Notes on Relativity and Cosmology - Physics Department, UCSB

Notes on Relativity and Cosmology - Physics Department, UCSB Notes on Relativity and Cosmology - Physics Department, UCSB

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198 CHAPTER 8. GENERAL RELATIVITY AND CURVED SPACETIME two people standing on the earth who each feel the earth pushing on their feet to hold them in place. 8.1.2 Curved Surfaces are Locally Flat Note that straight lines (geodesics) on a curved surface act much like freely falling worldlines in a gravitational field. In particular, exactly the same problems arise in trying to draw a flat map of a curved surface as in trying to represent a freely falling frame as an inertial frame. A quick overview of the errors made in trying to draw a flat map of a curved surface are shown below: Naive straight line Alice Bob’s geodesic eventually curves away ∆x x ε 2 ε ε Locally, geodesics remain parallel We see that something like the equivalence principle holds for curved surfaces: flat maps are very accurate in small regions, but not over large ones. In fact, we know that we can in fact build up a curved surface from a bunch of flat ones. One example of this happens in an atlas. An atlas of the earth contains many flat maps of small areas of the earth’s surface (the size of states, say). Each map is quite accurate and together they describe the round earth, even though a single flat map could not possibly describe the earth accurately. Computer graphics people do much the same thing all of the time. They draw little flat surfaces and stick them together to make a curved surface.

8.1. A RETURN TO GEOMETRY 199 This is much like the usual calculus trick of building up a curved line from little pieces of straight lines. In the present context with more than one dimension, this process has the technical name of “differential geometry.” 8.1.3 From curved space to curved spacetime The point is that this process of building a curved surface from flat ones is just exactly what we want to do with gravity! We want to build up the gravitational field out of little pieces of “flat” inertial frames. Thus, we might say that gravity is the curvature of spacetime. This gives us the new language that Einstein was looking for: 1) (Global) Inertial Frames ⇔ Minkowskian Geometry ⇔ Flat Spacetime: We can draw it on our flat paper or chalk board and geodesics behave like straight lines. 2) Worldlines of Freely Falling Observers ⇔ Straight lines in Spacetime 3) Gravity ⇔ The Curvature of Spacetime Similarly, we might refer to the relation between a worldline and a line of simultaneity as the two lines being at a “right angle in spacetime 3 .” It is often nice to use the more technical term “orthogonal” for this relationship. By the way, the examples (spheres, funnels, etc.) that we have discussed so far are all curved spaces. A curved spacetime is much the same concept. However, we can’t really put a curved spacetime in our 3-D Euclidean space. This is because the geometry of spacetime is fundamentally Minkowskian, and not Euclidean. Remember the minus sign in the interval? Anyway, what we can do is to once again think about a spacetime diagram for 2+1 Minkowski space – time will run straight up, and the two space directions (x and y) will run to the sides. Light rays will move at 45 degree angles to the (vertical) t-axis as usual. With this understanding, we can draw a (1+1) curved spacetime inside this 2+1 spacetime diagram. An example is shown below: 3 As opposed to a right angle on a spacetime diagram drawn in a given frame.

198 CHAPTER 8. GENERAL RELATIVITY AND CURVED SPACETIME<br />

two people st<strong>and</strong>ing <strong>on</strong> the earth who each feel the earth pushing <strong>on</strong> their feet<br />

to hold them in place.<br />

8.1.2 Curved Surfaces are Locally Flat<br />

Note that straight lines (geodesics) <strong>on</strong> a curved surface act much like freely<br />

falling worldlines in a gravitati<strong>on</strong>al field. In particular, exactly the same problems<br />

arise in trying to draw a flat map of a curved surface as in trying to<br />

represent a freely falling frame as an inertial frame. A quick overview of the<br />

errors made in trying to draw a flat map of a curved surface are shown below:<br />

Naive straight line<br />

Alice<br />

Bob’s geodesic eventually curves away<br />

∆x<br />

x<br />

ε 2<br />

ε<br />

ε<br />

Locally, geodesics remain parallel<br />

We see that something like the equivalence principle holds for curved surfaces:<br />

flat maps are very accurate in small regi<strong>on</strong>s, but not over large <strong>on</strong>es.<br />

In fact, we know that we can in fact build up a curved surface from a bunch<br />

of flat <strong>on</strong>es. One example of this happens in an atlas. An atlas of the earth<br />

c<strong>on</strong>tains many flat maps of small areas of the earth’s surface (the size of states,<br />

say). Each map is quite accurate <strong>and</strong> together they describe the round earth,<br />

even though a single flat map could not possibly describe the earth accurately.<br />

Computer graphics people do much the same thing all of the time. They draw<br />

little flat surfaces <strong>and</strong> stick them together to make a curved surface.

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