- Page 1 and 2: 5mm Design games as a tool, a minds
- Page 3 and 4: Aalto University publication series
- Page 5 and 6: Chapter 3: Diving into games, play
- Page 7 and 8: This thesis has been made possible
- Page 10: Chapter 1 Setting the stage for co-
- Page 13 and 14: When I started my research, my view
- Page 15 and 16: three terms throughout the disserta
- Page 17 and 18: claring my preconceptions and the w
- Page 19 and 20: Setting the stage for co-design: Th
- Page 21 and 22: The observational part aimed at est
- Page 23 and 24: Creative interplay between current
- Page 25 and 26: My research approach follows the
- Page 27 and 28: The methods developed for sharing k
- Page 29 and 30: Based on our experiences, we propos
- Page 31 and 32: As for sharing experiences during t
- Page 33 and 34: All three gatherings aimed at ident
- Page 35 and 36: the core spirits and values of Desi
- Page 37 and 38: The cases introduced above followed
- Page 39 and 40: Creative interplay between current
- Page 41: Johnston (1998/2005, p 69) has poin
- Page 46 and 47: In this chapter I will discuss the
- Page 48 and 49: Subjectivity of user’s experience
- Page 50 and 51: environments, concept design is a l
- Page 52 and 53: co-design and participatory design
- Page 54 and 55: Summary Co-design, as discussed in
- Page 56 and 57: Although I am sympathetic to the at
- Page 58 and 59: Fig.12 Fig.13 User finding a place
- Page 60 and 61: into some sort of user representati
- Page 62 and 63: 2.2.1 Empathy and design ideas thro
- Page 64 and 65: Correspondingly, it has been propos
- Page 66 and 67: there may be (un)conscious resistan
- Page 68 and 69: “different types of events with c
- Page 70 and 71: 1 2 3 4 5 6 scenarios was acceptabl
- Page 72 and 73: 2.2.3 Facilitating co-design materi
- Page 74 and 75: 2.2.4 Facilitators’ possible role
- Page 76 and 77: Fig. 16 R1: “If you would now rec
- Page 78 and 79: 2.3 Tangible props in design dialog
- Page 80 and 81: eference and collaboration ground t
- Page 82 and 83: collage material, first created to
- Page 84: Fig.21 Co-design Builds on user-cen
- Page 88 and 89: This chapter will look at different
- Page 90 and 91: 2 3 Design games for building desig
- Page 92 and 93:
subsequently discussed in the game.
- Page 94 and 95:
game is either to gain deeper under
- Page 96 and 97:
Although explorative design games c
- Page 98 and 99:
RESEARCHERS / RESEARCH GROUP FOCUS
- Page 100 and 101:
Facilitating envisioning and enacti
- Page 102 and 103:
Simulation games Simulation games h
- Page 104 and 105:
to the popularity of the use of gam
- Page 106 and 107:
that “constructing design games i
- Page 108 and 109:
able to play, abiding to the rules
- Page 110 and 111:
3.1.5 Design games as a tool Keinon
- Page 112 and 113:
3.2 Games, play and performance Des
- Page 114 and 115:
gathering as worthwhile from the bu
- Page 116 and 117:
and which I found missing in the En
- Page 118 and 119:
game; the first frame concerns phys
- Page 120 and 121:
Fig.25 governed by rules magic circ
- Page 122 and 123:
Fig. 26 1. proto-performance 2. per
- Page 124 and 125:
Table 4 Sourcers Authors, choreogra
- Page 126 and 127:
on acting-out and pretending to be
- Page 128 and 129:
The feeling of accomplishment From
- Page 130 and 131:
Play-qualities = characteristics of
- Page 132:
Chapter 4 Experimenting with design
- Page 135 and 136:
The three cases: seeking for new de
- Page 137 and 138:
Due to the strong focus on design g
- Page 139 and 140:
ensure relevance for company partne
- Page 141 and 142:
In addition, to learn more about th
- Page 143 and 144:
At the time of establishing our col
- Page 145 and 146:
under discussion already when initi
- Page 147 and 148:
The way of seeing user data in the
- Page 149 and 150:
through role-play and co-constructi
- Page 151 and 152:
department (Figure 40). To concreti
- Page 153 and 154:
ut it also had some challenges, mai
- Page 155 and 156:
addition, the stories described sit
- Page 157 and 158:
The role of storytelling was to uti
- Page 159 and 160:
PALMU case Storytelling game sessio
- Page 161 and 162:
Objectives Focus / approach Players
- Page 163 and 164:
Fig. 44 Predesigned game materials
- Page 165 and 166:
Fig. 46 Left side: One of the group
- Page 167 and 168:
Sirkka: “I’m third floor’s Ee
- Page 169 and 170:
After 45 minutes they are ready to
- Page 172:
Chapter 5 Play-qualities in co-desi
- Page 175 and 176:
A shared focus of attention can be
- Page 177 and 178:
on the dream device at that phase,
- Page 179 and 180:
Usability expert 1: “We have more
- Page 181 and 182:
As Westerlund (2009, p 77) has poin
- Page 183 and 184:
in 1) documenting the discussions,
- Page 185 and 186:
Fig. 55 Left side: In many research
- Page 187 and 188:
are producers who revise and discar
- Page 189 and 190:
knowledge creation processes (Gibbo
- Page 191 and 192:
The levels of knowledge introduced
- Page 193 and 194:
and only momentarily stepped into t
- Page 195 and 196:
To summarize, co-design participant
- Page 197 and 198:
The co-constructed view on senior h
- Page 199 and 200:
players take standpoints that are d
- Page 201 and 202:
Player 3: “It was an interesting
- Page 203 and 204:
Fig. 59 One group presents names an
- Page 205 and 206:
ole characters, Oskari, has fallen
- Page 207 and 208:
envisioned person’s perspective l
- Page 209 and 210:
Design game materials as: Visual st
- Page 211 and 212:
thought out may serve that purpose
- Page 214:
Chapter 6 Play framework for co-des
- Page 217 and 218:
Design games are not games in a tra
- Page 219 and 220:
design games Fig. 60 tool 1) Organi
- Page 221 and 222:
while, at the same time, I have aim
- Page 223 and 224:
enhances participants’ abilities
- Page 225 and 226:
material to re-establish shared att
- Page 227 and 228:
Travelling between several roles ma
- Page 229 and 230:
obtaining contributions from severa
- Page 231 and 232:
search, designing design games is a
- Page 233 and 234:
negative influences of co-design be
- Page 236 and 237:
References Agger Eriksen, M. (2009)
- Page 238 and 239:
ACM Press, 126-131. Kaario, P., Vaa
- Page 240:
INTERNET SOURCES: Sanders, E.B.-N.