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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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RESEARCHERS /<br />

RESEARCH GROUP<br />

FOCUS<br />

CONTEXT<br />

PLAYERS<br />

EXAMPLES<br />

BASE / INSPIRATION<br />

VIEW ON DESIGN<br />

MATERIALITY<br />

DESIGN GAMES AS A RE-<br />

SEARCH TOOL<br />

DESIGN GAMES FOR BUILD-<br />

ING DESIGN<br />

COMPETENCE<br />

DESIGN GAMES TO<br />

EMPOWER USERS<br />

DESIGN GAMES FOR<br />

ENGAGING MULTIPLE<br />

STAKEHOLDERS<br />

Habraken & Gross<br />

Iversen & Buur (<strong>and</strong> their<br />

students)<br />

Ehn & Sjögren<br />

Buur & Söndergaard; Br<strong>and</strong>t<br />

<strong>and</strong> Messeter; Johansson<br />

Studying design processes <strong>and</strong><br />

designers’ concepts<br />

Emph<strong>as</strong>is on the social<br />

interaction in PD<br />

Empowering users in PD<br />

Engaging multiple<br />

stakeholders in co-design<br />

Architecture / design research<br />

(interaction) design education<br />

Workplace design /<br />

computer supported work<br />

Roots in interaction design<br />

(nowadays wide design<br />

domains)<br />

<strong>Design</strong> researchers<br />

<strong>Design</strong> students<br />

(with company partners)<br />

Users<br />

Stakeholders <strong>and</strong> users<br />

Concept <strong>Design</strong> Games:<br />

Silent game<br />

“<strong>Design</strong> is a game”<br />

-course:<br />

Students create their own<br />

design <strong>games</strong><br />

Organizational Games:<br />

Layout Kit Game<br />

Carpentrypoly<br />

Specification Game<br />

Organizational Kit<br />

Desktop Publishing Game<br />

Exploratory design<br />

<strong>games</strong>:<br />

Video card game<br />

User game<br />

L<strong>and</strong>scape game<br />

Technology game<br />

Scenario game<br />

Austrian philosopher Wittgenstein’s (1953) language-game.<br />

<strong>Design</strong> <strong>as</strong> a social activity happening within certain time limits <strong>and</strong> guided by negotiation <strong>and</strong> a set of rules.<br />

Tangible, predesigned, context-specific or abstract game pieces to make the activities, knowledge <strong>and</strong> roles of the participating people<br />

explicit <strong>and</strong> to make it possible for participants to exchange perspectives, conceptualise design <strong>and</strong> negotiate between various viewpoints,<br />

for example by creating <strong>and</strong> acting out scenarios.<br />

Table 2<br />

The table sums up the contexts, main aims <strong>and</strong> characters of various design <strong>games</strong> to point out<br />

their diverse purposes <strong>and</strong> application are<strong>as</strong> while presenting some commonalities related to<br />

the inspiration, views on design <strong>and</strong> materiality common to the different <strong>games</strong>.<br />

99

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