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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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Chapter 3:<br />

Diving into <strong>games</strong>, play <strong>and</strong> performance<br />

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3.1 <strong>Design</strong> <strong>games</strong> <strong>as</strong> framework for co-design<br />

3.1.1 Variety of design <strong>games</strong><br />

3.1.2 Purposes of design <strong>games</strong> in general <strong>and</strong> in<br />

co-design particularly<br />

3.1.3 Variations of the game metaphor<br />

3.1.4 Play framework: step one<br />

3.1.5 <strong>Design</strong> <strong>games</strong> <strong>as</strong> a <strong>tool</strong><br />

3.2 Games, play <strong>and</strong> performance<br />

3.2.1 Co-design gatherings <strong>as</strong> social encounters<br />

3.2.2 Play-qualities<br />

3.2.3 Co-design gatherings <strong>as</strong> performance<br />

3.2.4 Play concept <strong>and</strong> design <strong>games</strong><br />

3.2.5 Play framework: step two – drawing from<br />

<strong>games</strong>, play <strong>and</strong> performance<br />

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Chapter 4:<br />

Experimenting with design <strong>games</strong> driven<br />

co-design<br />

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4.1 Extreme <strong>Design</strong> project<br />

4.2 The process: organizing co-design through design <strong>games</strong><br />

4.2.1 Objectives of co-design<br />

4.3 The three c<strong>as</strong>es: Seeking for new design opportunities<br />

4.3.1 C<strong>as</strong>e KONE: People flow in senior houses<br />

4.3.2 C<strong>as</strong>e OPK: Developing new service models for<br />

banks<br />

4.3.3 C<strong>as</strong>e Palmu: Exploring social media <strong>as</strong> source<br />

of novel design openings<br />

4.3.4 Prototyping design game designers skills by<br />

exploring play-qualities<br />

4.4 The fun of playing<br />

4.4.1 Project Planning Game: setting a common vision<br />

4.4.2 Character Game: empathy <strong>and</strong> inspiration<br />

through role immersion<br />

4.4.3 Storytelling Game: interplay between lived<br />

experiences <strong>and</strong> future visions<br />

4.5 Between a process overview <strong>and</strong> details of interaction<br />

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