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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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As for sharing experiences during the gathering, there were various triggers,<br />

or props, from the Make Tools to different objects <strong>and</strong> videos. These<br />

were used instead of design <strong>games</strong>, which were considered too <strong>structure</strong>d<br />

for guiding the dialogue among only two participants. At this stage,<br />

I found rules <strong>and</strong> turn-taking essential for design <strong>games</strong>. The props were<br />

brought into the co-design gathering without specific connotations; the<br />

participants attached precise meanings to them, according to particular<br />

contextual needs. For instance, in the above example an anonymous Make<br />

Tools foam block became binoculars, <strong>and</strong> a pile of post cards w<strong>as</strong> used<br />

later to represent a material sample. This ambiguity w<strong>as</strong> seen essential<br />

when props were utilised in envisioning design opportunities through<br />

bodily interaction <strong>and</strong> performing, since props gained their meaning in action,<br />

not before it. In (<strong>Vaajakallio</strong> 2009) I refer to this type of design <strong>as</strong><br />

enacted design <strong>and</strong>, accordingly, propose that co-design can be seen <strong>as</strong><br />

embodied practice. By this, I mean that co-constructing artefacts is an<br />

integral part of interaction, one in which the emerging design is acted out<br />

<strong>and</strong> stabilized without necessarily involving traditional modes of representations,<br />

such <strong>as</strong> sketching by drawing. By underst<strong>and</strong>ing this, we can<br />

design the activities <strong>and</strong> provide the material that will allow enacted design<br />

to emerge in a similar manner <strong>as</strong> when we let the participants draw<br />

by giving them pen <strong>and</strong> paper.<br />

When design is enacted, it becomes manifested through a performance,<br />

visualizing the consequences to everyone present <strong>and</strong> allowing<br />

“joint reflection-in-action” (Schön 1983) that engages all participants in<br />

the situation. The movement would be unclear in its reference if it would<br />

not be simultaneously explained verbally like in the above example,<br />

where F shapes her h<strong>and</strong>s to illustrate a pair of binoculars <strong>and</strong> simultaneously<br />

states “like if you have [a pair of ] binoculars”. This observation of<br />

enacted design indicates extension to Schön’s (ibid.) notion of “language<br />

of designing” to include, in addition to drawings, bodily gestures <strong>and</strong> performance<br />

in addition to drawing.<br />

However, during the seven gatherings, the main form of designing<br />

varied from sketching on paper <strong>and</strong> experimenting with props to discussing,<br />

with virtually no visualization. This w<strong>as</strong> a result from not guiding the<br />

participants towards particular means of expression but instead providing<br />

them with many means for sketching. This observation suggests that<br />

providing a wide range of media for expression allows the participants to<br />

find an appropriate dialogue style in a particular situation, meaning that<br />

they can rely on a medium that they are familiar with or feel comfortable<br />

working with in a situation where the space <strong>and</strong> co-designers are typically<br />

new to them.<br />

To summarise, the findings from this c<strong>as</strong>e study shed light on the richness<br />

<strong>and</strong> expressiveness of bodily interaction in co-design, in building a<br />

common design language, <strong>and</strong> <strong>as</strong>signing meanings to props in the dialogue.<br />

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