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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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2.2.3<br />

Facilitating<br />

co-design<br />

materials’ role in co-design.<br />

Although role-play in its different variations h<strong>as</strong> been regularly used in<br />

design during l<strong>as</strong>t decades, it h<strong>as</strong> not been used systematically (Sel<strong>and</strong><br />

2009). Examples are mainly from human-computer interaction <strong>and</strong> mobile<br />

communication domains, but its potential h<strong>as</strong> been considered outside<br />

these are<strong>as</strong> <strong>as</strong> well, for instance in service design (Holmlid & Evenson<br />

2006). One of the re<strong>as</strong>ons why role-playing h<strong>as</strong>n’t become a common<br />

practice could be the stress it puts to the facilitator. According to Sel<strong>and</strong><br />

(ibid.), in a role-play workshop the facilitator h<strong>as</strong> a large influence on the<br />

validity of the created scenarios, <strong>and</strong> thus leadership is a critical factor.<br />

Moreover, making participants to act everyday scenes may not be always<br />

e<strong>as</strong>y. It is relevant to notice that in all kinds of co-design, the facilitator<br />

influences the situation <strong>and</strong> its results through the <strong>tool</strong>s <strong>and</strong> rules. Bødker<br />

(2009, p 23) states:<br />

“We must accept, <strong>as</strong> it were, that people (or users) are not the transparent<br />

‘containers of information’ that would be ideally suited for<br />

qualitative social research. This does not mean that user involvement<br />

is hopeless or value-less <strong>as</strong> some critics of UCD would argue.<br />

It means, however, that we need to underst<strong>and</strong> the dynamics of<br />

practical user involvement <strong>and</strong> the ways in which we <strong>as</strong> researchers,<br />

designers, or practitioners are tacitly-but-tactically shaping the<br />

outcome of user involvement by allowing participants to speak or act<br />

through a particular set of very different artifacts.”<br />

One specific challenge of role-playing, according to Sel<strong>and</strong> (2009), is creating<br />

credible characters instead of overacted stereotypical behaviour. This is<br />

critical if participants play roles they are not very familiar with, <strong>and</strong> it puts<br />

pressure on the facilitation. The more distant the theme or role is to the<br />

participants’ experiences, the more detailed the descriptions of the roles,<br />

props <strong>and</strong> scenario that precedes the acting should be. Sel<strong>and</strong> (ibid.) proposes<br />

minimizing the risk of producing stereotypical characters by not letting<br />

participants take roles or act scenarios they are not familiar with. This<br />

suggestion is b<strong>as</strong>ed on his observations from several experiments: when<br />

the participants played themselves, their improvisation became natural<br />

<strong>and</strong> they were able to b<strong>as</strong>e the play on their own everyday experiences instead<br />

of relying on stereotypical acting. Stereotypical behaviour emerged<br />

when the participants were <strong>as</strong>ked to pretend to be someone else. (ibid.)<br />

However, that is not the whole truth: for instance, contrary to Sel<strong>and</strong>’s<br />

(ibid.) advice, Diaz-Kommonen et al. (2009) purposefully set the story <strong>and</strong><br />

role outside the participants’ everyday life, in order to rele<strong>as</strong>e them from the<br />

restrictions of their work practices <strong>and</strong> to allow them to imagine the system<br />

from several perspectives. To support role-taking, they utilised <strong>as</strong>signed<br />

roles, costumes <strong>and</strong> props, a brief with a narrative <strong>and</strong> some t<strong>as</strong>ks. The nar-<br />

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