Notes on Relativity and Cosmology - Physics Department, UCSB

Notes on Relativity and Cosmology - Physics Department, UCSB Notes on Relativity and Cosmology - Physics Department, UCSB

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116 CHAPTER 4. MINKOWSKIAN GEOMETRY 3 Left Back 5 6 7 4 2 1 Front 8 Right The new symmetry axis is shown above. Thus, with respect to the original observer, this new observer is not moving along a line straight to the right. Instead, the new observer is moving somewhat in the forward direction as well. But wait.... something else interesting is going on here.... the light rays don’t line up right. Note that if we copied the above symmetry axis onto the light circle in the original frame, it would sit exactly on top of rays 4 and 8. However, in the figure above the symmetry axis sits half-way between 1 and 8 and 4 and 5. This is the equivalent of having first rotated the light circle in the original frame by 1/16 of a revolution before performing a boost along the new symmetry axis! The new observer differs from the original one not just by a boost, but by a rotation as well! In fact, by considering two further boost transformations as above (one acting only backward, and then one acting to the right), one can obtain the following circle of light rays, which are again evenly distributed around the circle. You should work through this for yourself, pushing the dots around the circle with care. 5 Left 4 3 Back 6 2 Front 7 8 Right 1 Thus, by a series of boosts, one can arrive at a frame of reference which, while it is not moving with respect to the original fame, is in fact rotated with respect to the original frame. By applying only boost transformations, we have managed to turn our observer by 45 degrees in space. This just goes to show again that time and space are completely mixed together in relativity, and that boost

4.5. HOMEWORK PROBLEMS 117 transformations are even more closely related to rotations than you might have thought. A boost transformation can often be thought of as a “rotation of time into space.” In this sense the above effect may be more familiar: Consider three perpendicular axes, x, y, and z. By performing only rotations about the x and y axes, one can achieve the same result as any rotation about the z axes. In the above discussion, the boosts are analogous to rotations about the x and y axes, while the rotation is indeed a rotation ‘about the t axis.’ 4.4.4 Other effects Boosts in 3+1 dimensions and higher works pretty much like it they do in 2+1 dimensions, which as we have seen has only a few new effects beyond the 1+1 case on which we spent most of our time. There is really only one other interesting effect in 2+1 or higher dimensions that we have not discussed. This has to do with how rapidly moving objects actually look; that is, they have to do with how light rays actually reach your eyes to be processed by your brain. This is discussed reasonably well in section 4.9 of Inside Relativity Mook and Vargish, which used to be a required textbook for this class. This section is probably the greatest loss due to no longer using this text as it is quite well done. It used to be that I would save time by not talking about this effect directly and simply asking students to read that section. At the time of writing these notes, I had not decided for sure whether I would discuss this material this time, but probably time will simply not allow it. For anyone who is interested, I suggest you find a copy of Mook and Vargish (I think there are several in the Physics Library) and read 4.9. If you are interested in reading even more, the references in their footnote 13 on page 117 are a good place to start. One of those papers refers to another paper by Penrose, which is probably the standard reference on the subject. By the way, this can be an excellent topic for a course project, especially if you are artistically inclined or if you like to do computer graphics. 4.5 Homework Problems 4-1. The diagram below is drawn in some inertial reference frame using units of seconds for time and light-seconds for distance. Calculate the total time experienced by a clock carried along each of the four worldlines (A,B,C,D) shown below. Each of the four worldlines starts at (t = −4, x = 0) and ends at (t = +4, x = 0). Path B runs straight up the t-axis. Remember that the proper time for a path that is not straight can be found by breaking it up into straight pieces and adding up the proper times for each piece.

4.5. HOMEWORK PROBLEMS 117<br />

transformati<strong>on</strong>s are even more closely related to rotati<strong>on</strong>s than you might have<br />

thought.<br />

A boost transformati<strong>on</strong> can often be thought of as a “rotati<strong>on</strong> of time into<br />

space.” In this sense the above effect may be more familiar: C<strong>on</strong>sider three<br />

perpendicular axes, x, y, <strong>and</strong> z. By performing <strong>on</strong>ly rotati<strong>on</strong>s about the x <strong>and</strong><br />

y axes, <strong>on</strong>e can achieve the same result as any rotati<strong>on</strong> about the z axes. In the<br />

above discussi<strong>on</strong>, the boosts are analogous to rotati<strong>on</strong>s about the x <strong>and</strong> y axes,<br />

while the rotati<strong>on</strong> is indeed a rotati<strong>on</strong> ‘about the t axis.’<br />

4.4.4 Other effects<br />

Boosts in 3+1 dimensi<strong>on</strong>s <strong>and</strong> higher works pretty much like it they do in<br />

2+1 dimensi<strong>on</strong>s, which as we have seen has <strong>on</strong>ly a few new effects bey<strong>on</strong>d the<br />

1+1 case <strong>on</strong> which we spent most of our time. There is really <strong>on</strong>ly <strong>on</strong>e other<br />

interesting effect in 2+1 or higher dimensi<strong>on</strong>s that we have not discussed. This<br />

has to do with how rapidly moving objects actually look; that is, they have to do<br />

with how light rays actually reach your eyes to be processed by your brain. This<br />

is discussed reas<strong>on</strong>ably well in secti<strong>on</strong> 4.9 of Inside <strong>Relativity</strong> Mook <strong>and</strong> Vargish,<br />

which used to be a required textbook for this class. This secti<strong>on</strong> is probably<br />

the greatest loss due to no l<strong>on</strong>ger using this text as it is quite well d<strong>on</strong>e. It<br />

used to be that I would save time by not talking about this effect directly <strong>and</strong><br />

simply asking students to read that secti<strong>on</strong>. At the time of writing these notes,<br />

I had not decided for sure whether I would discuss this material this time, but<br />

probably time will simply not allow it. For any<strong>on</strong>e who is interested, I suggest<br />

you find a copy of Mook <strong>and</strong> Vargish (I think there are several in the <strong>Physics</strong><br />

Library) <strong>and</strong> read 4.9. If you are interested in reading even more, the references<br />

in their footnote 13 <strong>on</strong> page 117 are a good place to start. One of those papers<br />

refers to another paper by Penrose, which is probably the st<strong>and</strong>ard reference<br />

<strong>on</strong> the subject. By the way, this can be an excellent topic for a course project,<br />

especially if you are artistically inclined or if you like to do computer graphics.<br />

4.5 Homework Problems<br />

4-1. The diagram below is drawn in some inertial reference frame using units<br />

of sec<strong>on</strong>ds for time <strong>and</strong> light-sec<strong>on</strong>ds for distance. Calculate the total time<br />

experienced by a clock carried al<strong>on</strong>g each of the four worldlines (A,B,C,D)<br />

shown below. Each of the four worldlines starts at (t = −4, x = 0) <strong>and</strong> ends<br />

at (t = +4, x = 0). Path B runs straight up the t-axis. Remember that<br />

the proper time for a path that is not straight can be found by breaking<br />

it up into straight pieces <strong>and</strong> adding up the proper times for each piece.

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