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Applications Guide Tracer Graphical Programming - Trane

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®<br />

Chapter 3<br />

Modifying the exhaust fan<br />

program<br />

This chapter introduces the remaining basic tasks and principles of<br />

<strong>Tracer</strong> graphical programming (TGP) by stepping you through the process<br />

of building upon and modifying your first program.<br />

Note:<br />

Many of the chapters in this book build on previous chapters, so<br />

be sure to complete the chapters in the order presented. See<br />

“About this book” on page 1 for additional instructions.<br />

What you will learn<br />

In this chapter, you will learn a variety of skills, concepts, and definitions.<br />

Skills<br />

You will learn how to:<br />

• Open an existing program<br />

• Delete blocks and wires<br />

• View compilation errors<br />

• Print a program<br />

• Download a program<br />

• Debug a program<br />

• Upload a program<br />

Concepts and definitions<br />

You will understand the following concepts and definitions:<br />

• Function blocks<br />

• Test blocks<br />

• Logic blocks<br />

Blocks<br />

You will learn how to use the following blocks:<br />

• Variable<br />

• Deadband<br />

• Fail<br />

CNT-APG001-EN 29

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