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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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Chapter 5:<br />

Play-qualities in co-design gatherings:<br />

<strong>Design</strong> game designer’s perspective<br />

173<br />

5.1 Shared focus of attention in co-design gatherings<br />

5.2 Leaving visual traces: material meanings in co-design<br />

5.2.1 From predesigned material to materialising<br />

discussion in-situ<br />

5.3 <strong>Design</strong> <strong>games</strong> <strong>as</strong> <strong>tool</strong>s for binding inputs from various<br />

people<br />

5.3.1 Permission to make claims<br />

5.3.2 Co-designing design <strong>games</strong><br />

5.3.3 Setting the boundaries for contribution<br />

5.3.4 Letting user <strong>and</strong> interest group input<br />

dominate the performance<br />

5.3.5 Rules for interaction<br />

5.3.6 Several insights embedded in the resulting<br />

design representation<br />

5.3.7 Constructing a shared perspective<br />

5.3.8 Insights through role-play<br />

5.3.9 Role-playing <strong>as</strong> a strategy for human<br />

centeredness in co-design<br />

5.4 Transporting participants into another world<br />

5.5 Revising the Play framework<br />

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Chapter 6:<br />

Play framework for co-design<br />

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6.1 Elements of the Play framework<br />

6.1.1 <strong>Design</strong> <strong>games</strong> <strong>as</strong> a <strong>tool</strong><br />

6.1.2 <strong>Design</strong> <strong>games</strong> <strong>as</strong> a <strong>mindset</strong><br />

6.1.3 <strong>Design</strong> <strong>games</strong> <strong>as</strong> a <strong>structure</strong><br />

6.2 Looking back on my journey<br />

6.2.1 Reflection on research aims<br />

6.2.2 Reflection on the process <strong>and</strong> research<br />

approach<br />

6.2.3 Recommendations for future research<br />

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References<br />

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