- Page 1 and 2:
5mm Design games as a tool, a minds
- Page 3 and 4:
Aalto University publication series
- Page 5 and 6:
Chapter 3: Diving into games, play
- Page 7 and 8:
This thesis has been made possible
- Page 10:
Chapter 1 Setting the stage for co-
- Page 13 and 14:
When I started my research, my view
- Page 15 and 16:
three terms throughout the disserta
- Page 17 and 18:
claring my preconceptions and the w
- Page 19 and 20:
Setting the stage for co-design: Th
- Page 21 and 22:
The observational part aimed at est
- Page 23 and 24:
Creative interplay between current
- Page 25 and 26:
My research approach follows the
- Page 27 and 28:
The methods developed for sharing k
- Page 29 and 30:
Based on our experiences, we propos
- Page 31 and 32:
As for sharing experiences during t
- Page 33 and 34:
All three gatherings aimed at ident
- Page 35 and 36: the core spirits and values of Desi
- Page 37 and 38: The cases introduced above followed
- Page 39 and 40: Creative interplay between current
- Page 41 and 42: Johnston (1998/2005, p 69) has poin
- Page 44: Chapter 2 Direct and indirect user
- Page 47 and 48: see user experience as a complex se
- Page 49 and 50: By considering users’ creative in
- Page 51 and 52: material”, I continue from that b
- Page 53 and 54: part of collaborative design) is, s
- Page 55 and 56: the UK, and there are more market-o
- Page 57 and 58: What I find worth of further studie
- Page 59 and 60: According to Wright and McCarthy (2
- Page 61 and 62: in its aims of eliciting inspiratio
- Page 63 and 64: Contextual approaches in performing
- Page 65 and 66: Above I pointed out some of the ben
- Page 67 and 68: Sensitising in empathic design ofte
- Page 69 and 70: example through the performance. Ma
- Page 71 and 72: are intertwined: since the stage is
- Page 73 and 74: ative was a story about an archaeol
- Page 75 and 76: sign partners are not professional
- Page 77 and 78: as inspiration and empathic underst
- Page 79 and 80: Fig.17 In this dissertation, when I
- Page 81 and 82: The selection of props is relevant
- Page 83 and 84: enhancing the creativity of ordinar
- Page 88 and 89: This chapter will look at different
- Page 90 and 91: 2 3 Design games for building desig
- Page 92 and 93: subsequently discussed in the game.
- Page 94 and 95: game is either to gain deeper under
- Page 96 and 97: Although explorative design games c
- Page 98 and 99: RESEARCHERS / RESEARCH GROUP FOCUS
- Page 100 and 101: Facilitating envisioning and enacti
- Page 102 and 103: Simulation games Simulation games h
- Page 104 and 105: to the popularity of the use of gam
- Page 106 and 107: that “constructing design games i
- Page 108 and 109: able to play, abiding to the rules
- Page 110 and 111: 3.1.5 Design games as a tool Keinon
- Page 112 and 113: 3.2 Games, play and performance Des
- Page 114 and 115: gathering as worthwhile from the bu
- Page 116 and 117: and which I found missing in the En
- Page 118 and 119: game; the first frame concerns phys
- Page 120 and 121: Fig.25 governed by rules magic circ
- Page 122 and 123: Fig. 26 1. proto-performance 2. per
- Page 124 and 125: Table 4 Sourcers Authors, choreogra
- Page 126 and 127: on acting-out and pretending to be
- Page 128 and 129: The feeling of accomplishment From
- Page 130 and 131: Play-qualities = characteristics of
- Page 132: Chapter 4 Experimenting with design
- Page 135 and 136:
The three cases: seeking for new de
- Page 137 and 138:
Due to the strong focus on design g
- Page 139 and 140:
ensure relevance for company partne
- Page 141 and 142:
In addition, to learn more about th
- Page 143 and 144:
At the time of establishing our col
- Page 145 and 146:
under discussion already when initi
- Page 147 and 148:
The way of seeing user data in the
- Page 149 and 150:
through role-play and co-constructi
- Page 151 and 152:
department (Figure 40). To concreti
- Page 153 and 154:
ut it also had some challenges, mai
- Page 155 and 156:
addition, the stories described sit
- Page 157 and 158:
The role of storytelling was to uti
- Page 159 and 160:
PALMU case Storytelling game sessio
- Page 161 and 162:
Objectives Focus / approach Players
- Page 163 and 164:
Fig. 44 Predesigned game materials
- Page 165 and 166:
Fig. 46 Left side: One of the group
- Page 167 and 168:
Sirkka: “I’m third floor’s Ee
- Page 169 and 170:
After 45 minutes they are ready to
- Page 172:
Chapter 5 Play-qualities in co-desi
- Page 175 and 176:
A shared focus of attention can be
- Page 177 and 178:
on the dream device at that phase,
- Page 179 and 180:
Usability expert 1: “We have more
- Page 181 and 182:
As Westerlund (2009, p 77) has poin
- Page 183 and 184:
in 1) documenting the discussions,
- Page 185 and 186:
Fig. 55 Left side: In many research
- Page 187 and 188:
are producers who revise and discar
- Page 189 and 190:
knowledge creation processes (Gibbo
- Page 191 and 192:
The levels of knowledge introduced
- Page 193 and 194:
and only momentarily stepped into t
- Page 195 and 196:
To summarize, co-design participant
- Page 197 and 198:
The co-constructed view on senior h
- Page 199 and 200:
players take standpoints that are d
- Page 201 and 202:
Player 3: “It was an interesting
- Page 203 and 204:
Fig. 59 One group presents names an
- Page 205 and 206:
ole characters, Oskari, has fallen
- Page 207 and 208:
envisioned person’s perspective l
- Page 209 and 210:
Design game materials as: Visual st
- Page 211 and 212:
thought out may serve that purpose
- Page 214:
Chapter 6 Play framework for co-des
- Page 217 and 218:
Design games are not games in a tra
- Page 219 and 220:
design games Fig. 60 tool 1) Organi
- Page 221 and 222:
while, at the same time, I have aim
- Page 223 and 224:
enhances participants’ abilities
- Page 225 and 226:
material to re-establish shared att
- Page 227 and 228:
Travelling between several roles ma
- Page 229 and 230:
obtaining contributions from severa
- Page 231 and 232:
search, designing design games is a
- Page 233 and 234:
negative influences of co-design be
- Page 236 and 237:
References Agger Eriksen, M. (2009)
- Page 238 and 239:
ACM Press, 126-131. Kaario, P., Vaa
- Page 240:
INTERNET SOURCES: Sanders, E.B.-N.