Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
In this chapter I will discuss the five c<strong>as</strong>es introduced in the previous<br />
chapter in connection with methods that aim at driving empathic sensitivity<br />
in user-centred design (UCD). I will discuss the meaning of creative<br />
user study approaches that stress imagination in line with information. In<br />
that discussion, the relationship between user-centred design, user experience<br />
<strong>and</strong> co-design will be looked at. In general, I will discuss the topic<br />
of design <strong>and</strong> participation by addressing some approaches, techniques<br />
<strong>and</strong> re<strong>as</strong>ons for direct <strong>and</strong> indirect user involvement in co-design. The<br />
focus will be on empathic underst<strong>and</strong>ing in early design process.<br />
2.1<br />
From<br />
user–centred<br />
design<br />
to<br />
user<br />
experience <strong>and</strong><br />
co–design<br />
Although the overall aim of creating designs that are appropriate for its<br />
users h<strong>as</strong> in general remained unchanged, the focus on <strong>and</strong> approaches<br />
towards better underst<strong>and</strong>ing the influence of design have varied during<br />
the l<strong>as</strong>t decades. For example, where<strong>as</strong> in the 1970s the main emph<strong>as</strong>is<br />
w<strong>as</strong> put on ergonomics <strong>and</strong> cognition, in the 1980s <strong>and</strong> in the beginning<br />
of the 1990s usability w<strong>as</strong> given more attention (Julier 2000). It w<strong>as</strong> common<br />
for all these approaches to consider users <strong>as</strong> subjects in the study<br />
that aimed at design guidelines with quantitative qualifiers that could be<br />
justified through me<strong>as</strong>urements.<br />
Subsequently, user-centred design (UCD) that emph<strong>as</strong>izes emotions<br />
<strong>and</strong> ple<strong>as</strong>ure, in addition to usability, <strong>as</strong> meaningful factors in user experience<br />
h<strong>as</strong> become a common approach. According to Rizzo (2010, p 2)<br />
“For UCD the scope of design is to produce a better world for people, that<br />
meaning interacts with products <strong>and</strong> services in a manner appropriate to<br />
the user <strong>and</strong> the context.” In user-centred design or human-centred design,<br />
it is acknowledged that designers’ own experiences may be insufficient<br />
information sources, especially when designing for people or context the<br />
designers are not familiar with (Jääskö & Keinonen 2006, pp 92-93). Consequently,<br />
researchers <strong>and</strong> practitioners have been developing several<br />
methods, for collecting <strong>and</strong> interpreting user information, <strong>as</strong> presented<br />
for example in (ibid., pp 92–131), in regard to early design process.<br />
ISO 13407 (ISO 1999) defines human-centred design <strong>as</strong> iterative process<br />
that involves users throughout the design process in which specifications,<br />
evaluations <strong>and</strong> design solutions are b<strong>as</strong>ed on user studies <strong>and</strong> continuous<br />
user involvement. Accordingly, in Rizzo’s (2010) view user-centred design<br />
h<strong>as</strong> two major benefits in design: focusing on the users <strong>and</strong> on the iterative<br />
process where intermediate results are continuously evaluated.<br />
Although users are at the centre of design in user-centred design, usercentred<br />
design can be approached from many angles: some highlight analytical<br />
<strong>and</strong> rather objective perspective into user knowledge (e.g. Hyysalo<br />
2006) while others give more room for creative <strong>and</strong> subjective interpretations<br />
(e.g. Gaver et al. 2004). For example Jääskö <strong>and</strong> Mattelmäki (2003)<br />
47