Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
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Fig. 16<br />
R1: “If you would now receive a message, what could be<br />
the situation?”<br />
W: “Some emergency situation.”<br />
R1: “What kind of emergency situation?”<br />
W: “Well e.g. once <strong>and</strong> a while small children poo into<br />
the swimming pool.”<br />
R1: “How the <strong>tool</strong> would work?”<br />
W: “It would peep.”<br />
R1: “Let’s imagine that now is that situation.”<br />
W: “I could receive e.g. the number, then I could contact.”<br />
R1: You had the earphone in your <strong>tool</strong>…”<br />
W: “Yes, it could also come to that, <strong>as</strong> a call.”<br />
R2: “How it happens now?”<br />
W: “Typically they say through loudspeakers that ‘cleaner<br />
come to c<strong>as</strong>h desk’ …They doesn’t say the re<strong>as</strong>on<br />
through loudspeakers so that customers won’t hear it…<br />
The call could come right to me… Then I wouldn’t need<br />
to go only for checking the situation.”<br />
For researchers (R1 <strong>and</strong> R2) it w<strong>as</strong> important to have detailed descriptions of the re<strong>as</strong>ons <strong>and</strong><br />
functionalities related to the ide<strong>as</strong> that were generated through <strong>as</strong>king specific questions, <strong>as</strong><br />
the quotations above illustrate.<br />
16 illustrates (e.g. <strong>Vaajakallio</strong> & Mattelmäki 2007, Ylirisku et al. 2007).<br />
Working in pairs of moderators to improve the quality of drama sessions<br />
is also proposed by Johnston (1998/2005). According to him, facilitators<br />
may adopt complimentary roles in several ways: sharing the leadership,<br />
leading in different skills, <strong>as</strong>suming different functions, or representing<br />
different communities (ibid. p 84). In the first c<strong>as</strong>e, the facilitator is<br />
more active in leading the session, while the rest of the group observe<br />
<strong>and</strong> intervene only when necessary. Secondly, the facilitators may bring in<br />
complimentary skills, according to which they share the responsibilities.<br />
Thirdly, there may be one facilitator within the group to pose questions<br />
that could be hard for the external facilitator to pose for the group members.<br />
In this c<strong>as</strong>e, the inside facilitator can also break the ice by demonstrating<br />
to the others that it is safe to act. (ibid.)<br />
Co-design could also learn more about facilitation from other related<br />
creative approaches, in a way that Johnston (1998/2005) proposes that<br />
community drama could. Although community drama is a unique approach,<br />
it borrows <strong>as</strong>pects from several theatre-related traditions. To<br />
provide some guidelines in regard to facilitation, Johnston introduces<br />
some related professions such <strong>as</strong> that of theatre director, drama teacher,<br />
<strong>and</strong> actor/teacher. According to him, many theatre directors have lately<br />
given more control to the actors in the interpretation of their roles or let<br />
the actors to create their own characters from scratch. Both strategies<br />
underline the uniqueness of a play b<strong>as</strong>ed on specific actors; with other<br />
groups the play would be different. This view fits nicely with user experience<br />
design approaches that highlight the individual’s desires <strong>and</strong> needs<br />
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