Applications Guide Tracer Graphical Programming - Trane
Applications Guide Tracer Graphical Programming - Trane Applications Guide Tracer Graphical Programming - Trane
® Chapter 1 Using the Tracer Graphical Programming editor Using online Help The Rover service tool includes online Help for each screen and dialog box in the plug-in and the TGP editor. The extensive online Help does not appear in this guide. To access help for a tab or dialog box, click the Help button. For information about a screen element, such as a field, option, or command button, click the What’s This? help question mark icon and then click a field. For information about a specific block, complete one of the following: • Click the Help icon on the Standard toolbar and then click a block. • Right-click on a block and choose Help from the shortcut menu. • From the Help menu, choose Block Reference and choose the block about which you want more information from the list. 10 CNT-APG001-EN
® Chapter 2 Writing the exhaust fan program This chapter introduces the basics of Tracer graphical programming (TGP) by stepping you through the process of constructing a simple program. Graphical programming consists of drawing a picture that represents data and logic. In this chapter, you will construct a program to control an equipment room exhaust fan. Note: Many of the chapters in this book build on previous chapters, so be sure to complete the chapters in the order presented. See “About this book” on page 1 for additional instructions. What you will learn In this chapter, you will learn a variety of skills, concepts, and definitions. Skills You will learn how to: • Start a new program • Edit program properties • Add a block to a program • Edit block properties • Move a block • Align blocks • Connect blocks • Add a comment • Save a program • Compile a program • Close a program Concepts and definitions You will understand the following concepts and definitions: • Wire • Input/Output blocks • Compare blocks CNT-APG001-EN 11
- Page 1: Applications Guide Tracer Graphical
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- Page 14 and 15: ® Contents Summary-question answer
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- Page 20 and 21: ® Figures Chapter 8 Constant-volum
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®<br />
Chapter 2<br />
Writing the exhaust fan<br />
program<br />
This chapter introduces the basics of <strong>Tracer</strong> graphical programming<br />
(TGP) by stepping you through the process of constructing a simple program.<br />
<strong>Graphical</strong> programming consists of drawing a picture that represents<br />
data and logic. In this chapter, you will construct a program to<br />
control an equipment room exhaust fan.<br />
Note:<br />
Many of the chapters in this book build on previous chapters, so<br />
be sure to complete the chapters in the order presented. See<br />
“About this book” on page 1 for additional instructions.<br />
What you will learn<br />
In this chapter, you will learn a variety of skills, concepts, and definitions.<br />
Skills<br />
You will learn how to:<br />
• Start a new program<br />
• Edit program properties<br />
• Add a block to a program<br />
• Edit block properties<br />
• Move a block<br />
• Align blocks<br />
• Connect blocks<br />
• Add a comment<br />
• Save a program<br />
• Compile a program<br />
• Close a program<br />
Concepts and definitions<br />
You will understand the following concepts and definitions:<br />
• Wire<br />
• Input/Output blocks<br />
• Compare blocks<br />
CNT-APG001-EN 11