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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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Contents<br />

Acknowledgements<br />

Abstract<br />

8<br />

8<br />

Chapter 1:<br />

Setting the stage for co-design<br />

11<br />

1.1 Introduction<br />

1.1.1 Research focus<br />

1.1.2 What do I mean by design <strong>games</strong>?<br />

1.2 Data collection <strong>and</strong> h<strong>and</strong>ling<br />

1.2.1 Analyses of the data<br />

1.3 Outline of the dissertation<br />

1.4 Inspiration<br />

1.5 Research approach<br />

C<strong>as</strong>e 1: Co-design among young children – providing<br />

rules for interaction<br />

C<strong>as</strong>e 2: Co-design <strong>as</strong> embodied practice<br />

C<strong>as</strong>e 3: Stories <strong>as</strong> source of inspiration<br />

C<strong>as</strong>e 4: Co-designing University<br />

1.6 Problem area <strong>and</strong> further considerations<br />

1.7 Co-design gatherings to obtain contributions from<br />

several people<br />

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13<br />

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42<br />

Chapter 2:<br />

Direct <strong>and</strong> indirect user involvement:<br />

moving between dialogue <strong>and</strong> narratives<br />

45<br />

2.1 From user-centred design to user experience <strong>and</strong><br />

co-design<br />

2.1.1 Seeking empathic underst<strong>and</strong>ing of other<br />

people’s experiences<br />

2.1.2 Involving several partners in design process<br />

2.1.3 Widening scope of design<br />

2.2 Dialogue-b<strong>as</strong>ed <strong>and</strong> narrative approaches in co-design<br />

2.2.1 Empathy <strong>and</strong> design ide<strong>as</strong> through acting<br />

2.2.2 The order of activities <strong>and</strong> boundaries for action<br />

2.2.3 Facilitating co-design<br />

2.2.4 Facilitators’ possible roles<br />

2.3 Tangible props in design dialogue<br />

2.3.1 Balance between abstract <strong>and</strong> concrete<br />

2.3.2 Creating props <strong>and</strong> design material for co-design<br />

2.3.3 <strong>Design</strong> researcher seeking inspiration<br />

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84<br />

5

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