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Walkthrough by DJ Greenfield and Nick Servi - D3Publisher

Walkthrough by DJ Greenfield and Nick Servi - D3Publisher

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Coraline<br />

Task 7 – Pancake catching<br />

Once the scavenger hunt is completed, a scene with Other Mother plays with instructions on how to catch<br />

pancakes. Move Coraline underneath where the pancakes drop. Catch 15 pancakes before the time runs out! For<br />

each pancake you get one point. Watch out for bugs <strong>and</strong> worms! Each bug or worm you catch, you lose one point.<br />

After catching 15 yummy pancakes, a scene plays. After the scene completes, another one showing Coraline<br />

going to bed plays. Then it's on to Day 2.<br />

Day 2 – Dream<br />

A scene with Wybie plays showing him running off into a<br />

forest. Afterward, a tutorial will play talking about the<br />

firefly jar <strong>and</strong> health meter. After the tutorial is done,<br />

press the button mentioned in the scene to equip the jar<br />

of fireflies. The firefly jar will keep all of the enemies at<br />

bay. Remember to watch the meter in the bottom right<br />

corner of the screen. Walk towards the large cone of<br />

light <strong>and</strong> follow the prompts on screen to refill the jar.<br />

Once you refill your jar, another cone of light will appear,<br />

<strong>and</strong> more Rats will come out of the bushes. Go toward<br />

the next cone of light with your jar of fireflies out, follow<br />

the prompts on screen to get the next cone of light to<br />

appear, <strong>and</strong> refill your jar. Keep doing this <strong>and</strong> you will<br />

find Wybie underneath the last cone of light. Walk to up<br />

to him <strong>and</strong> a scene will start.<br />

Day 2 – Normal World<br />

A scene plays showing Coraline in her bed wondering if the dream she had about Wybie was real. She decides to<br />

go tell her parents about her dream. Once you can move her, walk downstairs <strong>and</strong> a scene with Mother plays. She<br />

scolds you for going to the well <strong>and</strong> forbids you from leaving the house. After this scene completes, the next task<br />

will begin!<br />

Task 1 – Escaping!<br />

To exit the house, you have to get the key from the drawer near the kitchen sink to unlock the back door. Walk<br />

slowly, or else you'll be caught <strong>by</strong> Mother trying to go outside! The meter on the left increases as you move faster.<br />

Go into the kitchen <strong>and</strong> open the drawer to the right of the sink to grab the key. This is done <strong>by</strong> interacting with the<br />

drawer. Now with the key in h<strong>and</strong>, slowly walk to the back door in the kitchen <strong>and</strong> interact with it to escape!<br />

Task 2 – Finding Wybie<br />

Once Coraline escapes the house, a scene with Wybie entering the barn plays. Go over to the barn <strong>and</strong> enter it.<br />

Another scene will play showing Wybie in the rafters, then exiting the barn through a window. Move boxes <strong>and</strong><br />

crates to get over any obstacles to get up into the rafters. Once you've made it up there, you will have to balance<br />

Coraline on a narrow pipe to get over to the window through which Wybie left the barn. Walk forward while making<br />

sure she doesn't lose her balance. To keep Coraline's balance, don't let her lean too far to the left or right. If she<br />

falls, follow the prompt on screen <strong>and</strong> she'll climb back up on the pipe <strong>and</strong> continue on. After completing the<br />

balancing act, walk over to the window <strong>and</strong> exit the barn.<br />

<strong>D3Publisher</strong> of America, Inc. 7

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