ƒ=C3“*=<br />
"%“C!%,ƒ"ä…, Cü“/.<br />
dë %“2=…%"*, …=›ì,2 …= *…%C*3 [] ? !=ƒ.<br />
o!, ƒ=C,“, Cü“/ “ ,“C%ëüƒ%"=…,ì “2,ë ä=……/ “2,ë<br />
ƒ=C,“/"=þ2“ " C!"/L 2=*2 Cü“/. o!, "%“C!%,ƒ"ä…,,<br />
C%ä%K…/. Cü“ ƒ"3÷=…, …=÷,…=2“ “ 2=*2= œ2B.<br />
o!, "/K%! ,ë, ,ìC%!2 …%"%L C%ëüƒ%"=2ëü“*%L Cü“/<br />
“%ä!›,ì% "!ì……%L C=ì 2, Cü“ K3ä2 ƒ=2!2%.<br />
m"%ƒì%›…% "%“C!%,ƒ"%ä,2ü MIDI--=Lë/, “%ä!›=?, K%ë<br />
16 C=!2,L.<br />
6. dë 3ä=ë…, Cü“(/) …=›ì,2 [ENTER].<br />
o!, …=›=2,, …= *…%C*3 [EXIT] C!%,“.%ä,2 "%ƒ"!=2 *<br />
C!ä/ä3?L .*!=……%L “2!=…,ö Kƒ 3ä=ë…, Cü“/.<br />
29
p=K%2= “ =**%ìC=…ì…2%ì<br />
rC!="ë…, "%“C!%,ƒ"ä…,ì<br />
dë 3C!="ë…, ,“C%ëüƒ3þ2“ “ëä3þ?, *…%C*,:<br />
[ ] b%ƒ"!=2 * …=÷=ë3 Cü“/.<br />
[ ] o!ì%2*= …=ƒ=ä.<br />
[ ] o!ì%2*= "C!ä.<br />
[ ] o!.%ä * *%…ö3 Cü“/.<br />
[ ] o3“*/C=3ƒ=.<br />
hã!= C%ä “%C!%"%›ä…, Cü“/<br />
([MINUS ONE/CENTER CANCEL])<br />
m=›ì,2 …= *…%C*3 [MINUS ONE/CENTER CANCEL] äë %2-<br />
*ëþ÷…, %C!äë……%L C=!2,,. d=……= -3…*ö, …=ƒ/"=2“<br />
œMinus OneB. b/K%! ìüþ2,!3ì%L C=!2,, %C,“=… …,›.<br />
t3…*ö, Minus One "*ëþ÷=2“ /%2*ëþ÷=2“ C!, *=›ä%ì<br />
…=›=2,, …= *…%C*3 [MINUS ONE/CENTER CANCEL].<br />
USB Memory Player<br />
(MIDI/=3ä,%-Cë!)<br />
Playlist: -3…*ö, “C,“*= "%“C!%,ƒ"ä…, C%ƒ"%ë 2<br />
ƒ=ä="=2ü C%! ä%* Cü“ äë C%“ëä%"=2ëü…%ã%<br />
"%“C!%,ƒ"ä…, " ="2%ì=2,÷“*%ì !›,ì.<br />
dë “%ƒä=…, “C,“*%" "%“C!%,ƒ"ä…, ,“C%ëüƒ32“<br />
C!%ã!=ìì= œPlaylist EditorB, ".%ä ?= " *%ìCë*2 C%“2="*,<br />
<strong>Prelude</strong>.<br />
Songlist: “C,“%* Cü“, “%ƒä=……/L äë ,“C%ëüƒ%"=…,<br />
-3…*ö,L Playlist.<br />
q%ƒä=…, “C,“*= "%“C!%,ƒ"ä…,<br />
g=C3“2,2 œPlaylist EditorB , “%ƒä=L2 “C,“%*.<br />
* o.$0.!-%% . 1.'$ -(( 1/(1* ".1/0.('"%$%-(? 1,.<br />
4 )+ “PlaylistEditorManualE.pdf”, /.12 "+?%,;) 1<br />
/0.#0 ,,.) “Playlist Editor” (,%-> “Help”).<br />
b/K%! ìüþ2,!3ì%L C=!2,,<br />
1. m=ݓ,2 [MENU].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 *%ì=…ä3 œMinus<br />
One SettingB , …=›ì,2 [ENTER].<br />
dë C!.%ä= …= ä=……3þ “2!=…,ö3 2=*› ì%›…% …=›=2ü<br />
, 3ä!›,"=2ü *…%C*3 [MINUS ONE].<br />
3. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 C=!2,þ äë<br />
%2*ëþ÷…, (ìüþ2,!%"=…, ).<br />
4. j%ë“%ì VALUE "/K!,2 ƒ…=÷…, ON ,ë, OFF.<br />
5. o% %*%…÷=…,þ …=“2!%L*, …=›ì,2 [EXIT].<br />
d=……/L C=!=ì2! "ë 2“ “,“2ì…/ì.<br />
pƒ!"…% *%C,!%"=…, Cü“<br />
oü“/, “%ƒä=……/ “ C%ì%?üþ <strong>Prelude</strong>, ì%ã32 K/2ü “%.!=……/<br />
…= USB-…=*%C,2ëü. o%ä!%K… “ì. “2!. 48.<br />
o!%÷, -3…*ö,,<br />
o!“2…/ C!-%!ì=…“/ $ “ì. “2!. 36<br />
p=K%2= “ ì2!%…%ì%ì $ “ì. “2!. 22<br />
q%.!=……, …= USB-…=*%C,2ëü $ “ì. “2!. 48<br />
g=ã!3ƒ*= “ USB-…=*%C,2ë $ “ì. “2!. 48<br />
• q!ä“2"=ì, <strong>Prelude</strong> “C,“%* "%“C!%,ƒ"ä…, “%ƒä=2ü<br />
…ëüƒ .<br />
• dë "%“C!%,ƒ"ä…, Cü“ …%K ƒ=2ëü…% “%ƒä="=2ü<br />
“C,“%* "%“C!%,ƒ"ä…, (“ì. ä=ë). nä…=*% C!, .2%ì<br />
ä%“23C…/ 2%ëü*% MIDI/=3ä,%--=Lë/ ,ƒ *%!…"%L<br />
C=C*, USB-…=*%C,2ë .<br />
• b%“C!%,ƒ"%ä 2“ 2%ëü*% =3ä,%-=Lë/ “ ÷=“2%2%L<br />
“.ìCë,!%"=…, 44.1 *cö.<br />
• <strong>Prelude</strong> C%ää!›,"=2 ä% 999 Cü“ , “C,“*%"<br />
"%“C!%,ƒ"ä…, (o!%ã!=ìì= œPlaylist EditorB<br />
C%ää!›,"=2 ä% 999 “C,“*%" "%“C!%,ƒ"ä…, ).<br />
b%“C!%,ƒ"ä…, MIDI/=3ä,%-<br />
-=Lë%"<br />
o%ëüƒ%"=2ëü ì%›2 "%“C!%,ƒ"%ä,2ü MIDI/=3ä,%-=Lë/<br />
…C%“!ä“2"……% “ USB-…=*%C,2ë .<br />
p=ƒ!ø……/ 2,C/ MIDI-/=3ä,%-=Lë%"<br />
WAV/<br />
AIFF<br />
MIDI<br />
0 ,ë, 1<br />
t%!ì=2 * o0( 0 !.2% 1 SMF 4.0, 2 1<br />
*.+(7%12". 20%*." .#0 -(7%-..<br />
l=*“,ì3ì 240 jK (ƒ=",“,2 %2<br />
p=ƒì! -=Lë=<br />
“%ä!›,ì%ã% MIDI--=Lë=).<br />
p=ƒì! “%%K?…, 512 K=L2 ,ë,<br />
System Exclusive<br />
ì…üø<br />
`3ä,%-=Lë/<br />
)=“2%2= 44.1 *cö<br />
p=ƒ! ä…%“2ü 8/16/24 K,2<br />
30
p=K%2= “ =**%ìC=…ì…2%ì<br />
MP3<br />
MIDI<br />
t%!ì=2 MPEG-1 audio layer 3<br />
)=“2%2= 44.1 jcö<br />
32/40/48/56/64/80/96/112/<br />
a,2!L2 128/160/192/224/256/320 kbps,<br />
VBR (C!ì……/L K,2!L2)<br />
2. o,*2%ã!=ìì= P INFO: n2%K!=›=2 ,…-%!ì=ö,þ %<br />
"/K!=……%ì “C,“* "%“C!%,ƒ"ä…, .<br />
q2!=…,ö= SONG SELECT<br />
dë C!.%ä= * ä=……%L “2!=…,ö "/K!,2 C,*2%ã!=ìì3<br />
SONG …= ãë="…%L “2!=…,ö , …=›ì,2 [ENTER].<br />
(1)<br />
}*!=……/ “2!=…,ö/<br />
USB-C!%,ã!/"=2ë<br />
n“…%"…= “2!=…,ö=<br />
d=……= “2!=…,ö= %2%K!=›=2“ , “ë, C%ä*ëþ÷,2ü USB-<br />
…=*%C,2ëü * <strong>Prelude</strong> , …=›=2ü …= *…%C*3 [USB MEMORY<br />
PLAYER].<br />
(3)<br />
(4)<br />
1. o,*2%ã!=ìì= PLAYLIST: 3*=ƒ/"=2 …= “2!=…,ö3<br />
PLAYLIST SELECT.<br />
2. o,*2%ã!=ìì= SONG: 3*=ƒ/"=2 …= “2!=…,ö3<br />
SONG SELECT.<br />
3. m%ì! , ,ì "/K!=……%L Cü“/<br />
4. c!3CC=, …%ì! , ,ì "/K!=……%ã% C!-%!ì=…“=<br />
5. m%ì! , ,ì 2ìK!= …,›…L C=!2,,<br />
6. m%ì! , ,ì 2ìK!= "!.…L C=!2,,<br />
7. m%ì! 2*3?ã% 2=*2= , 2ìC Cü“/<br />
q2!=…,ö= PLAYLIST SELECT<br />
dë C!.%ä= * ä=……%L “2!=…,ö "/K!,2 C,*2%ã!=ìì3<br />
PLAYLIST …= ãë="…%L “2!=…,ö , …=›ì,2 [ENTER].<br />
fig.disp-USBmp-songlist.eps<br />
(1)<br />
(1) (2)<br />
(5) (6)<br />
1. o!÷…ü “C,“*%" "%“C!%,ƒ"ä…,<br />
b/K!,2 …3›…/L “C,“%* "%“C!%,ƒ"ä…, , …=›ì,2<br />
[]; *3!“%! C!ì“2,2“ …= C,*2%ã!=ìì3 " C!="%L<br />
“2%!%… .*!=…=. b/K!,2 C,*2%ã!=ìì3 , …=›ì,2<br />
[ENTER] äë "/C%ë……, ä=ëü…Lø,. %C!=ö,L.<br />
(7)<br />
(2)<br />
1. hì "/K!=……%ã% “C,“*= "%“C!%,ƒ"ä…, .<br />
2. qC,“%* Cü“.<br />
b/K!,2 Cü“3 ,ƒ “C,“*= , …=›ì,2 [] äë<br />
C!ì?…, *3!“%!= …= C,*2%ã!=ìì/ " C!="%L “2%!%…<br />
.*!=…=. b/K!,2 C,*2%ã!=ìì3 , …=›ì,2 [ENTER] äë<br />
"/C%ë……, ä=ëü…Lø,. %C!=ö,L.<br />
3. o,*2%ã!=ìì= P INFO: %2%K!=›=2 ,…-%!ì=ö,þ %<br />
"/K!=……%ì “C,“* "%“C!%,ƒ"ä…, .<br />
4. o,*2%ã!=ìì= S INFO: %2%K!=›=2 ,…-%!ì=ö,þ %<br />
"/K!=……%L Cü“.<br />
5. o,*2%ã!=ìì= CHANGE: “ë3›,2 äë “ì…/ C%! ä*= Cü“ "<br />
"/K!=……%ì “C,“* "%“C!%,ƒ"ä…, . o%ä!%K… “ì. “2!.<br />
33.<br />
6. o,*2%ã!=ìì= DELETE: “ë3›,2 äë 3ä=ë…, "/K!=……%L<br />
Cü“/ ,ƒ “C,“*=. o%ä!%K… “ì. “2!. 33.<br />
b%“C!%,ƒ"ä…, Cü“<br />
([USB MEMORY PLAYER])<br />
o%ä*ëþ÷,2 * <strong>Prelude</strong> USB-…=*%C,2ëü “% “C,“*%ì<br />
"%“C!%,ƒ"ä…, /Cü“=ì,, = ƒ=2ì …=›ì,2 …= *…%C*3 [USB<br />
MEMORY PLAYER].<br />
g=C3“2,2 "%“C!%,ƒ"ä…,, *=* C%*=ƒ=…% …,›.<br />
h“C%ëüƒ3L2 äë 3C!="ë…, *…%C*, USB MEMORY PLAYER<br />
CONTROL:<br />
[ ]<br />
b/K%! , C!%,ã!/"=…, “C,“*=<br />
"%“C!%,ƒ"ä…,<br />
(2)<br />
b%ƒ"!=2 * …=÷=ë3 Cü“/.<br />
m=›=2, …= ä=……3þ *…%C*3 " …=÷=ë Cü“/<br />
C!,"%ä,2 * "/K%!3 C!ä/ä3?L Cü“/.<br />
[ ] o!ì%2*= …=ƒ=ä.<br />
[ ] o!ì%2*= "C!ä.<br />
[ ] o!.%ä * “ëä3þ?L Cü“.<br />
[ ] o3“*/C=3ƒ=.<br />
(3)<br />
(4)<br />
(5)<br />
(6)<br />
qC,“*, "%“C!%,ƒ"ä…, “% ƒ…=÷*%ì “ë"= %2 ,ì…,<br />
"ë þ2“ ƒ=?,?……/ì, %2 !ä=*2,!%"=…, , !="…% *=* ,<br />
".%ä ?, " …,. Cü“/.<br />
1. m=.%ä “ü …= ãë="…%L “2!=…,ö, C!"ä,2<br />
*3!“%! …= C,*2%ã!=ìì3 PLAYLIST , …=›ì,2 …=<br />
*…%C*3 [ENTER].<br />
31
p=K%2= “ =**%ìC=…ì…2%ì<br />
n2%K!=ƒ,2“ .*!=……= “2!=…,ö= PLAYLIST SELECT.<br />
Š=*› äë C!.%ä= …= “2!=…,ö3 PLAYLIST SELECT “<br />
ãë="…%L “2!=…,ö/ ì%›…% …=›=2ü …= *…%C*3 [USB<br />
MEMORY PLAYER], “ë, C%ä“"2*= ã%!,2.<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 …3›…/L “C,“%*<br />
"%“C!%,ƒ"ä…, .<br />
3. o!, …=›=2,, …= *…%C*3 [ ] …=÷…2“<br />
"%“C!%,ƒ"ä…, Cü“ ,ƒ “C,“*= " ƒ=ä=……%ì<br />
C%! ä*.<br />
m=›ì,2 [EXIT] äë "%ƒ"!=2= …= ãë="…3þ “2!=…,ö3.<br />
4. dë %“2=…%"*, …=›ì,2 [ ].<br />
e“ë, C%“ë .2%ã% “…%"= …=›=2ü [],<br />
"%“C!%,ƒ"ä…, C!%ä%ë›,2“ “ 2%÷*,, " *%2%!%L %…%<br />
K/ë% %“2=…%"ë…%.<br />
b/K%! , C!%,ã!/"=…, %ä…%L Cü“/<br />
,ƒ “C,“*= "%“C!%,ƒ"ä…,<br />
1. m=.%ä “ü …= ãë="…%L “2!=…,ö, C!ì“2,2<br />
*3!“%! …= C,*2%ã!=ìì3 œSONGB , …=›ì,2 …=<br />
*…%C*3 [ENTER].<br />
n2%K!=ƒ,2“ “C,“%* Cü“ "/K!=……%ã% “C,“*=<br />
"%“C%,ƒ"ä…, .<br />
À…=ë%ã,÷…%, ì%›…% "/K!=2ü “C,“%* "%“C!%,ƒ"ä…,<br />
(“ì. ø=ã 2 "/ø) , …=›=2ü [ENTER].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 …3›…3þ Cü“3.<br />
3. m=›ì,2 [ ] äë ƒ=C3“*=<br />
"%“C!%,ƒ"ä…, .<br />
dë "%ƒ"!=2= …= ãë="…3þ “2!=…,ö3 …=›ì,2 [EXIT].<br />
4. dë %“2=…%"*, …=›ì,2 [ ].<br />
e“ë, C%“ë .2%ã% “…%"= …=›=2ü [],<br />
"%“C!%,ƒ"ä…, C!%ä%ë›,2“ “ 2%÷*,, " *%2%!%L %…%<br />
K/ë% %“2=…%"ë…%.<br />
b/K%! , "%“C!%,ƒ"ä…, Cü“ “<br />
"…ø…ã% …%“,2ë Kƒ “%ƒä=…,<br />
“C,“*= "%“C!%,ƒ"ä…,<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C=C*3 USB.<br />
3. m=ݓ,2 [ENTER]<br />
n2%K!=ƒ,2“ “C,“%* Cü“ *%!…"%L C=C*, USB-<br />
…=*%C,2ë .<br />
4. j…%C*=ì, [ ] [ ] "/K!,2 Cü“3 , …=›ì,2<br />
…= *…%C*3 [ENTER].<br />
5. dë "%“C!%,ƒ"ä…, Cü“/ …=›ì,2 [ ].<br />
6. dë %“2=…%"*, “…%"= …=›ì,2 [ ].<br />
oü“/, *%2%!/ …=C! ì3þ "%“C!%,ƒ"%ä 2“ “ USB-<br />
…=*%C,2ë , … ì%ã32 K/2ü C!ƒ=C,“=…/. )2%K/<br />
,“C%ëüƒ%"=2ü ,. " *=÷“2" %“…%"/ äë “%ƒä=…, “%K“2"……/.<br />
Cü“, “…=÷=ë= “ëä32 ,ìC%!2,!%"=2ü Cü“3 (“ì. “2!. 48).<br />
hã!= C%ä “%C!%"%›ä…, Cü“/<br />
([MINUS ONE/CENTER CANCEL])<br />
t3…*ö, *…%C*, [MINUS ONE/CENTER CANCEL] ƒ=",“,2 %2<br />
2,C= -=Lë= (Cü“/).<br />
t=Lë t3…*ö, nC,“=…,<br />
SMF<br />
Audio<br />
file<br />
Minus<br />
One<br />
Center<br />
Cancel<br />
g=ãë3ø…, "/K!=……%L C=!2,,.<br />
o!%öä3!3 3*=ƒ=…, …%ì!=<br />
C=!2,, “ì. “2!. 30.<br />
q…,›…, ã!%ì*%“2, “,ã…=ë=,<br />
!=“C%ë%›……%ã% " ö…2!<br />
“2!%C=…%!=ì/ ("%*=ë= ,ë,<br />
“%ë%-,…“2!3ì…2=).<br />
j=›ä/L !=ƒ C!, …=›=2,, …= *…%C*3 [MINUS ONE/CENTER<br />
CANCEL] -3…*ö, K3ä2 2% "*ëþ÷=2ü“ (ã%!,2 C%ä“"2*=<br />
*…%C*,), 2% %2*ëþ÷=2ü“ (C%ä“"2*= ã=“…2).<br />
1. o%“ë “%.!=……, MIDI- ,ë, =3ä,%-=Lë= "<br />
*%!…"%L C=C* USB-…=*%C,2ë , C%ä*ëþ÷,2<br />
…=*%C,2ëü * <strong>Prelude</strong> , …=›ì,2 …= *…%C*3<br />
[USB MEMORY PLAYER].<br />
32
p=K%2= “ =**%ìC=…ì…2%ì<br />
pä=*2,!%"=…, “C,“*%"<br />
"%“C!%,ƒ"ä…,<br />
o!ä ,ì…ì ì%ä,-,ö,!%"=……%ã% “C,“*= "%“C!%,ƒ"ä…,<br />
%2%K!=›=2“ “,ì"%ë œ*B. )2%K/ “%.!=…,2ü %2!ä=*2,!%"=…-<br />
…3þ "!“,þ, ,“C%ëüƒ3L2 %C!=ö,þ Write (“ì. ä=ë). o!,<br />
"/K%! …%"%ã% “C,“*= "%“C!%,ƒ"ä…, Kƒ “%.!=……, !ƒ3ëü2=2/<br />
!ä=*2,!%"=…, K3ä32 32! …/.<br />
b/K%! !›,ì= "%“C!%,ƒ"ä…,<br />
1. m= “2!=…,ö PLAYLIST SELECT ,ë, SONG SELECT<br />
(“2!. 31) "/K!,2 C,*2%ã!=ìì3 P INFO ,<br />
…=›ì,2 …= *…%C*3 [ENTER].<br />
2. j…%C*%L [ ] "/K!,2 !›,ì œChain PlayB<br />
,ë, œRepeat AllB.<br />
3. h“C%ëüƒ3L2 *%ë“% VALUE ,ë, *…%C*3 [ENTER]<br />
äë 3“2=…%"*,/“… 2, ì=!*!= (✔).<br />
t3…*ö, "*ëþ÷…=, “ë, ì=!*! 3“2=…%"ë….<br />
o=!=ì2!<br />
Chain<br />
Play<br />
Repeat<br />
All<br />
nC,“=…,<br />
o!, "*ëþ÷……%L %Cö,, Cü“/ "%“C!%,ƒ"%ä 2“<br />
C%“ëä%"=2ëü…%. b%“C!%,ƒ"ä…, %“2=…="ë,-<br />
"=2“ C% ä%“2,›…,þ C%“ëä…L Cü“/ " “C,“*.<br />
o!, "*ëþ÷……%L %Cö,, C%“ë C%“ëä…L Cü““/<br />
" “C,“* C!%,“.%ä,2 "%ƒ"!=2 * C!"%L , 3“2=-<br />
…%"*= …= C=3ƒ3. e“ë, 2=*› "*ëþ÷…= %Cö,<br />
Chain Play, "%“C!%,ƒ"ä…, C!%ä%ë›,2“ .<br />
qì…= C%! ä*= Cü“<br />
1. m= “2!=…,ö SONG SELECT (“2!. 31) "/K!,2<br />
C,*2%ã!=ìì3 CHANGE , …=›ì,2 [ENTER].<br />
n2%K!=ƒ,2“ %*…% “ì…/ C%! ä*= Cü“.<br />
2. j%ë“%ì VALUE 3“2=…%",2 äë "/K!=……%L<br />
Cü“/ …3›…3þ C%ƒ,ö,þ " “C,“*.<br />
3. o% %*%…÷=…,, …=›ì,2 …= *…%C*3 [ENTER].<br />
dë %2ì…/ !ä=*2,!%"=…, …=›ì,2 [EXIT].<br />
rä=ë…, Cü“/<br />
1. m= “2!=…,ö SONG SELECT (“2!. 31) "/K!,2<br />
C,*2%ã!=ìì3 DELETE , …=›ì,2 [ENTER].<br />
n2%K!=ƒ,2“ ƒ=C!%“ …= C%ä2"!›ä…,.<br />
2. m=ݓ,2 [ENTER].<br />
dë %2*=ƒ= %2 3ä=ë…, Cü“/ ,ƒ “C,“*= …=›ì,2 [EXIT].<br />
rC!="ë…, ã!%ì*%“2üþ Cü“<br />
1. m= “2!=…,ö SONG SELECT (“2!. 31) "/K!,2<br />
C,*2%ã!=ìì3 S INFO , …=›ì,2 [ENTER].<br />
2. j…%C*%L [ ] "/K!,2 *%ì=…ä3 œLevel EditB ,<br />
…=›ì,2 [ENTER].<br />
n2%K!=ƒ,2“ .*!=……= “2!=…,ö= SONG INFO (LEVEL).<br />
d=……= *%ì=…ä= … %2%K!=›=2“ äë "“2!%……/. " <strong>Prelude</strong><br />
Cü“ (SONG).<br />
3. jë=",ø=ì, *3!“%!= "/K!,2 C=!=ì2!.<br />
4. r“2=…%",2 ƒ…=÷…, *%ë“%ì VALUE.<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Level<br />
Adjust<br />
Part<br />
1 $ 16<br />
Level<br />
-12 $ 0<br />
$ +12<br />
0 $ 127<br />
e“ë, "*ëþ÷…= -3…*ö, [USB MEMORY PLAYER], …=›,ì=L2<br />
…= *…%C*3 [PART VIEW] äë C!*ëþ÷…, .*!=……/. “2!=…,ö<br />
" C%! ä*: cë="…= “2!=…,ö= → SONG INFO (LEVEL) →<br />
PERFORM MIXER (“2!. 24) → cë="…= “2!=…,ö=.<br />
q%.!=……, “C,“*= "%“C!%,ƒ"ä…,<br />
…= USB-…=*%C,2ëü ([WRITE])<br />
b !=ƒäë !=““*=ƒ/"=2“ % 2%ì, *=* “%.!=…,2ü<br />
%2!ä=*2,!%"=……/L “C,“%* "%“C!%,ƒ"ä…, <strong>Prelude</strong> …= USB-<br />
…=*%C,2ëü.<br />
1. m=ݓ,2 [WRITE].<br />
o!,…,ì= ,“.%ä…3þ ã!%ì*%“2ü Cü“/<br />
ƒ= 0, ä=……/L C=!=ì2! C%ƒ"%ë 2 3C-<br />
!="ë 2ü ã!%ì*%“2üþ Cü“/ " C!äë=.<br />
-12 $ 0 $ +12 äa.<br />
e“ë, Cü“= C!ä“2="ë 2 “%K%L MIDI-<br />
-=Lë, ì%›…% ƒ=ä=2ü 3!%"…ü ã!%ì-<br />
*%“2, äë *=›ä%L ,ƒ C=!2,L 1 $16.<br />
o!ì“2,2 *3!“%! …= …%ì! C=!-<br />
2,, "…,ƒ3 .*!=…=, …=›ì,2 [ENTER] ,<br />
3“2=…%",2 …3›…/L 3!%"…ü ã!%ì*%“-<br />
2, C=!2,,.<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œPlaylistB ,<br />
…=›ì,2 [ENTER].<br />
n2%K!=ƒ,2“ ƒ=C!%“ % C%ä2"!›ä…,,.<br />
3. m=›ì,2 [ENTER] äë “%.!=……, “C,“*=<br />
"%“C!%,ƒ"ä…, …= USB-…=*%C,2ëü.<br />
o!, …=›=2,, …= *…%C*3 [EXIT] C!%,“.%ä,2 "%ƒ"!=2 *<br />
C!ä/ä3?L “2!=…,ö Kƒ “%.!=……, “C,“*=<br />
"%“C!%,ƒ"ä…, .<br />
33
o!-%!ì=…“/ , .--*2/<br />
o!-%!ì=…“/<br />
j%…2!%ëë! D Beam<br />
dë !=K%2/ “ *%…2!%ëë!%ì D Beam ä%“2=2%÷…% C!%“2%<br />
C!ì?=2ü ë=ä%…ü …=ä ã% ,…-!=*!=“…/ì ä=2÷,*%ì. b<br />
ƒ=",“,ì%“2, %2 …=ƒ…=÷……%L -3…*ö,,, %… ì%›2 3C!="ë 2ü<br />
,ƒì……,ì 2ìK!= ,ë, ä!3ã,ì, .--*2=ì,.<br />
p=K%÷,L ä,=C=ƒ%… *%…2!%ëë!= D Beam<br />
m= ä,=ã!=ìì C%*=ƒ=… !=K%÷,L<br />
ä,=C=ƒ%… *%…2!%ëë!= D Beam.<br />
d",›…, ë=ä%…, ƒ= C!äë=ì, .2%L<br />
ƒ%…/ %2“ë›,"=2ü“ … K3ä2.<br />
p=K%÷,L ä,=C=ƒ%… *%…2!%ëë!= D<br />
Beam “3?“2"……% “3›=2“ " 3“ë%", . “%ë…÷…%ã%<br />
%“"?…, . o%ì…,2 %K .2%ì, ,“C%ëüƒ3 *%…2!%ëë! D<br />
Beam "% "!ì "/“23Cë…,L …= %2*!/2%ì "%ƒä3..<br />
)3"“2",2ëü…%“2ü *%…2!%ëë!= D Beam ,ƒì… 2“ "<br />
ƒ=",“,ì%“2, %2 %“"?……%“2, "Kë,ƒ, ,…“2!3ì…2=. e“ë,<br />
*%…2!%ëë! -3…*ö,%…,!32 …*%!!*2…%, ,“C%ëüƒ3L2<br />
C=!=ì2! D Beam Sens äë …=“2!%L*, ÷3"“2",2ëü…%“2,<br />
*%…2!%ëë!=. r"ë,÷…, ƒ…=÷…, C=!=ì2!= “%%2"2“2"32<br />
!%“23 ÷3"“2",2ëü…%“2, (“ì. “2!. 46).<br />
1. m=›ì,2 …= *…%C*3 [PITCH], [FILTER] ,ë,<br />
[VOLUME] “*ö,, D BEAM (C%ä“"2*= *…%C*,<br />
ƒ=ã%!,2“ “,…,ì ö"2%ì).<br />
d=……/ *…%C*, … ì%ã32 ,“C%ëüƒ%"=2ü“ %ä…%"!ì……%.<br />
PITCH<br />
FILTER<br />
j…%C*=<br />
VOLUME<br />
t3…*ö, D-Beam<br />
rC!="ë…, "/“%2%L ƒ"3*%", "ƒ 2/. …=<br />
*ë=",=23!.<br />
qì…= %*!=“*, ƒ"3÷=…, (äë<br />
…*%2%!/. 2ìK!%" .--*2 ì%›2<br />
K/2ü “ë=K% "/!=›……/ì).<br />
rC!="ë…, ã!%ì*%“2üþ ƒ"3*%", "ƒ 2/.<br />
…= *ë=",=23!.<br />
2. hã!= ìë%ä,þ C!="%L !3*%L …= *ë=",=23!,<br />
!=“C%ë%›,2 ë"3þ ë=ä%…ü …=ä *%…2!%ëë!%ì<br />
D Beam , ìäë……% ä",ã=L2 ""!.-"…,ƒ.<br />
j…%C*=, …=›=2= …= ø=ã (1), …=÷…2 ì,ã=2ü.<br />
m=ƒ…=÷…, -3…*ö,, …= *%…2!%ëë!<br />
D Beam<br />
1. m=›ì,2 , 3ä!›,"=L2 *…%C*3 [FILTER] ,ë,<br />
[VOLUME].<br />
n2%K!=ƒ,2“ .*!=……= “2!=…,ö= D BEAM.<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C=!=ì2!.<br />
3. h“C%ëüƒ3L2 *%ë“% VALUE äë "/K%!= …3›…%L<br />
-3…*ö,, D Beam.<br />
4. o% %*%…÷=…,þ …=“2!%L*, …=›ì,2 [EXIT].<br />
n2%K!=ƒ,2“ ãë="…= “2!=…,ö=.<br />
d=……/ C=!=ì2!/ "ë þ2“ “,“2ì…/ì, (“2!. 45).<br />
m=ƒ…=÷=ì/ -3…*ö,,<br />
t3…*ö,<br />
D Beam<br />
nC,“=…,<br />
3. dë %2*ëþ÷…, *%…2!%ëë!= D Beam …=›ì,2<br />
? !=ƒ …= *…%C*3, …=›=23þ …= ø=ã (1) (<br />
C%ä“"2*= C!, .2%ì C%ã=“…2).<br />
DRUM<br />
ROLL*<br />
CHIMES*<br />
b“ "!ì , C%*= ë=ä%…ü !=“C%ë%›…= …=ä D-<br />
Beam, ƒ"3÷,2 ä!%Kü …= ì=ë%ì K=!=K=…. dë<br />
3“,ë…, ã!%ì*%“2, ä!%K, C!,Kë,›=L2 ë=ä%…ü,<br />
÷2%K/ "%“C!%,ƒ"“2, 3ä=! " 2=!ë*3, !ƒ-<br />
*% %2ä!…,2 .<br />
o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam<br />
"%“C!%,ƒ"%ä,2“ C!ƒ"%… *%ë%*%ëü÷,*%". o!,<br />
C!,Kë,›…,, ë=ä%…, * *%…2!%ëë!3 ã!%ì*%“2ü<br />
"%ƒ!=“2=2.<br />
34
o!-%!ì=…“/ , .--*2/<br />
t3…*ö,<br />
D Beam<br />
BUBBLE*<br />
STREAM*<br />
EXPLOSION<br />
*<br />
GUN<br />
SHOT*<br />
ENGINE*<br />
APPLAUSE*<br />
LAUGHING*<br />
SCREAMING*<br />
BIRD*<br />
DOG*<br />
SEASHORE*<br />
RAIN*<br />
THUNDER*<br />
MODULATION<br />
EXPRESSION<br />
nC,“=…,<br />
b“ "!ì , C%*= ë=ä%…ü !=“C%ë%›…= …=ä<br />
D-Beam, "%“C!%,ƒ"%ä,2“ ƒ"3* K3ëü*=þ?,.<br />
C3ƒ/!L. o!, C!,Kë,›…,, ë=ä%…, ã!%ì*%“2ü<br />
"%ƒ!=“2=2.<br />
b“ "!ì , C%*= ë=ä%…ü !=“C%ë%›…= …=ä<br />
D-Beam, "%“C!%,ƒ"%ä,2“ ƒ"3* 2*3?L "%ä/.<br />
o!, C!,Kë,›…,, ë=ä%…, ã!%ì*%“2ü "%ƒ!=“2=2.<br />
o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam<br />
"%“C!%,ƒ"%ä,2“ ƒ"3* "ƒ!/"=. dë 3“,ë…,<br />
ã!%ì*%“2, ä",ã=L2 !3*%L K%ë .…!ã,÷…%.<br />
o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam "%“C!%,ƒ-<br />
"%ä,2“ ƒ"3* C,“2%ë2…%ã% "/“2!ë=. dë 3“,ë-<br />
…, ã!%ì*%“2, ä",ã=L2 !3*%L K%ë .…!ã,÷…%.<br />
b“ "!ì , C%*= ë=ä%…ü !=“C%ë%›…= …=ä<br />
D-Beam, "%“C!%,ƒ"%ä,2“ ƒ"3* ="2%ì%K,ëü…%ã%<br />
ä",ã=2ë . o!, C!,Kë,›…,, ë=ä%…, ã!%ì*%“2ü<br />
"%ƒ!=“2=2.<br />
b“ "!ì , C%*= ë=ä%…ü !=“C%ë%›…= …=ä<br />
D-Beam, "%“C!%,ƒ"%ä,2“ ƒ"3* =Cë%ä,“ì…2%".<br />
o!, C!,Kë,›…,, ë=ä%…, ã!%ì*%“2ü "%ƒ!=“2=2.<br />
o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam "%“C!%-<br />
,ƒ"%ä,2“ ƒ"3* “ì.=. dë 3“,ë…, ã!%ì*%“2,<br />
ä",ã=L2 !3*%L K%ë .…!ã,÷…%.<br />
o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam "%“C!%-<br />
,ƒ"%ä,2“ ƒ"3* *!,*=. dë 3“,ë…, ã!%ì*%“2,<br />
ä",ã=L2 !3*%L K%ë .…!ã,÷…%.<br />
o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam "%“C!%-<br />
,ƒ"%ä,2“ ƒ"3* ?K2= C2,ö. dë 3“,ë…, ã!%ì-<br />
*%“2, ä",ã=L2 !3*%L K%ë .…!ã,÷…%.<br />
o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam "%“C!%-<br />
,ƒ"%ä,2“ ƒ"3* “%K=÷üã% ë= . dë 3“,ë…,<br />
ã!%ì*%“2, ä",ã=L2 !3*%L K%ë .…!ã,÷…%.<br />
o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam "%“C!%-<br />
,ƒ"%ä,2“ ø3ì ì%!“*%ã% C!,K% . o!, C!,Kë,-<br />
›…,, ë=ä%…, ã!%ì*%“2ü "%ƒ!=“2=2.<br />
b“ "!ì , C%*= ë=ä%…ü !=“C%ë%›…= …=ä<br />
D-Beam, "%“C!%,ƒ"%ä,2“ ø3ì ä%›ä . o!, C!,-<br />
Kë,›…,, ë=ä%…, ã!%ì*%“2ü "%ƒ!=“2=2.<br />
o!, !=ƒì?…,, ë=ä%…, …=ä D-Beam "%“C!%-<br />
,ƒ"%ä,2“ ƒ"3* ã!%ì=. o!, C!,Kë,›…,, ë=ä%…,<br />
ã!%ì*%“2ü "%ƒ!=“2=2.<br />
dL“2", *%…2!%ëë!= D Beam “%"C=ä=2 “ …=-<br />
*ë%…%ì ä›%L“2,*= %2 “K (“2!. 36).<br />
o!, !=K%2 “ D Beam C!%,“.%ä,2 3“,ë…,<br />
ã!%ì*%“2,. dë "%ƒ"!=2= ,“.%ä…%ã% ƒ…=÷…,<br />
ã!%ì*%“2, 3K!,2 ë=ä%…ü %2 *%…2!%ëë!=.<br />
t3…*ö,<br />
D Beam<br />
BEND UP<br />
BEND<br />
DOWN<br />
EXP+UP<br />
EXP+<br />
DOWN<br />
TEMPO<br />
UP<br />
TEMPO<br />
DOWN<br />
START/<br />
STOP<br />
FILL UP<br />
FILL<br />
DOWN<br />
FADE OUT<br />
FILTER<br />
VOLUME<br />
nC,“=…,<br />
o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë 3"ë,÷…,<br />
"/“%2/ ƒ"3÷=…, . dë "%ƒ"!=2= ,“.%ä-<br />
…%L "/“%2/ 3K!,2 ë=ä%…ü %2 *%…2!%ëë!=.<br />
o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë “…,-<br />
›…, "/“%2/ ƒ"3÷=…, . dë "%ƒ"!=2= ,“.%ä…%L<br />
"/“%2/ 3K!,2 ë=ä%…ü %2 *%…2!%ëë!=.<br />
o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë %ä-<br />
…%"!ì……%ã% 3“,ë…, ã!%ì*%“2, , 3"ë,÷…,<br />
"/“%2/ ƒ"3÷=…, . dë "%ƒ"!=2= ,“.%ä…%L ã!%ì-<br />
*%“2, , "/“%2/ 3K!,2 ë=ä%…ü %2 *%…2!%ëë!=.<br />
o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë %ä-<br />
…%"!ì……%ã% 3“,ë…, ã!%ì*%“2, , “…,›…,<br />
"/“%2/ ƒ"3÷=…, . dë "%ƒ"!=2= ,“.%ä…%L ã!%ì-<br />
*%“2, , "/“%2/ 3K!,2 ë=ä%…ü %2 *%…2!%ëë!=.<br />
o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë 3“-<br />
*%!…, 2ìC=. dë "%ƒ"!=2= ,“.%ä…%ã% 2ìC=<br />
3K!,2 ë=ä%…ü %2 *%…2!%ëë!=.<br />
o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë ƒ=ìäë…,<br />
2ìC=. dë "%ƒ"!=2= ,“.%ä…%ã% 2ìC=<br />
3K!,2 ë=ä%…ü %2 *%…2!%ëë!=.<br />
p=“C%ë%›,2 ë=ä%…ü …=ä ä=2÷,*%ì D Beam äë<br />
ƒ=C3“*= "%“C!%,ƒ"ä…, . dë %“2=…%"*, "%“-<br />
C!%,ƒ"ä…, !=“C%ë%›,2 ë=ä%…ü …=ä ä=2÷,-<br />
*%ì ? !=ƒ.<br />
p=“C%ë%›,2 ë=ä%…ü …=ä ä=2÷,*%ì D Beam äë<br />
ƒ=C3“*= “K,"*, (“2!. 24).<br />
p=“C%ë%›,2 ë=ä%…ü …=ä ä=2÷,*%ì D Beam äë<br />
Cë="…%ã% 3ì…üø…, ã!%ì*%“2,. o% ä%“2,›-<br />
…,þ …3ë"%L ã!%ì*%“2, ="2%=**%ìC=…ì…2 K3-<br />
ä2 %“2=…%"ë…, = ÷!ƒ 2-3 “*3…ä/ ã!%ì*%“2ü<br />
K3ä2 "%ƒ"!=?…= " ,“.%ä…% “%“2% …,.<br />
o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë 3"ë,÷…,<br />
!*%“2, ƒ"3*=. dë "%ƒ"!=2= ,“.%ä…%ã%<br />
ƒ"3÷=…, 3K!,2 ë=ä%…ü.<br />
o!,Kë,›=L2 ë=ä%…ü * ä=2÷,*3 D Beam äë 3"ë,÷…,<br />
ã!%ì*%“2, ƒ"3*=. dë "%ƒ"!=2= ,“.%ä-<br />
…%ã% ƒ…=÷…, ã!%ì*%“2, 3K!,2 ë=ä%…ü.<br />
t3…*ö,, D Beam, %2ì÷……/ ƒ…=*%ì œ*B, … ì%ã32 K/2ü<br />
ƒ=C,“=…/ " Cü“3.<br />
e“ë, %2*ëþ÷,2ü C,2=…, <strong>Prelude</strong>, *%ãä= …= ä,“Cë<br />
%2%K!=›=2“ “2!=…,ö= D BEAM, "/K!=……= 3“2=…%"*=<br />
*%…2!%ëë!= D Beam " C=ì 2ü <strong>Prelude</strong> … “%.!=… 2“ . dë<br />
“%.!=……, …=“2!%* %K ƒ=2ëü…% …=›ì,2 …= *…%C*3 [EXIT]<br />
C!ä %2*ëþ÷…,ì C,2=…, <strong>Prelude</strong>.<br />
35
o!-%!ì=…“/ , .--*2/<br />
d›%L“2,* Pitch Bend/Modulation<br />
d›%L“2,* Pitch Bend/Modulation !=“C%ë%›… “ë"= %2<br />
*ë=",=23!/ , C!ä…=ƒ…=÷… äë 3C!="ë…, C!, ,ã! …=<br />
*ë=",=23! ä"3ì 2,C=ì, .--*2%".<br />
}--*2 Pitch Bend Cë="…% C%…,›=2 "/“%23 ƒ"3÷=…, …%2<br />
C!, …=*ë%… ä›%L“2,*= "ë"%, , 3"ë,÷,"=2 "/“%23<br />
ƒ"3÷=…, C!, …=*ë%… "C!="%.<br />
}--*2 Modulation C!,ì… 2 * ƒ"3*3 .--*2 ",K!=2% C!,<br />
…=*ë%… ä›%L“2,*= %2 “K .<br />
e“ë, äë C=!=ì2!= MFX TYPE "/K!=…% ƒ…=÷…, ROTARY,<br />
…=*ë%… ä›%L“2,*= %2 “K K3ä2 3C!="ë 2ü ÷=“2%2%L .--*2=<br />
"!=?=þ?ã%“ ä,…=ì,*=.<br />
fig.bendlever.eps<br />
• n*2="…/L “ä",ã<br />
• )3"“2",2ëü…%“2ü *ë=",=23!/<br />
• p›,ì !=“C%ƒ…="=…, =**%!ä%"<br />
• p›,ì ã=!ì%…,ƒ=ö,,<br />
b/K%! C!-%!ì=…“=<br />
([PERFORM])<br />
o=ì 2ü C!-%!ì=…“%" %!ã=…,ƒ%"=…= “ëä3þ?,ì %K!=ƒ%ì:<br />
Š,C<br />
PRST<br />
(Preset)<br />
USER<br />
nC,“=…,<br />
o!-%!ì=…“/, "“2!%……/ " <strong>Prelude</strong>. n…, …<br />
ì%ã32 K/2ü %2!ä=*2,!%"=…/.<br />
o!-%!ì=…“/, “%ƒä=……/ ,ë,<br />
%2!ä=*2,!%"=……/ C%ëüƒ%"=2ëì.<br />
h“C%ëüƒ%"=…, *%ë“= VALUE<br />
o!, …=*ë%… ä›%L“2,*= %ä…%"!ì……% %2 “K , "ë"%/<br />
"C!="% %K= .--*2= K3ä32 ,“C%ëüƒ%"=…/ %ä…%"!ì……%.<br />
cë3K,…= “ä",ã= "/“%2/ ƒ=ä=2“ …ƒ=",“,ì% äë *=›ä%ã%<br />
2ìK!=. o%ä!%K… “ì. “2!. 39.<br />
Š=*› “ì. C=!=ì2! œBend ModeB (“2!. 45).<br />
m=ƒ…=÷=ì= Cä=ëü<br />
o%ëüƒ%"=2ëü ì%›2 C%ä*ëþ÷,2ü …%›…%L C!*ëþ÷=2ëü<br />
(Boss FS-5U) ,ë, Cä=ëü .*“C!““,, (<strong>Roland</strong> EV-5) * !=ƒAì3<br />
CONTROL PEDAL 2/ëü…%L C=…ë,.<br />
m= Cä=ëü ì%›…% …=ƒ…=÷=2ü !=ƒ…%%K!=ƒ…/ -3…*ö,,.<br />
o%ä!%K… “ì. “2!. 45.<br />
o!“2…/ C!-%!ì=…“/<br />
o!“2…/ C!-%!ì=…“/ C%ƒ"%ë þ2 K/“2!% C%ä%K!=2ü<br />
…=“2!%L*,, %C2,ì=ëü…% C%ä.%ä ?, äë 2%L ,ë, ,…%L Cü“/.<br />
b C!“2…%ì C!-%!ì=…“ “%.!=… þ2“ “ëä3þ?,<br />
C=!=ì2!/:<br />
• jë=",=23!…/L !›,ì<br />
• m=“2!%L*, "!.…L , …,›…L C=!2,L<br />
• m=“2!%L*, “2,ë<br />
• m=“2!%L*, .--*2%"<br />
• Š!=…“C%ƒ,ö,<br />
1. m=›ì,2 …= *…%C*3 [PERFORM] äë C!.%ä= "<br />
!›,ì Performance.<br />
o% 3ì%ë÷=…,þ <strong>Prelude</strong> "/K,!=2 .2%2 !›,ì C%“ë<br />
"*ëþ÷…, C,2=…, ="2%ì=2,÷“*,.<br />
2. j3!“%!…/ì, *ë=",ø=ì, 3“2=…%",2 *3!“%!<br />
“C!="= %2 ì2*, œPERFORMB, = ƒ=2ì *%ë“%ì<br />
VALUE "/K!,2 K=…* œPRSTB ,ë, œUSERB.<br />
dë !=K%2/ “ C!“2…/ì, C!-%!ì=…“=ì, "/K!,2<br />
œPRSTB, äë !=K%2/ “ C%ëüƒ%"=2ëü“*,ì, C!-%!ì=…“=ì,<br />
"/K!,2 œUSERB.<br />
3. j3!“%!…/ì, *ë=",ø=ì, 3“2=…%",2 *3!“%! …=<br />
…%ì! C!-%!ì=…“= , ,“C%ëüƒ3L2 *%ë“%<br />
VALUE äë "/K%!= C!-%!ì=…“=.<br />
e“ë, *3!“%! …="ä… …= …%ì! C!-%!ì=…“=, äë "/K%!=<br />
2=*› ì%›…% "%“C%ëüƒ%"=2ü“ ö,-!%"/ì ""%ä%ì. m=›ì,2<br />
…= *…%C*3 [NUMERIC], = ƒ=2ì ,“C%ëüƒ3L2 *…%C*, TONE<br />
SELECT , [ENTER].<br />
b/K%! C!-%!ì=…“= ,ƒ “C,“*=<br />
1. m=.%ä “ü …= ãë="…%L “2!=…,ö, C!ì“2,2<br />
*3!“%! …= …%ì! C!-%!ì=…“=.<br />
2. m=ݓ,2 [ENTER].<br />
3. j…%C*=ì, [ ] [ ] "/K!,2 œPresetB ,ë,<br />
œUserB.<br />
dë !=K%2/ “ C!“2…/ì, C!-%!ì=…“=ì, "/K!,2<br />
œPRSTB, äë !=K%2/ “ C%ëüƒ%"=2ëü“*,ì, C!-%!ì=…“=ì,<br />
"/K!,2 œUSERB.<br />
36
o!-%!ì=…“/ , .--*2/<br />
4. j…%C*=ì, [ ] [ ] ,ë, *%ë“%ì VALUE<br />
"/K!,2 C!-%!ì=…“.<br />
5. m=›ì,2 [ENTER] äë C%ä2"!›ä…, .<br />
e“ë, …=›=2ü [EXIT] Kƒ …=›=2, [ENTER], “C,“%* K3ä2<br />
ƒ=*!/2 Kƒ “ì…/ 2*3?ã% C!-%!ì=…“=.<br />
pä=*2,!%"=…, C!-%!ì=…“=<br />
o%ëüƒ%"=2ëü ì%›2 %2!ä=*2,!%"=2ü C!-%!ì=…“ ,<br />
“%.!=…,2ü ã% " K=…* USER.<br />
1. m=ݓ,2 [MENU].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 *%ì=…ä3<br />
œPerform EditB , …=›ì,2 [ENTER].<br />
3. j…%C*=ì, [ ] [ ] "/K!,2 C=!=ì2! ,<br />
%2!ä=*2,!3L2 ƒ…=÷…, *%ë“%ì VALUE.<br />
4. o% %*%…÷=…,, …=›ì,2 …= *…%C*3 [EXIT].<br />
n2%K!=ƒ,2“ ãë="…= “2!=…,ö=.<br />
q%.!=……, C!-%!ì=…“%" “ì. “2!. 40.<br />
o=!=ì2!/ C!-%!ì=…“=<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Split<br />
Point<br />
Octave<br />
Upper<br />
Octave<br />
Lower<br />
C#2 $<br />
C7<br />
-4 $ +4<br />
-4 $ +4<br />
Š%÷*= !=ƒäë…, *ë=",=23!/<br />
Split Point " !›,ì Split.<br />
g…=÷…, C!ä“2="ë 2 “%K%L<br />
"!.…þþ …%23 …,›…L C=!2,,.<br />
n*2="…= 2!=…“C%ƒ,ö, "!.…L<br />
C=!2,,.<br />
* o0( 0 !.2% 1 - !.0 ,(<br />
3$ 0-;5 ";1.2 '"37 -(? -%<br />
(',%-?%21?; ",%12. =2.#.<br />
/0.(15.$(2 1,%- 3$ 0-;5/<br />
/%0*311(.--;5 (-1203,%-2.".<br />
n*2="…= 2!=…“C%ƒ,ö, …,›…L<br />
C=!2,,.<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Chord<br />
Mode<br />
Backing<br />
Hold<br />
Bass<br />
Inversion<br />
STANDARD<br />
PIANO<br />
b ä=……%ì !›,ì =**%!ä<br />
!=“C%ƒ…=2“ C% …“*%ëü*,ì<br />
%“…%"…/ì …%2=ì.<br />
b ä=……%ì !›,ì =**%!ä<br />
!=“C%ƒ…=2“ C% "“ì …%2=ì,<br />
"ƒ 2/ì " …,›…L C=!2,,.<br />
INTEL qì. “2!. 102.<br />
EASY<br />
rC!%?……/L !›,ì "ƒ 2,<br />
=**%!ä%".<br />
l=›%!…% 2!ƒ"3÷,: "%ƒüì,2<br />
…= *ë=",=23! 2%…,*3.<br />
l,…%!…% 2!ƒ"3÷,: "%ƒüì,2<br />
…= *ë=",=23! 2%…,*3 , ÷!…3þ<br />
*ë=",ø3 “ë"=.<br />
d%ì,…=…2“C2=**%!ä: "%ƒüì,2<br />
…= *ë=",=23! 2%…,*3 , Kë3þ<br />
*ë=",ø3 “ë"=.<br />
l,…%!…/L “C2=**%!ä: "%ƒüì,2<br />
…= *ë=",=23! 2%…,*3 + Kë3þ<br />
*ë=",ø3 “ë"= + ÷!…3þ<br />
*ë=",ø3 “ë"=<br />
p›,ì ="2%=**%ìC=…ì…2=.<br />
OFF<br />
ON<br />
p›,ì K=“%"%L C=!2,,.<br />
OFF<br />
ON<br />
o!, “… 2,, ë"%L !3*, “<br />
*ë=",=23!/ "“<br />
,…“2!3ì…2=ëü…/ C=!2,,<br />
="2%=**%ìC=…ì…2=, *!%ì<br />
3ä=!…/., K3ä32 %“2=…%"ë…/.<br />
bƒ 2/L =**%!ä ƒ=C%ì,…=2“ .<br />
o!, “… 2,, !3*, “ *ë=",=23!/<br />
="2%=**%ìC=…ì…2 C!%ä%ë›,2<br />
,ã!=2ü "ƒ 2/L =**%!ä ä% 2. C%!,<br />
C%*= … K3ä2 "ƒ 2 ä!3ã%L.<br />
b *=÷“2" K=“%"%L …%2/<br />
K!2“ 2%…,*= "ƒ 2%ã% =**%!ä=.<br />
b *=÷“2" K=“%"%L …%2/<br />
,“C%ëüƒ32“ “=ì= …,›… …%2=<br />
"ƒ 2%ã% =**%!ä=.<br />
37
o!-%!ì=…“/ , .--*2/<br />
pä=*2,!%"=…, 2ìK!=<br />
rãë3Kë……% !ä=*2,!%"=…, 2ìK!=<br />
o%ëüƒ%"=2ëü ì%›2 %2!ä=*2,!%"=2ü C=!=ì2!/ 2ìK!=<br />
("*ëþ÷= …=K%!/ 3ä=!…/.). pƒ3ëü2=2/ !ä=*2,!%"=…,<br />
“%.!=… þ2“ " C!-%!ì=…“ (“ì. “2!. 36).<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Resonance -64 $ +63<br />
pƒ%…=…“, 2.. 3“,ë…,<br />
ã!%ì*%“2, " %Kë=“2, ÷=“2%2/<br />
“!ƒ=, C!,ä=2 ƒ"3*3<br />
.=!=*2!…3þ %*!=“*3. o!,<br />
3"ë,÷…,, ƒ…=÷…, !ƒ%…=…“<br />
3“,ë,"=2“ , C!, 3ì…üø…,, $<br />
%“ë=Kë 2“ .<br />
1. m=ݓ,2 [MENU].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œPerform<br />
Tone EditB , …=›ì,2 [ENTER].<br />
3. j…%C*=ì, [ ] [ ] "/K!,2 "!.…þþ ,ë,<br />
…,›…þþ C=!2,þ äë !ä=*2,!%"=…, .<br />
4. j…%C*=ì, [ ] [ ] "/K!,2 C=!=ì2!, ,<br />
*%ë“%ì VALUE %2!ä=*2,!3L2 ã%.<br />
5. o% %*%…÷=…,, !ä=*2,!%"=…, …=›ì,2 [EXIT].<br />
Attack<br />
Time<br />
Decay<br />
Time<br />
-64 $ +63<br />
-64 $ +63<br />
À2=*=, 2.. "!ì %2 …=›=2, …=<br />
*ë=",ø3 ä% ä%“2,›…, ƒ"3*%ì<br />
C%ë…%L ã!%ì*%“2,. o!,<br />
3"ë,÷…,, ƒ…=÷…, =2=*=<br />
“ì ã÷=2“ , C!, “…,›…,, $<br />
“2=…%",2“ K%ë %“2!%L.<br />
b!ì “C=ä=, 2.. “…,›…,<br />
ã!%ì*%“2, 2ìK!= %2 3!%"…<br />
=2=*, ä% !=K%÷ã% 3!%"… .<br />
a%ë "/“%*, ƒ…=÷…,<br />
“%%2"2“2"3þ2 K%ë<br />
äë,2ëü…%ì3 “C=ä3.<br />
n2%K!=ƒ,2“ ãë="…= “2!=…,ö=.<br />
o=!=ì2!/ 2ìK!%"<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Level 0 $ 127 c!%ì*%“2ü 2ìK!=.<br />
Release<br />
Time<br />
-64 $ +63<br />
b!ì ƒ=23.=…, , 2.. “…,›…,<br />
ã!%ì*%“2, ä% …3ë C%“ë<br />
%2C3“*=…, *ë=",ø,. a%ë<br />
"/“%*, ƒ…=÷…,<br />
“%%2"2“2"3þ2 K%ë<br />
äë,2ëü…%ì3 ƒ=23.=…,þ.<br />
Pan<br />
Chorus<br />
Send<br />
Level<br />
L64 $ 0 $<br />
63R<br />
0 $ 127<br />
o=…%!=ì= 2ìK!= (C%ë%›…,<br />
" “2!%C%ë).<br />
o!, ƒ…=÷…, . “ “,ì"%ë%ì œLB<br />
ƒ"3* C%ƒ,ö,%…,!32“ "ë"%,<br />
C!, ƒ…=÷…,, 0 $ C% ö…2!3,<br />
C!, ƒ…=÷…, . “ “,ì"%ë%ì œRB $<br />
"C!="%.<br />
}--*2 .%!3“= C!,ä=2 ƒ"3*3<br />
ãë3K,…3 , “%÷…%“2ü. o=!=ì2!<br />
3C!="ë 2 3!%"…ì .%!3“=.<br />
Vibrato<br />
Rate<br />
Vibrato<br />
Depth<br />
Vibrato<br />
Delay<br />
-64 $ +63<br />
-64 $ +63<br />
-64 $ +63<br />
)=“2%2= .--*2= ",K!=2%. )ì<br />
K%ëüø ƒ…=÷…, C=!=ì2!=,<br />
2ì "/ø ÷=“2%2=.<br />
cë3K,…= .--*2= ",K!=2%. )ì<br />
K%ëüø ƒ…=÷…, C=!=ì2!=,<br />
2ì ãë3K› .--*2.<br />
g=ä!›*= .--*2= ",K!=2%.<br />
)ì K%ëüø ƒ…=÷…,<br />
C=!=ì2!=, 2ì äë,2ëü…<br />
ƒ=ä!›*=.<br />
Reverb<br />
Send<br />
Level<br />
0 $ 127<br />
Cutoff -64 $ +63<br />
p"!K!=ö, ä%K="ë 2<br />
.--*2 ƒ"3÷=…, " ƒ=ë ,ë,<br />
,…%ì C%ì?…,,. o=!=ì2!<br />
3C!="ë 2 3!%"…ì<br />
!"!K!=ö,,.<br />
)=“2%2= “!ƒ= -,ëü2!=,<br />
C!,ãë3ø=þ?ã% "!.…þþ ÷=“2ü<br />
“C*2!=. o!, 3"ë,÷…,,<br />
ƒ…=÷…, ƒ"3÷=…, “2=…%",2“<br />
!÷, C!, 3ì…üø…,, $ ãë3ø.<br />
Mono/<br />
Poly<br />
MONO<br />
POLY<br />
TONE<br />
l%…%-%…,÷“*% ƒ"3÷=…,:<br />
%ä…%"!ì……% ì%›2 ƒ"3÷=2ü<br />
2%ëü*% %ä…= …%2=. d=……/L<br />
!›,ì 3ä%K… äë “%ë,!3þ?,.<br />
,…“2!3ì…2%", …=C!,ì!,<br />
“=*“%-%…= ,ë, -ëL2/.<br />
o%ë,-%…,÷“*% ƒ"3÷=…,<br />
(!=ƒ!ø…= ,ã!= =**%!ä=ì,).<br />
h“C%ëüƒ32“ …=“2!%L*=<br />
2ìK!= (Mono/Poly).<br />
38
o!-%!ì=…“/ , .--*2/<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Legato<br />
Switch<br />
Portamento<br />
Switch<br />
Portamento<br />
Time<br />
Pitch<br />
Bend<br />
Range<br />
OFF, ON,<br />
TONE<br />
OFF, ON,<br />
TONE<br />
0 $ 127,<br />
TONE<br />
0 $ 24,<br />
TONE<br />
d=……/L C=!=ì2! 3C!="ë 2<br />
!›,ì%ì ëã=2%: "*ëþ÷… (ON)<br />
,ë, "/*ëþ÷… (OFF). o=!=ì2!<br />
Legato Switch !=K%2=2 2%ëü*%<br />
" “ë3÷=, “ë, C=!=ì2!<br />
Mono/Poly 3“2=…%"ë… "<br />
ƒ…=÷…, œMONOB. e“ë,<br />
C=!=ì2! 3“2=…%"ë… "<br />
ƒ…=÷…, œONB, "ƒ 2, …%2/<br />
C!, 3ä!›=…,, C!ä/ä3?L<br />
C!,"%ä,2 * Cë="…%ì3<br />
,ƒì……,þ "/“%2/. }2%<br />
C%ƒ"%ë 2 “%ƒä="=2ü .--*2/,<br />
C%ä%K…/ ã,2=!…/ì C!,ì=ì<br />
œhammer-onB , œpull-offB. o!,<br />
ƒ…=÷…,, œTONEB ,“C%ëüƒ3þ2“<br />
“%K“2"……/ …=“2!%L*, 2ìK!=.<br />
o=!=ì2! 3C!="ë 2 .--*2%ì<br />
ãë,““=…ä%: "*ëþ÷… (ON) ,ë,<br />
"/*ëþ÷… (OFF). o!, ƒ…=÷…,,<br />
œTONEB ,“C%ëüƒ3þ2“<br />
“%K“2"……/ …=“2!%L*, 2ìK!=.<br />
o=!=ì2! 3C!="ë 2<br />
“*%!%“2üþ ãë,““=…ä%. a%ë<br />
"/“%*, ƒ…=÷…,<br />
“%%2"2“2"3þ2 K%ë<br />
ìäë……%ì3 “*%ëü›…,þ<br />
"/“%2/. o!, ƒ…=÷…,, œTONEB<br />
,“C%ëüƒ3þ2“ “%K“2"……/<br />
…=“2!%L*, 2ìK!=.<br />
d,=C=ƒ%… “ä",ã= "/“%2/ C!,<br />
!=K%2 “ *%…2!%ëë!%ì Pitch<br />
Bend (" C%ë32%…=.). o!,<br />
ƒ…=÷…,, œTONEB ,“C%ëüƒ3þ2“<br />
“%K“2"……/ …=“2!%L*, 2ìK!=.<br />
q%.!=……, C!-%!ì=…“= (WRITE)<br />
b !=ƒäë %C,“/"=2“ C!%öä3!= “%.!=……,<br />
%2!ä=*2,!%"=……%ã% C!-%!ì=…“= " C=ì 2ü <strong>Prelude</strong>.<br />
1. m=ݓ,2 [WRITE].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 œPerformanceB ,<br />
…=›ì,2 [ENTER].<br />
b"%ä ,ì…, C!-%!ì=…“=<br />
3. h“C%ëüƒ3L2 *…%C*, [ ] [ ] äë<br />
C!ì?…, *3!“%!= , *%ë“% VALUE $ äë<br />
“ì…/ “,ì"%ë=. g=2ì …=›ì,2 [ENTER].<br />
hì C!-%!ì=…“= ì%›2 “%ä!›=2ü ä% 16 “,ì"%ë%".<br />
d%C3“2,ì/ “ëä3þ?, “,ì"%ë/:<br />
A~Z a~z 0~9 ! œ # $ % & 4 ( ) * + , - . / : ; < =<br />
> ? @ [ \ ] ^ _ ` { | }<br />
j…%C*=<br />
[0]<br />
nC,“=…,<br />
b/K%! 2,C= “,ì"%ë%". j=›ä/L !=ƒ C!, …=›=2,,<br />
C!%,“.%ä,2 C!*ëþ÷…, ì›ä3 K3*"=ì, (A) ,<br />
ö,-!=ì,/“,ì"%ë=ì, (0).<br />
[1] rä=ë…, “,ì"%ë= " C%ƒ,ö,, *3!“%!=.<br />
[2] b“2="*= “,ì"%ë= œ_B " C%ƒ,ö,, *3!“%!=.<br />
4. q C%ì%?üþ *%ë“= VALUE "/K!,2 …3›…3þ<br />
÷L*3 , …=›ì,2 [ENTER].<br />
n2%K!=ƒ,2“ ƒ=C!%“ % C%ä2"!›ä…,,.<br />
5. dë “%.!=……, C!-%!ì=…“= …=›ì,2 [ENTER].<br />
o!, …=›=2,, …= *…%C*3 [EXIT] C!%,“.%ä,2 "%ƒ"!=2 *<br />
C!ä/ä3?L .*!=……%L “2!=…,ö Kƒ “%.!=……,<br />
C!-%!ì=…“=.<br />
Hold<br />
Pedal<br />
Switch<br />
Control<br />
Pedal<br />
Switch<br />
OFF, ON<br />
OFF, ON<br />
o=!=ì2! %C!äë 2, K3ä2<br />
ë, Cä=ëü “3“2L…= !=K%2=2ü “<br />
ä=……/ì 2ìK!%ì (ON) ,ë, …2<br />
(OFF).<br />
o=!=ì2! %C!äë 2, K3ä2<br />
ë, …=ƒ…=÷=ì= Cä=ëü<br />
!=K%2=2ü “ ä=……/ì 2ìK!%ì<br />
(ON) ,ë, …2 (OFF).<br />
o%ä!%K… “ì. “2!. 45.<br />
o!%÷, -3…*ö,,<br />
hã!= “ ="2%=**%ìC=…ì…2%ì $ “ì. “2!. 24<br />
o=!=ì2! Bend Mode $ “ì. “2!. 45<br />
q%.!=……, …= USB-…%“,2ëü $ “ì. “2!. 48<br />
g=ã!3ƒ*= “ USB-…%“,2ë $ “ì. “2!. 48<br />
o%!2=ì…2% (ãë,““=…ä%) $ .--*2 Cë="…%ã% “*%ëü›…,<br />
"/“%2/ 2%…= %2 %ä…%L …%2/ * ä!3ã%L. b,K!=2% $ .--*2,<br />
,“C%ëüƒ3þ?,L ã…!=2%! …,ƒ*%L ÷=“2%2/ äë C!,%ä,÷“*,.<br />
,ƒì……,L "/“%2/ ƒ"3÷=…, .<br />
39
o!-%!ì=…“/ , .--*2/<br />
h“C%ëüƒ%"=…,<br />
.--*2%" ([REVERB])<br />
<strong>Prelude</strong> “%ä!›,2 "“2!%……/ C!%ö““%!/ !"!K!=ö,,,<br />
.%!3“= , ì3ëü2,.--*2= (MFX). dë *=›ä%ã% C!%ö““%!=<br />
ì%›…% "/K!=2ü “%K“2"……/L 2,C .--*2=.<br />
}--*2 MFX C!,ì… 2“ 2%ëü*% * C=!2, ì, ,“C%ë… ì/ì "<br />
!=ëü…%ì "!ì…, ("!.…L ,ë, …,›…L). }--*2 MFX …<br />
ì%›2 C!,ì… 2ü“ * ƒ=C,“=……/ì Cü“=ì.<br />
pä=*2,!%"=…, .--*2%"<br />
Reverb, Chorus , MFX<br />
1. m=›ì,2 …= *…%C*3 [REVERB].<br />
n2%K!=ƒ,2“ .*!=……= “2!=…,ö= œReverbB.<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 .*!=……3þ<br />
“2!=…,ö3; *…%C*=ì, [ ] [ ] "/K!,2<br />
C=!=ì2! äë !ä=*2,!%"=…, .<br />
m= …*%2%!/. “2!=…,ö=. 2=*› %2%K!=›=2“ , .--*2<br />
MFX, …=ƒ…=÷……/L …= 2ìK!/ "!.…L , …,›…L C=!2,L.<br />
o=!=ì2! œEffect SendB C%ƒ"%ë 2 ƒ=ä=2ü ãë3K,…3<br />
.--*2%" äë "!.…L , …,›…L C=!2,L.<br />
3. q C%ì%?üþ *%ë“= VALUE %2!ä=*2,!3L2<br />
ƒ…=÷…, C=!=ì2!=.<br />
4. o% %*%…÷=…,, !ä=*2,!%"=…, …=›ì,2<br />
[REVERB] ,ë, [EXIT].<br />
o!%,ƒ%Lä2 "%ƒ"!=2 …= %“…%"…3þ “2!=…,ö3.<br />
o=!=ì2!/ .--*2%"<br />
q2!.<br />
EFFECT<br />
SEND<br />
Upper<br />
MFX<br />
Chorus<br />
Send<br />
Upper<br />
MFX<br />
Reverb<br />
Send<br />
Lower<br />
MFX<br />
Chorus<br />
Send<br />
Lower<br />
MFX<br />
Reverb<br />
Send<br />
Chorus<br />
Output<br />
Select<br />
nC,“=…,<br />
cë3K,…= .--*2= .%!3-<br />
“=, C!,ì… ì%ã% * "!-<br />
.…L C=!2,,,<br />
%K!=K%2=……%L .--*-<br />
2%ì MFX. dë %2*ëþ÷-<br />
…, .%!3“= 3“2=…%",2<br />
ƒ…=÷…, œ0B.<br />
cë3K,…= .--*2= !"!-<br />
K!=ö,,, C!,ì… ì%ã%<br />
* "!.…L C=!2,,, %K!=-<br />
K%2=……%L .--*2%ì<br />
MFX. dë %2*ëþ÷…, !-<br />
"!K!=ö,, 3“2=…%",2<br />
ƒ…=÷…, œ0B.<br />
cë3K,…= .--*2= .%!3-<br />
“=, C!,ì… ì%ã% * …,›-<br />
…L C=!2,,,<br />
%K!=K%2=……%L .--*-<br />
2%ì MFX. dë %2*ëþ÷-<br />
…, .%!3“= 3“2=…%",2<br />
ƒ…=÷…, œ0B.<br />
cë3K,…= .--*2= !"!-<br />
K!=ö,,, C!,ì… ì%ã%<br />
* …,›…L C=!2,,, %K!=-<br />
K%2=……%L .--*2%ì<br />
MFX. dë %2*ëþ÷…, !-<br />
"!K!=ö,, 3“2=…%",2<br />
ƒ…=÷…, œ0B.<br />
o=!=ì2! 3C!="ë 2<br />
ì=!ø!32,ƒ=ö,L .--<br />
-*2= .%!3“=.<br />
MAIN: “2!%“,ã…=ë<br />
.--*2= C%“23C=2 …=<br />
"/.%ä/ OUTPUT.<br />
REV: ì%…%“,ã…=ë C%“23-<br />
C=2 …= .--*2 !"!-<br />
K!=ö,,.<br />
M+R: “2!%“,ã…=ë …=<br />
"/.%ä/ OUTPUT , ì%…%-<br />
“,ã…=ë $ …= !"!K!=-<br />
2%!.<br />
o=!=ì2!<br />
g…=-<br />
÷…,<br />
0 $ 127<br />
0 $ 127<br />
0 $ 127<br />
0 $ 127<br />
MAIN,<br />
REV,<br />
M+R<br />
LOWER<br />
MFX<br />
UPPER<br />
MFX<br />
qì. “2!. 56<br />
CHORUS qì. “2!. 82<br />
REVERB qì. “2!. 83<br />
40
o!-%!ì=…“/ , .--*2/<br />
q2!.<br />
nC,“=…,<br />
o=!=ì2!<br />
g…=-<br />
÷…,<br />
EFFECT<br />
SOURCE<br />
Upper<br />
MFX<br />
Source<br />
Lower<br />
MFX<br />
Source<br />
b/K%! .--*2= MFX äë<br />
"!.…L C=!2,,.<br />
o!, ƒ…=÷…,,<br />
œPERFORMB ,“C%ëüƒ3þ2-<br />
“ C=!=ì2!/ C!-%!-<br />
ì=…“=. o!, ƒ…=÷…,,<br />
œUPPER TONEB ,“C%ëüƒ3þ2“<br />
C=!=ì2!/ 2ìK-<br />
!= "!.…L C=!2,,.<br />
b/K%! .--*2= MFX äë<br />
…,›…L C=!2,,.<br />
o!, ƒ…=÷…,,<br />
œPERFORMB ,“C%ëüƒ3þ2-<br />
“ C=!=ì2!/ C!-%!-<br />
ì=…“=. o!, ƒ…=÷…,,<br />
œLOWER TONEB ,“C%ëüƒ3þ2“<br />
C=!=ì2!/ 2ìK-<br />
!= …,›…L C=!2,,.<br />
PERFORM,<br />
UPPER<br />
TONE<br />
PERFORM,<br />
LOWER<br />
TONE<br />
41
p=K%2= “ MIDI<br />
<strong>Prelude</strong> ì%›2 %Kì…,"=2ü“ ,“C%ë…,2ëü“*,ì, ä=……/ì, “<br />
"…ø…,ì, MIDI-3“2!%L“2"=ì,, ÷2% C%ƒ"%ë 2 3C!="ë 2ü<br />
%ä…,ì ,…“2!3ì…2%ì C!, C%ì%?, ä!3ã%ã%. m=C!,ì!, ì%›…%<br />
,ã!=2ü 2ìK!=ì, ä!3ã%ã% “,…2ƒ=2%!= ,ë, 3C!="ë 2ü<br />
C=!=ì2!=ì, <strong>Prelude</strong> “ ä!3ã%ã% 3“2!%L“2"=.<br />
MIDI, =KK!",=23!= %2 œMusical Instrument Digital InterfaceB,<br />
C!ä“2="ë 2 “%K%L 3…,"!“=ëü…/L C!%2%*%ë %Kì…= ä=……/-<br />
ì, ì›ä3 ì3ƒ/*=ëü…/ì, ,…“2!3ì…2=ì, , *%ìCüþ2!=ì,.<br />
MIDI-!=ƒAì/ <strong>Prelude</strong> C%ƒ"%ë þ2 *=* C!,…,ì=2ü ä=……/ “<br />
"…ø…,. MIDI-3“2!%L“2", 2=* , C!ä="=2ü ,.. o32ì<br />
C%ä*ëþ÷…, !=ƒë,÷…/. "…ø…,. 3“2!%L“2" ì%›…% “!üƒ…%<br />
!=“ø,!,2ü ,“C%ë…,2ëü“*, "%ƒì%›…%“2, <strong>Prelude</strong>.<br />
o!,ì! *%ìì32=ö,,<br />
d% …=÷=ë= *%ìì32=ö,, %K ƒ=2ëü…% 3K!,2 ã!%ì*%“2ü "“.<br />
3“2!%L“2" , %2*ëþ÷,2 ,. C,2=…,. b C!%2,"…%ì “ë3÷=<br />
ì%›…% C%"!ä,2ü ä,…=ì,*, , ä!3ã% %K%!3ä%"=…,.<br />
fig.midi.eps<br />
<strong>Prelude</strong><br />
Èãðà òåìáðàìè <strong>Prelude</strong> ñ âíåøíåãî ñåêâåíñîðà<br />
MIDI-ìîäóëü/<br />
ñåêâåíñîð<br />
MIDI-*=…=ë d%!%›*= o=!2, “2,ë<br />
1 1 À**%ìC=…ì…2 1<br />
2 2 a=“%"= C=!2,<br />
3 3 À**%ìC=…ì…2 2<br />
4 4 b!.… C=!2,<br />
5 5 À**%ìC=…ì…2 3<br />
6 6<br />
7 7 À**%ìC=…ì…2 4<br />
8 8 À**%ìC=…ì…2 5<br />
9 9 À**%ìC=…ì…2 6<br />
10 10 o=!2, 3ä=!…/.<br />
11 11 m,›… C=!2,<br />
12 12<br />
13 13<br />
14 14<br />
15 15 c=!ì%…,ƒ=ö, ìë%ä,,<br />
16 16<br />
MIDI-C=!=ì2!/<br />
o%ä!%K… % “,“2ì…/. …=“2!%L*=. “ì. “2!. 45.<br />
b“ MIDI-C=!=ì2!/, *!%ì œLocal SwitchB, C!, "/.%ä ,ƒ<br />
!›,ì= !ä=*2,!%"=…, “,“2ì…/. C=!=ì2!%" K3ä32<br />
“%.!=… 2ü“ .<br />
o=!=ì2! Local Switch<br />
Èãðà òåìáðàìè âíåøíåãî ìîäóëÿ ñ êëàâèàòóðû <strong>Prelude</strong><br />
MIDI-*=…=ë/<br />
o!%2%*%ë MIDI C%ää!›,"=2 16 *=…=ë%", C!%…3ì!%"=……/.<br />
%2 1 ä% 16. o!, *%ìì32=ö,, ä"3. MIDI-3“2!%L“2"<br />
,“C%ë…,2ëü … “ì%›2 3C!="ë 2ü %ä…,ì 3“2!%L“2"%ì “<br />
ä!3ã%ã% ä% 2. C%!, C%*= %…, … K3ä32 …=“2!%…/ …= %ä,… ,<br />
2%2 › MIDI-*=…=ë. <strong>Prelude</strong> ì%›2 C!,…,ì=2ü “%%K?…, C%<br />
"“ì *=…=ë=ì (1$16).<br />
e“ë, …=›=2= *…%C*= <strong>Prelude</strong> BACKING TYPE [SONG], MIDI-<br />
*=…=ë/ 1 $ 16 K3ä32 “%%2"2“2"%"=2ü ä%!%›*=ì “*"…“%!=<br />
œTrackB 1 $ 16.<br />
e“ë, …=›=2= *…%C*= <strong>Prelude</strong> BACKING TYPE [STYLE], MIDI-<br />
*=…=ë/ 1 $ 16 K3ä32 “%%2"2“2"%"=2ü C=!2, ì “2,ë .<br />
e“ë, …%2/ “ *ë=",=23!/ C%C=ä=þ2 …= ã…!=2%! ƒ"3*= C%<br />
ì=!ø!32=ì (1) , (2), *=* C%*=ƒ=…% …= ,ëëþ“2!=ö,,, %…,<br />
K3ä32 ä3Kë,!%"=2ü“ ,ë, C!!/"=2ü ä!3ã ä!3ã=. dë<br />
C!ä%2"!=?…, .2%ã% “ëä32 %2*ëþ÷,2ü ì=!ø!32 (1) “<br />
C%ì%?üþ C=!=ì2!= œLocal OffB.<br />
b/K!,2 ƒ…=÷…, Off " “ë3÷= C%ä*ëþ÷…, MIDI-<br />
“*"…“%!= * <strong>Prelude</strong>.<br />
fig.local.eps<br />
o%“ë "*ëþ÷…, C,2=…, äë ä=……%ã% C=!=ì2!=<br />
="2%ì=2,÷“*, "/K,!=2“ ƒ…=÷…, On.<br />
42
p=K%2= “ MIDI<br />
MIDI Parameters<br />
o=!=ì2! nC,“=…, g…=÷…,<br />
MIDI Tx<br />
Switch<br />
Upper Tx<br />
Channel<br />
Lower Tx<br />
Channel<br />
MIDI Rx<br />
Switch<br />
Upper Rx<br />
Channel<br />
Lower Rx<br />
Channel<br />
Tx Pitch<br />
Bend<br />
Tx<br />
Modulatio<br />
n<br />
Tx<br />
Program<br />
Change<br />
Tx Clock<br />
Tx<br />
StartStop<br />
Tx Song<br />
Position<br />
o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />
!=ƒ!ø=2 (ON) C!ä=÷3 MIDI-<br />
“%%K?…,L.<br />
m%ì! *=…=ë= C!ä=÷, äë<br />
"!.…L C=!2,,.<br />
m%ì! *=…=ë= C!ä=÷, äë<br />
…,›…L C=!2,,.<br />
o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />
!=ƒ!ø=2 (ON) C!,ì MIDI-<br />
“%%K?…,L.<br />
m%ì! *=…=ë= C!,ì= äë<br />
"!.…L C=!2,,.<br />
m%ì! *=…=ë= C!,ì= äë<br />
…,›…L C=!2,,.<br />
o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />
!=ƒ!ø=2 (ON) C!ä=÷3 MIDI-<br />
“%%K?…,L Pitch Bend. n…,<br />
"!ì……% ,ƒì… þ2 ,…2!"=ë<br />
“ì?…, "/“%2/ 2ìK!=.<br />
o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />
!=ƒ!ø=2 (ON) C!ä=÷3 MIDI-<br />
“%%K?…,L Modulation (Control<br />
Change CC#01). n…, 3C!="ë þ2<br />
ãë3K,…%L .--*2= ì%ä3ë ö,,.<br />
o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />
!=ƒ!ø=2 (ON) C!ä=÷3 MIDI-<br />
“%%K?…,L Program Change.<br />
n…, ,“C%ëüƒ3þ2“ äë “ì…/<br />
2ìK!%".<br />
o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />
!=ƒ!ø=2 (ON) C!ä=÷3 MIDI-<br />
“%%K?…,L MIDI Clock.<br />
h“C%ëüƒ3þ2“ äë “,….!%…,ƒ=ö,,<br />
<strong>Prelude</strong> “ "…ø…,ì, MIDI-<br />
3“2!%L“2"=ì,.<br />
o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />
!=ƒ!ø=2 (ON) C!ä=÷3 MIDI-<br />
“%%K?…,L Start/Stop/Continue.<br />
p›,ì Song: Start/Stop/Continue<br />
p›,ì Style: Start/Stop<br />
o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />
!=ƒ!ø=2 (ON) C!ä=÷3 MIDI-<br />
“%%K?…,L Song Position Pointer,<br />
“%ä!›=?,. ,…-%!ì=ö,þ %<br />
2*3?L C%ƒ,ö,, "…32!……ã%<br />
“*"…“%!= <strong>Prelude</strong>. p=K%2=2<br />
2%ëü*% " !›,ì [SONG].<br />
OFF, ON<br />
1 $ 16<br />
1 $ 16<br />
OFF, ON<br />
1 $ 16<br />
1 $ 16<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
o=!=ì2! nC,“=…, g…=÷…,<br />
Rx Sync<br />
o=!=ì2! 3C!="ë 2 “,….!%…,-<br />
ƒ=ö,L <strong>Prelude</strong> %2 "…ø…ã%<br />
MIDI-3“2!%L“2"=. q,….!%…,ƒ=ö,<br />
ä%“23C…=, “ë, !=ƒAì MIDI OUT<br />
"…ø…ã% 3“2!%L“2"= “*%ìì32,-<br />
!%"=… “ !=ƒAì%ì <strong>Prelude</strong> MIDI<br />
IN (C!, %K!=2…%ì C%ä*ëþ÷…,,<br />
“ì. !3*%"%ä“2"% C%ëüƒ%"=2ë<br />
"…ø…ã% 3“2!%L“2"=).<br />
OFF, ON<br />
Rx Pitch<br />
Bend<br />
Rx<br />
Modulatio<br />
n<br />
Rx<br />
Program<br />
Change<br />
o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />
!=ƒ!ø=2 (ON) C!,ì MIDI-<br />
“%%K?…,L Pitch Bend. n…,<br />
"!ì……% ,ƒì… þ2 ,…2!"=ë<br />
“ì?…, "/“%2/ 2ìK!=.<br />
o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />
!=ƒ!ø=2 (ON) C!,ì MIDI-<br />
“%%K?…,L Modulation (Control<br />
Change CC#01). n…, 3C!="ë þ2<br />
ãë3K,…%L .--*2= ì%ä3ë ö,,.<br />
o=!=ì2! ƒ=C!?=2 (OFF) ,ë,<br />
!=ƒ!ø=2 (ON) C!,ì MIDI-<br />
“%%K?…,L Program Change.<br />
n…, ,“C%ëüƒ3þ2“ äë “ì…/<br />
2ìK!%".<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
h“C%ëüƒ%"=…, <strong>Prelude</strong><br />
" *=÷“2" MIDI-ì%ä3ë<br />
dë ,“C%ëüƒ%"=…, <strong>Prelude</strong> “%"ì“2…% “ "…ø…,ì MIDI-<br />
“*"…“%!%ì, …=C!,ì!, äë “%ƒä=…, “2,ëL, C!%,ƒ"ä,2<br />
“ëä3þ?, äL“2", :<br />
1. m=›ì,2 …= *…%C*3 [SONG] äë C!.%ä= "<br />
!›,ì !=K%2/ “ Cü“=ì,.<br />
2. m=›ì,2 …= *…%C*3 [PERFORM] ( C%ä“"2*=<br />
ƒ=ã%!,2“ ), = ƒ=2ì *%ë“%ì VALUE "/K!,2<br />
C!-%!ì=…“ œ128: Init PerformanceB.<br />
l3ëü2,.--*2 MFX (“2!. 40) C!,ì… 2“ 2%ëü*% äë<br />
,“C%ë…,2ëü“*,. C=!2,L !=ëü…%ã% "!ì…, ("!.…L ,<br />
…,›…L).<br />
43
p=K%2= “ MIDI<br />
o%ä*ëþ÷…, *<br />
*%ìCüþ2!3 C% USB<br />
q%ä,…," <strong>Prelude</strong> “ C!“%…=ëü…/ì *%ìCüþ2!%ì C!, C%ì%?,<br />
USB-*=Kë (C!,%K!2=2“ %2äëü…%), C%ëüƒ%"=2ëü<br />
C%ë3÷=2 “ëä3þ?, "%ƒì%›…%“2,:<br />
• h“C%ëüƒ%"=2ü <strong>Prelude</strong> äë "%“C!%,ƒ"ä…, MIDI--=Lë%"<br />
“ *%ìCüþ2!=.<br />
• nKì…,"=2ü“ MIDI-ä=……/ì, ì›ä3 <strong>Prelude</strong> ,<br />
!=ƒë,÷…/ì, C!%ã!=ìì=ì, äë “%ƒä=…, ,<br />
!ä=*2,!%"=…, ì3ƒ/*,.<br />
m= !,“3…* C%*=ƒ=…% C%ä*ëþ÷…, <strong>Prelude</strong> * *%ìCüþ2!3.<br />
fig.PCconnect.eps<br />
o!, …3ä=÷…%ì C%ä*ëþ÷…,,...<br />
nK/÷…% äë C%ä*ëþ÷…, <strong>Prelude</strong> * *%ìCüþ2!3 … 2!K32“<br />
3“2=…%"*= ä!=L"!%". nä…=*% C!, "%ƒ…,*…%"…,, C!%Këì<br />
,ë, C!, …,ƒ*%L “*%!%“2, !=K%2/ “ëä32 "%“C%ëüƒ%"=2ü“<br />
“Cö,=ëü…/ì ä!=L"!%ì <strong>Roland</strong>.<br />
o%ä!%K… % ƒ=ã!3ƒ* , 3“2=…%"* USB-ä!=L"!= <strong>Roland</strong> “ì.<br />
"K-“=L2 <strong>Roland</strong>.<br />
Web-“=L2 <strong>Roland</strong>: http://www.roland.com/<br />
o!ä3C!›ä…,<br />
• b% ,ƒK›=…, C%"!›ä…, ä,…=ì,*%" , ä!3ã%ã%<br />
%K%!3ä%"=…, "“ãä= %2*ëþ÷=L2 C,2=…, "“.<br />
3“2!%L“2" ä% …=÷=ë= *%ìì32=ö,,.<br />
• USB-*=Këü ,“C%ëüƒ32“ 2%ëü*% äë C!ä=÷,/<br />
C!,ì= MIDI-ä=……/..<br />
• USB-*=Këü … ".%ä,2 " *%ìCë*2 C%“2="*, <strong>Prelude</strong>.<br />
dë C!,%K!2…, %K!=2,2“ü " ì=ã=ƒ,…, ãä K/ë%<br />
C!,%K!2…% %K%!3ä%"=…,.<br />
• b*ëþ÷=L2 C,2=…, <strong>Prelude</strong> ä% ƒ=C3“*= MIDI-<br />
C!,ë%›…, …= *%ìCüþ2!. b% "!ì !=K%2/ MIDI-<br />
C!,ë%›…, … %2*ëþ÷=L2 C,2=…, <strong>Prelude</strong>.<br />
q,“2ì…/ 2!K%"=…, “ì. …= "K-“=L2 <strong>Roland</strong>.<br />
bK-“=L2 <strong>Roland</strong>: http://www.roland.com/<br />
o!, !=K%2 “ nq Windows XP/Windows Vista äë<br />
*%!!*2…%ã% “%"!ø…, USB-C%ä*ëþ÷…, “ëä32 ƒ=L2, "<br />
“,“2ì3 " *=÷“2":<br />
• o%ëüƒ%"=2ë , %Kë=ä=þ?ã% C!="=ì, =äì,…,“2!=2%!=<br />
• Àäì,…,“2!=2%!= (3÷2…= ƒ=C,“ü œÀäì,…,“2!=2%!B)<br />
m C%ä*ëþ÷=L2 ä"= , K%ë <strong>Prelude</strong> * %ä…%ì3 *%ìCüþ2!3<br />
C% USB. b .2%ì “ë3÷= “,“2ì= … K3ä2 !=K%2=2ü *%!!*2-<br />
…%.<br />
m=“2!%L*= USB-ä!=L"!=<br />
b/K!,2 …3›…/L USB-ä!=L"! , 3“2=…%",2 ã%.<br />
1. m=ݓ,2 [MENU].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œSystemB ,<br />
…=›ì,2 [ENTER].<br />
3. j…%C*=ì, [ ] [ ] "/K!,2 “2!=…,ö3<br />
œSYSTEM GENERALB.<br />
4. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œUSB<br />
DriverB.<br />
5. j%ë“%ì VALUE "/K!,2 …3›…/L ä!=L"!.<br />
n2%K!=ƒ,2“ ,…-%!ì=ö,%……% “%%K?…,.<br />
hì -=Lë= äë “2,ë ,ë, Cü“/, *%2%!/ ì%›…% K3ä2<br />
ƒ=ã!3ƒ,2ü " <strong>Prelude</strong>, … ä%ë›…% K/2ü äë,…… 16 “,ì"%ë%" (…<br />
“÷,2= !=“ø,!…, ). d%C3“2,ì/ “ëä3þ?, “,ì"%ë/:<br />
A~Z 0~9 ! # $ % & 4 ( ) - @ ^ _ ` { }<br />
dë “2,ë"/. -=Lë%" ,“C%ëüƒ32“ !=“ø,!…, œ.stlB, äë<br />
Cü“ $ œ.midB.<br />
b ƒ=",“,ì%“2, %2 ,“C%ëüƒ3ì/. “,ì"%ë%", " …*%2%!/.<br />
“ë3÷= . ,ì -=Lë= ì%›2 %2%K!=›=2ü“ …*%!!*2…%.<br />
g…=÷…,<br />
VENDER<br />
GENERIC<br />
6. m=ݓ,2 [EXIT].<br />
nC,“=…,<br />
b/K!,2 C!, ,“C%ëüƒ%"=…,, %!,ã,…=ëü…%ã%<br />
USB-ä!=L"!= <strong>Roland</strong>.<br />
b/K!,2 C!, ,“C%ëüƒ%"=…,, “2=…ä=!2…%ã%<br />
USB-ä!=L"!= %C!=ö,%……%L “,“2ì/.<br />
7. n2*ëþ÷,2 C,2=…, , "*ëþ÷,2 ã% “…%"=.<br />
44
q,“2ì…/ …=“2!%L*,<br />
o=!=ì2!/, %*=ƒ/"=þ?, "%ƒäL“2", …= !=K%23 <strong>Prelude</strong> "<br />
öë%ì, 2=*, *=* ì=“2!-…=“2!%L*= ,ë, !›,ì C!,ì= MIDI-<br />
“%%K?…,L, …=ƒ/"=þ2“ œ“,“2ì…/ì,B.<br />
rC!="ë…, “,“2ì…/ì,<br />
C=!=ì2!=ì, ([MENU])<br />
1. m=ݓ,2 [MENU].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œSystemB ,<br />
…=›ì,2 [ENTER].<br />
3. j…%C*=ì, [ ] [ ] "/K!,2 “2!=…,ö3 ,<br />
*…%C*=ì, [ ] [ ] "/K!,2 2!K3ì/L<br />
C=!=ì2!.<br />
o%ä!%K… “ì. 2=Kë,ö3 …,›.<br />
4. j%ë“%ì VALUE %2!ä=*2,!3L2 ƒ…=÷…,.<br />
5. o% %*%…÷=…,, !ä=*2,!%"=…, …=›ì,2 [EXIT].<br />
m= ä,“Cë %2%K!=ƒ,2“ “%%K?…, œSystem write completedB.<br />
q,“2ì…/ ä=……/ “%.!=… þ2“ " “,“2ì…%L C=ì 2, , ì%ã32<br />
K/2ü ,ìC%!2,!%"=…//.*“C%!2,!%"=…/ " C=C*3 œSound/<br />
SystemB USB-…=*%C,2ë (“2!. 49).<br />
q,“2ì…/ C=!=ì2!/<br />
q2!=…,ö= SYSTEM GENERAL<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Master<br />
Tune<br />
Local<br />
Switch*<br />
System<br />
Transpose*<br />
Bend<br />
Mode<br />
415.3 $<br />
466.2Hz<br />
l=“2!-…=“2!%L*= <strong>Prelude</strong>.<br />
g…=÷…, C!ä“2="ë 2 “%K%L<br />
÷=“2%23 …%2/ œk B C!"%L %*2="/.<br />
OFF, ON qì. “2!. 42.<br />
-6 $ +5<br />
NORMAL<br />
CATCH+<br />
LAST<br />
l=“2!-2!=…“C%ƒ,ö, <strong>Prelude</strong> (“<br />
ø=ã%ì " C%ë32%…).<br />
j%…2!%ëë! Pitch Bend !=K%2=2 "<br />
“2=…ä=!2…%ì !›,ì.<br />
e“ë, "ƒ 2ü …= *ë=",=23! …%23 C!,<br />
ä›%L“2,*, %2*ë%………%ì "C!="%/<br />
"ë"%, "/“%2= K3ä2 2=*%L ›,<br />
*=* C!, ö…2!=ëü…%ì C%ë%›…,,<br />
ä›%L“2,*=. d›%L“2,* …=÷,…=2 "%ƒäL“2"%"=2ü<br />
…= ÷=“2%23 2%ëü*% C%“-<br />
ë C!%.%›ä…, ö…2!=ëü…%ã%<br />
C%ë%›…, . d=……/L .--*2 C!,ì-<br />
… 2“ 2%ëü*% * C%“ëä…L “/ã!=…-<br />
…%L …%2 , C%ƒ"%ë 2 ,ì,2,!%"=2ü<br />
œä"%L…/ C%ä2 ›*,B, .=!=*2!…/<br />
äë ,ã!/ …= .ë*2!%ã,2=!.<br />
Screen<br />
Saver<br />
Time<br />
USB<br />
Driver<br />
OFF, 5,<br />
10 $ 60<br />
(ì,…32)<br />
VENDER,<br />
GENERIC<br />
q2!=…,ö= SYSTEM PEDAL<br />
b!ì (" ì,…32=.) ä% "*ëþ÷…,<br />
ƒ=“2="*,. o!, ƒ…=÷…,, œOFFB<br />
ƒ=“2="*= … "*ëþ÷=2“ .<br />
qì. “2!. 44.<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Pedal<br />
Assign<br />
m=ƒ…=÷…, -3…*ö,, …= Cä=ëü (C!,%K!2=2“<br />
%2äëü…%), C%ä*ëþ÷……3þ * !=ƒAì3 CONTROL<br />
PEDAL 2/ëü…%L C=…ë,.<br />
EXPRESSION<br />
CHORD<br />
OFF<br />
CHORD<br />
TOGGLE<br />
SOSTENUTO<br />
SOFT<br />
ROTARY<br />
SLOW/<br />
FAST<br />
START/<br />
STOP<br />
BASS<br />
INVERSION<br />
PUNCH<br />
IN/OUT<br />
oä=ëü !=K%2=2, *=* Cä=ëü<br />
.*“C!““,,.<br />
o!, 3ä!›,"=…,, Cä=ë, …=›=2%L<br />
%2*ëþ÷=2“ !=“C%ƒ…="=…, =**%!-<br />
ä%" " …,›…L ÷=“2, *ë=",=23!/, ÷2%<br />
C%ƒ"%ë 2 ,“C%ë…,2ëþ ,ã!=2ü ä"3-<br />
ì !3*=ì,. o!, %2C3“*=…,, Cä=ë,<br />
"%““2=…="ë,"=2“ %K/÷…/L !›,ì<br />
!=K%2/.<br />
o!, …=›=2,, …= Cä=ëü %2*ëþ÷=2-<br />
“ !=“C%ƒ…="=…, =**%!ä%" " …,›-<br />
…L ÷=“2, *ë=",=23!/, ÷2%<br />
C%ƒ"%ë 2 ,“C%ë…,2ëþ ,ã!=2ü ä"3-<br />
ì !3*=ì,. o!, C%"2%!…%ì …=›=2,,<br />
…= Cä=ëü "%““2=…="ë,"=2“ %K/÷-<br />
…/L !›,ì !=K%2/.<br />
oä=ëü 3C!="ë 2 .--*2%ì “%“2-<br />
…32%. o!, …=›=2,, K3ä32 3ä!›,-<br />
"=2ü“ …%2/, *%2%!/ K/ë, "ƒ 2/ …=<br />
*ë=",=23! …= ì%ì…2 …=›=2, .<br />
d=……= -3…*ö, !=K%2=2 2%ëü*% “<br />
*ë=",ø…/ì, C=!2, ì,.<br />
oä=ëü 3C!="ë 2 .--*2%ì C!,ãë3-<br />
ø…, . m%2/, "ƒ 2/ C!, …=›=2%L<br />
Cä=ë,, K3ä32 ƒ"3÷=2ü 2,ø , ãë3ø.<br />
d=……= -3…*ö, !=K%2=2 2%ëü*% “<br />
*ë=",ø…/ì, C=!2, ì,.<br />
oä=ëü 3C!="ë 2 ÷=“2%2%L "!=?-<br />
…, .--*2= Rotary (“ë, äë C=!=ì2!=<br />
MFX TYPE "/K!=…% ƒ…=÷…,<br />
ROTARY, “ì. “2!. 40).<br />
oä=ëü 3C!="ë 2 ƒ=C3“*%ì/%“2=-<br />
…%"*%L "%“C!%,ƒ"ä…, Cü“.<br />
oä=ëü "*ëþ÷=2/%2*ëþ÷=2 -3…*-<br />
ö,þ Bass Inversion (“2!. 37).<br />
oä=ëü 3C!="ë 2 "*ëþ÷…,ì/%2-<br />
*ëþ÷…,ì ƒ=C,“, " !›,ì Punch-<br />
In/Out (“2!. 28).<br />
45
q,“2ì…/ …=“2!%L*,<br />
Pedal<br />
Assign<br />
Pedal<br />
Polarity<br />
Hold<br />
Polarity<br />
FILL UP<br />
FILL<br />
DOWN<br />
PERFORM<br />
UP<br />
PERFORM<br />
DOWN<br />
STANDARD,<br />
REVERSE<br />
STANDARD,<br />
REVERSE<br />
oä=ëü "*ëþ÷=2 “K,"*3 “<br />
C!.%ä%ì * “ëä3þ?L "=!,=ö,,<br />
(…=C!,ì!, %2 MAIN œ1B * œ2B). o%<br />
ä%“2,›…,þ "=!,=ö,, œ4B …=›=2,<br />
…= Cä=ëü … C!,"%ä,2 *<br />
ä=ëü…LøL “ì… "=!,=ö,,.<br />
oä=ëü "*ëþ÷=2 “K,"*3 “<br />
C!.%ä%ì * C!ä/ä3?L "=!,=ö,,<br />
(…=C!,ì!, %2 MAIN œ4B * œ3B). o%<br />
ä%“2,›…,þ "=!,=ö,, œ1B …=›=2,<br />
…= Cä=ëü … C!,"%ä,2 *<br />
ä=ëü…LøL “ì… "=!,=ö,,.<br />
oä=ëü C!%,ƒ"%ä,2 "/K%!<br />
“ëä3þ?ã% C!-%!ì=…“=<br />
(…=C!,ì!, %2 PERFORM 001 * 002).<br />
oä=ëü C!%,ƒ"%ä,2 "/K%!<br />
C!ä/ä3?ã% C!-%!ì=…“=<br />
(…=C!,ì!, %2 PERFORM 002 * 001).<br />
m=“2!%L*= C%ë !…%“2, Cä=ë,, C%ä-<br />
*ëþ÷……%L * !=ƒAì3 CONTROL<br />
PEDAL. m*%2%!/ ì%äë, Cä=ëL<br />
ì%ã32 !=K%2=2ü œ…=%K%!%2B. b .2%ì<br />
“ë3÷= "/K!,2 äë C=!=ì2!=<br />
ƒ…=÷…, œREVERSEB. o!, !=K%2 “<br />
Cä=ë ì, <strong>Roland</strong> (Kƒ C!*ëþ÷=2ë<br />
C%ë !…%“2,), ,“C%ëüƒ3L2 ƒ…=÷-<br />
…, œSTANDARDB.<br />
m=“2!%L*= C%ë !…%“2, Cä=ë,,<br />
C%ä*ëþ÷……%L * !=ƒAì3 HOLD<br />
PEDAL (“ì. œPEDAL POLARITYB).<br />
q2!=…,ö= SYSTEM D BEAM<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
D Beam<br />
Sens<br />
D Beam<br />
Filter/<br />
Assignab<br />
le 1<br />
D Beam<br />
Volume/<br />
Assignab<br />
le 2<br />
0 $ 127<br />
qì. “2!. 34.<br />
)3"“2",2ëü…%“2ü *%…2!%ëë!=<br />
D Beam. )ì "/ø ƒ…=÷…,, 2ì<br />
÷3"“2",2ëü… *%…2!%ëë!.<br />
q2!=…,ö= SYSTEM MIDI<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
MIDI Tx<br />
Switch<br />
Upper Tx<br />
Channel<br />
Lower Tx<br />
Channel<br />
MIDI Rx<br />
Switch<br />
Upper Rx<br />
Channel<br />
Lower Rx<br />
Channel<br />
Tx<br />
Tx Pitch<br />
Bend<br />
Tx<br />
Modulation<br />
Tx<br />
Program<br />
Change<br />
Tx Clock<br />
Tx<br />
StartStop<br />
Tx Song<br />
Position<br />
Rx<br />
Rx Sync<br />
Rx Pitch<br />
Bend<br />
Rx<br />
Modulation<br />
Rx<br />
Program<br />
Change<br />
OFF, ON<br />
1$16<br />
1$16<br />
OFF, ON<br />
1$16<br />
1$16<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
qì. “2!. 43.<br />
qì. “2!. 43.<br />
qì. “2!. 43.<br />
q2!=…,ö= SYSTEM METRONOME<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Metronome<br />
Switch*<br />
Metronome<br />
Mode<br />
Metronome<br />
Level<br />
OFF, ON<br />
ALWAYS,<br />
REC, PLAY<br />
LOW,<br />
MEDIUM,<br />
HIGH<br />
qì. “2!. 22.<br />
46
q,“2ì…/ …=“2!%L*,<br />
q2!=…,ö= SYSTEM LOCK<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Style OFF, ON<br />
o!%“ì%2! ,…-%!ì=ö,, % <strong>Prelude</strong><br />
(“2!=…,ö/ System Version)<br />
Tone<br />
Style<br />
Tempo<br />
Transpose<br />
OFF, ON<br />
OFF, ON<br />
OFF, ON<br />
qì. “2!. 17.<br />
b !=ƒäë “%ä!›,2“ ,…-%!ì=ö, % C!%“ì%2! “ë3›K…%L<br />
,…-%!ì=ö,, % <strong>Prelude</strong> (…=C!,ì!, "!“,, %C!=ö,%……%L<br />
“,“2ì/).<br />
1. m=ݓ,2 [MENU].<br />
o=!=ì2!/, %2ì÷……/ " 2=Kë,ö “,ì"%ë%ì œ*B, … ì%ã32<br />
K/2ü “%.!=……/. o!, "*ëþ÷…,, C,2=…, %…, "“ãä=<br />
“K!=“/"=þ2“ " ƒ…=÷…, C% 3ì%ë÷=…,þ.<br />
m“%.!=… ì/ “,“2ì…/ C=!=ì2!/<br />
j!%ì C=!=ì2!%", %2ì÷……/. " 2=Kë,ö “,ì"%ë%ì œ*B, …<br />
“%.!=… þ2“ “ëä3þ?, “,“2ì…/ …=“2!%L*,:<br />
• m=“2!%L*, *…%C*, BALANCE (“2!. 23)<br />
• m=“2!%L*, !›,ì= ƒ=C,“, (“2!. 28)<br />
Rec Mode/Count In/Punch In/Out/Input Quantize<br />
• q%“2% …, *%…2!%ëë!= D Beam (“2!. 34)<br />
• t3…*ö, Center Cancel (“2!. 18)<br />
• q%“2% …, *…%C*, MINUS ONE/CENTER CANCEL (“2!. 30,<br />
“2!. 32)<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œVersionB<br />
, …=›ì,2 …= *…%C*3 [ENTER].<br />
3. j…%C*=ì, [ ] [ ] "/K!,2 “2!=…,ö3.<br />
o%ëüƒ%"=2ëü ì%›2 C!%“ì%2!2ü ,…-%!ì=ö,þ %K<br />
,ìC%!2,!%"=……/. “Cö,=ëü…/. 2ìK!=., = 2=*› %<br />
"!“,, %C!=ö,%……%L “,“2ì/ <strong>Prelude</strong>.<br />
4. m=›ì,2 [EXIT] äë "%ƒ"!=2= …= ãë="…3þ<br />
“2!=…,ö3.<br />
47
p=K%2= “ USB-…=*%C,2ëì<br />
o%ëüƒ%"=2ëü ì%›2 “%.!=… 2ü ä=……/ <strong>Prelude</strong> …= USB-<br />
…=*%C,2ëü, = 2=*› ƒ=ã!3›=2ü ä=……/ “ …ã% " C=ì 2ü<br />
<strong>Prelude</strong>. o%ëüƒ%"=2ëü ì%›2 “%.!=…,2ü …= USB-…=*%C,2ëü<br />
ä=……/ “ *%ìCüþ2!=, = ƒ=2ì ƒ=ã!3ƒ,2ü ,. " C=ì 2ü <strong>Prelude</strong>.<br />
b“2="ë L2 USB-…=*%C,2ëü =**3!=2…% ä% 3C%!=.<br />
h…,ö,=ë,ƒ=ö, USB-<br />
…=*%C,2ë<br />
(USB Memory Format)<br />
b !=ƒäë !=““*=ƒ/"=2“ %K ,…,ö,=ë,ƒ=ö,,<br />
(-%!ì=2,!%"=…,,) USB-…=*%C,2ë .<br />
USB-…=*%C,2ëü … ì%›2 K/2ü ,“C%ëüƒ%"=… “ <strong>Prelude</strong>, “ë,<br />
%… … K/ë C!ä"=!,2ëü…% %2-%!ì=2,!%"=… ã% “!ä“2"=ì,.<br />
d=……= %C!=ö, “2,!=2 "“ ä=……/ “ USB-…=*%C,2ë .<br />
a3äü2 "…,ì=2ëü…/.<br />
1. m=ݓ,2 [MENU].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œUtilityB ,<br />
…=›ì,2 [ENTER].<br />
3. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 œUSB<br />
Memory FormatB , …=›ì,2 [ENTER].<br />
n2%K!=ƒ,2“ ƒ=C!%“ % C%ä2"!›ä…,,.<br />
dë %2*=ƒ= %2 -%!ì=2,!%"=…, …=›ì,2 [EXIT].<br />
4. m=›ì,2 [ENTER] äë ƒ=C3“*= -%!ì=2,!%"=…, .<br />
3. b/K!,2 *%ì=…ä3 œExportB , …=›ì,2 [ENTER].<br />
4. b/K!,2 …3›…3þ %Cö,þ , …=›ì,2 [ENTER].<br />
nCö,<br />
Style<br />
Song<br />
Sound/<br />
System<br />
All<br />
n2%K!=ƒ,2“ ƒ=C!%“ % C%ä2"!›ä…,,.<br />
dë %2*=ƒ= %2 “%.!=……, ä=……/. …= USB-…=*%C,2ëü<br />
…=›ì,2 …= *…%C*3 [EXIT].<br />
5. dë “%.!=……, ä=……/. …=›ì,2 [ENTER].<br />
1. m=ݓ,2 [MENU].<br />
nC,“=…,<br />
q%.!=……, "“. C%ëüƒ%"=2ëü“*,. “2,ëL.<br />
q%.!=……, "“. C%ëüƒ%"=2ëü“*,. Cü“.<br />
q%.!=……, C%ëüƒ%"=2ëü“*,.<br />
C!-%!ì=…“%" , “,“2ì…/. …=“2!%*.<br />
q%.!=……, "“. ä=……/..<br />
g=ã!3ƒ*= ä=……/.<br />
“ USB-…=*%C,2ë (Import)<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œUtilityB ,<br />
…=›ì,2 [ENTER].<br />
3. j3!“%!…/ì, *ë=",ø=ì, "/K!,2 *%ì=…ä3<br />
œImportB , …=›ì,2 [ENTER].<br />
4. b/K!,2 …3›…3þ %Cö,þ , …=›ì,2 [ENTER].<br />
nCö,<br />
Style<br />
nC,“=…,<br />
g=ã!3ƒ*= "“. C%ëüƒ%"=2ëü“*,. “2,ëL.<br />
m ,ƒ"ë*=L2 USB-…=*%C,2ëü ä% *%…ö= -%!ì=2,!%"=…, !<br />
g=C,“ü ä=……/. …= USB-<br />
…=*%C,2ëü (Backup)<br />
Song<br />
Sound/<br />
System<br />
All<br />
g=ã!3ƒ*= "“. C%ëüƒ%"=2ëü“*,. Cü“.<br />
g=ã!3ƒ*= C%ëüƒ%"=2ëü“*,. C!-%!ì=…“%" ,<br />
“,“2ì…/. …=“2!%*.<br />
g=ã!3ƒ*= "“. ä=……/..<br />
m= USB-…=*%C,2ë ì%ã32 K/2ü “%.!=……/ “ëä3þ?,<br />
ä=……/ <strong>Prelude</strong>:<br />
• q2,ë, C%ëüƒ%"=2ë (“2!. 25)<br />
• oü“/ C%ëüƒ%"=2ë (“2!. 28)<br />
• o!-%!ì=…“/ C%ëüƒ%"=2ë (“2!. 36)<br />
• q,“2ì…/ C=!=ì2!/ (“2!. 45)<br />
j%ë,÷“2"% ä=……/., ƒ=ã!3›……/. " <strong>Prelude</strong>, ƒ=",“,2 %2<br />
%KAì= “"%K%ä…%L C=ì 2, <strong>Prelude</strong>.<br />
n2%K!=ƒ,2“ ƒ=C!%“ % C%ä2"!›ä…,,.<br />
dë %2*=ƒ= %2 ƒ=ã!3ƒ*, ä=……/. “ USB-…=*%C,2ë<br />
…=›ì,2 …= *…%C*3 [EXIT].<br />
5. m=›ì,2 [ENTER] äë ƒ=ã!3ƒ*, ä=……/..<br />
1. m=ݓ,2 [MENU].<br />
2. j…%C*=ì, [ ] [ ] "/K!,2 C3…*2 œUtilityB ,<br />
…=›ì,2 [ENTER].<br />
t=Lë/ “ ,ì…=ì, äë,…… 16 “,ì"%ë%" (Kƒ 3÷2=<br />
!=“ø,!…, ) … ì%ã32 K/2ü ƒ=ã!3›…/ " C=ì 2ü <strong>Prelude</strong>.<br />
48
p=K%2= “ USB-…=*%C,2ëì<br />
rä=ë…, ƒ=ã!3›……/. ä=……/.<br />
)2%K/ 3ä=ë,2ü C%ëüƒ%"=2ëü“*,L “2,ëü, “ì. “2!. 25.<br />
)2%K/ 3ä=ë,2ü C%ëüƒ%"=2ëü“*3þ Cü“3, “ì. “2!. 29.<br />
q2!3*23!= ä=……/.<br />
…= USB-…=*%C,2ë<br />
o=C*, , -=Lë/ %!ã=…,ƒ%"=…/ “ëä3þ?,ì %K!=ƒ%ì:.<br />
hìC%!2 ä=……/.,<br />
“%.!=………/. …= USB-<br />
…=*%C,2ë ([USB IMPORT])<br />
o!ä 2ì, *=* …=÷=2ü, “%.!=…,2 ä=……/, ƒ=ã!3›……/ "<br />
*%ìCüþ2!, …= USB-…=*%C,2ë. o%ä*ëþ÷,2 USB-…=*%C,2ëü<br />
* <strong>Prelude</strong> , ,ìC%!2,!3L2 ä=……/.<br />
hìC%!2,!3ì/ 2ìK!/ K3ä32 ä%K="ë 2ü“ " *=2ã%!,,<br />
[WORLD] , [SPECIAL].<br />
qì. web-“=L2 <strong>Roland</strong>: http://www.roland.com/<br />
o=C*, , -=Lë/, “%ƒä=……/ …= USB-…=*%C,2ë, K3ä32 ",ä…/<br />
“ C!“%…=ëü…%ã% *%ìCüþ2!=.<br />
q C%ì%?üþ *%ìCüþ2!= ì%›…%:<br />
• j%C,!%"=2ü MIDI--=Lë/ " C=C*3 SONG äë<br />
C%“ëä3þ?ã% ,ìC%!2= ,. " <strong>Prelude</strong> (“2!. 48).<br />
• j%C,!%"=2ü -=Lë/ ,ƒ C=C*, SONG C32ì C!%“2%ã%<br />
C!2=“*,"=…, ì/øüþ.<br />
• j%C,!%"=2ü -=Lë/ “2,ëL " C=C*3 STYLE äë<br />
C%“ëä3þ?ã% ,ìC%!2= ,. "<strong>Prelude</strong> (“2!. 48).<br />
• j%C,!%"=2ü -=Lë/ ,ƒ C=C*, STYLE C32ì C!%“2%ã%<br />
C!2=“*,"=…, ì/øüþ.<br />
• p=ƒì?=2ü -=Lë/ MIDI, mp3, AIFF , Wave " *%!…"%L<br />
C=C* äë "%“C!%,ƒ"ä…, ,. “ C%ì%?üþ -3…*ö,, USB<br />
MEMORY PLAYER (“2!. 32).<br />
• hìC%!2,!%"=2ü/.*“C%!2,!%"=2ü C%ëüƒ%"=2ëü“*,<br />
C!-%!ì=…“/ C=C*, Sound.<br />
• hìC%!2,!%"=2ü/.*“C%!2,!%"=2ü “,“2ì…/ …=“2!%L*,<br />
C!-%!ì=…“/ C=C*, Sound.<br />
• q%ƒä="=2ü CëLë,“2/ " C=C* Playlist (“ì. “2!. 30).<br />
49
n -3…*ö,, V-LINK<br />
o%ä*ëþ÷," <strong>Prelude</strong> * V-LINK “%"ì“2,ì%ì3 ",ä%3“2!%L“2"3,<br />
C%ëüƒ%"=2ëü “ì%›2 3C!="ë 2ü ,ƒ%K!=›…,ì “ <strong>Prelude</strong>.<br />
3. j…%C*=ì, [ ] [ ] …="ä,2 *3!“%! …=<br />
…3›…/L C=!=ì2!.<br />
b% ,ƒK›=…, C%"!›ä…, ä,…=ì,*%" , ä!3ã,. 3“2!%L“2"<br />
"“ãä= 3“2=…="ë,"=L2 ã!%ì*%“2ü " …%ëü , %2*ëþ÷=L2<br />
C,2=…, C!,K%!%" ä% …=÷=ë= *%ìì32=ö,,.<br />
V-LINK<br />
V-LINK (<br />
) C!ä“2="ë 2 “%K%L -3…*ö,þ,<br />
C!ä…=ƒ…=÷……3þ äë “%"ì“2…%ã% "%“C!%,ƒ"ä…, ì3ƒ/*,<br />
, ",ä%. q*%ìì32,!%"=" ä"= ,ë, K%ë V-LINK “%"ì“2,ì/.<br />
3“2!%L“2" MIDI-*=Këì, C%ëüƒ%"=2ëü C%ë3÷=2 "%ƒì%›…%“2ü<br />
3C!="ë 2ü ",ä%.--*2=ì, " !=ëü…%ì "!ì…,.<br />
j=* !=K%2=2ü “ V-LINK ([V-LINK])<br />
1. m=›ì,2 …= *…%C*3 [V-LINK], C!, .2%ì <br />
C%ä“"2*= ƒ=ã%!,2“ .<br />
n2%K!=ƒ,2“ .*!=……= “2!=…,ö= V-LINK, , -3…*ö, V-<br />
LINK K3ä2 =*2,",!%"=…=.<br />
4. h“C%ëüƒ3L2 *%ë“% VALUE äë<br />
!ä=*2,!%"=…, .<br />
5. m=›ì,2 …= *…%C*3 [EXIT] äë "%ƒ"!=2= *<br />
C!ä/ä3?L .*!=……%L “2!=…,ö.<br />
o=!=ì2!/ V-LINK SETUP<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Note Tx<br />
Channel<br />
A<br />
Note Tx<br />
Channel<br />
B<br />
Note Tx<br />
Channel<br />
C<br />
1 $ 16<br />
rC!="ë…,<br />
3“2!%L“2"%ì V-<br />
LINK. m=“2!%L*=<br />
MIDI-*=…=ë%". (*)<br />
rC!="ë…, “ <strong>Prelude</strong><br />
p=K%2= “ *ë=",=23!%L , *%…2!%ëë!=ì, <strong>Prelude</strong>,<br />
,“C%ë…,2ëü ì%›2 3C!="ë 2ü ,ƒ%K!=›…,ì " !=ëü…%ì<br />
"!ì…,.<br />
• [0] (Clip Reset): %2*ëþ÷…, *=!2,…*, (÷!…/L -%…).<br />
• [1] (All Reset): “K!%“ "“. .--*2%" *=!2,…*, , "%ƒ"!=2<br />
.=!=*2!,“2,*, 2=*,. *=* !*%“2ü ,ë, …=“/?……%“2ü, "<br />
ƒ…=÷…, C% 3ì%ë÷=…,þ.<br />
• [2] (Setup): C!.%ä * “2!=…,ö V-LINK SETUP.<br />
m=ƒ…=÷…, -3…*ö,, V-LINK<br />
…= *%…2!%ëë! D-Beam.<br />
OFF<br />
b… ƒ=",“,ì%“2,<br />
%2 “%“2% …, -3…-<br />
*ö,, V-LINK "/-<br />
C%ë… 2“<br />
%C!=ö, , "/-<br />
K!=……= *…%C*=ì,<br />
D BEAM.<br />
• )!…/ *ë=",ø,: C!*ëþ÷…, ƒ=*ë=ä%*.<br />
• aë/ *ë=",ø,: C!*ëþ÷…, *ë,C%".<br />
• j%…2!%ëë! D Beam: 3C!="ë…, C=!=ì2!%ì, ƒ=ä=……/ì<br />
…= “2!=…,ö V-LINK.<br />
* e1+( 43-*6(? V-LINK "*+>7%- , / 0 ,%20; V-LINK $+? *.--<br />
20.++%0 D Beam .!+ $ >2 !.+%% ";1.*(, /0(.0(2%2.,.<br />
2. m=.%ä “ü …= “2!=…,ö V-LINK, …=›ì,2 [V-LINK]<br />
? !=ƒ.<br />
o%ä“"2*= *…%C*, V-LINK C%ã=“…2 , -3…*ö, V-LINK<br />
K3ä2 %2*ëþ÷…=.<br />
D BEAM<br />
ColorEQ<br />
Fore<br />
ColorEQ<br />
Back<br />
Scratch<br />
SW<br />
Speed<br />
Knob<br />
Total<br />
Fader<br />
CC01 (Modulation)<br />
CC71 (Resonance)<br />
CC03<br />
CC08 (Balance)<br />
CC10 (Panpot)<br />
h“C%ëüƒ3-<br />
þ2“ C!,<br />
!=K%2 “<br />
*%ìCë*2%ì<br />
œmotion dive<br />
.tokyo<br />
Performance<br />
PackageB<br />
m=“2!%L*= V-LINK<br />
(V-LINK SETUP)<br />
Cross<br />
Fader<br />
CC11 (Expression)<br />
1. m=›ì,2 [V-LINK] äë C!.%ä= * .*!=……%L<br />
“2!=…,ö V-LINK.<br />
2. m=›ì,2 …= *…%C*3 [2] (Setup).<br />
n2%K!=ƒ,2“ “2!=…,ö= V-LINK SETUP.<br />
50
n -3…*ö,, V-LINK<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
BPM<br />
Clip Loop<br />
SW<br />
Assign<br />
Knob<br />
Fade<br />
Time SW<br />
Visual<br />
Knob<br />
AB SW<br />
Tap SW<br />
Total<br />
Select<br />
FX Select<br />
Play Pos<br />
CC65 (Portamento)<br />
CC72 (Release)<br />
CC73 (Attack)<br />
CC74 (Cutoff)<br />
CC81 (General$6)<br />
CC83 (General$8)<br />
CC85<br />
CC86<br />
CC91 (Reverb)<br />
þ2“ C!,<br />
!=K%2 “<br />
*%ìCë*2%ì<br />
œmotion dive<br />
.tokyo<br />
Performance<br />
PackageB<br />
D BEAM<br />
Loop<br />
StartPos<br />
Loop End<br />
Pos<br />
Layer<br />
ModeSel<br />
CC92 (Tremolo)<br />
CC93 (Chorus)<br />
CC94 (Celeste)<br />
Dissolve<br />
Time<br />
Color Cb<br />
Ctrl<br />
Color Cr<br />
Ctrl<br />
Brightnes<br />
s Ctrl<br />
VFX1 Ctrl<br />
VFX2 Ctrl<br />
VFX3 Ctrl<br />
VFX4 Ctrl<br />
Fade Ctrl<br />
CC73 (Attack)<br />
CC01 (Modulation)<br />
CC71 (Resonance)<br />
CC74 (Cutoff)<br />
CC72 (Release)<br />
CC91 (Reverb)<br />
CC92 (Tremolo)<br />
CC93 (Chorus)<br />
CC10 (Panpot)<br />
Sync SW CC64 (Hold) h“C%ëüƒ3-<br />
h“C%ëüƒ3þ2“<br />
C!,<br />
!=K%2 “<br />
DV-7PR ,<br />
“%"ì“-<br />
2,ì/ì,<br />
3“2!%L-<br />
“2"=ì,.<br />
* m V-LINK 1.",%12(,;5 3120.)12" 5, 2 *(5 * * Edirol DV-<br />
7PR/P-1, (1/.+
52<br />
dk“ g`leŠnj
Appendices<br />
r“2!=……, …C%ë=ä%*<br />
b !=ƒäë %C,“/"=þ2“ äL“2", C% 3“2!=……,þ …=,K%ë !=“C!%“2!=………/. …C%ë=ä%* <strong>Prelude</strong>.<br />
o!%Këì= b!% 2…= C!,÷,…= , “C%“%K 3“2!=……, “2!.<br />
m "*ëþ÷=2“ C,2=…,<br />
b%ƒì%›…%, =ä=C2! C,2=…, ,ë, *=Këü =ä=C2!= … C%ä*ëþ÷…/ * .ë*2!%“-<br />
2, ,ë, * <strong>Prelude</strong>?<br />
• h“C%ëüƒ3L2 2%ëü*% =ä=C2! , *=Këü C,2=…, , ".%ä ?, " *%ìCë*2 C%“-<br />
2="*, <strong>Prelude</strong>. b C!%2,"…%ì “ë3÷= %K%!3ä%"=…, ì%›2 "/L2, ,ƒ “2!% .<br />
“2!. 14<br />
b%ƒì%›…%, !ã3ë 2%! VOLUME 3“2=…%"ë… " ì,…,ì=ëü…% C%ë%›…,? #<br />
m2 ƒ"3*=<br />
e“ë, C!, ,ã! …= *ë=",=23! …2 ƒ"3*=, "%ƒì%›…% C=!=ì2! Local Switch 3“-<br />
2=…%"ë… " ƒ…=÷…, OFF?<br />
• r“2=…%",2 äë C=!=ì2!= Local Switch ƒ…=÷…, ON.<br />
b%ƒì%›…%, ì=…,C3ë ö,, “ Cä=ëüþ ,ë, MIDI-“%%K?…, “ "…ø…ã% 3“2!%L“-<br />
2"= 3“2=…%",ë, ã!%ì*%“2ü " ì,…,ì3ì?<br />
b%ƒì%›…%, ã!%ì*%“2ü C=!2,, 3K!=…= ä% …3ë ?<br />
• m=“2!%L2 ã!%ì*%“2ü …= .*!=……%L “2!=…,ö PERFORM MIXER.<br />
“2!. 42<br />
“2!. 45<br />
#<br />
“2!. 24<br />
n2*ëþ÷…% ƒ"3÷=…, %C!äë……%L<br />
C=!2,,<br />
b%ƒì%›…%, C=!2, %2*ëþ÷…= -3…*ö,L Minus-One? “2!. 30<br />
q%"C=ä=þ2 ë, MIDI-*=…=ë/ C!,ì= , C!ä=÷, C!, “%"ì“2…%L !=K%2<br />
<strong>Prelude</strong> “ "…ø…,ì MIDI-3“2!%L“2"%ì?<br />
• r“2=…%",2 %ä,… , 2%2 › …%ì! MIDI-*=…=ë= äë C!,ì= , C!ä=÷,.<br />
“2!. 42<br />
“2!. 45<br />
m2 ƒ"3*= %2 "…ø…ã% MIDI<br />
-3“2!%L“2"=<br />
b%ƒì%›…%, %2*ëþ÷…= C!ä=÷= MIDI-“%%K?…,L?<br />
• r“2=…%",2 äë C=!=ì2!%" MIDI TxRx ƒ…=÷…, , %2ë,÷…/ %2 OFF.<br />
q%"C=ä=þ2 ë, MIDI-*=…=ë/ C!,ì= , C!ä=÷, C!, “%"ì“2…%L !=K%2<br />
<strong>Prelude</strong> “ "…ø…,ì MIDI-3“2!%L“2"%ì?<br />
• r“2=…%",2 %ä,… , 2%2 › …%ì! MIDI-*=…=ë= äë C!,ì= , C!ä=÷,.<br />
“2!. 43<br />
“2!. 45<br />
“2!. 43<br />
“2!. 45<br />
c!%ì*%“2ü ,…“2!3ì…2=,<br />
C%ä*ëþ÷……%ã% * ".%ä3 EXT<br />
INPUT, “ë,ø*%ì …,ƒ*=.<br />
b%ƒì%›…%, " *%…“2!3*ö,, *=Kë ,“C%ëüƒ%"=…/ !ƒ,“2%!/? j%ìì32=ö,%……/<br />
*=Kë, … ä%ë›…/ “%ä!›=2ü !ƒ,“2%!%". #<br />
}--*2/ … !=K%2=þ2<br />
m*%!!*2…% ƒ"3÷=…, .--<br />
-*2=<br />
o!, …=*ë%… ä›%L“2,*= .--<br />
-*2 Pitch Bend … !=K%2=2<br />
g"3÷=…, ,“*=›…%<br />
}--*2/ !"!K!=ö,, , .%!3“= äë *ë=",=23!…/. C=!2,L … !=K%2=þ2, “ë,<br />
,. C=!=ì2!/ SEND 3“2=…%"ë…/ " ƒ…=÷…, 0.<br />
• o!%"!ü2 ƒ…=÷…, C=!=ì2!%" EFFECT SEND.<br />
}--*2 MFX C!,ì… 2“ 2%ëü*% * ,“C%ë……,þ "!.…L ,/,ë, …,›…L C=!2,L<br />
" !=ëü…%ì "!ì…,. }--*2 MFX … C!,ì… 2“ * ƒ=C,“=……/ì Cü“=ì.<br />
nC!äë……/ *%ìK,…=ö,, 2ìK!%" , .--*2%" ì%ã32 “,ëü…% %2ë,÷=2ü“ C%<br />
ƒ"3*3 %2 …%K!=K%2=……%ã% 2ìK!=.<br />
• o!%"!ü2 C=!=ì2!/ EFFECT SOURCE.<br />
b%ƒì%›…%, ä,=C=ƒ%… .--*2= Pitch Bend 3“2=…%"ë… " ƒ…=÷…, 0?<br />
• r“2=…%",2 äë C=!=ì2!= PITCH BEND TANGE ƒ…=÷…,, %2ë,÷…% %2<br />
0.<br />
o!, !=K%2 “ …*%2%!/ì, .--*2=ì, ,ë, …= "/“%*%L ã!%ì*%“2, C=!2,L ƒ"3*<br />
ì%›2 ,“*=ƒ,2ü“ . o!%"!ü2 “ëä3þ?, C=!=ì2!/.<br />
• o=!=ì2!/ ã!%ì*%“2, …= .*!=……%L “2!=…,ö PERFORM MIXER<br />
• cë3K,…= !"!K!=ö,, , .%!3“= (C=!=ì2!/ Effect Send)<br />
• nK?3þ ã!%ì*%“2ü , K=ë=…“<br />
b%ƒì%›…%, ,“C%ëüƒ32“ ,“*=›=þ?,L ƒ"3* .--*2, C%ä%K…/L ä,“2%!ø…3 ,ë,<br />
%"!ä!=L"3?<br />
“2!. 40<br />
#<br />
“2!. 40<br />
“2!. 39<br />
“2!. 24<br />
“2!. 40<br />
“2!. 23<br />
“2!. 40<br />
53
Appendices<br />
o!%Këì= b!% 2…= C!,÷,…= , “C%“%K 3“2!=……, “2!.<br />
m*%!!*2…= "/“%2= ƒ"3-<br />
÷=…,<br />
œb/C=ä…,B …%2<br />
USB-…=*%C,2ëü … %C!äë<br />
2“ . qC,“%* -=Lë%" …<br />
%2%K!=›=2“ .<br />
m"%ƒì%›…% “%.!=……, …=<br />
USB-…=*%C,2ëü<br />
m %2%K!=›=þ2“ “C,“*,<br />
"%“C!%,ƒ"ä…,<br />
oü“/ … %2%K!=›=þ2“<br />
m %2%K!=›=þ2“ “2,ë, ,ë,<br />
Cü“/ “ USB-…=*%C,2ë<br />
oü“/ … "%“C!%,ƒ"%ä 2“<br />
m*%2%!/ 2ìK!/ ì%ã32 ƒ"3÷=2ü “ …“2=…ä=!2…%L "/“%2%L " %C!äë……/.<br />
ä,=C=ƒ%…=..<br />
b%ƒì%›…%, …*%!!*2…= %K?= …=“2!%L*= <strong>Prelude</strong>?<br />
• o!%"!ü2 C=!=ì2! MASTER TUNE.<br />
b%ƒì%›…%, "/“%2= K/ë= “ä",…32= ƒ= “÷2 !=K%2/ “ Cä=ëüþ ,ë, C!, C%ì%?,<br />
“%%K?…,L Pitch Bend, C%ë3÷……/. “ "…ø…ã% MIDI-3“2!%L“2"=?<br />
o!, C%C/2* C!"/“,2ü ë,ì,2 " 128 ã%ë%“%" C%ë,-%…,, 3› ƒ"3÷=?, …%2/<br />
K3ä32 %2*ëþ÷=2ü“ .<br />
o!%"!ü2 -%!ì=2 !=ƒì2*, USB-…=*%C,2ë .<br />
<strong>Prelude</strong> C%ää!›,"=2 USB-…=*%C,2ë,, !=ƒì÷……/ " “,“2ì FAT. e“ë, ,“-<br />
C%ëüƒ3ì/L USB-…=*%C,2ëü ,“C%ëüƒ32 ä!3ã3þ “,“2ì3, C!-%!ì=2,!3L2<br />
ã% " “,“2ì3 FAT.<br />
o!%"!ü2 “ëä3þ?.<br />
• b%ƒì%›…%, USB-…=*%C,2ëü ƒ=?,?… %2 ƒ=C,“,?<br />
• b%ƒì%›…%, …= USB-…=*%C,2ë …ä%“2=2%÷…% “"%K%ä…%L C=ì 2,?<br />
o!%"!ü2 “ëä3þ?.<br />
• qC,“*, "%“C!%,ƒ"ä…, … %2%K!=›=þ2“ C!, ä%K="ë…,,/3ä=ë…,,/<br />
!ä=*2,!%"=…,, Cü“ " C=C* ROLAND Kƒ ,“C%ëüƒ%"=…, C!%ã!=ìì/<br />
Playlist Editor.<br />
• b%ƒì%›…%, … !=“C%ƒ…=2“ USB-…=*%C,2ëü.<br />
• b%ƒì%›…%, USB-…=*%C,2ëü %2-%!ì=2,!%"=… …*%!!*2…%. <strong>Prelude</strong><br />
C%ää!›,"=2 USB-…=*%C,2ë,, !=ƒì÷……/ " “,“2ì FAT. e“ë,<br />
,“C%ëüƒ3ì/L USB-…=*%C,2ëü ,“C%ëüƒ32 ä!3ã3þ “,“2ì3,<br />
C!-%!ì=2,!3L2 ã% " “,“2ì3 FAT.<br />
• b%ƒì%›…%, Cü“/ !=“C%ë%›…/ … " *%!…"%L C=C*?<br />
oü“/ … %2%K!=›=þ2“ C!, ä%K="ë…,,/3ä=ë…,,/!ä=*2,!%"=…,, "<br />
C=C* ROLAND Kƒ ,“C%ëüƒ%"=…, C!%ã!=ìì/ Playlist Editor.<br />
• b%ƒì%›…%, USB-…=*%C,2ëü %2-%!ì=2,!%"=… …*%!!*2…%. <strong>Prelude</strong><br />
C%ää!›,"=2 USB-…=*%C,2ë,, !=ƒì÷……/ " “,“2ì FAT. e“ë,<br />
,“C%ëüƒ3ì/L USB-…=*%C,2ëü ,“C%ëüƒ32 ä!3ã3þ “,“2ì3,<br />
C!-%!ì=2,!3L2 ã% " “,“2ì3 FAT.<br />
o!%"!ü2 ,ì…= -=Lë%".<br />
• hì -=Lë= äë “2,ë ,ë, Cü“/ <strong>Prelude</strong> … ä%ë›…% K/2ü äë,…… 16<br />
“,ì"%ë%" (ƒ= ,“*ëþ÷…,ì !=“ø,!…, ). d%C3“2,ì/ “ëä3þ?, “,ì"%ë/.<br />
A~Z 0~9 ! # $ % & 4 ( ) - @ ^ _ ` { }<br />
• t=Lë/ “2,ëL ä%ë›…/ ,ì2ü !=“ø,!…, œ.stlB, -=Lë/ Cü“ #<br />
!=“ø,!…, œ.midB.<br />
o!%"!ü2 “ëä3þ?.<br />
• b%ƒì%›…%, 2,C -=Lë= Cü“/ … C%ää!›,"=2“ <strong>Prelude</strong>.<br />
• b%ƒì%›…%, ä=……/ -=Lë= Cü“/ C%"!›ä…/.<br />
• oü“/ … %2%K!=›=þ2“ C!, ä%K="ë…,,/3ä=ë…,,/!ä=*2,!%"=…,, "<br />
C=C* ROLAND Kƒ ,“C%ëüƒ%"=…, C!%ã!=ìì/ Playlist Editor.<br />
#<br />
“2!. 45<br />
#<br />
#<br />
#<br />
#<br />
“2!. 49<br />
“2!. 49<br />
#<br />
“2!. 30<br />
“2!. 49<br />
54
q%%K?…, %K %ø,K*=.<br />
b “ë3÷= %“3?“2"ë…, …*%!!*2…%L %C!=ö,, …= .*!=… "/"%ä,2“ “%%K?…, %K %ø,K*.<br />
nC,“=…, “%%K?…,L %K %ø,K*=. C!,"ä…/ " 2=Kë,ö.<br />
q%%K?…, g…=÷…, r“2!=……,<br />
USB Memory Not<br />
Ready!<br />
Read Error!<br />
Write Error!<br />
Incorrect File!<br />
System Memory<br />
Damaged!<br />
File Not Found!<br />
MIDI Buffer Full!<br />
MIDI Offline!<br />
Now Playing!<br />
USB-…=*%C,2ëü … C%ä*ëþ÷….<br />
nø,K*= ÷2…, ä=……/..<br />
d=……/ “ USB-…=*%C,2ë … ÷,2=þ2“ .<br />
t=Lë C%"!›ä….<br />
m"!…/L -%!ì=2 -=Lë=.<br />
nø,K*= ƒ=C,“,.<br />
d=……/ … “%.!=… þ2“ …= USB-…=*%C,2ëü.<br />
h“÷!C=…= “"%K%ä…= C=ì 2ü …=<br />
USB-…=*%C,2ë.<br />
t=Lë ,ë, C=C*= …= USB-…=*%C,2ë ƒ=?,?-<br />
…/ %2 ƒ=C,“,.<br />
m"!…/L -%!ì=2 -=Lë=.<br />
oü“= … C!…“…= ,ƒ C!%ã!=ìì/ Playlist<br />
Editor …= USB-…=*%C,2ëü.<br />
m"!…= ÷=“2%2= “.ìCë,!%"=…, .<br />
o%"!›ä…, “,“2ì…%L C=ì 2,.<br />
t=Lë … …=Lä… " C=ì 2, <strong>Prelude</strong>.<br />
t=Lë … …=Lä… …= USB-…=*%C,2ë.<br />
o%C/2*= C!,ì= “ë,ø*%ì K%ëüø%ã% C=*2=<br />
MIDI-ä=……/..<br />
p=ƒ!/" “%ä,……, C% MIDI.<br />
hä2 "%“C!%,ƒ"ä…, “2,ë /Cü“/.<br />
o%ä*ëþ÷,2 USB-…=*%C,2ëü.<br />
o%"2%!,2 C%C/2*3 ƒ=ã!3ƒ*,.<br />
o!%"!ü2 C!=",ëü…%“2ü C%ä*ëþ÷…,<br />
USB-…=*%C,2ë .<br />
m ,“C%ëüƒ3L2 .2%2 -=Lë.<br />
m ,“C%ëüƒ3L2 .2%2 -=Lë.<br />
o%"2%!,2 C%C/2*3 ƒ=C,“,.<br />
o!%"!ü2 C!=",ëü…%“2ü C%ä*ëþ÷…,<br />
USB-…=*%C,2ë .<br />
rä=ë,2 “ USB-…=*%C,2ë ……3›…/ -=Lë/. h“-<br />
C%ëüƒ3L2 …%"/L, ÷,“2/L USB-…=*%C,2ëü.<br />
q…,ì,2 ƒ=?,23 %2 ƒ=C,“, “ -=Lë= ,ë, C=C*, …=<br />
USB-…=*%C,2ë.<br />
m ,“C%ëüƒ3L2 .2%2 -=Lë.<br />
b/K!,2 Cü“3 " C!%ã!=ìì Playlist Editor , C%"-<br />
2%!…% %2C!="ü2 …= USB-…=*%C,2ëü.<br />
h“C%ëüƒ3L2 2%ëü*% ÷=“2%23 44.1 *cö.<br />
b%““2=…%",2 ƒ="%ä“*, …=“2!%L*,. e“ë, .2% …<br />
C%ì%ã=2, %K!=2,2“ü " ì“2…/L “!",“…/L ö…2!<br />
<strong>Roland</strong>.<br />
o%"2%!…% ƒ=C,ø,2 -=Lë " C=ì 2ü <strong>Prelude</strong>.<br />
o%"2%!…% ƒ=C,ø,2 -=Lë …= USB-…=*%C,2ëü.<br />
rì…üø,2 *%ë,÷“2"% MIDI-ä=……/., C%“23C=þ?,.<br />
" <strong>Prelude</strong>.<br />
o!%"!ü2 “%“2% …, MIDI-*=Kë , C%ä*ëþ÷……%ã%<br />
* !=ƒAì3 <strong>Prelude</strong> MIDI IN.<br />
n“2=…%",2 "%“C!%,ƒ"ä…, "!3÷…3þ ,ë, ä%›ä,-<br />
2“ü ="2%ì=2,÷“*%ã% %*%…÷=…, .<br />
Now Recording!<br />
hä2 ƒ=C,“ü. n“2=…%",2 ƒ=C,“ü "!3÷…3þ ,ë, ä%›ä,2“ü ="2%-<br />
ì=2,÷“*%ã% %*%…÷=…, .<br />
Memory Full!<br />
Cannot Record!<br />
Cannot Store Anymore<br />
Styles!<br />
Cannot Store Anymore<br />
Songs!<br />
m."=2*= C=ì 2, äë “%.!=……, Cü“/ ,ë,<br />
“2,ë .<br />
g=C,“ü …"%ƒì%›…=.<br />
që,ø*%ì ì…%ã% “2,ëL.<br />
që,ø*%ì ì…%ã% Cü“.<br />
rä=ë,2 …,“C%ëüƒ3ì/ ä=……/ ,ƒ !=ƒäë= USER<br />
C=ì 2, <strong>Prelude</strong>.<br />
g=C,“ü …"%ƒì%›…=, “ë, "*ëþ÷…= *…%C*=<br />
BACKING TYPE [USB MEMORY PLAYER]. m=ݓ,2<br />
ëþK3þ ä!3ã3þ *…%C*3 ,ƒ ã!3CC/ BACKING TYPE.<br />
rä=ë,2 …,“C%ëüƒ3ì/ C%ëüƒ%"=2ëü“*, “2,ë,.<br />
rä=ë,2 …,“C%ëüƒ3ì/ C%ëüƒ%"=2ëü“*, Cü“/.<br />
55
qC,“%* .--*2%"<br />
o=!=ì2!/ ì3ëü2,.--*2%"<br />
l3ëü2,.--*2 ,“C%ëüƒ32 78 !=ƒë,÷…/. =ëã%!,2ì%". m*%2%!/ ,ƒ …,. “%ä!›=2 ä"= , K%ë C%“ëä%"=2ëü…% "*ëþ÷……/. .--*2%".<br />
FILTER (10 2,C%")<br />
01 EQUALIZER “2!. 58<br />
02 SPECTRUM “2!. 58<br />
03 ISOLATOR “2!. 58<br />
04 LOW BOOST “2!. 58<br />
05 SUPER FILTER “2!. 59<br />
06 STEP FILTER “2!. 59<br />
07 ENHANCER “2!. 59<br />
08 AUTO WAH “2!. 60<br />
09 HUMANIZER “2!. 60<br />
10 SPEAKER SIMULATOR “2!. 60<br />
MODULATION (12 2,C%")<br />
11 PHASER “2!. 61<br />
12 STEP PHASER “2!. 61<br />
13 MULTI STAGE PHASER “2!. 61<br />
14 INFINITE PHASER “2!. 62<br />
15 RING MODULATOR “2!. 62<br />
16 STEP RING MODULATOR “2!. 62<br />
17 TREMOLO “2!. 62<br />
18 AUTO PAN “2!. 63<br />
19 STEP PAN “2!. 63<br />
20 SLICER “2!. 63<br />
21 ROTARY “2!. 64<br />
22 VK ROTARY “2!. 64<br />
CHORUS (12 2,C%")<br />
23 CHORUS “2!. 64<br />
24 FLANGER “2!. 65<br />
25 STEP FLANGER “2!. 65<br />
26 HEXA-CHORUS “2!. 65<br />
27 TREMOLO CHORUS “2!. 66<br />
28 SPACE-D “2!. 66<br />
29 3D CHORUS “2!. 66<br />
30 3D FLANGER “2!. 67<br />
31 3D STEP FLANGER “2!. 67<br />
32 2BAND CHORUS “2!. 67<br />
33 2BAND FLANGER “2!. 68<br />
34 2BAND STEP FLANGER “2!. 68<br />
DYNAMICS (8 2,C%")<br />
35 OVERDRIVE “2!. 69<br />
36 DISTORTION “2!. 69<br />
37 VS OVERDRIVE “2!. 69<br />
38 VS DISTORTION “2!. 69<br />
39 GUITAR AMP SIMULATOR “2!. 69<br />
40 COMPRESSOR “2!. 70<br />
41 LIMITER “2!. 70<br />
42 GATE “2!. 70<br />
DELAY (13 2,C%")<br />
43 DELAY “2!. 71<br />
44 LONG DELAY “2!. 71<br />
45 SERIAL DELAY “2!. 71<br />
46 MODULATION DELAY “2!. 72<br />
47 3TAP PAN DELAY “2!. 72<br />
48 4TAP PAN DELAY “2!. 72<br />
49 MULTI TAP DELAY “2!. 73<br />
50 REVERSE DELAY “2!. 73<br />
51 SHUFFLE DELAY “2!. 73<br />
52 3D DELAY “2!. 74<br />
53 TIME CTRL DELAY “2!. 74<br />
54 LONG TIME CTRL DLY “2!. 74<br />
55 TAPE ECHO “2!. 75<br />
LO-FI (5 2,C%")<br />
56 LOFI NOISE “2!. 75<br />
57 LOFI COMPRESS “2!. 75<br />
58 LOFI RADIO “2!. 76<br />
59 TELEPHONE “2!. 76<br />
60 PHONOGRAPH “2!. 76<br />
PITCH (3 2,C=)<br />
61 PITCH SHIFTER “2!. 76<br />
62 2VOI PITCH SHIFTER “2!. 77<br />
63 STEP PITCH SHIFTER “2!. 77<br />
REVERB (2 2,C=)<br />
64 REVERB “2!. 77<br />
65 GATED REVERB “2!. 78<br />
COMBINATION (12 2,C%")<br />
66 OVERDRIVE → CHORUS “2!. 78<br />
67 OVERDRIVE → FLANGER “2!. 78<br />
68 OVERDRIVE → DELAY “2!. 78<br />
69 DISTORTION → CHORUS “2!. 79<br />
70 DISTORTION → FLANGER “2!. 79<br />
71 DISTORTION → DELAY “2!. 79<br />
72 ENHANCER → CHORUS “2!. 79<br />
73 ENHANCER → FLANGER “2!. 79<br />
74 ENHANCER → DELAY “2!. 80<br />
75 CHORUS → DELAY “2!. 80<br />
76 FLANGER → DELAY “2!. 80<br />
77 CHORUS → FLANGER “2!. 81<br />
PIANO (1 2,C)<br />
78 SYMPATHETIC RESO “2!. 81<br />
56
g…=÷…, 4Note’<br />
g…=÷…, %C!äë……/. C=!=ì2!%" (2=*,., *=* Rate ,ë, Delay Time)<br />
ì%›…% ƒ=ä="=2ü " 2!ì,…=. äë,2ëü…%“2L …%2 %2…%“,2ëü…%<br />
3“2=…%"ë……%ã% 2ìC=.<br />
o%ä%K…/ C=!=ì2!/ ,ìþ2 C!*ëþ÷=2ëü œnum/noteB, *%2%!/L<br />
C%ƒ"%ë 2 "/K!=2ü, K3ä2 ë, ƒ…=÷…, ƒ=ä=…% " 2!ì,…=.<br />
äë,2ëü…%“2L …%2 ,ë, " ÷,“ë%"%ì ",ä.<br />
e“ë, äë C=!=ì2!= Rate (Delay Time) 2!K32“ "/K!=2ü ÷,“ë%"%<br />
ƒ…=÷…,, 3“2=…%",2 äë C=!=ì2!= œnum/noteB ƒ…=÷…, œHzB<br />
(œmsecB). dë !=K%2/ “ …%2…/ì, äë,2ëü…%“2 ì, "/K!,2 ƒ…=÷…,<br />
œNOTEB.<br />
qëä3þ?, 3D-.--*2/ ,“C%ëüƒ3þ2 2.…%ë%ã,þ RSS (<strong>Roland</strong> Sound<br />
Space) äë “%ƒä=…, .--*2= 2!.ì!…%ã% ƒ"3÷=…, :<br />
52: 3D DELAY<br />
29: 3D CHORUS<br />
30: 3D FLANGER<br />
31: 3D STEP FLANGER<br />
o!, ,“C%ëüƒ%"=…,, ä=……/. .--*2%" !*%ì…ä32“ !=“C%ë=ã=2ü<br />
*%ë%…*, “ëä3þ?,ì %K!=ƒ%ì (“ì. !,“.). j!%ì 2%ã%, 3Kä,2“ü, ÷2%<br />
*%ë%…*, !=ƒì?…/ …= ä%“2=2%÷…%ì !=““2% …,, %2 “2… “% "“.<br />
“2%!%….<br />
fig.33-002<br />
n“%K……%“2, 3D-.--*2%"<br />
o=!=ì2! NUM/NOTE<br />
30 30<br />
* e“ë, äë C=!=ì2!= Rate ƒ…=÷…, ƒ=ä=…% " 2!ì,…=.<br />
äë,2ëü…%“2L …%2, C!, "%“C!%,ƒ"ä…,, MIDI--=Lë%"<br />
ì%ä3ë ö, “,….!%…,ƒ,!32“ “ 2ìC%ì.<br />
m%2…/ ƒ…=÷…, :<br />
fig.MFX-note2.e_88<br />
64-ÿ òðèîëü Øåñòüäåñÿò÷åñòâåðòàÿ Òðèäöàòüâòîðàÿ òðèîëü<br />
Òðèäöàòüâòîðàÿ Øåñòíàäöàòàÿ òðèîëü Òðèäöàòüâòîðàÿ ñ òî÷êîé<br />
Øåñòíàäöàòàÿ Âîñüìàÿ òðèîëü Øåñòíàäöàòàÿ ñ òî÷êîé<br />
Âîñüìàÿ<br />
×åòâåðòíàÿ òðèîëü Âîñüìàÿ ñ òî÷êîé<br />
×åòâåðòü<br />
Ïîëîâèííàÿ òðèîëü ×åòâåðòü ñ òî÷êîé<br />
e“ë, ë"= , C!="= *%ë%…*, !=“C%ë%›…/ “ë,ø*%ì ä=ë*%, ,ë,<br />
“ë, ,“C%ëüƒ32“ ì…%ã% !"!K!=ö,,, 3D-.--*2 ì%›2 K/2ü<br />
%÷…ü Cë%.% !=ƒë,÷,ì.<br />
j=›ä/L ,ƒ 3D-.--*2%" %Kë=ä=2 C=!=ì2!%ì œOutput ModeB. o!,<br />
C!%“ë3ø,"=…,, ÷!ƒ *%ë%…*, "/K!,2 äë ä=……%ã% C=!=ì2!=<br />
ƒ…=÷…, œSPEAKERB. o!, C!%“ë3ø,"=…,, ÷!ƒ …=3ø…,*, "/K!,2<br />
ƒ…=÷…, œPHONESB. }2% C%ƒ"%ë,2 %C2,ì,ƒ,!%"=2ü 2!.ì!…/L<br />
.--*2 C%ä 2 ,ë, ,…/ 3“ë%", C!%“ë3ø,"=…, .<br />
Ïîëîâèííàÿ íîòà<br />
Öåëàÿ íîòà<br />
Äâîéíàÿ íîòà<br />
Öåëàÿ òðèîëü<br />
Äâîéíàÿ òðèîëü<br />
Ïîëîâèíêà ñ òî÷êîé<br />
Öåëàÿ ñ òî÷êîé<br />
e“ë, ƒ=ä=2ü "!ì ƒ=ä!›*, (Delay Time) " 2!ì,…=.<br />
äë,2ëü…%“2L …%2, ƒ=ìäë…, 2ìC= … K3ä2 "%ƒäL“2"%"=2ü<br />
…= "!ì ƒ=ä!›*, ä% K“*%…÷…%“2,. }2% “" ƒ=…% “ 2ì, ÷2%<br />
äë "!ì ƒ=ä!›*, ,ì2“ %C!äë……/L C!äë; “ë, "!ì<br />
ƒ=ä!›*, ƒ=ä=…% " 2!ì,…=. äë,2ëü…%“2L …%2 C!,<br />
ƒ=ìäë…,, 2ìC= "!ì ƒ=ä!›*, K3ä2 ,ƒì… 2ü“ C%*= …<br />
K3ä2 ä%“2,ã…32% C!äëü…% ƒ…=÷…,. n…% “%"C=ä=2 “<br />
C!äëü…/ì ƒ…=÷…,ì "!ì…, ƒ=ä!›*, C!, 3*=ƒ=…,, ã% "<br />
÷,“ë%"%ì ",ä.<br />
57
01: EQUALIZER<br />
)2/!.C%ë%“…/L .*"=ë=Lƒ! (…,ƒ, “!ä,…= x 2, "!.).<br />
fig.MFX-01<br />
L in<br />
R in<br />
4-Band EQ<br />
4-Band EQ<br />
L out<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Low Freq 200, 400 cö<br />
0…2!=ëü…= ÷=“2%2= -,ëü2!=<br />
m)<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü-<br />
…/. ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,.<br />
÷=“2%2 3“,ë,"=2“ , C!, %2!,ö=-<br />
2ëü…/. $ “…,›=2“<br />
Mid1 Freq 200 $ 8000 cö<br />
0…2!=ëü…= ÷=“2%2= -,ëü2!=<br />
q) 1<br />
Mid1 Gain -15 $ +15 äa r“,ë…, q) 1<br />
Mid1 Q 0.5, 1.0, 2.0, 4.0, 8.0<br />
d%K!%2…%“2ü -,ëü2!= q) 1.<br />
)ì "/ø ƒ…=÷…, Q, 2ì 3›<br />
C%ë%“=, …= *%2%!3þ "%ƒäL“2"3-<br />
2 -,ëü2!.<br />
Mid2 Freq 200 $ 8000 cö<br />
0…2!=ëü…= ÷=“2%2= -,ëü2!=<br />
q) 2<br />
Mid2 Gain -15 $ +15 äa r“,ë…, q) 2<br />
Mid2 Q 0.5, 1.0, 2.0, 4.0, 8.0<br />
d%K!%2…%“2ü -,ëü2!= q) 2.<br />
)ì "/ø ƒ…=÷…, Q, 2ì 3›<br />
C%ë%“=, …= *%2%!3þ "%ƒäL“2"3-<br />
2 -,ëü2!.<br />
High Freq 2000, 4000, 8000 cö<br />
0…2!=ëü…= C%ë%“= -,ëü2!=<br />
b)<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü-<br />
…/. ƒ…=÷…, . ã!%ì*%“2ü "/“%-<br />
*,. ÷=“2%2 3“,ë,"=2“ , C!,<br />
%2!,ö=2ëü…/. $ “…,›=2“<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
03: ISOLATOR<br />
}*"=ë=Lƒ!, “3?“2"……% “…,›=þ?,L ã!%ì*%“2ü , C%ƒ"%ë þ?,L<br />
“%ƒä="=2ü œ.*ƒ%2,÷“*%B ƒ"3÷=…,.<br />
fig.MFX-03<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Boost/<br />
Cut Low<br />
Boost/<br />
Cut Mid<br />
Boost/<br />
Cut High<br />
Anti Phase<br />
Low Sw<br />
Anti Phase<br />
Low Level<br />
Anti Phase<br />
Mid Sw<br />
Anti Phase<br />
Mid Level<br />
Low Boost Sw<br />
Low Boost<br />
Level<br />
Isolator<br />
Isolator<br />
-60 $ +4 äa<br />
OFF, ON<br />
0 $ 127<br />
OFF, ON<br />
0 $ 127<br />
OFF, ON<br />
0 $ 127<br />
Low Boost<br />
Low Boost<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
L out<br />
R out<br />
r“,ë…, m)/q)/b). o!, ƒ…=÷…,,<br />
-60 äa ÷=“2%2…= C%ë%“= C!=*2,÷“*,<br />
3ä=ë 2“ ,ƒ %K?ã% “,ã…=ë=, C!,<br />
ƒ…=÷…,, 0 äa 3!%"…ü %2…%“,2ëü…%<br />
,“.%ä…%ã% … ,ƒì… 2“ .<br />
q%“2% …, -3…*ö,, AntiPhase,<br />
C%äìø,"=þ?L ,…"!2,!%"=……/L<br />
“,ã…=ë C!%2,"%C%ë%›…%ã%<br />
“2!%*=…=ë= " …,ƒ*%÷=“2%2…%ì<br />
ä,=C=ƒ%….<br />
r!%"…ü ã!%ì*%“2, -3…*ö,, Antiphase.<br />
d=……/L .--*2 !=K%2=2 2%ëü*% C!,<br />
!=K%2 “% “2!%-%…,÷“*,ì<br />
“,ã…=ë%ì.<br />
q%“2% …, -3…*ö,, AntiPhase,<br />
C%äìø,"=þ?L ,…"!2,!%"=……/L<br />
“,ã…=ë C!%2,"%C%ë%›…%ã%<br />
“2!%*=…=ë= " “!ä…÷=“2%2…%ì<br />
ä,=C=ƒ%….<br />
r!%"…ü ã!%ì*%“2, .2%L -3…*ö,,.<br />
q%“2% …, K3“2!= ("2%!,÷…/L<br />
3“,ë,2ëü) …,ƒ*,. ÷=“2%2. o%ƒ"%ë 2<br />
C%ë3÷,2ü ì%?…% K=“%"% ƒ"3÷=…,.<br />
r!%"…ü K3“2!=. q2C…ü C!% "ë…,<br />
.--*2= “,ëü…% ƒ=",“,2 %2 …=“2!%*<br />
ä!3ã,. -,ëü2!%" .--*2= Isolator.<br />
02: SPECTRUM<br />
c!=-,÷“*,L .*"=ë=Lƒ! “ C!ì……%L ä%K!%2…%“2üþ -,ëü2!%".<br />
fig.MFX-02<br />
L in<br />
Spectrum<br />
L out<br />
04: LOW BOOST<br />
a3“2! ("2%!,÷…/L 3“,ë,2ëü) …,ƒ*,. ÷=“2%2.<br />
fig.MFX-04<br />
L in Low Boost 2-Band EQ<br />
L out<br />
R in<br />
Spectrum<br />
R out<br />
R in<br />
Low Boost<br />
2-Band EQ<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Band1 (250Hz)<br />
Band2 (500Hz)<br />
Band3 (1000Hz)<br />
Band4 (1250Hz)<br />
Band5 (2000Hz)<br />
Band6 (3150Hz)<br />
Band7 (4000Hz)<br />
Band8 (8000Hz)<br />
Q<br />
-15 $ +15 äa<br />
0.5, 1.0, 2.0, 4.0, 8.0<br />
r“,ë…, äë *=›ä%L ,ƒ C%ë%“<br />
nä…%"!ì……% 3C!="ë…,<br />
ä%K!%2…%“2üþ "“. -,ëü2!%"<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Boost<br />
Frequency<br />
50 $ 125 cö<br />
0…2!=ëü…= ÷=“2%2= 3“,ë,"=ì%ã%<br />
ä,=C=ƒ%…=<br />
Boost Gain 0 $ +12 äa r“,ë…, …,ƒ*,. ÷=“2%2<br />
Boost Width<br />
Low Gain<br />
High Gain<br />
WIDE, MID,<br />
NARROW<br />
-15 $ +15 äa<br />
-15 $ +15 äa<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
x,!,…= C%ë%“/ (ø,!%*= /“!ä… /<br />
3ƒ*= )<br />
r“,ë…, m). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />
“…,›=2“<br />
r“,ë…, b). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />
“…,›=2“<br />
58
05: SUPER FILTER<br />
t,ëü2! “ %÷…ü *!32/ì “C=ä%ì. )=“2%2= “!ƒ= ì%›2 C!,%ä,÷“*,<br />
,ƒì… 2ü“ .<br />
fig.MFX-05<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Filter Type<br />
Filter Slope<br />
Filter<br />
Cutoff<br />
Filter<br />
Resonance<br />
LPF, BPF, HPF,<br />
NOTCH<br />
-12, -24, -36 äa<br />
0 $ 127<br />
0 $ 127<br />
Filter Gain 0 $ +12 äa r“,ë…, -,ëü2!=<br />
Modulation<br />
Sw<br />
Modulation<br />
Wave<br />
Super Filter<br />
Super Filter<br />
OFF, ON<br />
TRI, SQR, SIN,<br />
SAW1, SAW2<br />
SAW1<br />
L out<br />
R out<br />
Š,C -,ëü2!=.<br />
o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />
C!%C3“*=ì/. ÷=“2%2.<br />
LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />
BPF: ÷=“2%2/ " %Kë=“2, ÷=“2%2/ “!ƒ=.<br />
HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=.<br />
NOTCH: ÷=“2%2/ "… %Kë=“2, ÷=“2%2/<br />
“!ƒ=.<br />
t%!ì= “C=ä= *!,"%L -,ëü2!=<br />
-36 äa: %÷…ü *!32=<br />
-24 äa: *!32=<br />
-12 äa: C%ë%ã=<br />
)=“2%2= “!ƒ=. )ì "/ø ƒ…=÷…,<br />
C=!=ì2!=, 2ì "/ø ÷=“2%2=.<br />
cë3K,…= !ƒ%…=…“=. r“,ë,"=2 ä,=C=ƒ%…<br />
" %Kë=“2, ÷=“2%2/ “!ƒ=.<br />
b*ëþ÷…,/%2*ëþ÷…, C!,%ä,÷“*%L<br />
ì%ä3ë ö,,<br />
t%!ì= "%ë…/ LFO<br />
TRI: 2!3ã%ëü…=<br />
SQR: *"=ä!=2…=<br />
SIN: “,…3“%,ä=ëü…=<br />
SAW1: C,ë%%K!=ƒ…=<br />
SAW2: %K!=2…%-C,ë%%K!=ƒ…=<br />
SAW2<br />
Rate<br />
0.05 $ 10.00 Hz,<br />
note<br />
)=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Attack 0 $ 127<br />
q*%!%“2ü ,ƒì……, ÷=“2%2/ “!ƒ=. d=2<br />
"/!=›……/L .--*2 C!, Modulation<br />
Wave = SQR, SAW1 ,ë, SAW2.<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
06: STEP FILTER<br />
t,ëü2!, ÷=“2%2= “!ƒ= *%2%!%ã% ì%›2 ,ƒì… 2ü“ C%ø=ã%"%.<br />
h“C%ë…,2ëü ì%›2 “%ƒä="=2ü “%K“2"……/ C=22!…/ äë 3C!="ë…,<br />
÷=“2%2%L “!ƒ=.<br />
fig.MFX-06<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Step 01$16 0 $ 127 )=“2%2= “!ƒ= …= *=›ä%ì ,ƒ ø=ã%"<br />
Rate<br />
0.05 $ 10.00 Hz,<br />
note<br />
)=“2%2= ì%ä3ë ö,,<br />
Attack 0 $ 127<br />
q*%!%“2ü ,ƒì……, ÷=“2%2/ “!ƒ= C!,<br />
C!.%ä %2 ø=ã= * ø=ã3<br />
Filter Type<br />
Filter Slope<br />
Filter<br />
Resonance<br />
}--*2 3C!="ë 2 "!.…,ì, ã=!ì%…,*=ì,, ÷2% äë=2 ƒ"3* K%ë<br />
÷,“2/ì , !=ƒK%!÷,"/ì.<br />
fig.MFX-07<br />
LPF, BPF, HPF,<br />
NOTCH<br />
-12, -24, -36 äa<br />
0 $ 127<br />
Filter Gain 0 $ +12 äa r“,ë…, -,ëü2!=<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
07: ENHANCER<br />
L in<br />
R in<br />
Enhancer<br />
Enhancer<br />
Step Filter<br />
Step Filter<br />
Mix<br />
Mix<br />
L out<br />
R out<br />
Š,C -,ëü2!=.<br />
o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />
C!%C3“*=ì/. ÷=“2%2.<br />
LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />
BPF: ÷=“2%2/ " %Kë=“2, ÷=“2%2/ “!ƒ=.<br />
HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=.<br />
NOTCH: ÷=“2%2/ "… %Kë=“2, ÷=“2%2/<br />
“!ƒ=.<br />
t%!ì= “C=ä= *!,"%L -,ëü2!=<br />
-12 äa: C%ë%ã=<br />
-24 äa: *!32=<br />
-36 äa: %÷…ü *!32=<br />
cë3K,…= !ƒ%…=…“=. r“,ë,"=2 ä,=C=ƒ%…<br />
" %Kë=“2, ÷=“2%2/ “!ƒ=.<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
L out<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Sens 0 $ 127 )3"“2",2ëü…%“2ü .--*2=<br />
Mix 0 $ 127<br />
r!%"…ü ã…!,!3ì/. .--*-<br />
2%ì ã=!ì%…,*<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,-<br />
2ëü…/. ƒ…=÷…, . ã!%ì*%“2ü<br />
…,ƒ*,. ÷=“2%2 3“,ë,"=2“ ,<br />
C!, %2!,ö=2ëü…/. $ “…,›=2-<br />
“ .<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,-<br />
2ëü…/. ƒ…=÷…, . ã!%ì*%“2ü<br />
"/“%*,. ÷=“2%2 3“,ë,"=2“ ,<br />
C!, %2!,ö=2ëü…/. $ “…,›=2-<br />
“ .<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
59
08: AUTO WAH<br />
}--*2 œ="2%-"=3B, 2.. -,ëü2! “ C!,%ä,÷“*,ì ,ƒì……,ì<br />
÷=“2%2/.<br />
fig.MFX-08<br />
L in<br />
Auto Wah<br />
2-Band EQ<br />
L out<br />
10: SPEAKER SIMULATOR<br />
hì,2=ö, *=K,…2= , ì,*!%-%…=.<br />
fig.MFX-10<br />
L in<br />
Speaker<br />
L out<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Filter Type LPF, BPF<br />
Š,C -,ëü2!=.<br />
o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />
C!%C3“*=ì/. ÷=“2%2.<br />
LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />
BPF: ÷=“2%2/ " %Kë=“2, ÷=“2%2/ “!ƒ=.<br />
Manual 0 $ 127 r“2=…%"*= ö…2!=ëü…%L ÷=“2%2/ .--*2=<br />
Peak 0 $ 127<br />
cë3K,…= .--*2= " %Kë=“2, ö…2!=ëü…%L<br />
÷=“2%2/. )ì "/ø ƒ…=÷…, C=!=ì2!=,<br />
2ì 3› C%ë%“=.<br />
Sens 0 $ 127 )3"“2",2ëü…%“2ü -,ëü2!=<br />
Polarity UP, DOWN<br />
m=“2!%L*= C%ë !…%“2, LFO.<br />
UP: C!, ƒ=C3“* ä",›…, ,ä2 " “2%!%…3<br />
3"ë,÷…, ÷=“2%2/.<br />
DOWN: C!, ƒ=C3“* ä",›…, ,ä2 "<br />
“2%!%…3 3ì…üø…, ÷=“2%2/.<br />
Rate<br />
0.05 $ 10.00 Hz,<br />
note<br />
)=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Phase 0 $ 180 ã!=ä<br />
qä",ã -=ƒ/ ì›ä3 C!="/ì , ë"/ì<br />
“2!%*=…=ë=ì,<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
09: HUMANIZER<br />
}--*2 ä%K="ë 2 ãë=“…/ ƒ"3*,, ,ì,2,!3 ÷ë%"÷“*,L ã%ë%“.<br />
fig.MFX-09<br />
L in<br />
R in<br />
Auto Wah<br />
Overdrive<br />
2-Band EQ<br />
Formant<br />
R out<br />
2-Band<br />
EQ<br />
L out<br />
Pan L<br />
Pan R<br />
R out<br />
R in<br />
Speaker<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Speaker Type (“ì. 2=Kë,ö3) Š,C *=K,…2=<br />
Mic Setting 1, 2, 3<br />
p=“C%ë%›…, ì,*!%-%…=, %2<br />
…=,K%ë Kë,ƒ*%ã% (1) ä%<br />
…=,K%ë ä=ëü…ã% (3).<br />
Mic Level 0 $ 127 c!%ì*%“2ü ì,*!%-%…=<br />
Direct Level 0 $ 127 c!%ì*%“2ü C! ì%ã% “,ã…=ë=<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
u=!=*2!,“2,*, *=K,…2%"<br />
o=!=ì2! œd,…=ì,*B %C!äë 2 ä,=ì2! (" äþLì=.) , *%ë,÷“2"%<br />
ä,…=ì,*%" " *=K,…2.<br />
g…=÷…, j%!C3“ d,…=ì,* l,*!%-%…<br />
SMALL 1 ì=ë…ü*,L %2*!/2/L 10 ä,…=ì,÷“*,L<br />
SMALL 2 ì=ë…ü*,L %2*!/2/L 10 ä,…=ì,÷“*,L<br />
MIDDLE %2*!/2/L 12 x 1 ä,…=ì,÷“*,L<br />
JC-120 %2*!/2/L 12 x 2 ä,…=ì,÷“*,L<br />
BUILT-IN 1 %2*!/2/L 12 x 2 ä,…=ì,÷“*,L<br />
BUILT-IN 2 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />
BUILT-IN 3 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />
BUILT-IN 4 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />
BUILT-IN 5 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />
BG STACK 1 ƒ=*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />
BG STACK 2 K%ëüø%L ƒ=*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />
MS STACK 1 K%ëüø%L ƒ=*!/2/L 12 x 4 *%…ä…“=2%!…/L<br />
MS STACK 2 K%ëüø%L ƒ=*!/2/L 12 x 4 *%…ä…“=2%!…/L<br />
METAL STACK K%ëüø%L ä"%L…%L “2.* 12 x 4 *%…ä…“=2%!…/L<br />
2-STACK K%ëüø%L ä"%L…%L “2.* 12 x 4 *%…ä…“=2%!…/L<br />
3-STACK K%ëüø%L 2!%L…%L “2.* 12 x 4 *%…ä…“=2%!…/L<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Drive Sw OFF, ON b*ëþ÷…,/%2*ëþ÷…, C!3“,ë…,<br />
Drive 0 $ 127 cë3K,…= C!3“,ë…,<br />
Vowel1 a, e, i, o, u<br />
Vowel2 a, e, i, o, u<br />
b/K%! ãë=“…/. ƒ"3*%"<br />
Rate<br />
0.05 $ 10.00 Hz,<br />
note<br />
)=“2%2= “ì…/ ãë=“…/.<br />
Depth 0 $ 127 cë3K,…= .--*2=<br />
Input Sync<br />
Sw<br />
OFF, ON<br />
b*ëþ÷…, (ON)/%2*ëþ÷…, (OFF)<br />
“,….!%…,ƒ=ö,, ƒ=C3“*= LFO %2 ".%ä…%ã%<br />
“,ã…=ë=.<br />
Input Sync<br />
Threshold<br />
0 $ 127 o%!%ã ã!%ì*%“2, C!ƒ=C3“*= LFO<br />
Manual 0 $ 100<br />
o%!%ã C!*ëþ÷…, …=K%!%" ãë=“…/.<br />
Vowel 1/2<br />
49 , ì…: cë=“…= 1 ƒ"3÷,2 ä%ëüø,<br />
÷ì ãë=“…= 2.<br />
50: cë=“…/ 1 , 2 ƒ"3÷=2 !="…% "!ì .<br />
51 , K%ë: cë=“…= 2 ƒ"3÷,2 ä%ëüø,<br />
÷ì ãë=“…= 1.<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Pan L64 $ 63R o=…%!=ì= .--*2=<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
60
11: PHASER<br />
q2!%-=ƒ!. qìø,"=…, ì%ä3ë,!%"=……%ã% “,ã…=ë= “ ,“.%ä…/ì.<br />
fig.MFX-11<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Mode<br />
4-STAGE,<br />
8-STAGE,<br />
j%ë,÷“2"% “2=ä,L -=ƒ!=<br />
12-STAGE<br />
Manual 0 $ 127<br />
r“2=…%"*= K=ƒ%"%L ÷=“2%2/,<br />
…=÷,…= “ *%2%!%L<br />
ì%ä3ë,!32“ ƒ"3*.<br />
Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Polarity INVERSE, SYNCHRO<br />
r“2=…%"*= C%ë !…%“2, äë LFO<br />
C!="%ã% , ë"%ã% *=…=ë%".<br />
INVERSE: -=ƒ/ C!="%ã% ,<br />
ë"%ã% *=…=ë= ,…"!2,!3þ2“ .<br />
o!, !=K%2 “ ì%…%“,ã…=ë%ì .2%<br />
C%ƒ"%ë 2 “%ƒä="=2ü<br />
“2!%.--*2.<br />
SYNCHRO: -=ƒ/ ë"%ã% ,<br />
C!="%ã% *=…=ë%" “%"C=ä=þ2.<br />
h“C%ëüƒ3L2 C!, !=K%2 “%<br />
“2!%“,ã…=ë%ì.<br />
Resonance 0 $ 127 cë3K,…= !ƒ%…=…“=<br />
Cross<br />
Feedback<br />
o%“2C……% ,ƒì… þ?,L“ .--*2 -=ƒ!=.<br />
fig.MFX-12<br />
Phaser<br />
Phaser<br />
-98 $ +98%<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />
-=ƒ= ,…"!2,!32“ .<br />
Mix 0 $ 127 r!%"…ü -=ƒ!=<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
12: STEP PHASER<br />
L in<br />
R in<br />
Step Phaser<br />
Step Phaser<br />
Mix<br />
Mix<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
L out<br />
R out<br />
L out<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Mode<br />
4-STAGE, 8-STAGE,<br />
12-STAGE<br />
),“ë% “2=ä,L -=ƒ!=<br />
Manual 0 $ 127<br />
r“2=…%"*= K=ƒ%"%L ÷=“2%2/,<br />
…=÷,…= “ *%2%!%L<br />
ì%ä3ë,!32“ ƒ"3*.<br />
Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Mix<br />
Mix<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Polarity INVERSE, SYNCHRO<br />
r“2=…%"*= C%ë !…%“2, äë LFO<br />
C!="%ã% , ë"%ã% *=…=ë%".<br />
INVERSE: -=ƒ/ C!="%ã% ,<br />
ë"%ã% *=…=ë= ,…"!2,!3þ2“ .<br />
o!, !=K%2 “ ì%…%“,ã…=ë%ì .2%<br />
C%ƒ"%ë 2 “%ƒä="=2ü<br />
“2!%.--*2.<br />
SYNCHRO: -=ƒ/ ë"%ã% ,<br />
C!="%ã% *=…=ë%" “%"C=ä=þ2.<br />
h“C%ëüƒ3L2 C!, !=K%2 “%<br />
“2!%“,ã…=ë%ì.<br />
Resonance 0 $ 127 cë3K,…= !ƒ%…=…“=<br />
Cross<br />
Feedback<br />
l…%ã%“2=ä,L…/L -=ƒ! “ K%ëüø%L ãë3K,…%L .--*2=.<br />
fig.MFX-13<br />
-98 $ +98%<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />
-=ƒ= ,…"!2,!32“ .<br />
Step Rate 0.10 $ 20.00 Hz, note )=“2%2= “ì…/ “2=ä,, -=ƒ!=<br />
Mix 0 $ 127 r!%"…ü -=ƒ!=<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“-<br />
2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />
…/. $ “…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“-<br />
2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />
…/. $ “…,›=2“<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
13: MULTI STAGE PHASER<br />
L in<br />
R in<br />
Multi Stage<br />
Phaser<br />
Resonance<br />
Mix<br />
2-Band<br />
EQ<br />
L out<br />
Pan L<br />
Pan R<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Mode<br />
4-STAGE,<br />
8-STAGE,<br />
12-STAGE,<br />
16-STAGE,<br />
j%ë,÷“2"% “2=ä,L -=ƒ!=<br />
20-STAGE,<br />
24-STAGE<br />
Manual 0 $ 127<br />
r“2=…%"*= K=ƒ%"%L ÷=“2%2/,<br />
…=÷,…= “ *%2%!%L<br />
ì%ä3ë,!32“ ƒ"3*.<br />
Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Resonance 0 $ 127 cë3K,…= !ƒ%…=…“=<br />
Mix 0 $ 127 r!%"…ü -=ƒ!=<br />
Pan L64 $ 63R q2!%C=…%!=ì= .--*2=<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü-<br />
…/. ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,.<br />
÷=“2%2 3“,ë,"=2“ , C!, %2!,-<br />
ö=2ëü…/. $ “…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü-<br />
…/. ƒ…=÷…, . ã!%ì*%“2ü "/“%-<br />
*,. ÷=“2%2 3“,ë,"=2“ , C!,<br />
%2!,ö=2ëü…/. $ “…,›=2“<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
61
14: INFINITE PHASER<br />
t=ƒ! “ C%“2% ……/ì 3"ë,÷…,ì/“…,›…,ì ÷=“2%2/, “ *%2%!%L<br />
ì%ä3ë,!32“ ƒ"3*.<br />
fig.MFX-14<br />
L in<br />
R in<br />
Infinite Phaser<br />
2-Band EQ<br />
L out<br />
Pan L<br />
Pan R<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Mode 1, 2, 3, 4<br />
a%ë "/“%*, ƒ…=÷…, “%ƒä=þ2<br />
K%ë ãë3K%*,L .--*2.<br />
Speed -100 $ +100<br />
q*%!%“2ü "%ƒ!=“2=…, ,ë, “…,-<br />
›…, ÷=“2%2/, …= *%2%!%L K3-<br />
ä2 C!%,“.%ä,2ü ì%ä3ë ö,<br />
(œ+B: 3"ë,÷,"=2“ / œ-B: “…,›=-<br />
2“ )<br />
Resonance 0 $ 127 cë3K,…= !ƒ%…=…“=<br />
Mix 0 $ 127 r!%"…ü -=ƒ!=<br />
Pan L64 $ 63R q2!%C=…%!=ì= .--*2=<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü-<br />
…/. ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,.<br />
÷=“2%2 3“,ë,"=2“ , C!, %2!,ö=-<br />
2ëü…/. $ “…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü-<br />
…/. ƒ…=÷…, . ã!%ì*%“2ü "/“%-<br />
*,. ÷=“2%2 3“,ë,"=2“ , C!,<br />
%2!,ö=2ëü…/. $ “…,›=2“<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
16: STEP RING MODULATOR<br />
j%ë%*%ëü…/L ì%ä3ë 2%! “ 16-ø=ã%"/ì “*"…“%!%ì äë “%ƒä=…,<br />
ì%ä3ë ö,%……/. C=22!…%".<br />
fig.MFX-16<br />
L in<br />
R in<br />
Step Ring Mod<br />
Step Ring Mod<br />
2-Band EQ<br />
2-Band EQ<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
L out<br />
R out<br />
Step 01$16 0 $ 127<br />
)=“2%2= *%ë%*%ëü…%L ì%ä3ë ö,,<br />
…= *=›ä%ì ,ƒ ø=ã%".<br />
Rate<br />
0.05$10.00 Hz, note<br />
)=“2%2= 16 “ì…/ ø=ã%" “*"…-<br />
“%!=.<br />
Attack 0 $ 127<br />
q*%!%“2ü ,ƒì……, ÷=“2%2/<br />
ì%ä3ë ö,, %2 %ä…%ã% ø=ã=<br />
“*"…“%!= ä% ä!3ã%ã%<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,.<br />
÷=“2%2 3“,ë,"=2“ , C!,<br />
%2!,ö=2ëü…/. $ “…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“-<br />
2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü…/.<br />
$ “…,›=2“<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,)<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
15: RING MODULATOR<br />
}--*2, C!,ì… þ?,L *% ".%ä…%ì3 “,ã…=ë3 =ìCë,23ä…3þ<br />
ì%ä3ë ö,þ, C!,ä=þ?3þ ƒ"3*3 œ*%ë%*%ë%C%ä%K…/LB .=!=*2!.<br />
)=“2%23 ì%ä3ë ö,,, " “"%þ %÷!äü, ì%›…% ,ƒì… 2ü " ƒ=",“,ì%“2,<br />
%2 3!%"… ".%ä…%ã% “,ã…=ë=.<br />
fig.MFX-15<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Frequency 0 $ 127 )=“2%2= ì%ä3ë ö,,.<br />
Sens 0 $ 127 cë3K,…= ì%ä3ë ö,,.<br />
Polarity UP, DOWN<br />
o=!=ì2! %C!äë 2 …=C!="ë…,<br />
ì%ä3ë ö,, ÷=“2%2/ ""!. (UP) ,ë, "…,ƒ<br />
(DOWN).<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />
“…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />
“…,›=2“<br />
Balance<br />
Ring Mod<br />
Ring Mod<br />
D100:0W $<br />
D0:100W<br />
2-Band EQ<br />
2-Band EQ<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
L out<br />
R out<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
17: TREMOLO<br />
o!,%ä,÷“*% ,ƒì……, ã!%ì*%“2, (2!ì%ë%).<br />
fig.MFX-17a<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Mod Wave<br />
Tremolo<br />
Tremolo<br />
TRI, SQR, SIN, SAW1,<br />
SAW2<br />
SAW1<br />
2-Band EQ<br />
2-Band EQ<br />
L out<br />
R out<br />
t%!ì= "%ë…/ ì%ä3ë ö,,<br />
TRI: 2!3ã%ëü…=<br />
SQR: *"=ä!=2…=<br />
SIN: “,…3“%,ä=ëü…=<br />
SAW1/2: C,ë%%K!=ƒ…=<br />
SAW2<br />
Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= .--*2=<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />
“…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />
“…,›=2“<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
62
18: AUTO PAN<br />
0,*ë,÷“*% C=…%!=ì,!%"=…, “,ã…=ë=.<br />
fig.MFX-18a<br />
L in Auto Pan 2-Band EQ<br />
L out<br />
20: SLICER<br />
œp=ƒ!ƒ= B ƒ"3* …= %2äëü…/ -!=ãì…2/, ä=……/L .--*2<br />
C!%K!=ƒ32 *=…2,ë……/L 2ìK! (…=C!,ì!, “2!3……/) "<br />
!,2ì,÷“*, ì3ƒ/*=ëü…/ -!=ƒ/.<br />
fig.MFX-20<br />
R in<br />
Auto Pan<br />
2-Band EQ<br />
R out<br />
L in<br />
Slicer<br />
L out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Mod Wave<br />
16-ø=ã%"/L “*"…“%! äë ="2%ì=2,÷“*%ã% C=…%!=ì,!%"=…, .<br />
fig.MFX-19<br />
TRI, SQR, SIN, SAW1,<br />
SAW2<br />
t%!ì= "%ë…/ ì%ä3ë ö,,<br />
TRI: 2!3ã%ëü…=<br />
SQR: *"=ä!=2…=<br />
SIN: “,…3“%,ä=ëü…=<br />
SAW1/2: C,ë%%K!=ƒ…=<br />
Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= .--*2=<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b)<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
19: STEP PAN<br />
L in<br />
R in<br />
SAW1<br />
R<br />
L<br />
Step Pan<br />
Step Pan<br />
SAW2<br />
R<br />
L<br />
L out<br />
R out<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Step 01$16 0 $ 127 c!%ì*%“2ü …= *=›ä%ì ,ƒ ø=ã%"<br />
Rate<br />
0.05 $ 10.00<br />
Hz, note<br />
Attack 0 $ 127<br />
Input Sync<br />
Sw<br />
Input Sync<br />
Threshold<br />
Mode<br />
OFF, ON<br />
0 $ 127<br />
LEGATO,<br />
SLASH<br />
Shuffle 0 $ 127<br />
Slicer<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
R out<br />
)=“2%2= “ì…/ ø=ã%" “*"…“%!=<br />
q*%!%“2ü “ì…/ ã!%ì*%“2, ì›ä3 ø=ã=ì,<br />
“*"…“%!=<br />
o=!=ì2! %C!äë 2, K3ä2 ë, ƒ=C3“*<br />
C%“ëä%"=2ëü…%“2, “,….!%…,ƒ,!%"=2ü“<br />
%2 …=÷=ë= …%"%L …%2/ (ON) ,ë, …2 (OFF)<br />
o%!%ã ã!%ì*%“2, äë !=“C%ƒ…="=…, …%"%L<br />
…%2/<br />
o=!=ì2! %C!äë 2 .=!=*2! “ì…/<br />
ã!%ì*%“2, C!, C!.%ä %2 %ä…%ã% ø=ã= *<br />
ä!3ã%ì3.<br />
LEGATO: Cë="…= “ì…= ã!%ì*%“2,. e“ë,<br />
ã!%ì*%“2ü “%“ä…,. ø=ã%" “%"C=ä=2, %…,<br />
K3ä32 ƒ"3÷=2ü “ë,2…%.<br />
SLASH: C!, C!.%ä %2 %ä…%ã% ø=ã= *<br />
ä!3ã%ì3 ã!%ì*%“2ü “…=÷=ë= “K!=“/"=2“ "<br />
0, = ƒ=2ì 32“=…="ë,"=2“ …= 3!%"…<br />
“ëä3þ?ã% ø=ã=. d=› “ë, 3!%"…,<br />
ã!%ì*%“2, “%“ä…,. ø=ã%" “%"C=ä=þ2, %…,<br />
K3ä32 ƒ"3÷=2ü !=ƒäëü…%.<br />
p,2ì,÷“*,L “ä",ã ÷2…/. 3ƒë%"<br />
“*"…“%!= %2…%“,2ëü…% …÷2…/.<br />
(œø=--ëB, œ“",…ãB).<br />
)ì "/ø ƒ…=÷…,, 2ì äë,2ëü…<br />
ƒ=ä!›*=.<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Step 01$16 L64 $ 63R o=…%!=ì= …= *=›ä%ì ,ƒ ø=ã%"<br />
Rate 0.05 $ 10.00 Hz, note )=“2%2= “ì…/ ø=ã%" “*"…“%!=<br />
Attack 0 $ 127<br />
Input Sync Sw<br />
Input Sync<br />
Threshold<br />
OFF, ON<br />
0 $ 127<br />
q*%!%“2ü “ì…/ C=…%!=ì/ %2<br />
%ä…%ã% ø=ã= * ä!3ã%ì3<br />
o=!=ì2! %C!äë 2, K3ä2 ë,<br />
ƒ=C3“* C%“ëä%"=2ëü…%“2,<br />
“,….!%…,ƒ,!%"=2ü“ %2 …=÷=ë=<br />
…%"%L …%2/ (ON) ,ë, …2 (OFF)<br />
o%!%ã ã!%ì*%“2, äë<br />
!=“C%ƒ…="=…, …%"%L …%2/<br />
Level 0 $ 127 nK?= ã!%ì*%“2ü<br />
63
21: ROTARY<br />
}--*2 Rotary ,ì,2,!32 ƒ"3÷=…, "!=?=þ?,.“ ä,…=ì,*%",<br />
…*%ãä= ø,!%*% !=“C!%“2!=………/L äë %K!=K%2*, ƒ"3÷=…,<br />
.ë*2!%%!ã=…=. q 2ìK!=ì, .ë*2!%%!ã=…= %… “%÷2=2“ …=,K%ë<br />
“2“2"……%.<br />
fig.MFX-21<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Speed<br />
SLOW, FAST<br />
o!*ëþ÷…, ÷=“2%2/ "!=?…,<br />
ä",ã=2ë .<br />
SLOW: ƒ=ìäë…, ä% ÷=“2%2/,<br />
%C!äë……%L C=!=ì2!%ì Slow<br />
Rate.<br />
FAST: 3“*%!…, ä% ÷=“2%2/,<br />
ƒ=ä=……%L C=!=ì2!%ì Fast Rate.<br />
Woofer Slow<br />
Speed<br />
Woofer Fast<br />
Speed<br />
Woofer<br />
Acceleration<br />
l%ä,-,ö,!%"=……/L .--*2 Rotary “ ä%C%ë…,2ëü…/ì 3“,ë…,ì<br />
…,ƒ*,. ÷=“2%2.<br />
d=……/L .--*2 C!%,“.%ä,2 %2 "“2!%……%ã% " .ë*2!%%!ã=…/ “!,,<br />
<strong>Roland</strong> VK "!=?=þ?ã%“ ä,…=ì,*=.<br />
fig.MFX-22<br />
0.05 $ 10.00 cö<br />
0.05 $ 10.00 cö<br />
0 $ 15<br />
Woofer Level 0 $ 127<br />
Tweeter Slow<br />
Speed<br />
0.05 $ 10.00 cö<br />
Tweeter Fast<br />
Speed<br />
0.05 $ 10.00 cö<br />
Tweeter<br />
Acceleration<br />
0$15<br />
Tweeter Level 0 $ 127<br />
läë……= ÷=“2%2= "!=?…,<br />
(SLOW) …,ƒ*%÷=“2%2…%ã% ä,…=ì,*=<br />
a/“2!= ÷=“2%2= "!=?…, (FAST)<br />
…,ƒ*%÷=“2%2…%ã% ä,…=ì,*=<br />
r“*%!…, "!=?…, …,ƒ*%÷=“2%2-<br />
…%ã% ä,…=ì,*= %2 %ä…%L ÷=“2%2/<br />
ä% ä!3ã%L. )ì "/ø ƒ…=÷…, C=-<br />
!=ì2!=, 2ì K%ëüø 3“*%!…,.<br />
c!%ì*%“2ü …,ƒ*%÷=“2%2…%ã%<br />
ä,…=ì,*=<br />
À…=ë%ã,÷…/ C=!=ì2!/ äë<br />
"/“%*%÷=“2%2…%ã% ä,…=ì,*=<br />
Separation 0 $ 127 o!%“2!=…“2"……= ø,!,…= ƒ"3*=<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
22: VK ROTARY<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Speed<br />
SLOW, FAST<br />
o!*ëþ÷…, ÷=“2%2/<br />
"!=?…, ä,…=ì,*=.<br />
Brake<br />
OFF, ON<br />
b*ëþ÷…,/"/*ëþ÷…, "!=?-<br />
…, . o!, ƒ…=÷…,, ON "!=?-<br />
…, C%“2C……% C!*!=?=2“ .<br />
o!, ƒ…=÷…,, OFF ÷=“2%2= "!=-<br />
?…, C%“2C……% "%ƒ"!=?=2-<br />
“ * C!ä/ä3?ì3 ƒ…=÷…,þ.<br />
Woofer Slow<br />
Speed<br />
Woofer Fast<br />
Speed<br />
Rotary<br />
Rotary<br />
0.05 $ 10.00 cö<br />
0.05 $ 10.00 cö<br />
L out<br />
R out<br />
2-Band EQ<br />
2-Band EQ<br />
L out<br />
R out<br />
läë……= ÷=“2%2= "!=?…,<br />
(SLOW) …,ƒ*%÷=“2%2…%ã%<br />
ä,…=ì,*=<br />
a/“2!= ÷=“2%2= "!=?…,<br />
(FAST) …,ƒ*%÷=“2%2…%ã%<br />
ä,…=ì,*=<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Woofer Trans<br />
Up<br />
Woofer Trans<br />
Down<br />
q2!%-%…,÷“*,L .%!3“. b“2!%……/L -,ëü2! “ë3›,2 äë<br />
ä%C%ë…,2ëü…%ã% 3C!="ë…, ƒ"3÷=…,ì .--*2=.<br />
fig.MFX-23<br />
0 $ 127<br />
0 $ 127<br />
Woofer Level 0 $ 127<br />
Tweeter Slow<br />
Speed<br />
0.05 $ 10.00 cö<br />
Tweeter Fast<br />
Speed<br />
0.05 $ 10.00 cö<br />
Tweeter Trans<br />
Up<br />
0 $ 127<br />
Tweeter Trans<br />
Down<br />
0 $ 127<br />
Tweeter Level 0 $ 127<br />
r“*%!…, "!=?…, …,ƒ*%÷=“-<br />
2%2…%ã% ä,…=ì,*= %2 ÷=“2%2/<br />
Slow ä% ÷=“2%2/ Fast. )ì "/ø<br />
ƒ…=÷…, C=!=ì2!=, 2ì K/“2-<br />
! 3“*%!…,.<br />
r“*%!…, "!=?…, …,ƒ*%÷=“-<br />
2%2…%ã% ä,…=ì,*= %2 ÷=“2%2/<br />
Fast ä% ÷=“2%2/ Slow. )ì "/ø<br />
ƒ…=÷…, C=!=ì2!=, 2ì K/“2-<br />
! 3“*%!…,.<br />
c!%ì*%“2ü …,ƒ*%÷=“2%2…%ã%<br />
ä,…=ì,*=<br />
À…=ë%ã,÷…/ C=!=ì2!/ äë<br />
"/“%*%÷=“2%2…%ã% ä,…=ì,*=<br />
Spread 0 $ 10<br />
x,!,…= “2!%K=ƒ/ .--*2=.<br />
)ì K%ëüø ƒ…=÷…,, 2ì ø,!<br />
“2!%K=ƒ=.<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
23: CHORUS<br />
L in<br />
R in<br />
Chorus<br />
Chorus<br />
Balance D<br />
Balance D<br />
Balance W<br />
Balance W<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
L out<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Filter Type OFF, LPF, HPF<br />
Š,C -,ëü2!=.<br />
o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />
C!%C3“*=ì/. ÷=“2%2.<br />
OFF: -,ëü2! %2*ëþ÷…<br />
LPF: ÷=“2%2/ …,› ÷=“2%2/<br />
“!ƒ=.<br />
HPF: ÷=“2%2/ "/ø ÷=“2%2/<br />
“!ƒ=.<br />
Cutoff Freq 200 $ 8000 cö )=“2%2= “!ƒ=<br />
Pre Delay 0.0 $ 100.0 ì“<br />
g=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë=ì,<br />
Rate 0.05$10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Phase 0 $ 180 ã!=ä t=ƒ%"/L “ä",ã .--*2=<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />
“…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“-<br />
2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />
…/. $ “…,›=2“<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
64
24: FLANGER<br />
q2!%-%…,÷“*,L -ë.…›! (-=ƒ/ LFO ë"%ã% , C!="%ã% *=…=ë%"<br />
“%"C=ä=þ2). }--*2 “%ƒä=2 !ƒ%…=…“ “ ì2=ëë,÷“*,ì C!,ƒ"3*%ì,<br />
C%ä%K…/L "ƒë23 ,ë, C%“=ä* !=*2,"…%ã% “=ì%ë2=. dë<br />
ä%C%ë…,2ëü…%ã% 3C!="ë…, ƒ"3÷=…,ì .--*2%ì C!ä3“ì%2!…<br />
"“2!%……/L -,ëü2!.<br />
fig.MFX-24<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Filter Type<br />
Flanger<br />
Feedback<br />
Feedback<br />
OFF,<br />
LPF,<br />
HPF<br />
Flanger<br />
Balance D<br />
Balance D<br />
2-Band<br />
EQ<br />
Balance W<br />
Balance W<br />
2-Band<br />
EQ<br />
L out<br />
R out<br />
Š,C -,ëü2!=.<br />
o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />
C!%C3“*=ì/. ÷=“2%2.<br />
OFF: -,ëü2! %2*ëþ÷…<br />
LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />
HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=<br />
Cutoff Freq 200 $ 8000 cö )=“2%2= “!ƒ=<br />
Pre Delay 0.0 $ 100.0 ì“<br />
g=ä!›*= ì›ä3 C! ì/ì , %K!=-<br />
K%2=……/ì “,ã…=ë=ì,<br />
Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Phase 0 $ 180 ã!=ä t=ƒ%"/L “ä",ã .--*2=<br />
Feedback -98 $ +98%<br />
cë3K,…= %K!=2…%L “" ƒ,. o!, %2-<br />
!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />
,…"!2,!32“ .<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Filter Type<br />
x“2,-=ƒ…/L .%!3“ äë C%ë3÷…, K%ã=2%ã% C!%“2!=…“2"……%ã%<br />
ƒ"3÷=…, .<br />
fig.MFX-26<br />
OFF,<br />
LPF,<br />
HPF<br />
Š,C -,ëü2!=.<br />
o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />
C!%C3“*=ì/. ÷=“2%2.<br />
OFF: -,ëü2! %2*ëþ÷…<br />
LPF: ÷=“2%2/ …,› ÷=“2%2/<br />
“!ƒ=.<br />
HPF: ÷=“2%2/ "/ø ÷=“2%2/<br />
“!ƒ=<br />
Cutoff Freq 200 $ 8000 cö )=“2%2= “!ƒ=<br />
Pre Delay 0.0 $ 100.0 ì“<br />
g=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë=ì,<br />
Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Phase 0 $ 180 ã!=ä t=ƒ%"/L “ä",ã .--*2=<br />
Feedback -98 $ +98%<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />
,…"!2,!32“ .<br />
Step Rate 0.10 $ 20.00 Hz, note )=“2%2= “ì…/ ø=ã%"<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />
“…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“-<br />
2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />
…/. $ “…,›=2“<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
26: HEXA-CHORUS<br />
L in<br />
Balance D<br />
Hexa Chorus<br />
L out<br />
Balance W<br />
Balance W<br />
R in<br />
Balance D<br />
R out<br />
25: STEP FLANGER<br />
të.…›!, 3 *%2%!%ã% "/“%2= ì%ä3ë ö,, ì… 2“ C%ø=ã%"%. )=“2%2=<br />
“ì…/ ø=ã%" ì%›2 K/2ü ƒ=ä=…= " 2!ì,…=. äë,2ëü…%“2L …%2<br />
%2…%“,2ëü…% 3*=ƒ=……%ã% 2ìC=.<br />
fig.MFX-25<br />
L in<br />
R in<br />
Step Flanger<br />
Feedback<br />
Feedback<br />
Step Flanger<br />
Balance D<br />
Balance D<br />
2-Band<br />
EQ<br />
Balance W<br />
Balance W<br />
2-Band<br />
EQ<br />
L out<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Pre Delay 0.0 $ 100.0 ì“<br />
g=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë=ì,<br />
Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Pre Delay<br />
Deviation<br />
Depth<br />
Deviation<br />
0 $ 20<br />
-20$ +20<br />
Pan Deviation 0 $ 20<br />
Balance D100:0W $ D0:100W<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
p=ƒK!%“ C=!=ì2!%" Pre Delay<br />
ì›ä3 !=ƒë,÷…/ì, ã%ë%“=ì,<br />
.%!3“=<br />
p=ƒK!%“ C=!=ì2!%" Depth ì›ä3<br />
!=ƒë,÷…/ì, ã%ë%“=ì, .%!3“=<br />
p=ƒK!%“ *=›ä%ã% ,ƒ ã%ë%“%"<br />
.%!3“= C% “2!%C=…%!=ì.<br />
0: "“ ã%ë%“= .%!3“=<br />
C%ƒ,ö,%…,!3þ2“ " ö…2!.<br />
20: ã%ë%“= .%!3“= !=“C!äë…/ “<br />
,…2!"=ë%ì 60 %2…%“,2ëü…%<br />
ö…2!=.<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D)<br />
, %K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
65
27: TREMOLO CHORUS<br />
}--*2 .%!3“= “ ä%K="ë…,ì 2!ì%ë%.<br />
fig.MFX-27<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Pre Delay 0.0 $ 100.0 ì“<br />
g=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë=ì,<br />
Chorus Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,, .%!3“=<br />
Chorus Depth 0 $ 127 cë3K,…= .%!3“=<br />
Tremolo Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,, 2!ì%ë%<br />
Tremolo<br />
Separation<br />
Tremolo Phase<br />
Balance<br />
l3ëü2,.%!3“, ,“C%ëüƒ3þ?,L ä"3.-=ƒ…3þ “2!%ì%ä3ë ö,þ. n…<br />
“%ƒä=2 C!%ƒ!=÷…/L .--*2 .%!3“= Kƒ …›ë=2ëü…%ã% œC!,"*3“=B<br />
ì%ä3ë ö,,.<br />
fig.MFX-28<br />
0 $ 127<br />
0 $ 180 ã!=ä<br />
D100:0W $ D0:100W<br />
q2!%C=…%!=ì= .--*2=<br />
2!ì%ë%<br />
q2!%C=…%!=ì= .--*2=<br />
2!ì%ë%<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
28: SPACE-D<br />
L in<br />
R in<br />
Balance D<br />
Tremolo Chorus<br />
Space D<br />
Space D<br />
Balance D<br />
Balance D<br />
Balance D<br />
L out<br />
Balance W<br />
Balance W<br />
Balance W<br />
Balance W<br />
R out<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
L out<br />
R out<br />
29: 3D CHORUS<br />
Š!.ì!…/L .--*2 .%!3“= “ !=“C!%“2!=……,ì …= 90 ã!=ä3“%"<br />
"C!="% , "ë"% %2 “ë3ø=2ë .<br />
fig.MFX-29<br />
L<br />
R<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Filter Type<br />
3D Chorus<br />
OFF,<br />
LPF,<br />
HPF<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
L out<br />
R out<br />
Š,C -,ëü2!=.<br />
o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />
C!%C3“*=ì/. ÷=“2%2.<br />
OFF: -,ëü2! %2*ëþ÷…<br />
LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />
HPF: ÷=“2%2/ "/ø ÷=“2%2/<br />
“!ƒ=<br />
Cutoff Freq 200 $ 8000 cö )=“2%2= “!ƒ= -,ëü2!=<br />
Pre Delay 0.0 $ 100.0 ì“<br />
g=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë=ì,<br />
Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Phase 0 $ 180 ã!=ä o!%“2!=…“2"……= ø,!,…= ƒ"3*=<br />
Output Mode SPEAKER, PHONES<br />
b/K%! ì2%ä= 3D-%K!=K%2*,.<br />
g…=÷…, SPEAKER %C2,ì=ëü…%<br />
äë *%ë%…%*, ƒ…=÷…, PHONES<br />
K%ëüø C%ä.%ä,2 äë !=K%2/ "<br />
…=3ø…,*=.<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“-<br />
2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />
…/. $ “…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“-<br />
2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />
…/. $ “…,›=2“<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Pre Delay 0.0 $ 100.0 ì“<br />
g=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë=ì,<br />
Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Phase<br />
0 $ 180 ã!=ä<br />
q2!%C=…%!=ì= .--*2=<br />
2!ì%ë%<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3<br />
…%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
66
30: 3D FLANGER<br />
Š!.ì!…/L .--*2 -ë.…›!= “ !=“C!%“2!=……,ì ƒ"3*= …= 90<br />
ã!=ä3“%" "C!="% , "ë"% %2 “ë3ø=2ë .<br />
fig.MFX-30<br />
L<br />
R<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Filter Type<br />
T!.ì!…/L .--*2 " *%ìK,…=ö,, “ C%ø=ã%"/ì -ë…›!%ì.<br />
fig.MFX-31<br />
OFF,<br />
LPF,<br />
HPF<br />
Š,C -,ëü2!=.<br />
o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />
C!%C3“*=ì/. ÷=“2%2.<br />
OFF: -,ëü2! %2*ëþ÷…<br />
LPF: ÷=“2%2/ …,› ÷=“2%2/<br />
“!ƒ=.<br />
HPF: ÷=“2%2/ "/ø ÷=“2%2/<br />
“!ƒ=<br />
Cutoff Freq 200 $ 8000 cö )=“2%2= “!ƒ= -,ëü2!=<br />
Pre Delay 0.0 $ 100.0 ì“<br />
g=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë=ì,<br />
Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Phase 0 $ 180 ã!=ä o!%“2!=…“2"……= ø,!,…= ƒ"3*=<br />
Feedback -98 $ +98%<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />
,…"!2,!32“ .<br />
Output Mode SPEAKER, PHONES<br />
b/K%! ì2%ä= 3D-%K!=K%2*,.<br />
g…=÷…, SPEAKER %C2,ì=ëü…%<br />
äë *%ë%…%*, ƒ…=÷…, PHONES<br />
K%ëüø C%ä.%ä,2 äë !=K%2/ "<br />
…=3ø…,*=..<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
31: 3D STEP FLANGER<br />
L<br />
R<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Filter Type<br />
3D Flanger<br />
3D Step Flanger<br />
OFF,<br />
LPF,<br />
HPF<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
L out<br />
R out<br />
L out<br />
R out<br />
Š,C -,ëü2!=.<br />
o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />
C!%C3“*=ì/. ÷=“2%2.<br />
OFF: -,ëü2! %2*ëþ÷…<br />
LPF: ÷=“2%2/ …,› ÷=“2%2/<br />
“!ƒ=.<br />
HPF: ÷=“2%2/ "/ø ÷=“2%2/<br />
“!ƒ=<br />
Cutoff Freq 200 $ 8000 cö )=“2%2= “!ƒ= -,ëü2!=<br />
Pre Delay 0.0 $ 100.0 ì“<br />
g=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë=ì,<br />
Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Phase 0 $ 180 ã!=ä o!%“2!=…“2"……= ø,!,…= ƒ"3*=<br />
Feedback -98 $ +98%<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />
,…"!2,!32“ .<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Step Rate 0.10 $ 20.00 Hz, note<br />
o!,%ä, “ *%2%!/ì ,ƒì… 2“<br />
÷=“2%2=.<br />
Output Mode cö<br />
b/K%! ì2%ä= 3D-%K!=K%2*,.<br />
g…=÷…, SPEAKER %C2,ì=ëü…%<br />
äë *%ë%…%*, ƒ…=÷…, PHONES<br />
K%ëüø C%ä.%ä,2 äë !=K%2/ "<br />
…=3ø…,*=..<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
32: 2BAND CHORUS<br />
d"3.C%ë%“…/L .%!3“ “ !=ƒäëü…%L %K!=K%2*%L "/“%*,. , …,ƒ*,.<br />
÷=“2%2.<br />
fig.MFX-32<br />
L in<br />
R in<br />
Split<br />
Split<br />
High Band Chorus<br />
Low Band Chorus<br />
High Band Chorus<br />
Low Band Chorus<br />
L out<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Split Freq 200 $ 8000 cö<br />
)=“2%2= !=ƒäë…,<br />
ä,=C=ƒ%…%" m)/b)<br />
Low Pre Delay 0.0 $ 100.0 ì“<br />
g=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë=ì,<br />
(…,ƒ*%÷=“2%2…/L ä,=C=ƒ%…)<br />
Low Rate 0.05 $ 10.00 Hz, note<br />
)=“2%2= ì%ä3ë ö,, (…,ƒ*%÷=“-<br />
2%2…/L ä,=C=ƒ%…)<br />
Low Depth 0 $ 127<br />
cë3K,…= ì%ä3ë ö,,<br />
…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
Low Phase 0 $ 180 ã!=ä<br />
o!%“2!=…“2"……= ø,!,…=<br />
…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
High Pre Delay 0.0 $ 100.0 ì“<br />
g=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë=ì,<br />
("/“%*%÷=“2%2…/L ä,=C=ƒ%…)<br />
High Rate 0.05 $ 10.00 Hz, note<br />
)=“2%2= ì%ä3ë ö,, ("/“%*%÷=“-<br />
2%2…/L ä,=C=ƒ%…)<br />
High Depth 0 $ 127<br />
cë3K,…= ì%ä3ë ö,,<br />
"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
High Phase 0 $ 180 ã!=ä<br />
o!%“2!=…“2"……= ø,!,…=<br />
"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
67
33: 2BAND FLANGER<br />
d"3.C%ë%“…/L -ë.…›! “ !=ƒäëü…%L %K!=K%2*%L "/“%*,. , …,ƒ*,.<br />
÷=“2%2.<br />
fig.MFX-33<br />
L in<br />
Split<br />
High Band Flanger<br />
High Band Feedback<br />
Low Band Flanger<br />
Low Band Feedback<br />
High Band Feedback<br />
L out<br />
34: 2BAND STEP FLANGER<br />
d"3.C%ë%“…/L ø=ã%"/L -ë…›! “ !=ƒäëü…%L %K!=K%2*%L "/“%*,.<br />
, …,ƒ*,. ÷=“2%2.<br />
fig.MFX-34<br />
L in<br />
Split<br />
High Band Step Flanger<br />
High Band Feedback<br />
Low Band Step Flanger<br />
Low Band Feedback<br />
High Band Feedback<br />
L out<br />
High Band Flanger<br />
High Band Step Flanger<br />
Split<br />
Low Band Feedback<br />
Split<br />
Low Band Feedback<br />
R in<br />
Low Band Flanger<br />
R out<br />
R in<br />
Low Band Step Flanger<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Split Freq 200 $ 8000 cö<br />
)=“2%2= !=ƒäë…,<br />
ä,=C=ƒ%…%" m)/b)<br />
Low Pre Delay 0.0 $ 100.0 ì“<br />
g=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë=ì,<br />
(…,ƒ*%÷=“2%2…/L ä,=C=ƒ%…)<br />
Low Rate 0.05 $ 10.00 Hz, note<br />
)=“2%2= ì%ä3ë ö,, (…,ƒ*%÷=“-<br />
2%2…/L ä,=C=ƒ%…)<br />
Low Depth 0 $ 127<br />
cë3K,…= ì%ä3ë ö,,<br />
…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
Low Phase 0 $ 180 ã!=ä<br />
o!%“2!=…“2"……= ø,!,…=<br />
…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
Low<br />
Feedback<br />
-98 $ +98%<br />
High Pre Delay 0.0 $ 100.0 ì“<br />
High Rate<br />
High Depth 0 $ 127<br />
High Phase<br />
High<br />
Feedback<br />
Balance<br />
0.05 $ 10.00 Hz, note<br />
0 $ 180 ã!=ä<br />
-98 $ +98%<br />
D100:0W $ D0:100W<br />
cë3K,…= %K!=2…%L “" ƒ,<br />
…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
g=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë=ì,<br />
("/“%*%÷=“2%2…/L ä,=C=ƒ%…)<br />
)=“2%2= ì%ä3ë ö,, ("/“%*%÷=“-<br />
2%2…/L ä,=C=ƒ%…)<br />
cë3K,…= ì%ä3ë ö,,<br />
"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
o!%“2!=…“2"……= ø,!,…=<br />
"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
cë3K,…= %K!=2…%L “" ƒ,<br />
"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
(C!, %2!,ö=2ëü…/. ƒ…=÷…, .<br />
-=ƒ= ,…"!2,!32“ ).<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Split Freq<br />
200 $ 8000 cö<br />
Low Pre Delay 0.0 $ 100.0 ì“<br />
Low Rate<br />
Low Depth 0 $ 127<br />
Low Phase<br />
Low<br />
Feedback<br />
Low Step<br />
Rate<br />
0.05 $ 10.00 Hz, note<br />
0 $ 180 ã!=ä<br />
-98 $ +98%<br />
0.10 $ 20.00 Hz, note<br />
High Pre Delay 0.0 $ 100.0 ì“<br />
High Rate<br />
High Depth 0 $ 127<br />
High Phase<br />
High<br />
Feedback<br />
High Step<br />
Rate<br />
Balance<br />
0.05 $ 10.00 Hz, note<br />
0 $ 180 ã!=ä<br />
-98 $ +98%<br />
0.10 $ 20.00 Hz, note<br />
D100:0W $ D0:100W<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
)=“2%2= !=ƒäë…,<br />
ä,=C=ƒ%…%" m)/b)<br />
g=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë=ì,<br />
(…,ƒ*%÷=“2%2…/L ä,=C=ƒ%…)<br />
)=“2%2= ì%ä3ë ö,, (…,ƒ*%÷=“-<br />
2%2…/L ä,=C=ƒ%…)<br />
cë3K,…= ì%ä3ë ö,,<br />
…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
o!%“2!=…“2"……= ø,!,…=<br />
…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
cë3K,…= %K!=2…%L “" ƒ,<br />
…,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
)=“2%2= “ì…/ ø=ã%" “*"…“%-<br />
!= …,ƒ*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
g=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë%ì<br />
("/“%*%÷=“2%2…/L ä,=C=ƒ%…)<br />
)=“2%2= ì%ä3ë ö,, ("/“%*%÷=“-<br />
2%2…/L ä,=C=ƒ%…)<br />
cë3K,…= ì%ä3ë ö,,<br />
"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
o!%“2!=…“2"……= ø,!,…=<br />
"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
cë3K,…= %K!=2…%L “" ƒ,<br />
"/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
(C!, %2!,ö=2ëü…/. ƒ…=÷…, .<br />
-=ƒ= ,…"!2,!32“ ).<br />
)=“2%2= “ì…/ ø=ã%" “*"…“%-<br />
!= "/“%*%÷=“2%2…%ã% ä,=C=ƒ%…=<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
68
35: OVERDRIVE<br />
l ã*,L C!ã!3ƒ (%"!ä!=L"), .=!=*2!…/L äë ë=ìC%"/. 3“,ë,2ëL<br />
ì%?…%“2,.<br />
fig.MFX-35<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Drive 0 $ 127<br />
cë3K,…= C!ã!3ƒ=. Š=*›<br />
"ë, 2 …= ã!%ì*%“2ü.<br />
Amp Type<br />
d,“2%!ø… C!ä“2="ë 2 “%K%L K%ë ›“2*,L "=!,=…2 .--*2=<br />
Overdrive. o=!=ì2!/ .2,. .--*2%" “%"C=ä=þ2.<br />
fig.MFX-36<br />
n"!ä!=L" “ ãë3K%*,ì C!ã!3ƒ%ì.<br />
fig.MFX-37<br />
SMALL,<br />
BUILT-IN,<br />
2-STACK,<br />
3-STACK<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Š,C ã,2=!…%ã% 3“,ë,2ë<br />
SMALL: ì=ë…ü*,L<br />
BUILT-IN: "“2!%……/L<br />
2-STACK: K%ëüø%L 2-“2.*%"/L<br />
3-STACK: K%ëüø%L 3-“2.*%"/L<br />
Pan L64 $ 63R q2!%C%ë%›…, .--*2=<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
36: DISTORTION<br />
L in<br />
R in<br />
37: VS OVERDRIVE<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Drive 0 $ 127<br />
cë3K,…= C!ã!3ƒ=. Š=*› "ë, 2 …=<br />
ã!%ì*%“2ü<br />
Tone 0 $ 127 ŠìK! C!ã!3›……%ã% “,ã…=ë=<br />
Amp Sw OFF, ON<br />
b*ëþ÷…,/%2*ëþ÷…, .ì3ë ö,,<br />
3“,ë,2ë .<br />
Amp Type<br />
Over<br />
drive<br />
Distortion<br />
Overdrive<br />
SMALL,<br />
BUILT-IN,<br />
2-STACK,<br />
3-STACK<br />
Amp<br />
Simulator<br />
Amp<br />
Simulator<br />
Amp<br />
Simulator<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
L out<br />
Pan L<br />
Pan R<br />
R out<br />
L out<br />
Pan L<br />
Pan R<br />
R out<br />
L out<br />
Pan L<br />
Pan R<br />
R out<br />
Š,C ã,2=!…%ã% 3“,ë,2ë<br />
SMALL: ì=ë…ü*,L<br />
BUILT-IN: "“2!%……/L<br />
2-STACK: K%ëüø%L 2-“2.*%"/L<br />
3-STACK: K%ëüø%L 3-“2.*%"/L<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />
“…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />
“…,›=2“<br />
Pan L64 $ 63R q2!%C%ë%›…, .--*2=<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
38: VS DISTORTION<br />
f“2*,L "=!,=…2 .--*2= VS Overdrive. o=!=ì2!/ .2,. .--*2%"<br />
“%"C=ä=þ2.<br />
fig.MFX-38<br />
L in<br />
R in<br />
39: GUITAR AMP SIMULATOR<br />
hì,2=ö, ã,2=!…%ã% 3“,ë,2ë .<br />
fig.MFX-39<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Pre Amp Sw<br />
Pre Amp<br />
Type<br />
Pre Amp<br />
Volume<br />
Pre Amp<br />
Master<br />
Pre Amp<br />
Gain<br />
Pre Amp<br />
Bass<br />
Pre Amp<br />
Middle<br />
Pre Amp<br />
Treble<br />
Pre Amp<br />
Presence<br />
Pre Amp<br />
Bright<br />
Speaker Sw<br />
Distortion<br />
Pre Amp<br />
b*ëþ÷…,/%2*ëþ÷…,<br />
OFF, ON<br />
C!ä3“,ë…,<br />
JC-120,<br />
CLEAN TWIN, MATCH<br />
DRIVE,<br />
BG LEAD, MS1959I,<br />
MS1959II, MS1959I+II,<br />
SLDN LEAD, METAL5150, Š,C ã,2=!…%ã% 3“,ë,2ë<br />
METAL LEAD,<br />
OD-1,<br />
OD-2 TURBO,<br />
DISTORTION,<br />
FUZZ<br />
c!%ì*%“2ü , ãë3K,…= C!ã!3ƒ=<br />
0 $ 127<br />
3“,ë,2ë<br />
0 $ 127 nK?= ã!%ì*%“2ü 3“,ë,2ë<br />
LOW,<br />
MIDDLE,<br />
HIGH<br />
0 $ 127<br />
0 $ 127 (MATCH DRIVE:<br />
-127 $ 0)<br />
OFF, ON<br />
OFF, ON<br />
Amp<br />
Simulator<br />
2-Band<br />
EQ<br />
Speaker<br />
L out<br />
Pan L<br />
Pan R<br />
R out<br />
L out<br />
Pan L<br />
Pan R<br />
R out<br />
)3"“2",2ëü…%“2ü 3“,ë,2ë<br />
r!%"…ü "/“%*,./“!ä…,./…,ƒ*,.<br />
÷=“2%2. r!%"…ü “!ä…,. ÷=“2%2<br />
… *%…2!%ë,!32“ , “ë, "<br />
*=÷“2" 2,C= 3“,ë,2ë "/K!=2ü<br />
œMatch DriveB.<br />
œo!ƒ…“B (3!%"…ü 3ëü2!=-<br />
"/“%*,. ÷=“2%2)<br />
b/K%! ƒ…=÷…, œOnB äë=2 ƒ"3*<br />
!÷.<br />
o=!=ì2! !=K%2=2 “ 2,C=ì,<br />
3“,ë,2ëL œJC-120B, œClean TwinB<br />
, œBG LeadB.<br />
b*ëþ÷…, (ON)/%2*ëþ÷…,<br />
(OFF) ,ì,2=2=ö,, *=K,…2=.<br />
Speaker<br />
Type<br />
(“ì. 2=Kë,ö3 …= “2!. 70) Š,C *=K,…2=<br />
Mic Setting 1, 2, 3<br />
p=“C%ë%›…, ì,*!%-%…=, %2<br />
…=,K%ë Kë,ƒ*%ã% (1) ä%<br />
…=,K%ë ä=ëü…ã% (3).<br />
Mic Level 0 $ 127 c!%ì*%“2ü ì,*!%-%…=<br />
Direct Level 0 $ 127 c!%ì*%“2ü C! ì%ã% “,ã…=ë=<br />
Pan L64 $ 63R q2!%C%ë%›…, .--*2=<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
69
u=!=*2!,“2,*, *=K,…2%"<br />
o=!=ì2! œd,…=ì,*B 3*=ƒ/"=2 ä,=ì2! (" äþLì=.) , *%ë,÷“2"%<br />
ä,…=ì,*%" " *=K,…2<br />
g…=÷…, j=K,…2 d,…=ì,* l,*!%-%…<br />
SMALL 1 ì=ë…ü*,L %2*!/2/L 10 ä,…=ì,÷“*,L<br />
SMALL 2 ì=ë…ü*,L %2*!/2/L 10 ä,…=ì,÷“*,L<br />
MIDDLE %2*!/2/L 12 x 1 ä,…=ì,÷“*,L<br />
JC-120 %2*!/2/L 12 x 2 ä,…=ì,÷“*,L<br />
BUILT-IN 1 %2*!/2/L 12 x 2 ä,…=ì,÷“*,L<br />
BUILT-IN 2 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />
BUILT-IN 3 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />
BUILT-IN 4 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />
BUILT-IN 5 %2*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />
BG STACK 1 ƒ=*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />
BG STACK 2 K%ëüø%L ƒ=*!/2/L 12 x 2 *%…ä…“=2%!…/L<br />
MS STACK 1 K%ëüø%L ƒ=*!/2/L 12 x 4 *%…ä…“=2%!…/L<br />
MS STACK 2 K%ëüø%L ƒ=*!/2/L 12 x 4 *%…ä…“=2%!…/L<br />
METAL STACK K%ëüø%L ä"%L…%L “2.* 12 x 4 *%…ä…“=2%!…/L<br />
2-STACK K%ëüø%L ä"%L…%L “2.* 12 x 4 *%…ä…“=2%!…/L<br />
3-STACK K%ëüø%L 2!%L…%L “2.* 12 x 4 *%…ä…“=2%!…/L<br />
40: COMPRESSOR<br />
}--*2 C!,ãë3ø=2 ã!%ì*, ƒ"3*, , 3“,ë,"=2 2,.,, “ãë=›,"= 2ì<br />
“=ì/ì …!%"…%“2, ,“C%ë……, .<br />
fig.MFX-40<br />
L in<br />
R in<br />
Compressor<br />
Compressor<br />
2-Band EQ<br />
2-Band EQ<br />
L out<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Attack 0 $ 127<br />
q*%!%“2ü "*ëþ÷…, *%ìC!““%!= C!,<br />
C!"/ø…,, 3!%"… THRESHOLD<br />
Threshold 0 $ 127 o%!%ã *%ìC!““,!%"=…,<br />
Post Gain 0 $ +18 äa b/.%ä…= ÷3"“2",2ëü…%“2ü.<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />
. ã!%ì*%“2ü …,ƒ*,. ÷=“2%2 3“,ë,"=2“ ,<br />
C!, %2!,ö=2ëü…/. $ “…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />
. ã!%ì*%“2ü "/“%*,. ÷=“2%2 3“,ë,"=2“ ,<br />
C!, %2!,ö=2ëü…/. $ “…,›=2“<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
41: LIMITER<br />
}--*2 C!,ãë3ø…, “ë,ø*%ì ã!%ì*,. ƒ"3*%", C!ä%2"!=?=þ?,L<br />
"%ƒ…,*…%"…, ,“*=›…,L.<br />
fig.MFX-41<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Release 0 $ 127<br />
q*%!%“2ü %2*ëþ÷…, ë,ì,2!= C!, “…,›-<br />
…,, 3!%"… …,› C%!%ã= THRESHOLD.<br />
Threshold 0 $ 127 o%!%ã *%ìC!““,!%"=…,<br />
Ratio<br />
1.5:1, 2:1, 4:1,<br />
100:1<br />
j%.--,ö,…2 *%ìC!““,,<br />
Post Gain 0 $ +18 äa b/.%ä…= ÷3"“2",2ëü…%“2ü.<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />
. ã!%ì*%“2ü …,ƒ*,. ÷=“2%2 3“,ë,"=2“ ,<br />
C!, %2!,ö=2ëü…/. $ “…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />
. ã!%ì*%“2ü "/“%*,. ÷=“2%2 3“,ë,"=2“ ,<br />
C!, %2!,ö=2ëü…/. $ “…,›=2“<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
42: GATE<br />
}--*2 C%ä="ë…, “,ã…=ë=, ã!%ì*%“2ü *%2%!%ã% …,›<br />
%C!äë……%ã% C%!%ã=. u%!%ø% ƒ"3÷,2 C!, œ%2!ƒ=…,,B ."%“2=<br />
!"!K!=ö,,.<br />
fig.MFX-42<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Threshold 0 $ 127 o%!%ã “!=K=2/"=…, .--*2=<br />
Mode GATE, DUCK<br />
Š,C ãL2=.<br />
GATE: ãL2 ƒ=*!/"=2“ C!, “…,›…,,<br />
ã!%ì*%“2, “,ã…=ë= …,› C%!%ã%"%ã%<br />
ƒ…=÷…, .<br />
DUCK (d=*,…ã): ãL2 ƒ=*!/"=2“ C!,<br />
3"ë,÷…,, ã!%ì*%“2, “,ã…=ë= "/ø<br />
C%!%ã%"%ã% ƒ…=÷…, .<br />
Attack 0 $ 127 b!ì =2=*, (%2*!/"=…, ãL2=)<br />
Hold 0 $ 127<br />
b!ì 3ä!›=…, ãL2= %2*!/2/ì C!,<br />
%C3“*=…,, 3!%"… “,ã…=ë= …,›<br />
C%!%ã%"%ã%<br />
Release 0 $ 127 b!ì %2C3“*=…, (ƒ=*!/"=…, ãL2=)<br />
Balance<br />
Limiter<br />
Limiter<br />
Gate<br />
Gate<br />
D100:0W $<br />
D0:100W<br />
2-Band EQ<br />
2-Band EQ<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
L out<br />
R out<br />
L out<br />
R out<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
70
43: DELAY<br />
q2!%-%…,÷“*,L .--*2 ƒ=ä!›*,.<br />
e“ë, Feedback Mode = NORMAL:<br />
fig.MFX-43a<br />
L in<br />
R in<br />
e“ë, Feedback Mode = CROSS:<br />
fig.MFX-43b<br />
L in<br />
Delay<br />
Feedback<br />
Feedback<br />
Delay<br />
Delay<br />
Balance D<br />
Balance D<br />
Balance D<br />
2-Band<br />
EQ<br />
Balance W<br />
Balance W<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
Balance W<br />
L out<br />
R out<br />
L out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
HF Damp 200 $ 8000 cö, BYPASS<br />
)=“2%2=, "/ø *%2%!%L<br />
C!%,“.%ä,2 C%ä="ë…, “,ã…=ë=<br />
ƒ=ä!›*,. e“ë, C%ä="ë…, …<br />
2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />
BYPASS.<br />
Pan<br />
L64 $ 63R<br />
o=…%!=ì,!%"=…, “,ã…=ë=<br />
ƒ=ä!›*,<br />
Low Gain -15 $ +15 äa r“,ë…, m)<br />
High Gain -15 $ +15 äa r“,ë…, b)<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
45: SERIAL DELAY<br />
b ä=……%ì .--*2 ä" ƒ=ä!›*, “%ä,……/ C%“ëä%"=2ëü…%.<br />
nK!=2…= “" ƒü %K%,. ƒ=ä!›* …ƒ=",“,ì=, ÷2% C%ƒ"%ë 2<br />
“%ƒä="=2ü “ë%›…/ …=“/?……/ .--*2/.<br />
fig.MFX-45<br />
L in<br />
L out<br />
R in<br />
Feedback<br />
Feedback<br />
Delay<br />
Balance D<br />
Balance W<br />
2-Band<br />
EQ<br />
R out<br />
R in<br />
Delay 1<br />
Feedback 1<br />
Delay 2<br />
Feedback 2<br />
Pan L<br />
Pan R<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Delay Left<br />
Delay Right<br />
Phase Left<br />
Phase Right<br />
Feedback<br />
Mode<br />
a%ë äë,2ëü…= ƒ=ä!›*=.<br />
fig.MFX-44<br />
0 $ 1300 ms,<br />
note<br />
NORMAL,<br />
INVERSE<br />
NORMAL,<br />
CROSS<br />
Feedback -98 $ +98%<br />
HF Damp<br />
200 $ 8000 cö,<br />
BYPASS<br />
b!ì ƒ=ä!›*, ë"%ã%/C!="%ã% *=…=ë%".<br />
t=ƒ= ƒ=ä!›*,<br />
Low Gain -15 $ +15 äa r“,ë…, m)<br />
High Gain -15 $ +15 äa r“,ë…, b)<br />
Balance<br />
D100:0W $<br />
D0:100W<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
44: LONG DELAY<br />
L in<br />
R in<br />
Long Delay<br />
Feedback<br />
l=!ø!32,ƒ=ö, %K!=2…%L “" ƒ, ƒ=ä!›*.<br />
cë3K,…= %K!=2…%L “" ƒ,. o!, %2!,ö=2ëü-<br />
…/. (-) ƒ…=÷…, . -=ƒ= ,…"!2,!32“ .<br />
)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />
C%ä="ë…, “,ã…=ë= ƒ=ä!›*,. e“ë,<br />
C%ä="ë…, … 2!K32“ , 3“2=…%",2<br />
ƒ…=÷…, BYPASS.<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
Pan L<br />
Pan R<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
L out<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Delay1 Time 0 $ 1300 ms, note b!ì ƒ=ä!›*, 1<br />
Delay1<br />
Feedback<br />
Delay1 HF<br />
Damp<br />
-98 $ +98%<br />
200 $ 8000 cö, BYPASS<br />
cë3K,…= %K!=2…%L “" ƒ,<br />
ƒ=ä!›*, 1. o!, %2!,ö=2ëü…/.<br />
(-) ƒ…=÷…, . -=ƒ=<br />
,…"!2,!32“ .<br />
)=“2%2=, "/ø *%2%!%L<br />
C!%,“.%ä,2 C%ä="ë…, “,ã…=ë=<br />
ƒ=ä!›*, 1. e“ë, C%ä="ë…, …<br />
2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />
BYPASS.<br />
Delay2 Time 0 $ 1300 ms, note b!ì ƒ=ä!›*, 2<br />
Delay2<br />
Feedback<br />
Delay2 HF<br />
Damp<br />
-98 $ +98%<br />
200 $ 8000 cö, BYPASS<br />
cë3K,…= %K!=2…%L “" ƒ,<br />
ƒ=ä!›*, 2. o!, %2!,ö=2ëü…/.<br />
(-) ƒ…=÷…, . C!"%!=÷,"=2“<br />
-=ƒ=.<br />
)=“2%2=, "/ø *%2%!%L<br />
C!%,“.%ä,2 C%ä="ë…, “,ã…=ë=<br />
ƒ=ä!›*, 2. e“ë, C%ä="ë…, …<br />
2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />
BYPASS.<br />
Pan L64 $ 63R o=…%!=ì= ƒ=ä!›*,<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!,<br />
C%ë%›,2ëü…/. ƒ…=÷…, .<br />
ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/.<br />
$ “…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!,<br />
C%ë%›,2ëü…/. ƒ…=÷…, .<br />
ã!%ì*%“2ü "/“%*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/.<br />
$ “…,›=2“<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Delay Time 0 $ 2600 ms, note b!ì ƒ=ä!›*,<br />
Phase<br />
NORMAL,<br />
INVERSE<br />
t=ƒ= ƒ=ä!›*,<br />
Feedback -98 $ +98%<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />
-=ƒ= ,…"!2,!32“ .<br />
71
46: MODULATION DELAY<br />
g=ä!›*= " *%ìK,…=ö,, “ ì%ä3ë ö,L.<br />
e“ë, Feedback Mode = NORMAL:<br />
fig.MFX-46a<br />
L in<br />
Delay<br />
Balance D<br />
Modulation<br />
2-Band<br />
EQ<br />
Balance W<br />
L out<br />
47: 3TAP PAN DELAY<br />
}--*2 “%“2%,2 ,ƒ 2!. ƒ=ä!›*: äë ë"%ã% (L), C!="%ã% (R) ,<br />
ö…2!=ëü…%ã% (C) *=…=ë%".<br />
fig.MFX-47<br />
L in<br />
Left Tap<br />
Balance D<br />
2-Band<br />
EQ<br />
Balance W<br />
L out<br />
Feedback<br />
Feedback<br />
Triple Tap Delay<br />
Center Tap<br />
R in<br />
Balance D<br />
e“ë, Feedback Mode = CROSS:<br />
fig.MFX-46b<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Delay Left<br />
Delay Right<br />
Feedback<br />
Mode<br />
0 $ 1300 ms,<br />
note<br />
NORMAL,<br />
CROSS<br />
Feedback -98 $ +98%<br />
HF Damp<br />
200 $ 8000 cö,<br />
BYPASS<br />
b!ì ƒ=ä!›*, ë"%ã%/C!="%ã% *=…=ë%"<br />
p›,ì ì=!ø!32,ƒ=ö,, %K!=2…%L “" ƒ,<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />
,…"!2,!32“ .<br />
)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />
C%ä="ë…, “,ã…=ë= ƒ=ä!›*,. e“ë,<br />
C%ä="ë…, … 2!K32“ , 3“2=…%",2<br />
ƒ…=÷…, BYPASS.<br />
Rate<br />
0.05 $ 10.00 Hz,<br />
note<br />
)=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Phase 0 $ 180 ã!=ä o!%“2!=…“2"……= ø,!,…= ƒ"3*=<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Balance<br />
Delay<br />
Delay<br />
Feedback<br />
Feedback<br />
Delay<br />
D100:0W $<br />
D0:100W<br />
Modulation<br />
Balance D<br />
Modulation<br />
Modulation<br />
Balance D<br />
Balance W<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
Balance W<br />
Balance W<br />
2-Band<br />
EQ<br />
R out<br />
L out<br />
R out<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Delay Left/<br />
Right/Center<br />
Center<br />
Feedback<br />
HF Damp<br />
g=ä!›*= “ ÷2/!üì %2K%!=ì,.<br />
fig.MFX-48a<br />
0 $ 2600 ms,<br />
note<br />
-98 $ +98%<br />
200 $ 8000 cö,<br />
BYPASS<br />
b!ì ƒ=ä!›*, ë"%ã%/C!="%ã%/ö…2-<br />
!=ëü…%ã% *=…=ë%"<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />
,…"!2,!32“ .<br />
)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />
C%ä="ë…, “,ã…=ë= ƒ=ä!›*,. e“ë,<br />
C%ä="ë…, … 2!K32“ , 3“2=…%",2<br />
ƒ…=÷…, BYPASS.<br />
Left/Right/<br />
Center Level<br />
0 $ 127 c!%ì*%“2ü äë *=›ä%L ,ƒ ƒ=ä!›*<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Balance<br />
D100:0W $<br />
D0:100W<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
48: 4TAP PAN DELAY<br />
L in<br />
R in<br />
1<br />
Feedback<br />
2 3<br />
Feedback<br />
Right Tap<br />
Quadruple Tap Delay<br />
4<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
Delay 1<br />
Delay 4<br />
Balance D<br />
Delay 2<br />
Delay 3<br />
Balance D<br />
Balance W<br />
2-Band<br />
EQ<br />
Balance D<br />
fig.MFX-48b<br />
q2!%C%ë%›…, *=›ä%ã% %2K%!=<br />
R out<br />
L out<br />
Balance W<br />
Balance W<br />
R out<br />
L<br />
R<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Delay 1$4<br />
Time<br />
Delay 1<br />
Feedback<br />
HF Damp<br />
0 $ 2600 ms,<br />
note<br />
-98 $ +98%<br />
200 $ 8000 cö,<br />
BYPASS<br />
b!ì ƒ=ä!›*, äë *=›ä%ã% %2K%!=.<br />
cë3K,…= %K!=2…%L “" ƒ,. o!, %2!,ö=2ëü-<br />
…/. ƒ…=÷…, . -=ƒ= ,…"!2,!32“ .<br />
)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />
C%ä="ë…, “,ã…=ë= ƒ=ä!›*,. e“ë,<br />
C%ä="ë…, … 2!K32“ , 3“2=…%",2<br />
ƒ…=÷…, BYPASS.<br />
Delay 1$4<br />
Level<br />
0 $ 127 c!%ì*%“2ü *=›ä%L ƒ=ä!›*,<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Balance<br />
D100:0W $<br />
D0:100W<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
72
49: MULTI TAP DELAY<br />
}--*2 ,ƒ ÷2/!. ƒ=ä!›*. dë *=›ä%L ,ƒ …,. "!ì ì%›2 K/2ü<br />
3*=ƒ=…% " 2!ì,…=. äë,2ëü…%“2L …%2. j!%ì 2%ã%, äë *=›ä%L<br />
ƒ=ä!›*, …ƒ=",“,ì% %C!äë þ2“ C=…%!=ì= , 3!%"…ü.<br />
fig.MFX-49<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Delay 1$4<br />
Time<br />
Delay 1<br />
Feedback<br />
HF Damp<br />
}--*2 !"!“…%L ƒ=ä!›*,. gä“ü ƒ=ä!›*= ì%›2 K/2ü<br />
œC!"!…32=B %2…%“,2ëü…% ,“.%ä…%ã% “,ã…=ë= C% "!ì…,.<br />
fig.MFX-50<br />
0 $ 2600 ms,<br />
note<br />
-98 $ +98%<br />
200 $ 8000 cö,<br />
BYPASS<br />
b!ì ƒ=ä!›*, 1 $ 4<br />
cë3K,…= %K!=2…%L “" ƒ,. o!, %2!,ö=2ëü-<br />
…/. (-) ƒ…=÷…, . -=ƒ= ,…"!2,!32“ .<br />
)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />
C%ä="ë…, “,ã…=ë= ƒ=ä!›*,. e“ë,<br />
C%ä="ë…, … 2!K32“ , 3“2=…%",2<br />
ƒ…=÷…, BYPASS.<br />
Delay 1$4<br />
Pan<br />
L64 $ 63R q2!%C%ë%›…, ƒ=ä!›* 1 $ 4<br />
Delay 1$4<br />
Level<br />
0 $ 127 c!%ì*%“2ü ƒ=ä!›* 1 $ 4<br />
Low Gain -15 $ +15 äa r“,ë…, m)<br />
High Gain -15 $ +15 äa r“,ë…, b)<br />
Balance<br />
D100:0W $<br />
D0:100W<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
50: REVERSE DELAY<br />
L in<br />
R in<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Threshold 0 $ 127<br />
r!%"…ü ã!%ì*%“2,, …=÷,…= “<br />
*%2%!%ã% "*ëþ÷=2“<br />
!"!“,"…= ƒ=ä!›*=.<br />
Rev Delay Time 0 $ 1300 ms, note b!ì !"!“…%L ƒ=ä!›*,<br />
Rev Delay<br />
Feedback<br />
Rev Delay HF<br />
Damp<br />
Rev Delay Pan<br />
Rev Delay<br />
Level<br />
Feed<br />
back<br />
Delay 1 $ 3<br />
Time<br />
Delay 1<br />
Multi Tap Delay<br />
Feedback<br />
Delay 2<br />
Rev. Delay<br />
-98 $ +98%<br />
200 $ 8000 cö, BYPASS<br />
L64 $ 63R<br />
Delay 3<br />
Delay 4<br />
Rev<br />
Delay<br />
D3<br />
Balance D<br />
Balance D<br />
D1<br />
D2<br />
2-Band<br />
EQ<br />
Balance W<br />
Balance W<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
cë3K,…= %K!=2…%L “" ƒ,<br />
!"!“,"…%L ƒ=ä!›*,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />
-=ƒ= ,…"!2,!32“ .<br />
)=“2%2=, "/ø *%2%!%L<br />
C!%,“.%ä,2 C%ä="ë…, “,ã…=ë=<br />
!"!“,"…%L ƒ=ä!›*,. e“ë,<br />
C%ä="ë…, … 2!K32“ ,<br />
3“2=…%",2 ƒ…=÷…, BYPASS.<br />
o=…%!=ì= .--*2=<br />
!"!“,"…%L ƒ=ä!›*,<br />
0 $ 127 r!%"…ü !"!“,"…%L ƒ=ä!›*,<br />
0 $ 1300 ms, note b!ì…= ƒ=ä!›* 1 $ 3<br />
L out<br />
R out<br />
L out<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Delay 3<br />
Feedback<br />
Delay HF Damp<br />
g=ä!›*= “% œ“",…ã%"=……%LB !,2ì,*%L.<br />
fig.MFX-51<br />
-98 $ +98%<br />
200 $ 8000 cö, BYPASS<br />
cë3K,…= %K!=2…%L “" ƒ,<br />
ƒ=ä!›*, 3<br />
)=“2%2=, "/ø *%2%!%L<br />
C!%,“.%ä,2 C%ä="ë…, “,ã…=ë=<br />
ƒ=ä!›*,. e“ë, C%ä="ë…, …<br />
2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />
BYPASS.<br />
Delay 1 Pan’,<br />
4Delay 2 Pan<br />
L64 $ 63R o=…%!=ì= ƒ=ä!›* 1 , 2<br />
Delay 1 Level’,<br />
4Delay 2 Level<br />
0 $ 127 c!%ì*%“2ü ƒ=ä!›* 1 , 2<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü-<br />
…/. ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,.<br />
÷=“2%2 3“,ë,"=2“ , C!, %2!,ö=-<br />
2ëü…/. $ “…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü-<br />
…/. ƒ…=÷…, . ã!%ì*%“2ü "/“%-<br />
*,. ÷=“2%2 3“,ë,"=2“ , C!,<br />
%2!,ö=2ëü…/. $ “…,›=2“<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
51: SHUFFLE DELAY<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Delay Time<br />
0 $ 2600 ms,<br />
note<br />
b!ì ƒ=ä!›*,.<br />
Shuffle<br />
Rate<br />
0 $ 100%<br />
Acceleration 0$15<br />
Feedback -98 $ +98%<br />
HF Damp<br />
200 $ 8000 cö,<br />
BYPASS<br />
qä",ã ÷2…/. C%"2%!%" ƒ=ä!›*, (b) %2…%-<br />
“,2ëü…% …÷2…/. (À). )ì "/ø ƒ…=÷…,,<br />
2ì ãë3K› œ“",…ãB.<br />
b!ì “ì…/ "!ì…, ƒ=ä!›*, %2 %ä…%ã%<br />
ƒ…=÷…, ä% ä!3ã%ã%<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />
,…"!2,!32“ .<br />
)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />
C%ä="ë…, “,ã…=ë= ƒ=ä!›*,. e“ë,<br />
C%ä="ë…, … 2!K32“ , 3“2=…%",2<br />
ƒ…=÷…, BYPASS.<br />
Pan A/B 0 $ 127 q2!%C=…%!=ì= ƒ=ä!›*, A/B<br />
Level A/B 0 $ 127 c!%ì*%“2ü ƒ=ä!›*, A/B<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />
. ã!%ì*%“2ü …,ƒ*,. ÷=“2%2 3“,ë,"=2“ ,<br />
C!, %2!,ö=2ëü…/. $ “…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />
. ã!%ì*%“2ü "/“%*,. ÷=“2%2 3“,ë,"=2“ ,<br />
C!, %2!,ö=2ëü…/. $ “…,›=2“<br />
Balance<br />
Feedback<br />
Delay<br />
D100:0W $<br />
D0:100W<br />
Delay A<br />
Delay B<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
A<br />
B<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
L out<br />
R out<br />
73
52: 3D DELAY<br />
Š!.ì!…= ƒ=ä!›*= “ !=“C!%“2!=……,ì “,ã…=ë= …= 90 ã!=ä3“%"<br />
"C!="% , "ë"% %2 “ë3ø=2ë .<br />
fig.MFX-52<br />
L<br />
R<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Delay Left<br />
Delay Right<br />
Delay Center<br />
0 $ 2600 ms, note<br />
b!ì ƒ=ä!›*, äë *=›ä%ã% ,ƒ<br />
*=…=ë%"<br />
Center<br />
Feedback<br />
HF Damp<br />
3D Delay L<br />
3D Delay C<br />
Feedback<br />
3D Delay R<br />
-98 $ +98%<br />
200 $ 8000 cö, BYPASS<br />
Level<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
L out<br />
R out<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />
-=ƒ= ,…"!2,!32“ .<br />
)=“2%2=, "/ø *%2%!%L<br />
C!%,“.%ä,2 C%ä="ë…, “,ã…=ë=<br />
ƒ=ä!›*,. e“ë, C%ä="ë…, …<br />
2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />
BYPASS.<br />
Left Level<br />
Right Level<br />
Center Level<br />
Output Mode<br />
0 $ 127<br />
SPEAKER, PHONES<br />
r!%"…ü *=›ä%L ,ƒ ƒ=ä!›*<br />
b/K%! ì2%ä= 3D-%K!=K%2*,.<br />
g…=÷…, SPEAKER %C2,ì=ëü…%<br />
äë *%ë%…%*, ƒ…=÷…, PHONES<br />
K%ëüø C%ä.%ä,2 äë !=K%2/ "<br />
…=3ø…,*=.<br />
Low Gain -15 $ +15 äa r“,ë…, m)<br />
High Gain -15 $ +15 äa r“,ë…, b)<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D)<br />
, %K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
54:<br />
}--*2 äë,2ëü…%L ƒ=ä!›*, “ Cë="…/ì ,ƒì……,ì "!ì…,<br />
ƒ=ä!›*,.<br />
fig.MFX-54<br />
L in<br />
R in<br />
LONG TIME CTRL DLY<br />
(LONG TIME CONTROL DELAY)<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Delay Time<br />
0 $ 2600 ms,<br />
note<br />
b!ì ƒ=ä!›*,.<br />
Acceleration 0 $ 15<br />
b!ì “ì…/ "!ì…, ƒ=ä!›*, %2 %ä…%ã%<br />
ƒ…=÷…, ä% ä!3ã%ã% (3“*%!…,)<br />
Feedback -98 $ +98%<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />
,…"!2,!32“ .<br />
HF Damp<br />
200 $ 8000 cö,<br />
BYPASS<br />
)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />
C%ä="ë…, “,ã…=ë= ƒ=ä!›*,. e“ë,<br />
C%ä="ë…, … 2!K32“ , 3“2=…%",2<br />
ƒ…=÷…, BYPASS.<br />
Pan L64 $ 63R o=…%!=ì,!%"=…, ƒ=ä!›*,<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Balance<br />
D100:0W $<br />
D0:100W<br />
Balance D<br />
Time Control Delay<br />
Feedback<br />
Balance D<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
2-Band<br />
EQ<br />
Balance W<br />
Balance W<br />
2-Band<br />
EQ<br />
L out<br />
R out<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
53: TIME CTRL DELAY<br />
q2!%.--*2 “ Cë="…/ì ,ƒì……,ì "!ì…, ƒ=ä!›*,.<br />
fig.MFX-53<br />
L in<br />
2-Band EQ<br />
L out<br />
Time Ctrl Delay<br />
Pan L<br />
Feedback<br />
Feedback<br />
Time Ctrl Delay<br />
Pan R<br />
R in<br />
2-Band EQ<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Delay Time 0 $ 1300 ms, note b!ì ƒ=ä!›*,.<br />
Acceleration 0 $ 15<br />
b!ì “ì…/ "!ì…, ƒ=ä!›*, %2<br />
%ä…%ã% ƒ…=÷…, ä% ä!3ã%ã% (3“*%-<br />
!…,)<br />
Feedback -98 $ +98%<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />
,…"!2,!32“ .<br />
HF Damp<br />
200 $ 8000 cö,<br />
BYPASS<br />
Low Gain -15 $ +15 äa r“,ë…, m)<br />
High Gain -15 $ +15 äa r“,ë…, b)<br />
)=“2%2=, "/ø *%2%!%L C!%,“.%ä,2<br />
C%ä="ë…, “,ã…=ë= ƒ=ä!›*,.<br />
e“ë, C%ä="ë…, … 2!K32“ ,<br />
3“2=…%",2 ƒ…=÷…, BYPASS.<br />
74
55: TAPE ECHO<br />
hì,2=ö, ë…2%÷…%ã% !"!K!=2%!= (..%-.--*2=) <strong>Roland</strong> RE-201<br />
Space Echo.<br />
fig.MFX-55<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Mode<br />
S, M, L, S+M,<br />
S+L, M+L,<br />
S+M+L<br />
j%ìK,…=ö, ã%ë%"%* äë “%ƒä=…,<br />
C=22!…= ƒ=ä!›*,.<br />
S: *%!%2*= M: “!ä… L: äë,……=<br />
Repeat Rate 0 $ 127<br />
q*%!%“2ü C!%2 ›*, ë…2/. )ì "/ø<br />
“*%!%“2ü, 2ì ì…üø "!ì ƒ=ä!›*,<br />
Intensity 0 $ 127 j%ë,÷“2"% C%"2%!%"<br />
Bass<br />
-15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />
“…,›=2“<br />
Treble<br />
-15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />
“…,›=2“<br />
Head S Pan<br />
Head M Pan<br />
Head L Pan<br />
Tape<br />
Distortion<br />
Wow/Flutter<br />
Rate<br />
Tape Echo<br />
L64 $ 63R<br />
0 $ 5<br />
0 $ 127<br />
Direct Level<br />
Direct Level<br />
L out<br />
Echo Level<br />
Echo Level<br />
R out<br />
o=…%!=ì,!%"=…, äë *=›ä%L ,ƒ 2!. ã%-<br />
ë%"%*<br />
cë3K,…= =…=ë%ã%"%ã% C!ã!3ƒ=,<br />
.=!=*2!…%ã% äë ì=ã…,2…%L ë…2/.<br />
q*%!%“2ü -ë=22!= (,ƒì……, ÷=“2%2/<br />
"“ëä“2", …!="…%ì!…%“2, ä",›…,<br />
ë…2/)<br />
Wow/Flutter<br />
Depth<br />
0 $ 127 cë3K,…= -ë=22!=<br />
Echo Level 0 $ 127 c!%ì*%“2ü ..%<br />
Direct Level 0 $ 127 c!%ì*%“2ü ,“.%ä…%ã% “,ã…=ë=<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
W/P Noise<br />
LPF<br />
W/P Noise<br />
Level<br />
Disc Noise<br />
Type<br />
Disc Noise<br />
LPF<br />
Disc Noise<br />
Level<br />
Hum Noise<br />
Type<br />
Hum Noise<br />
LPF<br />
Hum Noise<br />
Level<br />
Low Gain<br />
High Gain<br />
Balance<br />
}--*2, “…,›=þ?,L *=÷“2"% ƒ"3÷=…, , %K/÷…% ,“C%ëüƒ32“ äë<br />
2"%!÷“*,. öëL.<br />
fig.MFX-57<br />
200 $ 8000 cö,<br />
BYPASS<br />
0…2!=ëü…= ÷=“2%2= %K!ƒ…%ã% -,ëü2!=<br />
"/“%*,. ÷=“2%2 " Kë%ì/!%ƒ%"%ì ø3ì.<br />
e“ë, C%ãë%?…, … 2!K32“ , 3“2=…%",2<br />
ƒ…=÷…, BYPASS.<br />
0 $ 127 c!%ì*%“2ü ø3ì=<br />
LP, EP, SP, RND<br />
200 $ 8000 cö,<br />
BYPASS<br />
Š,C ø3ì= ",…,ë%"%ã% ä,“*=<br />
0…2!=ëü…= ÷=“2%2= %K!ƒ…%ã% -,ëü2!=<br />
"/“%*,. ÷=“2%2 ",…,ë%"%ã% ä,“*=. e“ë,<br />
C%ãë%?…, … 2!K32“ , 3“2=…%",2<br />
ƒ…=÷…, BYPASS.<br />
0 $ 127 c!%ì*%“2ü ø3ì= ",…,ë%"%ã% ä,“*=<br />
50 cö, 60 cö )=“2%2= -%…%"%ã% ø3ì=<br />
200 $ 8000 cö,<br />
BYPASS<br />
0…2!=ëü…= ÷=“2%2= %K!ƒ…%ã% -,ëü2!=<br />
"/“%*,. ÷=“2%2 " -%…%"%ì ø3ì. e“ë,<br />
C%ãë%?…, … 2!K32“ , 3“2=…%",2<br />
ƒ…=÷…, BYPASS.<br />
0 $ 127 c!%ì*%“2ü -%…%"%ã% ø3ì=<br />
-15 $ +15 äa<br />
-15 $ +15 äa<br />
D100:0W $<br />
D0:100W<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
57: LOFI COMPRESS<br />
L in<br />
Compressor<br />
r“,ë…, m). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />
“…,›=2“<br />
r“,ë…, b). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“2%2<br />
3“,ë,"=2“ , C!, %2!,ö=2ëü…/. $<br />
“…,›=2“<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
Lo-Fi<br />
2-Band<br />
EQ<br />
L out<br />
56: LOFI NOISE<br />
}--*2, "%““%ƒä=þ?,L !=ƒë,÷…/ 2,C/ ø3ì%", .=!=*2!…/ äë<br />
…C!%-““,%…=ëü…%L =3ä,%2.…,*,.<br />
fig.MFX-56<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
LoFi Type 1 $ 9<br />
r.3äø…, *=÷“2"= ƒ"3÷=…, . )ì "/ø<br />
ã!%ì*%“2ü “,ã…=ë=, 2ì K%ë ƒ=ì2…<br />
.--*2.<br />
Filter Type OFF, LPF, HPF<br />
Š,C -,ëü2!=.<br />
o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />
C!%C3“*=ì/. ÷=“2%2.<br />
OFF: -,ëü2! %2*ëþ÷…<br />
LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />
HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=<br />
Filter Cutoff 200 $ 8000 cö )=“2%2= “!ƒ= -,ëü2!=<br />
W/P Noise<br />
Type<br />
Lo-Fi<br />
Noise Gen.<br />
Lo-Fi<br />
WHITE, PINK<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
p%ƒ%"/L/Kë/L 2,C ø3ì=<br />
L out<br />
R out<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Pre Filter<br />
Type<br />
1 $ 6 Š,C C!ä"=!,2ëü…%ã% -,ëü2!=<br />
LoFi Type 1 $ 9<br />
r.3äø…, *=÷“2"= ƒ"3÷=…, . )ì "/ø<br />
ã!%ì*%“2ü “,ã…=ë=, 2ì K%ë ƒ=ì2…<br />
.--*2.<br />
Post Filter<br />
Type<br />
Post Filter<br />
Cutoff<br />
Low Gain<br />
High Gain<br />
Balance<br />
Compressor<br />
OFF,<br />
LPF,<br />
HPF<br />
200 $ 8000 cö )=“2%2= “!ƒ=<br />
-15 $ +15 äa<br />
-15 $ +15 äa<br />
D100:0W $<br />
D0:100W<br />
Lo-Fi<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
2-Band<br />
EQ<br />
Š,C -,ëü2!=.<br />
o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />
C!%C3“*=ì/. ÷=“2%2.<br />
OFF: -,ëü2! %2*ëþ÷…<br />
LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />
HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=<br />
R out<br />
r“,ë…, m). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />
. ã!%ì*%“2ü …,ƒ*,. ÷=“2%2 3“,ë,"=2“ ,<br />
C!, %2!,ö=2ëü…/. $ “…,›=2“<br />
r“,ë…, b). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />
. ã!%ì*%“2ü "/“%*,. ÷=“2%2 3“,ë,"=2“ ,<br />
C!, %2!,ö=2ëü…/. $ “…,›=2“<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
75
58: LOFI RADIO<br />
o%ì,ì% “…,›…, *=÷“2"= ƒ"3÷=…, , ä=……/L .--*2 ã…!,!32<br />
ø3ì/ !=ä,%C!,ì…,*=.<br />
fig.MFX-60<br />
L in<br />
Balance D<br />
Phonograph<br />
Balance W<br />
L out<br />
fig.MFX-58<br />
L in<br />
Lo-Fi<br />
2-Band<br />
EQ<br />
L out<br />
R in<br />
Phonograph<br />
Balance D<br />
Balance W<br />
R out<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
LoFi Type 1 $ 9<br />
Filter Type<br />
OFF,<br />
LPF,<br />
HPF<br />
Filter Cutoff 200 $ 8000 cö )=“2%2= “!ƒ=<br />
Radio<br />
Detune<br />
Radio Noise<br />
Level<br />
Balance<br />
Level<br />
Radio<br />
0 $ 127<br />
Lo-Fi<br />
rì…üø…, *=÷“2"= ƒ"3÷=…, . )ì "/ø<br />
ã!%ì*%“2ü “,ã…=ë=, 2ì K%ë ƒ=ì2…<br />
.--*2.<br />
Š,C -,ëü2!=.<br />
o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />
C!%C3“*=ì/. ÷=“2%2.<br />
OFF: -,ëü2! %2*ëþ÷…<br />
LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />
HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=<br />
hì,2=ö, ƒ"3*= …=“2!%L*, !=ä,%. )ì<br />
"/ø ƒ…=÷…,, 2ì “,ëü… œ3.%äB<br />
÷=“2%2/.<br />
0 $ 127 c!%ì*%“2ü ƒ"3*= !=ä,%.<br />
-15 $ +15 äa<br />
-15 $ +15 äa<br />
2-Band<br />
EQ<br />
R out<br />
r“,ë…, m). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />
. ã!%ì*%“2ü …,ƒ*,. ÷=“2%2 3“,ë,"=2“ ,<br />
C!, %2!,ö=2ëü…/. $ “…,›=2“<br />
r“,ë…, b). o!, C%ë%›,2ëü…/. ƒ…=÷…,-<br />
. ã!%ì*%“2ü "/“%*,. ÷=“2%2 3“,ë,"=2“ ,<br />
C!, %2!,ö=2ëü…/. $ “…,›=2“<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Signal<br />
Distortion<br />
0 $ 127 cë3K,…= ,“*=›…,L<br />
Frequency<br />
Range<br />
0 $ 127<br />
)=“2%2…/L ä,=C=ƒ%… .ë*2!%C!%,ã!/"=2ë<br />
. )ì "/ø ƒ…=÷…,, 2ì "/ø *=÷“2"%<br />
"%“C!%,ƒ"ä…, .<br />
Disc Type LP, EP, SP q*%!%“2ü "!=?…, ä,“*= C!%,ã!/"=2ë .<br />
Scratch Noise<br />
Level<br />
0 $ 127 x3ì %2 ö=!=C,… …= ä,“*.<br />
Dust Noise<br />
Level<br />
0 $ 127 x3ì %2 C/ë, …= ä,“*.<br />
Hiss Noise<br />
Level<br />
0 $ 127 mC!!/"…/L ø3ì<br />
Total Noise<br />
Level<br />
0 $ 127 nK?,L 3!%"…ü ø3ì=<br />
Wow 0 $ 127<br />
cë3K,…= C!,%ä,÷“*,. …!="…%ì!…%“2L<br />
"% "!=?…,, ä,“*= “ K%ëüø,ì ö,*ë%ì<br />
Flutter 0 $ 127<br />
cë3K,…= C!,%ä,÷“*,. …!="…%ì!…%“2L<br />
"% "!=?…,, ä,“*= “ *%!%2*,ì ö,*ë%ì<br />
Random 0 $ 127<br />
cë3K,…= “ë3÷=L…/. …!="…%ì!…%“2L "%<br />
"!=?…,, ä,“*=<br />
Total Wow/<br />
Flutter<br />
Balance<br />
0 $ 127<br />
D100:0W $<br />
D0:100W<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
nK?= ãë3K,…= …!="…%ì!…%“2,<br />
"!=?…,<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
59: TELEPHONE<br />
fig.MFX-59<br />
61:<br />
q2!%-%…,÷“*,L “ä",ã "/“%2/ “ %K!=2…%L “" ƒüþ.<br />
fig.MFX-61<br />
PITCH SHIFTER<br />
(Feedback Pitch Shifter)<br />
L in<br />
Telephone<br />
L out<br />
L in<br />
2-Band EQ<br />
L out<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Voice<br />
Quality<br />
0 $ 15 j=÷“2"% 2ë-%……%L ë,…,,<br />
Treble -15 $ +15 äa o%ë%“= C!%C3“*=…, 2ë-%……%L ë,…,,<br />
Balance<br />
D100:0 $<br />
D0:100W<br />
Telephone<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
60: PHONOGRAPH<br />
R out<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
hì,2=2%! C!%,ã!/"=2ë ",…,ë%"/. Cë=“2,…%*, !=ë,“2,÷…%<br />
"%““%ƒä=þ?,L !=ƒë,÷…/ ø3ì/, .=!=*2!…/ äë .ë*2!%C!%,ã!/"=2ë .<br />
R in<br />
Pitch Shifter<br />
Pitch Shifter<br />
2-Band EQ<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Coarse<br />
-24$ +12 semi<br />
qä",ã "/“%2/ ƒ"3÷=…, ("<br />
C%ë32%…=.).<br />
Fine<br />
-100$ +100 cent<br />
qä",ã "/“%2/ ƒ"3÷=…, (“ ø=ã%ì<br />
" 2 ö…2=).<br />
Delay Time 0 $ 1300 ms, note b!ì ƒ=ä!›*,<br />
Feedback -98 $ +98%<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />
-=ƒ= ,…"!2,!32“ .<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
76
62:<br />
d"%L…%L “ä",ã "/“%2/ “ %K!=2…%L “" ƒüþ.<br />
fig.MFX-62<br />
L in<br />
R in<br />
j%ìK,…=ö, .--*2= “ä",ã= "/“%2/ “ 16-ø=ã%"/ì “*"…“%!%ì.<br />
fig.MFX-63<br />
2VOI PITCH SHIFTER (2VOICE PITCH<br />
SHIFTER)<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Pitch 1:<br />
Coarse<br />
Pitch 1:Fine<br />
-24 $ +12 semi<br />
-100 $ +100 cent<br />
qä",ã "/“%2/ ƒ"3÷=…, 1 ("<br />
C%ë32%…=.).<br />
qä",ã "/“%2/ ƒ"3÷=…, 1 ("<br />
ö…2=.).<br />
Pitch 1:Delay 0 $ 1300 ms, note b!ì ƒ=ä!›*, 1.<br />
Pitch<br />
1:Feedback<br />
Level 1<br />
Pan 1 R<br />
2Voice Pitch Shifter<br />
Pan 2 L<br />
Level 1<br />
-98 $ +98%<br />
cë3K,…= %K!=2…%L “" ƒ, “ä",ã=<br />
1. o!, %2!,ö=2ëü…/. (-) ƒ…=÷-<br />
…, . -=ƒ= ,…"!2,!32“ .<br />
Pitch 1:Pan L64 $ 63R o%ë%›…, " “2!% “ä",ã= 1<br />
Pitch 1:Level 0 $ 127 c!%ì*%“2ü “ä",ã= 1<br />
Pitch 2:<br />
Coarse<br />
-24 $ +12 semi<br />
Pitch 2:Fine -100 $ +100 cent<br />
Pitch 2:Delay 1 $ 1300 ì“<br />
Š › “=ì/ C=!=ì2!/ äë<br />
Pitch<br />
“ä",ã= "/“%2/ 2<br />
-98 $ +98%<br />
2:Feedback<br />
Pitch 2:Pan L64 $ 63R<br />
Pitch 2:Level 0 $ 127<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü-<br />
…/. ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,.<br />
÷=“2%2 3“,ë,"=2“ , C!, %2!,ö=-<br />
2ëü…/. $ “…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü-<br />
…/. ƒ…=÷…, . ã!%ì*%“2ü "/“%-<br />
*,. ÷=“2%2 3“,ë,"=2“ , C!,<br />
%2!,ö=2ëü…/. $ “…,›=2“<br />
Level Balance A100:0B $ A0:100B<br />
a=ë=…“ ã!%ì*%“2, ì›ä3 “ä",ã=ì,<br />
"/“%2/ 1 , 2<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
63: STEP PITCH SHIFTER<br />
L in<br />
R in<br />
Step Pitch Shifter<br />
Step Pitch Shifter<br />
Balance D<br />
Pan 1 L<br />
Pan 2 R<br />
Balance D<br />
2-Band<br />
EQ<br />
2-Band<br />
EQ<br />
L out<br />
Balance W<br />
Balance W<br />
R out<br />
L out<br />
R out<br />
o=!=ì2! Range Explanation<br />
Step 01$16 -24 $ +12 semi<br />
qä",ã "/“%2/ *=›ä%ã% ø=ã= ("<br />
C%ë32%…=.)<br />
Rate<br />
0.05 $ 10.00 Hz, note<br />
)=“2%2= “ì…/ ø=ã%" “*"…“%-<br />
!=<br />
o=!=ì2! Range Explanation<br />
Attack 0 $ 127<br />
q*%!%“2ü “ì…/ "/“%2/ …%2 C!,<br />
C!.%ä %2 %ä…%ã% ø=ã= *<br />
ä!3ã%ì3<br />
Gate Time 0 $ 127<br />
dë,2ëü…%“2ü ƒ"3÷=…, *=›ä%L<br />
…%2/ %2…%“,2ëü…% ø=ã=<br />
“*"…“%!=<br />
Fine<br />
-100 $ +100 cent<br />
Š%…*= C%ä“2!%L*= "/“%2/ (“<br />
ø=ã%ì " 2 ö…2=)<br />
Delay Time 0 $ 1300 ms, note b!ì ƒ=ä!›*,<br />
Feedback -98 $ +98%<br />
cë3K,…= %K!=2…%L “" ƒ, “ä",ã=.<br />
o!, %2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />
C!"%!=÷,"=2“ -=ƒ=.<br />
Low Gain -15 $ +15 äa<br />
r“,ë…, m). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü …,ƒ*,. ÷=“-<br />
2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />
…/. $ “…,›=2“<br />
High Gain -15 $ +15 äa<br />
r“,ë…, b). o!, C%ë%›,2ëü…/.<br />
ƒ…=÷…, . ã!%ì*%“2ü "/“%*,. ÷=“-<br />
2%2 3“,ë,"=2“ , C!, %2!,ö=2ëü-<br />
…/. $ “…,›=2“<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
64: REVERB<br />
p"!K!=ö, (,ì,2=ö, =*3“2,÷“*,. .=!=*2!,“2,* C%ì?…, ).<br />
fig.MFX-64<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Type<br />
Balance D<br />
Reverb<br />
Balance D<br />
ROOM1, ROOM2,<br />
STAGE1, STAGE2,<br />
HALL1, HALL2<br />
Pre Delay 0.0 $ 100.0 ì“<br />
2-Band<br />
EQ<br />
Balance W<br />
Balance W<br />
2-Band<br />
EQ<br />
L out<br />
R out<br />
Š,C ,ì,2,!3ì%ã% C%ì?…,<br />
ROOM1: …K%ëüø= *%ì…=2=,<br />
!"!K!=ö, “ *%!%2*,ì ƒ=23-<br />
.=…,ì<br />
ROOM2: K%ëüø= *%ì…=2=, !-<br />
"!K!=ö, “ *%!%2*,ì ƒ=23.=-<br />
…,ì<br />
STAGE1: “ö…=, !"!K!=ö, “<br />
"/!=›……/ì œ."%“2%ìB<br />
STAGE2: “ö…=, !"!K!=ö, “<br />
"/!=›……/ì, !=……,ì, %2!=›-<br />
…, ì,<br />
HALL1: ƒ=ë, !"!K!=ö, “ ÷,“-<br />
2/ì ƒ"3*%ì<br />
HALL2: ƒ=ë, !"!K!=ö, “ K%-<br />
ã=2/ì ƒ"3*%ì<br />
o!ä"=!,2ëü…= ƒ=ä!›*=<br />
ì›ä3 C! ì/ì , %K!=K%2=……/ì<br />
“,ã…=ë=ì,<br />
Time 0 $ 127 dë,2ëü…%“2ü !"!K!=ö,,<br />
HF Damp 200 $ 8000 cö, BYPASS<br />
)=“2%2=, "/ø *%2%!%L “,ã…=ë<br />
!"!K!=2%!= C%ä="ë 2“ .<br />
e“ë, C%ãë%?…, … 2!K32“ ,<br />
"/K!,2 ƒ…=÷…, BYPASS.<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
77
65: GATED REVERB<br />
67: OVERDRIVE → FLANGER<br />
p"!K!=ö, “ œ%K!ƒ=…,ìB ."%“2= .--*2=.<br />
fig.MFX-65<br />
L in<br />
Balance D<br />
Gated Reverb<br />
2-Band<br />
EQ<br />
Balance W<br />
Balance W<br />
L out<br />
fig.MFX-67<br />
L in<br />
Overdrive<br />
Balance D<br />
Feedback<br />
Flanger<br />
L out<br />
Balance W<br />
Balance W<br />
R in<br />
Balance D<br />
2-Band<br />
EQ<br />
R out<br />
R in<br />
Balance D<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Type<br />
Pre Delay<br />
fig.MFX-66<br />
NORMAL, REVERSE,<br />
SWEEP1, SWEEP2<br />
0.0 $ 100.0 ms<br />
Gate Time 5 $ 500 ì“<br />
Š,C !"!K!=ö,,<br />
NORMAL: %K/÷…/L<br />
!"!K!=2%!<br />
REVERSE: !"!“,"…/L<br />
!"!K!=2%!<br />
SWEEP1: ä",›…,<br />
!"!K!=2%!= C% C=…%!=ì<br />
“C!="= …=ë"%<br />
SWEEP2: ä",›…,<br />
!"!K!=2%!= C% C=…%!=ì<br />
“ë"= …=C!="%<br />
o!ä"=!,2ëü…= ƒ=ä!›*=<br />
ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë=ì,<br />
b!ì ãL2= (%K!ƒ=…,<br />
!"!K!=ö,%……%ã% ."%“2=)<br />
Low Gain -15 $ +15 äa r“,ë…, m).<br />
High Gain -15 $ +15 äa r“,ë…, b).<br />
Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3<br />
…%K!=K%2=……/ì (D) ,<br />
%K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
66: OVERDRIVE → CHORUS<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Overdrive<br />
Drive<br />
0 $ 127<br />
Overdrive Pan L64 $ 63R<br />
Chorus Pre<br />
Delay<br />
0.0 $ 100.0 ì“<br />
cë3K,…= C!ã!3ƒ=. Š=*› "ë, 2<br />
…= ã!%ì*%“2ü<br />
q2!%C%ë%›…, .--*2=<br />
%"!ä!=L"<br />
o!ä"=!,2ëü…= ƒ=ä!›*=<br />
.%!3“=.<br />
Chorus Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Chorus Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Chorus<br />
Balance<br />
Overdrive<br />
Chorus<br />
D100:0W $ D0:100W<br />
Balance D<br />
Balance D<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
L out<br />
Balance W<br />
Balance W<br />
R out<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W) .%!3“%ì<br />
“,ã…=ë=ì,<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Overdrive<br />
Drive<br />
fig.MFX-68<br />
0 $ 127<br />
Overdrive Pan L64 $ 63R<br />
Flanger Pre<br />
Delay<br />
0.0 $ 100.0 ì“<br />
cë3K,…= C!ã!3ƒ=. Š=*› "ë, 2<br />
…= ã!%ì*%“2ü<br />
q2!%C%ë%›…, .--*2=<br />
%"!ä!=L"<br />
o!ä"=!,2ëü…= ƒ=ä!›*=<br />
-ë.…›!=<br />
Flanger Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Flanger Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Flanger<br />
Feedback<br />
Flanger<br />
Balance<br />
-98 $ +98%<br />
D100:0W $ D0:100W<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
68: OVERDRIVE → DELAY<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />
,…"!2,!32“ .<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
-ë.…›!%ì “,ã…=ë=ì,<br />
Overdrive Drive 0 $ 127<br />
cë3K,…= C!ã!3ƒ=. Š=*›<br />
"ë, 2 …= ã!%ì*%“2ü<br />
Overdrive Pan L64 $ 63R<br />
q2!%C%ë%›…, .--*2=<br />
%"!ä!=L"<br />
Delay Time 0 $ 2600 ms, note b!ì ƒ=ä!›*,.<br />
Delay<br />
Feedback<br />
Delay HF Damp<br />
Delay Balance<br />
Overdrive<br />
-98 $ +98%<br />
200 $ 8000 cö, BYPASS<br />
D100:0W $ D0:100W<br />
Balance D<br />
Delay<br />
Feedback<br />
Balance D<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />
C!"%!=÷,"=2“ -=ƒ=.<br />
)=“2%2=, …=÷,…= “ *%2%!%L<br />
“,ã…=ë %K!=2…%L “" ƒ,<br />
C%ä="ë 2“ . e“ë, C%ãë%?…,<br />
… 2!K32“ , 3“2=…%",2<br />
ƒ…=÷…, BYPASS.<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
ƒ=ä!›*%L “,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
L out<br />
Balance W<br />
Balance W<br />
R out<br />
78
69: DISTORTION → CHORUS<br />
o=!=ì2!/ " 2%÷…%“2, “%"C=ä=þ2 “ C=!=ì2!=ì, .--*2=<br />
œ66: OVERDRIVE → CHORUSB, ƒ= ,“*ëþ÷…,ì “ëä3þ?,.:<br />
Overdrive Drive → Distortion Drive<br />
Overdrive Pan → Distortion Pan<br />
fig.MFX-69<br />
L in<br />
R in<br />
70: DISTORTION → FLANGER<br />
o=!=ì2!/ " 2%÷…%“2, “%"C=ä=þ2 “ C=!=ì2!=ì, .--*2=<br />
œ67: OVERDRIVE → FLANGERB, ƒ= ,“*ëþ÷…,ì “ëä3þ?,.:<br />
Overdrive Drive → Distortion Drive<br />
Overdrive Pan → Distortion Pan<br />
fig.MFX-70<br />
L in<br />
R in<br />
Distortion<br />
Distortion<br />
Balance D<br />
Chorus<br />
Balance D<br />
Flanger<br />
71: DISTORTION → DELAY<br />
Balance D<br />
Feedback<br />
Balance D<br />
L out<br />
Balance W<br />
Balance W<br />
R out<br />
L out<br />
Balance W<br />
Balance W<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Chorus Pre<br />
Delay<br />
fig.MFX-73<br />
0.0 $ 100.0 ì“<br />
o!ä"=!,2ëü…= ƒ=ä!›*=<br />
.%!3“=.<br />
Chorus Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Chorus Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Chorus Balance D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W) .%!3“%ì<br />
“,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
73: ENHANCER → FLANGER<br />
L in<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Enhancer Sens 0 $ 127 )3"“2",2ëü…%“2ü .*“=L2!=<br />
Enhancer Mix 0 $ 127<br />
Flanger Pre<br />
Delay<br />
0.0 $ 100.0 ì“<br />
r!%"…ü ã…!,!3ì/.<br />
.*“=L2!%ì ã=!ì%…,*<br />
o!ä"=!,2ëü…= ƒ=ä!›*=<br />
-ë.…›!=.<br />
Flanger Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Flanger Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Flanger<br />
Feedback<br />
Enhancer<br />
Enhancer<br />
Mix<br />
Mix<br />
-98 $ +98%<br />
Flanger Balance D100:0W $ D0:100W<br />
Balance D<br />
Feedback<br />
Flanger<br />
Balance D<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
L out<br />
Balance W<br />
Balance W<br />
R out<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />
,…"!2,!32“ .<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
-ë.…›!%ì “,ã…=ë=ì,<br />
o=!=ì2!/ " 2%÷…%“2, “%"C=ä=þ2 “ C=!=ì2!=ì, .--*2=<br />
œ68: OVERDRIVE→DELAYB, ƒ= ,“*ëþ÷…,ì “ëä3þ?,. ä"3.:<br />
Overdrive Drive → Distortion Drive<br />
Overdrive Pan → Distortion Pan<br />
fig.MFX-71<br />
L in<br />
Balance D<br />
L out<br />
Balance W<br />
Distortion<br />
Delay<br />
R in<br />
Feedback<br />
Balance D<br />
Balance W<br />
R out<br />
72: ENHANCER → CHORUS<br />
fig.MFX-72<br />
L in<br />
Enhancer<br />
Mix<br />
Balance D<br />
Chorus<br />
L out<br />
Balance W<br />
Balance W<br />
R in<br />
Enhancer<br />
Mix<br />
Balance D<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Enhancer Sens 0 $ 127 )3"“2",2ëü…%“2ü .*“=L2!=<br />
Enhancer Mix 0 $ 127<br />
r!%"…ü ã…!,!3ì/.<br />
.*“=L2!%ì ã=!ì%…,*<br />
79
74: ENHANCER → DELAY<br />
76: FLANGER → DELAY<br />
fig.MFX-74<br />
fig.MFX-76<br />
L in<br />
R in<br />
Enhancer<br />
Enhancer<br />
Mix<br />
Mix<br />
Balance D<br />
Delay<br />
Feedback<br />
Balance D<br />
L out<br />
Balance W<br />
Balance W<br />
R out<br />
L in<br />
R in<br />
Balance D<br />
Feedback<br />
Flanger<br />
Balance D<br />
Balance W<br />
Balance W<br />
Balance D<br />
Delay<br />
Feedback<br />
Balance D<br />
L out<br />
Balance W<br />
Balance W<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Enhancer Sens 0 $ 127 )3"“2",2ëü…%“2ü .*“=L2!=<br />
Enhancer Mix 0 $ 127<br />
r!%"…ü ã…!,!3ì/.<br />
.*“=L2!%ì ã=!ì%…,*<br />
Delay Time 0 $ 2600 ms, note b!ì ƒ=ä!›*,.<br />
Delay<br />
Feedback<br />
Delay HF Damp<br />
Delay Balance<br />
fig.MFX-75<br />
-98 $ +98%<br />
200 $ 8000 cö, BYPASS<br />
D100:0W $ D0:100W<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />
-=ƒ= ,…"!2,!32“ .<br />
)=“2%2=, …=÷,…= “ *%2%!%L<br />
“,ã…=ë %K!=2…%L “" ƒ,<br />
C%ä="ë 2“ . e“ë, C%ãë%?…,<br />
… 2!K32“ , 3“2=…%",2<br />
ƒ…=÷…, BYPASS.<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
ƒ=ä!›*%L “,ã…=ë=ì,<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
75: CHORUS → DELAY<br />
L in<br />
R in<br />
Balance D<br />
Balance W<br />
Chorus<br />
Balance W<br />
Balance D<br />
Balance D<br />
Delay<br />
Feedback<br />
Balance D<br />
L out<br />
Balance W<br />
Balance W<br />
R out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Flanger Pre<br />
Delay<br />
0.0 $ 100.0 ì“<br />
o!ä"=!,2ëü…= ƒ=ä!›*=<br />
-ë.…›!=<br />
Flanger Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Flanger Depth 0 $ 127 cë3K,…= ì%ä3ë ö,, -ë.…›!=<br />
Flanger<br />
Feedback<br />
Flanger<br />
Balance<br />
-98 $ +98%<br />
D100:0W $ D0:100W<br />
Delay Time 0 $ 2600 ms, note b!ì ƒ=ä!›*,<br />
Delay<br />
Feedback<br />
Delay HF Damp<br />
Delay<br />
Balance<br />
-98 $ +98%<br />
200 $ 8000 cö, BYPASS<br />
D100:0W $ D0:100W<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
cë3K,…= %K!=2…%L “" ƒ,<br />
-ë.…›!=. o!, %2!,ö=2ëü…/. (-)<br />
ƒ…=÷…, . -=ƒ= ,…"!2,!32“ .<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì, (-ë…›!)<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />
,…"!2,!32“ .<br />
)=“2%2=, …=÷,…= “ *%2%!%L<br />
“,ã…=ë %K!=2…%L “" ƒ,<br />
C%ä="ë 2“ . e“ë, C%ãë%?…, …<br />
2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />
BYPASS.<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
ƒ=ä!›*%L “,ã…=ë=ì,<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Chorus Pre<br />
Delay<br />
0.0 $ 100.0 ì“<br />
o!ä"=!,2ëü…= ƒ=ä!›*=<br />
.%!3“=<br />
Chorus Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Chorus Depth 0 $ 127 cë3K,…= ì%ä3ë ö,, .%!3“=<br />
Chorus<br />
Balance<br />
D100:0W $ D0:100W<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
“,ã…=ë=ì, (.%!3“)<br />
Delay Time 0 $ 2600 ms, note b!ì ƒ=ä!›*,<br />
Delay<br />
Feedback<br />
Delay HF<br />
Damp<br />
Delay<br />
Balance<br />
-98 $ +98%<br />
200 $ 8000 cö, BYPASS<br />
D100:0W $ D0:100W<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
cë3K,…= %K!=2…%L “" ƒ,<br />
ƒ=ä!›*,. o!, %2!,ö=2ëü…/. (-)<br />
ƒ…=÷…, . -=ƒ= ,…"!2,!32“ .<br />
)=“2%2=, …=÷,…= “ *%2%!%L<br />
“,ã…=ë %K!=2…%L “" ƒ,<br />
C%ä="ë 2“ . e“ë, C%ãë%?…, …<br />
2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />
BYPASS.<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì<br />
(D) , %K!=K%2=……/ì (W)<br />
ƒ=ä!›*%L “,ã…=ë=ì,<br />
80
77: CHORUS → FLANGER<br />
fig.MFX-77<br />
78:<br />
SYMPATHETIC RESO<br />
(SYMPATHETIC RESONANCE)<br />
L in<br />
Balance D<br />
Balance W<br />
Chorus<br />
Balance W<br />
Balance D<br />
Feedback<br />
Flanger<br />
L out<br />
Balance W<br />
Balance W<br />
o!, ,ã! …= =*3“2,÷“*%ì -%!2C,=…% “ …=›=2%L C!="%L Cä=ëüþ<br />
“"%K%ä…/ “2!3…/ ".%ä 2 " !ƒ%…=…“ ä!3ã “ ä!3ã%ì, “%ƒä="= 2ì<br />
“=ì/ì …%K/÷…% K%ã=2/L , ãë3K%*,L ƒ"3*. d=……/L .--*2 "<br />
2%÷…%“2, "%““%ƒä=2 "/ø%C,“=……% "ë…,.<br />
fig.MFX-78<br />
R in<br />
Balance D<br />
Balance D<br />
R out<br />
L in<br />
3-Band<br />
EQ<br />
L out<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Chorus Pre<br />
Delay<br />
0.0$100.0 ms o!ä"=!,2ëü…= ƒ=ä!›*= .%!3“=<br />
Chorus Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,, .%!3“=<br />
Chorus Depth 0 $ 127 cë3K,…= ì%ä3ë ö,, .%!3“=<br />
Chorus<br />
Balance<br />
Flanger Pre<br />
Delay<br />
D100:0W $ D0:100W<br />
0.0 $ 100.0 ì“<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D)<br />
, %K!=K%2=……/ì (W) “,ã…=ë=ì,<br />
(.%!3“)<br />
o!ä"=!,2ëü…= ƒ=ä!›*=<br />
-ë.…›!=<br />
Flanger Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,, -ë…›!=<br />
Flanger Depth 0-127 cë3K,…= ì%ä3ë ö,, -ë.…›!=<br />
Flanger<br />
Feedback<br />
Flanger<br />
Balance<br />
-98 $ +98%<br />
D100:0W $ D0:100W<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
cë3K,…= %K!=2…%L “" ƒ, -ë.…›!=.<br />
o!, %2!,ö=2ëü…/. (-) ƒ…=÷…, .<br />
-=ƒ= ,…"!2,!32“ .<br />
a=ë=…“ ì›ä3 …%K!=K%2=……/ì (D)<br />
, %K!=K%2=……/ì (W) -ë.…›!%ì<br />
“,ã…=ë=ì,<br />
R in<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Depth 0 $ 127 cë3K,…= .--*2=<br />
Damper 0 $ 127<br />
cë3K,…= …=›=2, äìC-!…%L<br />
Cä=ë, (3C!="ë 2 ƒ"3÷=…,ì<br />
!ƒ%…=…“=)<br />
Pre LPF<br />
Pre HPF<br />
Peaking Freq<br />
16 $ 15000 cö,<br />
BYPASS<br />
BYPASS, 16 $15000<br />
cö<br />
200 $ 8000 cö<br />
o!ä"=!,2ëü…/L -,ëü2! …,ƒ*,.<br />
÷=“2%2 (BYPASS: %2*ëþ÷…)<br />
o!ä"=!,2ëü…/L -,ëü2! "/“%*,.<br />
÷=“2%2 (BYPASS: %2*ëþ÷…)<br />
0…2!=ëü…= ÷=“2%2= -,ëü2!=<br />
“!ä…,. ÷=“2%2<br />
Peaking Gain -15 $ +15 äa r“,ë…, “!ä…,. ÷=“2%2<br />
Peaking Q 0.5, 1.0, 2.0, 4.0, 8.0<br />
d%K!%2…%“2ü -,ëü2!= “!ä…,.<br />
÷=“2%2 (÷ì K%ëüø ƒ…=÷…,, 2ì<br />
3› C%ë%“=)<br />
HF Damp<br />
LF Damp<br />
Lid 6 $ 1<br />
Sym. Resonance<br />
16 $ 15000 cö,<br />
BYPASS<br />
BYPASS,<br />
16 $ 15000 cö<br />
3-Band<br />
EQ<br />
R out<br />
)=“2%2=, …=÷,…= “ *%2%!%L<br />
"/“%*, ÷=“2%2/ !ƒ%…=…“…%ã%<br />
“,ã…=ë= C%ä="ë þ2“ . e“ë,<br />
C%ãë%?…, … 2!K32“ ,<br />
3“2=…%",2 ƒ…=÷…, BYPASS.<br />
)=“2%2=, …=÷,…= “ *%2%!%L …,ƒ*,<br />
÷=“2%2/ !ƒ%…=…“…%ã% “,ã…=ë=<br />
C%ä="ë þ2“ . e“ë, C%ãë%?…, …<br />
2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />
BYPASS.<br />
o=!=ì2! %C!äë 2, …=“*%ëü*%<br />
ø,!%*% %2*!/2= *!/ø*= !% ë<br />
EQ Low Freq 200, 400 Hz 0…2!=ëü…= ÷=“2%2= -,ëü2!= m)<br />
EQ Low Gain -15 $ +15 dB r“,ë…, -,ëü2!= m)<br />
EQ Mid Freq 200 $ 8000 Hz 0…2!=ëü…= ÷=“2%2= -,ëü2!= q)<br />
EQ Mid Gain -15 $ +15 dB r“,ë…, -,ëü2!= q)<br />
EQ Mid Q 0.5, 1.0, 2.0, 4.0, 8.0<br />
d%K!%2…%“2ü -,ëü2!= q). )ì<br />
ì…üø ƒ…=÷…,, 2ì ø,! C%ë%-<br />
“= -,ëü2!=.<br />
EQ High Freq 2000, 4000, 8000 Hz 0…2!=ëü…= ÷=“2%2= -,ëü2!= b)<br />
EQ High Gain -15 $ +15 dB r“,ë…, -,ëü2!= b)<br />
Level 0 $ 127 nK?,L 3!%"…ü<br />
81
o=!=ì2!/ .%!3“=<br />
b“2!%……/L " <strong>Prelude</strong> .--*2 .%!3“= ì%›2 !=K%2=2ü " !›,ì ƒ=ä!›*,.<br />
o=!=ì2!/ C%ƒ"%ë þ2 "/K!=2ü 2,C .--*2= (.%!3“ ,ë, ƒ=ä!›*=), = 2=*› %2*%!!*2,!%"=2ü ã% ä!3ã, C=!=ì2!/.<br />
o=!=ì2! g…=÷…, nC,“=…,<br />
Chorus Type<br />
01: CHORUS<br />
Filter Type<br />
0 (OFF),<br />
1 (CHORUS),<br />
2 (DELAY),<br />
3 (GM2 CHORUS)<br />
OFF, LPF, HPF<br />
b/K%! 2,C= .--*2=.<br />
0 (OFF): .--*2 %2*ëþ÷….<br />
1 (CHORUS): .%!3“.<br />
2 (DELAY): ƒ=ä!›*=.<br />
3 (GM2 CHORUS): .%!3“ “2=…ä=!-<br />
2= GM2.<br />
Š,C -,ëü2!=.<br />
o=!=ì2! %C!äë 2 ä,=C=ƒ%…<br />
C!%C3“*=ì/. ÷=“2%2.<br />
OFF: -,ëü2! %2*ëþ÷…<br />
LPF: ÷=“2%2/ …,› ÷=“2%2/ “!ƒ=.<br />
HPF: ÷=“2%2/ "/ø ÷=“2%2/ “!ƒ=<br />
Cutoff Freq 200 $ 8000 cö )=“2%2= “!ƒ= -,ëü2!=<br />
Pre Delay 0.0 $ 100.0 ì“<br />
o!ä"=!,2ëü…= ƒ=ä!›*= ì›ä3<br />
C! ì/ì , %K!=K%2=……/ì “,ã…=ë=ì,<br />
Rate 0.05 $ 10.00 Hz, note )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Phase 0 $ 180 ã!=ä o!%“2!=…“2"……= ø,!,…= ƒ"3*=<br />
Feedback 0 $ 127 cë3K,…= %K!=2…%L “" ƒ,<br />
02: DELAY<br />
Delay Left<br />
Delay Right 0 $ 1000 ms, note b!ì ƒ=ä!›*, L, R, C.<br />
Delay Center<br />
Center<br />
Feedback<br />
HF Damp<br />
Left Level<br />
Right Level<br />
Center Level<br />
-98$+98%<br />
200 $ 8000 cö,<br />
BYPASS<br />
03: GM2 CHORUS<br />
cë3K,…= %K!=2…%L “" ƒ,. o!,<br />
%2!,ö=2ëü…/. (-) ƒ…=÷…, . -=ƒ=<br />
,…"!2,!32“ .<br />
)=“2%2=, …=÷,…= “ *%2%!%L "/“%*,<br />
÷=“2%2/ “,ã…=ë= %K!=2…%L “" ƒ,<br />
C%ä="ë þ2“ . e“ë, C%ãë%?…, …<br />
2!K32“ , 3“2=…%",2 ƒ…=÷…,<br />
BYPASS.<br />
0 $ 127 c!%ì*%“2ü *=›ä%L ,ƒ ƒ=ä!›*<br />
e“ë, ƒ=ä=2ü "!ì ƒ=ä!›*, (Delay Time) " 2!ì,…=.<br />
äë,2ëü…%“2L …%2, ƒ=ìäë…, 2ìC= … K3ä2 "%ƒäL“2"%"=2ü<br />
…= "!ì ƒ=ä!›*, ä% K“*%…÷…%“2,. }2% “" ƒ=…% “ 2ì, ÷2%<br />
äë "!ì ƒ=ä!›*, 3“2=…="ë,"=2“ %C!äë……/L C!äë;<br />
“ë, "!ì ƒ=ä!›*, ƒ=ä=…% " 2!ì,…=. äë,2ëü…%“2L …%2,<br />
C!, ƒ=ìäë…,, 2ìC= "!ì ƒ=ä!›*, K3ä2 ,ƒì… 2ü“ C%*=<br />
… K3ä2 ä%“2,ã…32% C!äëü…% ƒ…=÷…,. n…% “%"C=ä=2 “<br />
C!äëü…/ì ƒ…=÷…,ì "!ì…, ƒ=ä!›*, C!, 3*=ƒ=…,, ã% "<br />
÷,“ë%"%ì -%!ì=2.<br />
m%2…/ ƒ…=÷…, :<br />
fig.MFX-note2.e<br />
64-ÿ òðèîëü Øåñòüäåñÿò÷åñòâåðòàÿ Òðèäöàòüâòîðàÿ òðèîëü<br />
Òðèäöàòüâòîðàÿ<br />
Öåëàÿ íîòà<br />
Äâîéíàÿ íîòà<br />
Øåñòíàäöàòàÿ òðèîëü<br />
Òðèäöàòüâòîðàÿ ñ òî÷êîé<br />
Øåñòíàäöàòàÿ Âîñüìàÿ òðèîëü Øåñòíàäöàòàÿ ñ òî÷êîé<br />
Âîñüìàÿ<br />
×åòâåðòü<br />
Ïîëîâèííàÿ íîòà<br />
×åòâåðòíàÿ òðèîëü<br />
Ïîëîâèííàÿ òðèîëü<br />
Öåëàÿ òðèîëü<br />
Äâîéíàÿ òðèîëü<br />
Âîñüìàÿ ñ òî÷êîé<br />
×åòâåðòü ñ òî÷êîé<br />
Ïîëîâèíêà ñ òî÷êîé<br />
Öåëàÿ ñ òî÷êîé<br />
Pre-LPF 0 $ 7<br />
o!ä"=!,2ëü…/L -,ëü2!, “!ƒ=þ?,L<br />
"/“%*, ÷=“2%2/ “,ã…=ë=, C%ä="=ì%-<br />
ã% …= .%!3“. )ì "/ø ƒ…=÷…, C=-<br />
!=ì2!=, 2ì “3?“2"……<br />
C%ä="ë…, "/“%*,. ÷=“2%2.<br />
Level 0 $ 127 r!%"…ü ã!%ì*%“2, .%!3“=<br />
Feedback 0 $ 127 cë3K,…= %K!=2…%L “" ƒ, .%!3“=<br />
Delay 0 $ 127 g=ä!›*= .%!3“=<br />
Rate 0 $ 127 )=“2%2= ì%ä3ë ö,,<br />
Depth 0 $ 127 cë3K,…= ì%ä3ë ö,,<br />
Send Level<br />
To Reverb<br />
0 $ 127 r!%"…ü C%“/ë= …= !"!K!=2%!<br />
82
o=!=ì2!/ !"!K!=2%!=<br />
q C%ì%?üþ .2,. 3“2=…%"%* %C!äë 2“ 2,C !"!K!=2%!= , ã% .=!=*2!,“2,*,.<br />
o=!=ì2!<br />
Reverb<br />
Type<br />
g…=÷…,<br />
01: REVERB<br />
Type<br />
Time 0 $ 127<br />
HF Damp<br />
0 (OFF),<br />
1 (REVERB),<br />
2 (SRV ROOM),<br />
3 (SRV HALL),<br />
4 (SRV PLATE),<br />
5 (GM2 REVERB)<br />
ROOM1,<br />
ROOM2,<br />
STAGE1,<br />
STAGE2, HALL1,<br />
HALL2,<br />
DELAY,<br />
PAN-DELAY<br />
200 $ 8000 cö,<br />
BYPASS<br />
nC,“=…,<br />
Š,C !"!K!=ö,,:<br />
0 (OFF): !"!K!=2%! %2*ëþ÷….<br />
1 (REVERB): %K/÷…= !"!K!=ö, .<br />
2 (SRV ROOM): ,ì,2=ö, *%ì…=2/.<br />
3 (SRV HALL): ,ì,2=ö, *%…ö!2…%ã% ƒ=ë=.<br />
4 (SRV PLATE): ,ì,2=ö, Cë=“2,…÷=2%ã% !-<br />
"!K!=2%!=.<br />
5 (GM2 REVERB): !"!K!=2%! “2=…ä=!2=<br />
GM2<br />
Š,C !"!K!=ö,,/ƒ=ä!›*,<br />
ROOM1: …K%ëüø= *%ì…=2=, !"!K!=ö,<br />
“ *%!%2*,ì ƒ=23.=…,ì<br />
ROOM2: K%ëüø= *%ì…=2=, !"!K!=ö, “<br />
*%!%2*,ì ƒ=23.=…,ì<br />
STAGE1: “ö…=, !"!K!=ö, “<br />
"/!=›……/ì œ."%“2%ìB<br />
STAGE2: “ö…=, !"!K!=ö, “<br />
"/!=›……/ì, !=……,ì, %2!=›…, ì,<br />
HALL1: ƒ=ë, !"!K!=ö, “ ÷,“2/ì ƒ"3*%ì<br />
HALL2: ƒ=ë, !"!K!=ö, “ K%ã=2/ì ƒ"3*%ì<br />
DELAY: “2=…ä=!2…= ƒ=ä!›*=<br />
PAN-DELAY: o!*!“2…= ƒ=ä!›*=<br />
b!ì !"!K!=ö,,<br />
(Type: ROOM1-HALL2)<br />
b!ì ƒ=ä!›*,<br />
(Type: DELAY, PAN-DELAY)<br />
)=“2%2=, …=÷,…= “ *%2%!%L "/“%*, ÷=“2%2/<br />
!"!K!=ö,%……%ã% “,ã…=ë= C%ä="ë þ2“ .<br />
e“ë, C%ãë%?…, … 2!K32“ , 3“2=…%",2<br />
ƒ…=÷…, BYPASS.<br />
Delay<br />
Feedback 0 $ 127 cë3K,…= %K!=2…%L “" ƒ, ƒ=ä!›*,, “ë, Type<br />
= DELAY ,ë, PAN-DELAY.<br />
02: SRV ROOM<br />
03: SRV HALL<br />
04: SRV PLATE<br />
o=!=ì2!<br />
g…=÷…,<br />
05: GM2 REVERB<br />
Character 0 $ 7<br />
nC,“=…,<br />
Š,C .--*2=<br />
0$5: !"!K!=2%!<br />
6, 7: ƒ=ä!›*=<br />
Pre-LPF 0 $ 7<br />
o%ä="ë…, "/“%*,. ÷=“2%2 C! ì%ã% “,ã…=ë=.<br />
)ì K%ëüø ƒ…=÷…,, 2ì "/“%*,. ÷=“2%2<br />
C%ä="ë 2“<br />
Level 0 $ 127 nK?,L 3!%"…ü !"!K!=ö,,<br />
Time 0 $ 127 dë,2ëü…%“2ü !"!K!=ö,,<br />
Delay<br />
Feedback 0 $ 127 cë3K,…= %K!=2…%L “" ƒ, ƒ=ä!›*, (“ë,<br />
Character = 6 ,ë, 7).<br />
Pre<br />
Delay<br />
0.0 $ 100.0 ì“<br />
o!ä"=!,2ëü…= ƒ=ä!›*= ì›ä3 C! ì/ì ,<br />
%K!=K%2=……/ì “,ã…=ë%ì<br />
Time 0 $ 127 dë,2ëü…%“2ü !"!K!=ö,,<br />
Size 1 $ 8 p=ƒì! ,ì,2,!3ì%L *%ì…=2/<br />
High Cut<br />
160 cö $ 12.5 *cö,<br />
BYPASS<br />
)=“2%2=, …=÷,…= “ *%2%!%L "/“%*, ÷=“2%2/<br />
!"!K!=ö,%……%ã% “,ã…=ë= C%ä="ë þ2“ .<br />
e“ë, C%ãë%?…, … 2!K32“ , 3“2=…%",2<br />
ƒ…=÷…, BYPASS.<br />
Density 0 $ 127 oë%2…%“2ü !"!K!=ö,,<br />
Diffusion 0 $ 127<br />
p=““,"=…, !"!K!=ö,, (…=,K%ë<br />
.--*2…% !=K%2=2 C!, äë,2ëü…%ì "!ì…,<br />
!"!K!=ö,,)<br />
LF Damp<br />
Freq<br />
LF Damp<br />
Gain<br />
HF Damp<br />
Freq<br />
HF Damp<br />
Gain<br />
50 $ 4000 cö<br />
-36 $ 0 äa<br />
4000 cö $<br />
12.5 *cö<br />
-36 $ 0 äa<br />
)=“2%2=, …=÷,…= “ *%2%!%L …,ƒ*, ÷=“2%2/<br />
!"!K!=ö,%……%ã% “,ã…=ë= C%ä="ë þ2“ .<br />
cë3K,…= %“ë=Kë…, …,ƒ*,. ÷=“2%2 " “,ã…=ë<br />
!"!K!=2%!=<br />
)=“2%2=, …=÷,…= “ *%2%!%L "/“%*, ÷=“2%2/<br />
!"!K!=ö,%……%ã% “,ã…=ë= C%ä="ë þ2“ .<br />
cë3K,…= %“ë=Kë…, "/“%*,. ÷=“2%2 "<br />
“,ã…=ë !"!K!=2%!=<br />
83
qC,“%* 2ìK!%"<br />
* m%ì!= 897 $ 1152 (2ìK!/) , 1185 $ 1193 (…=K%!/ 3ä=!…/.) %2…%“ 2“ * “2=…ä=!23 GM2.<br />
1. hì j=2ã%!, MSB LSB PC<br />
1 Rich Grand AC.PIANO 87 64 1<br />
2 88ConcertPno AC.PIANO 87 64 2<br />
3 UltimatGrand AC.PIANO 87 64 3<br />
4 X Pure Grand AC.PIANO 87 64 4<br />
5 So true... AC.PIANO 87 64 5<br />
6 ConcertPiano AC.PIANO 87 64 6<br />
7 Warm Piano AC.PIANO 87 64 7<br />
8 ConcertGrand AC.PIANO 87 64 8<br />
9 Hall Concert AC.PIANO 87 64 9<br />
10 Bright Tune AC.PIANO 87 64 10<br />
11 Mellow Tune AC.PIANO 87 64 11<br />
12 Studio Grand AC.PIANO 87 64 12<br />
13 DryStudio88 AC.PIANO 87 64 13<br />
14 First Choice AC.PIANO 87 64 14<br />
15 Rokkin' pF AC.PIANO 87 64 15<br />
16 Dark Grand AC.PIANO 87 64 16<br />
17 SC Grand+Pad AC.PIANO 87 64 17<br />
18 Warm Pad Pno AC.PIANO 87 64 18<br />
19 SC Grand+Vox AC.PIANO 87 64 19<br />
20 Cicada Piano AC.PIANO 87 64 20<br />
21 X Piano +Str AC.PIANO 87 64 21<br />
22 Warm Str Pno AC.PIANO 87 64 22<br />
23 Grand Hall AC.PIANO 87 64 23<br />
24 Rapsody AC.PIANO 87 64 24<br />
25 JD-800 Piano AC.PIANO 87 64 25<br />
26 SA Dance Pno AC.PIANO 87 64 26<br />
27 SC E-Grand AC.PIANO 87 64 27<br />
28 Back E-Grand AC.PIANO 87 64 28<br />
29 SC Grand+FM AC.PIANO 87 64 29<br />
30 SC Blend Pno AC.PIANO 87 64 30<br />
31 Piano Oz AC.PIANO 87 64 31<br />
32 FX Piano AC.PIANO 87 64 32<br />
33 AmbientPiano AC.PIANO 87 64 33<br />
34 SC Pure EP EL.PIANO 87 64 34<br />
35 SC Trem EP EL.PIANO 87 64 35<br />
36 SC Phase EP EL.PIANO 87 64 36<br />
37 PhaseEPLayer EL.PIANO 87 64 37<br />
38 SC E.Piano EL.PIANO 87 64 38<br />
39 StageEP Trem EL.PIANO 87 64 39<br />
40 Back2the60s EL.PIANO 87 64 40<br />
41 Stage EP EL.PIANO 87 64 41<br />
42 Stage Phazer EL.PIANO 87 64 42<br />
43 StageCabinet EL.PIANO 87 64 43<br />
44 Tine EP EL.PIANO 87 64 44<br />
45 LEO EP EL.PIANO 87 64 45<br />
46 LonesomeRoad EL.PIANO 87 64 46<br />
47 Age'n'Tines EL.PIANO 87 64 47<br />
48 Brill TremEP EL.PIANO 87 64 48<br />
49 Crystal EP EL.PIANO 87 64 49<br />
50 Vintage Tine EL.PIANO 87 64 50<br />
51 Celestial EP EL.PIANO 87 64 51<br />
52 Psycho EP EL.PIANO 87 64 52<br />
53 Mk2 Stg phsr EL.PIANO 87 64 53<br />
54 Dreaming EP EL.PIANO 87 64 54<br />
55 Balladeer EL.PIANO 87 64 55<br />
56 Remember EL.PIANO 87 64 56<br />
57 Vibe EP EL.PIANO 87 64 57<br />
58 sin(EP) EL.PIANO 87 64 58<br />
59 SC Pure Wuly EL.PIANO 87 64 59<br />
60 SC Trem Wuly EL.PIANO 87 64 60<br />
61 Super Wurly EL.PIANO 87 64 61<br />
62 Wurly Trem EL.PIANO 87 64 62<br />
63 VelSpdWurly EL.PIANO 87 64 63<br />
64 Fonky Fonky EL.PIANO 87 64 64<br />
65 FM EP mix EL.PIANO 87 64 65<br />
66 FM-777 EL.PIANO 87 64 66<br />
67 FM EPad EL.PIANO 87 64 67<br />
68 EP Stack EL.PIANO 87 64 68<br />
69 EP Belle EL.PIANO 87 64 69<br />
70 80s EP EL.PIANO 87 64 70<br />
71 SA EPiano EL.PIANO 87 64 71<br />
72 BrillClav DB KEYBOARDS 87 64 72<br />
73 Cell Clav KEYBOARDS 87 64 73<br />
74 VntgClav KEYBOARDS 87 64 74<br />
75 Cutter Clavi KEYBOARDS 87 64 75<br />
1. hì j=2ã%!, MSB LSB PC<br />
76 Funky D KEYBOARDS 87 64 76<br />
77 Phase Clavi KEYBOARDS 87 64 77<br />
78 BPF Clavi Ph KEYBOARDS 87 64 78<br />
79 Pulse Clavi KEYBOARDS 87 64 79<br />
80 PWM Clav KEYBOARDS 87 64 80<br />
81 Funky Line KEYBOARDS 87 64 81<br />
82 Biting Clav KEYBOARDS 87 64 82<br />
83 Analog Clavi KEYBOARDS 87 64 83<br />
84 Reso Clavi KEYBOARDS 87 64 84<br />
85 Snappy Clav KEYBOARDS 87 64 85<br />
86 Over-D6 KEYBOARDS 87 64 86<br />
87 Harpsy Clavi KEYBOARDS 87 64 87<br />
88 SC Harpsi KEYBOARDS 87 64 88<br />
89 Amadeus KEYBOARDS 87 64 89<br />
90 SC Celesta KEYBOARDS 87 64 90<br />
91 Himalaya Ice BELL 87 64 91<br />
92 FM Syn Bell BELL 87 64 92<br />
93 D-50 Fantsia BELL 87 64 93<br />
94 Wine Glass BELL 87 64 94<br />
95 MuBox Pad BELL 87 64 95<br />
96 SC Bell 1 BELL 87 64 96<br />
97 FM Heaven BELL 87 64 97<br />
98 SC Glocken BELL 87 64 98<br />
99 Music Bells BELL 87 64 99<br />
100 SC Musicbox BELL 87 64 100<br />
101 Music Box 2 BELL 87 64 101<br />
102 Kalimbells BELL 87 64 102<br />
103 Step Ice BELL 87 64 103<br />
104 SC Bell 2 BELL 87 64 104<br />
105 Candy Bell BELL 87 64 105<br />
106 SC Chime BELL 87 64 106<br />
107 Bell Ring BELL 87 64 107<br />
108 Tubular Bell BELL 87 64 108<br />
109 5th Key BELL 87 64 109<br />
110 Bell Monitor BELL 87 64 110<br />
111 TubyRuesday BELL 87 64 111<br />
112 Vibrations MALLET 87 64 112<br />
113 SC Vibe MALLET 87 64 113<br />
114 Ringy Vibes MALLET 87 64 114<br />
115 Airie Vibez MALLET 87 64 115<br />
116 SC Marimba MALLET 87 64 116<br />
117 FM Wood MALLET 87 64 117<br />
118 SC Xylo MALLET 87 64 118<br />
119 Ethno Keys MALLET 87 64 119<br />
120 Synergy MLT MALLET 87 64 120<br />
121 Icy Keys MALLET 87 64 121<br />
122 Steel Drums MALLET 87 64 122<br />
123 50`SteelDrms MALLET 87 64 123<br />
124 Xylosizer MALLET 87 64 124<br />
125 Toy Box MALLET 87 64 125<br />
126 AirPluck MALLET 87 64 126<br />
127 HardRockORG1 ORGAN 87 64 127<br />
128 HardRockORG2 ORGAN 87 64 128<br />
129 SuperDistORG ORGAN 87 65 1<br />
130 SuperDistLd2 ORGAN 87 65 2<br />
131 FullDraw Org ORGAN 87 65 3<br />
132 StakDraw Org ORGAN 87 65 4<br />
133 FullStop Org ORGAN 87 65 5<br />
134 SC Perc Org ORGAN 87 65 6<br />
135 VKHold4Speed ORGAN 87 65 7<br />
136 X Perc Organ ORGAN 87 65 8<br />
137 Rocky Organ ORGAN 87 65 9<br />
138 Euro Organ ORGAN 87 65 10<br />
139 Rhythm'n'B ORGAN 87 65 11<br />
140 Phono Organ ORGAN 87 65 12<br />
141 LoFi PercOrg ORGAN 87 65 13<br />
142 Rochno Org ORGAN 87 65 14<br />
143 R&B Organ 1 ORGAN 87 65 15<br />
144 R&B Organ 2 ORGAN 87 65 16<br />
145 SC Dist Bee ORGAN 87 65 17<br />
146 60's Org 1 ORGAN 87 65 18<br />
147 60's Org 2 ORGAN 87 65 19<br />
148 Smoky Organ ORGAN 87 65 20<br />
149 SC SoapOpera ORGAN 87 65 21<br />
150 Crummy Organ ORGAN 87 65 22<br />
84
1. hì j=2ã%!, MSB LSB PC<br />
151 Chapel Organ ORGAN 87 65 23<br />
152 Grand Pipe ORGAN 87 65 24<br />
153 Pipe Org/Mod ORGAN 87 65 25<br />
154 Masked Opera ORGAN 87 65 26<br />
155 Mid Pipe Org ORGAN 87 65 27<br />
156 Vodkakordion ACCRDION 87 65 28<br />
157 Squeeze Me! ACCRDION 87 65 29<br />
158 Guinguette ACCRDION 87 65 30<br />
159 HarWonderca HARMONICA 87 65 31<br />
160 BluesHrp V/S HARMONICA 87 65 32<br />
161 Green Bullet HARMONICA 87 65 33<br />
162 SC Brt Nylon AC.GUITAR 87 65 34<br />
163 SoftNyln Gtr AC.GUITAR 87 65 35<br />
164 SC Nylon Gt AC.GUITAR 87 65 36<br />
165 Wet Nyln Gtr AC.GUITAR 87 65 37<br />
166 Pre Mass Hum AC.GUITAR 87 65 38<br />
167 Thick Steel AC.GUITAR 87 65 39<br />
168 Uncle Martin AC.GUITAR 87 65 40<br />
169 Wide Ac Gtr AC.GUITAR 87 65 41<br />
170 Comp Stl Gtr AC.GUITAR 87 65 42<br />
171 Stl Gtr Duo AC.GUITAR 87 65 43<br />
172 SC 12str Gtr AC.GUITAR 87 65 44<br />
173 So good ! AC.GUITAR 87 65 45<br />
174 StratSeq'nce EL.GUITAR 87 65 46<br />
175 Jazz Guitar EL.GUITAR 87 65 47<br />
176 DynoJazz Gtr EL.GUITAR 87 65 48<br />
177 Clean Gtr EL.GUITAR 87 65 49<br />
178 Crimson Gtr EL.GUITAR 87 65 50<br />
179 Plug n' Gig EL.GUITAR 87 65 51<br />
180 Kinda Kurt EL.GUITAR 87 65 52<br />
181 Nice Oct Gtr EL.GUITAR 87 65 53<br />
182 Strat Gtr EL.GUITAR 87 65 54<br />
183 Touch Drive DIST.GUITAR 87 65 55<br />
184 SC Chunk DIST.GUITAR 87 65 56<br />
185 Trem-o-Vibe DIST.GUITAR 87 65 57<br />
186 LP Dist DIST.GUITAR 87 65 58<br />
187 Hurtling Gtr DIST.GUITAR 87 65 59<br />
188 Searing COSM DIST.GUITAR 87 65 60<br />
189 SC Loud Gtr DIST.GUITAR 87 65 61<br />
190 SC Plugged!! DIST.GUITAR 87 65 62<br />
191 Punker 1 DIST.GUITAR 87 65 63<br />
192 SC PowerChd DIST.GUITAR 87 65 64<br />
193 Punker 2 DIST.GUITAR 87 65 65<br />
194 Larsen /Aft DIST.GUITAR 87 65 66<br />
195 Rockin' Dly DIST.GUITAR 87 65 67<br />
196 Sonic Ac Bs BASS 87 65 68<br />
197 Ulti Ac Bass BASS 87 65 69<br />
198 Downright Bs BASS 87 65 70<br />
199 Cmp'd Fng Bs BASS 87 65 71<br />
200 Sonic Fng Bs BASS 87 65 72<br />
201 Ultimo Bass BASS 87 65 73<br />
202 Roomy Bass BASS 87 65 74<br />
203 FingerMaster BASS 87 65 75<br />
204 All Round Bs BASS 87 65 76<br />
205 R&B Bs/Slide BASS 87 65 77<br />
206 Sonic Pck Bs BASS 87 65 78<br />
207 Thumb Up! BASS 87 65 79<br />
208 Tubby Mute BASS 87 65 80<br />
209 Chicken Bass BASS 87 65 81<br />
210 Snug Bass BASS 87 65 82<br />
211 Return2Base! BASS 87 65 83<br />
212 Chorus Bass BASS 87 65 84<br />
213 A Big Pick BASS 87 65 85<br />
214 Basement BASS 87 65 86<br />
215 SC Fretnot 1 BASS 87 65 87<br />
216 SC Fretnot 2 BASS 87 65 88<br />
217 RichFretless BASS 87 65 89<br />
218 NewAge Frtls BASS 87 65 90<br />
219 SlapBass1 BASS 87 65 91<br />
220 Slap2 w/Fx BASS 87 65 92<br />
221 Got Pop? BASS 87 65 93<br />
222 JBass v/Thmb BASS 87 65 94<br />
223 SC Slap Bass BASS 87 65 95<br />
224 X Slap Bass BASS 87 65 96<br />
225 Low Bass SYNTH BASS 87 65 97<br />
226 Mini Like! SYNTH BASS 87 65 98<br />
227 MC-404 Bass SYNTH BASS 87 65 99<br />
1. hì j=2ã%!, MSB LSB PC<br />
228 SC Rubber Bs SYNTH BASS 87 65 100<br />
229 SH-101 Bs 1 SYNTH BASS 87 65 101<br />
230 SC Syn Bass1 SYNTH BASS 87 65 102<br />
231 Juno-106 Bs SYNTH BASS 87 65 103<br />
232 Smooth Bass SYNTH BASS 87 65 104<br />
233 SC Flat Bs SYNTH BASS 87 65 105<br />
234 Foundation SYNTH BASS 87 65 106<br />
235 Punch MG 2 SYNTH BASS 87 65 107<br />
236 Electro Rubb SYNTH BASS 87 65 108<br />
237 R&B Bass 1 SYNTH BASS 87 65 109<br />
238 Enorjizor SYNTH BASS 87 65 110<br />
239 LowFat Bass SYNTH BASS 87 65 111<br />
240 Doze Bass SYNTH BASS 87 65 112<br />
241 DCO Bass SYNTH BASS 87 65 113<br />
242 Virtual RnBs SYNTH BASS 87 65 114<br />
243 Saw&MG Bass SYNTH BASS 87 65 115<br />
244 MG+SubOsc Bs SYNTH BASS 87 65 116<br />
245 R&B Bass 2 SYNTH BASS 87 65 117<br />
246 R&B Bass 3 SYNTH BASS 87 65 118<br />
247 Not a Bass SYNTH BASS 87 65 119<br />
248 ResoSyn Bs 1 SYNTH BASS 87 65 120<br />
249 SH-1 Bass SYNTH BASS 87 65 121<br />
250 SH-101 Bs 2 SYNTH BASS 87 65 122<br />
251 Punch MG 1 SYNTH BASS 87 65 123<br />
252 MKS-50 SynBs SYNTH BASS 87 65 124<br />
253 Gashed Bass SYNTH BASS 87 65 125<br />
254 Q Bass SYNTH BASS 87 65 126<br />
255 Super-G DX SYNTH BASS 87 65 127<br />
256 Kickin' Bass SYNTH BASS 87 65 128<br />
257 OilDrum Bass SYNTH BASS 87 66 1<br />
258 Dust Bass SYNTH BASS 87 66 2<br />
259 Glide-iator SYNTH BASS 87 66 3<br />
260 SC AcidPunch SYNTH BASS 87 66 4<br />
261 TBasic SYNTH BASS 87 66 5<br />
262 SC Unison Bs SYNTH BASS 87 66 6<br />
263 Detune Bass SYNTH BASS 87 66 7<br />
264 Lo Bass SYNTH BASS 87 66 8<br />
265 SC GarageBs1 SYNTH BASS 87 66 9<br />
266 SC GarageBs2 SYNTH BASS 87 66 10<br />
267 Sub Sonic SYNTH BASS 87 66 11<br />
268 SC Jungle Bs SYNTH BASS 87 66 12<br />
269 R&B Bass 4 SYNTH BASS 87 66 13<br />
270 Simply Basic SYNTH BASS 87 66 14<br />
271 Beepin Bass SYNTH BASS 87 66 15<br />
272 MC-TB Bass SYNTH BASS 87 66 16<br />
273 Acdg Bass SYNTH BASS 87 66 17<br />
274 Loco Voco SYNTH BASS 87 66 18<br />
275 Unplug it! SYNTH BASS 87 66 19<br />
276 S&H Bass SYNTH BASS 87 66 20<br />
277 Destroyed Bs SYNTH BASS 87 66 21<br />
278 SC Acid Bs SYNTH BASS 87 66 22<br />
279 Lo-Fi TB SYNTH BASS 87 66 23<br />
280 Drop Bass SYNTH BASS 87 66 24<br />
281 Big Mini SYNTH BASS 87 66 25<br />
282 Muffled MG SYNTH BASS 87 66 26<br />
283 Intrusive Bs SYNTH BASS 87 66 27<br />
284 Alpha SynBs SYNTH BASS 87 66 28<br />
285 TransistorBs SYNTH BASS 87 66 29<br />
286 Juno-60 Bass SYNTH BASS 87 66 30<br />
287 Storm Bass SYNTH BASS 87 66 31<br />
288 Alpha ResoBs SYNTH BASS 87 66 32<br />
289 SH-101 Vibe SYNTH BASS 87 66 33<br />
290 Fazee Bass SYNTH BASS 87 66 34<br />
291 Hi-Energy Bs SYNTH BASS 87 66 35<br />
292 SC Violin STRINGS 87 66 36<br />
293 Violin STRINGS 87 66 37<br />
294 Viola STRINGS 87 66 38<br />
295 SC Cello STRINGS 87 66 39<br />
296 Cello STRINGS 87 66 40<br />
297 Contrabass STRINGS 87 66 41<br />
298 Dolce Qrt STRINGS 87 66 42<br />
299 Chamber Str STRINGS 87 66 43<br />
300 Small Str STRINGS 87 66 44<br />
301 Marcato STRINGS 87 66 45<br />
302 Bright Str STRINGS 87 66 46<br />
303 String Ens STRINGS 87 66 47<br />
304 SonicStrings STRINGS 87 66 48<br />
85
1. hì j=2ã%!, MSB LSB PC<br />
305 Stringz 101 STRINGS 87 66 49<br />
306 Crossed Bows STRINGS 87 66 50<br />
307 Warm Strings STRINGS 87 66 51<br />
308 Stacc mp Str STRINGS 87 66 52<br />
309 Movie Scene STRINGS 87 66 53<br />
310 Hybrid Str 1 STRINGS 87 66 54<br />
311 Gang Strangs STRINGS 87 66 55<br />
312 Clustered!?! STRINGS 87 66 56<br />
313 Full Strings STRINGS 87 66 57<br />
314 X StrSection STRINGS 87 66 58<br />
315 Oct Strings STRINGS 87 66 59<br />
316 Sahara Str STRINGS 87 66 60<br />
317 Random Mood STRINGS 87 66 61<br />
318 X Hall Str STRINGS 87 66 62<br />
319 SC Slow Str STRINGS 87 66 63<br />
320 Hybrid Str 2 STRINGS 87 66 64<br />
321 Biggie Bows STRINGS 87 66 65<br />
322 Staccato VS STRINGS 87 66 66<br />
323 So Staccato STRINGS 87 66 67<br />
324 DelicatePizz STRINGS 87 66 68<br />
325 Vls PizzHall STRINGS 87 66 69<br />
326 Orch Pizz STRINGS 87 66 70<br />
327 Pizz'Stac VS STRINGS 87 66 71<br />
328 Mellow Tron STRINGS 87 66 72<br />
329 Tronic Str STRINGS 87 66 73<br />
330 Tape Memory STRINGS 87 66 74<br />
331 Wind & Str 1 ORCHESTRA 87 66 75<br />
332 Wind & Str 2 ORCHESTRA 87 66 76<br />
333 Farewell ORCHESTRA 87 66 77<br />
334 Orch & Horns ORCHESTRA 87 66 78<br />
335 Soft Orch 1 ORCHESTRA 87 66 79<br />
336 Soft Orch 2 ORCHESTRA 87 66 80<br />
337 Henry IX ORCHESTRA 87 66 81<br />
338 Ending Scene ORCHESTRA 87 66 82<br />
339 Symphonika ORCHESTRA 87 66 83<br />
340 Mix Hit 2 HIT&STAB 87 66 84<br />
341 Cheezy Movie HIT&STAB 87 66 85<br />
342 Philly Hit HIT&STAB 87 66 86<br />
343 Smear Hit 1 HIT&STAB 87 66 87<br />
344 Smear Hit 2 HIT&STAB 87 66 88<br />
345 Good Old Hit HIT&STAB 87 66 89<br />
346 Mix Hit 1 HIT&STAB 87 66 90<br />
347 Lo-Fi Hit HIT&STAB 87 66 91<br />
348 2ble Action HIT&STAB 87 66 92<br />
349 In da Cave HIT&STAB 87 66 93<br />
350 Housechord HIT&STAB 87 66 94<br />
351 Mod Chord HIT&STAB 87 66 95<br />
352 Dance Steam HIT&STAB 87 66 96<br />
353 Good Old Day WIND 87 66 97<br />
354 SC WindWood WIND 87 66 98<br />
355 Clarence.net WIND 87 66 99<br />
356 SC Oboe WIND 87 66 100<br />
357 Hall Oboe WIND 87 66 101<br />
358 English Horn WIND 87 66 102<br />
359 Bassoon WIND 87 66 103<br />
360 SC Flute FLUTE 87 66 104<br />
361 Piccolo FLUTE 87 66 105<br />
362 Andes Mood FLUTE 87 66 106<br />
363 HimalayaPipe FLUTE 87 66 107<br />
364 Solo Tp AC.BRASS 87 66 108<br />
365 Horn Chops AC.BRASS 87 66 109<br />
366 Flugel Horn AC.BRASS 87 66 110<br />
367 Spit Flugel AC.BRASS 87 66 111<br />
368 Mute Tp /Mod AC.BRASS 87 66 112<br />
369 Harmon Mute AC.BRASS 87 66 113<br />
370 Soft Tb AC.BRASS 87 66 114<br />
371 Solo Tb AC.BRASS 87 66 115<br />
372 Solo Bone AC.BRASS 87 66 116<br />
373 XP Horn AC.BRASS 87 66 117<br />
374 Grande Tuba AC.BRASS 87 66 118<br />
375 SC Tuba AC.BRASS 87 66 119<br />
376 StackTp Sect AC.BRASS 87 66 120<br />
377 Tb Section AC.BRASS 87 66 121<br />
378 TpTb Sect. AC.BRASS 87 66 122<br />
379 SC Brt Brass AC.BRASS 87 66 123<br />
380 SC BrsSect 1 AC.BRASS 87 66 124<br />
381 SC BrsSect 2 AC.BRASS 87 66 125<br />
1. hì j=2ã%!, MSB LSB PC<br />
382 Tpts & Tmbs AC.BRASS 87 66 126<br />
383 Brass & Sax AC.BRASS 87 66 127<br />
384 BrassPartOut AC.BRASS 87 66 128<br />
385 Simple Tutti AC.BRASS 87 67 1<br />
386 F.Horns Sect AC.BRASS 87 67 2<br />
387 Full sForza AC.BRASS 87 67 3<br />
388 Stereo Brass AC.BRASS 87 67 4<br />
389 Wide SynBrss SYNTH BRASS 87 67 5<br />
390 DetuneSawBrs SYNTH BRASS 87 67 6<br />
391 J-Pop Brass SYNTH BRASS 87 67 7<br />
392 80s Brass 1 SYNTH BRASS 87 67 8<br />
393 80s Brass 2 SYNTH BRASS 87 67 9<br />
394 Ana Brass SYNTH BRASS 87 67 10<br />
395 Soft Brass SYNTH BRASS 87 67 11<br />
396 JP8000 Brass SYNTH BRASS 87 67 12<br />
397 Sonic Brass SYNTH BRASS 87 67 13<br />
398 Syn Brass SYNTH BRASS 87 67 14<br />
399 Syn Brass 2 SYNTH BRASS 87 67 15<br />
400 Xpand Brass SYNTH BRASS 87 67 16<br />
401 Xpand Brass2 SYNTH BRASS 87 67 17<br />
402 Super Saw SYNTH BRASS 87 67 18<br />
403 SoftSynBrass SYNTH BRASS 87 67 19<br />
404 Silky JP SYNTH BRASS 87 67 20<br />
405 Silk Brs Pad SYNTH BRASS 87 67 21<br />
406 80s Brass 3 SYNTH BRASS 87 67 22<br />
407 X-Saw Brass1 SYNTH BRASS 87 67 23<br />
408 Cheesy Brass SYNTH BRASS 87 67 24<br />
409 Dual Saw Brs SYNTH BRASS 87 67 25<br />
410 Juno-106 Brs SYNTH BRASS 87 67 26<br />
411 Poly Brass SYNTH BRASS 87 67 27<br />
412 Stacked Brs SYNTH BRASS 87 67 28<br />
413 Soprano Sax SAX 87 67 29<br />
414 Solo Sop Sax SAX 87 67 30<br />
415 Alto mp SAX 87 67 31<br />
416 Alto Sax SAX 87 67 32<br />
417 Solo AltoSax SAX 87 67 33<br />
418 AltoLead Sax SAX 87 67 34<br />
419 XP TnrBrethy SAX 87 67 35<br />
420 Tenor Sax SAX 87 67 36<br />
421 Fat TenorSax SAX 87 67 37<br />
422 Baritone Sax SAX 87 67 38<br />
423 Sax Sect. 1 SAX 87 67 39<br />
424 Sax Sect. 2 SAX 87 67 40<br />
425 Horny Sax SAX 87 67 41<br />
426 FXM Alto Sax SAX 87 67 42<br />
427 Porta SoloLd HARD LEAD 87 67 43<br />
428 Porta Lead HARD LEAD 87 67 44<br />
429 Wind Syn Ld HARD LEAD 87 67 45<br />
430 SC Saw Ld 1 HARD LEAD 87 67 46<br />
431 SC Saw Ld 2 HARD LEAD 87 67 47<br />
432 Juno Lead HARD LEAD 87 67 48<br />
433 Follow Me HARD LEAD 87 67 49<br />
434 DC Triangle HARD LEAD 87 67 50<br />
435 Sqr-Seqence HARD LEAD 87 67 51<br />
436 Pure Square HARD LEAD 87 67 52<br />
437 Griggley HARD LEAD 87 67 53<br />
438 SC LegatoSaw HARD LEAD 87 67 54<br />
439 Lone Prophat HARD LEAD 87 67 55<br />
440 Dual Profs HARD LEAD 87 67 56<br />
441 Gwyo Press HARD LEAD 87 67 57<br />
442 Q DualSaws HARD LEAD 87 67 58<br />
443 Mogulator Ld HARD LEAD 87 67 59<br />
444 DirtyVoltage HARD LEAD 87 67 60<br />
445 Clean? HARD LEAD 87 67 61<br />
446 Distortion HARD LEAD 87 67 62<br />
447 SC Syn Ld HARD LEAD 87 67 63<br />
448 SynLead 0322 HARD LEAD 87 67 64<br />
449 X-Sink Delay HARD LEAD 87 67 65<br />
450 Destroyed Ld HARD LEAD 87 67 66<br />
451 Synchro Lead HARD LEAD 87 67 67<br />
452 Sync Ld Mono HARD LEAD 87 67 68<br />
453 SyncModulate HARD LEAD 87 67 69<br />
454 Distorted MG HARD LEAD 87 67 70<br />
455 SonicVampire HARD LEAD 87 67 71<br />
456 Blue Meanie HARD LEAD 87 67 72<br />
457 SC Dist Lead HARD LEAD 87 67 73<br />
458 Ringmod Lead HARD LEAD 87 67 74<br />
86
1. hì j=2ã%!, MSB LSB PC<br />
459 Stimulation HARD LEAD 87 67 75<br />
460 BodyElectric HARD LEAD 87 67 76<br />
461 Classic Lead HARD LEAD 87 67 77<br />
462 Feat Lead HARD LEAD 87 67 78<br />
463 Wire Sync HARD LEAD 87 67 79<br />
464 Epic Lead HARD LEAD 87 67 80<br />
465 Bag Lead HARD LEAD 87 67 81<br />
466 Wezcoast HARD LEAD 87 67 82<br />
467 HyperJupiter HARD LEAD 87 67 83<br />
468 Vintagolizer HARD LEAD 87 67 84<br />
469 C64 Lead HARD LEAD 87 67 85<br />
470 303 NRG HARD LEAD 87 67 86<br />
471 Cell SquLead SOFT LEAD 87 67 87<br />
472 SC Sqr Lead SOFT LEAD 87 67 88<br />
473 SH Sqr Lead SOFT LEAD 87 67 89<br />
474 Round SQR SOFT LEAD 87 67 90<br />
475 Windy Synth SOFT LEAD 87 67 91<br />
476 Sqr Diamond SOFT LEAD 87 67 92<br />
477 Sinetific SOFT LEAD 87 67 93<br />
478 PeakArpSine SOFT LEAD 87 67 94<br />
479 Howards Lead SOFT LEAD 87 67 95<br />
480 SoloNzPeaker SOFT LEAD 87 67 96<br />
481 Juno SftLd SOFT LEAD 87 67 97<br />
482 R&B TriLead SOFT LEAD 87 67 98<br />
483 R&B Tri Ld2 SOFT LEAD 87 67 99<br />
484 Jupiter Lead SOFT LEAD 87 67 100<br />
485 Dig-n-Duke SOFT LEAD 87 67 101<br />
486 SC SoftLead SOFT LEAD 87 67 102<br />
487 Mid Saw Ld SOFT LEAD 87 67 103<br />
488 X-Pulse Lead SOFT LEAD 87 67 104<br />
489 Mild 2-SawLd SOFT LEAD 87 67 105<br />
490 Mew Lead SOFT LEAD 87 67 106<br />
491 Shy Soloist SOFT LEAD 87 67 107<br />
492 Theramax SOFT LEAD 87 67 108<br />
493 Therasqu SOFT LEAD 87 67 109<br />
494 GR Lead SOFT LEAD 87 67 110<br />
495 SH-2 Lead SOFT LEAD 87 67 111<br />
496 SC ResoLead SOFT LEAD 87 67 112<br />
497 Modulated Ld SOFT LEAD 87 67 113<br />
498 Synthi Fizz SOFT LEAD 87 67 114<br />
499 Waspy Lead SOFT LEAD 87 67 115<br />
500 Pulstar Ld SOFT LEAD 87 67 116<br />
501 Naked Lead SOFT LEAD 87 67 117<br />
502 Alpha Spit SOFT LEAD 87 67 118<br />
503 Vliolin Lead SOFT LEAD 87 67 119<br />
504 Mod Lead SOFT LEAD 87 67 120<br />
505 JP Saw Lead SOFT LEAD 87 67 121<br />
506 Tristar SOFT LEAD 87 67 122<br />
507 Chubby Lead SOFT LEAD 87 67 123<br />
508 Sneaky Leady SOFT LEAD 87 67 124<br />
509 Shaku Lead SOFT LEAD 87 67 125<br />
510 Legato Tkno SOFT LEAD 87 67 126<br />
511 SCResoSaw Ld SOFT LEAD 87 67 127<br />
512 SliCed Lead SOFT LEAD 87 67 128<br />
513 Mini Growl SOFT LEAD 87 68 1<br />
514 Evangelized SOFT LEAD 87 68 2<br />
515 Air Lead SOFT LEAD 87 68 3<br />
516 Juno-D Maj7 TECHNO SYNTH 87 68 4<br />
517 Sweet House TECHNO SYNTH 87 68 5<br />
518 Periscope TECHNO SYNTH 87 68 6<br />
519 5th Voice TECHNO SYNTH 87 68 7<br />
520 HPF Sweep TECHNO SYNTH 87 68 8<br />
521 BPF Saw TECHNO SYNTH 87 68 9<br />
522 Moon Synth TECHNO SYNTH 87 68 10<br />
523 DelyResoSaws TECHNO SYNTH 87 68 11<br />
524 R-Trance TECHNO SYNTH 87 68 12<br />
525 Braatz... TECHNO SYNTH 87 68 13<br />
526 AllinOneRiff TECHNO SYNTH 87 68 14<br />
527 YZ Again TECHNO SYNTH 87 68 15<br />
528 Flazzy Lead TECHNO SYNTH 87 68 16<br />
529 Coffee Bee TECHNO SYNTH 87 68 17<br />
530 SC-303 TECHNO SYNTH 87 68 18<br />
531 Dance Saws TECHNO SYNTH 87 68 19<br />
532 AluminmWires TECHNO SYNTH 87 68 20<br />
533 Fred&Barney TECHNO SYNTH 87 68 21<br />
534 Electrostars TECHNO SYNTH 87 68 22<br />
535 LoFiSequence TECHNO SYNTH 87 68 23<br />
1. hì j=2ã%!, MSB LSB PC<br />
536 MelodicDrums TECHNO SYNTH 87 68 24<br />
537 TB Wah TECHNO SYNTH 87 68 25<br />
538 Waving TB303 TECHNO SYNTH 87 68 26<br />
539 Digi Seq TECHNO SYNTH 87 68 27<br />
540 Seq Saw TECHNO SYNTH 87 68 28<br />
541 Reso Seq Saw TECHNO SYNTH 87 68 29<br />
542 DetuneSeqSaw TECHNO SYNTH 87 68 30<br />
543 Technotribe TECHNO SYNTH 87 68 31<br />
544 Teethy Grit TECHNO SYNTH 87 68 32<br />
545 Repertition TECHNO SYNTH 87 68 33<br />
546 Killerbeez TECHNO SYNTH 87 68 34<br />
547 Acid Lead TECHNO SYNTH 87 68 35<br />
548 Tranceformer TECHNO SYNTH 87 68 36<br />
549 Anadroid TECHNO SYNTH 87 68 37<br />
550 Shroomy TECHNO SYNTH 87 68 38<br />
551 Noize R us TECHNO SYNTH 87 68 39<br />
552 Beep Melodie TECHNO SYNTH 87 68 40<br />
553 Morpher TECHNO SYNTH 87 68 41<br />
554 Uni-G TECHNO SYNTH 87 68 42<br />
555 Power Synth TECHNO SYNTH 87 68 43<br />
556 Hoover Again TECHNO SYNTH 87 68 44<br />
557 Alpha Said.. TECHNO SYNTH 87 68 45<br />
558 Ravers Awake TECHNO SYNTH 87 68 46<br />
559 Tekno Gargle TECHNO SYNTH 87 68 47<br />
560 Tranceiver TECHNO SYNTH 87 68 48<br />
561 Techno Dream TECHNO SYNTH 87 68 49<br />
562 Techno Pizz TECHNO SYNTH 87 68 50<br />
563 VirtualHuman PULSATING 87 68 51<br />
564 Strobot PULSATING 87 68 52<br />
565 SC Strobe PULSATING 87 68 53<br />
566 Strobe X PULSATING 87 68 54<br />
567 Rhythmic 5th PULSATING 87 68 55<br />
568 Cell Pad PULSATING 87 68 56<br />
569 DarknessSide PULSATING 87 68 57<br />
570 Shape of X PULSATING 87 68 58<br />
571 Sonic Dance PULSATING 87 68 59<br />
572 ShapeURMusic PULSATING 87 68 60<br />
573 Synth Force PULSATING 87 68 61<br />
574 Trance Split PULSATING 87 68 62<br />
575 Step Trance PULSATING 87 68 63<br />
576 Chop Synth PULSATING 87 68 64<br />
577 Euro Teuro PULSATING 87 68 65<br />
578 Auto Trance PULSATING 87 68 66<br />
579 Eureggae PULSATING 87 68 67<br />
580 Sorry4theDLY PULSATING 87 68 68<br />
581 Beat Pad PULSATING 87 68 69<br />
582 TMT Seq Pad PULSATING 87 68 70<br />
583 ForYourBreak PULSATING 87 68 71<br />
584 HPF Slicer PULSATING 87 68 72<br />
585 Sliced Choir PULSATING 87 68 73<br />
586 Digi-Doo PULSATING 87 68 74<br />
587 PanningFrmnt PULSATING 87 68 75<br />
588 Dirty Beat PULSATING 87 68 76<br />
589 Electrons PULSATING 87 68 77<br />
590 Protons PULSATING 87 68 78<br />
591 Brisk Vortex PULSATING 87 68 79<br />
592 SC Throbulax PULSATING 87 68 80<br />
593 SC Lonizer PULSATING 87 68 81<br />
594 diGital Pad PULSATING 87 68 82<br />
595 StepPitShift PULSATING 87 68 83<br />
596 Pad Pulses PULSATING 87 68 84<br />
597 Seq-Pad 2 PULSATING 87 68 85<br />
598 DSP Chaos PULSATING 87 68 86<br />
599 Dancefloor PULSATING 87 68 87<br />
600 Minor Thirds PULSATING 87 68 88<br />
601 FX World PULSATING 87 68 89<br />
602 Mr. Fourier PULSATING 87 68 90<br />
603 Nu Trance X PULSATING 87 68 91<br />
604 Auto 5thSaws PULSATING 87 68 92<br />
605 Cross Talk PULSATING 87 68 93<br />
606 Reanimation PULSATING 87 68 94<br />
607 VoX Chopper PULSATING 87 68 95<br />
608 Trevor's Pad PULSATING 87 68 96<br />
609 Fantomas Pad PULSATING 87 68 97<br />
610 Jazzy Arps PULSATING 87 68 98<br />
611 Keep Running PULSATING 87 68 99<br />
612 Step In PULSATING 87 68 100<br />
87
1. hì j=2ã%!, MSB LSB PC<br />
613 Echo Echo PULSATING 87 68 101<br />
614 Keep going PULSATING 87 68 102<br />
615 Arposphere PULSATING 87 68 103<br />
616 Voco Riff PULSATING 87 68 104<br />
617 Pulsator PULSATING 87 68 105<br />
618 Motion Bass PULSATING 87 68 106<br />
619 Sine Magic PULSATING 87 68 107<br />
620 Juno-D Slice PULSATING 87 68 108<br />
621 Pulsatron PULSATING 87 68 109<br />
622 Mega Sync PULSATING 87 68 110<br />
623 Passing by SYNTH FX 87 68 111<br />
624 Lazer Points SYNTH FX 87 68 112<br />
625 Retro Sci-Fi SYNTH FX 87 68 113<br />
626 Magic Chime SYNTH FX 87 68 114<br />
627 SC Try This! SYNTH FX 87 68 115<br />
628 New Planetz SYNTH FX 87 68 116<br />
629 Jet Noise SYNTH FX 87 68 117<br />
630 Chaos 2003 SYNTH FX 87 68 118<br />
631 Control Room SYNTH FX 87 68 119<br />
632 OutOf sortz SYNTH FX 87 68 120<br />
633 Scatter SYNTH FX 87 68 121<br />
634 Low Beat-S SYNTH FX 87 68 122<br />
635 WaitnOutside SYNTH FX 87 68 123<br />
636 Breath Echo SYNTH FX 87 68 124<br />
637 SoundStrange SYNTH FX 87 68 125<br />
638 Cosmic Pulse SYNTH FX 87 68 126<br />
639 Faked Piano SYNTH FX 87 68 127<br />
640 SC Crystal SYNTH FX 87 68 128<br />
641 ResoSweep Dn SYNTH FX 87 69 1<br />
642 Zap B3 & C4 SYNTH FX 87 69 2<br />
643 PolySweep Nz SYNTH FX 87 69 3<br />
644 Strange Land SYNTH FX 87 69 4<br />
645 S&H Voc SYNTH FX 87 69 5<br />
646 12th Planet SYNTH FX 87 69 6<br />
647 Scare SYNTH FX 87 69 7<br />
648 Hillside SYNTH FX 87 69 8<br />
649 Mod Scanner SYNTH FX 87 69 9<br />
650 SoundOnSound SYNTH FX 87 69 10<br />
651 Gasp SYNTH FX 87 69 11<br />
652 ResoSweep Up SYNTH FX 87 69 12<br />
653 Magic Wave SYNTH FX 87 69 13<br />
654 Shangri-La SYNTH FX 87 69 14<br />
655 CerealKiller SYNTH FX 87 69 15<br />
656 Cosmic Drops SYNTH FX 87 69 16<br />
657 Space Echo SYNTH FX 87 69 17<br />
658 Robot Sci-Fi SYNTH FX 87 69 18<br />
659 Stacc Heaven OTHER SYNTH 87 69 19<br />
660 Juno Poly OTHER SYNTH 87 69 20<br />
661 DigitalDream OTHER SYNTH 87 69 21<br />
662 Jucy Saw OTHER SYNTH 87 69 22<br />
663 Cue Tip OTHER SYNTH 87 69 23<br />
664 Waspy Synth OTHER SYNTH 87 69 24<br />
665 TB-Sequence OTHER SYNTH 87 69 25<br />
666 Europe Xpres OTHER SYNTH 87 69 26<br />
667 Squeepy OTHER SYNTH 87 69 27<br />
668 DOC Stack OTHER SYNTH 87 69 28<br />
669 Sweep Lead OTHER SYNTH 87 69 29<br />
670 80s Saws 1 OTHER SYNTH 87 69 30<br />
671 80s Saws 2 OTHER SYNTH 87 69 31<br />
672 80s Saws 3 OTHER SYNTH 87 69 32<br />
673 Digitaless OTHER SYNTH 87 69 33<br />
674 Flip Pad OTHER SYNTH 87 69 34<br />
675 Short Detune OTHER SYNTH 87 69 35<br />
676 forSequence OTHER SYNTH 87 69 36<br />
677 Memory Pluck OTHER SYNTH 87 69 37<br />
678 Metalic Bass OTHER SYNTH 87 69 38<br />
679 Aqua OTHER SYNTH 87 69 39<br />
680 Big Planet OTHER SYNTH 87 69 40<br />
681 Wet Atax OTHER SYNTH 87 69 41<br />
682 Houze Clavi OTHER SYNTH 87 69 42<br />
683 SuperSawSlow OTHER SYNTH 87 69 43<br />
684 Cell Trance OTHER SYNTH 87 69 44<br />
685 Trancy X OTHER SYNTH 87 69 45<br />
686 Trancy Synth OTHER SYNTH 87 69 46<br />
687 Juno Trnce OTHER SYNTH 87 69 47<br />
688 Saw Stack OTHER SYNTH 87 69 48<br />
689 Frgile Saws OTHER SYNTH 87 69 49<br />
1. hì j=2ã%!, MSB LSB PC<br />
690 Steamed Sawz OTHER SYNTH 87 69 50<br />
691 RAVtune OTHER SYNTH 87 69 51<br />
692 Bustranza OTHER SYNTH 87 69 52<br />
693 AftTch Ji-n OTHER SYNTH 87 69 53<br />
694 JP OctAttack OTHER SYNTH 87 69 54<br />
695 Oct Unison OTHER SYNTH 87 69 55<br />
696 Xtatic OTHER SYNTH 87 69 56<br />
697 Dirty Combo OTHER SYNTH 87 69 57<br />
698 FM's Attack OTHER SYNTH 87 69 58<br />
699 Digi-vox Syn OTHER SYNTH 87 69 59<br />
700 Fairy Factor OTHER SYNTH 87 69 60<br />
701 Tempest OTHER SYNTH 87 69 61<br />
702 X-Racer OTHER SYNTH 87 69 62<br />
703 TB Booster OTHER SYNTH 87 69 63<br />
704 Syn-Orch/Mod OTHER SYNTH 87 69 64<br />
705 Pressyn OTHER SYNTH 87 69 65<br />
706 High Five OTHER SYNTH 87 69 66<br />
707 4DaCommonMan OTHER SYNTH 87 69 67<br />
708 Orgaenia OTHER SYNTH 87 69 68<br />
709 Sleeper OTHER SYNTH 87 69 69<br />
710 Sugar Synth OTHER SYNTH 87 69 70<br />
711 Ice Palace OTHER SYNTH 87 69 71<br />
712 Story Harp OTHER SYNTH 87 69 72<br />
713 LostParadise OTHER SYNTH 87 69 73<br />
714 Magnetic 5th OTHER SYNTH 87 69 74<br />
715 DigimaX OTHER SYNTH 87 69 75<br />
716 Exhale OTHER SYNTH 87 69 76<br />
717 X-panda OTHER SYNTH 87 69 77<br />
718 Saw Keystep OTHER SYNTH 87 69 78<br />
719 4mant Cycle OTHER SYNTH 87 69 79<br />
720 Modular OTHER SYNTH 87 69 80<br />
721 Angel Pipes OTHER SYNTH 87 69 81<br />
722 Wired Synth OTHER SYNTH 87 69 82<br />
723 Analog Dream OTHER SYNTH 87 69 83<br />
724 DCO Bell Pad OTHER SYNTH 87 69 84<br />
725 Cell Fanta OTHER SYNTH 87 69 85<br />
726 Juno 5th OTHER SYNTH 87 69 86<br />
727 DoubleBubble OTHER SYNTH 87 69 87<br />
728 Cell Comb BRIGHT PAD 87 69 88<br />
729 Super SynStr BRIGHT PAD 87 69 89<br />
730 80s Str BRIGHT PAD 87 69 90<br />
731 PhaseStrings BRIGHT PAD 87 69 91<br />
732 Voyager BRIGHT PAD 87 69 92<br />
733 Cosmic Rays BRIGHT PAD 87 69 93<br />
734 Stringship BRIGHT PAD 87 69 94<br />
735 Fat Stacks BRIGHT PAD 87 69 95<br />
736 Strings R Us BRIGHT PAD 87 69 96<br />
737 Electric Pad BRIGHT PAD 87 69 97<br />
738 Neo RS-202 BRIGHT PAD 87 69 98<br />
739 OB Rezo Pad BRIGHT PAD 87 69 99<br />
740 Synthi Ens BRIGHT PAD 87 69 100<br />
741 Giant Sweep BRIGHT PAD 87 69 101<br />
742 Mod Dare BRIGHT PAD 87 69 102<br />
743 Cell Space BRIGHT PAD 87 69 103<br />
744 Digi-Swell BRIGHT PAD 87 69 104<br />
745 Sonic Surfer BRIGHT PAD 87 69 105<br />
746 New Year Day BRIGHT PAD 87 69 106<br />
747 Polar Morn BRIGHT PAD 87 69 107<br />
748 Distant Sun BRIGHT PAD 87 69 108<br />
749 PG Chimes BRIGHT PAD 87 69 109<br />
750 Saturn Rings BRIGHT PAD 87 69 110<br />
751 Brusky BRIGHT PAD 87 69 111<br />
752 2 Point 2 BRIGHT PAD 87 69 112<br />
753 2.2 Pad BRIGHT PAD 87 69 113<br />
754 two.two Pad BRIGHT PAD 87 69 114<br />
755 SaturnHolida BRIGHT PAD 87 69 115<br />
756 Neuro-Drone BRIGHT PAD 87 69 116<br />
757 In The Pass BRIGHT PAD 87 69 117<br />
758 Polar Night BRIGHT PAD 87 69 118<br />
759 Cell 5th BRIGHT PAD 87 69 119<br />
760 MistOver5ths BRIGHT PAD 87 69 120<br />
761 Gritty Pad BRIGHT PAD 87 69 121<br />
762 India Garden BRIGHT PAD 87 69 122<br />
763 BillionStars BRIGHT PAD 87 69 123<br />
764 Sand Pad BRIGHT PAD 87 69 124<br />
765 ReverseSweep BRIGHT PAD 87 69 125<br />
766 HugeSoundMod BRIGHT PAD 87 69 126<br />
88
1. hì j=2ã%!, MSB LSB PC<br />
767 Metal Swell BRIGHT PAD 87 69 127<br />
768 NuSoundtrack BRIGHT PAD 87 69 128<br />
769 Phat Strings BRIGHT PAD 87 70 1<br />
770 Soft OB Pad SOFT PAD 87 70 2<br />
771 SC Hollow SOFT PAD 87 70 3<br />
772 SC Sqr Pad SOFT PAD 87 70 4<br />
773 Silk Pad SOFT PAD 87 70 5<br />
774 WarmReso Pad SOFT PAD 87 70 6<br />
775 SC Soft Pad SOFT PAD 87 70 7<br />
776 Air Pad SOFT PAD 87 70 8<br />
777 Soft Breeze SOFT PAD 87 70 9<br />
778 JP Strings 1 SOFT PAD 87 70 10<br />
779 JP Strings 2 SOFT PAD 87 70 11<br />
780 DelayStrings SOFT PAD 87 70 12<br />
781 NorthStrings SOFT PAD 87 70 13<br />
782 SC Syn Str SOFT PAD 87 70 14<br />
783 Slow Saw Str SOFT PAD 87 70 15<br />
784 Syn Strings SOFT PAD 87 70 16<br />
785 OB Slow Str SOFT PAD 87 70 17<br />
786 Strings Pad SOFT PAD 87 70 18<br />
787 R&B SoftPad SOFT PAD 87 70 19<br />
788 Reso Pad SOFT PAD 87 70 20<br />
789 Phat Pad SOFT PAD 87 70 21<br />
790 SC PhaserPad SOFT PAD 87 70 22<br />
791 Mystic Str SOFT PAD 87 70 23<br />
792 Glass Organ SOFT PAD 87 70 24<br />
793 Wind Pad SOFT PAD 87 70 25<br />
794 Combination SOFT PAD 87 70 26<br />
795 HumanKindnes SOFT PAD 87 70 27<br />
796 BeautyPad SOFT PAD 87 70 28<br />
797 Atmospherics SOFT PAD 87 70 29<br />
798 Terra Nostra SOFT PAD 87 70 30<br />
799 OB Aaahs SOFT PAD 87 70 31<br />
800 Vulcano Pad SOFT PAD 87 70 32<br />
801 Cloud #9 SOFT PAD 87 70 33<br />
802 Organic Pad SOFT PAD 87 70 34<br />
803 Hum Pad SOFT PAD 87 70 35<br />
804 Vox Pad SOFT PAD 87 70 36<br />
805 Digital Aahs SOFT PAD 87 70 37<br />
806 Tri 5th Pad SOFT PAD 87 70 38<br />
807 SC MovinPad SOFT PAD 87 70 39<br />
808 Seq-Pad 1 SOFT PAD 87 70 40<br />
809 Follow SOFT PAD 87 70 41<br />
810 Consolament SOFT PAD 87 70 42<br />
811 Spacious Pad SOFT PAD 87 70 43<br />
812 JD Pop Pad SOFT PAD 87 70 44<br />
813 JP-8 Phase SOFT PAD 87 70 45<br />
814 Nu Epic Pad SOFT PAD 87 70 46<br />
815 Forever SOFT PAD 87 70 47<br />
816 Flange Dream SOFT PAD 87 70 48<br />
817 Evolution X SOFT PAD 87 70 49<br />
818 Heaven Pad SOFT PAD 87 70 50<br />
819 Angelis Pad SOFT PAD 87 70 51<br />
820 Juno-106 Str SOFT PAD 87 70 52<br />
821 JupiterMoves SOFT PAD 87 70 53<br />
822 Oceanic Pad SOFT PAD 87 70 54<br />
823 Fairy's Song SOFT PAD 87 70 55<br />
824 Borealis SOFT PAD 87 70 56<br />
825 JX Warm Pad SOFT PAD 87 70 57<br />
826 Analog Bgrnd SOFT PAD 87 70 58<br />
827 Choir Aahs 1 VOX 87 70 59<br />
828 Choir Aahs 2 VOX 87 70 60<br />
829 ChoirOoh/Aft VOX 87 70 61<br />
830 Angels Choir VOX 87 70 62<br />
831 Angelique VOX 87 70 63<br />
832 Gospel Oohs VOX 87 70 64<br />
833 Choir&Str VOX 87 70 65<br />
834 Aah Vox VOX 87 70 66<br />
835 Synvox VOX 87 70 67<br />
836 Uhmmm VOX 87 70 68<br />
837 Morning Star VOX 87 70 69<br />
838 Syn Opera VOX 87 70 70<br />
839 BeautifulOne VOX 87 70 71<br />
840 Ooze VOX 87 70 72<br />
841 Aerial Choir VOX 87 70 73<br />
842 3D Vox VOX 87 70 74<br />
843 Film Cue VOX 87 70 75<br />
1. hì j=2ã%!, MSB LSB PC<br />
844 Paradise VOX 87 70 76<br />
845 Sad ceremony VOX 87 70 77<br />
846 Lost Voices VOX 87 70 78<br />
847 Jazz Doos VOX 87 70 79<br />
848 Beat Vox VOX 87 70 80<br />
849 Talk 2 Me VOX 87 70 81<br />
850 FM Vox VOX 87 70 82<br />
851 Let's Talk! VOX 87 70 83<br />
852 Nice Kalimba PLUCKED 87 70 84<br />
853 Quiet River PLUCKED 87 70 85<br />
854 Teky Drop PLUCKED 87 70 86<br />
855 Pat is away PLUCKED 87 70 87<br />
856 SC Sitar 1 PLUCKED 87 70 88<br />
857 SC Sitar 2 PLUCKED 87 70 89<br />
858 Sitar on C PLUCKED 87 70 90<br />
859 Sitar Baby PLUCKED 87 70 91<br />
860 Elec Sitar PLUCKED 87 70 92<br />
861 Neo Sitar PLUCKED 87 70 93<br />
862 SaraswatiRvr PLUCKED 87 70 94<br />
863 Bosporus PLUCKED 87 70 95<br />
864 Santur Stack PLUCKED 87 70 96<br />
865 Aerial Harp PLUCKED 87 70 97<br />
866 Harpiness PLUCKED 87 70 98<br />
867 Skydiver PLUCKED 87 70 99<br />
868 TroubadorEns PLUCKED 87 70 100<br />
869 Jamisen PLUCKED 87 70 101<br />
870 Koto PLUCKED 87 70 102<br />
871 Monsoon PLUCKED 87 70 103<br />
872 Bend Koto PLUCKED 87 70 104<br />
873 LongDistance ETHNIC 87 70 105<br />
874 Ambi Shaku ETHNIC 87 70 106<br />
875 SC Lochscape ETHNIC 87 70 107<br />
876 SC PipeDream ETHNIC 87 70 108<br />
877 SC Far East ETHNIC 87 70 109<br />
878 Banjo FRETTED 87 70 110<br />
879 Timpani+Low PERCUSSION 87 70 111<br />
880 Timpani Roll PERCUSSION 87 70 112<br />
881 Bass Drum PERCUSSION 87 70 113<br />
882 Ambidextrous SOUND FX 87 70 114<br />
883 En-co-re SOUND FX 87 70 115<br />
884 Mobile Phone SOUND FX 87 70 116<br />
885 ElectroDisco BEAT&GROOVE 87 70 117<br />
886 Groove 007 BEAT&GROOVE 87 70 118<br />
887 In Da Groove BEAT&GROOVE 87 70 119<br />
888 Sweet 80s BEAT&GROOVE 87 70 120<br />
889 Autotrance BEAT&GROOVE 87 70 121<br />
890 Juno Pop BEAT&GROOVE 87 70 122<br />
891 Compusonic 1 BEAT&GROOVE 87 70 123<br />
892 Compusonic 2 BEAT&GROOVE 87 70 124<br />
893 80s Combo COMBINATION 87 70 125<br />
894 Analog Days COMBINATION 87 70 126<br />
895 Techno Craft COMBINATION 87 70 127<br />
896 Lounge Kit COMBINATION 87 70 128<br />
897 Piano 1 AC.PIANO 121 0 1<br />
898 Piano 1w AC.PIANO 121 1<br />
899 European Pf AC.PIANO 121 2<br />
900 Piano 2 AC.PIANO 121 0 2<br />
901 Piano 2w AC.PIANO 121 1<br />
902 Piano 3 AC.PIANO 121 0 3<br />
903 Piano 3w AC.PIANO 121 1<br />
904 Honky-tonk AC.PIANO 121 0 4<br />
905 Honky-tonk 2 AC.PIANO 121 4<br />
906 E.Piano 1 EL.PIANO 121 0 5<br />
907 St.Soft EP EL.PIANO 121 1<br />
908 FM+SA EP EL.PIANO 121 2<br />
909 Wurly EL.PIANO 121 3<br />
910 E.Piano 2 EL.PIANO 121 0 6<br />
911 Detuned EP 2 EL.PIANO 121 1<br />
912 St.FM EP EL.PIANO 121 2<br />
913 EP Legend EL.PIANO 121 3<br />
914 EP Phase EL.PIANO 121 4<br />
915 Harpsichord KEYBOARDS 121 0 7<br />
916 Coupled Hps. KEYBOARDS 121 1<br />
917 Harpsi.w KEYBOARDS 121 2<br />
918 Harpsi.o KEYBOARDS 121 3<br />
919 Clav. KEYBOARDS 121 0 8<br />
920 Pulse Clav KEYBOARDS 121 1<br />
89
1. hì j=2ã%!, MSB LSB PC<br />
921 Celesta KEYBOARDS 121 0 9<br />
922 Glockenspiel BELL 121 0 10<br />
923 Music Box BELL 121 0 11<br />
924 Vibraphone MALLET 121 0 12<br />
925 Vibraphone w MALLET 121 1<br />
926 Marimba MALLET 121 0 13<br />
927 Marimba w MALLET 121 1<br />
928 Xylophone MALLET 121 0 14<br />
929 Tubular-bell BELL 121 0 15<br />
930 Church Bell BELL 121 1<br />
931 Carillon BELL 121 2<br />
932 Santur PLUCKED 121 0 16<br />
933 Organ 1 ORGAN 121 0 17<br />
934 Trem. Organ ORGAN 121 1<br />
935 60's Organ 1 ORGAN 121 2<br />
936 70's E.Organ ORGAN 121 3<br />
937 Organ 2 ORGAN 121 0 18<br />
938 Chorus Or.2 ORGAN 121 1<br />
939 Perc. Organ ORGAN 121 2<br />
940 Organ 3 ORGAN 121 0 19<br />
941 Church Org.1 ORGAN 121 0 20<br />
942 Church Org.2 ORGAN 121 1<br />
943 Church Org.3 ORGAN 121 2<br />
944 Reed Organ ORGAN 121 0 21<br />
945 Puff Organ ORGAN 121 1<br />
946 Accordion Fr ACCRDION 121 0 22<br />
947 Accordion It ACCRDION 121 1<br />
948 Harmonica HARMONICA 121 0 23<br />
949 Bandoneon ACCRDION 121 0 24<br />
950 Nylon-str.Gt AC.GUITAR 121 0 25<br />
951 Ukulele AC.GUITAR 121 1<br />
952 Nylon Gt.o AC.GUITAR 121 2<br />
953 Nylon Gt.2 AC.GUITAR 121 3<br />
954 Steel-str.Gt AC.GUITAR 121 0 26<br />
955 12-str.Gt AC.GUITAR 121 1<br />
956 Mandolin AC.GUITAR 121 2<br />
957 Steel + Body AC.GUITAR 121 3<br />
958 Jazz Gt. EL.GUITAR 121 0 27<br />
959 Pedal Steel EL.GUITAR 121 1<br />
960 Clean Gt. EL.GUITAR 121 0 28<br />
961 Chorus Gt. EL.GUITAR 121 1<br />
962 Mid Tone GTR EL.GUITAR 121 2<br />
963 Muted Gt. EL.GUITAR 121 0 29<br />
964 Funk Pop EL.GUITAR 121 1<br />
965 Funk Gt.2 EL.GUITAR 121 2<br />
966 Jazz Man EL.GUITAR 121 3<br />
967 Overdrive Gt DIST.GUITAR 121 0 30<br />
968 Guitar Pinch DIST.GUITAR 121 1<br />
969 DistortionGt DIST.GUITAR 121 0 31<br />
970 Feedback Gt. DIST.GUITAR 121 1<br />
971 Dist Rtm GTR DIST.GUITAR 121 2<br />
972 Gt.Harmonics EL.GUITAR 121 0 32<br />
973 Gt. Feedback EL.GUITAR 121 1<br />
974 Acoustic Bs. BASS 121 0 33<br />
975 Fingered Bs. BASS 121 0 34<br />
976 Finger Slap BASS 121 1<br />
977 Picked Bass BASS 121 0 35<br />
978 Fretless Bs. BASS 121 0 36<br />
979 Slap Bass 1 BASS 121 0 37<br />
980 Slap Bass 2 BASS 121 0 38<br />
981 Synth Bass 1 SYNTH BASS 121 0 39<br />
982 SynthBass101 SYNTH BASS 121 1<br />
983 Acid Bass SYNTH BASS 121 2<br />
984 Clavi Bass SYNTH BASS 121 3<br />
985 Hammer SYNTH BASS 121 4<br />
986 Synth Bass 2 SYNTH BASS 121 0 40<br />
987 Beef FM Bass SYNTH BASS 121 1<br />
988 RubberBass 2 SYNTH BASS 121 2<br />
989 Attack Pulse SYNTH BASS 121 3<br />
990 Violin STRINGS 121 0 41<br />
991 Slow Violin STRINGS 121 1<br />
992 Viola STRINGS 121 0 42<br />
993 Cello STRINGS 121 0 43<br />
994 Contrabass STRINGS 121 0 44<br />
995 Tremolo Str STRINGS 121 0 45<br />
996 PizzicatoStr STRINGS 121 0 46<br />
997 Harp PLUCKED 121 0 47<br />
1. hì j=2ã%!, MSB LSB PC<br />
998 Yang Qin PLUCKED 121 1<br />
999 Timpani PERCUSSION 121 0 48<br />
1000 Strings STRINGS 121 0 49<br />
1001 Orchestra ORCHESTRA 121 1<br />
1002 60s Strings STRINGS 121 2<br />
1003 Slow Strings STRINGS 121 0 50<br />
1004 Syn.Strings1 STRINGS 121 0 51<br />
1005 Syn.Strings3 STRINGS 121 1<br />
1006 Syn.Strings2 SOFT PAD 121 0 52<br />
1007 Choir Aahs VOX 121 0 53<br />
1008 Chorus Aahs VOX 121 1<br />
1009 Voice Oohs VOX 121 0 54<br />
1010 Humming VOX 121 1<br />
1011 SynVox VOX 121 0 55<br />
1012 Analog Voice VOX 121 1<br />
1013 OrchestraHit HIT&STAB 121 0 56<br />
1014 Bass Hit HIT&STAB 121 1<br />
1015 6th Hit HIT&STAB 121 2<br />
1016 Euro Hit HIT&STAB 121 3<br />
1017 Trumpet AC.BRASS 121 0 57<br />
1018 Dark Trumpet AC.BRASS 121 1<br />
1019 Trombone AC.BRASS 121 0 58<br />
1020 Trombone 2 AC.BRASS 121 1<br />
1021 Bright Tb AC.BRASS 121 2<br />
1022 Tuba AC.BRASS 121 0 59<br />
1023 MutedTrumpet AC.BRASS 121 0 60<br />
1024 MuteTrumpet2 AC.BRASS 121 1<br />
1025 French Horns AC.BRASS 121 0 61<br />
1026 Fr.Horn 2 AC.BRASS 121 1<br />
1027 Brass 1 AC.BRASS 121 0 62<br />
1028 Brass 2 AC.BRASS 121 1<br />
1029 Synth Brass1 SYNTH BRASS 121 0 63<br />
1030 JP Brass SYNTH BRASS 121 1<br />
1031 Oct SynBrass SYNTH BRASS 121 2<br />
1032 Jump Brass SYNTH BRASS 121 3<br />
1033 Synth Brass2 SYNTH BRASS 121 0 64<br />
1034 SynBrass sfz SYNTH BRASS 121 1<br />
1035 Velo Brass 1 SYNTH BRASS 121 2<br />
1036 Soprano Sax SAX 121 0 65<br />
1037 Alto Sax SAX 121 0 66<br />
1038 Tenor Sax SAX 121 0 67<br />
1039 Baritone Sax SAX 121 0 68<br />
1040 Oboe WIND 121 0 69<br />
1041 English Horn WIND 121 0 70<br />
1042 Bassoon WIND 121 0 71<br />
1043 Clarinet WIND 121 0 72<br />
1044 Piccolo FLUTE 121 0 73<br />
1045 Flute FLUTE 121 0 74<br />
1046 Recorder FLUTE 121 0 75<br />
1047 Pan Flute FLUTE 121 0 76<br />
1048 Bottle Blow FLUTE 121 0 77<br />
1049 Shakuhachi ETHNIC 121 0 78<br />
1050 Whistle FLUTE 121 0 79<br />
1051 Ocarina FLUTE 121 0 80<br />
1052 Square Wave HARD LEAD 121 0 81<br />
1053 MG Square HARD LEAD 121 1<br />
1054 2600 Sine HARD LEAD 121 2<br />
1055 Saw Wave HARD LEAD 121 0 82<br />
1056 OB2 Saw HARD LEAD 121 1<br />
1057 Doctor Solo HARD LEAD 121 2<br />
1058 Natural Lead HARD LEAD 121 3<br />
1059 SequencedSaw HARD LEAD 121 4<br />
1060 Syn.Calliope SOFT LEAD 121 0 83<br />
1061 Chiffer Lead SOFT LEAD 121 0 84<br />
1062 Charang HARD LEAD 121 0 85<br />
1063 Wire Lead HARD LEAD 121 1<br />
1064 Solo Vox SOFT LEAD 121 0 86<br />
1065 5th Saw Wave HARD LEAD 121 0 87<br />
1066 Bass & Lead HARD LEAD 121 0 88<br />
1067 Delayed Lead HARD LEAD 121 1<br />
1068 Fantasia OTHER SYNTH 121 0 89<br />
1069 Warm Pad SOFT PAD 121 0 90<br />
1070 Sine Pad SOFT PAD 121 1<br />
1071 Polysynth OTHER SYNTH 121 0 91<br />
1072 Space Voice VOX 121 0 92<br />
1073 Itopia VOX 121 1<br />
1074 Bowed Glass SOFT PAD 121 0 93<br />
90
1. hì j=2ã%!, MSB LSB PC<br />
1075 Metal Pad BRIGHT PAD 121 0 94<br />
1076 Halo Pad BRIGHT PAD 121 0 95<br />
1077 Sweep Pad SOFT PAD 121 0 96<br />
1078 Ice Rain OTHER SYNTH 121 0 97<br />
1079 Soundtrack SOFT PAD 121 0 98<br />
1080 Crystal BELL 121 0 99<br />
1081 Syn Mallet BELL 121 1<br />
1082 Atmosphere AC.GUITAR 121 0 100<br />
1083 Brightness OTHER SYNTH 121 0 101<br />
1084 Goblin PULSATING 121 0 102<br />
1085 Echo Drops BRIGHT PAD 121 0 103<br />
1086 Echo Bell BRIGHT PAD 121 1<br />
1087 Echo Pan BRIGHT PAD 121 2<br />
1088 Star Theme BRIGHT PAD 121 0 104<br />
1089 Sitar PLUCKED 121 0 105<br />
1090 Sitar 2 PLUCKED 121 1<br />
1091 Banjo FRETTED 121 0 106<br />
1092 Shamisen PLUCKED 121 0 107<br />
1093 Koto PLUCKED 121 0 108<br />
1094 Taisho Koto PLUCKED 121 1<br />
1095 Kalimba PLUCKED 121 0 109<br />
1096 Bagpipe ETHNIC 121 0 110<br />
1097 Fiddle STRINGS 121 0 111<br />
1098 Shanai ETHNIC 121 0 112<br />
1099 Tinkle Bell BELL 121 0 113<br />
1100 Agogo PERCUSSION 121 0 114<br />
1101 Steel Drums MALLET 121 0 115<br />
1102 Woodblock PERCUSSION 121 0 116<br />
1103 Castanets PERCUSSION 121 1<br />
1104 Taiko PERCUSSION 121 0 117<br />
1105 Concert BD PERCUSSION 121 1<br />
1106 Melo. Tom 1 PERCUSSION 121 0 118<br />
1107 Melo. Tom 2 PERCUSSION 121 1<br />
1108 Synth Drum PERCUSSION 121 0 119<br />
1109 808 Tom PERCUSSION 121 1<br />
1110 Elec Perc PERCUSSION 121 1<br />
1111 Reverse Cym. PERCUSSION 121 0 120<br />
1112 Gt.FretNoise AC.GUITAR 121 0 121<br />
1113 Gt.Cut Noise AC.GUITAR 121 1<br />
1114 String Slap AC.GUITAR 121 2<br />
1115 Breath Noise SYNTH FX 121 0 122<br />
1116 Fl.Key Click SYNTH FX 121 1<br />
1117 Seashore SOUND FX 121 0 123<br />
1118 Rain SOUND FX 121 1<br />
1119 Thunder SOUND FX 121 2<br />
1120 Wind SOUND FX 121 3<br />
1121 Stream SOUND FX 121 4<br />
1122 Bubble SOUND FX 121 5<br />
1123 Bird SOUND FX 121 0 124<br />
1124 Dog SOUND FX 121 1<br />
1125 Horse-Gallop SOUND FX 121 2<br />
1126 Bird 2 SOUND FX 121 3<br />
1127 Telephone 1 SOUND FX 121 0 125<br />
1128 Telephone 2 SOUND FX 121 1<br />
1129 DoorCreaking SOUND FX 121 2<br />
1130 Door SOUND FX 121 3<br />
1131 Scratch SOUND FX 121 4<br />
1132 Wind Chimes SOUND FX 121 5<br />
1133 Helicopter SOUND FX 121 0 126<br />
1134 Car-Engine SOUND FX 121 1<br />
1135 Car-Stop SOUND FX 121 2<br />
1136 Car-Pass SOUND FX 121 3<br />
1137 Car-Crash SOUND FX 121 4<br />
1138 Siren SOUND FX 121 5<br />
1139 Train SOUND FX 121 6<br />
1140 Jetplane SOUND FX 121 7<br />
1141 Starship SOUND FX 121 8<br />
1142 Burst Noise SOUND FX 121 9<br />
1143 Applause SOUND FX 121 0 127<br />
1144 Laughing SOUND FX 121 1<br />
1145 Screaming SOUND FX 121 2<br />
1146 Punch SOUND FX 121 3<br />
1147 Heart Beat SOUND FX 121 4<br />
1148 Footsteps SOUND FX 121 5<br />
1149 Gun Shot SOUND FX 121 0 128<br />
1150 Machine Gun SOUND FX 121 1<br />
1151 Lasergun SOUND FX 121 2<br />
1. hì j=2ã%!, MSB LSB PC<br />
1152 Explosion SOUND FX 121 3<br />
1153 GW Std Kit RHYTHM 86 64 1<br />
1154 WD Std Kit RHYTHM 86 64 2<br />
1155 LD Std Kit RHYTHM 86 64 3<br />
1156 TY Std Kit RHYTHM 86 64 4<br />
1157 StandardKit1 RHYTHM 86 64 5<br />
1158 StandardKit2 RHYTHM 86 64 6<br />
1159 StandardKit3 RHYTHM 86 64 7<br />
1160 Rock Kit 1 RHYTHM 86 64 8<br />
1161 Rock Kit 2 RHYTHM 86 64 9<br />
1162 Brush Jz Kit RHYTHM 86 64 10<br />
1163 Orch Kit RHYTHM 86 64 11<br />
1164 909 808 Kit RHYTHM 86 64 12<br />
1165 Limiter Kit RHYTHM 86 64 13<br />
1166 HipHop Kit 1 RHYTHM 86 64 14<br />
1167 R&B Kit RHYTHM 86 64 15<br />
1168 HiFi R&B Kit RHYTHM 86 64 16<br />
1169 Machine Kit1 RHYTHM 86 64 17<br />
1170 Kit-Euro:POP RHYTHM 86 64 18<br />
1171 House Kit RHYTHM 86 64 19<br />
1172 Nu Technica RHYTHM 86 64 20<br />
1173 Machine Kit2 RHYTHM 86 64 21<br />
1174 ArtificalKit RHYTHM 86 64 22<br />
1175 Noise Kit RHYTHM 86 64 23<br />
1176 Kick Menu RHYTHM 86 64 24<br />
1177 Snare Menu RHYTHM 86 64 25<br />
1178 Snr/Rim Menu RHYTHM 86 64 26<br />
1179 HiHat Menu RHYTHM 86 64 27<br />
1180 Tom Menu RHYTHM 86 64 28<br />
1181 Clp&Cym&Hit RHYTHM 86 64 29<br />
1182 FX/SFX Menu RHYTHM 86 64 30<br />
1183 Percussion RHYTHM 86 64 31<br />
1184 Scrh&Voi&Wld RHYTHM 86 64 32<br />
1185 GM2 STANDARD RHYTHM 120 0 1<br />
1186 GM2 ROOM RHYTHM 120 0 9<br />
1187 GM2 POWER RHYTHM 120 0 17<br />
1188 GM2 ELECTRIC RHYTHM 120 0 25<br />
1189 GM2 ANALOG RHYTHM 120 0 26<br />
1190 GM2 JAZZ RHYTHM 120 0 33<br />
1191 GM2 BRUSH RHYTHM 120 0 41<br />
1192 GM2 ORCHSTRA RHYTHM 120 0 49<br />
1193 GM2 SFX RHYTHM 120 0 57<br />
91
qC,“%* …=K%!%" 3ä=!…/.<br />
c!3CC= Preset<br />
1 hì<br />
1153 GW Std Kit<br />
1154 WD Std Kit<br />
1155 LD Std Kit<br />
1156 TY Std Kit<br />
1157 StandardKit1<br />
1158 StandardKit2<br />
1159 StandardKit3<br />
1160 Rock Kit 1<br />
1161 Rock Kit 2<br />
1162 Brush Jz Kit<br />
1163 Orch Kit<br />
1164 909 808 Kit<br />
1165 Limiter Kit<br />
1166 HipHop Kit 1<br />
1167 R&B Kit<br />
1168 HiFi R&B Kit<br />
1169 Machine Kit1<br />
1170 Kit-Euro:POP<br />
1171 House Kit<br />
1172 Nu Technica<br />
1173 Machine Kit2<br />
1174 ArtificalKit<br />
1175 Noise Kit<br />
1176 Kick Menu<br />
1177 Snare Menu<br />
1178 Snr/Rim Menu<br />
1179 HiHat Menu<br />
1180 Tom Menu<br />
1181 Clp&Cym&Hit<br />
1182 FX/SFX Menu<br />
1183 Percussion<br />
1184 Scrh&Voi&Wld<br />
c!3CC= GM<br />
1 hì<br />
1185 GM2 STANDARD<br />
1186 GM2 ROOM<br />
1187 GM2 POWER<br />
1188 GM2 ELECTRIC<br />
1189 GM2 ANALOG<br />
1190 GM2 JAZZ<br />
1191 GM2 BRUSH<br />
1192 GM2 ORCHSTRA<br />
1193 GM2 SFX<br />
92
c!3CC= Preset<br />
1153<br />
GW Std Kit<br />
1154<br />
WD Std Kit<br />
1155<br />
LD Std Kit<br />
1156<br />
TY Std Kit<br />
1157<br />
StandardKit1<br />
1158<br />
StandardKit2<br />
Dance Kick Dance Kick Dance Kick Dance Kick MaxLow Kick2 Dance Kick<br />
Dry Kick 1 Dry Kick 1 Dry Kick 1 Dry Kick 1 Rk CmpKick Dry Kick 1<br />
Snr Roll Snr Roll Snr Roll Snr Roll Gospel Clap Snr Roll<br />
Power Kick Power Kick Power Kick Power Kick Sweep Bass Power Kick<br />
Amb.Snr 2 Amb.Snr 2 Amb.Snr 2 Amb.Snr2 p Sft Snr Gst Amb.Snr 2p<br />
Power Kick Reg.Kick 2 Reg.Kick 2 Power Kick HipHop Kick2 Power Kick<br />
Reg.PHH Reg.PHH Reg.PHH Reg.PHH Reg.PHH Reg.PHH<br />
Reg.Kick Reg.Kick 1 Reg.Kick 1 Reg.Kick Reg.Kick 1 Reg.Kick 1<br />
SF Kick 1 WD Kick LD Kick TY Kick Reg.Kick 2 Reg.Kick 2<br />
SF CStk WD CStk LD CStk TY CStk Reg.Stick Wild Stick<br />
SF Snr WD Snr LD Snr TY Snr Reg.Snr 2 Amb.Snr 1<br />
SF Snr Gst SF Snr Gst Reg.Snr Gst SF SnrGst Reg.Snr Gst Reg.Snr Gst<br />
SF Rim WD Rim LD Rim TY Rim Reg.Snr 1 Amb.Snr 2<br />
RR F.Tom RR F.Tom RR F.Tom RR F.Tom Reg.F.Tom Reg.F.Tom<br />
Reg.CHH 1 Reg.CHH 1 Reg.CHH 1 Reg.CHH 1 Reg.CHH 1 Reg.CHH 1<br />
SF L.Tom TY L.Tom LD L.Tom TY L.Tom Reg.L.Tom Reg.L.Tom<br />
Reg.CHH 2 Reg.CHH 2 Reg.CHH 2 Reg.CHH 2 Reg.CHH 2 Reg.CHH 2<br />
SF M.Tom TY M.Tom LD M.Tom TY M.Tom Reg.M.Tom 1 Reg.M.Tom<br />
Reg.OHH Reg.OHH Reg.OHH Reg.OHH Reg.OHH Reg.OHH<br />
SF MT Flm TY M.Tom LD M.Tom TY M.Tom Reg.M.Tom 2 Reg.M.TomFlm<br />
SF H.Tom TY H.Tom LD H.Tom TY H.Tom Reg.H.Tom 1 Reg.H.Tom<br />
Crash Cym1a Crash Cym1a Crash Cym1a Crash Cym 2 Crash Cym1 Crash Cym1a<br />
SF HT Flm TY H.Tom LD H.Tom TY H.Tom Reg.H.Tom 2 Reg.H.TomFlm<br />
Rock Ride 1 Rock Ride 1 Rock Ride 1 Rock Ride 1 Rock Ride Rock Ride 1<br />
China Cymbal China Cymbal China Cymbal China Cymbal China Cymbal China Cymbal<br />
Splash Cym Splash Cym Splash Cym Splash Cym Ride Edge Splash Cym<br />
Tamborine2 Tamborine 3 Tamborine 3 Tamborine2 Tamborine Tamborine<br />
Rock Crash 1 Rock Crash 1 Rock Crash 1 Crash Cym1a Crash Cym2a Rock Crash 1<br />
Cowbell3 Cowbell3 Cowbell3 Cowbell3 Cowbell Low Cowbell Hi<br />
Crash Cym1b Crash Cym1b Crash Cym1 Crash Cym1b Crash Cym2b Crash Cym1b<br />
Cowbell2 Lng Cowbell2 Lng Cowbell Cowbell2 Lng Cowbell Hi Cowbell Low<br />
Rock Ride 2 Rock Ride 2 Rock Ride 2 Rock Ride 2 Ride Bell Rock Ride 2<br />
Conga 2H Mt Conga Hi Mt Conga 2H Mt Conga 2H Mt Conga Hi Mt Conga Hi Mt<br />
Conga 2L Mt Conga Lo Mt Conga 2L Mt Conga 2L Mt Conga Lo Mt Conga Lo Mt<br />
Conga 2H Slp Conga Hi Slp Conga 2H Slp Conga 2H Slp Conga Lo Conga Hi Slp<br />
Conga 2H Op Conga Hi Op Conga 2H Op Conga 2H Op Conga Hi Op Conga Hi Op<br />
Conga 2L Op Conga Lo Op Conga Lo Op Conga 2L Op Conga Lo Op Conga Lo Op<br />
Timbare 4 Timbale Hi Timbale 1 Timbare 4 Timbale Hi Timbale Hi<br />
Timbare 3 Timbale Low Timbale 2 Timbare 3 Timbale Low Timbale Low<br />
Agogo 2 Hi Mild Agogo H Agogo 2 Hi Agogo 2 Hi Agogo Bell H Mild Agogo H<br />
Agogo 2 Low Mild Agogo L Agogo 2 Low Agogo 2 Low Agogo Bell L Mild Agogo L<br />
Cabasa 2 Cabasa Up Cabasa 2 Cabasa 2 Cabasa Up Cabasa Up<br />
Shaker 2 Maracas Shaker 2 Shaker 1 Maracas Maracas<br />
Whistle Shrt Whistle Shrt Whistle Shrt Whistle Shrt Whistle Shrt Whistle Shrt<br />
Whistle Long Whistle Long Whistle Whistle Long Whistle Long Whistle Long<br />
Guiro 2 Up Guiro Short Guiro 2 Up Guiro 2 Up Guiro Short Guiro Short<br />
Guiro 2 Down Guiro Long Guiro Long Guiro 2 Down Guiro Long Guiro Long<br />
Claves 2 Claves Claves 2 Claves 2 Claves Claves<br />
Wood Block2H Wood Block H Wood Block2H Wood Block2H Wood Block H Wood Block H<br />
Wood Block2L Wood Block L Wood Block2L Wood Block2L Wood Block L Wood Block L<br />
Cuica 2 Low Cuica Mute Cuica 2 Low Cuica 2 Low Cuica Mute Cuica Mute<br />
Cuica 2 Hi Cuica Open Cuica 2 Hi Cuica 2 Hi Cuica Open Cuica Open<br />
Triangle Mt Triangle Mt Triangle Mt Triangle Mt Triangle Mt Triangle Mt<br />
Triangle Op Triangle Op Triangle Op Triangle Op Triangle Op Triangle Op<br />
Cabasa2 Cut Cabasa Cut Cabasa2 Cut Cabasa2 Cut Cabasa Cut Cabasa Cut<br />
DigiSpectrum DigiSpectrum DigiSpectrum DigiSpectrum Castanet DigiSpectrum<br />
Wind Chime Wind Chime Wind Chime Wind Chime Bongo Hi Mt Wind Chime<br />
Wood Block2M Wood Block M Wood Block2M Wood Block2M Bongo Hi Slp Wood Block M<br />
Cajon 2 Cajon 2 Cajon 2 Cajon 2 Bongo Lo Slp Cajon 2<br />
ConcertBD ConcertBD ConcertBD ConcertBD Bongo Hi Op ConcertBD<br />
R&B Kick R&B Kick R&B Kick R&B Kick Bongo Lo Op R&B Kick<br />
Dry Kick 2 Dry Kick 2 Dry Kick 2 Dry Kick 2 Cajon 1 Dry Kick 2<br />
Old Kick Old Kick Old Kick Old Kick Cajon 2 Old Kick<br />
Jazz Doos Jazz Doos Jazz Doos Jazz Doos Cajon 3 Jazz Doos<br />
Agogo Noise Agogo Noise Agogo Noise Agogo Noise Vint Snr 2 Agogo Noise<br />
Rock OHH Rock OHH Rock OHH Rock OHH Shaker 3 Rock OHH<br />
JD Anklungs JD Anklungs JD Anklungs JD Anklungs WD Rim JD Anklungs<br />
Rock OHH Rock OHH Rock OHH Rock OHH Mix Kick 1 Rock OHH<br />
Cajon 3 Cajon 3 Cajon 3 Cajon 3 Mix Kick 2 Mix Kick 1<br />
Cajon 1 Cajon 1 Cajon 1 Cajon 1 Mix Kick 3 Cajon 1<br />
Mix Kick 4 Mix Clap Mix Kick 4 TY Rim f Mix Kick 4 Mix Kick 2<br />
Gospel Clap Gospel Clap Gospel Clap Gospel Clap Mix Kick 5 Gospel Clap<br />
Bright Clap Bright Clap Bright Clap Bright Clap Mix Clap 1 Bright Clap<br />
Rock Rd Cup Rock Rd Cup Rock Rd Cup Rock Rd Cup Wind Chime Rock Rd Cup<br />
Cowbell Cowbell Cowbell Cowbell Tibet Cymbal Cowbell<br />
Crash Cym 2 Crash Cym 2 Crash Cym 2 Crash Cym 2 Crotale Crash Cym 2<br />
93
1159<br />
StandardKit3<br />
1160<br />
Rock Kit 1<br />
1161<br />
Rock Kit 2<br />
1162<br />
Brush Jz Kit<br />
1163<br />
Orch Kit<br />
1164<br />
909 808 Kit<br />
HipHop Kick2 R&B Kick MaxLow Kick2 TR909 Kick1a Timpani Roll TR909 Kick 2<br />
Syn Swt Atk1 Rk CmpKick MaxLow Kick1 TR909 Kick1b ConcertBD 2 TR909 Kick 4<br />
Lo-Bit Stk 1 Sft Snr Gst LD Rim mf Jazz Snr R8 Shaker 1 Urbn Sn Roll<br />
TR707 Kick Dry Kick 4 Power Kick Reg.Kick 1 Jngl pkt Snr TR909 Kick 5<br />
TR808 Snr 5 Snr Roll Mix Clap 2 Soft Jz Roll Reverse Cym TR909 Snr 3<br />
Vint Kick 1 SH32 Kick Vint Kick Reg.Kick 2 Snr Roll TR909 Kick 3<br />
Reg.PHH Reg.PHH Rock CHH2 Reg.PHH Jazz Ride TR909 PHH 2<br />
Vint Kick 2 Reg.Kick 1 Rock Kick Jazz Kick 1 Timpani Roll TR909 Kick 6<br />
Old Kick 1 Reg.Kick 2 Rk CmpKick Jazz Kick 2 ConcertBD 1 TR909 Kick 1<br />
Lo-Bit Stk 4 Reg.Stick Wild Stick Hard Stick Hard Stick TR909 Rim<br />
Reg.Snr 1 Reg.Snr2 Maple Snr Jazz Rim Amb.Snr 2 TR909 Snr 1<br />
Amb Clap Reg.Snr Gst Sft Snr Gst Jz Brsh Swsh Gospel Clap TR909 Clap 1<br />
TY Rim Reg.Snr1 Reg.Snr1 Jazz Snr Concert SD TR909 Snr 2<br />
Jazz Lo Tom1 Reg.F.Tom Sharp L.Tom1 Reg.F.Tom 1 Timpani F TR909 Tom L<br />
Reg.CHH 1 Reg.CHH 1 Rock CHH 1 Reg.CHH 1 Timpani F# TR909 CHH 1<br />
Jazz Lo Tom2 Reg.L.Tom Sharp L.Tom2 Reg.L.Tom 1 Timpani G TR909 Tom L<br />
Reg.CHH 2 Reg.CHH 2 Reg.PHH Reg.CHH 2 Timpani G# TR909 PHH 1<br />
Jazz Mid Tom Reg.M.Tom Sharp L.Tom3 Reg.M.Tom 1 Timpani A TR909 Tom M<br />
Reg.OHH Reg.OHH Rock OHH Reg.OHH Timpani A# TR909 OHH 2<br />
Jazz Mid Tom Reg.M.TomFlm Sharp H.Tom1 Reg.M.Tom 1 Timpani B TR909 Tom M<br />
Jazz Hi Tom Reg.H.Tom Sharp H.Tom2 Reg.H.Tom 1 Timpani C TR909 Tom H<br />
Crash Cym1 Crash Cym1a Crash Cym1 Jazz Crash Timpani C# TR909 Crash<br />
Jazz Hi Tom Reg.H.TomFlm Sharp H.Tom3 Reg.H.Tom 1 Timpani D TR909 Tom H<br />
Rock Rd Edge Rock Ride 1 Ride Cymbal Jazz Ride 1 Timpani D# TR909 Ride 1<br />
China Cymbal China Cymbal China Cymbal China Cym 1 Timpani E TR909 Crash1<br />
Rock Rd Cup Splash Cym Ride Bell Ride Edge Timpani f TR909 Ride 2<br />
Tamborine Tamborine Tamborine 3 Tamborine Tamborine 3 CR78 Tamb 1<br />
Splash Cym Rock Crash 1 Rock Crash 2 Crash Cym Concert Cym TR909 Crash2<br />
Cowbell Cowbell Hi Cowbell Mute Cowbell Low Cowbell Mute JD Sm Metal<br />
Rock Crash 2 Crash Cym1b Splash Cym Crash Cym Concert Cym2 TR909 Ride 3<br />
TR808 Cym Cowbell Low Cowbell Cowbell Hi Ride Cymbal Syn Swt Atk3<br />
Jazz Ride Rock Ride 2 Rock Rd Cup Ride Bell Crash Cym1 TR808 Kick 1<br />
Bongo Hi Conga Hi Mt Conga Hi Mt Conga Hi Mt Bongo Hi Op TR808 Kick 2<br />
Bongo Lo Conga Lo Mt Conga Lo Mt Conga Lo Mt Bongo Lo Op TR808 Rim<br />
Conga Hi Mt Conga Hi Slp Conga Slp Op Conga Lo Slp Conga Hi Mt TR808 Snr 2<br />
Conga Hi Conga Hi Op Conga Hi Op Conga Hi Op Conga Hi Op TR808 Clap 2<br />
Conga Lo Conga Lo Op Conga Lo Op Conga Lo Op Conga Lo Op TR808 Snr 4<br />
Timbale Hi Timbale Hi Timbale Hi Timbale Hi Timbale Hi TR808 Tom L<br />
Timbale Low Timbale Low Timbale Low Timbale Low Timbale Low TR808 CHH 1<br />
Cowbell Hi Agogo Bell H Agogo Bell H Agogo Bell H Agogo Bell H TR808 Tom L<br />
Cowbell Low Agogo Bell L Agogo Bell L Agogo Bell L Agogo Bell L TR808 CHH 2<br />
Cabasa Cabasa Up Cabasa Up Cabasa Up Cabasa Up TR808 Tom M<br />
Shaker Maracas Maracas Maracas Maracas TR808 OHH 1<br />
Noise OHH 2 Whistle Shrt Whistle Shrt Jazz Kick 1 Whistle Shrt TR808 Tom M<br />
Scratch 5 Whistle Long Whistle Long Jazz Kick 2 Whistle Long TR808 Tom H<br />
Syn Low Atk2 Guiro Short Guiro Short Hard Stick Guiro Short TR808Cowbell<br />
MG Zap 3 Guiro Long Guiro Long Jazz Rim Guiro Long TR808 Tom H<br />
Syn Swt Atk1 Claves Claves Sft Snr Gst Claves TR606 Cym<br />
Syn Swt Atk4 Wood Block H Wood Block H Jazz Snr Wood Block H TR606 OHH 1<br />
Bongo Hi Slp Wood Block L Wood Block L Reg.F.Tom 2 Wood Block L TR606 OHH 2<br />
Noise OHH Cuica Mute Cuica Mute Reg.CHH 1 Cuica Mute CR78 Tamb 2<br />
Noise CHH Cuica Open Cuica Open Reg.L.Tom 2 Cuica Open CR78 OHH 1<br />
Triangle 1 Triangle Mt Triangle Mt Reg.CHH 2 Triangle Mt Cowbell Mute<br />
Triangle 2 Triangle Op Triangle Op Reg.M.Tom 2 Triangle Op CR78 OHH 2<br />
Cajon 1 Cabasa Cut Cabasa Cut Reg.OHH Cabasa Cut Syn Swt Atk5<br />
Cajon 3 DigiSpectrum Wind Chime Reg.M.TomFlm Finger Snap TR808 OHH 2<br />
Wind Chime Wind Chime Dist Chord 1 Reg.H.Tom 2 Wind Chime 808 Maracas<br />
SprgDrm Hit Dist Chord 1 Dist Chord 2 Jazz Cymbal Tibet Cymbal TR808 Claves<br />
Crotale Dist Chord 2 Dist Chord 3 Reg.H.TomFlm Vibraslap Triangle Mt<br />
R8 Click Dist Chord 3 Dist Chord 4 Jazz Ride 2 Crotale Triangle Op<br />
Metro Bell Dist Chord 4 Dist Chord 5 China Cym 2 Applause Narrow Hit 2<br />
DR202 Beep Dist Chord 5 Dist Chord 6 Cajon 1 TubulrBel F TR808 Cym1<br />
Reverse Cym Rock CHH 2 Rock CHH 2 Cajon 2 TubulrBel F# MG Zap 4<br />
Xylo Seq. Cowbell 2a Dist Chord 7 Cajon 3 TubulrBel G Scratch 1<br />
Vinyl Noise Rock CHH 1 DistGtr Nz 1 Vint Snr 2 TubulrBel G# MG Zap 1<br />
Mobile Phone Cowbell 2b DistGtr Nz 2 Shaker 3 TubulrBel A TR606 Snr 2<br />
Group Snap Rock OHH DistGtr Nz 3 WD Rim f TubulrBel A# Synth Saw<br />
Laser Fng.EB2 Sld JD Switch Mix Kick 1 TubulrBel B Digi Breath<br />
Siren Cajon 3 Cajon 3 Mix Kick 2 TubulrBel C TR808 Cym2<br />
AnalogKick 3 Cajon 2 Cajon 2 Mix Kick 3 TubulrBel C# TR808 Conga1<br />
Old Kick 2 Cajon 1 Cajon 1 Mix Kick 4 TubulrBel D TR808 Conga2<br />
Reg.Kick Gospel Clap Real Clap Mix Kick 5 TubulrBel D# Cajon 1<br />
TR909 Snr 4 Rock Crash 2 Gospel Clap Mix Clap 1 TubulrBel E Vint Snr 3<br />
TR808 Snr 2 Rock Rd Cup Tibet Cymbal Wind Chime TubulrBel f Door Creak<br />
Short Snr1 Club FinSnap Tamborine 1 Tibet Cymbal Church Bell1 Vint.Phone<br />
Vint Snr 4 TR909 Snr 6 Tamborine 2 Crotale Church Bell2 Door Creak<br />
94
1165<br />
Limiter Kit<br />
1166<br />
HipHop Kit 1<br />
1167<br />
R&B Kit<br />
1168<br />
HiFi R&B Kit<br />
1169<br />
Machine Kit1<br />
1170<br />
Kit-Euro:POP<br />
Dance Kick 1 PlasticKick2 70's Kick MaxLow Kick2 TR909 Kick 2 TR707 Kick<br />
HipHop Kick1 Group Snap AnalogKick 6 FB Kick TR909 Kick 4 AnalogKick 1<br />
WD CStk Snr Roll Urbn Sn Roll Rough Kick1a Light Snr Dirty Snr 6<br />
R&B Kick 1 AnalogKick 3 HipHop Kick2 MaxLow Kick1 Mix Kick 5 FB Kick<br />
Wild Stick GoodOld Snr5 R&B ShrtSnr1 Rough Kick3 DR660 Snr BrushRoll<br />
Dance Kick 2 Dist Kick Old Kick Rk CmpKick Mix Kick 2 PlasticKick2<br />
Hip PHH Noise CHH HipHop CHH TR909 Kick 5 TR808 PHH Reg.CHH 2<br />
LD Kick TR707 Kick EuroHit Kick Rough Kick1b AnalogKick 6 Power Kick<br />
R&B Kick 2 Dry Kick 4 TR909 Kick 1 R&B Kick 70's Kick 1 TR909 Kick 6<br />
Lo-Bit Stk 2 Jazz Rim Dry Stick 4 Hard Stick TR808 Rim R&B ShrtRim1<br />
Wild Stick Dirty Snr 2 Dirty Snr 2 GoodOld Snr3 Jngl pktSnr1 TR909 Snr 3<br />
Dist Clap Old Clap Maple Snr GoodOld Snr4 Funk Clap TR909 Clap 1<br />
DR660 Snr Vint Snr 4a Short Snr2 GoodOld Snr2 Jngl pktSnr2 TR909 Snr 4a<br />
Reg.F.Tom p TR909 Tom L TR808 Tom 1 Lo-Bit Snr 1 MG Attack Sharp L.Tom2<br />
Lo-Bit CHH 2 HipHop CHH 2 TR606 CHH 2 Noise CHH TR808 CHH 1 TR909 CHH 1<br />
Reg.F.Tom f Deep Tom L Reg.F.Tom Jazz Snr MG Attack Sharp L.Tom1<br />
Lo-Bit CHH 4 Lo-Bit PHH TR909 CHH 2 Hip PHH TR808 PHH TR909 PHH 1<br />
Reg.L.Tom TR909 Tom M TR808 Tom 2 Lo-Bit Snr 2 MG Blip Sharp M.Tom<br />
Lo-Bit OHH 2 Lo-Bit OHH 2 Lo-Bit OHH 2 Reg.OHH TR808 OHH 1 TR909 OHH 2<br />
Reg.L.TomFlm Deep Tom M Reg.M.Tom Vint Snr 2 MG Blip Sharp M.Tom<br />
Reg.H.Tom TR909 Tom H TR808 Tom 3 WD Snr Beam HiQ Sharp H.Tom<br />
Crash Cym 1 Crash Cym1 p Rock Crash 1 TR808 Cym 1 TR606 Cym 2a TR909 Crash<br />
Reg.H.TomFlm Deep Tom H Reg.H.Tom GoodOld Snr6 Beam HiQ Sharp H.Tom<br />
Lo-Bit OHH 1 Rock Crash 1 Splash Cym TR606 Cym 2 Lo-Bit OHH1a TR909 Ride<br />
TR606 Cym 2 Rock Rd Edge Rock Rd Edge White Noise TR606 Cym 2 China Cymbal<br />
Jazz Ride 1 China Cymbal Concert Cym Bright Form Lo-Bit OHH1b Rock Rd Edge<br />
Tamborine 1 Snap Cheap Clap CR78 Tamb CR78 Tamb 1 Tamborine 3<br />
TR606 OHH TR808 Conga2 Snap SBF Hrd Ld 1 TR606 Cym 2b Crash Cym1 p<br />
Vibraslap Vint Snr 4 Lo-Bit Snr 2 JD Sm Metal JD Sm Metal1 Cowbell<br />
Mix Kick 2 TR808Cowbell Wood Block TR808 Cym 2 Lo-Bit OHH1c Rock Crash 2<br />
Hip PHH Guiro Long Shaku Noise Syn Swt Atk3 Syn Swt Atk3 Vibraslap<br />
Mix Kick 2 Guiro 2 Syn Hrd Atk1 TR909 Kick4a AnalogKick 6 TR606 Cym 2<br />
Rough Kick Guiro 1 JD MetalWind TR909 Kick4b 70's Kick 2 Bongo Lo Op<br />
Dry Stick Shaker 3 Maracas TR808 Rim R8 Comp Rim Bongo Hi Op<br />
GoodOld Snr5 Noise CHH Cabasa Up TR808 Snr 2 Pocket Snr Conga Hi Mt<br />
R8 Clap Cabasa 2 Cabasa Down TR808 Clap 2 TR909 Clap 2 Conga Hi Op<br />
Jngl pkt Snr Vibraslap Cabasa Cut TR808 Snr 4 Vint Snr 4 Conga Lo Op<br />
TR808 Tom Mix Kick 2 Tamborine 1 TR808 Tom 4 TR606 Tom L Conga Efx<br />
Noise CHH 1 Dist Snr Tamborine 2 TR808 CHH 1 Dance CHH Shaker 3<br />
TR808 Tom Sweep Bass Tamborine 1 TR808 Tom 3 TR606 Tom L Shaker 2<br />
Noise CHH 2 Short Snr1 Triangle Mt TR808 CHH 2 Lo-Bit CHH 1 CR78 Beat<br />
TR606 Tom L1 CR78 CHH Triangle Op TR808 Tom 2 TR606 Tom M Cabasa Cut 1<br />
Lo-Bit OHH 2 Shaker 2 Xylo Seq. TR808 OHH 1 Reg.OHH Cabasa Cut 2<br />
TR606 Tom L2 CR78 Tamb Philly Hit TR808 Tom 1 TR606 Tom M Lo-Bit PHH<br />
TR606 Tom H1 Noise OHH LoFi Min Hit Scratch 3 TR606 Tom H Scratch 7<br />
Crash Cym 2 Slight Bell Vinyl Noise Scratch 4 TR909 Crash1 Syn Low Atk2<br />
TR606 Tom H2 Tibet Cymbal Cajon 1 Scratch 5 TR606 Tom H MG Zap 7<br />
Jazz Ride 2 Wind Chime Cajon 2 Scratch 6 Lite OHH 1 Syn Swt Atk1<br />
Splash Cym Scratch 2 Cajon 3 Old Clap TR909 Crash2 Syn Swt Atk4<br />
Rock Rd Edge Scratch 1 Conga Hi Mt Hand Clap Lite OHH 2 Conga Thumb<br />
Tamborine 3 Scratch 10 Conga Lo Mt R8 Clap CR78 Tamb 2 Triangle 1<br />
Guiro Long Scratch 9 Conga Hi Slp Cabasa Cut TR909 Crash Triangle 2<br />
Gospel Clap Smear Hit 2 Conga Lo Slp R8 Shaker JD Sm Metal2 Euro Hit 1<br />
Tibet Cymbal Lofi Min Hit Conga Hi Op Tamborine 2 Lite OHH 3 Tao Hit<br />
Wind Chime Thin Beef Conga Lo Op Cabasa Down Syn Swt Atk1 Narrow Hit 2<br />
Mix Kick 1 Dist Hit Conga Slp Op Cabasa Cut TR808 OHH 2 Euro Hit 2<br />
Mix Kick 2 Narrow Hit 2 Conga Efx Tibet Cymbal 808 Maracas Wind Chime<br />
Mix Kick 4 MG Attack Conga Thumb Crotale TR808 Claves Timpani Roll<br />
Vint Snr 1 MG Zap 9 Noise OHH Slight Bell Triangle Mt Crotale<br />
Vint Snr 2 Mix Clap 3 Shaker 3 Wind Chime Triangle Op R8 Click<br />
Vint Snr 3 R8 Shaker Castanet Triangle 1 Narrow Hit 2 Metro Bell<br />
Vint Snr 4 Cabasa Down CR78 Beat Mild CanWave Euro Hit MC500 Beep 1<br />
Noise CHH Cabasa Cut CR78 OHH Cheap Clap MG Zap 4 MC500 Beep 2<br />
CR78 CHH MaxLow Kick1 CR78 CHH JD Plunk Scratch 1 Atmosphere<br />
Noise CHH 3 MaxLow Kick2 Lite OHH Syn Swt Atk2 MG Zap 1 Agogo Noise<br />
Noise OHH 2 Lo-Bit Snr 1 CR78 Tamb DistGtr Nz 2 TR606 Snr 2 Car Slip<br />
Noise OHH 1 Dance CHH JD Vox Noise River Synth Saw Group Snap<br />
Heartbeat Wild Stick Guiro 2 Fast Bubble Digi Breath Laser<br />
Scratch 2 MC500 Beep 1 Metro Click Train Pass DigiSpectrum ConcertBD<br />
Scratch 5 MC500 Beep 2 Metro Bell LoFi Min Hit Shaker 3 AnalogKick 3<br />
Scratch 1 Gospel Clap Wind Chime Pink Noise Conga 2H Slp Old Kick<br />
Scratch 4 TR606 Cym Crotale Agogo Noise Cajon 1 Reg.Kick<br />
Scratch 6 China Cymbal Crash Cym1 p SynVox Nz 1 Vint Snr 3 TR909 Snr 4b<br />
Mobile Phone Rock Crash 2 TR909 Crash SynVox Nz 2 Door Creak 1 TR808 Snr 2<br />
Sweep Bass 1 CR78 OHH CR78 OHH R8 Click Vint.Phone Vint Snr 4<br />
Sweep Bass 2 Concert Cym Rev.Lite OHH Syn Swt Atk1 Door Creak 2 Light Snr<br />
95
1171<br />
House Kit<br />
1172<br />
Nu Technica<br />
1173<br />
Machine Kit2<br />
1174<br />
ArtificalKit<br />
1175<br />
Noise Kit<br />
1176<br />
Kick Menu<br />
TR909 Kick 3 SH32 Kick 1 AnalogKick 5 TR909 Kick 2 TR909 Kick 2 -----<br />
SH32 Kick JD EML 5th 1 AnalogKick6a AnalogKick 2 TR909 Kick 4 -----<br />
Urbn Sn Roll AnalogKick 6 Analog Snr 1 TR808 Snr 5 Urbn SnRoll1 -----<br />
TR909 Kick 2 TR909 Kick 5 AnalogKick1a TR909 Kick 3 TR909 Kick 5 -----<br />
TR909 Snr 6 Plastic Kc3a TR808 Snr 4 Vint Snr 3 Door Creak 1 -----<br />
TR909 Kick 5 R&B Kick FB Kick FB Kick TR909 Kick 1 -----<br />
TR909 PHH 2 TR707 Kick TR808 PHH TR606 Cym 2a SynSwt Atk7a -----<br />
TR909 Kick4a Plastic Kc3b AnalogKick6b AnalogKick 3 Cajon 3a Reg.Kick p<br />
TR909 Kick4b SH32 Kick 2 AnalogKick6c TVF Trigger Cajon 3b Reg.Kick f<br />
TR909 Rim TR909 Snr 5 R&B ShrtRim2 TR909 Rim Laser Reg.Kick ff<br />
TR909 Snr 4 Syn Mtl Atk2 TR909 Snr 1 TR909 Snr 1 Door Creak2a Rock Kick p<br />
TR909 Clap 2 Flange Snr TR707 Clap Claptail Train Pass Rock Kick f<br />
TR909 Snr 5 TR909 Snr 3 Lo-Bit Snr 2 TR909 Snr 3 Door Creak2b Jazz Kick p<br />
TR909 Tom L Dance CHH Deep Tom L TR909 Tom L2 Syn Swt AtkL Jazz Kick mf<br />
TR909 CHH 2 TR606DstCHH1 TR606 CHH 1 TR909 CHH 1 SynSwt Atk7b Jazz Kick f<br />
TR909 Tom L TR909 PHH 2 Deep Tom L TR909 Tom L1 Syn Swt AtkL Dry Kick 1<br />
TR909 PHH 2 TR606 PHH 2a TR606 PHH 1 TR909 PHH 1 Syn Mtl Atk2 Tight Kick<br />
TR909 Tom M TR909 OHH 1 Deep Tom M TR909 Tom M2 Syn Swt AtkM Old Kick<br />
TR909 OHH 2 Lite OHH TR909 OHH 2 TR909 OHH 2 White Noise Jz Dry Kick<br />
TR909 Tom M Rock Rd Cup Deep Tom M TR909 Tom M1 Syn Swt AtkM Dry Kick 2<br />
TR909 Tom H Syn Hrd Atk4 Deep Tom H TR909 Tom H2 Syn Swt AtkH Dry Kick 3<br />
TR909 Crash1 MG Zap 7a Lite OHH TR909 Crash Syn Mtl Atk1 Power Kick<br />
TR909 Tom H MG Zap 9 Deep Tom H TR909 Tom H1 Syn Swt AtkH R&B Kick L<br />
TR909 Ride 1 MG Zap 8 TR808 OHH 1 TR909 Ride SynLow Atk1a Rk CmpKick<br />
TR909 Crash2 MG Zap 10 TR606 Cym 2a White Noise1 Crotale 1 Dance Kick<br />
TR909 Ride 2 HipHop CHH 2 TR909 Ride 1 CR78 Beat Laser 1 HipHop Kick1<br />
CR78 Tamb Syn Swt Atk3 CR78 Tamb Tamborine 3 MG Zap 11 HipHop Kick2<br />
MG Zap 4 Reg.PHH TR606 Cym 2b Atmosphere Laser 2 TR909 Kick 1<br />
JD Sm Metal Syn Swt Atk6 JD Sm Metal Cowbell Mute MG Zap 4a TR808 Kick<br />
MG Zap 5 HipHop OHH TR909 Ride 2 Syn Swt Atk1 Digi Loop 1 TR909 Kick 4<br />
Syn Swt Atk3 TR909 OHH 2 Syn Swt Atk3 Cowbell MG Zap 6a WD Kick mf<br />
AnalogKick 2 TR909 R.Crsh AnalogKick1b Reverse Cym SynLow Atk2a WD Kick f<br />
TR909 Kick 2 TR909 Crash AnalogKick 4 AnalogKick 5 SynLow Atk2b WD Kick ff<br />
TR909 Rim Rock Crash 1 Urbn SnRoll1 Metal Vox W1 MG Attack LD Kick mf<br />
TR909 Snr 1 MG Zap 2 Analog Snr 2 Metal Vox W2 Syn Hrd Atk4 LD Kick f<br />
TR909 Clap 1 MG Zap 9 Dist Clap Metal Vox W3 Train Pass LD Kick ff<br />
TR909 Snr 2 Smear Hit 2 Analog Snr 3 White Noise2 Syn Mtl Atk1 TY Kick mf<br />
TR909 D.TomL Low Square R8 Shaker White Noise3 Syn Swt AtkL TY Kick f<br />
TR909 CHH 1 JD WoodCrak1 TR909 CHH 2 TR606 Cym 2b Syn Swt Atk7 TY Kick ff<br />
TR909 D.TomL Piano Atk Nz R8 Shaker MG Blip Syn Swt AtkL SF Kick 1<br />
TR808 CHH 2 JD WoodCrak2 TR909 PHH 2 MG Blip Rev. Syn Mtl Atk2 SF Kick 2<br />
TR909 D.TomM DR202 Beep 1 Syn Hrd Atk1 DigiSpectrum Syn Swt AtkM MaxLow Kick1<br />
TR909 OHH 1 JD WoodCrak3 TR909 OHH 2 Ice Crash DigiSpectrum MaxLow Kick2<br />
TR909 D.TomM Syn Pulse 2 SynHrd Atk1a Metal Vox L2 Syn Swt AtkM Dist Kick<br />
TR909 D.TomH DR202 Beep 2 SynHrd Atk1b Thin Beef Syn Swt AtkH FB Kick<br />
TR909 Crash3 Narrow Hit2a TR909 Crash LoFi Min Hit Digi Loop 1 Rough Kick1<br />
TR909 D.TomH E.Gtr Harm SynHrd Atk1c Trance Saw Syn Swt AtkH Rough Kick2<br />
TR909 Ride 3 Narrow Hit2b TR909 Ride 3 TB DstSqr SynLow Atk1b Rough Kick3<br />
TR909 Crash4 Euro Hit TR909 Crash Finger Snap Crotale 2 PlasticKick1<br />
TR909 Ride 4 Jazz Lo Tom1 TR909 Ride 1 Conga Slp Op Laser 3 70's Kick<br />
Tamborine 2 TR909 D.TomL CR78 Tamb Conga Lo Op MG Zap 11 AnalogKick 1<br />
MG Zap 2 Jazz Lo Tom2 MG Zap 2 Conga Hi Op Laser 4 PlasticKick2<br />
Cowbell Low TR909 D.TomM JD Sm Metal Triangle Mt MG Zap 4b PlasticKick3<br />
MG Zap 6 Jazz Lo Tom3 MG Zap 6 Triangle Op Crotale 3 TR909 Kick 2<br />
Cowbell Hi TR909 D.TomH Syn Swt Atk1 Cabasa Cut MG Zap 6b AnalogKick 2<br />
MG Zap 7 AnalogKick 3 MG Zap 7 R8 Shaker Syn Low Atk2 TR909 Kick 3<br />
Conga Hi Mt AnalogKick 5 808 Maracas AnalogKick 1 808 Maracas AnalogKick 3<br />
Conga Lo Mt Club Clap TR808 Claves PlasticKick2 TR808 Claves AnalogKick 4<br />
Conga Lo Slp TR808 Snr 7 Triangle Mt PlasticKick3 Triangle Mt AnalogKick 5<br />
Conga Hi Op TR808 Snr 3 Triangle Op TR909 Kick 1 Triangle Op AnalogKick 6<br />
Conga Lo Op TR909 Snr 6a Euro Hit AnalogKick 4 Dry Lo Tom TR606DstKick<br />
Timbale Hi TR909 CHH 2 Scratch 4 AnalogKick 6 Conga Thumb TR909 Kick 5<br />
Timbale Low TR606DstCHH2 Brt Strat C TR909 Snr 2 Funk Gtr SH32 Kick<br />
Agogo Bell H Dance CHH Crotale TR909 Snr 4 Digi Loop 1 TR707 Kick<br />
Agogo Bell L TR606 PHH 2b MG Zap 4 TR909 Snr 5 MG Zap 4c TR909 Kick 6<br />
Cabasa Down TR909 OHH 2 Urbn SnRoll2 TR909 Snr 6 Urbn SnRoll2 Mix Kick 1<br />
Maracas TR606 OHH Calc.Saw TR808 Snr 1 Sweep Saw Mix Kick 2<br />
Guiro Short CR78 OHH White Noise TR808 Snr 2 White Noise Mix Kick 3<br />
Guiro Long Juno Sqr HD Blow Loop TR808 CHH 1 Monsoon Mix Kick 4<br />
Claves TR909 Snr 6b Shaker 2 TR808 OHH 1 Shaker 3 Mix Kick 5<br />
Wood Block L TR808 Kick Shaker 3 TR909 CHH 2 Scream Dry Kick 4<br />
Wood Block H JD EML 5th 2 Cajon 1 TR909 OHH 2 Cajon 1 Sweep Bass<br />
Triangle Mt TR707 Clap Euro Hit Lite CHH Euro Hit Vint Kick<br />
Triangle Op Dist Clap Laugh Lite OHH Laugh Small Kick<br />
Castanet MG Zap 5 Office Phone TR606 Cym 2c ConcertBD -----<br />
Whistle MG Zap 7b Door Creak China Cymbal Timpani -----<br />
96
1177<br />
Snare Menu<br />
1178<br />
Snr/Rim Menu<br />
1179<br />
HiHat Menu<br />
1180<br />
Tom Menu<br />
1181<br />
Clp&Cym&Hit<br />
1182<br />
FX/SFX Menu<br />
----- ----- ----- ----- ----- -----<br />
----- ----- ----- ----- ----- -----<br />
----- ----- ----- ----- ----- -----<br />
----- ----- ----- ----- ----- -----<br />
----- ----- ----- ----- ----- -----<br />
----- ----- ----- ----- ----- -----<br />
----- ----- ----- ----- ----- -----<br />
Reg.Snr1 p GoodOld Snr1 Reg.CHH 1 p Reg.F.Tom p Hand Clap MG Zap 1<br />
Reg.Snr1mf GoodOld Snr2 Reg.CHH 1 mf Reg.F.Tom f Club Clap MG Zap 2<br />
Reg.Snr1 f GoodOld Snr3 Reg.CHH 1 f Reg.L.Tom p Real Clap MG Zap 3<br />
Reg.Snr1ff GoodOld Snr4 Reg.CHH 1 ff Reg.L.Tom f Bright Clap MG Zap 4<br />
Reg.Snr2 p GoodOld Snr5 Reg.CHH 2 mf Reg.M.Tom p R8 Clap MG Zap 5<br />
Reg.Snr2 f GoodOld Snr6 Reg.CHH 2 f Reg.M.Tom f Gospel Clap MG Zap 6<br />
Reg.Snr2ff Dirty Snr 1 Reg.CHH 2 ff Reg.H.Tom p Amb Clap MG Zap 7<br />
Amb.Snr1 p Dirty Snr 2 Reg.PHH mf Reg.H.Tom f TR808 Clap 1 MG Zap 8<br />
Amb.Snr1 f Dirty Snr 4 Reg.PHH f Reg.L.TomFlm TR808 Clap 2 MG Zap 9<br />
Amb.Snr2 p Dirty Snr 5 Reg.OHH mf Reg.M.TomFlm TR909 Clap 1 MG Zap 10<br />
Amb.Snr2 f Dirty Snr 6 Reg.OHH f Reg.H.TomFlm TR909 Clap 2 MG Zap 11<br />
Piccolo Snr Dirty Snr 7 Reg.OHH ff Jazz Lo Tom TR707 Clap MG Blip<br />
Maple Snr Grit Snr 1 Rock CHH1 mf Jazz Mid Tom Cheap Clap Beam HiQ<br />
Reg.Snr Gst Grit Snr 2 Rock CHH1 f Jazz Hi Tom Mix Clap 1 MG Attack<br />
Sft Snr Gst Grit Snr 3 Rock CHH2 mf Jazz Lo Flm Mix Clap 2 Syn Low Atk1<br />
Jazz Snr p LoBit SnrFlm Rock CHH2 f Jazz Mid Flm Mix Clap 3 Syn Low Atk2<br />
Jz Brsh Slap Lo-Bit Snr 1 Rock OHH Jazz Hi Flm Mix Clap 4 Syn Hrd Atk1<br />
Jz Brsh Swsh Dirty Snr 3 Lo-Bit CHH 1 Sharp Lo Tom Dist Clap Syn Hrd Atk2<br />
Swish&Turn p Lo-Bit Snr 2 Lo-Bit CHH 2 Sharp Hi Tom Dist Clap 2 Syn Hrd Atk3<br />
Swish&Turn f Analog Snr 1 Lo-Bit CHH 3 Dry Lo Tom Crash Cym1 p Syn Hrd Atk4<br />
Concert SD Tiny Snare Lo-Bit CHH 4 TR909 Tom Crash Cym1 f Syn Mtl Atk1<br />
Snr Roll Lp R&B ShrtSnr1 Lo-Bit CHH 5 TR909 DstTom Crash Cym 2 Syn Mtl Atk2<br />
BrushRoll Lp TR808 Snr 1 HipHop CHH TR808 Tom Rock Crash 1 Syn Swt Atk1<br />
WD Snr p TR808 Snr 2 TR909 CHH 1 TR606 Tom Rock Crash 2 Syn Swt Atk2<br />
WD Snr mf TR808 Snr 3 TR909 CHH 2 Deep Tom Splash Cym Syn Swt Atk3<br />
WD Snr f TR606 Snr 1 TR808 CHH 1 RR F.Tom mp Jazz Crash Syn Swt Atk4<br />
WD Snr ff MrchCmp Snr TR808 CHH 2 RR F.Tom f Ride Cymbal Syn Swt Atk5<br />
WD Rim p Reggae Snr TR606 CHH 1 RR F.Tom ff Ride Bell Syn Swt Atk6<br />
WD Rim mf DR660 Snr TR606 CHH 2 LD L.Tom mf Rock Rd Cup Syn Swt Atk7<br />
WD Rim f Jngl pkt Snr TR606 DstCHH LD L.Tom f Rock Rd Edge R8 Click<br />
WD Rim ff Pocket Snr Noise CHH LD L.Tom ff Jazz Ride p MC500 Beep 1<br />
LD Snr p Flange Snr Lite CHH LD M.Tom mf Jazz Ride mf MC500 Beep 2<br />
LD Snr mf Analog Snr 2 CR78 CHH LD M.Tom f China Cymbal DR202 Beep<br />
LD Snr f Analog Snr 3 Dance CHH LD M.Tom ff TR909 Crash JD Switch<br />
LD Snr ff TR909 Snr 1 Lo-Bit PHH LD H.Tom mf TR909 Ride Cutting Nz<br />
LD Rim mf TR909 Snr 2 Hip PHH LD H.Tom f Concert Cym1 Vinyl Noise<br />
LD Rim f TR909 Snr 3 TR909 PHH 1 LD H.Tom ff Concert Cym2 Applause<br />
LD Rim ff TR909 Snr 4 TR909 PHH 2 TY L.Tom mf TR606 Cym River<br />
TY Snr p TR909 Snr 5 TR808 PHH TY L.Tom f TR808 Cym Thunder<br />
TY Snr mf TR909 Snr 6 TR606 PHH 1 TY L.Tom ff Reverse Cym Monsoon<br />
TY Snr f TR808 Snr 4 TR606 PHH 2 TY M.Tom mf ClassicHseHt Stream<br />
TY Snr ff Lite Snare HipHop OHH TY M.Tom f Narrow Hit 1 Bubble<br />
TY Rim p TR808 Snr 5 TR909 OHH 1 TY M.Tom ff Narrow Hit 2 Bird Song<br />
TY Rim mf TR808 Snr 6 TR909 OHH 2 TY H.Tom mf Euro Hit Dog Bark<br />
TY Rim f TR606 Snr 2 TR808 OHH 1 TY H.Tom f Dist Hit Gallop<br />
TY Rim ff CR78 Snare TR808 OHH 2 TY H.Tom ff Thin Beef Vint.Phone<br />
SF Snr p Urbn Sn Roll TR606 OHH SF L.Tom mf Tao Hit Office Phone<br />
SF Snr mf Reg.Stick Lo-Bit OHH 1 SF L.Tom ff Smear Hit 1 Mobile Phone<br />
SF Snr f Soft Stick Lo-Bit OHH 2 SF M.Tom mf Smear Hit 2 Door Creak<br />
SF Snr ff Hard Stick Lo-Bit OHH 3 SF M.Tom f LoFi Min Hit Door Slam<br />
SF SnrGst1 Wild Stick Lite OHH SF M.Tom ff Orch. Hit Car Engine<br />
SF SnrGst2 R&B ShrtRim1 CR78 OHH SF H.Tom mf Punch Hit Car Slip<br />
SF Rim p R&B ShrtRim2 Noise OHH 1 SF H.Tom f O'Skool Hit Car Pass<br />
SF Rim mf WD CStk mf Noise OHH 2 SF H.Tom ff Philly Hit Crash Seq.<br />
SF Rim f WD CStk f ----- RR FT Flm ff ----- Gun Shot<br />
SF Rim ff LD CStk mf ----- SF LT Flm ff ----- Siren<br />
Light Snr ff LD CStk f ----- SF MT Flm f ----- Train Pass<br />
Click Snr p TY CStk mf ----- SF HT Flm p ----- Airplane<br />
Click Snr ff TY CStk f ----- SF HT Flm f ----- Laugh<br />
Jazz Snr mf SfCrsStk p ----- SF HT Flm ff ----- Scream<br />
Jazz Snr f SfCrsStk f ----- ----- ----- Punch<br />
Jazz Rim p Lo-Bit Stk 1 ----- ----- ----- Heartbeat<br />
Soft Jz Roll Lo-Bit Stk 2 ----- ----- ----- Footsteps<br />
----- Dry Stick 1 ----- ----- ----- Machine Gun<br />
----- Dry Stick 2 ----- ----- ----- Laser<br />
----- Dry Stick 3 ----- ----- ----- Thunder Lp<br />
----- R8 Comp Rim ----- ----- ----- Metro Bell<br />
----- TR909 Rim ----- ----- ----- Metro Click<br />
----- TR808 Rim ----- ----- ----- -----<br />
97
1183<br />
Percussion<br />
1184<br />
Scrh&Voi&Wld<br />
Cowbell -----<br />
Cowbell Mute -----<br />
Cowbell2 Lng -----<br />
Cowbell2 Edg -----<br />
Cowbell3 mf -----<br />
Cowbell3 f -----<br />
Wood Block -----<br />
Wood Block2H Scratch 1<br />
Wood Block2L Scratch 2<br />
Claves Scratch 3<br />
TR808 Claves Scratch 4<br />
Claves 2 Scratch 5<br />
CR78 Beat Scratch 6<br />
Castanet Scratch 7<br />
Whistle Scratch 9<br />
Whistle Long Scratch 10<br />
Whistle Shrt<br />
Aah Formant<br />
Bongo Hi Mt<br />
Eeh Formant<br />
Bongo Hi Slp<br />
Iih Formant<br />
Bongo Lo Slp<br />
Ooh Formant<br />
Bongo Hi Op<br />
Uuh Formant<br />
Bongo Lo Op<br />
Metal Vox W1<br />
Conga Hi Mt<br />
Metal Vox W2<br />
Conga Lo Mt<br />
Metal Vox W3<br />
Conga Hi Slp JD Gamelan 1<br />
Conga Lo Slp JD Gamelan 2<br />
Conga Hi Op JD Gamelan 3<br />
Conga Lo Op JD Gamelan 4<br />
Conga Slp Op JD Gamelan 5<br />
Conga Efx JD Gamelan 6<br />
Conga Thumb JD Gamelan 7<br />
Conga 2H Op JD Gamelan 8<br />
Conga 2H Mt JD Gamelan 9<br />
Conga 2H Slp<br />
JD Gamelan10<br />
Conga 2L Op<br />
JD Gamelan11<br />
Conga 2L Mt<br />
JD Gamelan12<br />
Timbale 1 Cajon 1<br />
Timbale 2 Cajon 2<br />
Timbare 3 Cajon 3<br />
Timbare 4 Cajon 4<br />
Cabasa Up<br />
SprgDrm Hit<br />
Cabasa Down<br />
Cuica<br />
Cabasa Cut<br />
Cuica 2 Hi<br />
Cabasa2<br />
Cuica 2 Low<br />
Cabasa2 Cut -----<br />
Shaker -----<br />
Maracas -----<br />
808 Maracas -----<br />
R8 Shaker -----<br />
Guiro 1 -----<br />
Guiro 2 -----<br />
Guiro Long -----<br />
Guiro 2 Up -----<br />
Guiro 2 Down -----<br />
Guiro 2 Fast -----<br />
Vibraslap -----<br />
Tamborine 1 -----<br />
Tamborine 2 -----<br />
Tamborine 3 -----<br />
Tamborine4 f -----<br />
Tamborine4 p -----<br />
CR78 Tamb -----<br />
Timpani p -----<br />
Timpani f -----<br />
Timpani Roll -----<br />
Timpani Lp -----<br />
ConcertBD p -----<br />
ConcertBD f -----<br />
ConcertBD ff -----<br />
ConcertBD Lp -----<br />
Triangle 1Op -----<br />
Triangle 1Mt -----<br />
Triangle 2 -----<br />
Tibet Cymbal -----<br />
Wind Chime -----<br />
Crotale -----<br />
98
c!3CC= GM<br />
Note No.<br />
27<br />
28<br />
29<br />
30<br />
31<br />
32<br />
33<br />
34<br />
35<br />
C2 36<br />
37<br />
38<br />
39<br />
40<br />
41<br />
42<br />
43<br />
44<br />
45<br />
46<br />
47<br />
C3 48<br />
49<br />
50<br />
51<br />
52<br />
53<br />
54<br />
55<br />
56<br />
57<br />
58<br />
59<br />
C4 60<br />
61<br />
62<br />
63<br />
64<br />
65<br />
66<br />
67<br />
68<br />
69<br />
70<br />
71<br />
C5 72<br />
73<br />
74<br />
75<br />
76<br />
77<br />
78<br />
79<br />
80<br />
81<br />
82<br />
83<br />
C6 84<br />
85<br />
86<br />
87<br />
88<br />
1185 (PC: 1)<br />
GM2 STANDARD<br />
1186 (PC: 9)<br />
GM2 ROOM<br />
1187 (PC: 17)<br />
GM2 POWER<br />
1188 (PC: 25)<br />
GM2 ELECTRIC<br />
1189 (PC: 26)<br />
GM2 ANALOG<br />
1190 (PC: 33)<br />
GM2 JAZZ<br />
High Q High Q High Q High Q High Q High Q<br />
Slap Slap Slap Slap Slap Slap<br />
Scratch Push Scratch Push Scratch Push Scratch Push Scratch Push Scratch Push<br />
Scratch Pull Scratch Pull Scratch Pull Scratch Pull Scratch Pull Scratch Pull<br />
Sticks Sticks Sticks Sticks Sticks Sticks<br />
Square Click Square Click Square Click Square Click Square Click Square Click<br />
Metron Click Metron Click Metron Click Metron Click Metron Click Metron Click<br />
Metron Bell Metron Bell Metron Bell Metron Bell Metron Bell Metron Bell<br />
Kick Drum 2 Kick Drum 2 Power Kick 2 Kick Drum 2 Kick Drum 2 Jazz Kick 2<br />
Kick Drum 1 Kick Drum 1 Power Kick 1 Elec.Kick 1 Ana.Kick 1 Jazz Kick 1<br />
Side Stick Side Stick Side Stick Side Stick Ana.Rim Sho Side Stick<br />
Aco.Snare Aco.Snare PowerSnareDr E.SnareDrum1 Ana.Snare 1 Aco.Snare<br />
Hand Clap Hand Clap Hand Clap Hand Clap Hand Clap Hand Clap<br />
Elec.Snare Elec.Snare Elec.Snare E.SnareDrum2 Elec.Snare Elec.Snare<br />
Low Tom 2 Room LowTom2 PowerLowTom2 E.Low Tom 2 Ana.Low Tom2 Low Tom 2<br />
ClosedHi-hat ClosedHi-hat ClosedHi-hat ClosedHi-hat Ana.ClosedHH ClosedHi-hat<br />
Low Tom 1 Room LowTom1 PowerLowTom1 E.Low Tom 1 Ana.Low Tom1 Low Tom 1<br />
Pedal Hi-hat Pedal Hi-hat Pedal Hi-hat Pedal Hi-hat Ana.ClosedHH Pedal Hi-hat<br />
Mid Tom 2 Room MidTom2 PowerMidTom2 E.Mid Tom 2 Ana.Mid Tom2 Mid Tom 2<br />
Open Hi-hat Open Hi-hat Open Hi-hat Open Hi-hat Ana.Open HH Open Hi-hat<br />
Mid Tom 1 Room MidTom1 PowerMidTom1 E.Mid Tom 1 Ana.Mid Tom1 Mid Tom 1<br />
High Tom 2 Room Hi Tom2 Power HiTom2 E.Hi Tom 2 Ana.Hi Tom2 High Tom 2<br />
CrashCymbal1 CrashCymbal1 CrashCymbal1 CrashCymbal1 Ana.Cymbal CrashCymbal1<br />
High Tom 1 Room Hi Tom1 Power HiTom1 E.Hi Tom 1 Ana.Hi Tom1 High Tom 1<br />
Ride Cymbal1 Ride Cymbal1 Ride Cymbal1 Ride Cymbal1 Ride Cymbal1 Ride Cymbal1<br />
China Cymbal China Cymbal China Cymbal Reverse Cym. China Cymbal China Cymbal<br />
Ride Bell Ride Bell Ride Bell Ride Bell Ride Bell Ride Bell<br />
Tambourine Tambourine Tambourine Tambourine Tambourine Tambourine<br />
SplashCymbal SplashCymbal SplashCymbal SplashCymbal SplashCymbal SplashCymbal<br />
Cowbell Cowbell Cowbell Cowbell Ana.Cowbell Cowbell<br />
CrashCymbal2 CrashCymbal2 CrashCymbal2 CrashCymbal2 CrashCymbal2 CrashCymbal2<br />
Vibra-slap Vibra-slap Vibra-slap Vibra-slap Vibra-slap Vibra-slap<br />
Ride Cymbal2 Ride Cymbal2 Ride Cymbal2 Ride Cymbal2 Ride Cymbal2 Ride Cymbal2<br />
High Bongo High Bongo High Bongo High Bongo High Bongo High Bongo<br />
Low Bongo Low Bongo Low Bongo Low Bongo Low Bongo Low Bongo<br />
MuteHi Conga MuteHi Conga MuteHi Conga MuteHi Conga Ana.Hi Conga MuteHi Conga<br />
OpenHi Conga OpenHi Conga OpenHi Conga OpenHi Conga Ana.MidConga OpenHi Conga<br />
Low Conga Low Conga Low Conga Low Conga Ana.LowConga Low Conga<br />
High Timbale High Timbale High Timbale High Timbale High Timbale High Timbale<br />
Low Timbale Low Timbale Low Timbale Low Timbale Low Timbale Low Timbale<br />
High Agogo High Agogo High Agogo High Agogo High Agogo High Agogo<br />
Low Agogo Low Agogo Low Agogo Low Agogo Low Agogo Low Agogo<br />
Cabasa Cabasa Cabasa Cabasa Cabasa Cabasa<br />
Maracas Maracas Maracas Maracas Ana.Maracas Maracas<br />
ShortWhistle ShortWhistle ShortWhistle ShortWhistle ShortWhistle ShortWhistle<br />
Long Whistle Long Whistle Long Whistle Long Whistle Long Whistle Long Whistle<br />
Short Guiro Short Guiro Short Guiro Short Guiro Short Guiro Short Guiro<br />
Long Guiro Long Guiro Long Guiro Long Guiro Long Guiro Long Guiro<br />
Claves Claves Claves Claves Ana.Claves Claves<br />
Hi WoodBlock Hi WoodBlock Hi WoodBlock Hi WoodBlock Hi WoodBlock Hi WoodBlock<br />
LowWoodBlock LowWoodBlock LowWoodBlock LowWoodBlock LowWoodBlock LowWoodBlock<br />
Mute Cuica Mute Cuica Mute Cuica Mute Cuica Mute Cuica Mute Cuica<br />
Open Cuica Open Cuica Open Cuica Open Cuica Open Cuica Open Cuica<br />
MuteTriangle MuteTriangle MuteTriangle MuteTriangle MuteTriangle MuteTriangle<br />
OpenTriangle OpenTriangle OpenTriangle OpenTriangle OpenTriangle OpenTriangle<br />
Shaker Shaker Shaker Shaker Shaker Shaker<br />
Jingle Bell Jingle Bell Jingle Bell Jingle Bell Jingle Bell Jingle Bell<br />
Bell Tree Bell Tree Bell Tree Bell Tree Bell Tree Bell Tree<br />
Castanets Castanets Castanets Castanets Castanets Castanets<br />
Mute Surdo Mute Surdo Mute Surdo Mute Surdo Mute Surdo Mute Surdo<br />
Open Surdo Open Surdo Open Surdo Open Surdo Open Surdo Open Surdo<br />
----- ----- ----- ----- ----- -----<br />
99
Note No.<br />
27<br />
28<br />
29<br />
30<br />
31<br />
32<br />
33<br />
34<br />
35<br />
C2 36<br />
37<br />
38<br />
39<br />
40<br />
41<br />
42<br />
43<br />
44<br />
45<br />
46<br />
47<br />
C3 48<br />
49<br />
50<br />
51<br />
52<br />
53<br />
54<br />
55<br />
56<br />
57<br />
58<br />
59<br />
C4 60<br />
61<br />
62<br />
63<br />
64<br />
65<br />
66<br />
67<br />
68<br />
69<br />
70<br />
71<br />
C5 72<br />
73<br />
74<br />
75<br />
76<br />
77<br />
78<br />
79<br />
80<br />
81<br />
82<br />
83<br />
C6 84<br />
85<br />
86<br />
87<br />
88<br />
1191 (PC: 41)<br />
GM2 BRUSH<br />
1192 (PC: 49)<br />
GM2 ORCHSTRA<br />
1193 (PC: 57)<br />
GM2 SFX<br />
High Q ClosedHi-hat -----<br />
Slap Pedal Hi-hat -----<br />
Scratch Push Open Hi-hat -----<br />
Scratch Pull Ride Cymbal1 -----<br />
Sticks Sticks -----<br />
Square Click Square Click -----<br />
Metron Click Metron Click -----<br />
Metron Bell Metron Bell -----<br />
Jazz Kick 2 Concert BD 2 -----<br />
Jazz Kick 1 Concert BD 1 -----<br />
Side Stick Side Stick -----<br />
Brush Tap Concert SD -----<br />
Brush Slap Castanets High Q<br />
Brush Swirl Concert SD Slap<br />
BrushLowTom2 Timpani F Scratch Push<br />
ClosedHi-hat Timpani F# Scratch Pull<br />
BrushLowTom1 Timpani G Sticks<br />
Pedal Hi-hat Timpani G# Square Click<br />
BrushMidTom2 Timpani A Metron Click<br />
Open Hi-hat Timpani A# Metron Bell<br />
BrushMidTom1 Timpani B GtFret Noise<br />
Brush HiTom2 Timpani c Cut Noise Up<br />
CrashCymbal1 Timpani c# Cut Noise Dw<br />
Brush HiTom1 Timpani d Slap_St.Bass<br />
Ride Cymbal1 Timpani d# Fl.Key Click<br />
China Cymbal Timpani e Laughing<br />
Ride Bell Timpani f Scream<br />
Tambourine Tambourine Punch<br />
SplashCymbal SplashCymbal Heart Beat<br />
Cowbell Cowbell Footsteps 1<br />
CrashCymbal2 Concert Cym2 Footsteps 2<br />
Vibra-slap Vibra-slap Applause<br />
Ride Cymbal2 Concert Cym1 Door Creak<br />
High Bongo High Bongo Door<br />
Low Bongo Low Bongo Scratch<br />
MuteHi Conga MuteHi Conga Wind Chimes<br />
OpenHi Conga OpenHi Conga Car-Engine<br />
Low Conga Low Conga Car-Stop<br />
High Timbale High Timbale Car-Pass<br />
Low Timbale Low Timbale Car-Crash<br />
High Agogo High Agogo Siren<br />
Low Agogo Low Agogo Train<br />
Cabasa Cabasa Jetplane<br />
Maracas Maracas Helicopter<br />
ShortWhistle ShortWhistle Starship<br />
Long Whistle Long Whistle Gun Shot<br />
Short Guiro Short Guiro Machine Gun<br />
Long Guiro Long Guiro Lasergun<br />
Claves Claves Explosion<br />
Hi WoodBlock Hi WoodBlock Dog<br />
LowWoodBlock LowWoodBlock Horse-Gallop<br />
Mute Cuica Mute Cuica Birds<br />
Open Cuica Open Cuica Rain<br />
MuteTriangle MuteTriangle Thunder<br />
OpenTriangle OpenTriangle Wind<br />
Shaker Shaker Seashore<br />
Jingle Bell Jingle Bell Stream<br />
Bell Tree Bell Tree Bubble<br />
Castanets Castanets -----<br />
Mute Surdo Mute Surdo -----<br />
Open Surdo Open Surdo -----<br />
----- Applause -----<br />
100
dk“ g`leŠnj<br />
101
p=“C%ƒ…="=…, =**%!ä%"<br />
● = q23C…, =**%!ä=.<br />
★ = m%2/, …%K.%ä,ì/ äë "ƒ 2, =**%!ä=, “ë, äë C=!=ì2!= œChord ModeB "/K!=…% ƒ…=÷…, INTEL (“2!. 37).<br />
C C# D E E F<br />
CM7 C#M7 DM7 E M7 EM7 FM7<br />
C7 C#7 D7 E 7 E7 F7<br />
Cm C#m Dm E m Em Fm<br />
Cm7 C#m7 Dm7 E m7 Em7 Fm7<br />
CmM7 C#mM7 DmM7 E mM7 EmM7 FmM7<br />
Cdim C#dim Ddim E dim Edim Fdim<br />
Cm7 ( 5 )<br />
C#m7 ( 5 )<br />
Dm7 ( 5 ) E m7 ( 5 ) Em7 ( 5 )<br />
Fm7 ( 5 )<br />
Caug C#aug Daug E aug Eaug Faug<br />
Csus4 C#sus4 Dsus4 E sus4 Esus4 Fsus4<br />
C7sus4 C#7sus4 D7sus4 E 7sus4 E7sus4 F7sus4<br />
102
p=“C%ƒ…="=…, =**%!ä%"<br />
● = q23C…, =**%!ä=.<br />
★ = m%2/, …%K.%ä,ì/ äë "ƒ 2, =**%!ä=, “ë, äë C=!=ì2!= œChord ModeB "/K!=…% ƒ…=÷…, INTEL (“2!. 37).<br />
F# G A A B B<br />
F#M7 GM7 A M7 AM7 B M7 BM7<br />
F#7 G7 A 7 A7 B 7 B7<br />
F#m Gm A m Am B m Bm<br />
F#m7 Gm7 A m7 Am7 B m7 Bm7<br />
F#mM7 GmM7 A mM7 AmM7 B mM7 BmM7<br />
F#dim Gdim A dim Adim B dim Bdim<br />
F#m7 ( 5 )<br />
Gm7 ( 5 ) A m7 ( 5 ) Am7 ( 5 ) B m7 ( 5 ) Bm7 ( 5 )<br />
F#aug Gaug A aug Aaug B aug Baug<br />
F#sus4 Gsus4 A sus4 Asus4 B sus4 Bsus4<br />
F#7sus4 G7sus4 A 7sus4 A7sus4 B 7sus4 B7sus4<br />
103
MIDI Implementation Chart<br />
Ìîäåëü: <strong>Prelude</strong><br />
Ôóíêöèÿ<br />
Êàðòà MIDI-ôóíêöèé<br />
Äàòà : 15.10.08<br />
Âåðñèÿ : 1.00<br />
Ïåðåäà÷à Ïðèåì Ïðèìå÷àíèÿ<br />
Basic<br />
Channel<br />
Default<br />
Changed<br />
1 – 16<br />
1 – 16<br />
1 – 16<br />
1 – 16<br />
Mode<br />
Note<br />
Number :<br />
Velocity<br />
Default<br />
Messages<br />
Altered<br />
True Voice<br />
Note ON<br />
Note OFF<br />
Mode 3<br />
Mode 3, 4 (M = 1)<br />
**************<br />
0 – 127 0 – 127<br />
**************<br />
0 – 127<br />
O<br />
O *3<br />
Mode 3<br />
Mode 3, 4 (M = 1)<br />
O<br />
O<br />
* 2<br />
Aftertouch<br />
Key's<br />
Channel's<br />
O *3<br />
O *3<br />
O<br />
O<br />
Pitch Bend<br />
O *1<br />
O *1<br />
Control<br />
Change<br />
0, 32<br />
1<br />
2<br />
4<br />
5<br />
6, 38<br />
7<br />
8<br />
10<br />
11<br />
16<br />
17<br />
18<br />
19<br />
64<br />
65<br />
66<br />
67<br />
68<br />
69<br />
70<br />
71<br />
72<br />
73<br />
74<br />
75<br />
76<br />
77<br />
78<br />
80<br />
81<br />
82<br />
83<br />
84<br />
91<br />
92<br />
93<br />
94<br />
95<br />
96, 97<br />
98, 99<br />
100, 101<br />
102 – 119<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
*1<br />
*1<br />
O<br />
O<br />
X<br />
X<br />
O<br />
O<br />
O<br />
X<br />
O<br />
O<br />
X<br />
X<br />
X<br />
X<br />
O<br />
O<br />
O<br />
O<br />
O<br />
X<br />
X<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O<br />
O (Reverb)<br />
X<br />
O (Chorus)<br />
X<br />
X<br />
X<br />
X<br />
O<br />
X<br />
*1<br />
*1<br />
Bank select<br />
Modulation<br />
Breath type<br />
Foot type<br />
Portamento time<br />
Data entry<br />
Volume<br />
Balance<br />
Panpot<br />
Expression<br />
General purpose controller 1<br />
General purpose controller 2<br />
General purpose controller 3<br />
General purpose controller 4<br />
Hold1<br />
Portamento<br />
Sostenuto<br />
Soft<br />
Legato foot switch<br />
Hold2<br />
Sound variation<br />
Resonance<br />
Release time<br />
Attack time<br />
Cutoff<br />
Decay time<br />
Vibrato rate<br />
Vibrato depth<br />
Vibrato delay<br />
General purpose controller 5<br />
General purpose controller 6<br />
General purpose controller 7<br />
General purpose controller 8<br />
Portamento control<br />
General purpose effects 1<br />
Tremolo<br />
General purpose effects 3<br />
Celeste<br />
Phaser<br />
Increment, Decrement<br />
NRPN LSB,MSB<br />
RPN LSB,MSB<br />
Program<br />
Change : True Number<br />
System Exclusive<br />
System<br />
Common<br />
System<br />
Realtime<br />
Aux<br />
Messages<br />
Ïðèìå÷àíèÿ<br />
: Song Position<br />
: Song Select<br />
: Tune<br />
: Clock<br />
: Command<br />
: All Sound Off<br />
: Reset All Controllers<br />
: Local ON/OFF<br />
: All Note Off<br />
: Active Sensing<br />
: System Reset<br />
O *1<br />
**************<br />
O<br />
O *1<br />
X<br />
X<br />
O *1<br />
O *1<br />
O *3<br />
O *3<br />
X<br />
O *3<br />
O<br />
X<br />
O *1<br />
0 – 127<br />
O<br />
O<br />
X<br />
X<br />
O *1<br />
O *1<br />
O<br />
O<br />
X<br />
O (123 – 127)<br />
O<br />
X<br />
* 1 O X âûáèðàåòñÿ.<br />
* 2 Ðàñïîçíàåòñÿ êàê M=1 äàæå åñëè M>1.<br />
* 3 Ïåðåäàåòñÿ ñ òðåêîâ àâòîàêêîìïàíåìåíòà.<br />
Program Number 1 – 128<br />
Mode 1 : OMNI ON, POLY<br />
Mode 3 : OMNI OFF, POLY<br />
Mode 2 : OMNI ON, MONO<br />
Mode 4 : OMNI OFF, MONO<br />
O : Äà<br />
X : Íåò<br />
104
Š.…,÷“*, .=!=*2!,“2,*,<br />
<strong>Prelude</strong>: l3ƒ/*=ëü…/L “,…2ƒ=2%!<br />
q%"ì“2,ì “% “2=…ä=!2%ì General MIDI 2<br />
■ jë=",=23!=<br />
61 *ë=",ø= (÷3"“2",2ëü…= * “*%!%“2, …=›=2, )<br />
■ c…!=2%! ƒ"3*=<br />
l=*“. C%ë,-%…,<br />
o=!2,,<br />
b%ë…%"= C=ì 2ü<br />
128 ã%ë%“%"<br />
16 C=!2,L + *ë=",=23!…/ C=!2,,<br />
256 lK (" 16-K,2…%ì .*","=ë…2)<br />
o!“2…= C=ì 2ü o!-%!ì=…“/: 128<br />
ŠìK!/: 896 + 256 (GM2) + World<br />
m=K%!/ 3ä=!…/.: 32 + 9 (GM2) +<br />
World<br />
o=ì 2ü<br />
o!-%!ì=…“/: 128<br />
C%ëüƒ%"=2ë<br />
}--*2/ MFX: b!.… /…,›… C=!2,,, 78<br />
2,C%"<br />
Chorus: 3 2,C=<br />
Reverb: 5 2,C%"<br />
■ `**%ìC=…ì…2<br />
p›,ì/<br />
Style, Song, USB Memory Player<br />
ŠìC (MIDI) Style, Song: %2 20 ä% 250<br />
USB Memory Player: %2 5 ä% 300<br />
b=!,=ö,, “2,ë 4 Intro, 4 Main, 4 Ending, 4 Fill In<br />
Sync Start, Stop<br />
One Touch Setting<br />
oü“/ (16-2!*%"/L<br />
“*"…“%!)<br />
USB-C!%,ã!/"=2ëü<br />
o!“2…= C=ì 2ü<br />
o=ì 2ü<br />
C%ëüƒ%"=2ë<br />
■ o!%÷<br />
16 2!*%", !›,ì/ Mix , Replace,<br />
Count in, Punch In-Out, Input Quantize<br />
999 Cü“<br />
MIDI: -%!ì=2 0/1<br />
À3ä,%: WAV, AIFF, MP3<br />
q2,ë,: 130 + World<br />
q2,ë,: 100<br />
oü“/: 200<br />
* o0( /%0%/.+-%-(( / ,?2( /.+
106
Äàííûé ïðîäóêò îòâå÷àåò òðåáîâàíèÿì äèðåêòèâû EMC 2004/108/EC.<br />
Íà òåððèòîðèè ñòðàí ÅÑ äàííûé ïðîäóêò çàïðåùåíî âûáðàñûâàòü<br />
âìåñòå ñ áûòîâûì ìóñîðîì! Äëÿ óòèëèçàöèè ïðèøåäøèõ â íåãîäíîñòü<br />
ïðîäóêòîâ ïîäîáíîãî êëàññà ñóùåñòâóþò ñïåöèàëüíûå åìêîñòè!
R®<br />
602.00.0322.01 RES 692-08 p3*%"%ä“2"% C%ëüƒ%"=2ë (RU) <strong>Prelude</strong>