Applications Guide Tracer Graphical Programming - Trane

Applications Guide Tracer Graphical Programming - Trane Applications Guide Tracer Graphical Programming - Trane

28.09.2014 Views

® Chapter 1 Using the Tracer Graphical Programming editor Using online Help The Rover service tool includes online Help for each screen and dialog box in the plug-in and the TGP editor. The extensive online Help does not appear in this guide. To access help for a tab or dialog box, click the Help button. For information about a screen element, such as a field, option, or command button, click the What’s This? help question mark icon and then click a field. For information about a specific block, complete one of the following: • Click the Help icon on the Standard toolbar and then click a block. • Right-click on a block and choose Help from the shortcut menu. • From the Help menu, choose Block Reference and choose the block about which you want more information from the list. 10 CNT-APG001-EN

® Chapter 2 Writing the exhaust fan program This chapter introduces the basics of Tracer graphical programming (TGP) by stepping you through the process of constructing a simple program. Graphical programming consists of drawing a picture that represents data and logic. In this chapter, you will construct a program to control an equipment room exhaust fan. Note: Many of the chapters in this book build on previous chapters, so be sure to complete the chapters in the order presented. See “About this book” on page 1 for additional instructions. What you will learn In this chapter, you will learn a variety of skills, concepts, and definitions. Skills You will learn how to: • Start a new program • Edit program properties • Add a block to a program • Edit block properties • Move a block • Align blocks • Connect blocks • Add a comment • Save a program • Compile a program • Close a program Concepts and definitions You will understand the following concepts and definitions: • Wire • Input/Output blocks • Compare blocks CNT-APG001-EN 11

®<br />

Chapter 2<br />

Writing the exhaust fan<br />

program<br />

This chapter introduces the basics of <strong>Tracer</strong> graphical programming<br />

(TGP) by stepping you through the process of constructing a simple program.<br />

<strong>Graphical</strong> programming consists of drawing a picture that represents<br />

data and logic. In this chapter, you will construct a program to<br />

control an equipment room exhaust fan.<br />

Note:<br />

Many of the chapters in this book build on previous chapters, so<br />

be sure to complete the chapters in the order presented. See<br />

“About this book” on page 1 for additional instructions.<br />

What you will learn<br />

In this chapter, you will learn a variety of skills, concepts, and definitions.<br />

Skills<br />

You will learn how to:<br />

• Start a new program<br />

• Edit program properties<br />

• Add a block to a program<br />

• Edit block properties<br />

• Move a block<br />

• Align blocks<br />

• Connect blocks<br />

• Add a comment<br />

• Save a program<br />

• Compile a program<br />

• Close a program<br />

Concepts and definitions<br />

You will understand the following concepts and definitions:<br />

• Wire<br />

• Input/Output blocks<br />

• Compare blocks<br />

CNT-APG001-EN 11

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