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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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“different types of events with collaborative inquiry <strong>and</strong> design” (ibid., p<br />

219). As described by Br<strong>and</strong>t (ibid., p 220), in that process there are three<br />

types of co-design events: those with one or more potential users, those<br />

involving interest groups from other divisions, <strong>and</strong> those that are held<br />

within the design team.<br />

The l<strong>as</strong>t two participation types describe what the term stakeholders<br />

often denote in co-design. Where<strong>as</strong> in Br<strong>and</strong>t’s (2001) c<strong>as</strong>e stakeholders<br />

came largely, but not only, from within the organisation that designs <strong>and</strong><br />

manufactures the products, in many other c<strong>as</strong>es, especially in design research,<br />

the design team often includes people from an university <strong>and</strong> from<br />

the partnering companies <strong>as</strong> illustrated in, for example, (Johansson 2005;<br />

Mattelmäki 2006; Westerlund 2009). In service design, the group of stakeholders<br />

may even be wider (Cottam & Leadbeater 2004).<br />

When considering co-design <strong>as</strong> a continuum in a design process, continuity<br />

between events becomes one of the central issues to consider. Br<strong>and</strong>t<br />

(2001, pp 226–227) suggests that the progress in this respect should be<br />

monitored, while ensuring that essential insights are maintained through<br />

the project, for instance by establishing a constant dialogue with the<br />

important interest groups, such <strong>as</strong> users. I will return to this wider perspective<br />

on co-design in the following chapters, but next I will discuss<br />

co-design gatherings in relation drama workshops’ governing rules, <strong>as</strong><br />

presented by Johnston (1998/2005). The aim is to see whether those rules<br />

can be adapted for co-design <strong>and</strong> what they could mean for underst<strong>and</strong>ing<br />

<strong>and</strong> organising it.<br />

Six polarities of drama workshops<br />

Johnston (1998/2005, pp 24–52) suggests six polarities which may help to<br />

underst<strong>and</strong> the governing rules of drama workshops, i.e. the relationship<br />

between: 1) the fixed <strong>and</strong> the free, 2) surface <strong>and</strong> depth, 3) the centre <strong>and</strong> the<br />

edge, 4) the individual <strong>and</strong> the collective, 5) the performer <strong>and</strong> the audience,<br />

<strong>and</strong> 6) the simple <strong>and</strong> the complex. I will next describe them in more detail<br />

to illustrate what they could mean in co-design. Detailed examples about<br />

applying fixed elements <strong>as</strong> boundaries for co-design are given in Chapters<br />

4 <strong>and</strong> 5, where<strong>as</strong> a more general description is given below.<br />

The fixed elements provide frames for action, within which people<br />

can enjoy freedom because they feel safer – <strong>and</strong> thus can take more risks.<br />

“It is characteristic of the relationship between freedom <strong>and</strong> <strong>structure</strong> that<br />

an incre<strong>as</strong>e of rules does not necessarily give you less freedom (ibid., p 25).”<br />

Fixed elements may be, for example, a theme (“betrayal”), a restriction<br />

(“no speech”), or an objective (“to win a favour”). (Johnston1998/2005)<br />

In the five co-design c<strong>as</strong>es, the fixed elements came from a variety of<br />

props constructed according to insights gained from field studies. Besides<br />

providing <strong>structure</strong>s, they also maintain the link between imagined <strong>and</strong><br />

real; they introduce certain situations, themes or roles to be explored for<br />

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