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Lightness and Brightness and Other Confusions

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ecause the lower reflectance of p is counterbalanced by its higher illuminance.<br />

Faces p <strong>and</strong> q appear to be painted with the same grey, <strong>and</strong> thus they have<br />

the same lightness. However, it is clear that p has more luminance than q in<br />

the image, <strong>and</strong> so the patches differ in brightness. Patches p <strong>and</strong> r differ in<br />

both lightness <strong>and</strong> brightness, despite having the same luminances.<br />

(Adelson 2000)<br />

Why is it important to make a distinction between lightness from brightness?<br />

The answer is that light <strong>and</strong> its effects on the visual quality of the environment,<br />

in urban <strong>and</strong> road planning, work environments, etc., are now described<br />

in the physically quantitative terms of radiant flux, illuminance <strong>and</strong><br />

luminance, <strong>and</strong> lightness <strong>and</strong> brightness are none of these. Neither are they<br />

the same thing – <strong>and</strong> of the two, brightness is often confused with luminance.<br />

It would be very useful to develop methods <strong>and</strong> tools for assessing <strong>and</strong> separating<br />

these basic qualities of human visual experience. 73<br />

Attempts to systemize colour<br />

The International Commission on Illumination (CIE) has ever since its foundation<br />

in 1913 played a central role in defining colour from physical <strong>and</strong><br />

psychophysical premises. The advent of computerized colour management in<br />

the printed <strong>and</strong> electronic media has further reinforced the physical/psychophysical<br />

view of colour <strong>and</strong> light. Both colorimetry <strong>and</strong> computer<br />

colour management treat the mixing, augmenting <strong>and</strong> precise definition of<br />

colour as a matter of measuring amounts of light energy in so-called RGBchannels<br />

or as so-called tristimulus values. This of course makes huge sense<br />

for controlling colour on computer <strong>and</strong> TV-screens, where the colours really<br />

are produced with three types of phosphors. Problems start arising when the<br />

software tries to simulate such psychological percepts as relationships of hue,<br />

lightness, brightness <strong>and</strong> vividness. The first <strong>and</strong> biggest problem is that<br />

(contrary to common belief) there are no RGB-channels in the human brain<br />

on which to base the colour mechanisms of computers <strong>and</strong> colour measuring<br />

instruments.<br />

The difficulties of mapping human colour vision into a Cartesian space have<br />

become more <strong>and</strong> more evident as neuroscience <strong>and</strong> psychology have revealed<br />

new facts about the non-linear aspects of the visual processes. As<br />

much as creators of colour systems would like it to be so, the variables of<br />

Professor Anders Liljefors has suggested a method <strong>and</strong> a terminology for visual<br />

analysis of light in spaces. (Liljefors 2005). A further development of the method is<br />

under way <strong>and</strong> has been tested within the SYN-TES project in 2010–11. See Arnkil et al.<br />

2011 <strong>and</strong> Matusiak et al. 2011.<br />

76

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