- Page 1 and 2: 5mm Design games as a tool, a minds
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- Page 5 and 6: Chapter 3: Diving into games, play
- Page 7 and 8: This thesis has been made possible
- Page 10: Chapter 1 Setting the stage for co-
- Page 13 and 14: When I started my research, my view
- Page 15 and 16: three terms throughout the disserta
- Page 17 and 18: claring my preconceptions and the w
- Page 19 and 20: Setting the stage for co-design: Th
- Page 21 and 22: The observational part aimed at est
- Page 23 and 24: Creative interplay between current
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- Page 37 and 38: The cases introduced above followed
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- Page 48 and 49: Subjectivity of user’s experience
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- Page 54 and 55: Summary Co-design, as discussed in
- Page 56 and 57: Although I am sympathetic to the at
- Page 58 and 59: Fig.12 Fig.13 User finding a place
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- Page 62 and 63: 2.2.1 Empathy and design ideas thro
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- Page 72 and 73: 2.2.3 Facilitating co-design materi
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- Page 78 and 79: 2.3 Tangible props in design dialog
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- Page 90 and 91: 2 3 Design games for building desig
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game is either to gain deeper under
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Although explorative design games c
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RESEARCHERS / RESEARCH GROUP FOCUS
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Facilitating envisioning and enacti
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Simulation games Simulation games h
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to the popularity of the use of gam
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that “constructing design games i
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able to play, abiding to the rules
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3.1.5 Design games as a tool Keinon
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3.2 Games, play and performance Des
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gathering as worthwhile from the bu
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and which I found missing in the En
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game; the first frame concerns phys
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Fig.25 governed by rules magic circ
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Fig. 26 1. proto-performance 2. per
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Table 4 Sourcers Authors, choreogra
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on acting-out and pretending to be
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The feeling of accomplishment From
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Play-qualities = characteristics of
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Chapter 4 Experimenting with design
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The three cases: seeking for new de
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Due to the strong focus on design g
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ensure relevance for company partne
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In addition, to learn more about th
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At the time of establishing our col
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under discussion already when initi
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The way of seeing user data in the
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through role-play and co-constructi
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department (Figure 40). To concreti
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ut it also had some challenges, mai
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addition, the stories described sit
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The role of storytelling was to uti
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PALMU case Storytelling game sessio
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Objectives Focus / approach Players
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Fig. 44 Predesigned game materials
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Fig. 46 Left side: One of the group
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Sirkka: “I’m third floor’s Ee
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After 45 minutes they are ready to
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Chapter 5 Play-qualities in co-desi
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A shared focus of attention can be
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on the dream device at that phase,
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Usability expert 1: “We have more
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As Westerlund (2009, p 77) has poin
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in 1) documenting the discussions,
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Fig. 55 Left side: In many research
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are producers who revise and discar
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knowledge creation processes (Gibbo
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The levels of knowledge introduced
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and only momentarily stepped into t
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To summarize, co-design participant
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The co-constructed view on senior h
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players take standpoints that are d
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Player 3: “It was an interesting
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Fig. 59 One group presents names an
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ole characters, Oskari, has fallen
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envisioned person’s perspective l
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Design game materials as: Visual st
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thought out may serve that purpose
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Chapter 6 Play framework for co-des
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Design games are not games in a tra
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design games Fig. 60 tool 1) Organi
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while, at the same time, I have aim
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enhances participants’ abilities
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material to re-establish shared att
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Travelling between several roles ma
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obtaining contributions from severa
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search, designing design games is a
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negative influences of co-design be
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References Agger Eriksen, M. (2009)
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ACM Press, 126-131. Kaario, P., Vaa
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INTERNET SOURCES: Sanders, E.B.-N.