Walkthrough by DJ Greenfield and Nick Servi - D3Publisher

Walkthrough by DJ Greenfield and Nick Servi - D3Publisher Walkthrough by DJ Greenfield and Nick Servi - D3Publisher

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Coraline Jump off the ledge and bring out the firefly jar. Continue along the path until you pass the second set of Snap Dragons and Rats. Grab the wrapped box and place it on top of a swirled box, then move the other swirled box (the one without the wrapped box on top) next to the wall beside the first swirled box. Climb on top of the ledge using both sets of boxes. Once on top, walk over to the swirled box on the right side of the gate and grab it. Push and pull it into the green circle to open the third and final gate. Walk through the gate and a scene will play. Day 3 – Normal World Coraline will wake up in her bedroom. Walk down the stairs and a scene will play. Once Coraline leaves the house, walk up the stairs to Mr. Bobinsky's place. Another scene will play showing Mr. B asking for your help! He's lost the combination to his new door lock and it's up to you to find it. After the scene plays, walk downstairs and head towards the Barn. When you get near the steps of the front porch, a scene will play showing you that the piece of paper with Bobinsky's lock combination is on the roof of the barn. Walk into the barn and your task begins! Task 1 – Finding the Lock Combination Once you step inside, a Rat is ready to strike you! Either kick it or use the slingshot to defeat it. The kick will be easier to pull off since it'll attack you as soon as you're inside the barn. Just like in Day 2, you'll have to move boxes and crates to get over the obstacles to get up into the rafters again. This time though, you'll have to create an extra column to get up into the rafters. The easiest way to do this is to make a straight line of two crates (the ones you can't pick up) and a box along the left wall. Pick up two boxes and place them on top of the crates. Climb up onto the box (at the front of the line), pick up the box on top of the middle crate, and place it on top of the box that is on top of the last crate, so it creates a stack of three. Step down and grab the last box. Place it on top of the middle crate, next to the stack of three. Walk up the created crate/box staircase and get ready to balance on the narrow pipe. This time though, you'll have a limited amount of time to walk across the pipe. Keep your balance while walking forward and you'll get to the end before time runs out. Once you complete the balancing act on the narrow pipe, a Rat will be waiting to attack you. Kick it or run away to the window that leads out to the Barn roof. Once you get outside, walk over to the scrap of paper and the number “3173” appears on the screen. Now that you have the door code, it's time to open Mr. B's door! D3Publisher of America, Inc. 10

Coraline Task 2 – Entering the Code Walk off the roof and head back up to Mr. Bobinsky's place. Once you get up the stairs, interact with the door. The numbers on the door will start moving and you'll have to enter each number, from left to right, as they appear. The number is “3173”. After you get the door open, you and Mr. B will go inside to see his amazing acrobatic skills! Task 3 – Bobinsky the Acrobat A scene will play with Bobinsky telling you to follow along with his acrobatics. After the scene ends, you'll follow along with his acrobatics by pressing the combinations that appear on the right side of the screen. You'll have a small amount of time to press these buttons, otherwise Mr. Bobinsky will fall, and you'll have to start from the beginning. After he's shown off his amazing acrobatics, he'll tell you that he's going to teach you how to juggle! Task 4 – Juggling Beets A scene will play after his acrobatic performance, setting you up to juggle. All you have to do is follow the prompts on screen 20 times and you'll be a beet juggling star! If you mess up, you'll drop all the beets and start from 1. Once you complete the juggling, go back downstairs and into the house. A scene will play showing you going in to the little door and into the Other World. Day 3 – Other World A scene with Other Father plays once you come out of the little door. He tells you about a play downstairs in Other Spink and Forcible's Flat, and that you're invited to see it! Once the scene ends, walk out of the house, down the stairs of the front porch, and to the left. As soon as you reach the stairs leading down to Other Spink and Forcible's, go down and enter the flat. Task 1 – Visiting Spink and Forcible You'll walk down the center aisle and see Miss Spink standing by the stage. Talk to her and she'll start the show! Task 2 – Act I: Musical The musical here is just like the Musical Mice Band game in Other Bobinsky's place. Press the button prompts when they meet the orange bars on the bottom left side of the screen. The top row deals with the direction, while the bottom row deals with the buttons on the controller. If you miss too many notes, you'll have to start the show all over again! Completing the musical will play a scene showing the transformation from normal Spink and Forcible to Other Spink and Forcible. After the scene, talk with Other Forcible (the one in the pink leotard) to start the second act! Task 3 – Act II: A Great Catch Talk with Other Forcible and you'll start the second act of the performance. Other Spink will be swinging back and forth at the top of the screen. Your job is to shoot the cannon filled with “fire” balls at her as she swings. You'll have to get seven shots into her hands before time runs out! Aim the cannon in the direction she is going, then hold and fire. This will get you the seven catches before times runs out. After you finish the act, the third and final act will be ready to begin. D3Publisher of America, Inc. 11

Coraline<br />

Jump off the ledge <strong>and</strong> bring out the firefly jar. Continue along the path until you pass the second set of Snap<br />

Dragons <strong>and</strong> Rats. Grab the wrapped box <strong>and</strong> place it on top of a swirled box, then move the other swirled box<br />

(the one without the wrapped box on top) next to the wall beside the first swirled box. Climb on top of the ledge<br />

using both sets of boxes. Once on top, walk over to the swirled box on the right side of the gate <strong>and</strong> grab it. Push<br />

<strong>and</strong> pull it into the green circle to open the third <strong>and</strong> final gate. Walk through the gate <strong>and</strong> a scene will play.<br />

Day 3 – Normal World<br />

Coraline will wake up in her bedroom. Walk down the stairs <strong>and</strong> a scene will play. Once Coraline leaves the house,<br />

walk up the stairs to Mr. Bobinsky's place. Another scene will play showing Mr. B asking for your help! He's lost the<br />

combination to his new door lock <strong>and</strong> it's up to you to find it. After the scene plays, walk downstairs <strong>and</strong> head<br />

towards the Barn. When you get near the steps of the front porch, a scene will play showing you that the piece of<br />

paper with Bobinsky's lock combination is on the roof of the barn. Walk into the barn <strong>and</strong> your task begins!<br />

Task 1 – Finding the Lock Combination<br />

Once you step inside, a Rat is ready to strike you! Either kick it or use the slingshot to defeat it. The kick will be<br />

easier to pull off since it'll attack you as soon as you're inside the barn. Just like in Day 2, you'll have to move<br />

boxes <strong>and</strong> crates to get over the obstacles to get up into the rafters again. This time though, you'll have to create<br />

an extra column to get up into the rafters. The easiest way to do this is to make a straight line of two crates (the<br />

ones you can't pick up) <strong>and</strong> a box along the left wall. Pick up two boxes <strong>and</strong> place them on top of the crates. Climb<br />

up onto the box (at the front of the line), pick up the box on top of the middle crate, <strong>and</strong> place it on top of the box<br />

that is on top of the last crate, so it creates a stack of three. Step down <strong>and</strong> grab the last box. Place it on top of the<br />

middle crate, next to the stack of three. Walk up the created crate/box staircase <strong>and</strong> get ready to balance on the<br />

narrow pipe. This time though, you'll have a limited amount of time to walk across the pipe. Keep your balance<br />

while walking forward <strong>and</strong> you'll get to the end before time runs out. Once you complete the balancing act on the<br />

narrow pipe, a Rat will be waiting to attack you. Kick it or run away to the window that leads out to the Barn roof.<br />

Once you get outside, walk over to the scrap of paper <strong>and</strong> the number “3173” appears on the screen. Now that you<br />

have the door code, it's time to open Mr. B's door!<br />

<strong>D3Publisher</strong> of America, Inc. 10

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