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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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Fig. 16<br />

R1: “If you would now receive a message, what could be<br />

the situation?”<br />

W: “Some emergency situation.”<br />

R1: “What kind of emergency situation?”<br />

W: “Well e.g. once <strong>and</strong> a while small children poo into<br />

the swimming pool.”<br />

R1: “How the <strong>tool</strong> would work?”<br />

W: “It would peep.”<br />

R1: “Let’s imagine that now is that situation.”<br />

W: “I could receive e.g. the number, then I could contact.”<br />

R1: You had the earphone in your <strong>tool</strong>…”<br />

W: “Yes, it could also come to that, <strong>as</strong> a call.”<br />

R2: “How it happens now?”<br />

W: “Typically they say through loudspeakers that ‘cleaner<br />

come to c<strong>as</strong>h desk’ …They doesn’t say the re<strong>as</strong>on<br />

through loudspeakers so that customers won’t hear it…<br />

The call could come right to me… Then I wouldn’t need<br />

to go only for checking the situation.”<br />

For researchers (R1 <strong>and</strong> R2) it w<strong>as</strong> important to have detailed descriptions of the re<strong>as</strong>ons <strong>and</strong><br />

functionalities related to the ide<strong>as</strong> that were generated through <strong>as</strong>king specific questions, <strong>as</strong><br />

the quotations above illustrate.<br />

16 illustrates (e.g. <strong>Vaajakallio</strong> & Mattelmäki 2007, Ylirisku et al. 2007).<br />

Working in pairs of moderators to improve the quality of drama sessions<br />

is also proposed by Johnston (1998/2005). According to him, facilitators<br />

may adopt complimentary roles in several ways: sharing the leadership,<br />

leading in different skills, <strong>as</strong>suming different functions, or representing<br />

different communities (ibid. p 84). In the first c<strong>as</strong>e, the facilitator is<br />

more active in leading the session, while the rest of the group observe<br />

<strong>and</strong> intervene only when necessary. Secondly, the facilitators may bring in<br />

complimentary skills, according to which they share the responsibilities.<br />

Thirdly, there may be one facilitator within the group to pose questions<br />

that could be hard for the external facilitator to pose for the group members.<br />

In this c<strong>as</strong>e, the inside facilitator can also break the ice by demonstrating<br />

to the others that it is safe to act. (ibid.)<br />

Co-design could also learn more about facilitation from other related<br />

creative approaches, in a way that Johnston (1998/2005) proposes that<br />

community drama could. Although community drama is a unique approach,<br />

it borrows <strong>as</strong>pects from several theatre-related traditions. To<br />

provide some guidelines in regard to facilitation, Johnston introduces<br />

some related professions such <strong>as</strong> that of theatre director, drama teacher,<br />

<strong>and</strong> actor/teacher. According to him, many theatre directors have lately<br />

given more control to the actors in the interpretation of their roles or let<br />

the actors to create their own characters from scratch. Both strategies<br />

underline the uniqueness of a play b<strong>as</strong>ed on specific actors; with other<br />

groups the play would be different. This view fits nicely with user experience<br />

design approaches that highlight the individual’s desires <strong>and</strong> needs<br />

77

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