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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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Fig. 8<br />

1) Capturing thoughts behind design proposals.<br />

Documenting the process of co-design so that it illustrates the<br />

link between created artefacts <strong>and</strong> its relevance to the people<br />

who created it.<br />

2) How to introduce contextual information for design<br />

gathering? By underst<strong>and</strong>ing relations between<br />

a) people (who are involved)<br />

b) materials (what materials are introduced <strong>and</strong> how)<br />

c) setting (where the co-design is set)<br />

3) Roles <strong>and</strong> facilitation in co-design:<br />

Who is the designer?<br />

Who are desirable design partners?<br />

Leads into the notions of:<br />

direct user involvement <strong>and</strong><br />

indirect user involvement<br />

The three interesting topics, summed up in the figure, which emerged during the c<strong>as</strong>e<br />

studies, are further discussed in the next chapters.<br />

43

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