Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
RESEARCHERS /<br />
RESEARCH GROUP<br />
FOCUS<br />
CONTEXT<br />
PLAYERS<br />
EXAMPLES<br />
BASE / INSPIRATION<br />
VIEW ON DESIGN<br />
MATERIALITY<br />
DESIGN GAMES AS A RE-<br />
SEARCH TOOL<br />
DESIGN GAMES FOR BUILD-<br />
ING DESIGN<br />
COMPETENCE<br />
DESIGN GAMES TO<br />
EMPOWER USERS<br />
DESIGN GAMES FOR<br />
ENGAGING MULTIPLE<br />
STAKEHOLDERS<br />
Habraken & Gross<br />
Iversen & Buur (<strong>and</strong> their<br />
students)<br />
Ehn & Sjögren<br />
Buur & Söndergaard; Br<strong>and</strong>t<br />
<strong>and</strong> Messeter; Johansson<br />
Studying design processes <strong>and</strong><br />
designers’ concepts<br />
Emph<strong>as</strong>is on the social<br />
interaction in PD<br />
Empowering users in PD<br />
Engaging multiple<br />
stakeholders in co-design<br />
Architecture / design research<br />
(interaction) design education<br />
Workplace design /<br />
computer supported work<br />
Roots in interaction design<br />
(nowadays wide design<br />
domains)<br />
<strong>Design</strong> researchers<br />
<strong>Design</strong> students<br />
(with company partners)<br />
Users<br />
Stakeholders <strong>and</strong> users<br />
Concept <strong>Design</strong> Games:<br />
Silent game<br />
“<strong>Design</strong> is a game”<br />
-course:<br />
Students create their own<br />
design <strong>games</strong><br />
Organizational Games:<br />
Layout Kit Game<br />
Carpentrypoly<br />
Specification Game<br />
Organizational Kit<br />
Desktop Publishing Game<br />
Exploratory design<br />
<strong>games</strong>:<br />
Video card game<br />
User game<br />
L<strong>and</strong>scape game<br />
Technology game<br />
Scenario game<br />
Austrian philosopher Wittgenstein’s (1953) language-game.<br />
<strong>Design</strong> <strong>as</strong> a social activity happening within certain time limits <strong>and</strong> guided by negotiation <strong>and</strong> a set of rules.<br />
Tangible, predesigned, context-specific or abstract game pieces to make the activities, knowledge <strong>and</strong> roles of the participating people<br />
explicit <strong>and</strong> to make it possible for participants to exchange perspectives, conceptualise design <strong>and</strong> negotiate between various viewpoints,<br />
for example by creating <strong>and</strong> acting out scenarios.<br />
Table 2<br />
The table sums up the contexts, main aims <strong>and</strong> characters of various design <strong>games</strong> to point out<br />
their diverse purposes <strong>and</strong> application are<strong>as</strong> while presenting some commonalities related to<br />
the inspiration, views on design <strong>and</strong> materiality common to the different <strong>games</strong>.<br />
99