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Notes on Relativity and Cosmology - Physics Department, UCSB

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96 CHAPTER 4. MINKOWSKIAN GEOMETRY<br />

moves at more than <strong>on</strong>e light-year per year in this frame. We see that Alph<strong>on</strong>se<br />

is in fact moving more slowly than the light ray, which is good. However, we<br />

also see that the speed of a light ray is not in general equal to c in an accelerated<br />

reference frame! In fact, it is not even c<strong>on</strong>stant since the gold light ray appears<br />

‘bent’ <strong>on</strong> Gast<strong>on</strong>’s diagram. Thus, it is <strong>on</strong>ly in inertial frames that light moves<br />

at a c<strong>on</strong>stant speed of 3 × 10 8 meters per sec<strong>on</strong>d. This is <strong>on</strong>e reas<strong>on</strong> to avoid<br />

drawing diagrams in n<strong>on</strong>-inertial frames whenever you can.<br />

Actually, though, things are even worse than they may seem at first glance....<br />

Suppose, for example, that Alph<strong>on</strong>se has a friend Zelda who is an inertial observer<br />

at rest with respect to Alph<strong>on</strong>se, but located four light years <strong>on</strong> the other<br />

side of Alpha Centauri. We can then draw the following diagram in Alph<strong>on</strong>se’s<br />

frame of reference:<br />

t = 6 yrs.<br />

G<br />

t = 3.1 yrs.<br />

G<br />

light ray<br />

G<br />

a<br />

s<br />

t<br />

o<br />

n<br />

t =0 A<br />

t = 15 yrs.<br />

G<br />

Alph<strong>on</strong>se<br />

C<br />

t =5<br />

A<br />

D<br />

E<br />

B<br />

A<br />

x =0<br />

A<br />

X<br />

Alpha<br />

Centauri<br />

x A<br />

=4<br />

Z<br />

Y<br />

t = 0<br />

G<br />

W<br />

V<br />

U<br />

T<br />

t = 2.9 yrs.<br />

G<br />

t = 3 yrs.<br />

G<br />

t = -9 years<br />

G<br />

Once again, we simply can use Gast<strong>on</strong>’s lines of simultaneity to mark the events<br />

(T,U,V,W,X,Y,Z) in Zelda’s life <strong>on</strong> Gast<strong>on</strong>’s diagram. In doing so, however, we<br />

find that some of Zelda’s events appear <strong>on</strong> TWO of Gast<strong>on</strong>’s lines of simultaneity<br />

– a (magenta) <strong>on</strong>e from before the turnaround <strong>and</strong> a (green) <strong>on</strong>e from after<br />

the turnaround! In fact, many of them (like event W) appear <strong>on</strong> three lines<br />

of simultaneity, as they are caught by a third ‘during’ the turnaround when<br />

Gast<strong>on</strong>’s line of simultaneity sweeps downward from the magenta t = 2.9 to the<br />

green t = 3.1 as indicated by the big blue arrow!<br />

Marking all of these events <strong>on</strong> Gast<strong>on</strong>’s diagram (taking the time to first calculate<br />

the corresp<strong>on</strong>ding positi<strong>on</strong>s) yields something like this:

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